Audio Podcast Alliance http://feed.informer.com/digests/OX4JV89I4F/feeder Audio Podcast Alliance Respective post owners and feed distributors Sun, 27 Dec 2020 11:39:42 +0000 Feed Informer http://feed.informer.com/ Immersive Audio Podcast Episode 58 Max Röhrbein (ENCIRCLED, IOSONO, Wave Field Synthesis) https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-58-max-rohrbein-encircled-iosono-wave-field-synthesis Immersive Audio Podcast urn:uuid:ba0b30a9-b77a-0193-2e3c-70724304cafa Fri, 26 Nov 2021 10:53:11 +0000 In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the co-founder and a managing director at the Encircled Max Röhrbein from Berlin, Germany. Max is a co-founder and a managing director at Encircled audio.solutions GmbH where Encircled is the official and only licensee of the IOSONO software. In this episode, Max discusses the technical capabilities of the entire IOSONO software and hardware ecosystem and we dive deep into this episode's hot topic - Wave Field Synthesis. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 1.618 Digital 01:38:10 no In this episode of the Immersive Audio Podcast, O… In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the co-founder and a managing director at the Encircled Max Röhrbein from Berlin, Germany. Max is a co-founder and a managing director at Encircled audio.solutions GmbH where Encircled is the official and only licensee of the IOSONO software. In this episode, Max discusses the technical capabilities of the entire IOSONO software and hardware ecosystem and we dive deep into this episode's hot topic - Wave Field Synthesis. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com Immersive Audio Podcast Episode 58 Max Röhrbein (ENCIRCLED, IOSONO - Wave Field Synthesis) https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-58-max-rohrbein-encircled-iosono-wave-field-synthesis Immersive Audio Podcast urn:uuid:0f8ac569-bb18-0820-0508-1653b0890ae1 Fri, 26 Nov 2021 10:53:11 +0000 In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the co-founder and a managing director at the Encircled Max Röhrbein from Berlin, Germany. Max is a co-founder and a managing director at Encircled audio.solutions GmbH where Encircled is the official and only licensee of the IOSONO software. In this episode, Max discusses the technical capabilities of the entire IOSONO software and hardware ecosystem and we dive deep into this episode's hot topic - Wave Field Synthesis. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-58-max-rohrbein-encircled-iosono-wave-field-synthesis/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 1.618 Digital 01:38:10 no In this episode of the Immersive Audio Podcast, O… In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the co-founder and a managing director at the Encircled Max Röhrbein from Berlin, Germany. Max is a co-founder and a managing director at Encircled audio.solutions GmbH where Encircled is the official and only licensee of the IOSONO software. In this episode, Max discusses the technical capabilities of the entire IOSONO software and hardware ecosystem and we dive deep into this episode's hot topic - Wave Field Synthesis. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-58-max-rohrbein-encircled-iosono-wave-field-synthesis/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 180 - Krysten Mate (Soundgirls Re-podcast) https://soundcloud.com/tonebenders-podcast/180-krysten-mate-soundgirls-re-podcast Tonebenders Podcast urn:uuid:0c4af08e-944c-11d0-432d-82a78a1f8a82 Thu, 25 Nov 2021 00:00:00 +0000 We are happy to "re-podcast" this great interview, originally aired on The SoundGirls Podcast. Kyrsten Mate is an award winning Sound Designer who has worked for Skywalker Sound for 25 years. Her credits include Mulan, The Midnight Sky, Ready Player One, Tomorrowland, Jarhead, and many others. Among the directors she has worked with are Francis Ford Coppola, Steven Spielberg, Brad Bird, and Walter Murch. In addition, she recently completed the Sound Design for Disneyland’s Batuu: Galaxy’s Edge. Tonebenders Podcast 00:46:07 no We are happy to "re-podcast" this great interview… We are happy to "re-podcast" this great interview, originally aired on The SoundGirls Podcast. Kyrsten Mate is an award winning Sound Designer who has worked for Skywalker Sound for 25 years. Her credits include Mulan, The Midnight Sky, Ready Player One, Tomorrowland, Jarhead, and many others. Among the directors she has worked with are Francis Ford Coppola, Steven Spielberg, Brad Bird, and Walter Murch. In addition, she recently completed the Sound Design for Disneyland’s Batuu: Galaxy’s Edge. Hitting #1 on the Charts, The Pressure of Success, & Sustaining a Career with Thomas Powers of The Naked and Famous https://akashthakkar.podbean.com/e/hitting-1-in-the-world-the-pressure-of-success-with-thomas-powers-of-the-naked-and-famous/ Sound Business with Akash Thakkar urn:uuid:57cd6e2d-7578-bc56-9714-3ca440cb4146 Wed, 24 Nov 2021 13:00:00 +0000 <p>#18: Thomas Powers is a singer-songwriter, music producer, and frontman of the band The Naked and Famous. In this episode, we talk about the rise of The Naked and Famous, Thomas' next steps in his musical career, how to actually think about self-promotion and social media, staying sane as a pro musician, and so much more. </p> <p> </p> <p>Find Thomas Powers at: Instagram: <a href='https://www.instagram.com/thomaspowers/'>@thomaspowers</a> Twitter: <a href='https://twitter.com/thomaspowers'>@thomaspowers</a> Spotify: <a href='https://open.spotify.com/artist/0oeUpvxWsC8bWS6SnpU8b9?si=0JOSUUSRQl-ncFOkF8VO-g'>The Naked and Famous</a>  Website: <a href='https://www.thomas-powers.com/'>https://www.thomas-powers.com/</a> And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#18: Thomas Powers is a singer-songwriter, music producer, and frontman of the band The Naked and Famous. In this episode, we talk about the rise of The Naked and Famous, Thomas' next steps in his musical career, how to actually think about self-promotion and social media, staying sane as a pro musician, and so much more. </p> <p> </p> <p>Find Thomas Powers at: Instagram: <a href='https://www.instagram.com/thomaspowers/'>@thomaspowers</a> Twitter: <a href='https://twitter.com/thomaspowers'>@thomaspowers</a> Spotify: <a href='https://open.spotify.com/artist/0oeUpvxWsC8bWS6SnpU8b9?si=0JOSUUSRQl-ncFOkF8VO-g'>The Naked and Famous</a>  Website: <a href='https://www.thomas-powers.com/'>https://www.thomas-powers.com/</a> And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 46:20 no #18: Thomas Powers is a singer-songwriter, music producer, and frontman of the band The Naked and Famous.In this episode, we talk about the rise of The Naked and Famous, Thomas' next steps in his musical career, how to actually think about self-promotion... <p>#18: Thomas Powers is a singer-songwriter, music producer, and frontman of the band The Naked and Famous. In this episode, we talk about the rise of The Naked and Famous, Thomas' next steps in his musical career, how to actually think about self-promotion and social media, staying sane as a pro musician, and so much more. </p> <p> </p> <p>Find Thomas Powers at: Instagram: <a href='https://www.instagram.com/thomaspowers/'>@thomaspowers</a> Twitter: <a href='https://twitter.com/thomaspowers'>@thomaspowers</a> Spotify: <a href='https://open.spotify.com/artist/0oeUpvxWsC8bWS6SnpU8b9?si=0JOSUUSRQl-ncFOkF8VO-g'>The Naked and Famous</a>  Website: <a href='https://www.thomas-powers.com/'>https://www.thomas-powers.com/</a> And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> 180 - Kyrsten Mate (Soundgirls Re-podcast) https://soundcloud.com/tonebenders-podcast/180-krysten-mate-soundgirls-re-podcast Tonebenders Podcast urn:uuid:d6a218c2-d94a-e200-2753-ec07b571b47f Wed, 24 Nov 2021 00:00:00 +0000 We are happy to "re-podcast" this great interview, originally aired on The SoundGirls Podcast. Kyrsten Mate is an award winning Sound Designer who has worked for Skywalker Sound for 25 years. Her credits include Mulan, The Midnight Sky, Ready Player One, Tomorrowland, Jarhead, and many others. Among the directors she has worked with are Francis Ford Coppola, Steven Spielberg, Brad Bird, and Walter Murch. In addition, she recently completed the Sound Design for Disneyland’s Batuu: Galaxy’s Edge. Tonebenders Podcast 00:46:07 no We are happy to "re-podcast" this great interview… We are happy to "re-podcast" this great interview, originally aired on The SoundGirls Podcast. Kyrsten Mate is an award winning Sound Designer who has worked for Skywalker Sound for 25 years. Her credits include Mulan, The Midnight Sky, Ready Player One, Tomorrowland, Jarhead, and many others. Among the directors she has worked with are Francis Ford Coppola, Steven Spielberg, Brad Bird, and Walter Murch. In addition, she recently completed the Sound Design for Disneyland’s Batuu: Galaxy’s Edge. Becky Pell: Live Sound Engineer https://soundgirlspod.podbean.com/e/beckie-pell-live-sound-engineer/ SoundGirls Podcast urn:uuid:95d79b6b-ebfa-8002-8470-8d612dff1c89 Tue, 23 Nov 2021 14:00:00 +0000 <p>Becky Pell is a sound engineer with 26 years’ experience in the live music industry. Her mixing credits include Westlife, A-ha, Anastacia, Take That, The War of the Worlds, Muse, Kylie Minogue, Bill Wyman, James Brown, Jennifer Lopez, and Natalie Imbruglia. She has regularly been in charge of monitors on the main stage at the world’s largest festival, Glastonbury, and writes a column for Live Sound International. Becky is also a qualified Yoga Therapist, Holistic Counsellor and Mentor, and between tours she runs yoga retreats. She is the author of ‘Yoga Journey - a Contemporary Guide to a Timeless Tradition’, published worldwide earlier this year. She is training as a touring Mental Health First Aider, and is passionate about making the touring industry more sustainable by taking care of the humans who make it happen. </p> <p>Becky Pell is a sound engineer with 26 years’ experience in the live music industry. Her mixing credits include Westlife, A-ha, Anastacia, Take That, The War of the Worlds, Muse, Kylie Minogue, Bill Wyman, James Brown, Jennifer Lopez, and Natalie Imbruglia. She has regularly been in charge of monitors on the main stage at the world’s largest festival, Glastonbury, and writes a column for Live Sound International. Becky is also a qualified Yoga Therapist, Holistic Counsellor and Mentor, and between tours she runs yoga retreats. She is the author of ‘Yoga Journey - a Contemporary Guide to a Timeless Tradition’, published worldwide earlier this year. She is training as a touring Mental Health First Aider, and is passionate about making the touring industry more sustainable by taking care of the humans who make it happen. </p> soundgirlspod No 43:15 yes Becky Pell is a sound engineer with 26 years’ experience in the live music industry. Her mixing credits include Westlife, A-ha, Anastacia, Take That, The War of the Worlds, Muse, Kylie Minogue, Bill Wyman, James Brown, Jennifer Lopez, and Natalie Imbrugl... <p>Becky Pell is a sound engineer with 26 years’ experience in the live music industry. Her mixing credits include Westlife, A-ha, Anastacia, Take That, The War of the Worlds, Muse, Kylie Minogue, Bill Wyman, James Brown, Jennifer Lopez, and Natalie Imbruglia. She has regularly been in charge of monitors on the main stage at the world’s largest festival, Glastonbury, and writes a column for Live Sound International. Becky is also a qualified Yoga Therapist, Holistic Counsellor and Mentor, and between tours she runs yoga retreats. She is the author of ‘Yoga Journey - a Contemporary Guide to a Timeless Tradition’, published worldwide earlier this year. She is training as a touring Mental Health First Aider, and is passionate about making the touring industry more sustainable by taking care of the humans who make it happen. </p> The Audio of Half-Life: Alyx from Level with Emily https://lwer.podbean.com/e/the-audio-of-half-life-alyx-from-level-with-emily/ Level with Emily Reese urn:uuid:4023f608-5f85-300c-84c4-d73d90b8adba Tue, 23 Nov 2021 13:59:02 +0000 <p>In June 2018, we began interviewing five of the people responsible for audio in <a href='https://www.half-life.com/en/alyx/'>Half-Life: Alyx</a> from Valve Corporation. </p> <p>The Audio in Half-Life: Alyx introduces you to each person involved in the creation of sounds in the game, and highlights their individual roles for bringing the game to life.</p> <p>Mike Morasky wrote the music for Half-Life: Alyx. </p> <p>Roland Shaw made audio for the creatures and monsters, and for all of the physics objects like matchboxes and lockers and footsteps. </p> <p>Dave Feise did the ambiences, UI sounds, and some of the tools like the Combine fabricator and the hacking puzzles. </p> <p>Emily Ridgway wrote and processed the dialog from the Combine soldiers, and designed the speakers that float alongside a player’s ears on Valve’s VR Index headset. </p> <p>Lakulish Antani co-invented <a href='https://valvesoftware.github.io/steam-audio/'>Steam Audio</a>, a tool for game developers to make environments and the objects in them react with realistic sound.</p> <p>All of the source audio for this documentary is available to patrons of Level with Emily. The source audio includes seven interviews with Mike Morasky, four interviews with Roland Shaw, four interviews with Dave Feise, three interviews with Emily Ridgway and three interviews with Lakulish Antani.</p> <p>Level with Emily Reese would like to thank Mike Morasky for this incredible opportunity and experience, and to Lakulish Antani, Dave Feise, Emily Ridgway, and Roland Shaw for the conversations, and to Valve for allowing it all to happen.</p> <p>Thank you to Nick Marinelli for transcription, to Nick and Chase Bethea for their feedback, and to producer Sam Keenan.</p> <p>PLAYLIST composed by Mike Morasky for Half-Life: Alyx unless noted</p> <p>Chapter 01</p> <p>00:42 Exposing Hostile</p> <p>07:58 Triple Laser Phaser from Portal 2</p> <p>08:35 Cara Mia Addio from Portal 2</p> <p>09:07 Scanning Hostile Biodats</p> <p>Chapter 06</p> <p>1:22:00 What Did It Taste Like</p> <p>1:24:42 Vapor Trail by The Crystal Method from Vegas</p> <p>1:25:20 Apprehension and Evasion by Kelly Bailey from Half-Life 2</p> <p>1:26:25 Adrenaline Horror by Kelly Bailey from Half-Life</p> <p>1:27:10 Echoes of a Resonance Cascade from Half-Life</p> <p>1:28:28 B3PbIBONACHOCTb</p> <p>1:29:12 Substation</p> <p>1:30:21 Level-5 Anti-Civil Activities</p> <p>1:32:24 Charger</p> <p>1:35:44 Bozeman by Steel Pole Bath Tub from The Miracle of Sound in Motion</p> <p>1:36:24 The Good Times by Steel Pole Bath Tub from Unlistenable</p> <p>1:37:04 The Good Times by Steel Pole Bath Tub from Unlistenable</p> <p>1:38:40 Quaranta Giorni</p> <p>1:39:59 Quaranta Giorni</p> <p>1:40:46 Quaranta Giorni</p> <p>1:41:45 Terin #6</p> <p>1:42:34 Terin #6</p> <p>1:43:43 Quaranta Giori</p> <p>1:44:32 Overload Protocol</p> <p>1:45:43 Trans Human Crossfire</p> <p>1:47:16 Extract. Resonate. Isolate.</p> <p>1:48:11 A Gentle Docking</p> <p>1:48:48 A Gentle Docking</p> <p>1:49:59 Coetaneous (strings only)*</p> <p>1:50:53 EMC2*</p> <p>1:52:25 Music from the Vault*</p> <p>1:53:07 Coetaneous (piano only)*</p> <p>1:54:03 Coetaneous (for commentary)*</p> <p>1:54:57 Lightning Dog</p> <p>1:55:21 Lightning Dog</p> <p>1:56:16 Lightning Dog</p> <p>1:56:38 Lightning Dog</p> <p>1:57:06 Rabid Lightning</p> <p>1:57:24 Rabid Lightning</p> <p>1:58:08 Rabid Lightning</p> <p>1:58:50 Rabid Lightning</p> <p>1:59:23 Sunset Vault</p> <p>1:59:59 Sunset Vault</p> <p>2:00:35 Sunset Vault</p> <p>2:01:27 Sunset Vault</p> <p>2:01:45 Xenfestation Control</p> <p>2:01:51 Xenfestation Control</p> <p>2:0219 Jeff</p> <p>2:03:15 Elevatormuzik</p> <p>2:03:35 Trash Compactor Waltz</p> <p>2:04:25 Outbreak is Uncontained</p> <p>2:05:40 Cauterizer</p> <p>2:06:41 Scanning Hostile Biodats</p> <p>2:08:40 Let Me Talk To Your Super-Advisor</p> <p>2:10:51 Beasts of Prey</p> <p>2:11:41 Beasts of Prey</p> <p>Chapter 07</p> <p>2:12:14 Valve Alyx</p> <p>2:13:39 Hacking by David Feise</p> <p>2:18:49 Icosahedron</p> <p>2:19:58 Half-Life: Alyx Credits</p> <p>*not part of the Official Sountrack</p> <p>In June 2018, we began interviewing five of the people responsible for audio in <a href='https://www.half-life.com/en/alyx/'><em>Half-Life: Alyx</em></a> from Valve Corporation. </p> <p><em>The Audio in Half-Life: Alyx</em> introduces you to each person involved in the creation of sounds in the game, and highlights their individual roles for bringing the game to life.</p> <p>Mike Morasky wrote the music for <em>Half-Life: Alyx</em>. </p> <p>Roland Shaw made audio for the creatures and monsters, and for all of the physics objects like matchboxes and lockers and footsteps. </p> <p>Dave Feise did the ambiences, UI sounds, and some of the tools like the Combine fabricator and the hacking puzzles. </p> <p>Emily Ridgway wrote and processed the dialog from the Combine soldiers, and designed the speakers that float alongside a player’s ears on Valve’s VR Index headset. </p> <p>Lakulish Antani co-invented <a href='https://valvesoftware.github.io/steam-audio/'>Steam Audio</a>, a tool for game developers to make environments and the objects in them react with realistic sound.</p> <p>All of the source audio for this documentary is available to patrons of Level with Emily. The source audio includes seven interviews with Mike Morasky, four interviews with Roland Shaw, four interviews with Dave Feise, three interviews with Emily Ridgway and three interviews with Lakulish Antani.</p> <p>Level with Emily Reese would like to thank Mike Morasky for this incredible opportunity and experience, and to Lakulish Antani, Dave Feise, Emily Ridgway, and Roland Shaw for the conversations, and to Valve for allowing it all to happen.</p> <p>Thank you to Nick Marinelli for transcription, to Nick and Chase Bethea for their feedback, and to producer Sam Keenan.</p> <p>PLAYLIST <em>composed by Mike Morasky for </em>Half-Life: Alyx <em>unless noted</em></p> <p>Chapter 01</p> <p>00:42 Exposing Hostile</p> <p>07:58 Triple Laser Phaser from <em>Portal 2</em></p> <p>08:35 Cara Mia Addio from <em>Portal 2</em></p> <p>09:07 Scanning Hostile Biodats</p> <p>Chapter 06</p> <p>1:22:00 What Did It Taste Like</p> <p>1:24:42 Vapor Trail by The Crystal Method from <em>Vegas</em></p> <p>1:25:20 Apprehension and Evasion by Kelly Bailey from <em>Half-Life 2</em></p> <p>1:26:25 Adrenaline Horror by Kelly Bailey from <em>Half-Life</em></p> <p>1:27:10 Echoes of a Resonance Cascade from <em>Half-Life</em></p> <p>1:28:28 B3PbIBONACHOCTb</p> <p>1:29:12 Substation</p> <p>1:30:21 Level-5 Anti-Civil Activities</p> <p>1:32:24 Charger</p> <p>1:35:44 Bozeman by Steel Pole Bath Tub from <em>The Miracle of Sound in Motion</em></p> <p>1:36:24 The Good Times by Steel Pole Bath Tub from <em>Unlistenable</em></p> <p>1:37:04 The Good Times by Steel Pole Bath Tub from <em>Unlistenable</em></p> <p>1:38:40 Quaranta Giorni</p> <p>1:39:59 Quaranta Giorni</p> <p>1:40:46 Quaranta Giorni</p> <p>1:41:45 Terin #6</p> <p>1:42:34 Terin #6</p> <p>1:43:43 Quaranta Giori</p> <p>1:44:32 Overload Protocol</p> <p>1:45:43 Trans Human Crossfire</p> <p>1:47:16 Extract. Resonate. Isolate.</p> <p>1:48:11 A Gentle Docking</p> <p>1:48:48 A Gentle Docking</p> <p>1:49:59 Coetaneous (strings only)*</p> <p>1:50:53 EMC2*</p> <p>1:52:25 Music from the Vault*</p> <p>1:53:07 Coetaneous (piano only)*</p> <p>1:54:03 Coetaneous (for commentary)*</p> <p>1:54:57 Lightning Dog</p> <p>1:55:21 Lightning Dog</p> <p>1:56:16 Lightning Dog</p> <p>1:56:38 Lightning Dog</p> <p>1:57:06 Rabid Lightning</p> <p>1:57:24 Rabid Lightning</p> <p>1:58:08 Rabid Lightning</p> <p>1:58:50 Rabid Lightning</p> <p>1:59:23 Sunset Vault</p> <p>1:59:59 Sunset Vault</p> <p>2:00:35 Sunset Vault</p> <p>2:01:27 Sunset Vault</p> <p>2:01:45 Xenfestation Control</p> <p>2:01:51 Xenfestation Control</p> <p>2:0219 Jeff</p> <p>2:03:15 Elevatormuzik</p> <p>2:03:35 Trash Compactor Waltz</p> <p>2:04:25 Outbreak is Uncontained</p> <p>2:05:40 Cauterizer</p> <p>2:06:41 Scanning Hostile Biodats</p> <p>2:08:40 Let Me Talk To Your Super-Advisor</p> <p>2:10:51 Beasts of Prey</p> <p>2:11:41 Beasts of Prey</p> <p>Chapter 07</p> <p>2:12:14 Valve Alyx</p> <p>2:13:39 Hacking by David Feise</p> <p>2:18:49 Icosahedron</p> <p>2:19:58 Half-Life: Alyx Credits</p> <p>*not part of the Official Sountrack</p> Emily Reese and Sam Keenan No 02:21:21 yes In June 2018, we began interviewing five of the people responsible for audio in Half-Life: Alyx from Valve Corporation.  The Audio in Half-Life: Alyx introduces you to each person involved in the creation of sounds in the game, and highlights their indiv... <p>In June 2018, we began interviewing five of the people responsible for audio in <a href='https://www.half-life.com/en/alyx/'>Half-Life: Alyx</a> from Valve Corporation. </p> <p>The Audio in Half-Life: Alyx introduces you to each person involved in the creation of sounds in the game, and highlights their individual roles for bringing the game to life.</p> <p>Mike Morasky wrote the music for Half-Life: Alyx. </p> <p>Roland Shaw made audio for the creatures and monsters, and for all of the physics objects like matchboxes and lockers and footsteps. </p> <p>Dave Feise did the ambiences, UI sounds, and some of the tools like the Combine fabricator and the hacking puzzles. </p> <p>Emily Ridgway wrote and processed the dialog from the Combine soldiers, and designed the speakers that float alongside a player’s ears on Valve’s VR Index headset. </p> <p>Lakulish Antani co-invented <a href='https://valvesoftware.github.io/steam-audio/'>Steam Audio</a>, a tool for game developers to make environments and the objects in them react with realistic sound.</p> <p>All of the source audio for this documentary is available to patrons of Level with Emily. The source audio includes seven interviews with Mike Morasky, four interviews with Roland Shaw, four interviews with Dave Feise, three interviews with Emily Ridgway and three interviews with Lakulish Antani.</p> <p>Level with Emily Reese would like to thank Mike Morasky for this incredible opportunity and experience, and to Lakulish Antani, Dave Feise, Emily Ridgway, and Roland Shaw for the conversations, and to Valve for allowing it all to happen.</p> <p>Thank you to Nick Marinelli for transcription, to Nick and Chase Bethea for their feedback, and to producer Sam Keenan.</p> <p>PLAYLIST composed by Mike Morasky for Half-Life: Alyx unless noted</p> <p>Chapter 01</p> <p>00:42 Exposing Hostile</p> <p>07:58 Triple Laser Phaser from Portal 2</p> <p>08:35 Cara Mia Addio from Portal 2</p> <p>09:07 Scanning Hostile Biodats</p> <p>Chapter 06</p> <p>1:22:00 What Did It Taste Like</p> <p>1:24:42 Vapor Trail by The Crystal Method from Vegas</p> <p>1:25:20 Apprehension and Evasion by Kelly Bailey from Half-Life 2</p> <p>1:26:25 Adrenaline Horror by Kelly Bailey from Half-Life</p> <p>1:27:10 Echoes of a Resonance Cascade from Half-Life</p> <p>1:28:28 B3PbIBONACHOCTb</p> <p>1:29:12 Substation</p> <p>1:30:21 Level-5 Anti-Civil Activities</p> <p>1:32:24 Charger</p> <p>1:35:44 Bozeman by Steel Pole Bath Tub from The Miracle of Sound in Motion</p> <p>1:36:24 The Good Times by Steel Pole Bath Tub from Unlistenable</p> <p>1:37:04 The Good Times by Steel Pole Bath Tub from Unlistenable</p> <p>1:38:40 Quaranta Giorni</p> <p>1:39:59 Quaranta Giorni</p> <p>1:40:46 Quaranta Giorni</p> <p>1:41:45 Terin #6</p> <p>1:42:34 Terin #6</p> <p>1:43:43 Quaranta Giori</p> <p>1:44:32 Overload Protocol</p> <p>1:45:43 Trans Human Crossfire</p> <p>1:47:16 Extract. Resonate. Isolate.</p> <p>1:48:11 A Gentle Docking</p> <p>1:48:48 A Gentle Docking</p> <p>1:49:59 Coetaneous (strings only)*</p> <p>1:50:53 EMC2*</p> <p>1:52:25 Music from the Vault*</p> <p>1:53:07 Coetaneous (piano only)*</p> <p>1:54:03 Coetaneous (for commentary)*</p> <p>1:54:57 Lightning Dog</p> <p>1:55:21 Lightning Dog</p> <p>1:56:16 Lightning Dog</p> <p>1:56:38 Lightning Dog</p> <p>1:57:06 Rabid Lightning</p> <p>1:57:24 Rabid Lightning</p> <p>1:58:08 Rabid Lightning</p> <p>1:58:50 Rabid Lightning</p> <p>1:59:23 Sunset Vault</p> <p>1:59:59 Sunset Vault</p> <p>2:00:35 Sunset Vault</p> <p>2:01:27 Sunset Vault</p> <p>2:01:45 Xenfestation Control</p> <p>2:01:51 Xenfestation Control</p> <p>2:0219 Jeff</p> <p>2:03:15 Elevatormuzik</p> <p>2:03:35 Trash Compactor Waltz</p> <p>2:04:25 Outbreak is Uncontained</p> <p>2:05:40 Cauterizer</p> <p>2:06:41 Scanning Hostile Biodats</p> <p>2:08:40 Let Me Talk To Your Super-Advisor</p> <p>2:10:51 Beasts of Prey</p> <p>2:11:41 Beasts of Prey</p> <p>Chapter 07</p> <p>2:12:14 Valve Alyx</p> <p>2:13:39 Hacking by David Feise</p> <p>2:18:49 Icosahedron</p> <p>2:19:58 Half-Life: Alyx Credits</p> <p>*not part of the Official Sountrack</p> 102 - Embracing Sonic Nostalgia with "Ghostbusters: Afterlife" https://www.dolby.com/institute/podcast-series/ Sound + Image Lab: The Dolby Institute Podcast urn:uuid:884d0c9f-6a3c-5679-ff67-00082c0565ca Tue, 23 Nov 2021 07:00:00 +0000 We're turning back the clock to 1984 as we talk about "Ghostbusters: Afterlife" with Supervising Sound Editor &amp; Re-Recording Mixer Will Files and Composer Rob Simonsen. Unlike many modern action-adventure films, this team, led by director Jason Reitman, tried to make everything sound as authentically '80s as possible, eschewing modern sound design and film score aesthetics, in order to give the audience an experience reminiscent of the beloved original film (which happened to be directed by Jason's father, Ivan Reitman). The result is a delightful throwback to the action-comedies of yesteryear. And the three of us absolutely NERD OUT today, as we talk about all the ways they pulled this off, from both a technical and aesthetic perspective. "When Jason {Reitman, the director] and we sat down to talk about the movie, he said, 'You've got to put yourself aside. This is... really about being custodians of what was done." So we had a lot of conversations about that and he said, 'I'm telling every department that that is the mission here. It's not to do what necessarily is, like, cool and modern and hip. This is about discovering the original, keeping it, and - where we can - walking forward, but in the clothes of the original.' So, I think it was really important for Jason to signal to everyone, right at the opening logos: 'We got you!'" — Rob Simonsen, Composer, Ghostbusters: Afterlife Be sure to https://www.ghostbusters.com/ (check out Ghostbusters: Afterlife at a Dolby Cinema near you). Please subscribe to Sound + Vision Lab: The Dolby Institute Podcast https://linktr.ee/dolbyinstitute (wherever you get your podcasts). You can also check out the https://youtube.com/dolby (video) for this episode. Learn more about the https://www.dolby.com/institute/ (Dolby Institute) and check out https://www.dolby.com/ (Dolby.com). Connect with Dolby on https://www.instagram.com/dolbylabs/ (Instagram), https://twitter.com/Dolby (Twitter), https://www.facebook.com/Dolby/ (Facebook), or https://www.linkedin.com/company/6229/ (LinkedIn).&nbsp; <p>We're turning back the clock to 1984 as we talk about "Ghostbusters: Afterlife" with Supervising Sound Editor &amp; Re-Recording Mixer Will Files and Composer Rob Simonsen. Unlike many modern action-adventure films, this team, led by director Jason Reitman, tried to make everything sound as authentically '80s as possible, eschewing modern sound design and film score aesthetics, in order to give the audience an experience reminiscent of the beloved original film (which happened to be directed by Jason's father, Ivan Reitman). The result is a delightful throwback to the action-comedies of yesteryear. And the three of us absolutely NERD OUT today, as we talk about all the ways they pulled this off, from both a technical and aesthetic perspective.</p><p>"When Jason {Reitman, the director] and we sat down to talk about the movie, he said, 'You've got to put yourself aside. This is... really about being custodians of what was done." So we had a lot of conversations about that and he said, 'I'm telling every department that that is the mission here. It's not to do what necessarily is, like, cool and modern and hip. This is about discovering the original, keeping it, and - where we can - walking forward, but in the clothes of the original.' So, I think it was really important for Jason to signal to everyone, right at the opening logos: 'We got you!'"</p><p>— Rob Simonsen, Composer, Ghostbusters: Afterlife</p><p>Be sure to <a href="https://www.ghostbusters.com/" rel="noopener noreferrer" target="_blank">check out Ghostbusters: Afterlife at a Dolby Cinema near you</a>.</p><p>Please subscribe to Sound + Vision Lab: The Dolby Institute Podcast <a href="https://linktr.ee/dolbyinstitute" rel="noopener noreferrer" target="_blank">wherever you get your podcasts</a>.</p><p>You can also check out the <a href="https://youtube.com/dolby" rel="noopener noreferrer" target="_blank">video</a> for this episode.</p><p>Learn more about the <a href="https://www.dolby.com/institute/" rel="noopener noreferrer" target="_blank">Dolby Institute</a> and check out <a href="https://www.dolby.com/" rel="noopener noreferrer" target="_blank">Dolby.com</a>. Connect with Dolby on <a href="https://www.instagram.com/dolbylabs/" rel="noopener noreferrer" target="_blank">Instagram</a>, <a href="https://twitter.com/Dolby" rel="noopener noreferrer" target="_blank">Twitter</a>, <a href="https://www.facebook.com/Dolby/" rel="noopener noreferrer" target="_blank">Facebook</a>, or <a href="https://www.linkedin.com/company/6229/" rel="noopener noreferrer" target="_blank">LinkedIn</a>.&nbsp;</p> Dolby Dolby 56:19 no How the filmmakers made an authentic-sounding '80s film... in 2021. Sound Community Highlights: Great New Podcasts, Sounds, and Stories - November 19 2021 https://anchor.fm/asoundeffect/episodes/Sound-Community-Highlights-Great-New-Podcasts--Sounds--and-Stories---November-19-2021-e1agvpm The A Sound Effect Podcast urn:uuid:6343301f-c6ea-bf5e-faa8-b152ffc0fd99 Fri, 19 Nov 2021 10:28:10 +0000 <p>This 5-minute recap highlights the very latest from the sound community when it comes to podcasts, sounds and stories. Find more podcasts at audiopodcast.org, find sounds at asoundeffect.com/sale, and read the latest stories at asoundeffect.com/blog. Published on November 19 2021</p> A Sound Effect 311 No <p>This 5-minute recap highlights the very latest from the sound community when it comes to podcasts, sounds and stories. Find more podcasts at audiopodcast.org, find sounds at asoundeffect.com/sale, and read the latest stories at asoundeffect.com/blog. Published on November 19 2021</p> Building an Online Presence, Going Indie, & The Truth of Talent with Luna Shadows https://akashthakkar.podbean.com/e/building-an-online-presence-going-indie-not-being-talented-with-luna-shadows/ Sound Business with Akash Thakkar urn:uuid:c2c68799-d47e-d20d-a14a-567bdc0a76d1 Wed, 17 Nov 2021 13:00:00 +0000 <p>#17: Luna Shadows is a producer, songwriter, and vocalist based out of Los Angeles. Luna has one of the best aesthetics I've seen when it comes to being an indie artist, and does an incredible job of keeping a sustainable music career while staying totally independent. In this episode, we talk about not being talented and not coming from a musical family, the grind of becoming a better producer, and why she focuses so much on being an independent artist.  Find Luna Shadows at: Instagram: <a href='https://www.instagram.com/lunaxshadows/'>@Lunaxshadows</a> Twitter: <a href='https://twitter.com/lunaxshadows'>@Lunaxshadows</a> Spotify: <a href='https://open.spotify.com/artist/55SUpsj027epu8yi663EKZ?si=nDgIaUsfTBCTB5oSTFql_Q'>Luna Shadows</a> Website: <a href='https://www.lunashadows.co/'>www.lunashadows.co</a> And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#17: Luna Shadows is a producer, songwriter, and vocalist based out of Los Angeles. Luna has one of the best aesthetics I've seen when it comes to being an indie artist, and does an incredible job of keeping a sustainable music career while staying totally independent. In this episode, we talk about not being talented and not coming from a musical family, the grind of becoming a better producer, and why she focuses so much on being an independent artist.  Find Luna Shadows at: Instagram: <a href='https://www.instagram.com/lunaxshadows/'>@Lunaxshadows</a> Twitter: <a href='https://twitter.com/lunaxshadows'>@Lunaxshadows</a> Spotify: <a href='https://open.spotify.com/artist/55SUpsj027epu8yi663EKZ?si=nDgIaUsfTBCTB5oSTFql_Q'>Luna Shadows</a> Website: <a href='https://www.lunashadows.co/'>www.lunashadows.co</a> And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 56:29 no #17: Luna Shadows is a producer, songwriter, and vocalist based out of Los Angeles. Luna has one of the best aesthetics I've seen when it comes to being an indie artist, and does an incredible job of keeping a sustainable music career while staying total... <p>#17: Luna Shadows is a producer, songwriter, and vocalist based out of Los Angeles. Luna has one of the best aesthetics I've seen when it comes to being an indie artist, and does an incredible job of keeping a sustainable music career while staying totally independent. In this episode, we talk about not being talented and not coming from a musical family, the grind of becoming a better producer, and why she focuses so much on being an independent artist.  Find Luna Shadows at: Instagram: <a href='https://www.instagram.com/lunaxshadows/'>@Lunaxshadows</a> Twitter: <a href='https://twitter.com/lunaxshadows'>@Lunaxshadows</a> Spotify: <a href='https://open.spotify.com/artist/55SUpsj027epu8yi663EKZ?si=nDgIaUsfTBCTB5oSTFql_Q'>Luna Shadows</a> Website: <a href='https://www.lunashadows.co/'>www.lunashadows.co</a> And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> It's Not TV. It's HBO. https://www.20k.org/episodes/itsnottvitshbo Twenty Thousand Hertz urn:uuid:8577fca1-2824-63aa-7cec-3b1c7411bcd0 Wed, 17 Nov 2021 11:00:00 +0000 In the 1980s, every movie that aired on HBO began with a truly epic theme song—a sweeping orchestral piece that triggers instant nostalgia for anyone who grew up with it. Then in the 90s, HBO introduced a 5-second audio logo for their original content. Today, we associate that sound with some of the most groundbreaking TV shows of all time. In this episode, we reveal the story behind the creation of these two iconic sounds. Featuring composer Ferdinand Jay Smith and former HBO Executive Vice President Bruce Richmond. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Visit zocdoc.com/hertz to download the Zocdoc app and sign up for free. Check out SONOS at sonos.com. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/itsnottvitshbo Learn more about your ad choices. Visit megaphone.fm/adchoices <p>In the 1980s, every movie that aired on HBO began with a truly epic theme song—a sweeping orchestral piece that triggers instant nostalgia for anyone who grew up with it. Then in the 90s, HBO introduced a 5-second audio logo for their original content. Today, we associate that sound with some of the most groundbreaking TV shows of all time. In this episode, we reveal the story behind the creation of these two iconic sounds. Featuring composer <a href="https://www.imdb.com/name/nm0808201/">Ferdinand Jay Smith</a> and former HBO Executive Vice President <a href="https://www.imdb.com/name/nm0725081/">Bruce Richmond</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Get 10% off your first month of BetterHelp at <a href="https://betterhelp.com/20k">betterhelp.com/20k</a>.</p><p>Visit <a href="http://zocdoc.com/hertz">zocdoc.com/hertz</a> to download the Zocdoc app and sign up for free.</p><p>Check out SONOS at <a href="http://sonos.com/">sonos.com</a>.</p><p>Episode transcript, music, and credits can be found here: <a href="https://www.20k.org/episodes/itsnottvitshbo">https://www.20k.org/episodes/itsnottvitshbo</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1673 no How HBO crafted two of the most iconic pieces of sonic branding in history. In the 1980s, every movie that aired on HBO began with a truly epic theme song—a sweeping orchestral piece that triggers instant nostalgia for anyone who grew up with it. Then in the 90s, HBO introduced a 5-second audio logo for their original content. Today, we associate that sound with some of the most groundbreaking TV shows of all time. In this episode, we reveal the story behind the creation of these two iconic sounds. Featuring composer Ferdinand Jay Smith and former HBO Executive Vice President Bruce Richmond. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Visit zocdoc.com/hertz to download the Zocdoc app and sign up for free. Check out SONOS at sonos.com. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/itsnottvitshbo Learn more about your ad choices. Visit megaphone.fm/adchoices Belinda Coomes: composer for games https://soundgirlspod.podbean.com/e/belinda-coomes-composer-for-games/ SoundGirls Podcast urn:uuid:3d9c023b-c74f-b343-8a7c-efb0064103b3 Tue, 16 Nov 2021 14:00:00 +0000 <p>Belinda is a music composer who specialises in composing for games.  Her credits include 'Ring of Pain' and 'Command & Conquer: Tiberian Sun Rising'. Additionally, Belinda is the Ingestion Co-Ordinator at Instyle Music, a music library providing music for Film, Television, and media, where she is involved in the music submission process.</p> <p>Belinda is a music composer who specialises in composing for games.  Her credits include 'Ring of Pain' and 'Command & Conquer: Tiberian Sun Rising'. Additionally, Belinda is the Ingestion Co-Ordinator at Instyle Music, a music library providing music for Film, Television, and media, where she is involved in the music submission process.</p> soundgirlspod No 46:56 yes Belinda is a music composer who specialises in composing for games.  Her credits include 'Ring of Pain' and 'Command & Conquer: Tiberian Sun Rising'. Additionally, Belinda is the Ingestion Co-Ordinator at Instyle Music, a music library providing music fo... <p>Belinda is a music composer who specialises in composing for games.  Her credits include 'Ring of Pain' and 'Command & Conquer: Tiberian Sun Rising'. Additionally, Belinda is the Ingestion Co-Ordinator at Instyle Music, a music library providing music for Film, Television, and media, where she is involved in the music submission process.</p> 101 - Crafting Action, Pathos, and Humor in No Time to Die https://www.dolby.com/institute/podcast-series/ Sound + Image Lab: The Dolby Institute Podcast urn:uuid:8a13d700-48c7-f728-d4f3-bc7f7a0378cd Wed, 10 Nov 2021 18:00:00 +0000 The latest James Bond film, from director Cary Joji Fukunaga, is a veritable feast of emotion and tone. Along with the requisite jaw-dropping action sequences, the film is chock-full of emotional pathos and tender moments, appropriate for Daniel Craig's sendoff as the titular British super-spy. But also, perhaps surprisingly, some very humorous sequences, as well.&nbsp; With a running time of over 2 and 1/2 hours, the sound team had their work cut out for them, and on a very tight timeline. So how did they manage to craft such an exciting, yet tender, and often hilarious new Bond film under such tough deadlines? Today we sit down with supervising sound editor Oliver Tarney and re-recording mixers Paul Massey and Mark Taylor to find out exactly that. Did they go back in and make changes after the film was "finished?" After all, the release was delayed substantially due to the Covid-19 pandemic.&nbsp; "Sometimes on a really focused tight schedule on a big film there's a certain energy about that. And if you had more time, you could explore more, it can become over-polished. Something a little bit sterile can creep in sometimes. I've been on movies that felt like that a little bit. So there is an energy with everyone just going full-tilt, trying to get something done. And there might be a few little rough edges, but that's part of it. It doesn't feel over-produced. Maybe there would be that danger if you opened it up again and just said, 'we've got all this time.' You start maybe just making it a little bit too sanitized or something. I think it's just got a really good energy about it, the film. And I'm glad it finished when it did." — Oliver Tarney, Supervising Sound Editor, "No Time to Die" Be sure to https://www.unitedartistsreleasing.com/007-no-time-to-die/ (check out No Time to Die at a Dolby Cinema near you). Please subscribe to Sound + Vision Lab: The Dolby Institute Podcast https://linktr.ee/dolbyinstitute (wherever you get your podcasts). You can also check out the https://youtube.com/dolby (video) for this episode. Learn more about the https://www.dolby.com/institute/ (Dolby Institute) and check out https://www.dolby.com/ (Dolby.com). Connect with Dolby on https://www.instagram.com/dolbylabs/ (Instagram), https://twitter.com/Dolby (Twitter), https://www.facebook.com/Dolby/ (Facebook), or https://www.linkedin.com/company/6229/ (LinkedIn).&nbsp; <p>The latest James Bond film, from director Cary Joji Fukunaga, is a veritable feast of emotion and tone. Along with the requisite jaw-dropping action sequences, the film is chock-full of emotional pathos and tender moments, appropriate for Daniel Craig's sendoff as the titular British super-spy. But also, perhaps surprisingly, some very humorous sequences, as well.&nbsp;</p><p>With a running time of over 2 and 1/2 hours, the sound team had their work cut out for them, and on a very tight timeline. So how did they manage to craft such an exciting, yet tender, and often hilarious new Bond film under such tough deadlines? Today we sit down with supervising sound editor Oliver Tarney and re-recording mixers Paul Massey and Mark Taylor to find out exactly that. Did they go back in and make changes after the film was "finished?" After all, the release was delayed substantially due to the Covid-19 pandemic.&nbsp;</p><p>"Sometimes on a really focused tight schedule on a big film there's a certain energy about that. And if you had more time, you could explore more, it can become over-polished. Something a little bit sterile can creep in sometimes. I've been on movies that felt like that a little bit. So there is an energy with everyone just going full-tilt, trying to get something done. And there might be a few little rough edges, but that's part of it. It doesn't feel over-produced. Maybe there would be that danger if you opened it up again and just said, 'we've got all this time.' You start maybe just making it a little bit too sanitized or something. I think it's just got a really good energy about it, the film. And I'm glad it finished when it did."</p><p>— Oliver Tarney, Supervising Sound Editor, "No Time to Die"</p><p>Be sure to <a href="https://www.unitedartistsreleasing.com/007-no-time-to-die/" rel="noopener noreferrer" target="_blank">check out No Time to Die at a Dolby Cinema near you</a>.</p><p>Please subscribe to Sound + Vision Lab: The Dolby Institute Podcast <a href="https://linktr.ee/dolbyinstitute" rel="noopener noreferrer" target="_blank">wherever you get your podcasts</a>.</p><p>You can also check out the <a href="https://youtube.com/dolby" rel="noopener noreferrer" target="_blank">video</a> for this episode.</p><p>Learn more about the <a href="https://www.dolby.com/institute/" rel="noopener noreferrer" target="_blank">Dolby Institute</a> and check out <a href="https://www.dolby.com/" rel="noopener noreferrer" target="_blank">Dolby.com</a>. Connect with Dolby on <a href="https://www.instagram.com/dolbylabs/" rel="noopener noreferrer" target="_blank">Instagram</a>, <a href="https://twitter.com/Dolby" rel="noopener noreferrer" target="_blank">Twitter</a>, <a href="https://www.facebook.com/Dolby/" rel="noopener noreferrer" target="_blank">Facebook</a>, or <a href="https://www.linkedin.com/company/6229/" rel="noopener noreferrer" target="_blank">LinkedIn</a>.&nbsp;</p> Dolby Dolby 47:28 no How the filmmakers created one of the freshest, most exciting James Bond films to date. Making It as a Game Composer, Side Hustles, & Helping Others with Ryan Ike https://akashthakkar.podbean.com/e/making-it-as-a-game-composer-side-hustles-helping-others-with-ryan-ike/ Sound Business with Akash Thakkar urn:uuid:2580cfad-26f9-677d-612c-d55c5c21d967 Wed, 10 Nov 2021 13:00:00 +0000 <p>#16: Ryan Ike is a BAFTA-nominated video game composer and sound designer based out of Seattle WA. Ryan's worked on a ton of games, including Where the Water Tastes like Whine, Frog Fractions 2, Gunpoint, Wizard with a Gun, West of Loathing, Reigns: Game of Thrones, and many many others.  Ryan has a super diverse set of compositional styles, from writing beautiful Americana folk music all the way to banging electronic music, Ryan is able to do it all.  In this episode, we talk all about the struggles of breaking into an industry, getting good at a craft when you have no time, the persistence it takes to become known, working side jobs, creating a life with balance, and much much more. </p> <p> </p> <p>Find Ryan Ike at: </p> <p>Twitter: <a href='https://twitter.com/ryanikecomposer'>@RyanIkeComposer</a> Instagram: <a href='https://www.instagram.com/ryanikeaudio/'>@RyanIkeAudio</a> Spotify: <a href='https://open.spotify.com/artist/25WFJNbldvTxvd3enTT8rb?si=0xL0RL2vSA69tFJHOwxWxg'>Ryan Ike</a> Website: <a href='https://www.ryanike.com/'>https://www.ryanike.com/</a> Bandcamp: <a href='https://ryanike.bandcamp.com/'>Ryan Ike</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#16: Ryan Ike is a BAFTA-nominated video game composer and sound designer based out of Seattle WA. Ryan's worked on a ton of games, including Where the Water Tastes like Whine, Frog Fractions 2, Gunpoint, Wizard with a Gun, West of Loathing, Reigns: Game of Thrones, and many many others.  Ryan has a super diverse set of compositional styles, from writing beautiful Americana folk music all the way to banging electronic music, Ryan is able to do it all.  In this episode, we talk all about the struggles of breaking into an industry, getting good at a craft when you have no time, the persistence it takes to become known, working side jobs, creating a life with balance, and much much more. </p> <p> </p> <p>Find Ryan Ike at: </p> <p>Twitter: <a href='https://twitter.com/ryanikecomposer'>@RyanIkeComposer</a> Instagram: <a href='https://www.instagram.com/ryanikeaudio/'>@RyanIkeAudio</a> Spotify: <a href='https://open.spotify.com/artist/25WFJNbldvTxvd3enTT8rb?si=0xL0RL2vSA69tFJHOwxWxg'>Ryan Ike</a> Website: <a href='https://www.ryanike.com/'>https://www.ryanike.com/</a> Bandcamp: <a href='https://ryanike.bandcamp.com/'>Ryan Ike</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 56:26 no #16: Ryan Ike is a BAFTA-nominated video game composer and sound designer based out of Seattle WA. Ryan's worked on a ton of games, including Where the Water Tastes like Whine, Frog Fractions 2, Gunpoint, Wizard with a Gun, West of Loathing, Reigns: Game... <p>#16: Ryan Ike is a BAFTA-nominated video game composer and sound designer based out of Seattle WA. Ryan's worked on a ton of games, including Where the Water Tastes like Whine, Frog Fractions 2, Gunpoint, Wizard with a Gun, West of Loathing, Reigns: Game of Thrones, and many many others.  Ryan has a super diverse set of compositional styles, from writing beautiful Americana folk music all the way to banging electronic music, Ryan is able to do it all.  In this episode, we talk all about the struggles of breaking into an industry, getting good at a craft when you have no time, the persistence it takes to become known, working side jobs, creating a life with balance, and much much more. </p> <p> </p> <p>Find Ryan Ike at: </p> <p>Twitter: <a href='https://twitter.com/ryanikecomposer'>@RyanIkeComposer</a> Instagram: <a href='https://www.instagram.com/ryanikeaudio/'>@RyanIkeAudio</a> Spotify: <a href='https://open.spotify.com/artist/25WFJNbldvTxvd3enTT8rb?si=0xL0RL2vSA69tFJHOwxWxg'>Ryan Ike</a> Website: <a href='https://www.ryanike.com/'>https://www.ryanike.com/</a> Bandcamp: <a href='https://ryanike.bandcamp.com/'>Ryan Ike</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Zzzzzzzzzzzrr... https://www.20k.org/episodes/zzzzzzzzzzzrr Twenty Thousand Hertz urn:uuid:c6631e0f-db1b-e2b6-b0fa-e9b8ae4921c5 Wed, 10 Nov 2021 11:00:00 +0000 If you’re a human being, chances are, you know someone who is a big time snorer. You're falling asleep to the gentle sounds of crickets, and then BAM, you hear a snore that sounds like an angry troll. So who was the first snorer? And why is snoring still so popular after all these years? This story, which is definitely about snoring, comes from the podcast Endless Thread. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Subscribe to Endless Thread wherever you get your podcasts. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Get a 4-week trial, free postage, and a digital scale at Stamps.com. Just click the microphone at the top right corner and type the promo code 20k. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/zzz Learn more about your ad choices. Visit megaphone.fm/adchoices <p>If you’re a human being, chances are, you know someone who is a <em>big time</em> snorer. You're falling asleep to the gentle sounds of crickets, and then BAM, you hear a snore that sounds like an angry troll. So who was the first snorer? And why is snoring still so popular after all these years? This story, which is definitely about snoring, comes from the podcast <a href="https://www.wbur.org/podcasts/endlessthread">Endless Thread</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Subscribe to <a href="https://www.wbur.org/podcasts/endlessthread">Endless Thread</a> wherever you get your podcasts.</p><p>Get 10% off your first month of BetterHelp at <a href="https://betterhelp.com/20k">betterhelp.com/20k</a>.</p><p>Get a 4-week trial, free postage, and a digital scale at <a href="https://stamps.com/">Stamps.com</a>. Just click the microphone at the top right corner and type the promo code 20k.</p><p>Hiring? Sign up at <a href="https://www.indeed.com/hertz">Indeed.com/Hertz</a> and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times.</p><p><br></p><p>Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/zzz</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 2678 no If you live with a snorer, it can be tricky to roll out of bed after a night of little sleep. If you’re a human being, chances are, you know someone who is a big time snorer. You're falling asleep to the gentle sounds of crickets, and then BAM, you hear a snore that sounds like an angry troll. So who was the first snorer? And why is snoring still so popular after all these years? This story, which is definitely about snoring, comes from the podcast Endless Thread. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Subscribe to Endless Thread wherever you get your podcasts. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Get a 4-week trial, free postage, and a digital scale at Stamps.com. Just click the microphone at the top right corner and type the promo code 20k. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/zzz Learn more about your ad choices. Visit megaphone.fm/adchoices AMPS PODCAST - EP 19 - THE SOUND OF CENSOR https://soundcloud.com/user-663870646/amps-podcast-ep-19-the-sound-of-censor AMPS Podcast urn:uuid:1a8d7acb-f60e-7857-fb1b-2657cfabdc94 Wed, 10 Nov 2021 10:05:20 +0000 For this episode, we are joined by Tim Harrison, Adele Fletcher and Michele Woods who tell us all about their creative processes on the soundtrack for the feature-film 'Censor'. We also demonstrate the 'Windkiller SE', a great new windshield solution for handheld recorders created by Bubblebee Industries https://www.bubblebeeindustries.com/collections/the-windkiller-se Association of Motion Picture Sound 00:52:10 no For this episode, we are joined by Tim Harrison, … For this episode, we are joined by Tim Harrison, Adele Fletcher and Michele Woods who tell us all about their creative processes on the soundtrack for the feature-film 'Censor'. We also demonstrate the 'Windkiller SE', a great new windshield solution for handheld recorders created by Bubblebee Industries https://www.bubblebeeindustries.com/collections/the-windkiller-se 179 - Handheld Recorder Shootout & Gear Obsession Roundtable https://soundcloud.com/tonebenders-podcast/179-handheld-recorder-shootout-gear-obsession-roundtable Tonebenders Podcast urn:uuid:7debbc0e-5d58-688f-d3cb-6f3f5f3a4019 Wed, 10 Nov 2021 00:00:00 +0000 We are joined by Tim Nielsen, Kristina Morss & Mark Kilborn to talk about gear obsession and strategies to reign in those new purchase impulses. Why do we all feel like we need 20 reverbs!? We also talk about Tim's impressive Handheld Recorder comparison of 11 different units. Show Notes: https://tonebenderspodcast.com/179-handheld-recorder-shootout-gear-obsession-roundtable/ Podcast Homepage: www.tonebenderspodcast.com Tonebenders Podcast 01:04:41 no We are joined by Tim Nielsen, Kristina Morss & Ma… We are joined by Tim Nielsen, Kristina Morss & Mark Kilborn to talk about gear obsession and strategies to reign in those new purchase impulses. Why do we all feel like we need 20 reverbs!? We also talk about Tim's impressive Handheld Recorder comparison of 11 different units. Show Notes: https://tonebenderspodcast.com/179-handheld-recorder-shootout-gear-obsession-roundtable/ Podcast Homepage: www.tonebenderspodcast.com Soundbytes Podcast - EP 48 - Five Years! https://thesoundbytespodcast.podbean.com/e/soundbytes-podcast-ep-48-five-years/ Soundbytes Podcast urn:uuid:65dbf2ae-74bf-99e2-58d9-1853deb0a356 Tue, 09 Nov 2021 15:53:07 +0000 <p>Hello! Welcome back to episode forty-eight of our monthly podcast about games and game audio. This month we're having a quick catch up, chatting about our five-year anniversary, as well as chat about Derek's new gig, the future of remote work, new audio toys and synths.</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram'>@BarneyOram</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> <p> </p> <p>Hello! Welcome back to episode forty-eight of our monthly podcast about games and game audio. This month we're having a quick catch up, chatting about our five-year anniversary, as well as chat about Derek's new gig, the future of remote work, new audio toys and synths.</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram'>@BarneyOram</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> <p> </p> Derek Brown and Barney Oram No 47:30 no Hello! Welcome back to episode forty-eight of our monthly podcast about games and game audio. This month we're having a quick catch up, chatting about our five-year anniversary, as well as chat about Derek's new gig, the future of remote work, new audio ... <p>Hello! Welcome back to episode forty-eight of our monthly podcast about games and game audio. This month we're having a quick catch up, chatting about our five-year anniversary, as well as chat about Derek's new gig, the future of remote work, new audio toys and synths.</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram'>@BarneyOram</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> <p> </p> Kyrsten Mate: award winning sound designer with Skywalker Sound https://soundgirlspod.podbean.com/e/krysten-mate-award-winning-sound-designer-with-skywalker-sound/ SoundGirls Podcast urn:uuid:171dc730-3142-5565-a9fe-78d6d083dee2 Tue, 09 Nov 2021 14:00:00 +0000 <p>Kyrsten Mate is an award winning Sound Designer who has worked for Skywalker Sound for 25 years. Her credits include Mulan, The Midnight Sky, Ready Player One, Tomorrowland, Jarhead, and many others. Among the directors she has worked with are Francis Ford Coppola, Steven Spielberg, Brad Bird, and Walter Murch. In addition, she recently completed the Sound Design for Disneyland’s Batuu: Galaxy’s Edge.</p> <p> </p> <p>Kyrsten Mate is an award winning Sound Designer who has worked for Skywalker Sound for 25 years. Her credits include Mulan, The Midnight Sky, Ready Player One, Tomorrowland, Jarhead, and many others. Among the directors she has worked with are Francis Ford Coppola, Steven Spielberg, Brad Bird, and Walter Murch. In addition, she recently completed the Sound Design for Disneyland’s Batuu: Galaxy’s Edge.</p> <p> </p> soundgirlspod No 43:46 yes Kyrsten Mate is an award winning Sound Designer who has worked for Skywalker Sound for 25 years. Her credits include Mulan, The Midnight Sky, Ready Player One, Tomorrowland, Jarhead, and many others. Among the directors she has worked with are Francis Fo... <p>Kyrsten Mate is an award winning Sound Designer who has worked for Skywalker Sound for 25 years. Her credits include Mulan, The Midnight Sky, Ready Player One, Tomorrowland, Jarhead, and many others. Among the directors she has worked with are Francis Ford Coppola, Steven Spielberg, Brad Bird, and Walter Murch. In addition, she recently completed the Sound Design for Disneyland’s Batuu: Galaxy’s Edge.</p> <p> </p> Behind Dune's Extraordinary Sound - with Mark Mangini and Theo Green - A Sound Effect podcast EP 17: https://anchor.fm/asoundeffect/episodes/Behind-Dunes-Extraordinary-Sound---with-Mark-Mangini-and-Theo-Green---A-Sound-Effect-podcast-EP-17-e19sceo The A Sound Effect Podcast urn:uuid:e8c5ccca-cd00-2b7b-1880-8193d03afa45 Mon, 08 Nov 2021 12:29:16 +0000 <p>Go behind the incredible sound design for Dune, in this in-depth interview with Supervising Sound Editors / Sound Designers Mark Mangini and Theo Green. Learn much more about the sound for Dune at asoundeffect.com/dune-film-sound</p> <p>Interview by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer. Find more episodes at asoundeffect.com/podcast</p> A Sound Effect 2645 No <p>Go behind the incredible sound design for Dune, in this in-depth interview with Supervising Sound Editors / Sound Designers Mark Mangini and Theo Green. Learn much more about the sound for Dune at asoundeffect.com/dune-film-sound</p> <p>Interview by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer. Find more episodes at asoundeffect.com/podcast</p> Composer, Dominik Scherrer (The Serpent, Baptiste, The Widow) https://anchor.fm/thesoundarchitect/episodes/Composer--Dominik-Scherrer-The-Serpent--Baptiste--The-Widow-e19q6gm The Sound Architect Podcast (TSAP) urn:uuid:25687f27-4249-9d68-8d9c-536c8511825e Mon, 08 Nov 2021 07:51:48 +0000 <p>In this episode, Sam is joined by composer, Dominik Scherrer. They discuss his work for Netflix's Fantasy Epic "The Water Man", as well as the intense Netflix thriller The Serpent, whilst also diving into Dominik's journey into music and his journey so far.&nbsp;</p> <p>With the Serpent, the majority of the series takes place in Bangkok, with the rest taking place in various locations, including: Hong Kong, Paris, New Zealand, and New York. Dominik composed a lot of the score on location in Bangkok and took inspiration from the urban, epic, and sinister feel that the city encapsulates. A portion of the score was recorded in Thailand – rhythm sections, drums, gongs, and other Thai instruments — all of which Dominik sampled to create more of a risqué sound to match the tone of the series.</p> <p>"Dominik Scherrer has created award-winning music for some of the finest film and television dramas in recent years. He was nominated for a Primetime Emmy for the critically-acclaimed series The Missing, and recently won his second Ivor Novello Award for his score on Netflix’s Requiem, which he co-composed with Natasha Khan, aka Bat for Lashes."</p> <p><strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>Big thanks to Toivo Kallio for editing and mastering!</strong></p> <p><strong>LINKS &nbsp; Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://shop.spreadshirt.net/the-sound-architect/</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> <p><br></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Sam Hughes 2120 No <p>In this episode, Sam is joined by composer, Dominik Scherrer. They discuss his work for Netflix's Fantasy Epic "The Water Man", as well as the intense Netflix thriller The Serpent, whilst also diving into Dominik's journey into music and his journey so far.&nbsp;</p> <p>With the Serpent, the majority of the series takes place in Bangkok, with the rest taking place in various locations, including: Hong Kong, Paris, New Zealand, and New York. Dominik composed a lot of the score on location in Bangkok and took inspiration from the urban, epic, and sinister feel that the city encapsulates. A portion of the score was recorded in Thailand – rhythm sections, drums, gongs, and other Thai instruments — all of which Dominik sampled to create more of a risqué sound to match the tone of the series.</p> <p>"Dominik Scherrer has created award-winning music for some of the finest film and television dramas in recent years. He was nominated for a Primetime Emmy for the critically-acclaimed series The Missing, and recently won his second Ivor Novello Award for his score on Netflix’s Requiem, which he co-composed with Natasha Khan, aka Bat for Lashes."</p> <p><strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>Big thanks to Toivo Kallio for editing and mastering!</strong></p> <p><strong>LINKS &nbsp; Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://shop.spreadshirt.net/the-sound-architect/</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> <p><br></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Immersive Audio Podcast Episode 57 Hugo Larin (Flux Immersive - SPAT Revolution) https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-57-hugo-larin-flux-immersive-spat-revolution Immersive Audio Podcast urn:uuid:b3034a50-fae7-699e-a82b-1d307d01159e Fri, 05 Nov 2021 09:37:17 +0000 In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the ambassador and key collaborator of the FLUX:: Immersive – SPAT Revolution audio engine project Hugo Larin from Montreal, Canada. Hugo Larin has deep roots in audio mixing, design, and operation as well as in networked control and data distribution. He launched his career in production equipment rentals and in-studio recording. His passion for technology and for the entertainment production environment quickly drove him toward the live production sphere. His activities in this realm include a number of mixing, operation, and technical director roles on a variety of high-profile productions and events. In this episode, Hugo discusses the technical capabilities of the SPAT Revolution engine along with the entire fleet of FLUX:: Immersive tools and we talk about the newly launched ADM OSC initiative. For our podcast listeners, Flux:: Immersive are giving special access to extended licenses for Spat Revolution, for more information fllow the -> This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.1618digital.com/immersive-audio…cs-based-audio/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 1.618 Digital 01:07:36 no In this episode of the Immersive Audio Podcast, O… In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the ambassador and key collaborator of the FLUX:: Immersive – SPAT Revolution audio engine project Hugo Larin from Montreal, Canada. Hugo Larin has deep roots in audio mixing, design, and operation as well as in networked control and data distribution. He launched his career in production equipment rentals and in-studio recording. His passion for technology and for the entertainment production environment quickly drove him toward the live production sphere. His activities in this realm include a number of mixing, operation, and technical director roles on a variety of high-profile productions and events. In this episode, Hugo discusses the technical capabilities of the SPAT Revolution engine along with the entire fleet of FLUX:: Immersive tools and we talk about the newly launched ADM OSC initiative. For our podcast listeners, Flux:: Immersive are giving special access to extended licenses for Spat Revolution, for more information fllow the -> This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to www.1618digital.com/immersive-audio…cs-based-audio/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com The Sound of DUNE with Director Denis Villeneuve and Sound Team http://www.soundworkscollection.com SoundWorks Collection urn:uuid:e4d52382-d8f1-dbc2-44a6-9b4008294d4a Thu, 04 Nov 2021 16:12:03 +0000 <p>Visionary director Denis Villeneuve discusses the creative benefits of early collaboration with his sound team, the process of crafting Dune’s unique soundscapes including: Arrakis desert, sandworm, ornithopter, spice (melange) and the voice of the Bene Gesserit. Featuring Supervising Sound Editor & Sound Designer Mark Mangini, Supervising Sound Editor & Sound Designer Theo Green and Re-recording Mixer Ron Bartlett.</p> <p>AUDIO PODCAST SUBSCRIBE: <br />https://linktr.ee/soundworkscollection</p> <p>MORE VIDEOS AND INDUSTRY NEWS: <br />https://www.SoundWorksCollection.com</p> SoundWorks Collection 28:40 no Visionary director Denis Villeneuve discusses the creative benefits of early collaboration with his sound team, the process of crafting Dune’s unique soundscapes including: Arrakis desert, sandworm, ornithopter, spice (melange) and more! Visionary director Denis Villeneuve discusses the creative benefits of early collaboration with his sound team, the process of crafting Dune’s unique soundscapes including: Arrakis desert, sandworm, ornithopter, spice (melange) and the voice of the Bene Gesserit. Featuring Supervising Sound Editor & Sound Designer Mark Mangini, Supervising Sound Editor & Sound Designer Theo Green and Re-recording Mixer Ron Bartlett. AUDIO PODCAST SUBSCRIBE: https://linktr.ee/soundworkscollection MORE VIDEOS AND INDUSTRY NEWS: https://www.SoundWorksCollection.com 178 - The French Dispatch With Wayne Lemmer & Chris Scarabosio https://soundcloud.com/tonebenders-podcast/178-the-french-dispatch-with-wayne-lemmer-chris-scarabosio Tonebenders Podcast urn:uuid:6ecddccf-a7bf-6618-8736-bd3a0725edfd Thu, 04 Nov 2021 00:00:00 +0000 Supervising Sound Editors and Re-recording Mixers Christopher Scarabosio & Wayne Lemmer talk to us about their work on The French Dispatch. They tell us about what is it like working with director Wes Anderson, mixing at Abby Road Studios for the first time, and how they go about building/mixing an amazing sounding montage sequence. Show Notes at https://tonebenderspodcast.com/178-the-french-dispatch-with-wayne-lemmer-chris-scarabosio/ Tonebenders Podcast 00:19:36 no Supervising Sound Editors and Re-recording Mixers… Supervising Sound Editors and Re-recording Mixers Christopher Scarabosio & Wayne Lemmer talk to us about their work on The French Dispatch. They tell us about what is it like working with director Wes Anderson, mixing at Abby Road Studios for the first time, and how they go about building/mixing an amazing sounding montage sequence. Show Notes at https://tonebenderspodcast.com/178-the-french-dispatch-with-wayne-lemmer-chris-scarabosio/ Touring with the Lumineers, Making Your Own Luck, & Saying ”Yes” with Stelth Ulvang https://akashthakkar.podbean.com/e/with-stelth-ulvang-of-the-lumineers/ Sound Business with Akash Thakkar urn:uuid:62cbf5fc-4af3-e10e-0471-29a2ba4b5864 Wed, 03 Nov 2021 13:00:00 +0000 <p>#15: Stelth Ulvang is a musician, vocalist, songwriter, and touring member of The Lumineers. Not only does he work with other bands, but also creates music alongside his wife, Dorota Szuta. </p> <p> </p> <p>In this interview we talk about touring, playing shows with tens of thousands of people in the audience, playing alongside giant bands like U2, what it feels like to play a show with just a dozen people in the audience the night after a huge performance, and much more.</p> <p> </p> <p>Find Stelth Ulvang at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/stelthulvang/'>@stelthulvang</a> Spotify: <a href='https://open.spotify.com/artist/3EoKE25P37EuEU2VcBbZUE?si=ovdz8FzyTiqjjJeTVPjBHA'>Stelth Ulvang</a> Website: <a href='http://www.stelthulvang.com/'>http://www.stelthulvang.com/</a> </p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#15: Stelth Ulvang is a musician, vocalist, songwriter, and touring member of The Lumineers. Not only does he work with other bands, but also creates music alongside his wife, Dorota Szuta. </p> <p> </p> <p>In this interview we talk about touring, playing shows with tens of thousands of people in the audience, playing alongside giant bands like U2, what it feels like to play a show with just a dozen people in the audience the night after a huge performance, and much more.</p> <p> </p> <p>Find Stelth Ulvang at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/stelthulvang/'>@stelthulvang</a> Spotify: <a href='https://open.spotify.com/artist/3EoKE25P37EuEU2VcBbZUE?si=ovdz8FzyTiqjjJeTVPjBHA'>Stelth Ulvang</a> Website: <a href='http://www.stelthulvang.com/'>http://www.stelthulvang.com/</a> </p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 39:40 no #15: Stelth Ulvang is a musician, vocalist, songwriter, and touring member of The Lumineers. Not only does he work with other bands, but also creates music alongside his wife, Dorota Szuta.    In this interview we talk about touring, playing shows with t... <p>#15: Stelth Ulvang is a musician, vocalist, songwriter, and touring member of The Lumineers. Not only does he work with other bands, but also creates music alongside his wife, Dorota Szuta. </p> <p> </p> <p>In this interview we talk about touring, playing shows with tens of thousands of people in the audience, playing alongside giant bands like U2, what it feels like to play a show with just a dozen people in the audience the night after a huge performance, and much more.</p> <p> </p> <p>Find Stelth Ulvang at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/stelthulvang/'>@stelthulvang</a> Spotify: <a href='https://open.spotify.com/artist/3EoKE25P37EuEU2VcBbZUE?si=ovdz8FzyTiqjjJeTVPjBHA'>Stelth Ulvang</a> Website: <a href='http://www.stelthulvang.com/'>http://www.stelthulvang.com/</a> </p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Mollie Autherson: Technical Sales Specialist for DiGiCo https://soundgirlspod.podbean.com/e/mollie-autherson-technical-sales-specialist-for-digico/ SoundGirls Podcast urn:uuid:faeb8b14-d732-13f7-8f5a-94c12ff64b44 Tue, 02 Nov 2021 13:00:00 +0000 <p>Mollie is a Technical Sales Specialist at DiGiCo, who design and manufacture live digital mixing consoles. She enrolled at the University of Surrey in 2015 where she studied the Tonmeister course in music and sound recording. As part of the course she spent a year as a placement student working at DiGiCo in the R&D department, beta testing new software and products before they were released. After finishing her degree, Mollie returned to DiGiCo full time as a member of the Sales team, providing technical support to the marketing team and the rest of the sales team in the form of technical documentation, customer training and support, and training videos. She also gets involved in the test department when they are busy to help test new products and software.</p> <p>Mollie is a Technical Sales Specialist at DiGiCo, who design and manufacture live digital mixing consoles. She enrolled at the University of Surrey in 2015 where she studied the Tonmeister course in music and sound recording. As part of the course she spent a year as a placement student working at DiGiCo in the R&D department, beta testing new software and products before they were released. After finishing her degree, Mollie returned to DiGiCo full time as a member of the Sales team, providing technical support to the marketing team and the rest of the sales team in the form of technical documentation, customer training and support, and training videos. She also gets involved in the test department when they are busy to help test new products and software.</p> soundgirlspod No 18:50 yes Mollie is a Technical Sales Specialist at DiGiCo, who design and manufacture live digital mixing consoles. She enrolled at the University of Surrey in 2015 where she studied the Tonmeister course in music and sound recording. As part of the course she sp... <p>Mollie is a Technical Sales Specialist at DiGiCo, who design and manufacture live digital mixing consoles. She enrolled at the University of Surrey in 2015 where she studied the Tonmeister course in music and sound recording. As part of the course she spent a year as a placement student working at DiGiCo in the R&D department, beta testing new software and products before they were released. After finishing her degree, Mollie returned to DiGiCo full time as a member of the Sales team, providing technical support to the marketing team and the rest of the sales team in the form of technical documentation, customer training and support, and training videos. She also gets involved in the test department when they are busy to help test new products and software.</p> 100 - Edgar Wright and the Sound and Music of "Last Night in Soho" https://www.dolby.com/institute/podcast-series/ Sound + Image Lab: The Dolby Institute Podcast urn:uuid:84cd46cb-350b-eb6d-f6bb-41fe92208fdc Tue, 02 Nov 2021 07:00:00 +0000 For our 100th episode, we are very pleased to welcome back to the podcast acclaimed director Edgar Wright, along with his frequent collaborators, composer Steven Price and sound designer Julian Slater. We discussed their latest mind-bender of a film, the psychological thriller – featuring (https://www.hollywoodreporter.com/movies/movie-news/edgar-wright-last-night-in-soho-movie-1235037082/ (as Stephen King put it)) "time travel with a twist" — "Last Night in Soho." As always, this team has crafted an incredibly rich soundtrack, this time seamlessly melding sound design, score, and classic hit songs from the 1960s. They accomplished this by beginning work on the film well before filming even began. "The great thing about working with Steve and Julian, and also my editor Paul Machliss, is that we've worked together so much, that it's great to be able to think about those [soundtrack] elements when you're writing, and also to be able to talk to everybody about it before we've shot a frame of the movie. That's an unusual thing to do with a composer, and an even more unusual thing, probably, to do with Julian — to talk to a sound designer about a film where you haven't shot a frame of it yet. But, as with 'Baby Driver' and with this, it's something where I include everybody very early on." — Edgar Wright, Director and Co-Writer, "Last Night in Soho" "It's kind of how it goes with Edgar. As I leave one movie he's talking about three or four possibilities for his next ones. And sound is always entwined in there. And conversations start, even at that point, even as we're finishing the current movie. He's already thinking about the next one. When there's a collaboration that runs as deep as ours does, including Paul [Machliss] as well, it just makes for a great breeding ground of ideas." — Julian Slater, Supervising Sound Editor and Re-Recording Mixer, "Last Night in Soho" https://www.focusfeatures.com/last-night-in-soho/watch/ (The film is now playing in Dolby Cinemas and it is spectacular to experience in Dolby Vision® and Dolby Atmos®, so be sure to get your tickets soon.) Please subscribe to Sound + Vision Lab: The Dolby Institute Podcast https://linktr.ee/dolbyinstitute (wherever you get your podcasts). You can also check out the https://youtube.com/dolby (video) for this episode. Learn more about the https://www.dolby.com/institute/ (Dolby Institute) and check out https://www.dolby.com/ (Dolby.com). Connect with Dolby on https://www.instagram.com/dolbylabs/ (Instagram), https://twitter.com/Dolby (Twitter), https://www.facebook.com/Dolby/ (Facebook), or https://www.linkedin.com/company/6229/ (LinkedIn).&nbsp; <p>For our 100th episode, we are very pleased to welcome back to the podcast acclaimed director Edgar Wright, along with his frequent collaborators, composer Steven Price and sound designer Julian Slater. We discussed their latest mind-bender of a film, the psychological thriller – featuring (<a href="https://www.hollywoodreporter.com/movies/movie-news/edgar-wright-last-night-in-soho-movie-1235037082/" rel="noopener noreferrer" target="_blank">as Stephen King put it</a>) "time travel with a twist" — "Last Night in Soho."</p><p>As always, this team has crafted an incredibly rich soundtrack, this time seamlessly melding sound design, score, and classic hit songs from the 1960s. They accomplished this by beginning work on the film well before filming even began.</p><p>"The great thing about working with Steve and Julian, and also my editor Paul Machliss, is that we've worked together so much, that it's great to be able to think about those [soundtrack] elements when you're writing, and also to be able to talk to everybody about it before we've shot a frame of the movie. That's an unusual thing to do with a composer, and an even more unusual thing, probably, to do with Julian — to talk to a sound designer about a film where you haven't shot a frame of it yet. But, as with 'Baby Driver' and with this, it's something where I include everybody very early on."</p><p>— Edgar Wright, Director and Co-Writer, "Last Night in Soho"</p><p>"It's kind of how it goes with Edgar. As I leave one movie he's talking about three or four possibilities for his next ones. And sound is always entwined in there. And conversations start, even at that point, even as we're finishing the current movie. He's already thinking about the next one. When there's a collaboration that runs as deep as ours does, including Paul [Machliss] as well, it just makes for a great breeding ground of ideas."</p><p>— Julian Slater, Supervising Sound Editor and Re-Recording Mixer, "Last Night in Soho"</p><p><a href="https://www.focusfeatures.com/last-night-in-soho/watch/" rel="noopener noreferrer" target="_blank">The film is now playing in Dolby Cinemas and it is spectacular to experience in Dolby Vision® and Dolby Atmos®, so be sure to get your tickets soon.</a></p><p>Please subscribe to Sound + Vision Lab: The Dolby Institute Podcast <a href="https://linktr.ee/dolbyinstitute" rel="noopener noreferrer" target="_blank">wherever you get your podcasts</a>.</p><p>You can also check out the <a href="https://youtube.com/dolby" rel="noopener noreferrer" target="_blank">video</a> for this episode.</p><p>Learn more about the <a href="https://www.dolby.com/institute/" rel="noopener noreferrer" target="_blank">Dolby Institute</a> and check out <a href="https://www.dolby.com/" rel="noopener noreferrer" target="_blank">Dolby.com</a>. Connect with Dolby on <a href="https://www.instagram.com/dolbylabs/" rel="noopener noreferrer" target="_blank">Instagram</a>, <a href="https://twitter.com/Dolby" rel="noopener noreferrer" target="_blank">Twitter</a>, <a href="https://www.facebook.com/Dolby/" rel="noopener noreferrer" target="_blank">Facebook</a>, or <a href="https://www.linkedin.com/company/6229/" rel="noopener noreferrer" target="_blank">LinkedIn</a>.&nbsp;</p> Dolby Dolby 55:21 no How the filmmakers transported audiences back to the seedy underbelly of 1960s London in their latest thrilling collaboration. Sergio Ronchetti - Eldest Souls https://gameaudiojourney.libsyn.com/sergio-ronchetti-eldest-souls Game Audio Journey urn:uuid:df9b1e55-26b3-366a-232c-4def87ad7fb2 Mon, 01 Nov 2021 23:36:23 +0000 <p>We wrap up Season 2 with Sergio's journey to Eldest Souls and working as a composer and sound designer. </p> <p>We wrap up Season 2 with Sergio's journey to Eldest Souls and working as a composer and sound designer. </p> Game Audio Journey 01:15:39 no We wrap up Season 2 with Sergio's journey to Eldest Souls and working as a composer and sound designer.  We wrap up Season 2 with Sergio's journey to Eldest Souls and working as a composer and sound designer.  Coaching Artists, Transitioning Careers, & Following Your Intuition with Alarke https://akashthakkar.podbean.com/e/coaching-musicians-transitioning-careers-following-your-intuition-with-alarke/ Sound Business with Akash Thakkar urn:uuid:2c11e179-a82a-1426-45a9-52ae7c1d9d05 Wed, 27 Oct 2021 13:00:00 +0000 <p>#14: Alarke (aka Mary Alouette) is a pop-singer, songwriter, performer, artist coach, and entrepreneur who has worked in the worlds of opera, gypsy jazz, cuban music, and has coached award winning songwriters all over the world. </p> <p> </p> <p>Alarke also runs SupremeSound.Life, a female-focused coaching and mentoring service that helps singers and songwriters create, release, and promote their music. </p> <p> </p> <p>In this podcast, we talk about everything from career transitions, working in multiple genres of music, finding opportunities in the most unexpected of places, and much more. </p> <p> </p> <p>Find Alarke at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/alarke_/'>@alarke_</a> Spotify: <a href='https://open.spotify.com/artist/7GKdZbef8U39IVKTbDPMie?si=kKuVaOjdRq65FWN5pLnc_g'>Alarke</a> Website: <a href='https://alarke.com/'>https://alarke.com/</a> SupremeSound.Life: <a href='https://supremesound.life/'>https://supremesound.life/</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#14: Alarke (aka Mary Alouette) is a pop-singer, songwriter, performer, artist coach, and entrepreneur who has worked in the worlds of opera, gypsy jazz, cuban music, and has coached award winning songwriters all over the world. </p> <p> </p> <p>Alarke also runs SupremeSound.Life, a female-focused coaching and mentoring service that helps singers and songwriters create, release, and promote their music. </p> <p> </p> <p>In this podcast, we talk about everything from career transitions, working in multiple genres of music, finding opportunities in the most unexpected of places, and much more. </p> <p> </p> <p>Find Alarke at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/alarke_/'>@alarke_</a> Spotify: <a href='https://open.spotify.com/artist/7GKdZbef8U39IVKTbDPMie?si=kKuVaOjdRq65FWN5pLnc_g'>Alarke</a> Website: <a href='https://alarke.com/'>https://alarke.com/</a> SupremeSound.Life: <a href='https://supremesound.life/'>https://supremesound.life/</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 33:31 no #14: Alarke (aka Mary Alouette) is a pop-singer, songwriter, performer, artist coach, and entrepreneur who has worked in the worlds of opera, gypsy jazz, cuban music, and has coached award winning songwriters all over the world.    Alarke also runs Supre... <p>#14: Alarke (aka Mary Alouette) is a pop-singer, songwriter, performer, artist coach, and entrepreneur who has worked in the worlds of opera, gypsy jazz, cuban music, and has coached award winning songwriters all over the world. </p> <p> </p> <p>Alarke also runs SupremeSound.Life, a female-focused coaching and mentoring service that helps singers and songwriters create, release, and promote their music. </p> <p> </p> <p>In this podcast, we talk about everything from career transitions, working in multiple genres of music, finding opportunities in the most unexpected of places, and much more. </p> <p> </p> <p>Find Alarke at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/alarke_/'>@alarke_</a> Spotify: <a href='https://open.spotify.com/artist/7GKdZbef8U39IVKTbDPMie?si=kKuVaOjdRq65FWN5pLnc_g'>Alarke</a> Website: <a href='https://alarke.com/'>https://alarke.com/</a> SupremeSound.Life: <a href='https://supremesound.life/'>https://supremesound.life/</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Creature Speakers https://www.20k.org/episodes/creaturespeakers Twenty Thousand Hertz urn:uuid:8d84a156-cbf7-633f-06a5-2204e2f4bbdb Wed, 27 Oct 2021 10:00:00 +0000 To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Buy Monster Train and its soundtrack on Steam. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Visit zocdoc.com/hertz to download the Zocdoc app and sign up for free. Get 20% off The Prisoner Wine Company (plus shipping included) at theprisonerwine.com/hertz. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/creaturespeakers Learn more about your ad choices. Visit megaphone.fm/adchoices <p>To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors <a href="https://dbcoopervo.com/">DB Cooper</a> and <a href="https://michaelschwal.be/">Michael Schwalbe</a>, and sound designer/composer <a href="http://www.jordanchinmusic.com/#title-section">Jordan Chin</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Buy <a href="https://store.steampowered.com/app/1102190/Monster_Train/">Monster Train</a> and its <a href="https://store.steampowered.com/app/1319750/Monster_Train_Soundtrack/">soundtrack</a> on Steam.</p><p>Get 10% off your first month of BetterHelp at <a href="https://betterhelp.com/20k">betterhelp.com/20k</a>.</p><p>Visit <a href="http://zocdoc.com/hertz">zocdoc.com/hertz</a> to download the Zocdoc app and sign up for free.</p><p>Get 20% off The Prisoner Wine Company (plus shipping included) at <a href="https://theprisonerwine.com/hertz">theprisonerwine.com/hertz</a>.</p><p><br></p><p>Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/creaturespeakers</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1879 no How do you voice over 200 monsters? To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Buy Monster Train and its soundtrack on Steam. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Visit zocdoc.com/hertz to download the Zocdoc app and sign up for free. Get 20% off The Prisoner Wine Company (plus shipping included) at theprisonerwine.com/hertz. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/creaturespeakers Learn more about your ad choices. Visit megaphone.fm/adchoices Rebecca Wilson: touring monitor engineer & head audio engineer for the TED World Theatre https://soundgirlspod.podbean.com/e/rebecca-wilson-touring-monitor-engineer-head-audio-engineer-for-the-ted-world-theatre/ SoundGirls Podcast urn:uuid:00258bcc-b207-1b51-e1d4-ee422a220a0f Tue, 26 Oct 2021 13:00:00 +0000 <p>Rebecca Wilson is an industry veteran, working in live sound for over 25 years. Touring solely as a monitor engineer, except for a brief stint as FOH Engineer for Flemming and John (while out with Ben Folds), she has worked for Sound Image, at Humphrey’s by the Bay and toured with Nanci Griffith, Wilco, The Bangles, and more. Rebecca is based in New York, and after finishing a 15-month project for Tibet House US, the Cultural Center for the Dalai Lama in NYC has moved into the position of head audio engineer for the TED headquarters and TED World Theatre.</p> <p>Rebecca Wilson is an industry veteran, working in live sound for over 25 years. Touring solely as a monitor engineer, except for a brief stint as FOH Engineer for Flemming and John (while out with Ben Folds), she has worked for Sound Image, at Humphrey’s by the Bay and toured with Nanci Griffith, Wilco, The Bangles, and more. Rebecca is based in New York, and after finishing a 15-month project for Tibet House US, the Cultural Center for the Dalai Lama in NYC has moved into the position of head audio engineer for the TED headquarters and TED World Theatre.</p> soundgirlspod No 48:45 yes Rebecca Wilson is an industry veteran, working in live sound for over 25 years. Touring solely as a monitor engineer, except for a brief stint as FOH Engineer for Flemming and John (while out with Ben Folds), she has worked for Sound Image, at Humphrey’s... <p>Rebecca Wilson is an industry veteran, working in live sound for over 25 years. Touring solely as a monitor engineer, except for a brief stint as FOH Engineer for Flemming and John (while out with Ben Folds), she has worked for Sound Image, at Humphrey’s by the Bay and toured with Nanci Griffith, Wilco, The Bangles, and more. Rebecca is based in New York, and after finishing a 15-month project for Tibet House US, the Cultural Center for the Dalai Lama in NYC has moved into the position of head audio engineer for the TED headquarters and TED World Theatre.</p> 99 - Director Denis Villeneuve and Sound Team on Dune https://www.dolby.com/institute/podcast-series/ Sound + Image Lab: The Dolby Institute Podcast urn:uuid:ce23f80e-5d83-8224-fb9e-ab53b4e1625f Tue, 26 Oct 2021 07:00:00 +0000 The incredible new adaptation of "Dune," from director Denis Villeneuve, has some astonishing sound work, fully embracing the immersive capabilities of Dolby Atmos®. Creating this soundtrack was a long and painstaking process, which began in pre-production, as Denis took a novel approach by bringing his sound team and composer on board very early in the process. This gave them extra time and creative freedom to unlock some truly next-level artistry on this film. We recently sat down with Denis and his all-star sound team of Mark Mangini, Theo Green, and Ron Bartlett, to discuss this and their approach to this very ambitious project.&nbsp; "[A]t the end of the day, you're not mixing sound, you're mixing an image. It's storytelling. And everything that pulls you away from the screen is bad for me. But with the sound of Atmos, what I like is that I just have the impression that I'm diving INTO the image." — Denis Villeneuve, Director, "Dune" In the US, https://www.dunemovie.com/ ("Dune" is available to watch in a Dolby Cinema near you and on HBO Max). Please subscribe to Sound + Vision Lab: The Dolby Institute Podcast https://linktr.ee/dolbyinstitute (wherever you get your podcasts). You can also check out the https://youtube.com/dolby (video) for this episode. Learn more about the https://www.dolby.com/institute/ (Dolby Institute) and check out https://www.dolby.com/ (Dolby.com). Connect with Dolby on https://www.instagram.com/dolbylabs/ (Instagram), https://twitter.com/Dolby (Twitter), https://www.facebook.com/Dolby/ (Facebook), or https://www.linkedin.com/company/6229/ (LinkedIn).&nbsp; <p>The incredible new adaptation of "Dune," from director Denis Villeneuve, has some astonishing sound work, fully embracing the immersive capabilities of Dolby Atmos®. Creating this soundtrack was a long and painstaking process, which began in pre-production, as Denis took a novel approach by bringing his sound team and composer on board very early in the process. This gave them extra time and creative freedom to unlock some truly next-level artistry on this film. We recently sat down with Denis and his all-star sound team of Mark Mangini, Theo Green, and Ron Bartlett, to discuss this and their approach to this very ambitious project.&nbsp;</p><p>"[A]t the end of the day, you're not mixing sound, you're mixing an image. It's storytelling. And everything that pulls you away from the screen is bad for me. But with the sound of Atmos, what I like is that I just have the impression that I'm diving INTO the image."</p><p>— Denis Villeneuve, Director, "Dune"</p><p><br></p><p>In the US, <a href="https://www.dunemovie.com/" rel="noopener noreferrer" target="_blank">"Dune" is available to watch in a Dolby Cinema near you and on HBO Max</a>.</p><p><br></p><p>Please subscribe to Sound + Vision Lab: The Dolby Institute Podcast <a href="https://linktr.ee/dolbyinstitute" rel="noopener noreferrer" target="_blank">wherever you get your podcasts</a>.</p><p><br></p><p>You can also check out the <a href="https://youtube.com/dolby" rel="noopener noreferrer" target="_blank">video</a> for this episode.</p><p><br></p><p>Learn more about the <a href="https://www.dolby.com/institute/" rel="noopener noreferrer" target="_blank">Dolby Institute</a> and check out <a href="https://www.dolby.com/" rel="noopener noreferrer" target="_blank">Dolby.com</a>. Connect with Dolby on <a href="https://www.instagram.com/dolbylabs/" rel="noopener noreferrer" target="_blank">Instagram</a>, <a href="https://twitter.com/Dolby" rel="noopener noreferrer" target="_blank">Twitter</a>, <a href="https://www.facebook.com/Dolby/" rel="noopener noreferrer" target="_blank">Facebook</a>, or <a href="https://www.linkedin.com/company/6229/" rel="noopener noreferrer" target="_blank">LinkedIn</a>.&nbsp;</p> Dolby Dolby 55:44 no The filmmakers discuss how they achieved some truly next-level sonic world-building. 177- The Sound Of Dune https://soundcloud.com/tonebenders-podcast/177-the-sound-of-dune Tonebenders Podcast urn:uuid:8930027c-ed08-e6b5-1705-9d662764de54 Tue, 26 Oct 2021 00:00:00 +0000 We are joined by Mark Mangini, Theo Green and Dave Whitehead to talk about their work on the new Denis Villeneuve film, DUNE. They talk about designing the sounds for the personal shields, Ornithopters, the ambiences of all the planets and the sand worm! Plus lots, lots more. Show Notes: https://tonebenderspodcast.com/177-the-sound-of-dune/ Podcast Homepage: https://tonebenderspodcast.com Tonebenders Podcast 01:22:00 no We are joined by Mark Mangini, Theo Green and Dav… We are joined by Mark Mangini, Theo Green and Dave Whitehead to talk about their work on the new Denis Villeneuve film, DUNE. They talk about designing the sounds for the personal shields, Ornithopters, the ambiences of all the planets and the sand worm! Plus lots, lots more. Show Notes: https://tonebenderspodcast.com/177-the-sound-of-dune/ Podcast Homepage: https://tonebenderspodcast.com Composer, Gareth Coker (Immortals: Fenyx Rising, Ark: Survival Evolved, ARK: The Animated Series) https://anchor.fm/thesoundarchitect/episodes/Composer--Gareth-Coker-Immortals-Fenyx-Rising--Ark-Survival-Evolved--ARK-The-Animated-Series-e18r0om The Sound Architect Podcast (TSAP) urn:uuid:b6922fc3-ac31-092f-a4ea-67dbba21a687 Mon, 25 Oct 2021 10:23:28 +0000 <p><strong>(TSAP S04E14)</strong></p> <p>Sam is once again joined by renowned composer, Gareth Coker. They discuss his work on Immortals: Fenyx Rising and it's recent DLC Myths of the Eastern Realm, his philosophies on music for games and the future of the industry, his recent work on Ark: The Animated Series as well as Ark Survival Evolved 2 and so much more!</p> <p><em>"Gareth Coker is a British composer and producer working out of Los Angeles. He is known for his melodically driven scores, unique soundscapes, and attention to detail and execution in the application of how music emotionally relates to the gamer as they are playing. His critically acclaimed scores have garnered numerous awards, including the Ivor Novello Award for Best Original Video Game Score, Academy of Interactive Arts &amp; Sciences Award for Outstanding Music Composition, the SXSW Award for Excellence in Musical Score (twice), and multiple Game Audio Network Guild awards. He has received multiple nominations from BAFTA, GDC, and the IFMCA, amongst others.</em></p> <p><em>His recent works include Ori and the Will of the Wisps (2020), Immortals Fenyx Rising (2020-2021), &nbsp;Darksiders Genesis (2019). He has also written multiple soundtrack albums for various Minecraft expansions (2016-2019), and contributed to Insomniac Games' VR title The Unspoken (2017).</em></p> <p><em>He is co-scoring the highly anticipated Halo Infinite, as well as continuing work on the ARK IP, with a sequel and animated TV series on the way.</em></p> <p><em>He is represented by the Gorfaine/Schwartz Agency."</em></p> <p><br></p> <p>Why not drop us a quick review on Podchaser? <a href="https://www.podchaser.com/TheSoundArchitectPodcast" rel="ugc noopener noreferrer" target="_blank">https://www.podchaser.com/TheSoundArchitectPodcast</a></p> <p>Big thanks to Toivo Kallio for editing and mastering!</p> <p>LINKS &nbsp; Official Merch: <a href="https://www.spreadshirt.net/shop/the-sound-architect/" rel="ugc noopener noreferrer" target="_blank">https://shop.spreadshirt.net/the-sound-architect/</a></p> <p>YouTube: <a href="https://www.youtube.com/c/TheSoundArchitect" rel="ugc noopener noreferrer" target="_blank">https://www.youtube.com/c/TheSoundArchitect</a></p> <p>Patreon: <a href="https://www.patreon.com/SoundDesignUK" rel="ugc noopener noreferrer" target="_blank">https://www.patreon.com/SoundDesignUK</a></p> <p>Official: <a href="https://www.thesoundarchitect.co.uk/" rel="ugc noopener noreferrer" target="_blank">https://www.thesoundarchitect.co.uk</a></p> <p>Twitter: <a href="https://twitter.com/SoundDesignUK" rel="ugc noopener noreferrer" target="_blank">https://twitter.com/SoundDesignUK</a></p> <p>Facebook: <a href="https://facebook.com/thesoundarchitect.co.uk" rel="ugc noopener noreferrer" target="_blank">https://facebook.com/thesoundarchitect.co.uk</a></p> <p>Instagram:<a href="https://instagram.com/thesoundarchitectofficial" rel="ugc noopener noreferrer" target="_blank"> https://instagram.com/thesoundarchitectofficial</a></p> <p>Stay up to date via our Monthly Newsletter as well: <a href="https://www.thesoundarchitect.co.uk/newsletter" rel="ugc noopener noreferrer" target="_blank">https://www.thesoundarchitect.co.uk/newsletter</a></p> <p>Want to sponsor an episode? e-mail Sam at <a href="mailto:sam@thesoundarchitect.co.uk" rel="ugc noopener noreferrer" target="_blank">sam@thesoundarchitect.co.uk</a> for your sponsorship to be read out on the podcast</p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Sam Hughes 3008 No <p><strong>(TSAP S04E14)</strong></p> <p>Sam is once again joined by renowned composer, Gareth Coker. They discuss his work on Immortals: Fenyx Rising and it's recent DLC Myths of the Eastern Realm, his philosophies on music for games and the future of the industry, his recent work on Ark: The Animated Series as well as Ark Survival Evolved 2 and so much more!</p> <p><em>"Gareth Coker is a British composer and producer working out of Los Angeles. He is known for his melodically driven scores, unique soundscapes, and attention to detail and execution in the application of how music emotionally relates to the gamer as they are playing. His critically acclaimed scores have garnered numerous awards, including the Ivor Novello Award for Best Original Video Game Score, Academy of Interactive Arts &amp; Sciences Award for Outstanding Music Composition, the SXSW Award for Excellence in Musical Score (twice), and multiple Game Audio Network Guild awards. He has received multiple nominations from BAFTA, GDC, and the IFMCA, amongst others.</em></p> <p><em>His recent works include Ori and the Will of the Wisps (2020), Immortals Fenyx Rising (2020-2021), &nbsp;Darksiders Genesis (2019). He has also written multiple soundtrack albums for various Minecraft expansions (2016-2019), and contributed to Insomniac Games' VR title The Unspoken (2017).</em></p> <p><em>He is co-scoring the highly anticipated Halo Infinite, as well as continuing work on the ARK IP, with a sequel and animated TV series on the way.</em></p> <p><em>He is represented by the Gorfaine/Schwartz Agency."</em></p> <p><br></p> <p>Why not drop us a quick review on Podchaser? <a href="https://www.podchaser.com/TheSoundArchitectPodcast" rel="ugc noopener noreferrer" target="_blank">https://www.podchaser.com/TheSoundArchitectPodcast</a></p> <p>Big thanks to Toivo Kallio for editing and mastering!</p> <p>LINKS &nbsp; Official Merch: <a href="https://www.spreadshirt.net/shop/the-sound-architect/" rel="ugc noopener noreferrer" target="_blank">https://shop.spreadshirt.net/the-sound-architect/</a></p> <p>YouTube: <a href="https://www.youtube.com/c/TheSoundArchitect" rel="ugc noopener noreferrer" target="_blank">https://www.youtube.com/c/TheSoundArchitect</a></p> <p>Patreon: <a href="https://www.patreon.com/SoundDesignUK" rel="ugc noopener noreferrer" target="_blank">https://www.patreon.com/SoundDesignUK</a></p> <p>Official: <a href="https://www.thesoundarchitect.co.uk/" rel="ugc noopener noreferrer" target="_blank">https://www.thesoundarchitect.co.uk</a></p> <p>Twitter: <a href="https://twitter.com/SoundDesignUK" rel="ugc noopener noreferrer" target="_blank">https://twitter.com/SoundDesignUK</a></p> <p>Facebook: <a href="https://facebook.com/thesoundarchitect.co.uk" rel="ugc noopener noreferrer" target="_blank">https://facebook.com/thesoundarchitect.co.uk</a></p> <p>Instagram:<a href="https://instagram.com/thesoundarchitectofficial" rel="ugc noopener noreferrer" target="_blank"> https://instagram.com/thesoundarchitectofficial</a></p> <p>Stay up to date via our Monthly Newsletter as well: <a href="https://www.thesoundarchitect.co.uk/newsletter" rel="ugc noopener noreferrer" target="_blank">https://www.thesoundarchitect.co.uk/newsletter</a></p> <p>Want to sponsor an episode? e-mail Sam at <a href="mailto:sam@thesoundarchitect.co.uk" rel="ugc noopener noreferrer" target="_blank">sam@thesoundarchitect.co.uk</a> for your sponsorship to be read out on the podcast</p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Level 157: Peter McConnell (Psychonauts 2) https://lwer.podbean.com/e/level-157-peter-mcconnell-psychonauts-2/ Level with Emily Reese urn:uuid:dcff0540-bfe8-1bdf-af20-da98eb0617dd Wed, 20 Oct 2021 14:59:00 +0000 <a href='https://en.wikipedia.org/wiki/Peter_McConnell'>Peter McConnell</a> is such a master of cinematic music. He recently scored <a href='https://www.doublefine.com/games/psychonauts-2'>Psychonauts 2</a>, a game released by Double Fine Productions. At the time I interviewed Peter, I had only gotten a few hours into the game and the soundtrack wasn’t out yet, so I hadn’t even heard all of the music. I finished the game, and now that I’ve heard all of the music in Psychonauts 2, I can tell you that it’s so fantastic. I wish I could put it all in this episode. And the game is great too. The game is a breath of fresh air in its treatment of dark issues in a light way. Please consider supporting Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>!   <p> </p> <a href='https://en.wikipedia.org/wiki/Peter_McConnell'>Peter McConnell</a> is such a master of cinematic music. He recently scored <a href='https://www.doublefine.com/games/psychonauts-2'>Psychonauts 2</a>, a game released by Double Fine Productions. At the time I interviewed Peter, I had only gotten a few hours into the game and the soundtrack wasn’t out yet, so I hadn’t even heard all of the music. I finished the game, and now that I’ve heard all of the music in Psychonauts 2, I can tell you that it’s so fantastic. I wish I could put it all in this episode. And the game is great too. The game is a breath of fresh air in its treatment of dark issues in a light way. Please consider supporting Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>!   <p> </p> Emily Reese and Sam Keenan No 48:05 yes Peter McConnell is such a master of cinematic music. He recently scored Psychonauts 2, a game released by Double Fine Productions. At the time I interviewed Peter, I had only gotten a few hours into the game and the soundtrack wasn’t out yet, so I hadn’... <a href='https://en.wikipedia.org/wiki/Peter_McConnell'>Peter McConnell</a> is such a master of cinematic music. He recently scored <a href='https://www.doublefine.com/games/psychonauts-2'>Psychonauts 2</a>, a game released by Double Fine Productions. At the time I interviewed Peter, I had only gotten a few hours into the game and the soundtrack wasn’t out yet, so I hadn’t even heard all of the music. I finished the game, and now that I’ve heard all of the music in Psychonauts 2, I can tell you that it’s so fantastic. I wish I could put it all in this episode. And the game is great too. The game is a breath of fresh air in its treatment of dark issues in a light way. Please consider supporting Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>!   <p> </p> The Rise of the Musician Entrepreneur with Doug Rogers of EastWest https://akashthakkar.podbean.com/e/the-rise-of-the-musician-entrepreneur-with-doug-rogers-of-eastwest/ Sound Business with Akash Thakkar urn:uuid:d6fe4437-36f1-341c-e320-7d3af1de44c9 Wed, 20 Oct 2021 13:00:00 +0000 <p>#13: Doug Rogers is the founder and CEO of EastWest, one of the largest virtual instrument companies in the world. Their plug-ins have given musicians of all sorts access to higher-quality, incredibly well-produced sounds at a moment's notice. </p> <p> </p> <p>If you're a composer of any sort, odds are you've used or lusted after the products that EastWest makes, and if you've watched a movie, played a game, or listened to any music at all in the passed couple decades, you've absolutely heard EastWest's virtual instruments at work. </p> <p> </p> <p>In this interview we talk about how EastWest came to be a dominant force in the music industry, their philosophy when it comes to making new products, how Doug and his team make sure what they do will succeed over the long term, and so much more. </p> <p> </p> <p>Find EastWest at:</p> <p> </p> <p>Website: <a href='http://www.soundsonline.com/'>http://www.soundsonline.com/</a> Instagram: <a href='https://www.instagram.com/eastwestsounds/'>https://www.instagram.com/eastwestsounds/</a> YouTube: <a href='https://www.youtube.com/user/EWQLTutorials'>https://www.youtube.com/user/EWQLTutorials</a> Twitter: <a href='https://twitter.com/eastwestsounds'>https://twitter.com/eastwestsounds</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#13: Doug Rogers is the founder and CEO of EastWest, one of the largest virtual instrument companies in the world. Their plug-ins have given musicians of all sorts access to higher-quality, incredibly well-produced sounds at a moment's notice. </p> <p> </p> <p>If you're a composer of any sort, odds are you've used or lusted after the products that EastWest makes, and if you've watched a movie, played a game, or listened to any music at all in the passed couple decades, you've absolutely heard EastWest's virtual instruments at work. </p> <p> </p> <p>In this interview we talk about how EastWest came to be a dominant force in the music industry, their philosophy when it comes to making new products, how Doug and his team make sure what they do will succeed over the long term, and so much more. </p> <p> </p> <p>Find EastWest at:</p> <p> </p> <p>Website: <a href='http://www.soundsonline.com/'>http://www.soundsonline.com/</a> Instagram: <a href='https://www.instagram.com/eastwestsounds/'>https://www.instagram.com/eastwestsounds/</a> YouTube: <a href='https://www.youtube.com/user/EWQLTutorials'>https://www.youtube.com/user/EWQLTutorials</a> Twitter: <a href='https://twitter.com/eastwestsounds'>https://twitter.com/eastwestsounds</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 35:42 no #13: Doug Rogers is the founder and CEO of EastWest, one of the largest virtual instrument companies in the world. Their plug-ins have given musicians of all sorts access to higher-quality, incredibly well-produced sounds at a moment's notice.    If you'... <p>#13: Doug Rogers is the founder and CEO of EastWest, one of the largest virtual instrument companies in the world. Their plug-ins have given musicians of all sorts access to higher-quality, incredibly well-produced sounds at a moment's notice. </p> <p> </p> <p>If you're a composer of any sort, odds are you've used or lusted after the products that EastWest makes, and if you've watched a movie, played a game, or listened to any music at all in the passed couple decades, you've absolutely heard EastWest's virtual instruments at work. </p> <p> </p> <p>In this interview we talk about how EastWest came to be a dominant force in the music industry, their philosophy when it comes to making new products, how Doug and his team make sure what they do will succeed over the long term, and so much more. </p> <p> </p> <p>Find EastWest at:</p> <p> </p> <p>Website: <a href='http://www.soundsonline.com/'>http://www.soundsonline.com/</a> Instagram: <a href='https://www.instagram.com/eastwestsounds/'>https://www.instagram.com/eastwestsounds/</a> YouTube: <a href='https://www.youtube.com/user/EWQLTutorials'>https://www.youtube.com/user/EWQLTutorials</a> Twitter: <a href='https://twitter.com/eastwestsounds'>https://twitter.com/eastwestsounds</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Bonnie Wild: British Sound Designer & Re-Recording mixer https://soundgirlspod.podbean.com/e/bonnie-wild-british-sound-designer-re-recording-mixer/ SoundGirls Podcast urn:uuid:82bbaf82-8774-cdcd-f905-52154f21187f Tue, 19 Oct 2021 13:00:00 +0000 <p>Bonnie Wild is a British born Sound Designer and Re-recording Mixer. As a second generation audio artist, she remembers little of life before the dub stage. With summers spent at her Father’s studio, lacing reel to reels and examining the art of the mix, she has an innate connection to sound and story telling.</p> <p>Also an accomplished guitarist, Bonnie graduated from Leeds College of Music in 2003. She was soon working in the Post Production Sound Department at the ITV Leeds Studios, sound editing and mixing primetime UK drama.</p> <p>After chancing it all and starting a new life in San Francisco, Bonnie’s dream of working at Skywalker Sound became reality. Since 2012, she has worked on projects ranging from premium television and commercials to documentary and features.</p> <p>Through her work, Bonnie strives to connect with audiences and create authentic, emotional experiences through the art of sound.</p> <p><a href='https://www.imdb.com/name/nm2194392/'>https://www.imdb.com/name/nm2194392/</a></p> <p>Bonnie Wild is a British born Sound Designer and Re-recording Mixer. As a second generation audio artist, she remembers little of life before the dub stage. With summers spent at her Father’s studio, lacing reel to reels and examining the art of the mix, she has an innate connection to sound and story telling.</p> <p>Also an accomplished guitarist, Bonnie graduated from Leeds College of Music in 2003. She was soon working in the Post Production Sound Department at the ITV Leeds Studios, sound editing and mixing primetime UK drama.</p> <p>After chancing it all and starting a new life in San Francisco, Bonnie’s dream of working at Skywalker Sound became reality. Since 2012, she has worked on projects ranging from premium television and commercials to documentary and features.</p> <p>Through her work, Bonnie strives to connect with audiences and create authentic, emotional experiences through the art of sound.</p> <p><a href='https://www.imdb.com/name/nm2194392/'>https://www.imdb.com/name/nm2194392/</a></p> soundgirlspod No 30:52 yes Bonnie Wild is a British born Sound Designer and Re-recording Mixer. As a second generation audio artist, she remembers little of life before the dub stage. With summers spent at her Father’s studio, lacing reel to reels and examining the art of the mix,... <p>Bonnie Wild is a British born Sound Designer and Re-recording Mixer. As a second generation audio artist, she remembers little of life before the dub stage. With summers spent at her Father’s studio, lacing reel to reels and examining the art of the mix, she has an innate connection to sound and story telling.</p> <p>Also an accomplished guitarist, Bonnie graduated from Leeds College of Music in 2003. She was soon working in the Post Production Sound Department at the ITV Leeds Studios, sound editing and mixing primetime UK drama.</p> <p>After chancing it all and starting a new life in San Francisco, Bonnie’s dream of working at Skywalker Sound became reality. Since 2012, she has worked on projects ranging from premium television and commercials to documentary and features.</p> <p>Through her work, Bonnie strives to connect with audiences and create authentic, emotional experiences through the art of sound.</p> <p><a href='https://www.imdb.com/name/nm2194392/'>https://www.imdb.com/name/nm2194392/</a></p> Audio Podcast Alliance Highlights: Returnal, blind sports, musicals, creative sound design, and how to save your ears: https://anchor.fm/asoundeffect/episodes/Audio-Podcast-Alliance-Highlights-Returnal--blind-sports--musicals--creative-sound-design--and-how-to-save-your-ears-e18qt68 The A Sound Effect Podcast urn:uuid:069964fd-4afd-3048-475a-69be5b76d697 Fri, 15 Oct 2021 10:27:52 +0000 <p>Hear these 5 excellent podcast episodes about sound from the Audio Podcast Alliance at asoundeffect.com/apa - and find all Audio Podcast Alliance members at audiopodcast.org.</p> A Sound Effect 127 No <p>Hear these 5 excellent podcast episodes about sound from the Audio Podcast Alliance at asoundeffect.com/apa - and find all Audio Podcast Alliance members at audiopodcast.org.</p> 176 - Recording & Designing Underwater Sounds Roundtable https://soundcloud.com/tonebenders-podcast/176-recording-designing-underwater-sounds-roundtable Tonebenders Podcast urn:uuid:26a3b9fd-6603-14f1-a383-5d359b984f8c Thu, 14 Oct 2021 00:00:00 +0000 We are joined by Barry Donelly, Kristen Quinn, Benoît Marsalone and Arnaud Noble to talk about recording and designing sounds for underwater scenes in films and games. We discuss our favourite underwater recording sessions, what works and doesn't work with hydrophones and when it is best to fake it with water sounds recorded with normal microphones. See Show Notes and full Bios at https://tonebenderspodcast.com/176-recording-designing-underwater-sounds-roundtable/ Tonebenders Podcast 00:32:14 no We are joined by Barry Donelly, Kristen Quinn, Be… We are joined by Barry Donelly, Kristen Quinn, Benoît Marsalone and Arnaud Noble to talk about recording and designing sounds for underwater scenes in films and games. We discuss our favourite underwater recording sessions, what works and doesn't work with hydrophones and when it is best to fake it with water sounds recorded with normal microphones. See Show Notes and full Bios at https://tonebenderspodcast.com/176-recording-designing-underwater-sounds-roundtable/ Working on Hollywood‘s Biggest Movies with Jason Poss https://akashthakkar.podbean.com/e/working-on-hollywood-s-biggest-movies-with-jason-poss/ Sound Business with Akash Thakkar urn:uuid:1c55c805-f6c0-7585-1b36-c8374d0e79d7 Wed, 13 Oct 2021 13:00:00 +0000 <p>#12: Jason Poss is a wildly prolific orchestrator, arranger, music transcriber, and music preparation expert who has worked on projects like Lord of the Rings, Coco, Frozen, Star Wars Visions, and SO many others. </p> <p> </p> <p>In this podcast, we talk about everything from the countless alternate music paths there are out there, what it's like to work at the top of the Hollywood music scene, and the importance of being a well rounded human while pushing toward a career in music. </p> <p> </p> <p>Find Jason Poss at:</p> <p> </p> <p>IMDB: <a href='https://www.imdb.com/name/nm1341071/'>Jason Poss</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#12: Jason Poss is a wildly prolific orchestrator, arranger, music transcriber, and music preparation expert who has worked on projects like Lord of the Rings, Coco, Frozen, Star Wars Visions, and SO many others. </p> <p> </p> <p>In this podcast, we talk about everything from the countless alternate music paths there are out there, what it's like to work at the top of the Hollywood music scene, and the importance of being a well rounded human while pushing toward a career in music. </p> <p> </p> <p>Find Jason Poss at:</p> <p> </p> <p>IMDB: <a href='https://www.imdb.com/name/nm1341071/'>Jason Poss</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 47:56 no #12: Jason Poss is a wildly prolific orchestrator, arranger, music transcriber, and music preparation expert who has worked on projects like Lord of the Rings, Coco, Frozen, Star Wars Visions, and SO many others.    In this podcast, we talk about everyth... <p>#12: Jason Poss is a wildly prolific orchestrator, arranger, music transcriber, and music preparation expert who has worked on projects like Lord of the Rings, Coco, Frozen, Star Wars Visions, and SO many others. </p> <p> </p> <p>In this podcast, we talk about everything from the countless alternate music paths there are out there, what it's like to work at the top of the Hollywood music scene, and the importance of being a well rounded human while pushing toward a career in music. </p> <p> </p> <p>Find Jason Poss at:</p> <p> </p> <p>IMDB: <a href='https://www.imdb.com/name/nm1341071/'>Jason Poss</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Video(less) Games https://www.20k.org/episodes/videolessgames Twenty Thousand Hertz urn:uuid:2a1fbf7b-00a7-eaae-3ac7-d38e9e2c786c Wed, 13 Oct 2021 10:00:00 +0000 In the past, video games were largely inaccessible to people with visual impairments. But these days, game makers are adding all kinds of innovative options to make their games more accessible. And some developers are creating entire virtual worlds using nothing but sound. Featuring streamer & game consultant Steve Saylor and disability rights advocate Connor Scott-Gardner. Vote for Twenty Thousand Hertz in the Discover Pods "Best Overall Podcast" category. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Get a one-month free trial of a Premium Membership at skillshare.com/20k. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/videolessgames Learn more about your ad choices. Visit megaphone.fm/adchoices <p>In the past, video games were largely inaccessible to people with visual impairments. But these days, game makers are adding all kinds of innovative options to make their games more accessible. And some developers are creating entire virtual worlds using nothing but sound. Featuring streamer &amp; game consultant <a href="https://stevesaylor.net/">Steve Saylor</a> and disability rights advocate <a href="https://catchthesewords.com/">Connor Scott-Gardner</a>.</p><p><br></p><p>Vote for Twenty Thousand Hertz in the <a href="https://survey.alchemer.com/s3/6563613/2021-Discover-Pods-Awards-Finalists">Discover Pods</a> "Best Overall Podcast" category.</p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a></p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Get 10% off your first month of BetterHelp at <a href="https://betterhelp.com/20k">betterhelp.com/20k</a>.</p><p>Get a one-month free trial of a Premium Membership at <a href="https://skillshare.com/20k">skillshare.com/20k</a>.</p><p>Hiring? Sign up at <a href="https://www.indeed.com/hertz">Indeed.com/Hertz</a> and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times.</p><p>Episode transcript, music, and credits can be found here: <a href="https://www.20k.org/episodes/videolessgames">https://www.20k.org/episodes/videolessgames</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1766 no The ins and outs of gaming without sight. In the past, video games were largely inaccessible to people with visual impairments. But these days, game makers are adding all kinds of innovative options to make their games more accessible. And some developers are creating entire virtual worlds using nothing but sound. Featuring streamer & game consultant Steve Saylor and disability rights advocate Connor Scott-Gardner. Vote for Twenty Thousand Hertz in the Discover Pods "Best Overall Podcast" category. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Get a one-month free trial of a Premium Membership at skillshare.com/20k. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/videolessgames Learn more about your ad choices. Visit megaphone.fm/adchoices Jill Zimmermann: Award winning Audio Engineer https://soundgirlspod.podbean.com/e/jill-zimmerman/ SoundGirls Podcast urn:uuid:c4b91dd4-9004-647f-8fe6-9e9275b787f7 Tue, 12 Oct 2021 13:00:00 +0000 <p>Jill is an Award winning Audio Engineer currently working mainly out of Jukasa Studios. Coming from Cologne, Germany, Jill followed her dream to work in the North American Music Industry with its wealth of talented musicians and artists. She achieved a Bachelor of Engineering in Media Technology specializing in Audio at the University of Applied Sciences in Düsseldorf, Germany. In addition, she graduated with a Bachelor of Arts in Audio Production at the School of Audio Engineering (SAE) in Cologne. Since Jill moved to Canada, she started working on many projects alongside the two Juno winning albums from Harrison Kennedy “This Is From Here” and “Touch” by July Talk. Additionally she has played an important role as the engineer of 2 Gold Singles, a Gold Record and several Billboard #1 Hits while working with bands such as: Three Days Grace, Alice Cooper, City and Colour, Alexisonfire, July Talk, and The Trews. Having worked as a fulltime engineer made it possible to work with renowned Engineers and Producers: Bob Ezrin (Alice Cooper, Deep Purple, Kiss, Pink Floyd), Howard Benson (Daughtry, Santana, My Chemical Romance), Gavin Brown (Billy Talent, Barenaked Ladies, The Tea Party), Mike Plotnikoff (Three Days Grace, Hoobastank, BlessTheFall), Ian Davenport (July Talk, Wir Sind Helden) and David Bendeth (Paramore, Papa Roach, Breaking Benjamin).</p> <p>Jill is an Award winning Audio Engineer currently working mainly out of Jukasa Studios. Coming from Cologne, Germany, Jill followed her dream to work in the North American Music Industry with its wealth of talented musicians and artists. She achieved a Bachelor of Engineering in Media Technology specializing in Audio at the University of Applied Sciences in Düsseldorf, Germany. In addition, she graduated with a Bachelor of Arts in Audio Production at the School of Audio Engineering (SAE) in Cologne. Since Jill moved to Canada, she started working on many projects alongside the two Juno winning albums from Harrison Kennedy “This Is From Here” and “Touch” by July Talk. Additionally she has played an important role as the engineer of 2 Gold Singles, a Gold Record and several Billboard #1 Hits while working with bands such as: Three Days Grace, Alice Cooper, City and Colour, Alexisonfire, July Talk, and The Trews. Having worked as a fulltime engineer made it possible to work with renowned Engineers and Producers: Bob Ezrin (Alice Cooper, Deep Purple, Kiss, Pink Floyd), Howard Benson (Daughtry, Santana, My Chemical Romance), Gavin Brown (Billy Talent, Barenaked Ladies, The Tea Party), Mike Plotnikoff (Three Days Grace, Hoobastank, BlessTheFall), Ian Davenport (July Talk, Wir Sind Helden) and David Bendeth (Paramore, Papa Roach, Breaking Benjamin).</p> soundgirlspod No 42:28 yes Jill is an Award winning Audio Engineer currently working mainly out of Jukasa Studios. Coming from Cologne, Germany, Jill followed her dream to work in the North American Music Industry with its wealth of talented musicians and artists. She achieved a B... <p>Jill is an Award winning Audio Engineer currently working mainly out of Jukasa Studios. Coming from Cologne, Germany, Jill followed her dream to work in the North American Music Industry with its wealth of talented musicians and artists. She achieved a Bachelor of Engineering in Media Technology specializing in Audio at the University of Applied Sciences in Düsseldorf, Germany. In addition, she graduated with a Bachelor of Arts in Audio Production at the School of Audio Engineering (SAE) in Cologne. Since Jill moved to Canada, she started working on many projects alongside the two Juno winning albums from Harrison Kennedy “This Is From Here” and “Touch” by July Talk. Additionally she has played an important role as the engineer of 2 Gold Singles, a Gold Record and several Billboard #1 Hits while working with bands such as: Three Days Grace, Alice Cooper, City and Colour, Alexisonfire, July Talk, and The Trews. Having worked as a fulltime engineer made it possible to work with renowned Engineers and Producers: Bob Ezrin (Alice Cooper, Deep Purple, Kiss, Pink Floyd), Howard Benson (Daughtry, Santana, My Chemical Romance), Gavin Brown (Billy Talent, Barenaked Ladies, The Tea Party), Mike Plotnikoff (Three Days Grace, Hoobastank, BlessTheFall), Ian Davenport (July Talk, Wir Sind Helden) and David Bendeth (Paramore, Papa Roach, Breaking Benjamin).</p> The Myth of the Creative Grind, Growing a Personal Brand, & Being a Balanced Artist with Dot https://akashthakkar.podbean.com/e/the-myth-of-the-creative-grind-growing-a-personal-brand-and-being-a-balanced-artist-with-dot/ Sound Business with Akash Thakkar urn:uuid:76476fb2-561c-31b6-d9a0-b52be8218b61 Wed, 06 Oct 2021 13:01:00 +0000 <p>#11: Dot (aka Kate Ellwanger) is a producer, online educator, DJ, and entrepreneur who is also now touring the world opening for acts such as The Glitch Mob and Zedd. Dot has also worked with The Oprah Winfrey network, Nike, and has even made music for virtual reality installations for the Los Angeles Times. </p> <p> </p> <p>Dot also runs Unspeakable Records, an artist-focused music production company that focuses and supports female and producers of marginalized genders. </p> <p> </p> <p>In this podcast, we talk about everything from dealing with the myths of creativity - and how we must "grind" to get where we need to go, how to show up to get the opportunities we want, and transitioning from musical path to others.</p> <p> </p> <p>Find Dot and Unspeakable Records at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/dotofficial/?hl=en'>@dotofficial</a> Spotify: <a href='https://open.spotify.com/artist/1A18QbMmejwewRn5hfEFMT?si=Rnp887jxSGao3_M2SdAP0A&dl_branch=1'>Dot</a> Website: <a href='https://www.unspeakable-records.com/'>https://www.unspeakable-records.com/</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#11: Dot (aka Kate Ellwanger) is a producer, online educator, DJ, and entrepreneur who is also now touring the world opening for acts such as The Glitch Mob and Zedd. Dot has also worked with The Oprah Winfrey network, Nike, and has even made music for virtual reality installations for the Los Angeles Times. </p> <p> </p> <p>Dot also runs Unspeakable Records, an artist-focused music production company that focuses and supports female and producers of marginalized genders. </p> <p> </p> <p>In this podcast, we talk about everything from dealing with the myths of creativity - and how we must "grind" to get where we need to go, how to show up to get the opportunities we want, and transitioning from musical path to others.</p> <p> </p> <p>Find Dot and Unspeakable Records at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/dotofficial/?hl=en'>@dotofficial</a> Spotify: <a href='https://open.spotify.com/artist/1A18QbMmejwewRn5hfEFMT?si=Rnp887jxSGao3_M2SdAP0A&dl_branch=1'>Dot</a> Website: <a href='https://www.unspeakable-records.com/'>https://www.unspeakable-records.com/</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 51:52 no #11: Dot (aka Kate Ellwanger) is a producer, online educator, DJ, and entrepreneur who is also now touring the world opening for acts such as The Glitch Mob and Zedd. Dot has also worked with The Oprah Winfrey network, Nike, and has even made music for v... <p>#11: Dot (aka Kate Ellwanger) is a producer, online educator, DJ, and entrepreneur who is also now touring the world opening for acts such as The Glitch Mob and Zedd. Dot has also worked with The Oprah Winfrey network, Nike, and has even made music for virtual reality installations for the Los Angeles Times. </p> <p> </p> <p>Dot also runs Unspeakable Records, an artist-focused music production company that focuses and supports female and producers of marginalized genders. </p> <p> </p> <p>In this podcast, we talk about everything from dealing with the myths of creativity - and how we must "grind" to get where we need to go, how to show up to get the opportunities we want, and transitioning from musical path to others.</p> <p> </p> <p>Find Dot and Unspeakable Records at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/dotofficial/?hl=en'>@dotofficial</a> Spotify: <a href='https://open.spotify.com/artist/1A18QbMmejwewRn5hfEFMT?si=Rnp887jxSGao3_M2SdAP0A&dl_branch=1'>Dot</a> Website: <a href='https://www.unspeakable-records.com/'>https://www.unspeakable-records.com/</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> 175 - Returnal With Loic Couthier & Toivo Kallio https://soundcloud.com/tonebenders-podcast/175-returnal-with-loic-couthier-toivo-kallio Tonebenders Podcast urn:uuid:7496748a-6b1a-bca1-067c-d4f02a5affa3 Wed, 06 Oct 2021 00:00:00 +0000 Guest host Mark Kilborn sits down with Loic Couthier & Toivo Kallio, to talk about their sound work on the new PS5 game, Returnal. The Game is a sci-fi third person shooter, based on time loops happening within a shape shifting planet. The game really takes advantage of the new sound capabilities on latest playstation console, especially 3d audio. Show Notes: https://tonebenderspodcast.com/175-returnal-with-loic-couthier-toivo-kallio/ Podcast Homepage: https://tonebenderspodcast.com Tonebenders Podcast 00:36:34 no Guest host Mark Kilborn sits down with Loic Couth… Guest host Mark Kilborn sits down with Loic Couthier & Toivo Kallio, to talk about their sound work on the new PS5 game, Returnal. The Game is a sci-fi third person shooter, based on time loops happening within a shape shifting planet. The game really takes advantage of the new sound capabilities on latest playstation console, especially 3d audio. Show Notes: https://tonebenderspodcast.com/175-returnal-with-loic-couthier-toivo-kallio/ Podcast Homepage: https://tonebenderspodcast.com Elyssa Kohen: Touring Audio Engineer https://soundgirlspod.podbean.com/e/elyssa-kohen-touring-audio-engineer/ SoundGirls Podcast urn:uuid:d1c644d6-8c96-8e1e-59db-886ef6b893d8 Tue, 05 Oct 2021 13:00:00 +0000 <p>Elyssa Kohen grew up in Las Vegas, Nevada. She graduated from the prestigious Las Vegas Academy for Performing Arts before attending the University of North Carolina School of the Arts where she received her BFA in Theatre Design and Production-Sound Design. She quickly put her degree to use by going to work for the MUNY in St. Louis, starting as an intern in 2013 and returning as the Assistant Sound Designer in 2015. When the season ended, she collaborated as a Sound/Mixing Engineer with several organizations including the Alliance Theater, Merry-Go-Round Playhouse (now The REV), and Ogunquit Playhouse. </p> <p>In late December of 2016, Elyssa began her touring career, joining Motown the Musical 2nd National Tour as Assistant Audio. Shortly thereafter she jumped onboard with the School of Rock 1st National Tour. In 2017/2018 she was fortunate to tour both nationally and internationally with the Rent 20th Anniversary Tour, traveling to China and Japan. </p> <p>In the summer of 2019, she was chosen to be the Assistant Audio for Frozen the Broadway Musical 1st National Tour. The pandemic caused Frozen to be shut down in March of 2020 in Portland, Oregon and Elyssa found herself back in Las Vegas. After 15 months of inactivity behind a soundboard, she got the chance to mix shows again as she went to work for The Glimmerglass Festival in June of 2021. </p> <p>As of August 2021, Elyssa is back to work on Frozen, the Broadway Musical.</p> <p>Elyssa Kohen grew up in Las Vegas, Nevada. She graduated from the prestigious Las Vegas Academy for Performing Arts before attending the University of North Carolina School of the Arts where she received her BFA in Theatre Design and Production-Sound Design. She quickly put her degree to use by going to work for the MUNY in St. Louis, starting as an intern in 2013 and returning as the Assistant Sound Designer in 2015. When the season ended, she collaborated as a Sound/Mixing Engineer with several organizations including the Alliance Theater, Merry-Go-Round Playhouse (now The REV), and Ogunquit Playhouse. </p> <p>In late December of 2016, Elyssa began her touring career, joining <em>Motown </em>the Musical 2nd National Tour as Assistant Audio. Shortly thereafter she jumped onboard with the <em>School of Rock </em>1st National Tour. In 2017/2018 she was fortunate to tour both nationally and internationally with the <em>Rent </em>20th Anniversary Tour, traveling to China and Japan. </p> <p>In the summer of 2019, she was chosen to be the Assistant Audio for <em>Frozen </em>the Broadway Musical 1st National Tour. The pandemic caused <em>Frozen </em>to be shut down in March of 2020 in Portland, Oregon and Elyssa found herself back in Las Vegas. After 15 months of inactivity behind a soundboard, she got the chance to mix shows again as she went to work for The Glimmerglass Festival in June of 2021. </p> <p>As of August 2021, Elyssa is back to work on <em>Frozen</em>, the Broadway Musical.</p> soundgirlspod No 44:23 yes Elyssa Kohen grew up in Las Vegas, Nevada. She graduated from the prestigious Las Vegas Academy for Performing Arts before attending the University of North Carolina School of the Arts where she received her BFA in Theatre Design and Production-Sound Des... <p>Elyssa Kohen grew up in Las Vegas, Nevada. She graduated from the prestigious Las Vegas Academy for Performing Arts before attending the University of North Carolina School of the Arts where she received her BFA in Theatre Design and Production-Sound Design. She quickly put her degree to use by going to work for the MUNY in St. Louis, starting as an intern in 2013 and returning as the Assistant Sound Designer in 2015. When the season ended, she collaborated as a Sound/Mixing Engineer with several organizations including the Alliance Theater, Merry-Go-Round Playhouse (now The REV), and Ogunquit Playhouse. </p> <p>In late December of 2016, Elyssa began her touring career, joining Motown the Musical 2nd National Tour as Assistant Audio. Shortly thereafter she jumped onboard with the School of Rock 1st National Tour. In 2017/2018 she was fortunate to tour both nationally and internationally with the Rent 20th Anniversary Tour, traveling to China and Japan. </p> <p>In the summer of 2019, she was chosen to be the Assistant Audio for Frozen the Broadway Musical 1st National Tour. The pandemic caused Frozen to be shut down in March of 2020 in Portland, Oregon and Elyssa found herself back in Las Vegas. After 15 months of inactivity behind a soundboard, she got the chance to mix shows again as she went to work for The Glimmerglass Festival in June of 2021. </p> <p>As of August 2021, Elyssa is back to work on Frozen, the Broadway Musical.</p> 174 - The Sound of Fathom with Brad Engleking https://soundcloud.com/tonebenders-podcast/174-the-sound-of-fathom-with-brad-engleking Tonebenders Podcast urn:uuid:f55ab49d-0b44-e225-cb37-e342f79315e7 Thu, 30 Sep 2021 00:00:00 +0000 Brad Engleking tells us about working on the sound for the amazing documentary, Fathom. The film is about scientists that are recording humpback whale calls and trying to decipher their language. Fathom features some of the most beautiful whale recordings ever captured. Tonebenders Podcast 00:25:41 no Brad Engleking tells us about working on the soun… Brad Engleking tells us about working on the sound for the amazing documentary, Fathom. The film is about scientists that are recording humpback whale calls and trying to decipher their language. Fathom features some of the most beautiful whale recordings ever captured. Jordan Payne - Ninja Theory https://gameaudiojourney.libsyn.com/jordan-payne-ninja-theory Game Audio Journey urn:uuid:ffd6f622-99d0-2762-8269-a2cd3ce01300 Wed, 29 Sep 2021 19:42:51 +0000 <p>Episode nine continues with Jordan and how the pandemic shaped his game audio journey. </p> <p>Episode nine continues with Jordan and how the pandemic shaped his game audio journey. </p> 01:17:48 no Episode nine continues with Jordan and how the pandemic shaped his game audio journey.  Episode nine continues with Jordan and how the pandemic shaped his game audio journey. Creative Flow, Following Your Intuition & Loving the Practice with DiViNCi https://akashthakkar.podbean.com/e/divinci/ Sound Business with Akash Thakkar urn:uuid:f2681fe0-7773-0d2e-0833-4004be352282 Wed, 29 Sep 2021 13:00:00 +0000 <p>#10: DiViNCi (aka Glen Valencia) is a producer, world-class finger drummer, and creative coach who has toured with acts such as Ms. Lauryn Hill, The Soliloquists of Sound, The Fugees, and so many more. </p> <p> </p> <p>DiViNCi also runs Studio Sensei, where he coaches creative of all types to create freely, without shame, while following their intuition. I've worked with DiViNCi before and he's rocketed my career and life to insane levels while spending a whole lot less time stressing or overworking. </p> <p> </p> <p>In this podcast, we talk about everything from fighting through down-points in our lives and careers, how every creative can follow their intuition and get into the flow daily, and how we should not only love the practice, but how we must practice loving the practice. </p> <p> </p> <p>Find DiViNCi and Studio Sensei at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/divinci/'>@divinci</a> | <a href='https://www.instagram.com/studiosensei/'>@studiosensei</a> YouTube: <a href='https://www.youtube.com/c/studiosensei'>https://www.youtube.com/c/studiosensei</a> Websites: <a href='https://studiosensei.com/'>https://studiosensei.com/</a> Studio Sensei Discord: <a href='https://studiosensei.com/dojo'>https://studiosensei.com/dojo</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> <p>#10: DiViNCi (aka Glen Valencia) is a producer, world-class finger drummer, and creative coach who has toured with acts such as Ms. Lauryn Hill, The Soliloquists of Sound, The Fugees, and so many more. </p> <p> </p> <p>DiViNCi also runs Studio Sensei, where he coaches creative of all types to create freely, without shame, while following their intuition. I've worked with DiViNCi before and he's rocketed my career and life to insane levels while spending a whole lot less time stressing or overworking. </p> <p> </p> <p>In this podcast, we talk about everything from fighting through down-points in our lives and careers, how every creative can follow their intuition and get into the flow daily, and how we should not only love the practice, but how we must practice loving the practice. </p> <p> </p> <p>Find DiViNCi and Studio Sensei at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/divinci/'>@divinci</a> | <a href='https://www.instagram.com/studiosensei/'>@studiosensei</a> YouTube: <a href='https://www.youtube.com/c/studiosensei'>https://www.youtube.com/c/studiosensei</a> Websites: <a href='https://studiosensei.com/'>https://studiosensei.com/</a> Studio Sensei Discord: <a href='https://studiosensei.com/dojo'>https://studiosensei.com/dojo</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Akash Thakkar No 01:02:06 no #10: DiViNCi (aka Glen Valencia) is a producer, world-class finger drummer, and creative coach who has toured with acts such as Ms. Lauryn Hill, The Soliloquists of Sound, The Fugees, and so many more.    DiViNCi also runs Studio Sensei, where he coaches... <p>#10: DiViNCi (aka Glen Valencia) is a producer, world-class finger drummer, and creative coach who has toured with acts such as Ms. Lauryn Hill, The Soliloquists of Sound, The Fugees, and so many more. </p> <p> </p> <p>DiViNCi also runs Studio Sensei, where he coaches creative of all types to create freely, without shame, while following their intuition. I've worked with DiViNCi before and he's rocketed my career and life to insane levels while spending a whole lot less time stressing or overworking. </p> <p> </p> <p>In this podcast, we talk about everything from fighting through down-points in our lives and careers, how every creative can follow their intuition and get into the flow daily, and how we should not only love the practice, but how we must practice loving the practice. </p> <p> </p> <p>Find DiViNCi and Studio Sensei at:</p> <p> </p> <p>Instagram: <a href='https://www.instagram.com/divinci/'>@divinci</a> | <a href='https://www.instagram.com/studiosensei/'>@studiosensei</a> YouTube: <a href='https://www.youtube.com/c/studiosensei'>https://www.youtube.com/c/studiosensei</a> Websites: <a href='https://studiosensei.com/'>https://studiosensei.com/</a> Studio Sensei Discord: <a href='https://studiosensei.com/dojo'>https://studiosensei.com/dojo</a></p> <p> </p> <p>And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to <a href='http://www.bit.ly/soundbizpod'>http://www.bit.ly/soundbizpod</a></p> Blind Sports https://www.20k.org/episodes/blindsports Twenty Thousand Hertz urn:uuid:abba7267-c095-ae52-6391-69c866383963 Wed, 29 Sep 2021 10:00:00 +0000 Playing a sport without sight might sound impossible. But it turns out, there are blind athletes all around the world doing exactly that. Instead of using their eyes, these players rely on their ears to hit a pitch, block a throw, and charge across a crowded field. Featuring beep baseball player Ethan Johnston and goalball coach Keith Young. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Download the Be My Eyes mobile app for iOS or Android. To learn more about how to get involved with goalball, visit USABA.org To get involved with beep baseball, check out NBBA.org Get 10% off your first month of BetterHelp at betterhelp.com/20k. Get your free business banking account at banknovo.com/hertz. Visit zocdoc.com/hertz to download the Zocdoc app and sign up for free Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/blindsports Learn more about your ad choices. Visit megaphone.fm/adchoices <p>Playing a sport without sight might sound impossible. But it turns out, there are blind athletes all around the world doing exactly that. Instead of using their eyes, these players rely on their ears to hit a pitch, block a throw, and charge across a crowded field. Featuring beep baseball player <a href="https://www.hobartpulp.com/web_features/the-eyes-of-the-storm">Ethan Johnston</a> and goalball coach <a href="https://www.linkedin.com/in/keith-young-57b5154b">Keith Young</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Download the Be My Eyes mobile app for <a href="https://apps.apple.com/us/app/be-my-eyes-helping-blind-see/id905177575">iOS</a> or <a href="https://play.google.com/store/apps/details?id=com.bemyeyes.bemyeyes">Android</a>.</p><p>To learn more about how to get involved with goalball, visit <a href="https://usaba.org/">USABA.org</a></p><p>To get involved with beep baseball, check out <a href="https://nbba.org/">NBBA.org</a></p><p>Get 10% off your first month of BetterHelp at <a href="https://betterhelp.com/20k">betterhelp.com/20k</a>.</p><p>Get your free business banking account at <a href="https://banknovo.com/hertz">banknovo.com/hertz</a>.</p><p>Visit <a href="http://zocdoc.com/hertz">zocdoc.com/hertz</a> to download the Zocdoc app and sign up for free</p><p>Episode transcript, music, and credits can be found here: <a href="https://www.20k.org/episodes/blindsports">https://www.20k.org/episodes/blindsports</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1562 no Keep your ears on the ball. Playing a sport without sight might sound impossible. But it turns out, there are blind athletes all around the world doing exactly that. Instead of using their eyes, these players rely on their ears to hit a pitch, block a throw, and charge across a crowded field. Featuring beep baseball player Ethan Johnston and goalball coach Keith Young. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Download the Be My Eyes mobile app for iOS or Android. To learn more about how to get involved with goalball, visit USABA.org To get involved with beep baseball, check out NBBA.org Get 10% off your first month of BetterHelp at betterhelp.com/20k. Get your free business banking account at banknovo.com/hertz. Visit zocdoc.com/hertz to download the Zocdoc app and sign up for free Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/blindsports Learn more about your ad choices. Visit megaphone.fm/adchoices Ebonie Smith: award-winning music producer, audio engineer and singer-songwriter https://soundgirlspod.podbean.com/e/ebonie-smith-award-winning-music-producer-audio-engineer-and-singer-songwriter/ SoundGirls Podcast urn:uuid:0030c643-baeb-e751-177c-47fe308f1075 Tue, 28 Sep 2021 13:00:00 +0000 <p>Ebonie Smith is an award-winning music producer, audio engineer and singer-songwriter based in New York City. Ebonie is also the founder and president of Gender Amplified, Inc., an organization that celebrates and supports women and girls in music production and audio engineering. Ebonie received her first Grammy Certificate and RIAA-certified platinum plaque for work as an assistant engineer on Hamilton (Original Broadway Cast Recording). She received her second Grammy Certificate for work as an assistant engineer on Sturgill Simpson's award-winning album A Sailor's Guide to Earth. She also engineered on the Grammy-nominated album Dirty Computer by Janelle Monáe and the Grammy-winning album Invasion to Privacy by Cardi B.</p> <p>In 2017, Ebonie was nominated for a Pensado Award in the category of "Best Break Thru Mixing Engineer." She currently works as an engineer, producer and studio coordinator for Atlantic Records. She is also an elected governor of the New York Chapter of The Recording Academy and member of the Producers & Engineers Wing. </p> <p>Ebonie holds a master's degree in Music Technology from New York University and a bachelor's degree in Africana Studies from Barnard College, Columbia University. While in college, Ebonie received training at Columbia University's Computer Music Center and studied abroad in the West African nation of Cameroon. During her 5-month stay there, she performed with bands, worked in studios and produced local artists.</p> <p>Ebonie has recorded, engineered and/or produced for: Charlie Puth, Ms. Lauryn Hill, The Roots, Janelle Monáe, Jimmy Fallon, Zoe Kravitz, Lin-Manuel Miranda, Kodak Black, D.R.A.M., Adia Victoria, Ben Platt, Kat Deluna, Morton Subotnick, Sabrina Claudio, Clean Bandit, Anne-Marie, MNEK, T-Minus, Scott Harris, Niia, Jaymes Young, Yemi Alade, Sarah Close, SWMRS, Sturgill Simpson, Santigold, Marina and the Diamonds, the Grammy Award-winning Hamilton Original Broadway Cast Recording, Firekid, Toyboy & Robin, Kaleo, Kamau, Phony Ppl, Joell Ortiz, Black Thought, Dave Cobb, Wale, Tigertown, Christina Perri, Dana Parish, Corey Chorus, Madison Love, Ingrid Michaelson, Sean C and LV, Jon Batiste, Rhiannon Giddens, Out Came The Wolves, Finish Ticket, James TW, The Front Bottoms, Panic! At The Disco, Louis Cato, Shooter Jennings, Brent Cobb, Ledinsky, Icona Pop, Chris Miles, The Moth and the Flame, Melanie Martinez, Birdy, Francesco Yates, King 810, Chef’Special, Brett Dennen, Cash Cash, Max Frost, Halestorm, Katy Tiz, Christine & The Queens, Theory of a Deadman, Anderson East, Jasmine Thompson, Action Bronson, Straight No Chaser, Jake Troth, Jacquie Lee, Amadeus, A R I Z O N A, !llmind and many more!</p> <p>Ebonie Smith is an award-winning music producer, audio engineer and singer-songwriter based in New York City. Ebonie is also the founder and president of Gender Amplified, Inc., an organization that celebrates and supports women and girls in music production and audio engineering. Ebonie received her first Grammy Certificate and RIAA-certified platinum plaque for work as an assistant engineer on Hamilton (Original Broadway Cast Recording). She received her second Grammy Certificate for work as an assistant engineer on Sturgill Simpson's award-winning album A Sailor's Guide to Earth. She also engineered on the Grammy-nominated album Dirty Computer by Janelle Monáe and the Grammy-winning album Invasion to Privacy by Cardi B.</p> <p>In 2017, Ebonie was nominated for a Pensado Award in the category of "Best Break Thru Mixing Engineer." She currently works as an engineer, producer and studio coordinator for Atlantic Records. She is also an elected governor of the New York Chapter of The Recording Academy and member of the Producers & Engineers Wing. </p> <p>Ebonie holds a master's degree in Music Technology from New York University and a bachelor's degree in Africana Studies from Barnard College, Columbia University. While in college, Ebonie received training at Columbia University's Computer Music Center and studied abroad in the West African nation of Cameroon. During her 5-month stay there, she performed with bands, worked in studios and produced local artists.</p> <p>Ebonie has recorded, engineered and/or produced for: Charlie Puth, Ms. Lauryn Hill, The Roots, Janelle Monáe, Jimmy Fallon, Zoe Kravitz, Lin-Manuel Miranda, Kodak Black, D.R.A.M., Adia Victoria, Ben Platt, Kat Deluna, Morton Subotnick, Sabrina Claudio, Clean Bandit, Anne-Marie, MNEK, T-Minus, Scott Harris, Niia, Jaymes Young, Yemi Alade, Sarah Close, SWMRS, Sturgill Simpson, Santigold, Marina and the Diamonds, the Grammy Award-winning Hamilton Original Broadway Cast Recording, Firekid, Toyboy & Robin, Kaleo, Kamau, Phony Ppl, Joell Ortiz, Black Thought, Dave Cobb, Wale, Tigertown, Christina Perri, Dana Parish, Corey Chorus, Madison Love, Ingrid Michaelson, Sean C and LV, Jon Batiste, Rhiannon Giddens, Out Came The Wolves, Finish Ticket, James TW, The Front Bottoms, Panic! At The Disco, Louis Cato, Shooter Jennings, Brent Cobb, Ledinsky, Icona Pop, Chris Miles, The Moth and the Flame, Melanie Martinez, Birdy, Francesco Yates, King 810, Chef’Special, Brett Dennen, Cash Cash, Max Frost, Halestorm, Katy Tiz, Christine & The Queens, Theory of a Deadman, Anderson East, Jasmine Thompson, Action Bronson, Straight No Chaser, Jake Troth, Jacquie Lee, Amadeus, A R I Z O N A, !llmind and many more!</p> soundgirlspod No 42:24 yes Ebonie Smith is an award-winning music producer, audio engineer and singer-songwriter based in New York City. Ebonie is also the founder and president of Gender Amplified, Inc., an organization that celebrates and supports women and girls in music produc... <p>Ebonie Smith is an award-winning music producer, audio engineer and singer-songwriter based in New York City. Ebonie is also the founder and president of Gender Amplified, Inc., an organization that celebrates and supports women and girls in music production and audio engineering. Ebonie received her first Grammy Certificate and RIAA-certified platinum plaque for work as an assistant engineer on Hamilton (Original Broadway Cast Recording). She received her second Grammy Certificate for work as an assistant engineer on Sturgill Simpson's award-winning album A Sailor's Guide to Earth. She also engineered on the Grammy-nominated album Dirty Computer by Janelle Monáe and the Grammy-winning album Invasion to Privacy by Cardi B.</p> <p>In 2017, Ebonie was nominated for a Pensado Award in the category of "Best Break Thru Mixing Engineer." She currently works as an engineer, producer and studio coordinator for Atlantic Records. She is also an elected governor of the New York Chapter of The Recording Academy and member of the Producers & Engineers Wing. </p> <p>Ebonie holds a master's degree in Music Technology from New York University and a bachelor's degree in Africana Studies from Barnard College, Columbia University. While in college, Ebonie received training at Columbia University's Computer Music Center and studied abroad in the West African nation of Cameroon. During her 5-month stay there, she performed with bands, worked in studios and produced local artists.</p> <p>Ebonie has recorded, engineered and/or produced for: Charlie Puth, Ms. Lauryn Hill, The Roots, Janelle Monáe, Jimmy Fallon, Zoe Kravitz, Lin-Manuel Miranda, Kodak Black, D.R.A.M., Adia Victoria, Ben Platt, Kat Deluna, Morton Subotnick, Sabrina Claudio, Clean Bandit, Anne-Marie, MNEK, T-Minus, Scott Harris, Niia, Jaymes Young, Yemi Alade, Sarah Close, SWMRS, Sturgill Simpson, Santigold, Marina and the Diamonds, the Grammy Award-winning Hamilton Original Broadway Cast Recording, Firekid, Toyboy & Robin, Kaleo, Kamau, Phony Ppl, Joell Ortiz, Black Thought, Dave Cobb, Wale, Tigertown, Christina Perri, Dana Parish, Corey Chorus, Madison Love, Ingrid Michaelson, Sean C and LV, Jon Batiste, Rhiannon Giddens, Out Came The Wolves, Finish Ticket, James TW, The Front Bottoms, Panic! At The Disco, Louis Cato, Shooter Jennings, Brent Cobb, Ledinsky, Icona Pop, Chris Miles, The Moth and the Flame, Melanie Martinez, Birdy, Francesco Yates, King 810, Chef’Special, Brett Dennen, Cash Cash, Max Frost, Halestorm, Katy Tiz, Christine & The Queens, Theory of a Deadman, Anderson East, Jasmine Thompson, Action Bronson, Straight No Chaser, Jake Troth, Jacquie Lee, Amadeus, A R I Z O N A, !llmind and many more!</p>