» PKMNBX 2: DAY 14-The Jynx
14/10/25 01:43 from No Foes, No Traps
Extraplanar entities known as “The Jynx” are from a mysterious place beyond our wildest imaginations. Beings formed of pure obsidian energy, freezing cold to the touch, they are otherworldly and awesome in their visage and un...

» d100 - Treasure Transformations or Trusty Trade Goods
13/10/25 17:50 from d4 Caltrops

» The Glamour
13/10/25 16:52 from Fail Forward

» Reviews: What Are They Good For?
13/10/25 16:11 from The Dododecahedron
Four functions of a review—and how most role-playing game reviews fall short (including my own).

» You All Meet at a Cottage...
13/10/25 10:15 from Rise Up Comus

» Shiny TTRPG links #246
13/10/25 06:39 from Seed of Worlds

» Bathtub Review: What Ho, Frog Demons
13/10/25 05:12 from Playful Void
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness an...

» PKMNBX 2: DAY 13- Articuno
13/10/25 02:16 from No Foes, No Traps
A mythic bird from the far north that live on the highest mountain peaks.  They are considered an omen of a harsh winter if seen before the Autumn Holidays. Swords made from the bones of an Articuno will grant the wielder protection from...

» The New Novelty
13/10/25 00:00 from save.vs.totalpartykill.ca
I really enjoyed this sort of meta-review from Paul, The New Novely . Paul writes very deep meaningful reviews of the games he plays. We also have very different interests or goals when it comes to gaming. Stuff coming out of the Forge m...

» Kelpsprot Session 1
12/10/25 15:02 from The Dododecahedron
A report and reflections on the first session of Castle Kelpsprot.

» PKMNBX 2: Day 12-M̶̩͆I̵͙͝S̵͉̾S̸͙̈́Ī̵͍N̴͓̈́G̵̡͠ ̸͎́Ṇ̷̊Ǒ̷̻
12/10/25 10:26 from No Foes, No Traps
F̷͕͋ō̵̻̾r̵̰͐͜b̵̛͈i̸̤̪͒d̶̫̳̋̉d̴̖̺̀͠ĕ̷̟n̶̘͠:̶̹͛͝ ̸͕̓͑Ṯ̴͚͋̏u̶͙̽r̴̼̺͌n̷͔͎̿̈́ ̶̠͊͠b̵̳̦̊̈a̵̬͂̆c̴̩̊k̴̛̥̕ ̴̧̹͝n̸̻̑o̵̞͐̀ẁ̵̖

» 60 Years, the Return: Part 3
11/10/25 13:38 from Throne of Salt

» On complications and retuning my GM'ing for 2d20
11/10/25 04:49 from Seed of Worlds

» PKMNBX 2: Day 11-Polteageist
11/10/25 04:01 from No Foes, No Traps
These are the ghosts of interplanar beings that, through a fluke of magic craft, get trapped in ceremonial tea pots belonging to sorcerors.  Even the most devoted wizards have not yet discovered the how or why of it. They are usually ben...

» The North Moors - Middle-earth Hexmap Project
10/10/25 10:59 from Rise Up Comus

» PKMNBX 2: DAY 10-Kabuto
10/10/25 05:03 from No Foes, No Traps
Found only in fossilized form, these creatures can only be unverified and revived through magic means. The most common remedy is throwing them into an enchanted pool, but high level wizards can ressurect them via spellwork as well.  They...

» d100 - Wilderness Fauna
09/10/25 14:17 from d4 Caltrops

» PKMNBX 2: DAY 9-Heracross
09/10/25 03:17 from No Foes, No Traps
Bug creatures with immense attitude, diamond hard shells and the manners of toddler. Heracross can be found hiding in large trees in/near Druid Groves and Elven Catacombs. They make excellent companions with enough patience and training.

» I Read Harvest
08/10/25 18:33 from Playful Void
I Read Games reviews are me reading games when I have nothing better to do, like read a module or write or play a game. I don’t seriously believe that I can judge a game without playing it, usually a lot, so I don’t take these very serio...

» Adventuresome Times Getting Your Magic Rocks (RPG Blog Carnival)
08/10/25 14:04 from Seed of Worlds

» Resourciv v0.2
08/10/25 09:56 from Traverse Fantasy

» Smithers, who is that Horse God from the Dawn Age?
08/10/25 05:44 from BASTIONLAND

» d30 Entertainingly Weird Guests
08/10/25 04:52 from Seed of Worlds

» PKMNBX 2: DAY 8-Electabuzz
08/10/25 03:09 from No Foes, No Traps
These creatures are incredibly territorial and can be found in abandoned mills near waterfalls that still turn. They are solitary creatures and rarely found in the same place. Electabuzz are often employed by alchemists for experiments.

» The Idol: An Informal Review
07/10/25 15:08 from Traverse Fantasy

» A review of The Golden Peaches of Samarkand
07/10/25 08:54 from False Machine

» PKMNBX 2: DAY 7-LUGIA
07/10/25 05:05 from No Foes, No Traps
Lugia is a mythic creature that waits in places of power for evil-seekers who desire power.  When they come knocking, Lugia puts a permanent end to their quest, ensuring the most powerful arcane secrets never fall into the hands of evil ...

» Objective Discourse
06/10/25 17:25 from Traverse Fantasy

» d100 - Why Is This Treasure So Valuable?
06/10/25 10:28 from d4 Caltrops

» Bathtub Review: Manic at the Monastery
06/10/25 06:39 from Playful Void
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness an...

» Guest Spot on ‘Watcha Doing?’ Podcast
06/10/25 06:13 from VAULTS OF VAARN
I was the guest on the recently released 34th episode of the ‘Watcha Doing?’ Podcast, hosted by Matt Caulder. We talk about the vicissitudes of self-promotion, David Foster Wallace, Miffy the Rabbit, trying to find out where ...

» PKMNBX 2: DAY 6-DEOXYS
06/10/25 04:23 from No Foes, No Traps
Deoxys is an ancient mythical monster that came from the heavens and was bound by the four winds. The north wind uses it as its herald of winter, the south as its herald of summer, the west as its agent of spring, and the east as its age...

» Shiny TTRPG links #245
06/10/25 03:34 from Seed of Worlds

» Reaction Rolls
06/10/25 00:00 from save.vs.totalpartykill.ca
A recent episode of Between Two Cairns opened with a discussion on what to do when a reaction role doesn’t jive with the idea you have in your head for the situation. Yochai’s sentiment more or less mirrors my own: if you roll the dice, ...

» There are no system neutral rangers
05/10/25 14:01 from Spiceomancy

» PKMNBX 2: DAY 5-PSYDUCK
05/10/25 10:38 from No Foes, No Traps
Psyduck are rotund, psychic ducks that congregate in ponds near wizard towers/ wizard tower ruins. They are not only capable of acting as ESP conduits, but also capable of experiencing moments from deceased people’s lives just by t...

» Magical School Downtime Actions
05/10/25 08:34 from Rise Up Comus

» d100 - “Bottle Episodes" - Seafaring Scenes & Situations
04/10/25 12:13 from d4 Caltrops

» Review: Hyena Child
04/10/25 10:34 from Seed of Worlds

» Troubles in the Northfarthing
03/10/25 09:00 from Rise Up Comus

» d100 - What Do Those Rations Consist of Anyway?
01/10/25 19:44 from d4 Caltrops

» the Spiceomancy Trading Card Game
01/10/25 11:56 from Spiceomancy

» More Landmarks
01/10/25 04:11 from BASTIONLAND

» Actual Test: Murkmail Mixed Hexes Technique
01/10/25 03:23 from Seed of Worlds

» 100 More Facts About Mother Stole Fire
30/09/25 17:35 from Throne of Salt

» Death, Dying, and the Hulkamaniac Rule
30/09/25 00:00 from save.vs.totalpartykill.ca
My house rules for death and dying in D&D are buried in a post about my house rules for my Carcosa campaign . That was the first time I used them, but they continue to be what I use when playing D&D-a-likes: If your hit points dr...

» I'm Selling Out
29/09/25 23:11 from Fail Forward

» Bathtub Review: Empire of Hatred
29/09/25 07:06 from Playful Void
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness an...

» Shiny TTRPG links #244
29/09/25 03:57 from Seed of Worlds

» Jim Henson's Labyrinth: the Adventure Game: A Scathingly Positive Review
27/09/25 10:11 from A Knight at the Opera

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