Sound Story Network http://feed.informer.com/digests/B48OX5U4PQ/feeder Sound Story Network Respective post owners and feed distributors Thu, 25 Jan 2018 14:44:00 +0100 Feed Informer http://feed.informer.com/ The LOADER is here – giving you the world’s easiest way to get independent sound effects! https://www.asoundeffect.com/the-loader-is-here/ A Sound Effect urn:uuid:a23935b8-507e-c250-c50d-b9310183e6db Wed, 17 Sep 2025 11:03:50 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:1024/h:576/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/09/loader_675.jpg" class="attachment-large size-large wp-post-image" alt="Sound Effects Loader" decoding="async" fetchpriority="high" /><p>The Loader makes it easier than ever to get independent sound effects - try it here:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/the-loader-is-here/">The LOADER is here &#8211; giving you the world&#8217;s easiest way to get independent sound effects!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> A Sound Effect buy sound effects download download sound effects Loader The Loader Asbjoern Andersen 24 great new sound libraries: Sacred cities, sushi gore, antique items, quadcopters, and much more https://www.asoundeffect.com/24-great-new-sound-libraries-sushi-gore-quadcopters-more/ A Sound Effect urn:uuid:60592fc5-7bb2-3b31-6541-7d7c5f9de15b Wed, 17 Sep 2025 07:09:53 +0200 <img width="640" height="425" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/09/SFXRecap_20250917.jpg" class="attachment-large size-large wp-post-image" alt="24 new sound libraries" decoding="async" /><p>Get the very latest in sound effects with these 24 new libraries from the independent sound community:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/24-great-new-sound-libraries-sushi-gore-quadcopters-more/">24 great new sound libraries: Sacred cities, sushi gore, antique items, quadcopters, and much more</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> New sound effects libraries ambience sound effects library antique sound effects library car sound effects library combat sound effects library drone sound effects library editorial sound effects library forest sound effects library instruments sound effects library interface sound effects library machine sound effects library manufacturing ambiences sound effects library mechanical sound effects library quadcopter sound effects library slime sound effects library sound effects library storm sound effects library transitions sound effects library transportation sounds ui sound effects library video game sound effects library Adriane Kuzminski ANIMAL HYPERREALISM vol IV is out next week – secure your launch deal here while you can! https://www.asoundeffect.com/ah4/ A Sound Effect urn:uuid:f9dbfc88-619b-80f4-26bb-5b5e030dda38 Tue, 16 Sep 2025 08:52:18 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/09/ah4-pre-release_2_2.jpg" class="attachment-large size-large wp-post-image" alt="Animal Hyperrealism IV pre-release deal" decoding="async" fetchpriority="high" /><p>Mattia Cellotto’s highly anticipated ANIMAL HYPERREALISM IV launches soon - get your pre-release discount here!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/ah4/">ANIMAL HYPERREALISM vol IV is out next week &#8211; secure your launch deal here while you can!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound community highlights Animal Hyperrealism 4 Animal Hyperrealism IV animal sound effects animal sound library Mattia Cellotto Asbjoern Andersen 326 – Weapons https://tonebenderspodcast.com/326-weapons/ TonebendersPodcast.com urn:uuid:833d61d2-bf94-7c44-daf4-a684ce9c4d82 Mon, 15 Sep 2025 15:17:59 +0200 Director Zach Cregger&#8217;s latest film, Weapons, has been both a critical and a box office success. One of the film&#8217;s biggest strengths is it&#8217;s distinctive work design created by Luciano Vignola (Supervising Sound Editor &#38; Re-Recording MIxer), Filipe Messeder (Sound Designer &#38; Re-Recording Mixer) and Jake O’Brien (Dialogue Editor). They&#8230; ADR Case Study Design Techniques episodes Field Recording Foley Interview Timothy Muirhead Airwiggles Audio Challenge 2025: Highlights from a highly successful month: https://www.asoundeffect.com/airwiggles-audio-challenge-2025-highlights-from-a-highly-successful-month/ A Sound Effect urn:uuid:68d1038a-2d86-0b3d-0bca-b2a4421b0216 Mon, 15 Sep 2025 14:22:52 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/09/airwiggles-audio-challenge-wrapup.jpg" class="attachment-large size-large wp-post-image" alt="Airwiggles Audio Challenge 2025" decoding="async" /><p>Check out the highlights from this year's Airwiggles Audio Challenge:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/airwiggles-audio-challenge-2025-highlights-from-a-highly-successful-month/">Airwiggles Audio Challenge 2025: Highlights from a highly successful month:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound community highlights Airwiggles Airwiggles audio challenge Asbjoern Andersen The sound of 'WEAPONS': Using the Rumbler to create picture frame rattles for the end chase scene https://www.youtube.com/shorts/1wUCRedbGtI A Sound Effect urn:uuid:415878c4-283e-c727-cb12-aa870a4b450f Wed, 10 Sep 2025 14:35:42 +0200 A Sound Effect The sound of 'WEAPONS': Using the Rumbler to create picture frame rattles for the end chase scene Here's how custom-built tool the Rumbler was used for the sound design of WEAPONS - full story here: https://www.asoundeffect.com/weapons-sound The sound of 'WEAPONS': Using the Rumbler to create plate rattles for that end chase scene https://www.youtube.com/watch?v=QlwNJkAnfOY A Sound Effect urn:uuid:fba12e09-b745-a172-1ef8-7e9eb0442006 Wed, 10 Sep 2025 14:34:48 +0200 A Sound Effect The sound of 'WEAPONS': Using the Rumbler to create plate rattles for that end chase scene Here's how custom-built tool the Rumbler was used for the sound design of WEAPONS - full story here: https://www.asoundeffect.com/weapons-sound How Realistic Sound Makes ‘Weapons’ Even Scarier – with Luciano Vignola and Filipe Messeder https://www.asoundeffect.com/weapons-film-sound/ A Sound Effect urn:uuid:c7436785-7753-41d9-2e68-d6997cbd4952 Wed, 10 Sep 2025 13:49:53 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/09/weapons-film-sound.jpg" class="attachment-large size-large wp-post-image" alt="Weapons Film Sound" decoding="async" fetchpriority="high" /><p>Sound supervisor/re-recording mixer Luciano Vignola and sound designer/re-recording mixer Filipe Messeder share their experience of creating realistic, disturbing sound for director Zach Cregger's hit horror film 'Weapons.' Vignola and Messeder talk about their unique 'contraption' (called the Rumbler), which was used to create rattle layers for the end chase scene. They talk about their approach to panning foley, designing intricate reverbs to highlight the emptiness of spaces, working with the foley team to create believable gore, and much more!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/weapons-film-sound/">How Realistic Sound Makes &#8216;Weapons&#8217; Even Scarier – with Luciano Vignola and Filipe Messeder</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Altiverb Audio Ease Cinematic Rooms Dann Fink Dolby Atmos Filipe Messeder film sound Foley Hays Holladay horror Jake O’Brien Jason Charbonneau JRS Productions LiquidSonics Luciano Vignola Native Instruments Nugen Audio Radium Reaktor Reason Studios Ryan Holladay Serum Slapper sound design Sound Editing sound effects Sound Mixing sound particles Soundminer Spanner The Cargo Cult weapons Xfer records Jennifer Walden 11 great new sound libraries: Grenade foley, original cartoon voices, sci-fi soundscapes, guitar amp IRs, and much more https://www.asoundeffect.com/12-great-new-sound-libraries-grenades-cartoon-more/ A Sound Effect urn:uuid:14ca6d89-6876-b3f3-5731-4fef9f7f5244 Wed, 10 Sep 2025 13:17:43 +0200 <img width="640" height="479" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/09/SFXRecap_20250908x.jpg" class="attachment-large size-large wp-post-image" alt="11 new sound effects libraries" decoding="async" fetchpriority="high" /><p>Hear the very latest sound effects libraries from the independent sound community</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/12-great-new-sound-libraries-grenades-cartoon-more/">11 great new sound libraries: Grenade foley, original cartoon voices, sci-fi soundscapes, guitar amp IRs, and much more</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> New sound effects libraries car sound effects library firework sound effects library grenade sound effects library impacts sound effects library impulse responses sound effects library musicbox sound effects library nature ambiences bundle sound effects library sound effects library sound fx sound effects library voices sound effects library whooshes sound effects library Adriane Kuzminski GV soundscape on Aeon essays https://mindful-audio.com/blog/2025/9/9/gv-soundscape-on-aeon-essays Blog - Mindful Audio urn:uuid:90df82c9-d68e-680e-f7c0-9408eb7192fc Tue, 09 Sep 2025 12:50:30 +0200 Enjoy the long read! <p class="">I’ve recently started to see a bit of a traffic spike to one of my Youtube videos. This happens every now and then so it wasn’t completely unexpected, but there usually isn’t much information related to the source of the traffic so I don’t pay much attention to it. This time however I got a comment from someone who mentioned finding the video through Aeon essays, and then looking up the external traffic sources I could see this <a href="https://aeon.co/essays/why-we-should-tune-into-the-orchestra-of-the-animal-world">beautifully written article </a>that embedded my video. Enjoy the long read!</p> George Vlad Avid Support – More New Restrictions https://resurface.audio/avid-support-more-new-restrictions/ Page Array – Resurface urn:uuid:8448f06a-cb54-2485-15f1-d1443b57e964 Fri, 05 Sep 2025 09:43:48 +0200 <p>Avid have announced more changes to their Hardware Support Contract policy. Here's what the changes mean for console owners and buyers.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/avid-support-more-new-restrictions/">Avid Support &#8211; More New Restrictions</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <p>News reaches us via the Resurface community of further changes to the Avid support policy for hardware, and control surfaces in particular.</p> <p class="has-background has-very-light-gray-background-color">These changes are incremental to those which came into effect in 2024, which we outlined in detail in this article: <a href="https://resurface.audio/support-for-avid-s6-is-changing/">https://resurface.audio/support-for-avid-s6-is-changing/</a><br></p> <p>The new policy will be in effect from 12th September 2025. Here are the changes:</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <p class="has-text-color has-background has-very-light-gray-color has-vivid-red-background-color"><strong>Change 1 &#8211; No More Grace Period</strong></p> <p>Up until now, there has been a 60 day grace period &#8211; where a support contract could be renewed without a reinstatement charge if less than 60 days had passed since the end date of the previous contract.</p> <p>From September 12th, rather than offer a 60 day window with no penalty, Avid will now ratchet the charge for lapsed contracts, starting from day 1.&nbsp; Whereas before there was no reinstatement fee for 60 days, now there will be, and it&#8217;s:</p> <ul><li>1–30 days lapsed = 15% fee</li><li>31–60 days lapsed = 25% fee</li><li>More than 60 days lapsed = 35% fee (i.e. the standard reinstatement fee)</li></ul> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <p class="has-text-color has-background has-very-light-gray-color has-vivid-red-background-color"><strong>Change 2 &#8211; No Hardware Support Contracts for Used Consoles</strong></p> <p>Perhaps the most significant change is related to hardware support for used consoles. Importantly, the changes <strong>do not apply to dealer-demo consoles</strong> (demo consoles which have never been sold to an end user, and which are less than 6 years old).</p> <p>Previously, the new owner of a used Avid console could (once they had completed the $19 <em>Transfer of Ownership</em> process) inherit and benefit from any remaining support contract period, or reinstate any lapsed support contracts in accordance with the rules (any that had expired more recently than two years ago), on the console they had bought.</p> <p>Not any more.&nbsp; This is the big change.</p> <p class="has-background has-very-light-gray-background-color"><strong>From 12th September 2025, hardware support contracts will be non-transferable, and can not be reinstated.&nbsp;</strong></p> <p>Ownership in the kit itself (the system ID) can still be transferred from one Avid account to another just as before, and software can be kept up to date, but Avid will no longer allow the new owner to inherit, reinstate or renew any support contracts attached to the hardware they have bought.</p> <p><strong>This does not apply retrospectively</strong> &#8211; For past used purchases: If the console was purchased used, and ownership was transferred, and support was renewed, before 12th September 2025 &#8211; that support can continue to be renewed going forward.&nbsp; However, if that contract subsequently lapses at some future point, it will then not be reinstate-able.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Hardware v Software Support</h2> <p>In the context of Avid control surfaces such as S6 and S4, it’s vital to make the distinction between Hardware and Software support plans.</p> <p>Hardware support plans relate to warranty repair and/or advance replacement of faulty modules which are under their cover. Conversely, any hardware faults outside of a Hardware plan would need to be fixed via non-warranty, chargeable repairs.</p> <p>A console which is not under hardware support&nbsp;<strong>can still be covered with a software update plan</strong>.</p> <p>Meaning that the lack of a hardware support plan does not prevent a console MTM from being kept up-to-date with the latest software versions.</p> <p>The policy changes outlined above apply to Hardware Support. Avid’s software-only plan for control surface MTM’s are unaffected by these changes. All S6 and S4 owners are still able to buy the following plans:</p> <table class="wp-block-table"><tbody><tr><td>0541-60109-08</td><td>Avid Advantage, S6 M40 Master Module, ExpertPlus Renewal</td></tr><tr><td>0541-60275-08</td><td>S4 ExpertPlus only Renewal</td></tr><tr><td>0541-60108-08</td><td>Avid Advantage, S6 M10 Master Module, ExpertPlus Renewal</td></tr></tbody></table> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Who do the Avid Support changes affect, and how?</h2> <p>This is the complicated part.&nbsp; For many S6 owners, whether they bought new or used, this will have little or no impact, for others it will be significant.</p> <p>For the gold-standard S6 owner, those who always kept every single module under support (and these are some of Avid&#8217;s biggest clients) this will devalue their kit investment.&nbsp;</p> <p>These fully-covered consoles, when sold used, cannot now be sold with their full support contract attached. These risk-free used consoles would historically have achieved the highest prices for their owners, but now they will no longer attract that premium.&nbsp;The asset is worth less than it was. Good news for buyers of used consoles, bad news for owners.</p> <p>On the other hand, that console can be sold in 100% fully working condition if the owner exercises their right to have any faults fixed under the cover of the support contract prior to selling, and extract the full value of their contract spend with Avid.&nbsp; A console with recently replaced/repaired modules will naturally be worth more than one with faults.</p> <p>The reality is that most S6 owners haven&#8217;t taken this &#8216;full cover&#8217; approach to support.&nbsp; At over $4k per year for a 24 Fader, 5 knob S6 M40 with displays, the economics often didn&#8217;t stack up.</p> <p>By far the most common behaviour is to spend around $1,200 per year to keep the console&#8217;s CPU &#8211; the MTM &#8211; under support, but not all of the faders, knobs or other modules.</p> <p>For these S6 users, if it&#8217;s been more than two years since the last time the other modules were covered, then this policy change makes a much smaller difference. Since the changes from 2024 came into effect, support on those modules could not have been reinstated by a new owner anyway.&nbsp; It&#8217;s only the cover on the MTM that is affected.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Advice for Buyers and Sellers</h2> <p class="has-text-color has-background has-very-dark-gray-color has-very-light-gray-background-color">For both buyers and sellers, it has now become more important than ever to have an honest, detailed and open dialogue about the condition of every single knob, fader and button on an S4 or S6 console offered for sale. Resurface can enable that.</p> <p>For our part, we at Resurface will be more stringent than ever on the description of used listings from sellers, with any and all known faults now being a key part of each listing.</p> <p>When buying a used console with a support contract attached, it will be critical for sellers to address any faults, get them rectified by Avid under the contract, before ownership transfers to the buyer.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Can used consoles and modules still be repaired, and what is the cost?</h2> <p class="has-background has-very-light-gray-background-color"><strong>Yes</strong>.&nbsp; All current hardware can be fixed as non-warranty &#8220;a-la-carte&#8221; repairs via your reseller of choice.</p> <p>Repair costs vary, depending on the module type. At the time of writing, no standard Price List exists from Avid, however we&#8217;re told that this is in-the-works. Lack of published pricing makes it difficult for buyers to factor in the cost of occasional repairs, and thereby understand the total cost of ownership for an Avid console.</p> <p>Anecdotally, we recently had an S6 fader module needing to be repaired out-of-warranty.&nbsp; The symptom was a solo button which no longer worked, the diagnosis was a broken button tree. The repair cost was GBP 879 + VAT.&nbsp; The process was far from slick, however.&nbsp; Between opening a ticket with Avid customer care and receiving the repaired module back via our (very helpful) local reseller, several weeks had passed.</p> <p class="has-background has-very-light-gray-background-color">One positive aspect to the new policy is that <strong>Advance Replacement will now be offered (as an extra cost option) to non-warranty repairs</strong>.&nbsp; Previously this was only possible under very specific circumstances. <br></p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h2>In Conclusion</h2> <p>Now that S6 is 12 years old, time has taken its toll in two ways:</p> <p>1) The existing console population out in the market&nbsp;is older</p> <p>2) Avid&#8217;s new console sales revenue has naturally declined over time</p> <p>So is this policy change a ploy to suppress the used market and sell more new consoles?&nbsp; The answer is <em>probably</em> no, simply because that&#8217;s not what will happen.</p> <p>Used console buyers won&#8217;t become new console buyers on the strength of this fine-print policy change, the cost differential is far too great, and those wanting an S6 M10 don&#8217;t even have the new option.</p> <p>It seems more about the first point &#8211; S6s are getting older and the cost of fulfilling their side of the Support Contract is becoming intolerably high for Avid.&nbsp; Wear and tear hours are increasing, so customers who have paid for hardware support contracts are making greater use of them.</p> <div style="height:315px" aria-hidden="true" class="wp-block-spacer"></div> <p>The post <a rel="nofollow" href="https://resurface.audio/avid-support-more-new-restrictions/">Avid Support &#8211; More New Restrictions</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> News info@resurface.audio 325 – Cultivating Creative Flow in Game Audio Development (Sonic Days Conference) https://tonebenderspodcast.com/325-cultivating-creative-flow-in-game-audio-development-sonic-days-conference/ TonebendersPodcast.com urn:uuid:adfee3aa-584e-fce2-59da-7856ea0cfd90 Thu, 04 Sep 2025 06:44:00 +0200 This episode is a re-podcast of a live panel from last year&#8217;s Sonic Days Conference, in Denmark. The panelists explore the creative process behind game audio development, diving into strategies for fostering innovation, overcoming creative blocks, and enhancing collaboration in the industry.The panel is made up of:Richard Lapington, Audio Director,&#8230; Design Techniques episodes Field Recording game audio Interpersonal Interview Roundtable Timothy Muirhead Designing Sound for the Centuries in ‘Civilization VII’ – with the Firaxis Sound Team https://www.asoundeffect.com/civilization-vii-game-audio/ A Sound Effect urn:uuid:e77c7f71-c3f3-f532-bd39-a42821255530 Wed, 03 Sep 2025 19:56:43 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:1024/h:576/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/09/civilization-7-sound.jpg" class="attachment-large size-large wp-post-image" alt="Civilization 7 game audio" decoding="async" fetchpriority="high" /><p>The sound team on Firaxis Games 'Sid Meier's Civilization VII' discuss their approach to taking the game's sound to new heights by honoring the past and embracing the new, designing new sounds for biomes, cities, units, wonders, and disasters, composing an incredibly diverse collection of music, working with a new in-game narrator: Gwendoline Christie, developing systems for dynamic prioritization and real-time mixing to create seamless audio transitions on zooms, and much, much more!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/civilization-vii-game-audio/">Designing Sound for the Centuries in &#8216;Civilization VII&#8217; – with the Firaxis Sound Team</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Game audio 2K ambience biomes Brendan Wolf Civilization VII Dmytro Nebesh Dolby Atmos Dylan Escalona Eric Phister Evan Galvanek Firaxis Formosa Interactive game audio game score game sound Geoff Knorr Injected Senses Jason Buzzell Joseph Marcus Justin Drust Kadet Kuhne levels Matt Callahan music recording Roland Rizzo sound design sound effects Sound Mixing soundtrack strategy systems technical sound design Wwise Jennifer Walden 5 favorites from Airwiggles: Free field recording apps, sound design favorites, sound for games and much more! https://www.asoundeffect.com/airwiggles-field-recording-game-audio/ A Sound Effect urn:uuid:038ee9fe-138f-bac9-71a7-c4ae2c45dace Wed, 03 Sep 2025 17:56:42 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/03/airwiggles-highlights_02.jpg" class="attachment-large size-large wp-post-image" alt="Highlights from Airwiggles" decoding="async" fetchpriority="high" /><p>Join the community conversations here:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/airwiggles-field-recording-game-audio/">5 favorites from Airwiggles: Free field recording apps, sound design favorites, sound for games and much more!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound community highlights Airwiggles Asbjoern Andersen 14 great new sound libraries: excavator mayhem, grinding wheels, radio imaging, wild whistles, locks & doors, and more https://www.asoundeffect.com/14-great-new-sound-libraries-excavators-locks-more/ A Sound Effect urn:uuid:2fc7b690-84ac-d573-a546-7dbc61745a9b Wed, 03 Sep 2025 09:00:00 +0200 <img width="640" height="382" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:1024/h:611/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/09/SFXRecap_20250902.jpg" class="attachment-large size-large wp-post-image" alt="14 sound libraries" decoding="async" fetchpriority="high" /><p>The independent sound community is back with 14 brand new sound effects libraries:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/14-great-new-sound-libraries-excavators-locks-more/">14 great new sound libraries: excavator mayhem, grinding wheels, radio imaging, wild whistles, locks &#038; doors, and more</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> New sound effects libraries combat bundle sound effects library crafting sound effects library doors sound effects library foley sound effects library gong sound effects library gun handling sound effects library halloween sound effects library hand combat bundle sound effects library imaging sound effects library impacts sound effects library metal sound effects library water sound effects library whistle sound effects library wood sound effects library Adriane Kuzminski Drama vs. Documentary: Ben Baird’s Unique Sound Journey on ‘Last Breath’ https://www.asoundeffect.com/drama-vs-documentary-last-breath/ A Sound Effect urn:uuid:7abdb12b-e096-a5b4-a352-9daae3549a88 Fri, 29 Aug 2025 00:26:18 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/08/podcast-last-breath.jpg" class="attachment-large size-large wp-post-image" alt="Last Breath Documentary and feature film sound" decoding="async" fetchpriority="high" /><p>Ben Baird designed and mix the sound for both 'Last Breath' (the documentary), and 'Last Breath' (the feature film) - here's how you tell the same story with two different sonic approaches:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/drama-vs-documentary-last-breath/">Drama vs. Documentary: Ben Baird’s Unique Sound Journey on &#8216;Last Breath&#8217;</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Television sound Asbjoern Andersen In Conversation With: Greg Stone https://resurface.audio/in-conversation-with-greg-stone/ Page Array – Resurface urn:uuid:3ceb4166-bc6d-d204-a79d-9eebcf9569be Wed, 27 Aug 2025 11:47:22 +0200 <p>CEO of Signature Post, SPG Studios and Remoto Greg Stone talks to Resurface co-founder Ben Nemes.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/in-conversation-with-greg-stone/">In Conversation With: Greg Stone</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <iframe width="560" height="315" src="https://www.youtube.com/embed/A7LVu4hFxnQ?si=nGgMte9V-we5jL3S" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h1>Building Audio Futures: Greg’s Journey from Dubbing to Remote Innovation</h1> <p>When Greg first entered the world of post-production, he didn’t come from the traditional path of sound engineers or mixers. Instead, he arrived from the world of investment and finance, acquiring <a rel="noreferrer noopener" aria-label="SPG Studios (opens in a new tab)" href="https://www.spgstudios.com/" target="_blank">SPG Studios</a>, a Los Angeles–based foreign-language dubbing company. What began as a business challenge soon became a passion project also. Over time, Greg expanded into new ventures, eventually founding <a href="https://www.signaturepost.com/" target="_blank" rel="noreferrer noopener" aria-label="Signature Post (opens in a new tab)">Signature Post</a>, a boutique audio post-production facility with studios in Santa Monica and Burbank.To the naked eye, SPG and Signature appear similar—both provide high-end audio services. Yet their work is distinct. SPG operates largely “Post-post” handling dubbing and localisation once a project is already locked. By contrast, Signature Post is deeply collaborative, with clients and creative teams often sitting in on mixes and ADR sessions. One company thrives on structured, predictable throughput; the other works in the volatile, deadline-driven world of finishing. Together, they gave Greg a panoramic view of how the industry functions—and where its bottlenecks lie.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h3>The Origin of Remoto</h3> <p>That vantage point proved invaluable in 2020, when the pandemic suddenly disrupted workflows worldwide. Greg recalls dubbing <em>Game of Thrones</em> at the time, facing pressure from studios to keep recording while lockdowns made traditional sessions impossible. Remote tools existed, but most were “kluged”—cobbled together hybrids of dedicated audio tools and conferencing platforms like Zoom or WebEx, which were never designed for frame-accurate, secure audio collaboration. For high-stakes clients such as HBO, that simply wasn’t good enough.The limitations were clear. Traditional studios could patch into each other using professional gear, but the moment a director, HoD or producer joined from home, quality and sync broke down. Sessions that should have been about creative feedback became mired in technical troubleshooting. “The expectation now,” Greg explains, “is that work can meet you wherever you are. But the tools hadn’t caught up.”So, rather than waiting for an outsider solution, Greg and his colleagues decided to build one themselves. Out of this need, <em><a href="http://www.remotopro.io" target="_blank" rel="noreferrer noopener" aria-label="Remoto Playback (opens in a new tab)">Remoto Playback</a></em> was born: a collaboration platform created by audio people, for audio people.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Designed with Practitioners in Mind</h3> <p>What sets Remoto apart is not simply that it enables remote participation—that was already possible. It’s that it mirrors the way audio professionals actually work. Remoto&#8217;s host controls allow mixers to route sources with ultimate flexibility and precision, while its participant interface remains as simple as Zoom. That balance of sophistication and accessibility was intentional: clients shouldn’t have a technical barrier to their creative feedback.One standout feature is <strong>timecoded markers</strong>. Instead of scribbling notes or recording sessions to review later, observers can drop comments directly into the timeline. Those notes then export straight into Pro Tools, cutting down on wasted hours. Another innovation is <strong>per-participant sync control</strong>. Anyone who has run a remote spotting session knows the pain of someone being out of sync due to headphones or device delay. With Remoto, each viewer can adjust sync locally, eliminating one of the most common headaches.Other tools—like push-to-talk and session presets—further streamline collaboration. In Greg’s words, “We wanted to make the remote workflow familiar, almost like an appliance&#8221;. Something built for the job, not a Frankenstein&#8217;s monster of tools never designed to work together.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Democratising Access</h3> <p>Beyond features, Remoto’s business model reflects the realities of post-production. Instead of always locking users into subscriptions, the platform can run on a flexible, pay-as-you-go basis. A small team can purchase just a half-hour session for a few participants, while larger companies can opt for subscriptions if they need heavier usage and predictable costs.That flexibility matters not only for cost control but also for inclusivity. Independent supervisors, small studios, or even students can access the same professional-grade tool without prohibitive overhead. A welcome approach in an industry where opportunity is often gated by resources. </p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Looking Ahead: ADR and Beyond</h3> <p>Playback is the first manifestation of the Remoto platform, which was designed as an infrastructure to support multiple products. The next, currently in beta, is focused on ADR sessions &#8211; run remotely to picture. The goal is to recreate the dynamics of a live ADR session, with director, engineer, and talent in different locations but working together seamlessly. Whether for TV commercials, dubbing, or feature films, the ability to record securely from anywhere could dramatically expand creative possibilities.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Reflections on a Changing Industry</h3> <p>While Greg is optimistic about technology’s role, he acknowledges the broader challenges facing post-production. The past few years have brought disruption; from COVID to strikes to a glut of capacity in both facilities and personnel. Many professionals who once worked steadily year-round now struggle for consistency. “Some of the worst is behind us,” he says, “but I don’t think we’ll return to the heady days pre-COVID. The industry is right-sizing.”Part of that adjustment is generational. Today’s audiences &#8211; his own teenagers included &#8211; consume content in ever-fragmented ways, from streaming to podcasts to social platforms. Legacy television and film will remain dominant for some time, but their share of attention is slowly eroding. As Greg puts it, “We’re yelling in a more crowded marketplace. Breakout hits still happen, but they compete with more distractions than ever before.”His investor’s perspective shapes his outlook. Industries rise, plateau, and recalibrate. Entertainment is unique in its cultural impact, but it too must adapt to shifting economics and consumer behavior. For Greg, the lesson is not despair but pragmatism: focus on efficiency, embrace new tools, and meet creators where they are.</p> <div style="height:50px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Conclusion</h3> <p>Greg’s journey from financier to dubbing entrepreneur to technology innovator illustrates how fresh perspectives can spark change. SPG Studios taught him the global complexities of localisation; Signature Post grounded him in the immediacy of creative collaboration. Together, they exposed the pain points that led to Remoto.More than just another remote-work tool, Remoto embodies an ethos: purpose-built solutions, designed by practitioners, that make workflows more efficient and inclusive. As the entertainment industry continues to evolve, Greg’s story is a reminder that innovation often comes not from tradition, but from those willing to reimagine it.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <div class="wp-block-button aligncenter"><a class="wp-block-button__link" href="https://www.remotopro.io/store?type=free">Remoto Playback &#8211; Get A Free Test Drive</a></div> <div style="height:327px" aria-hidden="true" class="wp-block-spacer"></div> <p>The post <a rel="nofollow" href="https://resurface.audio/in-conversation-with-greg-stone/">In Conversation With: Greg Stone</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> News info@resurface.audio 324 – Black Mirror https://tonebenderspodcast.com/324-black-mirror/ TonebendersPodcast.com urn:uuid:502b0f1b-b82f-7604-4a01-dbc34bf6c073 Thu, 21 Aug 2025 23:47:57 +0200 Black Mirror has consistently been a ground breaking series over the show&#8217;s decade plus run. It has set a high standard within the sound community as well. The recent release of Season 7, keeps that sonic bar extremely high, especially on the Emmy nominated episode &#8220;USS Callister: Into Infinity&#8221;. Supervising&#8230; Case Study episodes Interpersonal Interview Timothy Muirhead 323 – The Righteous Gemstones & Pee-wee as Himself https://tonebenderspodcast.com/323-the-righteous-gemstones-pee-wee-as-himself/ TonebendersPodcast.com urn:uuid:bd767280-39e3-4944-1164-2b909399bc34 Mon, 18 Aug 2025 15:57:38 +0200 The Righteous Gemstones is a big broad comedy about excess, except for the first episode of season 4, which takes place nearly 200 years before the main series. With the American Civil as the backdrop, this story is gritty and dirty, a complete departure from the bulk of the series.&#8230; Case Study Documentary episodes Interpersonal Interview Roundtable Timothy Muirhead What’s New in REAPER v7.43 update – one-shot scrub, mono fx and more https://reaper.blog/2025/08/743-update/ The REAPER Blog urn:uuid:8395b548-6736-b6df-03df-29d18f2b802a Sat, 16 Aug 2025 19:48:14 +0200 <p>Learn about the latest features and changes in REAPER</p> The post <a href="https://reaper.blog/2025/08/743-update/">What’s New in REAPER v7.43 update – one-shot scrub, mono fx and more</a> first appeared on <a href="https://reaper.blog">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin 322 – The Sound Of Star Trek Roundtable https://tonebenderspodcast.com/322-the-sound-of-star-trek-roundtable/ TonebendersPodcast.com urn:uuid:2235ee3d-1692-e425-7cc2-aa3f084d6cfc Thu, 14 Aug 2025 20:08:07 +0200 How is it possible that it took until the 322nd episode of Tonebenders for a discussion about the sound design of the Star Trek franchise?! This episode, featuring two guests that have collectively worked on over a 150 episodes within the Star Trek universe, will finally give us a chance&#8230; Case Study episodes Field Recording Interpersonal Interview Roundtable Timothy Muirhead 321 – The Sound of The Last Of Us & The Penguin https://tonebenderspodcast.com/321-the-sound-of-the-last-of-us-the-penguin/ TonebendersPodcast.com urn:uuid:c1bba2b7-7ace-e8a7-be90-a124e7579c86 Tue, 12 Aug 2025 20:31:55 +0200 The audio post teams from both The Penguin and Season 2 of The Last Of Us, sit down together to hash out the work they did on their respective series. Workflows are discussed and compared, favourite sound moments are shared and many other challenges, that must be overcome in these&#8230; Case Study episodes Field Recording Foley Interpersonal Interview Roundtable Timothy Muirhead 320 – Adolescence https://tonebenderspodcast.com/320-adolescence/ TonebendersPodcast.com urn:uuid:b1db7e77-0a0f-5b13-3300-744a9e1bb818 Thu, 07 Aug 2025 06:38:55 +0200 Adolescence is a limited series on Netflix consisting of 4 episodes, each made up of a single continuous hour long take. This &#8220;one-er&#8221; format presented tremendous challenges to the sound team, both on set and in post production. Intense planning was needed in order to capture everything in production, and&#8230; ADR Case Study episodes Interpersonal Interview Timothy Muirhead 319 – How Will A.I. Affect Sound Designers? https://tonebenderspodcast.com/318-how-will-a-i-affect-sound-designers/ TonebendersPodcast.com urn:uuid:a42398d9-ba1a-97f0-4d52-5d684c974234 Mon, 04 Aug 2025 17:53:32 +0200 This episode has been a long time coming.&#160; I have been trying to figure out how to tackle a discussion about A.I. and it’s influence on how sound editors will all be able to do our work in the future.&#160; So when the MPSE put out a press release about&#8230; Case Study episodes Interpersonal Interview Roundtable Timothy Muirhead 20 great new audio jobs at Hexany Audio, Universal Studios, Nintendo, Fun Waffle, FuturLab, Sledgehammer, Berklee, GoReel, KWS Taiwan, Sonologic Design, Sound Particles, The Audio Programmer, Carnegie Mellon, Cundall, Epidemic Sound, Native Instruments, P https://soundlister.com/20-great-new-audio-jobs-at-hexany-nintendo-more/ Soundlister.com urn:uuid:87254f37-0951-e7d0-cc70-147174d17e28 Fri, 01 Aug 2025 09:49:17 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg 600w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-400x209.jpg 400w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-1536x803.jpg 1536w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b.jpg 2000w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Audio Software Engineer, Audio Composer, Technical Audio Designer, Piano Accompanist, Sound Designer (Composer), Localization Project Manager (Korean-English Proficient), Senior Manager, Audio Production, Audio Engineer, Recording Engineer, Audio Software Developer, Engineering Product Manager, Sound Designer, Acoustic Consultant, Release Operations Manager, Instrument Developer, Manager, Sync Clearance, Lead Audio Designer, Designer Audio Media, and Composer / Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-hexany-nintendo-more/">20 great new audio jobs at Hexany Audio, Universal Studios, Nintendo, Fun Waffle, FuturLab, Sledgehammer, Berklee, GoReel, KWS Taiwan, Sonologic Design, Sound Particles, The Audio Programmer, Carnegie Mellon, Cundall, Epidemic Sound, Native Instruments, Peermusic, Steel City, and Zelig Sound</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg 600w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-400x209.jpg 400w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-1536x803.jpg 1536w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b.jpg 2000w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="e313032ca3" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <hr> <a href="https://www.asoundeffect.com/sale#superdeals" target="_blank"><img src="https://soundlister.com/wp-content/uploads/2025/07/summersale-25-banner_2.jpg" alt="Summer Sale 2025" width="1600" height="821" class="aligncenter size-full wp-image-78986" /></a> <hr><br> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Fun Waffle, FuturLab, and Sledgehammer Games: <ul> <li><strong>Fun Waffle</strong> is looking for an <strong>Audio Composer</strong> to design and implement a rich and immersive soundscape that includes original music, sound effects, and ambient audio (Remote)</li> <li><strong>FuturLab</strong> is seeking a <strong>Technical Audio Designer</strong> to create and implement of all the audio in an exciting new project – driving the audio identity of their new ‘ultra satisfying’ IP (England)</li> <li><strong>Sledgehammer Games</strong> is recruiting a <strong>Sound Designer</strong> to be involved in virtually every aspect of AAA game audio content development alongside one of the most passionate and experienced audio teams in the industry (England)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions Audio Jobs Acoustic Consultant Audio Composer Audio Engineer Audio Production Audio Software Developer Audio Software Engineer Composer / Sound Designer Designer Audio Media Engineering Product Manager Instrument Developer Lead Audio Designer Localization Project Manager (Korean-English Proficient) Manager Piano Accompanist Recording Engineer Release Operations Manager Senior Manager Sound Designer Sound Designer/Composer Sync Clearance Technical Audio Designer Adriane Kuzminski 19 great new audio jobs at Nintendo, NBCUniversal, Sound Particles, Apple, One More Level, BUTTER Music and Sound, Mirelo AI, Narratix, QLAB Digital Post, Riot Games LA, Riot Games Music, RUN Studios, Aristocrat, Avid, EA SPORTS, Frogwares, Google, Kassne https://soundlister.com/20-great-new-audio-jobs-at-nintendo-apple-more/ Soundlister.com urn:uuid:edfaa002-dfab-321d-9b18-13fe02cfe7b4 Tue, 29 Jul 2025 20:39:08 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg 600w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-400x209.jpg 400w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-1536x803.jpg 1536w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b.jpg 2000w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Researcher, Audio Director (NST), Sound Designer, Associate Music Editor, Senior Full Stack Engineer for Music &#038; Sound Startup, Audio Editor, Senior Manager, Audio Production, Recording Engineer, Interactive Music Designer III, Team Coordinator, Audio Specialist, Coordinator - Music TV, Software Engineer, Audio / Music Engineering, Senior C++ Developer for Pro Tools, Technical Art Lead (Audio), Staff Audio Software Engineer, Android, Sync &#038; Creative Executive, and AI Voice and Audio Lead</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-nintendo-apple-more/">19 great new audio jobs at Nintendo, NBCUniversal, Sound Particles, Apple, One More Level, BUTTER Music and Sound, Mirelo AI, Narratix, QLAB Digital Post, Riot Games LA, Riot Games Music, RUN Studios, Aristocrat, Avid, EA SPORTS, Frogwares, Google, Kassner Music, and Meta</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg 600w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-400x209.jpg 400w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-1536x803.jpg 1536w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b.jpg 2000w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="de05727b24" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <hr> <a href="https://www.asoundeffect.com/sale#superdeals" target="_blank"><img src="https://soundlister.com/wp-content/uploads/2025/07/summersale-25-banner_2.jpg" alt="Summer Sale 2025" width="1600" height="821" class="aligncenter size-full wp-image-78986" /></a> <hr><br> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Sound Particles, Nintendo, One More Level, and BUTTER Music and Sound: <ul> <li><strong>Sound Particles</strong> is hiring a <strong>Researcher</strong> with a strong theoretical background combined with curiosity, creativity, and a desire to solve complex problems (Portugal)</li> <li><strong>Nintendo</strong> is looking for an <strong>Audio Director (NST)</strong> to manage the audio team directing the design, development, and implementation of all sound and music for Nintendo Software Technology (WA, US)</li> <li><strong>One More Level</strong> is seeking a <strong>Sound Designer</strong> to record and design sound assets and implement them using Wwise and Unreal Engine (Poland)</li> <li><strong>BUTTER Music and Sound</strong> is recruiting an <strong>Associate Music Editor</strong> to handle everything from downloading fresh composer tracks, laying them back to picture, sweetening the final mix, and packaging it all up with love (NY, US / Remote / Hybrid)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions Audio Jobs AI Voice and Audio Lead Android Associate Music Editor Audio / Music Engineering Audio Director (NST) Audio Editor Audio Production Audio Specialist Coordinator - Music TV Interactive Music Designer III Recording Engineer Researcher Senior C++ Developer for Pro Tools Senior Full Stack Engineer for Music & Sound Startup Senior Manager Software Engineer Sound Designer Staff Audio Software Engineer Sync & Creative Executive Team Coordinator Technical Art Lead (Audio) Adriane Kuzminski 318 – MPSE Presents: The Sound Legacy of James Bond https://tonebenderspodcast.com/318-mpse-presents-the-sound-legacy-of-james-bond/ TonebendersPodcast.com urn:uuid:5eb1d103-42e1-bd6e-997f-8a6ad10dbaf1 Tue, 29 Jul 2025 19:53:17 +0200 Recorded in the legendary Formosa Trident Studios, this talk features someone from the sound team from every James Bond film released since 1973?!!!! Michael Fenton ( Sound Editor on No Time To Die), Karen Baker Landers (Supervising Sound Editor on Skyfall &#38; Spectre), Mike Prestwood Smith (Re-recording Mixer on Casino&#8230; Case Study episodes Interpersonal Interview Roundtable Timothy Muirhead 317 – The Bear Season 4 https://tonebenderspodcast.com/317-the-bear-season-4/ TonebendersPodcast.com urn:uuid:9acc38c4-2c80-a621-e961-12e00e9d422a Fri, 25 Jul 2025 18:45:37 +0200 Fresh off of receiving 2 Emmy nominations, for Sound Mixing and Sound Editing, the audio team from The Bear sits down to talk about their work on the latest season of the acclaimed series.  Re-Recording Mixer &#38; Supervising Sound Editor Steve &#8220;Major&#8221; Giammaria, Dialog Editor Evan Benjamin and Production Sound&#8230; Case Study Design Techniques episodes Interpersonal Interview Timothy Muirhead 19 great new audio jobs at Dolby, Ka-boom, Gameloft Brisbane, 344 Audio, Meta, Spotify, PikPok, Studio Drydock, Nordlings, One Line, Shiva Bayat, Skillsearch, Sonatune, Studio 52, Universal Music, Aalborg University, Erick Cifuentes, HeartLoop, and KWS B https://soundlister.com/20-great-new-audio-jobs-at-dolby-344-audio-more/ Soundlister.com urn:uuid:c202c6f8-09ff-0649-0843-c6742d81cdd9 Fri, 18 Jul 2025 08:59:26 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg 600w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-400x209.jpg 400w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-1536x803.jpg 1536w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b.jpg 2000w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Junior Audio Designer, Sound Designer, Sound Designer / Re-Recording Mixer, Senior Audio Designer, US Voice Actor, VO Sound Engineer, Music / Sound Design, Audio Director, Audiobook Producer, Associate Manager, Music Composer, Playlist &#038; Operations Coordinator, Research Assistant / Postdoc in Speech Extraction, Research Intern - Audio AI, Dominican Voice Actor, Junior Sound Designer, Voice Actors, Audio Production Assistant, and Audio Software Engineer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-dolby-344-audio-more/">19 great new audio jobs at Dolby, Ka-boom, Gameloft Brisbane, 344 Audio, Meta, Spotify, PikPok, Studio Drydock, Nordlings, One Line, Shiva Bayat, Skillsearch, Sonatune, Studio 52, Universal Music, Aalborg University, Erick Cifuentes, HeartLoop, and KWS Brazil</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-600x314.jpg 600w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-400x209.jpg 400w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b-1536x803.jpg 1536w, https://soundlister.com/wp-content/uploads/2023/05/audiojobs_20_b.jpg 2000w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="2a68fed40c" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <hr> <a href="https://www.asoundeffect.com/sale#superdeals" target="_blank"><img src="https://soundlister.com/wp-content/uploads/2025/07/summersale-25-banner_2.jpg" alt="Summer Sale 2025" width="1600" height="821" class="aligncenter size-full wp-image-78986" /></a> <hr><br> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at 344 Audio, Ka-boom, PikPok, and Studio Drydock: <ul> <li><strong>344 Audio</strong> is looking for a <strong>Sound Designer</strong> who lives and breathes soundwaves, knows their way around Pro Tools blindfolded, and isn’t afraid to get their hands dirty in foley, dialogue, or field recording (England)</li> <li><strong>Ka-boom</strong> is hiring a <strong>Sound Designer / Re-Recording Mixer</strong> to join them in delivering high-quality sound for a wide range of TV and film projects (Ireland)</li> <li><strong>PikPok</strong> is seeking a <strong>Junior Audio Designer</strong> to help create amazing games that engage and entertain (New Zealand)</li> <li><strong>Studio Drydock</strong> is recruiting a <strong>Senior Audio Designer</strong> with a proven track record in creating thrilling, soothing and immersive game audio experiences (Remote)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions Audio Jobs Associate Manager Audio Director Audio Production Assistant Audio Software Engineer Audiobook Producer Dominican Voice Actor Junior Audio Designer Junior Sound Designer Music / Sound Design Music Composer Playlist & Operations Coordinator Research Assistant / Postdoc in Speech Extraction Research Intern - Audio AI Senior Audio Designer Sound Designer Sound Designer / Re-Recording Mixer US Voice Actor VO Sound Engineer Voice Actors Adriane Kuzminski Fireworks with a Gorgeous View https://www.evocativesound.com/2025/07/11/fireworks-with-a-gorgeous-view/ Field Recording – Evocative Sound urn:uuid:a02f48ac-48c0-ca29-f4dd-c2887a6e96e5 Sat, 12 Jul 2025 01:36:43 +0200 <p>I had high hopes for the soundscape you’re about to hear in the YouTube video below. Off and on for several years, I have been recording the sound of exploding fireworks, both up close and distant. Examples of my up-close work can be heard and purchased via my blog post entitled Commercial Fireworks: Up Close and Loud. As you’ll hear, I’m still working on the distant fireworks library. On Independence Day, or rather, that night, I convinced my wife to drive with me down poorly-lit gravel roads to listen to fireworks with a gorgeous view. The view in this case is from the gorge overlook at Mohican State Park.&#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/07/11/fireworks-with-a-gorgeous-view/" aria-label="Fireworks with a Gorgeous View">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/07/11/fireworks-with-a-gorgeous-view/">Fireworks with a Gorgeous View</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording Ohio SASS fireworks gorge overlook Mohican State Park Richard 20 great new audio jobs at Disneyland Paris, HeartLoop Games, Clear Music, Qualcomm, Rovio, Apple, Bluecadet, Bose, Gameloft Brisbane, Mysteria Studio, Side, Sporty Group, Dolby, EA Create, EA SPORTS, Gameloft Montreal, PlayStation, All Ages of Geek, and https://soundlister.com/20-great-new-audio-jobs-at-disneyland-dolby-more/ Soundlister.com urn:uuid:828caf2d-8ed8-bdb9-49e2-3a63d9526b31 Fri, 11 Jul 2025 10:58:48 +0200 <p><img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/07/ajnl100725.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Musician / Audio Designer, Freelance Audio Post, Deaf / HoH Voice Actor, Acoustics Engineer, Product Design Engineer - Audio Fit, Audio Engineer, Engineering Program Manager - Audio Technology, Audio Director, Intern Sound Designer, Trailer Editor &#038; Game Capture Artist, Recording Sound Technician, Sound Engineer, Senior Auto Sales Manager, Audio Artist III, Technical Art Lead (Audio), Technical Audio Designer, Sound Designer, Senior Engineer - Audio, Senior Technical Sound Designer, and Audio Producer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-disneyland-dolby-more/">20 great new audio jobs at Disneyland Paris, HeartLoop Games, Clear Music, Qualcomm, Rovio, Apple, Bluecadet, Bose, Gameloft Brisbane, Mysteria Studio, Side, Sporty Group, Dolby, EA Create, EA SPORTS, Gameloft Montreal, PlayStation, All Ages of Geek, and The Guardian</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/07/ajnl100725.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="af6620d042" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at HeartLoop Games, Clear Music, All Ages of Geek, and Qualcomm: <ul> <li><strong>HeartLoop Games</strong> is hiring a <strong>Musician / Audio Designer</strong> for contract work on their combat-focused game (Remote)</li> <li><strong>Clear Music</strong> is looking for a <strong>Freelance Audio Post</strong> to collaborate on music briefs, custom SFX requests, and freelance sound supervision projects (Netherlands)</li> <li><strong>All Ages of Geek</strong> is seeking a <strong>Deaf / HoH Voice Actor</strong> to voice a small role with the opportunity to appear in many future episodes (Remote)</li> <li><strong>Qualcomm</strong> is recruiting a <strong>Acoustics Engineer</strong> who has a passion for audio/acoustics, is self-motivated, and comfortable working within an acoustics R&#038;D lab environment (CA, US)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions Audio Jobs Acoustics Engineer Audio Artist III Audio Director Audio Engineer Audio Producer Deaf / HoH Voice Actor Engineering Program Manager - Audio Technology Freelance Audio Post Intern Sound Designer Musician / Audio Designer Product Design Engineer - Audio Fit Recording Sound Technician Senior Auto Sales Manager Senior Engineer - Audio Senior Technical Sound Designer Sound Designer Sound Engineer Technical Art Lead (Audio) Technical Audio Designer Trailer Editor & Game Capture Artist Adriane Kuzminski Recording the Gorge Dam https://www.evocativesound.com/2025/07/10/recording-the-gorge-dam/ Field Recording – Evocative Sound urn:uuid:c9608e8e-e1c2-775f-2e08-d21846b379b0 Thu, 10 Jul 2025 23:36:22 +0200 <p>Yesterday, I drove down to Cuyahoga Falls, Ohio, to record the sound of water pouring over the Gorge Dam. This massive 70-foot-high concrete dam, constructed in 1913 by Northern Ohio Traction &#38; Light Co. to generate hydroelectric power, was decommissioned &#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/07/10/recording-the-gorge-dam/" aria-label="Recording the Gorge Dam">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/07/10/recording-the-gorge-dam/">Recording the Gorge Dam</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording cuyahoga falls dam removal gorge dam river restoration Richard 20 great new audio jobs at Netflix, Cloud Imperium, Huawei, Audiotonix, BandLab, ArenaNet, Forever Audio, HoYoverse, Impulse Audio Lab, inMusic, Native Instruments, nDreams, ROOST, The Audio Programmer, Creative Recruitment, Deluxe, Global Media Operation https://soundlister.com/20-great-new-audio-jobs-at-arenanet-cloud-imperium-huawei-more/ Soundlister.com urn:uuid:a3bd5bc6-dfd8-bc69-f61c-99b4927f0b89 Fri, 04 Jul 2025 00:24:53 +0200 <p><img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/07/ajnl040725.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Music Lead, Junior Sound Designer, Senior Research Engineer - Spatial Audio, Application Software Engineer - Synth Editors, Senior Ambiance Audio Designer, Business Developer, Akai Project Manager, Software Engineer C++ - Music Production, Audio Designer, Dubbing Specialist, Voice Actor, Lead Plugin Developer, Senior Audio Designer, Marketing Operations Manager, Machine Learning Engineer (Music/Audio), Freelance Podcast Audio Editor, Junior Audio Editor, Senior Audio Producer, Localisation Coordinator, and Principal Engineer - Transducers/Acoustics</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-arenanet-cloud-imperium-huawei-more/">20 great new audio jobs at Netflix, Cloud Imperium, Huawei, Audiotonix, BandLab, ArenaNet, Forever Audio, HoYoverse, Impulse Audio Lab, inMusic, Native Instruments, nDreams, ROOST, The Audio Programmer, Creative Recruitment, Deluxe, Global Media Operations, and HARMAN</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/07/ajnl040725.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="933c145064" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at ArenaNet, Cloud Imperium Games, Huawei, and Forever Audio: <ul> <li><strong>ArenaNet</strong> is hiring a <strong>Music Lead</strong> who is talented and collaborative and can drive all music efforts for an unannounced title (WA, US)</li> <li><strong>Cloud Imperium Games</strong> is looking for a <strong>Junior Sound Designer</strong> to record, design and implement audio for our Star Citizen and Squadron 42 projects (England)</li> <li><strong>Huawei</strong> is seeking a <strong>Senior Research Engineer &#8211; Spatial Audio</strong> to conduct applied research in spatial audio technologies (Germany)</li> <li><strong>Forever Audio</strong> is recruiting a <strong>US Team Assistant</strong> to provide support for our US audio teams in every element of production (Remote / US)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions Audio Jobs Akai Project Manager Application Software Engineer - Synth Editors Audio Designer Business Developer Dubbing Specialist Freelance Podcast Audio Editor Junior Audio Editor Junior Sound Designer Lead Plugin Developer Localisation Coordinator Machine Learning Engineer (Music/Audio) Marketing Operations Manager Music Lead Principal Engineer - Transducers/Acoustics Senior Ambiance Audio Designer Senior Audio Designer Senior Audio Producer Senior Research Engineer - Spatial Audio Software Engineer C++ - Music Production Voice Actor Adriane Kuzminski One Year Alone in the Forest: Day 1 https://acousticnature.com/journal/one-year-listening Acoustic Nature - Field Recording Blog urn:uuid:8cb5df32-eebf-3de0-cefe-54184431467d Tue, 01 Jul 2025 06:44:18 +0200 I left a recorder deep in the wilderness to listen for me—day and night, through every season, untouched by human presence. For the next year, it will capture the shifting language of a single place: birdsong and wind, rain and silence, life and stillness. Each month, I’ll return to swap batteries and cards, but also to camp, observe, and slowly get to know this landscape for myself. This is a different kind of recording—not one driven by control, but by trust, time, and the belief that some stories are only told through long, quiet listening. &nbsp;<iframe allowfullscreen src="https://www.youtube.com/embed/hlSbw4BaP4w" frameborder="0"></iframe><hr /> <h2><strong>What I’m Doing</strong></h2><p class="">For the next year, I’m leaving a sound recorder alone, untouched, and always listening in the heart of a remote wilderness.</p><p class="">This project is a departure from my <a href="https://acousticnature.com/intentional-field-recording" target="">intentional series</a>, where I’m on-site, ears open, immersed in the environment as I carefully choose every moment to capture. </p><p class="">Recently, I’ve been craving something different. A different relationship with time, with listening, and with the soundscape itself.</p><p class="">I was deeply inspired by Joshua Bonnetta’s <a href="https://joshuabonnetta.bandcamp.com/album/the-pines" target="_blank"><em>The Pines</em></a>, a meditative exploration of place, sound, and change that evokes stillness and invites patience. His work reminded me that the most profound shifts in a landscape often happen slowly—too slowly for a single visit, or even a single season to reveal.</p><p class="">At the same time, I’ve been reckoning with the growing difficulty of finding pure, uninterrupted nature sounds. </p><p class="">My current field trips are short and not always remote enough to escape the hum of distant highways, overhead planes, or human activity.</p><p class="">So, this long-term project is my way of adapting. By setting up a <a href="https://www.wildlifeacoustics.com/products/song-meter-sm4" target="_blank">Wildlife Acoustics SM4</a> recorder and returning at least once a month to retrieve the SD cards and replace the 10Ah batteries, I can listen without interruption to the rise and fall of seasons, the shift in bird calls, the hush of snowfall, and the sudden bloom of spring insects.</p><p class="">It’s a commitment to deep listening, to staying with one place for a full year. And while I won’t be there physically for every sound that gets recorded, I’m still choosing to be in a relationship with this soundscape—listening to it unfold, one month at a time.</p><p class="">This is still an intentional recording. Just slower, quieter, and different.</p> <hr /> <h2><strong>The Gear Setup</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg" data-image-dimensions="1200x675" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=1000w" width="1200" height="675" sizes="(max-width: 640px) 100vw, (max-width: 767px) 66.66666666666666vw, 66.66666666666666vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class="">For this project to work, the gear needs to be rugged, reliable, and capable of running unattended for weeks at a time in harsh conditions. </p><p class="">The centerpiece of my setup is the <strong>Wildlife Acoustics SM4</strong>, a professional-grade field recorder built specifically for long-term deployments in the wild. </p><p class="">It records low-noise 16-bit WAV files and is designed to sip power over long stretches of time, making it the ideal choice for year-round passive recording.</p><h3><strong>Wind Protection</strong></h3><p class="">Even the best mics are useless without proper wind protection, especially in exposed wilderness. </p><p class="">For this build, I <strong>hand-sewed custom furry wind covers</strong> using material salvaged from a broken Rycote WS AE blimp windjammer. </p><p class="">Rycote generously replaced the original when it failed, so the old one was just sitting in a drawer collecting dust. </p><p class="">I repurposed the fur, stitching together snug-fitting wind protection tailored to the generous curves of foam around the SM4 mics.</p><h3><strong>Power</strong></h3> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg" data-image-dimensions="1200x675" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=1000w" width="1200" height="675" sizes="(max-width: 640px) 100vw, (max-width: 767px) 66.66666666666666vw, 66.66666666666666vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class="">To keep the SM4 running continuously between monthly check-ins, I’m using two <strong>10Ah IP67-rated waterproof batteries</strong> <a href="https://amzn.to/4nyMId0" target="_new">linked here</a>. </p><p class="">I have a total of four in rotation—two out in the field powering the unit, and two charging at home, ready for the next swap. </p><p class="">These batteries are built tough and rated for water submersion, but I didn’t want to take any chances, so I went a step further.</p><h3><strong>Custom Battery Enclosure</strong></h3><p class="">Using my 3D printer, I designed and built a <strong>custom enclosure</strong> that houses both batteries. </p><p class="">It’s probably overkill, but the peace of mind is worth it. </p><p class="">The case ensures protection from heavy rains, snow, mud, and the occasional curious animal.</p> <hr /> <h2><strong>Monthly Returns: A Ritual of Listening</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg" data-image-dimensions="1200x675" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=1000w" width="1200" height="675" sizes="(max-width: 640px) 100vw, (max-width: 767px) 66.66666666666666vw, 66.66666666666666vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class="">As I walked away from the recorder for the first time, I felt a strange mix of relief, excitement, and vulnerability. </p><p class="">The SM4 is now out there, recording nonstop—alone in the forest, exposed to weather, wildlife, and time.</p><p class="">Starting next month, I’ll begin a new routine: hiking back to the site to retrieve the SD cards and replace the batteries. </p><p class="">These monthly visits will be the only human presence the recorder experiences, but I’m not just planning to hike in, swap gear, and leave.</p><p class="">Whenever possible, I’ll camp near the SM4, setting up quietly at a respectful distance. </p><p class="">I want to spend time with this land—not just through recordings, but through my own direct senses. </p><p class="">I want to fall asleep to the same night sounds the recorder is capturing, wake with the same birdsong, and feel the temperature, texture, and rhythm of the environment firsthand. </p><p class="">This is part of how I learn a place—by simply being in it, with no agenda beyond observation.</p><p class="">These overnight stays won’t be about making new recordings. They’ll be about building familiarity—about grounding the digital data in lived experience. </p><p class="">I want to <strong>know</strong> this place, not just through the lens of the recorder, but through direct encounter. To hear what the SM4 hears while lying under the stars. To feel the breeze the mics are catching. To watch the light shift across the forest floor and smell the damp earth after rain.</p><p class="">By camping near the recorder each month, I’m hoping to form a sensory connection to the land, so that when I later sit down to listen, weeks or months removed from the moment, I’m not just hearing anonymous nature sounds; I’m experiencing memories.</p><p class="">This monthly return will become a ritual of listening and witnessing. One location. Twelve visits. A year-long dialogue between the recorder, the landscape, and me.</p> <hr /> <h2><strong>What’s Next</strong></h2><p class="">With the recorder now set and the first SD cards quietly filling up, all that’s left to do, for now, is wait.</p><p class="">In about a month, I’ll hike back to the site for the first return visit. </p><p class="">I’ll bring fresh batteries and empty cards, but more importantly, I’ll bring a sense of curiosity. </p><p class="">What has the recorder heard in my absence? Has it survived the elements? Did it capture the first insects of spring? A migrating flock overhead? A passing storm? Do I need to adjust the gain? I won’t know until I sit down, load the files, and begin to listen.</p><p class="">As the year unfolds, I’ll be sharing updates here and on YouTube—reflections from each trip, highlights from the recordings, and insights into how the soundscape is changing month by month. </p><p class="">My goal is to create more than just a library of audio. I want to tell the story of a place through sound: its rhythms, its silences, its wild, unpredictable voice.</p><p class="">This is just the beginning.</p><p class="">If you’re interested in following this project, I’d love for you to subscribe to my <a href="https://www.youtube.com/@acoustic_nature" target="_blank">YouTube channel</a> or bookmark this blog. You’ll hear everything I hear, one month at a time. </p><p class="">And as the seasons change, we’ll discover together what it means to truly listen to a single place with patience, attention, and care.</p><p class=""><em>Let the year of stillness begin.</em></p> <hr /> <p class=""><strong><em>Disclaimer: This blog post contains affiliate links. If you make a purchase through one of these links, I may receive a small commission at no additional cost to you. This helps support my work and allows me to continue providing valuable content. Thank you for your support!</em></strong></p> <hr /> <nav class="sqs-svg-icon--list"> <a href="https://open.spotify.com/artist/3UWXsKd2gfT8QnFZwTlinj" target="_blank" class="sqs-svg-icon--wrapper spotify-unauth" aria-label="Spotify"> <svg viewBox="0 0 64 64" class="sqs-svg-icon--social"> <use class="sqs-use--icon" xlink:href="#spotify-unauth-icon"></use> <use class="sqs-use--mask" xlink:href="#spotify-unauth-mask"></use> </svg> </a><a href="https://soundcloud.com/acousticnature" target="_blank" class="sqs-svg-icon--wrapper soundcloud-unauth" aria-label="SoundCloud"> <svg viewBox="0 0 64 64" class="sqs-svg-icon--social"> <use class="sqs-use--icon" xlink:href="#soundcloud-unauth-icon"></use> <use class="sqs-use--mask" xlink:href="#soundcloud-unauth-mask"></use> </svg> </a><a href="https://music.apple.com/us/artist/jared-blake/1734983672" target="_blank" class="sqs-svg-icon--wrapper itunes" aria-label="iTunes Store"> <svg viewBox="0 0 64 64" class="sqs-svg-icon--social"> <use class="sqs-use--icon" xlink:href="#itunes-icon"></use> <use class="sqs-use--mask" xlink:href="#itunes-mask"></use> </svg> </a><a href="https://www.instagram.com/acoustic_nature/" target="_blank" class="sqs-svg-icon--wrapper instagram-unauth" aria-label="Instagram"> <svg viewBox="0 0 64 64" class="sqs-svg-icon--social"> <use class="sqs-use--icon" xlink:href="#instagram-unauth-icon"></use> <use class="sqs-use--mask" xlink:href="#instagram-unauth-mask"></use> </svg> </a><a href="https://www.youtube.com/channel/UCLy6heM1h6ICdUZH9Zn8TUg" target="_blank" class="sqs-svg-icon--wrapper youtube-unauth" aria-label="YouTube"> <svg viewBox="0 0 64 64" class="sqs-svg-icon--social"> <use class="sqs-use--icon" xlink:href="#youtube-unauth-icon"></use> <use class="sqs-use--mask" xlink:href="#youtube-unauth-mask"></use> </svg> </a> </nav> <p class=""><strong>Share this post to help the website grow</strong>.</p> <hr /><head> </head> <h2>Help Support Acoustic Nature</h2> <p>If you enjoyed this post and would like to help support Acoustic Nature, please consider "buying me a coffee" or becoming a Patreon with the buttons below.</p> <p>As a thank you for your support, Patreon supporters receive a copy of <a href="https://acousticnature.com/buy-nature-sounds/field-recording-for-beginners-ebook" target="_blank">Field Recording For Beginners</a>, exclusive access to the full Behind The Sounds video series, nature sound library downloads, and more.</p> <p>If you are unable to support the site financially, please share this post with others, or leave a comment below letting me know you enjoyed this post! Both are free and help the website grow. Thank you ♫</p> <a href="https://www.patreon.com/acousticnature" target="_blank"><button class="buttonpatreon">Patreon</button></a> <a href="https://ko-fi.com/M4M43REN6" target="_blank"><img height="36" src="https://cdn.ko-fi.com/cdn/kofi4.png?v=2" border="0" alt="Buy Me a Coffee at ko-fi.com" /></a> <p>Thanks for reading,<br>-Jared</p><hr />&nbsp;<hr /> Field Recording Field Recording Trip Sound Story One Year Listening Jared Blake One Year Alone in the Forest: Day 1 20 great new audio jobs at Criterion, BBC Studios, Google, HANCE, Zynga, The Washington Post, Jabsz Studios, Mob Entertainment, Skoove, Sonologic Design, University of Reading, Venchr, Vox, Inc., Yoto, Black Shamrock, Evolution, Instinct, Nowon, and Riot https://soundlister.com/20-great-new-audio-jobs-at-criterion-bbc-more/ Soundlister.com urn:uuid:f148882f-3a49-fe56-29bb-111b94838076 Thu, 26 Jun 2025 16:10:29 +0200 <p><img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/06/ahnl260625.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Technical Audio Designer, Sound Effects Designer Intern, Composer, Product Owner, Lead Sound Designer, Producer, Podcasts, Head of Music, Technical Product Manager, Korean Actor, Associate Audio Producer, Senior Audio Designer, Production Coordinator, Sound Designer, Senior Software Engineer, Generative Audio Research, Music Professional, Sales Director, Applied AI Scientist - Audio/Music, and Manager of Sound Design</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-criterion-bbc-more/">20 great new audio jobs at Criterion, BBC Studios, Google, HANCE, Zynga, The Washington Post, Jabsz Studios, Mob Entertainment, Skoove, Sonologic Design, University of Reading, Venchr, Vox, Inc., Yoto, Black Shamrock, Evolution, Instinct, Nowon, and Riot Singapore</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/06/ahnl260625.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="3216e4d0c1" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <hr> <a href="https://www.airwiggles.com/replay" target="_blank" rel="noopener"><img src="https://soundlister.com/wp-content/uploads/2025/06/aircon-replay-banner.jpg" alt="" width="908" height="130" class="aligncenter size-full wp-image-78720" /></a> <hr><br> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Criterion Games, Jabsz Studios, and Mob Entertainment: <ul> <li><strong>Criterion Games</strong> is hiring a <strong>Technical Audio Designer</strong> to work closely with the audio design and programming teams to create, implement, maintain and debug complex audio playback systems (England)</li> <li><strong>Jabsz Studios</strong> is seeking a <strong>Sound Effects Designer Intern</strong> to craft immersive audio experiences that enrich the gameplay (Remote)</li> <li><strong>Mob Entertainment</strong> is recruiting a <strong>Composer</strong> to be the architect of their game’s sonic unease &#8211; blending ambient dread, tense build-ups, and haunting melodies (Remote / US)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions New audio professionals Applied AI Scientist - Audio/Music Associate Audio Producer Composer Generative Audio Research Head of Music Korean Actor Lead Sound Designer Manager of Sound Design Music Professional Podcasts Producer Product Owner Production Coordinator Senior Audio Designer Senior Software Engineer Sound Designer Sound Effects Designer Intern Technical Audio Designer Technical Product Manager Adriane Kuzminski Why the Sound in Adolescence Feels So Real #Netflix #Adolescence #sounddesign https://www.youtube.com/shorts/1_Jje2qeUgM A Sound Effect urn:uuid:3c17f43e-7378-add4-8045-efaf29a636ac Thu, 12 Jun 2025 14:27:50 +0200 A Sound Effect Why the Sound in Adolescence Feels So Real #Netflix #Adolescence #sounddesign 🎧 Adolescence isn’t just filmed in one take — its sound is designed to move with it. Get the full & exclusive story behind the sound 👉 https://www.asoundeffect.com/adolescence-series-sound-design/ From recording extras on set to mixing audio that follows every camera move, discover how the sound team brought sonic realism and immersion to one of the most technically challenging series on Netflix. #Netflix #Adolescence #sounddesign #oneshot #filmmaking #audiopost #BehindTheScenes #BehindTheSound ♫ Music in this video comes from the A Sound Effect Cloud - find free customizable music and sound effects at 👉 cloud.asoundefect.com How the Iron Golem sounds in A Minecraft Movie were made https://www.youtube.com/shorts/SW2SzPKCklI A Sound Effect urn:uuid:15269a5c-3705-1209-498f-88b19b78aa1f Thu, 12 Jun 2025 12:25:53 +0200 A Sound Effect How the Iron Golem sounds in A Minecraft Movie were made In this video, hear what it took to create the sound of A Minecraft Movie's Iron Golems, told by supervising sound editor Jay Jennings. Full story behind the sound here 👉 https://www.asoundeffect.com/a-minecraft-movie-sound/ 👈 Dawn Chorus in Southwest Ohio https://www.evocativesound.com/2025/06/09/dawn-chorus-in-southwest-ohio/ Field Recording – Evocative Sound urn:uuid:b431e36d-d0d5-86ca-322a-0b3a45cbb5b6 Tue, 10 Jun 2025 00:16:33 +0200 <p>Over Memorial Day weekend 2025, my wife and I stayed in the guest house at the Murphin Ridge Inn, a bed and breakfast 13 miles due north of the Ohio River as the crow flies. Below, hear the dawn chorus &#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/06/09/dawn-chorus-in-southwest-ohio/" aria-label="Dawn Chorus in Southwest Ohio">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/06/09/dawn-chorus-in-southwest-ohio/">Dawn Chorus in Southwest Ohio</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording Ohio birdsong dawn chorus murphin ridge inn southwest ohio Richard Earth FM interview with George Vlad https://mindful-audio.com/blog/earth-fm-interview-gerge-vlad Blog - Mindful Audio urn:uuid:1177c0bc-b6ba-da59-79b7-5b81c53e711a Mon, 09 Jun 2025 19:02:32 +0200 Earth FM’s Melissa interviews George Vlad. <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg" data-image-dimensions="3840x2160" data-image-focal-point="0.4805543574538365,0.31999999999999995" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=1000w" width="3840" height="2160" sizes="(max-width: 640px) 100vw, (max-width: 767px) 100vw, 100vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class="">I recently had the pleasure of talking to Melissa at Earth FM. She had some very good questions and we touched on a range of topics including jam making! Listen at <a href="https://earth.fm/podcast/interview-george-vlad/" target="_blank">https://earth.fm/podcast/interview-george-vlad/</a> or wherever you get your podcasts.</p> Updates George Vlad Earth FM interview with George Vlad The real dog sounds behind 'Dennis' in A Minecraft Movie https://www.youtube.com/shorts/Jhiw9wDqy74 A Sound Effect urn:uuid:ec19945e-7324-6b97-cb74-a4a6ec0cf385 Fri, 06 Jun 2025 07:10:34 +0200 A Sound Effect The real dog sounds behind 'Dennis' in A Minecraft Movie Here's how supervising sound editor Jay Jennings used the sounds of his dog Winnie for tamed wolf Dennis in A Minecraft Movie. Full story behind the sound here 👉 https://www.asoundeffect.com/a-minecraft-movie-sound/ 👈 Here's How A Minecraft Movie's Wingsuit Sound Was Created https://www.youtube.com/shorts/VyhmIt8i-WA A Sound Effect urn:uuid:21f83be5-5f86-e965-a954-ff12b4a1665d Thu, 05 Jun 2025 18:32:30 +0200 A Sound Effect Here's How A Minecraft Movie's Wingsuit Sound Was Created Here's how supervising sound editor Jay Jennings & team created the sound effects for the wingsuit in A Minecraft Movie. Full story behind the sound here 👉 https://www.asoundeffect.com/a-minecraft-movie-sound/ 👈 How The Skeleton Sounds In A Minecraft Movie Were Made https://www.youtube.com/shorts/0QxpcV4tvgE A Sound Effect urn:uuid:c4ade476-74bf-423e-87b1-de8afc453b7a Thu, 05 Jun 2025 10:30:14 +0200 A Sound Effect How The Skeleton Sounds In A Minecraft Movie Were Made Supervising sound editor Jay Jennings explains what went into creating the sound of the skeletons in A Minecraft Movie. Full story behind the sound here 👉 https://www.asoundeffect.com/a-minecraft-movie-sound/ 👈 The Sound of Black Mirror Season 7: From Script to Screen https://resurface.audio/the-sound-of-black-mirror-season-7-from-script-to-screen/ Page Array – Resurface urn:uuid:05fa1970-0ddb-4627-1dc3-2a9ae7515f84 Thu, 29 May 2025 09:12:43 +0200 <p>Before a packed Audio Theatre at the recent MPTS show in London, Resurface co-founder Ben Nemes spoke to the audio team behind Netflix's Black Mirror - Season 7.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/the-sound-of-black-mirror-season-7-from-script-to-screen/">The Sound of Black Mirror Season 7: From Script to Screen</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <p>The audio theatre at <a href="https://www.mediaproductionshow.com/">MPTS 2025</a> in London played host to an intimate and technically rich dive into one of television’s most sonically ambitious projects— <a href="https://www.netflix.com/gb/title/70264888">Netflix&#8217;s </a><em><a href="https://www.netflix.com/gb/title/70264888">Black Mirror</a></em><a href="https://www.netflix.com/gb/title/70264888"> Season 7</a>. In a panel titled <em>From Script to Screen: The Sound of Black Mirror</em>, attendees got a rare behind-the-scenes look into how this anthology series crafts its immersive soundscapes.</p> <p>Moderated by Resurface co-founder Ben Nemes, the session featured supervising sound editor <strong>Tom Jenkins</strong>, re-recording mixer <strong>James Ridgeway</strong>, and production sound mixer <strong>Jen Annor</strong>, each of whom helped bring the distinctive episodes of the latest season to life. With episodes as varied as a retro sci-fi homage (<em>USS Callister</em>) and the <em>Casablanca</em>-tinged <em>Hotel Reverie</em>, the trio unpacked the creative decisions and logistical complexities of shaping the Sound of <em>Black Mirror</em>.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <iframe width="100%" height="166" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/2104145007&#038;color=%23ff5500&#038;auto_play=false&#038;hide_related=false&#038;show_comments=true&#038;show_user=true&#038;show_reposts=false&#038;show_teaser=true"></iframe><div style="font-size: 10px; color: #cccccc;line-break: anywhere;word-break: normal;overflow: hidden;white-space: nowrap;text-overflow: ellipsis; font-family: Interstate,Lucida Grande,Lucida Sans Unicode,Lucida Sans,Garuda,Verdana,Tahoma,sans-serif;font-weight: 100;"><a href="https://soundcloud.com/resurface-417437556" title="Resurface" target="_blank" style="color: #cccccc; text-decoration: none;" rel="noopener noreferrer">Resurface</a> · <a href="https://soundcloud.com/resurface-417437556/the-sound-of-black-mirror-season-7" title="The Sound of Black Mirror Season 7" target="_blank" style="color: #cccccc; text-decoration: none;" rel="noopener noreferrer">The Sound of Black Mirror Season 7</a></div> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <hr class="wp-block-separator"/> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>A World of One-Offs</h2> <p>What sets <em>Black Mirror</em> apart—beyond its existential dread and Charlie Brooker’s technological prophecy—is its anthology format. Each episode exists in its own universe, which means the audio team must start from scratch every time.</p> <p>“There’s no Queen Vic, there’s no Rick Grimes,” said Nemes, referring to the usual TV constants. Jenkins elaborated, “Creatively, it’s incredibly exciting&#8230; the different genres are so broad.” But he was also candid about the challenges: “Whilst we are a consistent team, composers are often different. The directors are different. The whole production team could be different.”</p> <p>Ridgeway added, “Tom and I are one of maybe 20 people who are consistent across episodes. It’s like doing a series of back-to-back feature films.”</p> <p>A major constant, however, is creator and showrunner <strong>Charlie Brooker</strong>, whose fingerprints are all over the sound. “He’s got a fascination with sound,” said Ridgeway. “If you put in a video game sound, he’s there on YouTube checking that it’s the right one.”</p> <p>This can be a blessing or a curse, depending on how right—or wrong—the team gets it. Jenkins recalled the ordeal of designing audio for the episode <em><a href="https://www.imdb.com/title/tt31215636/?ref_=ttep_ep_4">Plaything</a></em>. “It was an 11-month process… hundreds of iterations… because I kept doing it wrong,” he said with a laugh.</p> <p>But Brooker’s involvement is always story-driven. “Any conversation we’re having about the sound of video games or technology… it’s never just to be accurate,” Jenkins noted. “It’s, ‘How does it support the story? How does it make our characters feel?’”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>A Deep Dive: <em>Hotel Reverie</em></h2> <p>In particular, the discussion centred on <em>Hotel Reverie</em>, a standout episode that straddles a modern tech dystopia and 1940s Hollywood glamour. The episode features a contemporary actress inserted into a classic film using a fictional AI platform called <em>Redream</em>. The sound design had to toggle between these eras—sometimes within the same scene.</p> <p>“There was a meeting quite early on where we were brought onto Zoom to discuss, ‘How far do we go?’” Ridgeway recalled. One key debate was whether to record dialogue using actual vintage microphones. “I said, ‘I don’t have those mics, and I wasn&#8217;t born then” Annor joked.</p> <p>Ridgeway argued against the idea: “It’s not just the mic; it’s the old cables, the tape recorder… and we might not even use it in the mix.”</p> <p>Instead, they opted to capture pristine production sound and then degrade it selectively in post. “We had to make it sound like 1940s cinema when we were in the film, but not be abrasive when cutting back to the control room or other modern-day environments,” Ridgeway said.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Mixing Worlds: Audio <em>Inception</em></h2> <p>To maintain narrative clarity, the sound had to indicate not just <em>where</em> the characters were, but <em>how</em> they were experiencing that world. “It’s audio <em>Inception</em>” said Jenkins. “You’re either in the movie, in the control room watching the movie, or listening through an in-ear comms setup.”</p> <p>The team created internal categories: the <em>film score</em> (for the 1940s sequences) and the <em>Black Mirror score</em>. “The film score was often in mono, thin and crunchy. But we allowed ourselves to break the rules toward the end for emotional effect,” Ridgeway said.</p> <p>Jenkins emphasized the importance of emotional continuity. “It was never a one-size-fits-all treatment,” he said. “You needed to track the emotion of the characters.”</p> <p>For Annor, the early collaboration was a rare and welcome change. “It was like a dream come true to actually be able to talk to the sound design team during the shoot,” she said. “On some jobs, you never even speak to them—they’re not hired yet.”</p> <p>That early engagement paid off. “It meant we could experiment, make mistakes, and find happy accidents,” said Jenkins. “If you wait until the final mix to make those decisions, you don’t have the time.”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Advice for Creators: Start Early, Talk Often</h2> <p>Asked what advice they would offer producers or directors working with sound, the panelists were unanimous: involve your sound team early.</p> <p>“Time should be given for these things,” said Annor. “People think, ‘You can hear it, it’s done.’ But there’s so much nuance.”</p> <p>“Netflix has been supportive,” Ridgeway noted. “But what matters is adapting the process to the episode. These aren’t 22-minute sitcoms. Every episode is a different length, a different world.”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Sound Favorites from the Team</h2> <p>To close the session, an Audience member asked the panelists their favorite <em>Black Mirror</em> episode from an audio perspective.</p> <p>Annor chose <em>San Junipero</em>: “It was just a beautiful piece of writing—and I could relate to the story.”</p> <p>Ridgeway went with <em>Bete Noir</em> “Bete Noir is just an office drama… with a big sci-fi twist. And <em>Callister</em> had one of the most fun scores I’ve ever worked with—homages to so many sci-fi themes.”</p> <p>Jenkins echoed the love for <em>Callister</em>: “I grew up a Star Trek and Star Wars nerd. Getting the script, realizing we’d get to do space battles with our own take on that sound—it was just exciting.”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Final Thoughts</h2> <p><em>Black Mirror</em> may be known for its bleak outlook on technology, but for those behind the scenes, it’s a creative playground. Season 7 proves that audio storytelling isn’t just an afterthought—it’s essential to the emotional and narrative fabric of the series.</p> <p>“We’re not just making things sound good,” Jenkins said. “We’re telling the story—with emotion, with clarity, and with the freedom to experiment.”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <hr class="wp-block-separator"/> <p>Thanks to Netflix, the panel participants and attendees. For more behind-the-scenes insight into Black Mirror, <a href="https://www.netflix.com/tudum/black-mirror#episodes">check out Netflix&#8217;s </a><strong><a href="https://www.netflix.com/tudum/black-mirror#episodes">Tudum</a></strong><a href="https://www.netflix.com/tudum/black-mirror#episodes"> page</a>.</p> <hr class="wp-block-separator"/> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <div class="wp-block-button aligncenter"><a class="wp-block-button__link" href="https://www.mediaproductionshow.com/">MPTS Returns 13 and 14 May 2026. Register Here.</a></div> <p>The post <a rel="nofollow" href="https://resurface.audio/the-sound-of-black-mirror-season-7-from-script-to-screen/">The Sound of Black Mirror Season 7: From Script to Screen</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> News info@resurface.audio James Mather on craft, career and the sound of Mission:Impossible – The Final Reckoning. https://resurface.audio/james-mather-on-craft-career-and-the-sound-of-missionimpossible-the-final-reckoning/ Page Array – Resurface urn:uuid:e3986992-e727-1f30-0bad-dfaaa8fe33ab Fri, 23 May 2025 08:14:13 +0200 <p>Speaking to Resurface co-founder Ben Nemes at MPTS2025, Oscar-winning Supervising Sound Editor James Mather offered an insightful account of his craft and career, and the sound of Mission: Impossible - The Final Reckoning.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/james-mather-on-craft-career-and-the-sound-of-missionimpossible-the-final-reckoning/">James Mather on craft, career and the sound of Mission:Impossible &#8211; The Final Reckoning.</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <iframe width="100%" height="166" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/2099119260&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true"></iframe><div style="font-size: 10px; color: #cccccc;line-break: anywhere;word-break: normal;overflow: hidden;white-space: nowrap;text-overflow: ellipsis; font-family: Interstate,Lucida Grande,Lucida Sans Unicode,Lucida Sans,Garuda,Verdana,Tahoma,sans-serif;font-weight: 100;"><a href="https://soundcloud.com/resurface-417437556" title="Resurface" target="_blank" style="color: #cccccc; text-decoration: none;" rel="noopener noreferrer">Resurface</a> · <a href="https://soundcloud.com/resurface-417437556/james-mather-talk" title="James Mather and the Sound of Mission:Impossible - The FInal Reckoning" target="_blank" style="color: #cccccc; text-decoration: none;" rel="noopener noreferrer">James Mather and the Sound of Mission:Impossible &#8211; The FInal Reckoning</a></div> <div style="height:115px" aria-hidden="true" class="wp-block-spacer"></div> <p>In a career that has moved in distinct instalments from picture cutting rooms to the Vanity Fair party with a <em>Best Sound</em> Oscar in hand, James Mather has remained defiantly committed to one principle: clarity. Whether shaping the sonic fabric of <em>Harry Potter</em>, the troubles of <em>Belfast</em> or the sprawling, high-wire action of <em>Mission: Impossible</em>, Mather&#8217;s work is less about spectacle, and more about control, discipline and emotional impact.</p> <p>Speaking to Resurface co-founder Ben Nemes at the 2025 <a href="https://www.mediaproductionshow.com/">Media Production and Technology Show</a>, Mather offered a candid, insightful account of his craft and career. With the sound of <em>Mission: Impossible – The Final Reckoning </em>signed off just the night before, his reflections arrived fresh from the front lines of one of cinema’s most exacting workflows. Listen to the full 35 minute conversation on the link above, which is summarised below.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <hr class="wp-block-separator"/> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Defining the Job – and Then Redefining It</h3> <p>Mather is a Supervising Sound Editor, though he’s the first to admit the title is anachronistic. Originally a Stateside import, the label barely contains the breadth of the modern role. Today, it sits somewhere between sound designer, re-recording mixer, and producer—a pivot point connecting directors, editors and full sound teams across the post-production timeline.</p> <p>He described his job as both managerial and creative, balancing responsibility for the overall sound vision with detailed involvement in its realisation. With DAWs now serving as both editorial and mix platforms, mixing is no longer a discrete phase; it begins early and happens continuously. For Mather, who handled temp dubs, pre-dubs and portions of the final mix on <em>The Final Reckoning</em>, this collapsing of roles is just the nature of contemporary post as a team sport.</p> <p>Mather&#8217;s technical acumen wasn’t born in a university or training scheme. It emerged—somewhat accidentally—in a Bristol post-production facility that specialised in two formats with one thing in common: silence. With animation and natural history both being devoid of production sound, every element is built from scratch. There are no booms on set, no room tone, no sync—only footage and the requirement to make it tell the story.</p> <p>That constraint turned into creative freedom. In Mather’s early years, he learned not only how to lay believable effects, but how to reinforce editorial rhythm and emotional pacing with audio alone. He recalls working for Aardman, where real conversations recorded in old people&#8217;s homes had to be reframed sonically into imagined environments. Those early years taught him not only the technicalities of track laying, but how to shape narrative with sound before the visuals were even finalised.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Escaping Picture, Embracing Audio</h3> <p>Though he started as an assistant in picture editorial, Mather cynically followed the money into the more lucrative world of audio <img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f642.png" alt=" News info@resurface.audio Sounds of Idaho https://www.evocativesound.com/2025/05/16/sounds-of-idaho/ Field Recording – Evocative Sound urn:uuid:d44bccba-fcaf-8f5b-970b-8946aa153b23 Fri, 16 May 2025 18:56:55 +0200 <p>Introducing the Sounds of Idaho. This curated collection of thoughtfully crafted, tightly edited sound effects captures some of the sonic wonders I experienced while living in the Gem State. Sounds featured in the library include the following: Greater Sage Grouse on &#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/05/16/sounds-of-idaho/" aria-label="Sounds of Idaho">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/05/16/sounds-of-idaho/">Sounds of Idaho</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording Idaho Sound Effects Aspen tree Boise River Camas Prairie idaho falls migration migratory bird payette river sage grouse sagebrush steppe sand dunes shoshone falls Snake River snow geese waterfall Richard 2015 Lake Providence Baptism https://www.evocativesound.com/2025/05/10/2015-lake-providence-baptism/ Field Recording – Evocative Sound urn:uuid:9bff6fd4-f32a-4cb9-4331-794182edb1e3 Sat, 10 May 2025 20:32:20 +0200 <p>Look and listen to sights and sounds from the 2015 Lake Providence joint Black Baptist church baptism.&#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/05/10/2015-lake-providence-baptism/" aria-label="2015 Lake Providence Baptism">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/05/10/2015-lake-providence-baptism/">2015 Lake Providence Baptism</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording Louisiana baptism east carroll parish lake providene louisiana poverty relegion water baptism Richard Force Mono Peaks Display In Reaper 7.38 https://reaper.blog/2025/05/force-mono-peaks-display-in-reaper-7-38/ The REAPER Blog urn:uuid:a7d49604-174f-ee5b-26db-5b624e9c2c9f Wed, 07 May 2025 00:12:14 +0200 <p>New option to display the peaks of all stereo and multichannel waveforms as mono added in v7.38</p> The post <a href="https://reaper.blog/2025/05/force-mono-peaks-display-in-reaper-7-38/">Force Mono Peaks Display In Reaper 7.38</a> first appeared on <a href="https://reaper.blog">The REAPER BLOG</a>. TUTORIAL VIDEO Admin What’s New in REAPER V7.37 – New render features; even more Big Clock additions; and more! https://reaper.blog/2025/05/737-update/ The REAPER Blog urn:uuid:ec5bf333-65c7-e1a9-c6ab-911065810fe5 Sat, 03 May 2025 17:57:57 +0200 <p>Learn the latest features and changes in REAPER</p> The post <a href="https://reaper.blog/2025/05/737-update/">What’s New in REAPER V7.37 – New render features; even more Big Clock additions; and more!</a> first appeared on <a href="https://reaper.blog">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin