Sound Story Network http://feed.informer.com/digests/B48OX5U4PQ/feeder Sound Story Network Respective post owners and feed distributors Thu, 25 Jan 2018 14:44:00 +0100 Feed Informer http://feed.informer.com/ Fireworks with a Gorgeous View https://www.evocativesound.com/2025/07/11/fireworks-with-a-gorgeous-view/ Field Recording – Evocative Sound urn:uuid:a02f48ac-48c0-ca29-f4dd-c2887a6e96e5 Sat, 12 Jul 2025 01:36:43 +0200 <p>I had high hopes for the soundscape you’re about to hear in the YouTube video below. Off and on for several years, I have been recording the sound of exploding fireworks, both up close and distant. Examples of my up-close work can be heard and purchased via my blog post entitled Commercial Fireworks: Up Close and Loud. As you’ll hear, I’m still working on the distant fireworks library. On Independence Day, or rather, that night, I convinced my wife to drive with me down poorly-lit gravel roads to listen to fireworks with a gorgeous view. The view in this case is from the gorge overlook at Mohican State Park.&#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/07/11/fireworks-with-a-gorgeous-view/" aria-label="Fireworks with a Gorgeous View">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/07/11/fireworks-with-a-gorgeous-view/">Fireworks with a Gorgeous View</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording Ohio SASS fireworks gorge overlook Mohican State Park Richard 20 great new audio jobs at Disneyland Paris, HeartLoop Games, Clear Music, Qualcomm, Rovio, Apple, Bluecadet, Bose, Gameloft Brisbane, Mysteria Studio, Side, Sporty Group, Dolby, EA Create, EA SPORTS, Gameloft Montreal, PlayStation, All Ages of Geek, and https://soundlister.com/20-great-new-audio-jobs-at-disneyland-dolby-more/ Soundlister.com urn:uuid:828caf2d-8ed8-bdb9-49e2-3a63d9526b31 Fri, 11 Jul 2025 10:58:48 +0200 <p><img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/07/ajnl100725.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Musician / Audio Designer, Freelance Audio Post, Deaf / HoH Voice Actor, Acoustics Engineer, Product Design Engineer - Audio Fit, Audio Engineer, Engineering Program Manager - Audio Technology, Audio Director, Intern Sound Designer, Trailer Editor &#038; Game Capture Artist, Recording Sound Technician, Sound Engineer, Senior Auto Sales Manager, Audio Artist III, Technical Art Lead (Audio), Technical Audio Designer, Sound Designer, Senior Engineer - Audio, Senior Technical Sound Designer, and Audio Producer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-disneyland-dolby-more/">20 great new audio jobs at Disneyland Paris, HeartLoop Games, Clear Music, Qualcomm, Rovio, Apple, Bluecadet, Bose, Gameloft Brisbane, Mysteria Studio, Side, Sporty Group, Dolby, EA Create, EA SPORTS, Gameloft Montreal, PlayStation, All Ages of Geek, and The Guardian</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/07/ajnl100725-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/07/ajnl100725.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="af6620d042" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at HeartLoop Games, Clear Music, All Ages of Geek, and Qualcomm: <ul> <li><strong>HeartLoop Games</strong> is hiring a <strong>Musician / Audio Designer</strong> for contract work on their combat-focused game (Remote)</li> <li><strong>Clear Music</strong> is looking for a <strong>Freelance Audio Post</strong> to collaborate on music briefs, custom SFX requests, and freelance sound supervision projects (Netherlands)</li> <li><strong>All Ages of Geek</strong> is seeking a <strong>Deaf / HoH Voice Actor</strong> to voice a small role with the opportunity to appear in many future episodes (Remote)</li> <li><strong>Qualcomm</strong> is recruiting a <strong>Acoustics Engineer</strong> who has a passion for audio/acoustics, is self-motivated, and comfortable working within an acoustics R&#038;D lab environment (CA, US)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions Audio Jobs Acoustics Engineer Audio Artist III Audio Director Audio Engineer Audio Producer Deaf / HoH Voice Actor Engineering Program Manager - Audio Technology Freelance Audio Post Intern Sound Designer Musician / Audio Designer Product Design Engineer - Audio Fit Recording Sound Technician Senior Auto Sales Manager Senior Engineer - Audio Senior Technical Sound Designer Sound Designer Sound Engineer Technical Art Lead (Audio) Technical Audio Designer Trailer Editor & Game Capture Artist Adriane Kuzminski Recording the Gorge Dam https://www.evocativesound.com/2025/07/10/recording-the-gorge-dam/ Field Recording – Evocative Sound urn:uuid:c9608e8e-e1c2-775f-2e08-d21846b379b0 Thu, 10 Jul 2025 23:36:22 +0200 <p>Yesterday, I drove down to Cuyahoga Falls, Ohio, to record the sound of water pouring over the Gorge Dam. This massive 70-foot-high concrete dam, constructed in 1913 by Northern Ohio Traction &#38; Light Co. to generate hydroelectric power, was decommissioned &#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/07/10/recording-the-gorge-dam/" aria-label="Recording the Gorge Dam">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/07/10/recording-the-gorge-dam/">Recording the Gorge Dam</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording cuyahoga falls dam removal gorge dam river restoration Richard The SUMMER SALE is here! Get huge savings on sound effects libraries, plugins & instruments + free sounds with ANY order! https://www.asoundeffect.com/sale/ A Sound Effect urn:uuid:1db503c3-f22f-130c-386d-c42fa345c9fe Thu, 10 Jul 2025 14:15:48 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:1024/h:576/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2024/06/sound_effects_summersale24-5_.jpg" class="attachment-large size-large wp-post-image" alt="A Sound Effecr Summer Sale 2025" decoding="async" fetchpriority="high" /><p>Land excellent deals on sound libraries, plugins and instruments here - while you have the chance!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/sale/">The SUMMER SALE is here! Get huge savings on sound effects libraries, plugins &#038; instruments + free sounds with ANY order!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> A Sound Effect Black Friday Cyber Monday 2023 Black Friday sound deals Black Friday Sound Effects 2023 Black Friday Sound Effects 2024 black friday sound effects deals black friday sound effects sale black friday sound sale Cyber Monday sound deals Cyber Monday Sound Effects 2023 Cyber Monday Sound Effects 2024 Cyber Monday Sound Library Sale Cyber Monday Sound Sale sound effects sale Summer Sound Effects Sale Asbjoern Andersen Cleaning Up Your Soundminer database with SMDB Companion app: Tips from Designer Tim Farrell https://www.asoundeffect.com/smdb-companion/ A Sound Effect urn:uuid:751fdca1-52a3-9224-9b8d-6ea8eaac8316 Thu, 10 Jul 2025 09:00:34 +0200 <img width="640" height="335" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/06/SMDB_sound-01.jpg" class="attachment-large size-large wp-post-image" alt="SMDB_sound-01" decoding="async" /><p>Award-winning sound designer Tim Farrell developed the SMDB Companion (Soundminer Database Companion) app that makes it easy to find and remove duplicate files in your database. Here, he shares his inspiration for creating the SMDB Companion, explains how it works, shares different ways to narrow searches, offers tips on useful features, and more!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/smdb-companion/">Cleaning Up Your Soundminer database with SMDB Companion app: Tips from Designer Tim Farrell</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound community highlights application cleaning database removing SMDB Companion SMDBC Sound Editing Soundminer Soundminer Database Companion Tim Farrell tools Jennifer Walden 20 great new audio jobs at Netflix, Cloud Imperium, Huawei, Audiotonix, BandLab, ArenaNet, Forever Audio, HoYoverse, Impulse Audio Lab, inMusic, Native Instruments, nDreams, ROOST, The Audio Programmer, Creative Recruitment, Deluxe, Global Media Operation https://soundlister.com/20-great-new-audio-jobs-at-arenanet-cloud-imperium-huawei-more/ Soundlister.com urn:uuid:a3bd5bc6-dfd8-bc69-f61c-99b4927f0b89 Fri, 04 Jul 2025 00:24:53 +0200 <p><img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/07/ajnl040725.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Music Lead, Junior Sound Designer, Senior Research Engineer - Spatial Audio, Application Software Engineer - Synth Editors, Senior Ambiance Audio Designer, Business Developer, Akai Project Manager, Software Engineer C++ - Music Production, Audio Designer, Dubbing Specialist, Voice Actor, Lead Plugin Developer, Senior Audio Designer, Marketing Operations Manager, Machine Learning Engineer (Music/Audio), Freelance Podcast Audio Editor, Junior Audio Editor, Senior Audio Producer, Localisation Coordinator, and Principal Engineer - Transducers/Acoustics</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-arenanet-cloud-imperium-huawei-more/">20 great new audio jobs at Netflix, Cloud Imperium, Huawei, Audiotonix, BandLab, ArenaNet, Forever Audio, HoYoverse, Impulse Audio Lab, inMusic, Native Instruments, nDreams, ROOST, The Audio Programmer, Creative Recruitment, Deluxe, Global Media Operations, and HARMAN</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/07/ajnl040725-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/07/ajnl040725.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="933c145064" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at ArenaNet, Cloud Imperium Games, Huawei, and Forever Audio: <ul> <li><strong>ArenaNet</strong> is hiring a <strong>Music Lead</strong> who is talented and collaborative and can drive all music efforts for an unannounced title (WA, US)</li> <li><strong>Cloud Imperium Games</strong> is looking for a <strong>Junior Sound Designer</strong> to record, design and implement audio for our Star Citizen and Squadron 42 projects (England)</li> <li><strong>Huawei</strong> is seeking a <strong>Senior Research Engineer &#8211; Spatial Audio</strong> to conduct applied research in spatial audio technologies (Germany)</li> <li><strong>Forever Audio</strong> is recruiting a <strong>US Team Assistant</strong> to provide support for our US audio teams in every element of production (Remote / US)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions Audio Jobs Akai Project Manager Application Software Engineer - Synth Editors Audio Designer Business Developer Dubbing Specialist Freelance Podcast Audio Editor Junior Audio Editor Junior Sound Designer Lead Plugin Developer Localisation Coordinator Machine Learning Engineer (Music/Audio) Marketing Operations Manager Music Lead Principal Engineer - Transducers/Acoustics Senior Ambiance Audio Designer Senior Audio Designer Senior Audio Producer Senior Research Engineer - Spatial Audio Software Engineer C++ - Music Production Voice Actor Adriane Kuzminski 316 – Field Recording Stories With Tim https://tonebenderspodcast.com/316-field-recording-stories-with-tim/ TonebendersPodcast.com urn:uuid:459a1d76-402f-e908-5fa8-603720b4ede8 Thu, 03 Jul 2025 21:31:31 +0200 Tonebenders&#8217; host, Tim Muirhead, tells the tales of some of his favourite field recording (mis)adventures and invites all the podcasts&#8217; listeners to send in their own stories of capturing interesting sounds out in the wild. Full details on how to submit your own recordings here. Tim shares stories of recording&#8230; Case Study episodes Field Recording Timothy Muirhead The Sound of The Last of Us S2: Inside the Epic Battles, Infected Hordes & Hidden Details https://www.asoundeffect.com/the-last-of-us-season-2-sound/ A Sound Effect urn:uuid:7d99c0bb-1529-0bd4-723a-ea229e973340 Thu, 03 Jul 2025 17:47:32 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/07/tlus2-sound.jpg" class="attachment-large size-large wp-post-image" alt="" decoding="async" fetchpriority="high" /><p>Max's hit series The Last of Us raises the intensity to new heights in Season 2. Here’s Michael Benavente, Christopher Battaglia, and Chris Terhune on how the sound team designed massive hordes of infected using only three voice actors, kept rain interesting using bespoke water recordings, re-created the Seraphites' whistle-based communication, and so much more!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/the-last-of-us-season-2-sound/">The Sound of The Last of Us S2: Inside the Epic Battles, Infected Hordes &#038; Hidden Details</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Television sound Bloater Chris Terhune Christopher Battaglia Clicker dogs Foley Formosa Group horde infected Max Michael Benavente Radium rain Randy Wilson recording Season 2 sound design Sound Editing sound effects Sound Mixing sound particles Soundminer Stalker The Last of Us voice acting Zoom recorder Jennifer Walden One Year Alone in the Forest: Day 1 https://acousticnature.com/journal/one-year-listening Acoustic Nature - Field Recording Blog urn:uuid:8cb5df32-eebf-3de0-cefe-54184431467d Tue, 01 Jul 2025 06:44:18 +0200 I left a recorder deep in the wilderness to listen for me—day and night, through every season, untouched by human presence. For the next year, it will capture the shifting language of a single place: birdsong and wind, rain and silence, life and stillness. Each month, I’ll return to swap batteries and cards, but also to camp, observe, and slowly get to know this landscape for myself. This is a different kind of recording—not one driven by control, but by trust, time, and the belief that some stories are only told through long, quiet listening. &nbsp;<iframe allowfullscreen src="https://www.youtube.com/embed/hlSbw4BaP4w" frameborder="0"></iframe><hr /> <h2><strong>What I’m Doing</strong></h2><p class="">For the next year, I’m leaving a sound recorder alone, untouched, and always listening in the heart of a remote wilderness.</p><p class="">This project is a departure from my <a href="https://acousticnature.com/intentional-field-recording" target="">intentional series</a>, where I’m on-site, ears open, immersed in the environment as I carefully choose every moment to capture. </p><p class="">Recently, I’ve been craving something different. A different relationship with time, with listening, and with the soundscape itself.</p><p class="">I was deeply inspired by Joshua Bonnetta’s <a href="https://joshuabonnetta.bandcamp.com/album/the-pines" target="_blank"><em>The Pines</em></a>, a meditative exploration of place, sound, and change that evokes stillness and invites patience. His work reminded me that the most profound shifts in a landscape often happen slowly—too slowly for a single visit, or even a single season to reveal.</p><p class="">At the same time, I’ve been reckoning with the growing difficulty of finding pure, uninterrupted nature sounds. </p><p class="">My current field trips are short and not always remote enough to escape the hum of distant highways, overhead planes, or human activity.</p><p class="">So, this long-term project is my way of adapting. By setting up a <a href="https://www.wildlifeacoustics.com/products/song-meter-sm4" target="_blank">Wildlife Acoustics SM4</a> recorder and returning at least once a month to retrieve the SD cards and replace the 10Ah batteries, I can listen without interruption to the rise and fall of seasons, the shift in bird calls, the hush of snowfall, and the sudden bloom of spring insects.</p><p class="">It’s a commitment to deep listening, to staying with one place for a full year. And while I won’t be there physically for every sound that gets recorded, I’m still choosing to be in a relationship with this soundscape—listening to it unfold, one month at a time.</p><p class="">This is still an intentional recording. Just slower, quieter, and different.</p> <hr /> <h2><strong>The Gear Setup</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg" data-image-dimensions="1200x675" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=1000w" width="1200" height="675" sizes="(max-width: 640px) 100vw, (max-width: 767px) 66.66666666666666vw, 66.66666666666666vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/509b7f2c-8e7b-4bc1-9a18-123fbfd26812/Wildlife-Acoustics-SM4-Recorder.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class="">For this project to work, the gear needs to be rugged, reliable, and capable of running unattended for weeks at a time in harsh conditions. </p><p class="">The centerpiece of my setup is the <strong>Wildlife Acoustics SM4</strong>, a professional-grade field recorder built specifically for long-term deployments in the wild. </p><p class="">It records low-noise 16-bit WAV files and is designed to sip power over long stretches of time, making it the ideal choice for year-round passive recording.</p><h3><strong>Wind Protection</strong></h3><p class="">Even the best mics are useless without proper wind protection, especially in exposed wilderness. </p><p class="">For this build, I <strong>hand-sewed custom furry wind covers</strong> using material salvaged from a broken Rycote WS AE blimp windjammer. </p><p class="">Rycote generously replaced the original when it failed, so the old one was just sitting in a drawer collecting dust. </p><p class="">I repurposed the fur, stitching together snug-fitting wind protection tailored to the generous curves of foam around the SM4 mics.</p><h3><strong>Power</strong></h3> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg" data-image-dimensions="1200x675" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=1000w" width="1200" height="675" sizes="(max-width: 640px) 100vw, (max-width: 767px) 66.66666666666666vw, 66.66666666666666vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/104cbd02-53bc-4e1a-ae4a-fb3a3ac4801a/2-12v-LifePo-Batteries.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class="">To keep the SM4 running continuously between monthly check-ins, I’m using two <strong>10Ah IP67-rated waterproof batteries</strong> <a href="https://amzn.to/4nyMId0" target="_new">linked here</a>. </p><p class="">I have a total of four in rotation—two out in the field powering the unit, and two charging at home, ready for the next swap. </p><p class="">These batteries are built tough and rated for water submersion, but I didn’t want to take any chances, so I went a step further.</p><h3><strong>Custom Battery Enclosure</strong></h3><p class="">Using my 3D printer, I designed and built a <strong>custom enclosure</strong> that houses both batteries. </p><p class="">It’s probably overkill, but the peace of mind is worth it. </p><p class="">The case ensures protection from heavy rains, snow, mud, and the occasional curious animal.</p> <hr /> <h2><strong>Monthly Returns: A Ritual of Listening</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg" data-image-dimensions="1200x675" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=1000w" width="1200" height="675" sizes="(max-width: 640px) 100vw, (max-width: 767px) 66.66666666666666vw, 66.66666666666666vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/668e975e-ca69-4a68-9359-9f811be73283/Jared-Looking-Up-Into-The-Pines.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class="">As I walked away from the recorder for the first time, I felt a strange mix of relief, excitement, and vulnerability. </p><p class="">The SM4 is now out there, recording nonstop—alone in the forest, exposed to weather, wildlife, and time.</p><p class="">Starting next month, I’ll begin a new routine: hiking back to the site to retrieve the SD cards and replace the batteries. </p><p class="">These monthly visits will be the only human presence the recorder experiences, but I’m not just planning to hike in, swap gear, and leave.</p><p class="">Whenever possible, I’ll camp near the SM4, setting up quietly at a respectful distance. </p><p class="">I want to spend time with this land—not just through recordings, but through my own direct senses. </p><p class="">I want to fall asleep to the same night sounds the recorder is capturing, wake with the same birdsong, and feel the temperature, texture, and rhythm of the environment firsthand. </p><p class="">This is part of how I learn a place—by simply being in it, with no agenda beyond observation.</p><p class="">These overnight stays won’t be about making new recordings. They’ll be about building familiarity—about grounding the digital data in lived experience. </p><p class="">I want to <strong>know</strong> this place, not just through the lens of the recorder, but through direct encounter. To hear what the SM4 hears while lying under the stars. To feel the breeze the mics are catching. To watch the light shift across the forest floor and smell the damp earth after rain.</p><p class="">By camping near the recorder each month, I’m hoping to form a sensory connection to the land, so that when I later sit down to listen, weeks or months removed from the moment, I’m not just hearing anonymous nature sounds; I’m experiencing memories.</p><p class="">This monthly return will become a ritual of listening and witnessing. One location. Twelve visits. A year-long dialogue between the recorder, the landscape, and me.</p> <hr /> <h2><strong>What’s Next</strong></h2><p class="">With the recorder now set and the first SD cards quietly filling up, all that’s left to do, for now, is wait.</p><p class="">In about a month, I’ll hike back to the site for the first return visit. </p><p class="">I’ll bring fresh batteries and empty cards, but more importantly, I’ll bring a sense of curiosity. </p><p class="">What has the recorder heard in my absence? Has it survived the elements? Did it capture the first insects of spring? A migrating flock overhead? A passing storm? Do I need to adjust the gain? I won’t know until I sit down, load the files, and begin to listen.</p><p class="">As the year unfolds, I’ll be sharing updates here and on YouTube—reflections from each trip, highlights from the recordings, and insights into how the soundscape is changing month by month. </p><p class="">My goal is to create more than just a library of audio. I want to tell the story of a place through sound: its rhythms, its silences, its wild, unpredictable voice.</p><p class="">This is just the beginning.</p><p class="">If you’re interested in following this project, I’d love for you to subscribe to my <a href="https://www.youtube.com/@acoustic_nature" target="_blank">YouTube channel</a> or bookmark this blog. You’ll hear everything I hear, one month at a time. </p><p class="">And as the seasons change, we’ll discover together what it means to truly listen to a single place with patience, attention, and care.</p><p class=""><em>Let the year of stillness begin.</em></p> <hr /> <p class=""><strong><em>Disclaimer: This blog post contains affiliate links. If you make a purchase through one of these links, I may receive a small commission at no additional cost to you. This helps support my work and allows me to continue providing valuable content. 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Thank you ♫</p> <a href="https://www.patreon.com/acousticnature" target="_blank"><button class="buttonpatreon">Patreon</button></a> <a href="https://ko-fi.com/M4M43REN6" target="_blank"><img height="36" src="https://cdn.ko-fi.com/cdn/kofi4.png?v=2" border="0" alt="Buy Me a Coffee at ko-fi.com" /></a> <p>Thanks for reading,<br>-Jared</p><hr />&nbsp;<hr /> Field Recording Field Recording Trip Sound Story One Year Listening Jared Blake One Year Alone in the Forest: Day 1 A goldmine of free audio knowledge: Watch 150+ talks from all 3 AirCon Audio Conferences on demand right here! https://www.asoundeffect.com/audio-talks-on-demand/ A Sound Effect urn:uuid:2f687389-3755-8e04-9df6-530df4aaacb1 Mon, 30 Jun 2025 09:07:15 +0200 <img width="640" height="360" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/06/aircon-free.jpg" class="attachment-large size-large wp-post-image" alt="Free Audio Knowledge" decoding="async" fetchpriority="high" /><p>It's a pleasure to announce that you can watch all the talks from this year's Airwiggles Audio Conference - AND the ones from AirCon23 and AirCon24 as well!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/audio-talks-on-demand/">A goldmine of free audio knowledge: Watch 150+ talks from all 3 AirCon Audio Conferences on demand right here!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound community highlights Asbjoern Andersen 315 – Sound Effects Field Recording Round Table https://tonebenderspodcast.com/315-sound-effects-field-recording-round-table/ TonebendersPodcast.com urn:uuid:9f4bcbe7-58b6-51c9-cec0-f2704ea2d58b Fri, 27 Jun 2025 05:42:16 +0200 While in Los Angeles I was able to get 3 of the city&#8217;s busiest sound effects recordists together, in the same room. We had a talk about their careers and some of their adventures in capturing the sounds for Hollywood&#8217;s biggest films. John Paul Fasal, Charlie Campagna &#38; Eric Potter&#8230; episodes Field Recording Interpersonal Interview Timothy Muirhead 20 great new audio jobs at Criterion, BBC Studios, Google, HANCE, Zynga, The Washington Post, Jabsz Studios, Mob Entertainment, Skoove, Sonologic Design, University of Reading, Venchr, Vox, Inc., Yoto, Black Shamrock, Evolution, Instinct, Nowon, and Riot https://soundlister.com/20-great-new-audio-jobs-at-criterion-bbc-more/ Soundlister.com urn:uuid:f148882f-3a49-fe56-29bb-111b94838076 Thu, 26 Jun 2025 16:10:29 +0200 <p><img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/06/ahnl260625.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" />Wanted: Technical Audio Designer, Sound Effects Designer Intern, Composer, Product Owner, Lead Sound Designer, Producer, Podcasts, Head of Music, Technical Product Manager, Korean Actor, Associate Audio Producer, Senior Audio Designer, Production Coordinator, Sound Designer, Senior Software Engineer, Generative Audio Research, Music Professional, Sales Director, Applied AI Scientist - Audio/Music, and Manager of Sound Design</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-criterion-bbc-more/">20 great new audio jobs at Criterion, BBC Studios, Google, HANCE, Zynga, The Washington Post, Jabsz Studios, Mob Entertainment, Skoove, Sonologic Design, University of Reading, Venchr, Vox, Inc., Yoto, Black Shamrock, Evolution, Instinct, Nowon, and Riot Singapore</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="340" src="https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-600x340.jpg" class="attachment-large size-large wp-post-image" alt="20 New Audio Jobs in Game Audio and Film Sound" decoding="async" loading="lazy" style="float:left; margin:0 15px 15px 0;" srcset="https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-600x340.jpg 600w, https://soundlister.com/wp-content/uploads/2025/06/ahnl260625-400x227.jpg 400w, https://soundlister.com/wp-content/uploads/2025/06/ahnl260625.jpg 900w" sizes="(max-width: 600px) 100vw, 600px" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="3216e4d0c1" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_verify" aria-hidden="true"> <label for="frm_email_21"> If you are human, leave this field blank. </label> <input type="text" class="frm_verify" id="frm_email_21" name="frm_verify" value="" /> </div> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <hr> <a href="https://www.airwiggles.com/replay" target="_blank" rel="noopener"><img src="https://soundlister.com/wp-content/uploads/2025/06/aircon-replay-banner.jpg" alt="" width="908" height="130" class="aligncenter size-full wp-image-78720" /></a> <hr><br> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Criterion Games, Jabsz Studios, and Mob Entertainment: <ul> <li><strong>Criterion Games</strong> is hiring a <strong>Technical Audio Designer</strong> to work closely with the audio design and programming teams to create, implement, maintain and debug complex audio playback systems (England)</li> <li><strong>Jabsz Studios</strong> is seeking a <strong>Sound Effects Designer Intern</strong> to craft immersive audio experiences that enrich the gameplay (Remote)</li> <li><strong>Mob Entertainment</strong> is recruiting a <strong>Composer</strong> to be the architect of their game’s sonic unease &#8211; blending ambient dread, tense build-ups, and haunting melodies (Remote / US)</li> </ul> <p>To learn more about these featured jobs, scroll down to see their full descriptions New audio professionals Applied AI Scientist - Audio/Music Associate Audio Producer Composer Generative Audio Research Head of Music Korean Actor Lead Sound Designer Manager of Sound Design Music Professional Podcasts Producer Product Owner Production Coordinator Senior Audio Designer Senior Software Engineer Sound Designer Sound Effects Designer Intern Technical Audio Designer Technical Product Manager Adriane Kuzminski Crafting the Sensational Sound of ‘Sinners’ – with Benjamin A. Burtt, Brandon Proctor, Steve Boeddeker, David Butler, and Felipe Pacheco https://www.asoundeffect.com/sinners-film-sound/ A Sound Effect urn:uuid:cfdd5a8f-984b-ea23-2eae-6c50e566419c Wed, 25 Jun 2025 13:16:21 +0200 <img width="640" height="335" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/06/Sinners_sound-design.jpg" class="attachment-large size-large wp-post-image" alt="Sinners Film Sound Design" decoding="async" fetchpriority="high" /><p>The SINNERS post sound team dives deep into their approach of capturing live on-set musical performances, worldizing music stems in the Juke Joint filming location, building believably massive Juke Joint crowds using production recordings, foley, and loop group, crafting experiential musical moments, creating a realistic day to night transition using specific insect and bird recordings, designing natural-sounding vampires, perfecting the immersive Dolby Atmos and IMAX mixes, and much, much more!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/sinners-film-sound/">Crafting the Sensational Sound of &#8216;Sinners&#8217; – with Benjamin A. Burtt, Brandon Proctor, Steve Boeddeker, David Butler, and Felipe Pacheco</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Accentize DX Revive Benjamin A. Burtt Brandon Proctor Chris Welcker clarity composer David Butler Dolby Atmos Felipe Pacheco Foley Hush IMAX izotope rx live music location sound Ludwig Göransson musical Neumann production sound Sinners skywalker sound sound design sound effects Sound Mixing Sound Radix Auto-Align Post Steve Boeddeker The Cargo Cult Matchbox The Looping Group Waves WB Sound WNS Jennifer Walden 17 great new sound libraries: Atmos drones, fantasy jungles, European birds, RPG UI actions, hardwood floor footsteps, and more https://www.asoundeffect.com/17-great-new-sound-libraries-atmos-drones-more/ A Sound Effect urn:uuid:1e18f60a-be08-583e-44b8-7633993b0d42 Wed, 25 Jun 2025 12:33:48 +0200 <img width="640" height="511" src="https://mlyhkxegelr7.i.optimole.com/cb:qAfr.49b9d/w:auto/h:auto/q:mauto/f:best/https://www.asoundeffect.com/wp-content/uploads/2025/06/SFXRecap_20250624.jpg" class="attachment-large size-large wp-post-image" alt="17 sound libraries" decoding="async" /><p>Discover the very latest in sound effects with these 17 new releases from the independent sound community:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/17-great-new-sound-libraries-atmos-drones-more/">17 great new sound libraries: Atmos drones, fantasy jungles, European birds, RPG UI actions, hardwood floor footsteps, and more</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> New sound effects libraries ambience sound effects library bird sound effects library car sound effects library coin sound effects library drone sound effects library fantasy sound effects library footstep sound effects library hits and punches sound effects library jungle sound effects library key sound effects library metal sound effects library props sound effects library seeds sound effects library sound effects library transmission sound effects library user interface sound effects library Adriane Kuzminski 314 – MPSE Presents: House Of The Dragon https://tonebenderspodcast.com/314-mpse-presents-house-of-the-dragon/ TonebendersPodcast.com urn:uuid:62962243-e513-e975-095a-00f77726754a Fri, 20 Jun 2025 23:06:37 +0200 House Of The Dragon is one of the biggest shows on TV and the sound of the show is one of the bog reasons for that success. Al Sirkett (Re-Recording Mixer/Supervising Sound Editor), Barnaby Smyth (Foley Artist /Foley Supervisor), Ruth Knight (Sound Editor) and Doug Cooper (Re-Recording Mixer) joined me&#8230; Case Study Design Techniques episodes Interpersonal Interview Uncategorized Timothy Muirhead Why the Sound in Adolescence Feels So Real #Netflix #Adolescence #sounddesign https://www.youtube.com/shorts/1_Jje2qeUgM A Sound Effect urn:uuid:3c17f43e-7378-add4-8045-efaf29a636ac Thu, 12 Jun 2025 14:27:50 +0200 A Sound Effect Why the Sound in Adolescence Feels So Real #Netflix #Adolescence #sounddesign 🎧 Adolescence isn’t just filmed in one take — its sound is designed to move with it. Get the full & exclusive story behind the sound 👉 https://www.asoundeffect.com/adolescence-series-sound-design/ From recording extras on set to mixing audio that follows every camera move, discover how the sound team brought sonic realism and immersion to one of the most technically challenging series on Netflix. #Netflix #Adolescence #sounddesign #oneshot #filmmaking #audiopost #BehindTheScenes #BehindTheSound ♫ Music in this video comes from the A Sound Effect Cloud - find free customizable music and sound effects at 👉 cloud.asoundefect.com How the Iron Golem sounds in A Minecraft Movie were made https://www.youtube.com/shorts/SW2SzPKCklI A Sound Effect urn:uuid:15269a5c-3705-1209-498f-88b19b78aa1f Thu, 12 Jun 2025 12:25:53 +0200 A Sound Effect How the Iron Golem sounds in A Minecraft Movie were made In this video, hear what it took to create the sound of A Minecraft Movie's Iron Golems, told by supervising sound editor Jay Jennings. Full story behind the sound here 👉 https://www.asoundeffect.com/a-minecraft-movie-sound/ 👈 312 – The Pitt https://tonebenderspodcast.com/312-the-pitt/ TonebendersPodcast.com urn:uuid:4ded4d4b-d197-e59e-69da-5d363236c15e Tue, 10 Jun 2025 03:25:34 +0200 Hospitals are really hard to create sound design for. The walla and general soundscape of a hospital is very different than any other location, because they are dense but not necessarily loud. Plus there are lots of medical machines that need to be accounted for. In the new HBO emergency&#8230; ADR Case Study Design Techniques episodes Interpersonal Interview Timothy Muirhead Dawn Chorus in Southwest Ohio https://www.evocativesound.com/2025/06/09/dawn-chorus-in-southwest-ohio/ Field Recording – Evocative Sound urn:uuid:b431e36d-d0d5-86ca-322a-0b3a45cbb5b6 Tue, 10 Jun 2025 00:16:33 +0200 <p>Over Memorial Day weekend 2025, my wife and I stayed in the guest house at the Murphin Ridge Inn, a bed and breakfast 13 miles due north of the Ohio River as the crow flies. Below, hear the dawn chorus &#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/06/09/dawn-chorus-in-southwest-ohio/" aria-label="Dawn Chorus in Southwest Ohio">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/06/09/dawn-chorus-in-southwest-ohio/">Dawn Chorus in Southwest Ohio</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording Ohio birdsong dawn chorus murphin ridge inn southwest ohio Richard Earth FM interview with George Vlad https://mindful-audio.com/blog/earth-fm-interview-gerge-vlad Blog - Mindful Audio urn:uuid:1177c0bc-b6ba-da59-79b7-5b81c53e711a Mon, 09 Jun 2025 19:02:32 +0200 Earth FM’s Melissa interviews George Vlad. <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg" data-image-dimensions="3840x2160" data-image-focal-point="0.4805543574538365,0.31999999999999995" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=1000w" width="3840" height="2160" sizes="(max-width: 640px) 100vw, (max-width: 767px) 100vw, 100vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/da31e79b-b71d-4c5f-9a74-5bfb177489fc/Screenshot+%28311%29-1.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class="">I recently had the pleasure of talking to Melissa at Earth FM. She had some very good questions and we touched on a range of topics including jam making! Listen at <a href="https://earth.fm/podcast/interview-george-vlad/" target="_blank">https://earth.fm/podcast/interview-george-vlad/</a> or wherever you get your podcasts.</p> Updates George Vlad Earth FM interview with George Vlad 311 – The Sound Legacy of The John Wick Films https://tonebenderspodcast.com/311-the-sound-legacy-of-the-john-wick-films/ TonebendersPodcast.com urn:uuid:c0e7e172-f083-d19c-9eee-dfcb7b1686f8 Fri, 06 Jun 2025 13:11:54 +0200 With &#8220;From the World of John Wick: Ballerina&#8221; hitting theatres, it is a good time to talk to the sound team that, for some, have been working on the John Wick films for over a decade. Supervising Sound Editor Mark Stoeckinger, Re-Recording Mixers Andy Koyama &#38; Casey Genton and Sound&#8230; ADR Case Study Design Techniques episodes Interpersonal Interview Timothy Muirhead The real dog sounds behind 'Dennis' in A Minecraft Movie https://www.youtube.com/shorts/Jhiw9wDqy74 A Sound Effect urn:uuid:ec19945e-7324-6b97-cb74-a4a6ec0cf385 Fri, 06 Jun 2025 07:10:34 +0200 A Sound Effect The real dog sounds behind 'Dennis' in A Minecraft Movie Here's how supervising sound editor Jay Jennings used the sounds of his dog Winnie for tamed wolf Dennis in A Minecraft Movie. Full story behind the sound here 👉 https://www.asoundeffect.com/a-minecraft-movie-sound/ 👈 Here's How A Minecraft Movie's Wingsuit Sound Was Created https://www.youtube.com/shorts/VyhmIt8i-WA A Sound Effect urn:uuid:21f83be5-5f86-e965-a954-ff12b4a1665d Thu, 05 Jun 2025 18:32:30 +0200 A Sound Effect Here's How A Minecraft Movie's Wingsuit Sound Was Created Here's how supervising sound editor Jay Jennings & team created the sound effects for the wingsuit in A Minecraft Movie. Full story behind the sound here 👉 https://www.asoundeffect.com/a-minecraft-movie-sound/ 👈 How The Skeleton Sounds In A Minecraft Movie Were Made https://www.youtube.com/shorts/0QxpcV4tvgE A Sound Effect urn:uuid:c4ade476-74bf-423e-87b1-de8afc453b7a Thu, 05 Jun 2025 10:30:14 +0200 A Sound Effect How The Skeleton Sounds In A Minecraft Movie Were Made Supervising sound editor Jay Jennings explains what went into creating the sound of the skeletons in A Minecraft Movie. Full story behind the sound here 👉 https://www.asoundeffect.com/a-minecraft-movie-sound/ 👈 The Sound of Black Mirror Season 7: From Script to Screen https://resurface.audio/the-sound-of-black-mirror-season-7-from-script-to-screen/ Page Array – Resurface urn:uuid:05fa1970-0ddb-4627-1dc3-2a9ae7515f84 Thu, 29 May 2025 09:12:43 +0200 <p>Before a packed Audio Theatre at the recent MPTS show in London, Resurface co-founder Ben Nemes spoke to the audio team behind Netflix's Black Mirror - Season 7.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/the-sound-of-black-mirror-season-7-from-script-to-screen/">The Sound of Black Mirror Season 7: From Script to Screen</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <p>The audio theatre at <a href="https://www.mediaproductionshow.com/">MPTS 2025</a> in London played host to an intimate and technically rich dive into one of television’s most sonically ambitious projects— <a href="https://www.netflix.com/gb/title/70264888">Netflix&#8217;s </a><em><a href="https://www.netflix.com/gb/title/70264888">Black Mirror</a></em><a href="https://www.netflix.com/gb/title/70264888"> Season 7</a>. In a panel titled <em>From Script to Screen: The Sound of Black Mirror</em>, attendees got a rare behind-the-scenes look into how this anthology series crafts its immersive soundscapes.</p> <p>Moderated by Resurface co-founder Ben Nemes, the session featured supervising sound editor <strong>Tom Jenkins</strong>, re-recording mixer <strong>James Ridgeway</strong>, and production sound mixer <strong>Jen Annor</strong>, each of whom helped bring the distinctive episodes of the latest season to life. With episodes as varied as a retro sci-fi homage (<em>USS Callister</em>) and the <em>Casablanca</em>-tinged <em>Hotel Reverie</em>, the trio unpacked the creative decisions and logistical complexities of shaping the Sound of <em>Black Mirror</em>.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <iframe width="100%" height="166" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/2104145007&#038;color=%23ff5500&#038;auto_play=false&#038;hide_related=false&#038;show_comments=true&#038;show_user=true&#038;show_reposts=false&#038;show_teaser=true"></iframe><div style="font-size: 10px; color: #cccccc;line-break: anywhere;word-break: normal;overflow: hidden;white-space: nowrap;text-overflow: ellipsis; font-family: Interstate,Lucida Grande,Lucida Sans Unicode,Lucida Sans,Garuda,Verdana,Tahoma,sans-serif;font-weight: 100;"><a href="https://soundcloud.com/resurface-417437556" title="Resurface" target="_blank" style="color: #cccccc; text-decoration: none;" rel="noopener noreferrer">Resurface</a> · <a href="https://soundcloud.com/resurface-417437556/the-sound-of-black-mirror-season-7" title="The Sound of Black Mirror Season 7" target="_blank" style="color: #cccccc; text-decoration: none;" rel="noopener noreferrer">The Sound of Black Mirror Season 7</a></div> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <hr class="wp-block-separator"/> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>A World of One-Offs</h2> <p>What sets <em>Black Mirror</em> apart—beyond its existential dread and Charlie Brooker’s technological prophecy—is its anthology format. Each episode exists in its own universe, which means the audio team must start from scratch every time.</p> <p>“There’s no Queen Vic, there’s no Rick Grimes,” said Nemes, referring to the usual TV constants. Jenkins elaborated, “Creatively, it’s incredibly exciting&#8230; the different genres are so broad.” But he was also candid about the challenges: “Whilst we are a consistent team, composers are often different. The directors are different. The whole production team could be different.”</p> <p>Ridgeway added, “Tom and I are one of maybe 20 people who are consistent across episodes. It’s like doing a series of back-to-back feature films.”</p> <p>A major constant, however, is creator and showrunner <strong>Charlie Brooker</strong>, whose fingerprints are all over the sound. “He’s got a fascination with sound,” said Ridgeway. “If you put in a video game sound, he’s there on YouTube checking that it’s the right one.”</p> <p>This can be a blessing or a curse, depending on how right—or wrong—the team gets it. Jenkins recalled the ordeal of designing audio for the episode <em><a href="https://www.imdb.com/title/tt31215636/?ref_=ttep_ep_4">Plaything</a></em>. “It was an 11-month process… hundreds of iterations… because I kept doing it wrong,” he said with a laugh.</p> <p>But Brooker’s involvement is always story-driven. “Any conversation we’re having about the sound of video games or technology… it’s never just to be accurate,” Jenkins noted. “It’s, ‘How does it support the story? How does it make our characters feel?’”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>A Deep Dive: <em>Hotel Reverie</em></h2> <p>In particular, the discussion centred on <em>Hotel Reverie</em>, a standout episode that straddles a modern tech dystopia and 1940s Hollywood glamour. The episode features a contemporary actress inserted into a classic film using a fictional AI platform called <em>Redream</em>. The sound design had to toggle between these eras—sometimes within the same scene.</p> <p>“There was a meeting quite early on where we were brought onto Zoom to discuss, ‘How far do we go?’” Ridgeway recalled. One key debate was whether to record dialogue using actual vintage microphones. “I said, ‘I don’t have those mics, and I wasn&#8217;t born then” Annor joked.</p> <p>Ridgeway argued against the idea: “It’s not just the mic; it’s the old cables, the tape recorder… and we might not even use it in the mix.”</p> <p>Instead, they opted to capture pristine production sound and then degrade it selectively in post. “We had to make it sound like 1940s cinema when we were in the film, but not be abrasive when cutting back to the control room or other modern-day environments,” Ridgeway said.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Mixing Worlds: Audio <em>Inception</em></h2> <p>To maintain narrative clarity, the sound had to indicate not just <em>where</em> the characters were, but <em>how</em> they were experiencing that world. “It’s audio <em>Inception</em>” said Jenkins. “You’re either in the movie, in the control room watching the movie, or listening through an in-ear comms setup.”</p> <p>The team created internal categories: the <em>film score</em> (for the 1940s sequences) and the <em>Black Mirror score</em>. “The film score was often in mono, thin and crunchy. But we allowed ourselves to break the rules toward the end for emotional effect,” Ridgeway said.</p> <p>Jenkins emphasized the importance of emotional continuity. “It was never a one-size-fits-all treatment,” he said. “You needed to track the emotion of the characters.”</p> <p>For Annor, the early collaboration was a rare and welcome change. “It was like a dream come true to actually be able to talk to the sound design team during the shoot,” she said. “On some jobs, you never even speak to them—they’re not hired yet.”</p> <p>That early engagement paid off. “It meant we could experiment, make mistakes, and find happy accidents,” said Jenkins. “If you wait until the final mix to make those decisions, you don’t have the time.”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Advice for Creators: Start Early, Talk Often</h2> <p>Asked what advice they would offer producers or directors working with sound, the panelists were unanimous: involve your sound team early.</p> <p>“Time should be given for these things,” said Annor. “People think, ‘You can hear it, it’s done.’ But there’s so much nuance.”</p> <p>“Netflix has been supportive,” Ridgeway noted. “But what matters is adapting the process to the episode. These aren’t 22-minute sitcoms. Every episode is a different length, a different world.”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Sound Favorites from the Team</h2> <p>To close the session, an Audience member asked the panelists their favorite <em>Black Mirror</em> episode from an audio perspective.</p> <p>Annor chose <em>San Junipero</em>: “It was just a beautiful piece of writing—and I could relate to the story.”</p> <p>Ridgeway went with <em>Bete Noir</em> “Bete Noir is just an office drama… with a big sci-fi twist. And <em>Callister</em> had one of the most fun scores I’ve ever worked with—homages to so many sci-fi themes.”</p> <p>Jenkins echoed the love for <em>Callister</em>: “I grew up a Star Trek and Star Wars nerd. Getting the script, realizing we’d get to do space battles with our own take on that sound—it was just exciting.”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h2>Final Thoughts</h2> <p><em>Black Mirror</em> may be known for its bleak outlook on technology, but for those behind the scenes, it’s a creative playground. Season 7 proves that audio storytelling isn’t just an afterthought—it’s essential to the emotional and narrative fabric of the series.</p> <p>“We’re not just making things sound good,” Jenkins said. “We’re telling the story—with emotion, with clarity, and with the freedom to experiment.”</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <hr class="wp-block-separator"/> <p>Thanks to Netflix, the panel participants and attendees. For more behind-the-scenes insight into Black Mirror, <a href="https://www.netflix.com/tudum/black-mirror#episodes">check out Netflix&#8217;s </a><strong><a href="https://www.netflix.com/tudum/black-mirror#episodes">Tudum</a></strong><a href="https://www.netflix.com/tudum/black-mirror#episodes"> page</a>.</p> <hr class="wp-block-separator"/> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <div class="wp-block-button aligncenter"><a class="wp-block-button__link" href="https://www.mediaproductionshow.com/">MPTS Returns 13 and 14 May 2026. Register Here.</a></div> <p>The post <a rel="nofollow" href="https://resurface.audio/the-sound-of-black-mirror-season-7-from-script-to-screen/">The Sound of Black Mirror Season 7: From Script to Screen</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> News info@resurface.audio 310 – MPSE Presents: Dialog Editors Roundtable V2 https://tonebenderspodcast.com/310-mpse-presents-dialog-editors-roundtable-v2/ TonebendersPodcast.com urn:uuid:c2b1dcaa-3f08-627f-5476-4051e26d3efd Thu, 29 May 2025 00:32:08 +0200 I was able to get 4 busy dialog editors all in a room together, to discuss the highs and lows of working on dialog for films, series and games. They talk about the tools they use, the road blocks they regularly encounter and the ways they use problem solving and&#8230; ADR episodes Interpersonal Interview Roundtable Timothy Muirhead 309 – The Mixing Team For Arcane Season 2 https://tonebenderspodcast.com/309-the-mixing-team-for-arcane-season-2/ TonebendersPodcast.com urn:uuid:9be3f527-d48c-32d3-77cb-ee4e555b30f0 Fri, 23 May 2025 22:46:27 +0200 Penny Harold and Andy Lange tell us about their work as the re-recording mixers, on Season 2 of the hit Netflix animated series, Arcane. This is a show with intense dialog, massive sound design, soaring songs, and a bombastic score. Wranglng all of these elements into a cohesive whole, was&#8230; Case Study episodes Interview Timothy Muirhead James Mather on craft, career and the sound of Mission:Impossible – The Final Reckoning. https://resurface.audio/james-mather-on-craft-career-and-the-sound-of-missionimpossible-the-final-reckoning/ Page Array – Resurface urn:uuid:e3986992-e727-1f30-0bad-dfaaa8fe33ab Fri, 23 May 2025 08:14:13 +0200 <p>Speaking to Resurface co-founder Ben Nemes at MPTS2025, Oscar-winning Supervising Sound Editor James Mather offered an insightful account of his craft and career, and the sound of Mission: Impossible - The Final Reckoning.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/james-mather-on-craft-career-and-the-sound-of-missionimpossible-the-final-reckoning/">James Mather on craft, career and the sound of Mission:Impossible &#8211; The Final Reckoning.</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <iframe width="100%" height="166" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/2099119260&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true"></iframe><div style="font-size: 10px; color: #cccccc;line-break: anywhere;word-break: normal;overflow: hidden;white-space: nowrap;text-overflow: ellipsis; font-family: Interstate,Lucida Grande,Lucida Sans Unicode,Lucida Sans,Garuda,Verdana,Tahoma,sans-serif;font-weight: 100;"><a href="https://soundcloud.com/resurface-417437556" title="Resurface" target="_blank" style="color: #cccccc; text-decoration: none;" rel="noopener noreferrer">Resurface</a> · <a href="https://soundcloud.com/resurface-417437556/james-mather-talk" title="James Mather and the Sound of Mission:Impossible - The FInal Reckoning" target="_blank" style="color: #cccccc; text-decoration: none;" rel="noopener noreferrer">James Mather and the Sound of Mission:Impossible &#8211; The FInal Reckoning</a></div> <div style="height:115px" aria-hidden="true" class="wp-block-spacer"></div> <p>In a career that has moved in distinct instalments from picture cutting rooms to the Vanity Fair party with a <em>Best Sound</em> Oscar in hand, James Mather has remained defiantly committed to one principle: clarity. Whether shaping the sonic fabric of <em>Harry Potter</em>, the troubles of <em>Belfast</em> or the sprawling, high-wire action of <em>Mission: Impossible</em>, Mather&#8217;s work is less about spectacle, and more about control, discipline and emotional impact.</p> <p>Speaking to Resurface co-founder Ben Nemes at the 2025 <a href="https://www.mediaproductionshow.com/">Media Production and Technology Show</a>, Mather offered a candid, insightful account of his craft and career. With the sound of <em>Mission: Impossible – The Final Reckoning </em>signed off just the night before, his reflections arrived fresh from the front lines of one of cinema’s most exacting workflows. Listen to the full 35 minute conversation on the link above, which is summarised below.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <hr class="wp-block-separator"/> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Defining the Job – and Then Redefining It</h3> <p>Mather is a Supervising Sound Editor, though he’s the first to admit the title is anachronistic. Originally a Stateside import, the label barely contains the breadth of the modern role. Today, it sits somewhere between sound designer, re-recording mixer, and producer—a pivot point connecting directors, editors and full sound teams across the post-production timeline.</p> <p>He described his job as both managerial and creative, balancing responsibility for the overall sound vision with detailed involvement in its realisation. With DAWs now serving as both editorial and mix platforms, mixing is no longer a discrete phase; it begins early and happens continuously. For Mather, who handled temp dubs, pre-dubs and portions of the final mix on <em>The Final Reckoning</em>, this collapsing of roles is just the nature of contemporary post as a team sport.</p> <p>Mather&#8217;s technical acumen wasn’t born in a university or training scheme. It emerged—somewhat accidentally—in a Bristol post-production facility that specialised in two formats with one thing in common: silence. With animation and natural history both being devoid of production sound, every element is built from scratch. There are no booms on set, no room tone, no sync—only footage and the requirement to make it tell the story.</p> <p>That constraint turned into creative freedom. In Mather’s early years, he learned not only how to lay believable effects, but how to reinforce editorial rhythm and emotional pacing with audio alone. He recalls working for Aardman, where real conversations recorded in old people&#8217;s homes had to be reframed sonically into imagined environments. Those early years taught him not only the technicalities of track laying, but how to shape narrative with sound before the visuals were even finalised.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Escaping Picture, Embracing Audio</h3> <p>Though he started as an assistant in picture editorial, Mather cynically followed the money into the more lucrative world of audio <img src="https://s.w.org/images/core/emoji/12.0.0-1/72x72/1f642.png" alt=" News info@resurface.audio Sounds of Idaho https://www.evocativesound.com/2025/05/16/sounds-of-idaho/ Field Recording – Evocative Sound urn:uuid:d44bccba-fcaf-8f5b-970b-8946aa153b23 Fri, 16 May 2025 18:56:55 +0200 <p>Introducing the Sounds of Idaho. This curated collection of thoughtfully crafted, tightly edited sound effects captures some of the sonic wonders I experienced while living in the Gem State. Sounds featured in the library include the following: Greater Sage Grouse on &#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/05/16/sounds-of-idaho/" aria-label="Sounds of Idaho">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/05/16/sounds-of-idaho/">Sounds of Idaho</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording Idaho Sound Effects Aspen tree Boise River Camas Prairie idaho falls migration migratory bird payette river sage grouse sagebrush steppe sand dunes shoshone falls Snake River snow geese waterfall Richard 308 – MPSE Presents: Finding A Film’s Sonic Voice With Johnnie Burn & Paul Davies https://tonebenderspodcast.com/308-mpse-presents-finding-a-films-sonic-voice-with-johnnie-burn-paul-davies/ TonebendersPodcast.com urn:uuid:8ca8eea2-ddcc-b430-0ab2-1304012284be Thu, 15 May 2025 17:09:12 +0200 While in London, Tonebenders was invited to Wave Studios in Soho, to talk to Johnnie Burn and Paul Davies. I brought them together, to talk about their varied approaches to finding the &#8220;sonic voice&#8221; of each project they work on. They discuss the importance of a good relationship with a&#8230; Case Study Design Techniques episodes Interpersonal Interview Roundtable Timothy Muirhead 2015 Lake Providence Baptism https://www.evocativesound.com/2025/05/10/2015-lake-providence-baptism/ Field Recording – Evocative Sound urn:uuid:9bff6fd4-f32a-4cb9-4331-794182edb1e3 Sat, 10 May 2025 20:32:20 +0200 <p>Look and listen to sights and sounds from the 2015 Lake Providence joint Black Baptist church baptism.&#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/05/10/2015-lake-providence-baptism/" aria-label="2015 Lake Providence Baptism">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/05/10/2015-lake-providence-baptism/">2015 Lake Providence Baptism</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording Louisiana baptism east carroll parish lake providene louisiana poverty relegion water baptism Richard Force Mono Peaks Display In Reaper 7.38 https://reaper.blog/2025/05/force-mono-peaks-display-in-reaper-7-38/ The REAPER Blog urn:uuid:a7d49604-174f-ee5b-26db-5b624e9c2c9f Wed, 07 May 2025 00:12:14 +0200 <p>New option to display the peaks of all stereo and multichannel waveforms as mono added in v7.38</p> The post <a href="https://reaper.blog/2025/05/force-mono-peaks-display-in-reaper-7-38/">Force Mono Peaks Display In Reaper 7.38</a> first appeared on <a href="https://reaper.blog">The REAPER BLOG</a>. TUTORIAL VIDEO Admin What’s New in REAPER V7.37 – New render features; even more Big Clock additions; and more! https://reaper.blog/2025/05/737-update/ The REAPER Blog urn:uuid:ec5bf333-65c7-e1a9-c6ab-911065810fe5 Sat, 03 May 2025 17:57:57 +0200 <p>Learn the latest features and changes in REAPER</p> The post <a href="https://reaper.blog/2025/05/737-update/">What’s New in REAPER V7.37 – New render features; even more Big Clock additions; and more!</a> first appeared on <a href="https://reaper.blog">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin Long-form listening https://mindful-audio.com/blog/long-form-listening-field-recording Blog - Mindful Audio urn:uuid:7f8bcb0f-1118-18b8-2227-2bc60bfb0d23 Fri, 02 May 2025 11:06:37 +0200 How long is a dawn chorus? How about a thunderstorm? Can you capture the essence of a soundscape in a few minutes, or do you need more than that to accurately portray such natural phenomena? Does it matter if you only listen for a few seconds or minutes? Important questions worth exploring. <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg" data-image-dimensions="1628x815" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg?format=1000w" width="1628" height="815" sizes="(max-width: 640px) 100vw, (max-width: 767px) 100vw, 100vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/3646e930-7030-4347-b115-22ea6cf6b28d/George11-1-1x.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> </figure> <p class=""><a href="https://earth.fm/recording-advice/long-form-listening/" target="_blank">This article was originally written for Earth FM.</a></p><p class="">How long is a dawn chorus? How about a thunderstorm? Can you capture the essence of a soundscape in a few minutes, or do you need more than that to accurately portray such natural phenomena? Does it matter if you only listen for a few seconds or minutes? Important questions worth exploring.</p><h2>Background</h2><p class="">I’ve been recording natural soundscapes for about 15 years, and before that I’ve been paying attention to them for close to four decades. Some of my most cherished childhood memories are related to sounds and biophony, and active listening has always been a part of my life.</p><p class="">Having said that, when I got my first sound recorder around 2010 I only recorded short snippets here and there for quite a while. Most of my recordings from that time are five to 15 seconds in length. When I go back and listen to those files, I am surprised and frustrated with myself, because there are some nice gems in there but they don’t give you enough time to understand what you’re listening to.&nbsp;</p> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg" data-image-dimensions="4984x2804" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg?format=1000w" width="4984" height="2804" sizes="(max-width: 640px) 100vw, (max-width: 767px) 100vw, 100vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/951da5c8-0f5b-472e-aebc-1176a27761a6/PB210018-1.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> <figcaption class="image-caption-wrapper"> <p class="">Recording open country in Gabon’s Bateke Plateaux</p> </figcaption> </figure> <p class="">This is by no means a unique experience. I’ve seen it happen time and time again – someone learns about field recording, gets their hands on some equipment, and the recordings they capture are mostly short snippets. This can be caused by impatience, or by the effects of our visually-focused, scroll-happy culture. What’s certain is that long-form recording (and listening) requires a serious change of mindset.</p><h2>Recording sounds and soundscapes</h2><p class="">One of the main subjects of my early recording years was <a href="https://www.youtube.com/watch?v=ewt7CF0QuPY" target="_blank">dawn choruses</a>. I would wake up at 3am, drive to the outskirts of Iași, Romania, or Edinburgh, Scotland, set up a recording rig in the dark, and lay 100m of cable back to my car. This allowed me to monitor what I was capturing, and of course to record continuously for a few hours.</p> <p class="">Initially I was worried about the amount of data I was collecting, and about the time it would take to listen, edit and manage it. As I did more and more of these sessions, I realised how much information and audio content I was missing by only recording for a few minutes at a time. That’s when I realised that it’s preferable to have file size and storage issues rather than failing to record good soundscapes.</p><p class="">Another phenomenon I find very interesting for sound recording is thunderstorms. While in some places you can pinpoint the moments that a thunderstorm starts and ends (or moves in and out of hearing range), in others this is much more fuzzy. A few years ago I was in the Javari valley of the Amazon rainforest, and I spent a whole day <a href="https://www.youtube.com/watch?v=R8lLynze4Oo" target="_blank">watching a thunderstorm circle our little hut</a>, just within hearing range. When it eventually hit, the sun had set and it came with a massive light show and a huge downpour. I had several rigs recording at various distances from camp, and looking back at those recordings I can say I recorded a 12 hour+ thunderstorm on that day, with no clear beginning or end.</p> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg" data-image-dimensions="3840x2103" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg?format=1000w" width="3840" height="2103" sizes="(max-width: 640px) 100vw, (max-width: 767px) 100vw, 100vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/814f9e93-50cd-4b3c-9104-e5613267b142/DSC00386-1.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> <figcaption class="image-caption-wrapper"> <p class="">Recording wildlife in Zambia</p> </figcaption> </figure> <p class="">Lastly, how about animal calls? With some animals it’s very easy to tell when their call starts and when it stops. Think about a series of <a href="https://www.youtube.com/watch?v=pTGuZtx7Tw4" target="_blank">lion roars</a>, a wren’s song or the drumming of a woodpecker. Other species make more complex and much longer sounds, though. Black-and-white colobus monkeys call for tens of minutes at dawn, while a <a href="https://www.youtube.com/watch?v=wA8kioxHJ9s" target="_blank">humpback whale’s song</a> can take hours. Some insects can call all night long.&nbsp;</p><p class="">Of course there are many more sounds and soundscapes I could include here, like wind, rain, glaciers moving, volcanoes erupting etc. Can you realistically say that you’ve captured these sounds if you only record for a few minutes?</p><p class="">My approach is to use drop rigs and to record for at least a full day/night cycle where possible. While this might be too much for some applications, it is an excellent way to observe the ebb and flow of biophony. You are guaranteed to capture a full dawn chorus this way, no matter how long. Moreover, it’s much easier to retrospectively look at a waveform and/or spectrogram and to select the beginning and end of a certain natural phenomenon than to try and piece together something from several short recordings. Even if you have to choose a small excerpt, it’s easier done when you have so much material to work with.&nbsp;</p> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg" data-image-dimensions="3840x2560" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg?format=1000w" width="3840" height="2560" sizes="(max-width: 640px) 100vw, (max-width: 767px) 100vw, 100vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/f068afdf-d1c3-4c81-bf8d-13899f523cec/DSC06786-1.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> <figcaption class="image-caption-wrapper"> <p class="">Mana Pools in the rainy season</p> </figcaption> </figure> <p class="">Once you get out of the short-snippet mindset, there is a lot to discover. It might not be as exciting as moving around every few minutes and finding new and shiny things to point your mics at, but it allows a much deeper glimpse into the ecology of a space.&nbsp;</p><h2>Listening to soundscape recordings</h2><p class="">It’s no secret that <a href="https://www.bbc.co.uk/news/uk-england-devon-60840759" target="_blank">listening to nature sounds</a> and immersing yourself in nature is beneficial. Many studies have shown this, but I don’t know of any research that has focused on the minimum amount of listening that you need to do for this to be effective. Having said that, there has to be a sweet spot somewhere between one microsecond and 100% of your time spent listening.</p><p class="">Without going into too much detail, natural soundscapes have this effect on us because they have been the soundtrack to our ancestors’ lives for aeons. Proto-humans which evolved on the African savanna would hear birdsong, soft wind, rain, thunderstorms etc. every day of their lives, and these would signal ‘business as usual’ to their ears.</p> <p class="">In the last hundred years or so, natural sounds have been replaced by traffic, aircraft, combustion engines, alarms and other anthropogenic noise. There might be some birdsong included, but unfortunately it’s often drowned out. This ‘new’ and grating element in our soundscape is perceived by our auditory cortex as a <a href="https://www.nature.com/articles/s41370-024-00642-5" target="_blank">continuous cause of stress</a>, because of its harsh and relatively novel nature.</p><p class="">Listening to nature soundscapes for 10 minutes a day (while blocking out or minimizing anthropogenic noise) is a great step, but probably not enough to reverse the damage and stress that urban anthropophony is causing. One hour a day might be better, more hours even more so.&nbsp;</p><p class="">In my experience, <strong>two hours of exposure to nature sounds per day</strong> is a good middle ground. I like to wake up to the sounds of a lively dawn chorus, and in the evening I spend at least one hour reading while listening to the sounds of soft wind or a thunderstorm. During daytime I like to take breaks and to reset my ears, especially if I’ve been doing work that requires a lot of conscious listening.&nbsp;</p> <figure class=" sqs-block-image-figure intrinsic " > <img data-stretch="false" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg" data-image-dimensions="3840x2160" data-image-focal-point="0.5,0.5" alt="" data-load="false" elementtiming="system-image-block" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg?format=1000w" width="3840" height="2160" sizes="(max-width: 640px) 100vw, (max-width: 767px) 100vw, 100vw" onload="this.classList.add(&quot;loaded&quot;)" srcset="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg?format=100w 100w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg?format=300w 300w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg?format=500w 500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg?format=750w 750w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg?format=1000w 1000w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg?format=1500w 1500w, https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/32f374e8-cd6e-446f-929c-0a4070e5c9f2/DSC05454-1.jpg?format=2500w 2500w" loading="lazy" decoding="async" data-loader="sqs"> <figcaption class="image-caption-wrapper"> <p class="">Sun setting in Chizarira NP</p> </figcaption> </figure> <p class="">Brief, shallow experiences have their place, and a <strong>quick 10-minute break from the chaos of urban life </strong>is very welcome if that’s all your time allows for. But once you’ve made a habit of this, it’s worth exploring longer and more immersive experiences.</p><p class="">Listening for longer might also be an antidote to our stimulus-rich but fractured lives. Sometimes I spend an entire day switching from small task to small task, constantly being bombarded with notifications and requests, shifting focus and mindset quickly. I will be completely drained at the end of such a day, even though I’ve been mostly sat at my desk. The best antidote I’ve found is listening to nature sounds for a while, ideally while walking but even while reading a book or just lying on the sofa with my cat.</p><p class="">Lastly, and this is purely subjective, listening to a short snippet of something (dawn chorus, thunderstorm etc.) makes me feel a bit uneasy, like reading a book only halfway through. I need this experience to develop naturally and to last for a while before I can consider it complete. Enjoy, and happy listening!</p> Listening George Vlad Long-form listening This Wolf Helped Voice an Alien in Mickey 17 #soundeffects #recording #filmsound #sounddesign https://www.youtube.com/shorts/ULffAiGLuUs A Sound Effect urn:uuid:dd38362b-aac7-2f11-ece3-73e4ffa0dd33 Thu, 01 May 2025 16:45:35 +0200 A Sound Effect This Wolf Helped Voice an Alien in Mickey 17 #soundeffects #recording #filmsound #sounddesign What does a howling wolf have to do with alien voices? In Mickey 17, real animal recordings shaped the sounds of the alien Creepers — including this wolf. Full story 👉 https://asoundeffect.com/mickey17 Sound designer Eilam Hoffman used expressive recordings from sea mammals, vultures — and yes, wolves — to create their intense, otherworldly voices. #sounddesign #mickey17 #filmaudio #creaturevoices #wolfhowl #behindthescenes #shorts Make your own toolbox in REAPER https://reaper.blog/2025/04/make-your-own-toolbox-in-reaper/ The REAPER Blog urn:uuid:660cf73d-4378-25da-317a-82c9ad550a4a Sat, 26 Apr 2025 18:50:23 +0200 <p>Learn about customizing toolbars and single-function tool actions in REAPER 7</p> The post <a href="https://reaper.blog/2025/04/make-your-own-toolbox-in-reaper/">Make your own toolbox in REAPER</a> first appeared on <a href="https://reaper.blog">The REAPER BLOG</a>. REAPER CUSTOMIZATION TUTORIAL VIDEO Admin 307 – Recent Books About Sound https://tonebenderspodcast.com/307-recent-books-about-sound/ TonebendersPodcast.com urn:uuid:18f7a3e1-245a-91bb-3889-d8f592fd0b00 Fri, 25 Apr 2025 22:15:58 +0200 I love a good book about sound design or other aspects of the audio post industry. Think of this episode as a summer reading guide for the audio nerd. The authors of 3 recent publications about sound, get together to talk about their books, how they decided to write them&#8230; episodes game audio Interpersonal Interview Uncategorized Timothy Muirhead Split Fiction: Recording Vocals for the Giants https://www.youtube.com/watch?v=l2_yKey9bBg A Sound Effect urn:uuid:20b1f4f2-da23-fc83-8223-d2d0a7197eb5 Tue, 22 Apr 2025 15:29:59 +0200 A Sound Effect Split Fiction: Recording Vocals for the Giants Get the full story behind the Split Fiction's game audio here: https://www.asoundeffect.com/splitfictiongameaudio Go behind the scenes for the Split Fiction giants vocal recording sessions - conducted by composer Gustaf Grefberg Split Fiction: An example of mixing split screen game audio https://www.youtube.com/watch?v=PyoEgu7X5WQ A Sound Effect urn:uuid:0b0c1268-ded0-01fe-476f-f0fa0287bcc9 Tue, 22 Apr 2025 15:29:42 +0200 A Sound Effect Split Fiction: An example of mixing split screen game audio Get the full story behind Split Fiction's excellent game audio: https://www.asoundeffect.com/splitfictiongameaudio Check out this example of how the Split Fiction game audio team handled the mix for a seamless player experience between cinematic and split screen (with separate audio for each player). Recording SPLIT FICTION game sound effects (poor robot!) https://www.youtube.com/watch?v=8UgRiYS0ixE A Sound Effect urn:uuid:6815adea-a8f3-7656-71a7-9cd8d371050f Tue, 22 Apr 2025 15:29:22 +0200 A Sound Effect Recording SPLIT FICTION game sound effects (poor robot!) Here's one of the source recordings for the sound effects you hear in Split Fiction. Get the full story behind the sound of the game here: https://www.asoundeffect.com/splitfictiongameaudio What’s new in REAPER 7.36 – Poly Aftertouch editing, Big Clock Plus, $rectag and more https://reaper.blog/2025/04/736-update/ The REAPER Blog urn:uuid:17f0c4d9-4510-b955-6bf5-c049aee5f6e3 Thu, 17 Apr 2025 00:57:44 +0200 <p>Learn about the latest features and changes in REAPER</p> The post <a href="https://reaper.blog/2025/04/736-update/">What’s new in REAPER 7.36 – Poly Aftertouch editing, Big Clock Plus, $rectag and more</a> first appeared on <a href="https://reaper.blog">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin Underwater Sounds of Rocky Run Creek https://www.evocativesound.com/2025/04/08/underwater-sounds-of-rocky-run-creek/ Field Recording – Evocative Sound urn:uuid:766a80eb-d6f9-b36f-c06b-98045665517a Wed, 09 Apr 2025 03:32:51 +0200 <p>Capturing the underwater sound of Rocky Creek before it crests over Greenwood Falls in Greenwood Village of Sagamore Hills, Ohio on Friday, April 4, 2025. A pair of Aquarian H2A hydrphones were used, dropped into pools both large and small, deep and shallow, that form around eroding Berea Sandstone layers. &#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/2025/04/08/underwater-sounds-of-rocky-run-creek/" aria-label="Underwater Sounds of Rocky Run Creek">Read More</a></p> <p>The post <a href="https://www.evocativesound.com/2025/04/08/underwater-sounds-of-rocky-run-creek/">Underwater Sounds of Rocky Run Creek</a> appeared first on <a href="https://www.evocativesound.com">Evocative Sound and Visuals</a>.</p> Field Recording hydrophones Ohio waterfall Richard What’s new in REAPER 7.35 – Auto-bypass fx when record arm, Ripple edge trim and more! https://reaper.blog/2025/03/735-update/ The REAPER Blog urn:uuid:574d5631-3b36-1e46-68c9-c5f02871000d Thu, 27 Mar 2025 19:05:56 +0100 <p>Learn about the latest features and changes in REAPER version 7.35</p> The post <a href="https://reaper.blog/2025/03/735-update/">What’s new in REAPER 7.35 – Auto-bypass fx when record arm, Ripple edge trim and more!</a> first appeared on <a href="https://reaper.blog">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin Mickey 17: Recording gibbon monkeys for the sound of the film https://www.youtube.com/watch?v=_nH98Sm-GIA A Sound Effect urn:uuid:d18f9225-f38b-d31a-c44d-bcc19e04b131 Wed, 26 Mar 2025 14:51:43 +0100 A Sound Effect Mickey 17: Recording gibbon monkeys for the sound of the film Get the full story behind the sound of Mickey 17 👉 https://www.asoundeffect.com/mickey-17-film-sound-design/ The sound team for Mickey 17 recorded a number of animals for the film's sound design - here's a behind-the-scenes video from their monkey recording sessions Mickey 17 - Behind The Film Sound: Recording cheetahs & wild African dogs https://www.youtube.com/watch?v=fdaoSY2V0bU A Sound Effect urn:uuid:2d2f419f-8989-e7f8-686d-61a544dc8ebe Wed, 26 Mar 2025 14:51:30 +0100 A Sound Effect Mickey 17 - Behind The Film Sound: Recording cheetahs & wild African dogs Get the full story behind the sound of Mickey 17 👉 https://www.asoundeffect.com/mickey-17-film-sound-design/ The sound team for Mickey 17 recorded a number of animals as source material for the film's sound design - here's a behind the scenes video from the cheetah and wild African dog recording sessions Behind Monument Valley 3's Game Audio: Commuters Waltz - Strings x Game https://www.youtube.com/watch?v=yWk7V2GXl9Q A Sound Effect urn:uuid:e245da39-5100-ca69-6075-f1bff039fccc Thu, 20 Mar 2025 15:11:31 +0100 A Sound Effect Behind Monument Valley 3's Game Audio: Commuters Waltz - Strings x Game Go behind the game audio for Monument Valley: https://www.asoundeffect.com/monument-valley-3-game-audio Monument Valley 3 Game Audio: Nature's Light Mandela https://www.youtube.com/watch?v=peEI2Y9PAv8 A Sound Effect urn:uuid:9a4bda53-7958-f708-bd6b-54c391c01ae2 Thu, 20 Mar 2025 15:11:25 +0100 A Sound Effect Monument Valley 3 Game Audio: Nature's Light Mandela Go behind the game audio for Monument Valley: https://www.asoundeffect.com/monument-valley-3-game-audio Monument Valley 3 Game Audio: Watery Sailing & Interactions https://www.youtube.com/watch?v=yIsqbP6K-Gw A Sound Effect urn:uuid:523b5f32-5f1d-35a6-c015-c03e941a585c Thu, 20 Mar 2025 15:11:21 +0100 A Sound Effect Monument Valley 3 Game Audio: Watery Sailing & Interactions Go behind the game audio for Monument Valley: https://www.asoundeffect.com/monument-valley-3-game-audio