Audio Podcast Alliance http://feed.informer.com/digests/OX4JV89I4F/feeder Audio Podcast Alliance Respective post owners and feed distributors Sun, 27 Dec 2020 11:39:42 +0000 Feed Informer http://feed.informer.com/ Level 156: Joel Corelitz (Eastward) https://lwer.podbean.com/e/level-156-joel-corelitz-eastward/ Level with Emily Reese urn:uuid:28370b33-de21-2fee-72ec-251b5ee30ec5 Wed, 15 Sep 2021 16:14:34 +0000 <p><a href='http://joelcorelitz.com/'>Joel Corelitz</a> composed more than 70 tracks for the game <a href='https://eastwardgame.com/'>Eastward</a>, scheduled for release later in 2021. The music, like the game, pays tribute to the 8-bit and 16-bit era of games, with Joel's musical voice and a modern twist at times. It's colorful, nostalgic, creative and enjoyable. <a href='https://joelcorelitz.bandcamp.com/'>Here's a link to the soundtrack!</a> You can support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> <p><a href='http://joelcorelitz.com/'>Joel Corelitz</a> composed more than 70 tracks for the game <a href='https://eastwardgame.com/'>Eastward</a>, scheduled for release later in 2021. The music, like the game, pays tribute to the 8-bit and 16-bit era of games, with Joel's musical voice and a modern twist at times. It's colorful, nostalgic, creative and enjoyable. <a href='https://joelcorelitz.bandcamp.com/'>Here's a link to the soundtrack!</a> You can support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> No 42:25 yes Joel Corelitz composed more than 70 tracks for the game Eastward, scheduled for release later in 2021. The music, like the game, pays tribute to the 8-bit and 16-bit era of games, with Joel's musical voice and a modern twist at times. It's colorful, nost... <p><a href='http://joelcorelitz.com/'>Joel Corelitz</a> composed more than 70 tracks for the game <a href='https://eastwardgame.com/'>Eastward</a>, scheduled for release later in 2021. The music, like the game, pays tribute to the 8-bit and 16-bit era of games, with Joel's musical voice and a modern twist at times. It's colorful, nostalgic, creative and enjoyable. <a href='https://joelcorelitz.bandcamp.com/'>Here's a link to the soundtrack!</a> You can support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> Listening to the Movies https://www.20k.org/episodes/listeningtothemovies Twenty Thousand Hertz urn:uuid:4fd7857a-ba7e-9144-a5a4-1da7005e7f01 Wed, 15 Sep 2021 10:00:00 +0000 When Matthew Shifrin was growing up, his blindness meant that trying to enjoy a movie or TV show was often a confusing and frustrating experience. But then, Matthew discovered something called video description—an extra audio track where a narrator describes the action on screen. And suddenly, everything changed. This story comes from the Radiotopia podcast Blind Guy Travels. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Visit monday.com/podcast for your free two-week trial. Subscribe to Blind Guy Travels wherever you get your podcasts. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/listeningtothemovies Learn more about your ad choices. Visit megaphone.fm/adchoices <p>When Matthew Shifrin was growing up, his blindness meant that trying to enjoy a movie or TV show was often a confusing and frustrating experience. But then, Matthew discovered something called video description—an extra audio track where a narrator describes the action on screen. And suddenly, everything changed. This story comes from the Radiotopia podcast <a href="https://www.radiotopia.fm/podcasts/blind-guy-travels">Blind Guy Travels</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Hiring? Sign up at <a href="https://www.indeed.com/hertz">Indeed.com/Hertz</a> and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times.</p><p>Get 10% off your first month of BetterHelp at <a href="https://betterhelp.com/20k">betterhelp.com/20k</a>.</p><p>Visit <a href="https://monday.com/podcast">monday.com/podcast</a> for your free two-week trial.</p><p>Subscribe to <a href="https://www.radiotopia.fm/podcasts/blind-guy-travels">Blind Guy Travels</a> wherever you get your podcasts.</p><p>Episode transcript, music, and credits can be found here: <a href="https://www.20k.org/episodes/listeningtothemovies">https://www.20k.org/episodes/listeningtothemovies</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1909 no Hearing is believing. When Matthew Shifrin was growing up, his blindness meant that trying to enjoy a movie or TV show was often a confusing and frustrating experience. But then, Matthew discovered something called video description—an extra audio track where a narrator describes the action on screen. And suddenly, everything changed. This story comes from the Radiotopia podcast Blind Guy Travels. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Visit monday.com/podcast for your free two-week trial. Subscribe to Blind Guy Travels wherever you get your podcasts. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/listeningtothemovies Learn more about your ad choices. Visit megaphone.fm/adchoices Olga FitzRoy: recording engineer & mixer https://soundgirlspod.podbean.com/e/olga-fitzroy/ SoundGirls Podcast urn:uuid:84633759-46c2-b8f0-859f-dc2536e111dc Tue, 14 Sep 2021 13:00:00 +0000 <p>Olga FitzRoy is a recording engineer and mixer. After a decade working her way up the ranks at AIR Studios, from tea-girl to mixing the music for the 2012 Olympics, she is now freelance, working on projects for Coldplay and mixing the music for The Crown. She was named Recording Engineer of the Year at the MPG awards 2016 and received an Ivors Academy Gold Badge Award in 2019. She was elected to the board of the UK Music Producers Guild (MPG) in 2019. After having her son, she founded the #SelfieLeave campaign, which aims to support freelance women when they have children, by campaigning for self-employed families to get shared parental leave. As a result of her lobbying, a bill was read in parliament and the government began a consultation on a change in the law. She was named no.11 in the BBC Woman’s Hour Powerlist 2018 and won the Women In Music Campaigner of the Year award in 2019. She ran for parliament for the Labour Party in 2019 and has spent much of the pandemic campaigning for better support for those affected by the crisis, particularly engineers, producers, and recording studios. As a volunteer for the charity Pregnant Then Screwed, she led their campaign against mothers who have previously taken maternity leave receiving reduced COVID-support from the government. The result of this work is currently awaiting judgment in the Court of Appeal. She lives in London with her husband and 5-year-old son.</p> <p> </p> <p>Olga FitzRoy is a recording engineer and mixer. After a decade working her way up the ranks at AIR Studios, from tea-girl to mixing the music for the 2012 Olympics, she is now freelance, working on projects for Coldplay and mixing the music for The Crown. She was named Recording Engineer of the Year at the MPG awards 2016 and received an Ivors Academy Gold Badge Award in 2019. She was elected to the board of the UK Music Producers Guild (MPG) in 2019. After having her son, she founded the #SelfieLeave campaign, which aims to support freelance women when they have children, by campaigning for self-employed families to get shared parental leave. As a result of her lobbying, a bill was read in parliament and the government began a consultation on a change in the law. She was named no.11 in the BBC Woman’s Hour Powerlist 2018 and won the Women In Music Campaigner of the Year award in 2019. She ran for parliament for the Labour Party in 2019 and has spent much of the pandemic campaigning for better support for those affected by the crisis, particularly engineers, producers, and recording studios. As a volunteer for the charity Pregnant Then Screwed, she led their campaign against mothers who have previously taken maternity leave receiving reduced COVID-support from the government. The result of this work is currently awaiting judgment in the Court of Appeal. She lives in London with her husband and 5-year-old son.</p> <p> </p> soundgirlspod No 38:07 yes Olga FitzRoy is a recording engineer and mixer. After a decade working her way up the ranks at AIR Studios, from tea-girl to mixing the music for the 2012 Olympics, she is now freelance, working on projects for Coldplay and mixing the music for The Crown... <p>Olga FitzRoy is a recording engineer and mixer. After a decade working her way up the ranks at AIR Studios, from tea-girl to mixing the music for the 2012 Olympics, she is now freelance, working on projects for Coldplay and mixing the music for The Crown. She was named Recording Engineer of the Year at the MPG awards 2016 and received an Ivors Academy Gold Badge Award in 2019. She was elected to the board of the UK Music Producers Guild (MPG) in 2019. After having her son, she founded the #SelfieLeave campaign, which aims to support freelance women when they have children, by campaigning for self-employed families to get shared parental leave. As a result of her lobbying, a bill was read in parliament and the government began a consultation on a change in the law. She was named no.11 in the BBC Woman’s Hour Powerlist 2018 and won the Women In Music Campaigner of the Year award in 2019. She ran for parliament for the Labour Party in 2019 and has spent much of the pandemic campaigning for better support for those affected by the crisis, particularly engineers, producers, and recording studios. As a volunteer for the charity Pregnant Then Screwed, she led their campaign against mothers who have previously taken maternity leave receiving reduced COVID-support from the government. The result of this work is currently awaiting judgment in the Court of Appeal. She lives in London with her husband and 5-year-old son.</p> <p> </p> Sound Designer, Toivo Kallio (Returnal, Angry Birds: Reloaded) https://anchor.fm/thesoundarchitect/episodes/Sound-Designer--Toivo-Kallio-Returnal--Angry-Birds-Reloaded-e16q8s6 The Sound Architect Podcast (TSAP) urn:uuid:3f48abfb-40e5-3c3b-104c-a5c48b9b9914 Sun, 12 Sep 2021 08:36:50 +0000 <p><strong>(TSAP S04E13)</strong></p> <p>In this special in-person interview, Sam chats to our very own Toivo Kallio! Toivo is not only a highly talented Sound Designer at Rovio Entertainment, he also kindly lends his skills editing and mastering our podcast episodes!&nbsp;</p> <p>They discuss his journey into audio, his talent and affinity for the art of Foley, working on Returnal &amp; Angry Birds: Reloaded and more!</p> <p>"<em>Toivo Kallio is a sound professional from Finland who's been a bit of a movie buff and a video game addict since the early 90's. Toivo's ambition for sound and music really kicked in during senior secondary school when he got his first PC computer.</em></p> <p><em>Toivo's first digital sound projects were game audio modifications that he made just for fun and at the same time learned structural principals of game sound design. Toivo also watched a lot of Making Of material about his favorite movies. After a video/short film course Toivo felt that his future would have something to do with television, film, games and other media.</em></p> <p><em>After his 6 months in the Finnish military Toivo found a website about The Institute of Design in Lahti. Surprisingly he got in with the first try! The four years Toivo spent there were a big achievement for him. He graduated from the film school department in May 2010, specializing in cinematic sound design.</em></p> <p><em>Nowadays Toivo is still an enthusiast of sound and has worked in the field of sound design since 2010. Toivo is also an occasional voice-over actor and has done quite a lot of field recording for television (both on location and in studio) and film productions between 2010 and 2018. One of Toivo's biggest focuses has been the art of Foley. In early 2018 he started as a full-time game audio designer in Housemarque, and in early 2021 he got to Rovio where his game sound design career continues."</em></p> <p><strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>Big thanks to Toivo Kallio for editing and mastering!</strong></p> <p><strong>LINKS &nbsp; Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://shop.spreadshirt.net/the-sound-architect/</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong><em><br> <br> </em></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Sam Hughes 2777 No <p><strong>(TSAP S04E13)</strong></p> <p>In this special in-person interview, Sam chats to our very own Toivo Kallio! Toivo is not only a highly talented Sound Designer at Rovio Entertainment, he also kindly lends his skills editing and mastering our podcast episodes!&nbsp;</p> <p>They discuss his journey into audio, his talent and affinity for the art of Foley, working on Returnal &amp; Angry Birds: Reloaded and more!</p> <p>"<em>Toivo Kallio is a sound professional from Finland who's been a bit of a movie buff and a video game addict since the early 90's. Toivo's ambition for sound and music really kicked in during senior secondary school when he got his first PC computer.</em></p> <p><em>Toivo's first digital sound projects were game audio modifications that he made just for fun and at the same time learned structural principals of game sound design. Toivo also watched a lot of Making Of material about his favorite movies. After a video/short film course Toivo felt that his future would have something to do with television, film, games and other media.</em></p> <p><em>After his 6 months in the Finnish military Toivo found a website about The Institute of Design in Lahti. Surprisingly he got in with the first try! The four years Toivo spent there were a big achievement for him. He graduated from the film school department in May 2010, specializing in cinematic sound design.</em></p> <p><em>Nowadays Toivo is still an enthusiast of sound and has worked in the field of sound design since 2010. Toivo is also an occasional voice-over actor and has done quite a lot of field recording for television (both on location and in studio) and film productions between 2010 and 2018. One of Toivo's biggest focuses has been the art of Foley. In early 2018 he started as a full-time game audio designer in Housemarque, and in early 2021 he got to Rovio where his game sound design career continues."</em></p> <p><strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>Big thanks to Toivo Kallio for editing and mastering!</strong></p> <p><strong>LINKS &nbsp; Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://shop.spreadshirt.net/the-sound-architect/</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong><em><br> <br> </em></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message 172 - The Sound Of Free Guy https://soundcloud.com/tonebenders-podcast/172-the-sound-of-free-guy Tonebenders Podcast urn:uuid:5bef723b-b038-4a01-7f63-59ea64ba1581 Thu, 09 Sep 2021 00:00:00 +0000 In this episode we talk with Craig Henighan (Supervising Sound Editor/SFX Re-Recording Mixer), Paul Massey (Dial/Music Re-Recording Mixer) and Ryan Cole (Dialog Supervisor) from the Shawn Levy directed film, Free Guy. We talk about finding sonic space for dialog when total chaos is happening on screen, dealing with visual effects changing with each new delivery and ADR during a pandemic. Tonebenders Podcast 00:40:47 no In this episode we talk with Craig Henighan (Supe… In this episode we talk with Craig Henighan (Supervising Sound Editor/SFX Re-Recording Mixer), Paul Massey (Dial/Music Re-Recording Mixer) and Ryan Cole (Dialog Supervisor) from the Shawn Levy directed film, Free Guy. We talk about finding sonic space for dialog when total chaos is happening on screen, dealing with visual effects changing with each new delivery and ADR during a pandemic. Juno Black: audiovisual technology production expert https://soundgirlspod.podbean.com/e/juno-black-audiovisual-technology-production-expert/ SoundGirls Podcast urn:uuid:da2db7e1-4986-1448-4770-2d307601fcbe Tue, 07 Sep 2021 13:00:00 +0000 <p>   With a background in music composition, engineering, and events production, Juno’s curiosity has led her to venture into new and advanced audiovisual technologies. With consistent experience in managing entertainment and creative projects, Juno can organize, budget, staff, coordinate, and deliver projects in a timely fashion.</p> <p>   Pioneering digital mixing in Live events made her engineering and system design skills to be in high demand. After moving to the U.S. in 2000, she produced, engineered, and coordinated events for clients like MJ Audio, WGBH, Harvard University, Mass concerts, and The Cambridge Multicultural art Center, among many others.  </p> <p>   As a co-founder of Moana productions, she managed and produced commercial, industrial, and film projects, with an emphasis on live multi-cam, multi-track music concert production with clients like Univision, Tribeca film festival, Greenwich Village Entertainment, MTV, and Fuse. Since 2005 She worked in production coordination and sound engineering in venues like the Highline Ballroom, Webster Hall, and the Manhattan center. </p> <p>   She currently runs Juno Black Music, a consulting/integration practice. One of the highlights in her work in this area was managing the iconic One World Theatre refurbishing. She spends her spare time composing original music, recording, and managing multimedia projects. She has extensive knowledge in new technologies like Immersive Audio, VR/AR, and advanced Audiovisual workflows.</p> <p>   With a background in music composition, engineering, and events production, Juno’s curiosity has led her to venture into new and advanced audiovisual technologies. With consistent experience in managing entertainment and creative projects, Juno can organize, budget, staff, coordinate, and deliver projects in a timely fashion.</p> <p>   Pioneering digital mixing in Live events made her engineering and system design skills to be in high demand. After moving to the U.S. in 2000, she produced, engineered, and coordinated events for clients like MJ Audio, WGBH, Harvard University, Mass concerts, and The Cambridge Multicultural art Center, among many others.  </p> <p>   As a co-founder of Moana productions, she managed and produced commercial, industrial, and film projects, with an emphasis on live multi-cam, multi-track music concert production with clients like Univision, Tribeca film festival, Greenwich Village Entertainment, MTV, and Fuse. Since 2005 She worked in production coordination and sound engineering in venues like the Highline Ballroom, Webster Hall, and the Manhattan center. </p> <p>   She currently runs Juno Black Music, a consulting/integration practice. One of the highlights in her work in this area was managing the iconic One World Theatre refurbishing. She spends her spare time composing original music, recording, and managing multimedia projects. She has extensive knowledge in new technologies like Immersive Audio, VR/AR, and advanced Audiovisual workflows.</p> soundgirlspod No 32:31 yes    With a background in music composition, engineering, and events production, Juno’s curiosity has led her to venture into new and advanced audiovisual technologies. With consistent experience in managing entertainment and creative projects, Juno can or... <p>   With a background in music composition, engineering, and events production, Juno’s curiosity has led her to venture into new and advanced audiovisual technologies. With consistent experience in managing entertainment and creative projects, Juno can organize, budget, staff, coordinate, and deliver projects in a timely fashion.</p> <p>   Pioneering digital mixing in Live events made her engineering and system design skills to be in high demand. After moving to the U.S. in 2000, she produced, engineered, and coordinated events for clients like MJ Audio, WGBH, Harvard University, Mass concerts, and The Cambridge Multicultural art Center, among many others.  </p> <p>   As a co-founder of Moana productions, she managed and produced commercial, industrial, and film projects, with an emphasis on live multi-cam, multi-track music concert production with clients like Univision, Tribeca film festival, Greenwich Village Entertainment, MTV, and Fuse. Since 2005 She worked in production coordination and sound engineering in venues like the Highline Ballroom, Webster Hall, and the Manhattan center. </p> <p>   She currently runs Juno Black Music, a consulting/integration practice. One of the highlights in her work in this area was managing the iconic One World Theatre refurbishing. She spends her spare time composing original music, recording, and managing multimedia projects. She has extensive knowledge in new technologies like Immersive Audio, VR/AR, and advanced Audiovisual workflows.</p> Immersive Audio Podcast Episode 56 Nuno Fonseca (Sound Particles - Physics Based Audio) https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-56-nuno-fonseca-sound-particles-physics-based-audio Immersive Audio Podcast urn:uuid:8a3e4689-a5dc-7a52-e23d-6b89a88f9d18 Fri, 03 Sep 2021 11:19:12 +0000 In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the founder and CEO of Sound Particles Nuno Fonseca from Leiria, Portugal.  Nuno Fonseca (PhD), is the founder and CEO of Sound Particles company, and was the creator of Sound Particles software, a 3D CGI-like audio software used in all major Hollywood studios in productions such as “Star Wars 9”, “Frozen II”, “Aquaman” or “Game of Thrones”. Former university professor (computer science and music technology areas),  Nuno is the author of the Portuguese book “Introdução à Engenharia de Som” (Introduction to Sound Engineering), co-author of the Portuguese book “Desenvolvimento em iOS” (iOS Development), author of "All You Need to Know About 3D Audio" ebook, and author of more than 20 papers regarding audio research. He is a member of AES, SMPTE, CAS, MPSE, AMPS, and a member of the Audio Engineering Society (AES) Technical Committee on “Audio for Cinema”.  In this episode, Nuno shares the story of the creation of Sound Particles and he explains the core operational principles of Physics-based Audio and its unique sonic properties. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-56-nuno-fonseca-sound-particles-physics-based-audio/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 1.618 Digital 01:15:52 no In this episode of the Immersive Audio Podcast, O… In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the founder and CEO of Sound Particles Nuno Fonseca from Leiria, Portugal.  Nuno Fonseca (PhD), is the founder and CEO of Sound Particles company, and was the creator of Sound Particles software, a 3D CGI-like audio software used in all major Hollywood studios in productions such as “Star Wars 9”, “Frozen II”, “Aquaman” or “Game of Thrones”. Former university professor (computer science and music technology areas),  Nuno is the author of the Portuguese book “Introdução à Engenharia de Som” (Introduction to Sound Engineering), co-author of the Portuguese book “Desenvolvimento em iOS” (iOS Development), author of "All You Need to Know About 3D Audio" ebook, and author of more than 20 papers regarding audio research. He is a member of AES, SMPTE, CAS, MPSE, AMPS, and a member of the Audio Engineering Society (AES) Technical Committee on “Audio for Cinema”.  In this episode, Nuno shares the story of the creation of Sound Particles and he explains the core operational principles of Physics-based Audio and its unique sonic properties. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-56-nuno-fonseca-sound-particles-physics-based-audio/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com Sonic Bubbles https://www.20k.org/episodes/sonicbubbles Twenty Thousand Hertz urn:uuid:d98d365d-3e17-3762-3d89-547139b58543 Wed, 01 Sep 2021 10:00:00 +0000 For over a century, humans have been using technology to shape our sonic environment. White noise machines, nature recordings, noise canceling headphones and high-tech hearables all allow us to create an auditory safe space we can escape into. But is it possible to have too much control over what you hear? Featuring media studies professor Mack Hagood. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Purchase Hush: Media and Media and Sonic Self-Control, by Mack Hagood. Subscribe to Phantom Power wherever you get your podcasts. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Visit monday.com/podcast for your free two-week trial. Get a 4-week trial, free postage, and a digital scale at Stamps.com. Just click the microphone at the top right corner and type the promo code 20k. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/sonicbubbles Learn more about your ad choices. Visit megaphone.fm/adchoices <p>For over a century, humans have been using technology to shape our sonic environment. White noise machines, nature recordings, noise canceling headphones and high-tech hearables all allow us to create an auditory safe space we can escape into. But is it possible to have <em>too</em> much control over what you hear? Featuring media studies professor <a href="https://miamioh.edu/cas/academics/departments/mjf/about/faculty-staff/hagood-mack/index.html">Mack Hagood</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Purchase <a href="https://www.dukeupress.edu/hush">Hush: Media and Media and Sonic Self-Control</a>, by Mack Hagood.</p><p>Subscribe to <a href="http://phantompod.org">Phantom Power</a> wherever you get your podcasts.</p><p>Get 10% off your first month of BetterHelp at <a href="https://betterhelp.com/20k">betterhelp.com/20k</a>.</p><p>Visit <a href="https://monday.com/podcast">monday.com/podcast</a> for your free two-week trial.</p><p>Get a 4-week trial, free postage, and a digital scale at <a href="https://stamps.com/">Stamps.com</a>. Just click the microphone at the top right corner and type the promo code 20k.</p><p>Episode transcript, music, and credits can be found here: <a href="https://www.20k.org/episodes/sonicbubbles">https://www.20k.org/episodes/sonicbubbles</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1723 no Self-control through sound control. For over a century, humans have been using technology to shape our sonic environment. White noise machines, nature recordings, noise canceling headphones and high-tech hearables all allow us to create an auditory safe space we can escape into. But is it possible to have too much control over what you hear? Featuring media studies professor Mack Hagood. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Purchase Hush: Media and Media and Sonic Self-Control, by Mack Hagood. Subscribe to Phantom Power wherever you get your podcasts. Get 10% off your first month of BetterHelp at betterhelp.com/20k. Visit monday.com/podcast for your free two-week trial. Get a 4-week trial, free postage, and a digital scale at Stamps.com. Just click the microphone at the top right corner and type the promo code 20k. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/sonicbubbles Learn more about your ad choices. Visit megaphone.fm/adchoices Petra Randewijk: Netherlands-based independent sound engineer https://soundgirlspod.podbean.com/e/petra-randewijk-netherlands-based-independent-sound-engineer/ SoundGirls Podcast urn:uuid:1061a27e-51d3-3476-60e7-05eeca97cbb5 Tue, 31 Aug 2021 13:00:00 +0000 <p>Petra Randewijk is an independent sound engineer from the Netherlands. She has been working in sound for over 20 years, mostly in live sound. Last year she toured in Europe, the UK and North America with Imogen Heap as FOH engineer and PM. When she is home she works at shows in Doornroosje in Nijmegen, and at some of the many Dutch festivals with awesome artists. Or for any other show that consists of good music, nice people, a technical challenge, or, even better, all three. Recording has always been quite a passion project for Petra, which she does mostly at her own studio. After taking a week-long seminar with Sylvia Massy, she got inspired to make her recording sessions more adventurous which resulted in a lot of exciting recording sessions, and still more to come.</p> <p>Petra Randewijk is an independent sound engineer from the Netherlands. She has been working in sound for over 20 years, mostly in live sound. Last year she toured in Europe, the UK and North America with Imogen Heap as FOH engineer and PM. When she is home she works at shows in Doornroosje in Nijmegen, and at some of the many Dutch festivals with awesome artists. Or for any other show that consists of good music, nice people, a technical challenge, or, even better, all three. Recording has always been quite a passion project for Petra, which she does mostly at her own studio. After taking a week-long seminar with Sylvia Massy, she got inspired to make her recording sessions more adventurous which resulted in a lot of exciting recording sessions, and still more to come.</p> soundgirlspod No 42:28 yes Petra Randewijk is an independent sound engineer from the Netherlands. She has been working in sound for over 20 years, mostly in live sound. Last year she toured in Europe, the UK and North America with Imogen Heap as FOH engineer and PM. When she is ho... <p>Petra Randewijk is an independent sound engineer from the Netherlands. She has been working in sound for over 20 years, mostly in live sound. Last year she toured in Europe, the UK and North America with Imogen Heap as FOH engineer and PM. When she is home she works at shows in Doornroosje in Nijmegen, and at some of the many Dutch festivals with awesome artists. Or for any other show that consists of good music, nice people, a technical challenge, or, even better, all three. Recording has always been quite a passion project for Petra, which she does mostly at her own studio. After taking a week-long seminar with Sylvia Massy, she got inspired to make her recording sessions more adventurous which resulted in a lot of exciting recording sessions, and still more to come.</p> The Sound of Demonic with Director Neill Blomkamp http://www.soundworkscollection.com SoundWorks Collection urn:uuid:6ac55c23-ea7c-42b1-bffd-16fee804579d Mon, 30 Aug 2021 16:52:19 +0000 <p>In this exclusive conversation we chat with Director Neill Blomkamp about his new horror film, Demonic which is being released by IFC Midnight. We also feature his sound team including Vince Renaud (Sound Supervisor, Dialogue Editor, Re-recording Mixer) Jo Rossi (Sound Supervisor, Sound Designer, Re-recording Mixer, Sound Effects Editor) Nolan McNaughton (Sound Designer, Sound Effects Editor) and Maureen Murphy (Foley Artist).</p> <p>From the director of DISTRICT 9 and ELYSIUM, a young woman unleashes terrifying demons when supernatural forces at the root of a decades old rift between mother and daughter are revealed.</p> 57:51 no In this exclusive conversation we chat with Director Neill Blomkamp about his new horror film, Demonic which is being released by IFC Midnight. We also feature his sound team including Vince Renaud, Jo Rossi, Nolan McNaughton and Maureen Murphy. In this exclusive conversation we chat with Director Neill Blomkamp about his new horror film, Demonic which is being released by IFC Midnight. We also feature his sound team including Vince Renaud (Sound Supervisor, Dialogue Editor, Re-recording Mixer) Jo Rossi (Sound Supervisor, Sound Designer, Re-recording Mixer, Sound Effects Editor) Nolan McNaughton (Sound Designer, Sound Effects Editor) and Maureen Murphy (Foley Artist). From the director of DISTRICT 9 and ELYSIUM, a young woman unleashes terrifying demons when supernatural forces at the root of a decades old rift between mother and daughter are revealed. Level 155: Sergio Ronchetti (Eldest Souls) https://lwer.podbean.com/e/level-155-sergio-ronchetti-eldest-souls/ Level with Emily Reese urn:uuid:080472c5-6ca9-4034-2fa0-03926014bba9 Mon, 30 Aug 2021 16:16:29 +0000 <p>This is music by <a href='https://www.sergioronchetti.com/'>Sergio Ronchett</a>i for <a href='https://fallenflagstudio.com/'>Eldest Souls</a>, a boss rush souls-like game with beautiful pixel art and a fun battle style. So you’ll die a lot!! But the music is great incentive to keep slashing away at oversized, overpowered bosses. Please consider supporting us on <a href='http://www.patreon.com/level'>Patreon</a>!</p> <p>This is music by <a href='https://www.sergioronchetti.com/'>Sergio Ronchett</a>i for <a href='https://fallenflagstudio.com/'>Eldest Souls</a>, a boss rush souls-like game with beautiful pixel art and a fun battle style. So you’ll die a lot!! But the music is great incentive to keep slashing away at oversized, overpowered bosses. Please consider supporting us on <a href='http://www.patreon.com/level'>Patreon</a>!</p> No 42:53 yes This is music by Sergio Ronchetti for Eldest Souls, a boss rush souls-like game with beautiful pixel art and a fun battle style. So you’ll die a lot!! But the music is great incentive to keep slashing away at oversized, overpowered bosses. Please conside... <p>This is music by <a href='https://www.sergioronchetti.com/'>Sergio Ronchett</a>i for <a href='https://fallenflagstudio.com/'>Eldest Souls</a>, a boss rush souls-like game with beautiful pixel art and a fun battle style. So you’ll die a lot!! But the music is great incentive to keep slashing away at oversized, overpowered bosses. Please consider supporting us on <a href='http://www.patreon.com/level'>Patreon</a>!</p> Immersive Audio Podcast Episode 55 Varun Nair (Two Big Ears & Facebook 360 Spatial Workstation) https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-55-varun-nair-two-big-ears-facebook-360-spatial-workstation Immersive Audio Podcast urn:uuid:7d580d12-6537-ac41-a774-6fc6b6074365 Fri, 27 Aug 2021 11:56:22 +0000 In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Varun Nair from Edinburgh, Scotland. Varun has spent the past 15 years building technologies, products, teams, and companies in Silicon Valley, UK, and India. Most recently he was head of AR/VR audio software at Facebook. Prior to that, he co-founded Two Big Ears, an immersive audio technology company, which was acquired by Facebook in 2016. In this episode, Varun shares the story of the creation of the Two Big Ears start-up and the subsequent journey. We dive into spatial audio tech and the future opportunities it presents. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 1.618 Digital 01:02:01 no In this episode of the Immersive Audio Podcast, O… In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Varun Nair from Edinburgh, Scotland. Varun has spent the past 15 years building technologies, products, teams, and companies in Silicon Valley, UK, and India. Most recently he was head of AR/VR audio software at Facebook. Prior to that, he co-founded Two Big Ears, an immersive audio technology company, which was acquired by Facebook in 2016. In this episode, Varun shares the story of the creation of the Two Big Ears start-up and the subsequent journey. We dive into spatial audio tech and the future opportunities it presents. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com Alicia Martin: touring audio engineer https://soundgirlspod.podbean.com/e/alicia-martin-touring-audio-engineer/ SoundGirls Podcast urn:uuid:75515a33-add8-6586-f611-0b561ce34ccd Tue, 24 Aug 2021 13:00:00 +0000 <p>Alicia is a former band director turned touring audio person. She mostly works on the roving versions of Broadway shows, and can't wait for the pandemic to end so we all can run around and make art again. In the forced "free time" of COVID-19, she has completed all but one class in macroeconomics on a double major AS degree in accounting and business administration to go with her prior degrees in Music Education and Show Production and Touring. She's also learning welding, plumbing, and sewing so she can make her own masks! Alicia loves school, dogs, all things Star Wars, and making musicals for the masses.</p> <p>Alicia is a former band director turned touring audio person. She mostly works on the roving versions of Broadway shows, and can't wait for the pandemic to end so we all can run around and make art again. In the forced "free time" of COVID-19, she has completed all but one class in macroeconomics on a double major AS degree in accounting and business administration to go with her prior degrees in Music Education and Show Production and Touring. She's also learning welding, plumbing, and sewing so she can make her own masks! Alicia loves school, dogs, all things Star Wars, and making musicals for the masses.</p> soundgirlspod No 36:28 yes Alicia is a former band director turned touring audio person. She mostly works on the roving versions of Broadway shows, and can't wait for the pandemic to end so we all can run around and make art again. In the forced "free time" of COVID-19, she has co... <p>Alicia is a former band director turned touring audio person. She mostly works on the roving versions of Broadway shows, and can't wait for the pandemic to end so we all can run around and make art again. In the forced "free time" of COVID-19, she has completed all but one class in macroeconomics on a double major AS degree in accounting and business administration to go with her prior degrees in Music Education and Show Production and Touring. She's also learning welding, plumbing, and sewing so she can make her own masks! Alicia loves school, dogs, all things Star Wars, and making musicals for the masses.</p> The machine learning revolution for audio post | Behind Pole Position’s stunning SFX libraries – A Sound Effect Podcast Ep 15 https://anchor.fm/asoundeffect/episodes/The-machine-learning-revolution-for-audio-post--Behind-Pole-Positions-stunning-SFX-libraries--A-Sound-Effect-Podcast-Ep-15-e15tuok The A Sound Effect Podcast urn:uuid:9260c211-8bc2-ba11-45ee-da17e1fd2280 Mon, 23 Aug 2021 10:45:44 +0000 <p>Hear about audio processing startup Accentize's revolutionary machine learning approach to audio post - and Max Lachmann from Pole Position shares inside-stories behind their industry-leading vehicle sound effects libraries. Interviews by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer. Find more episodes at asoundeffect.com/podcast</p> A Sound Effect 2172 No <p>Hear about audio processing startup Accentize's revolutionary machine learning approach to audio post - and Max Lachmann from Pole Position shares inside-stories behind their industry-leading vehicle sound effects libraries. Interviews by Jennifer Walden, hosted by Asbjoern Andersen and Christian Hagelskjaer. Find more episodes at asoundeffect.com/podcast</p> Level 154: Jason Graves (The Dark Pictures Anthology: Little Hope) https://lwer.podbean.com/e/level-154-jason-graves-the-dark-pictures-anthology-little-hope/ Level with Emily Reese urn:uuid:78df349a-fb26-c422-dc9b-1923bb8e3d19 Fri, 20 Aug 2021 18:19:29 +0000 <p>We love getting caught up with <a href='https://jasongraves.com/'>Jason Graves</a> to hear what he's composed lately! He's been working on <a href='https://www.thedarkpictures.com/'>The Dark Pictures Anthology</a>, composing for the first chapter, "Man of Medan" and now for "<a href='https://www.thedarkpictures.com/little-hope'>Little Hope</a>." It was fun to speak with him about the stark differences in those 2 soundtracks, and how he created the spooky soundtrack for "Little Hope." Support Level with Emily and see a playlist <a href='http://www.patreon.com/level'>on Patreon</a>!</p> <p>We love getting caught up with <a href='https://jasongraves.com/'>Jason Graves</a> to hear what he's composed lately! He's been working on <a href='https://www.thedarkpictures.com/'>The Dark Pictures Anthology</a>, composing for the first chapter, "Man of Medan" and now for "<a href='https://www.thedarkpictures.com/little-hope'>Little Hope</a>." It was fun to speak with him about the stark differences in those 2 soundtracks, and how he created the spooky soundtrack for "Little Hope." Support Level with Emily and see a playlist <a href='http://www.patreon.com/level'>on Patreon</a>!</p> No 41:25 yes We love getting caught up with Jason Graves to hear what he's composed lately! He's been working on The Dark Pictures Anthology, composing for the first chapter, "Man of Medan" and now for "Little Hope." It was fun to speak with him about the stark diffe... <p>We love getting caught up with <a href='https://jasongraves.com/'>Jason Graves</a> to hear what he's composed lately! He's been working on <a href='https://www.thedarkpictures.com/'>The Dark Pictures Anthology</a>, composing for the first chapter, "Man of Medan" and now for "<a href='https://www.thedarkpictures.com/little-hope'>Little Hope</a>." It was fun to speak with him about the stark differences in those 2 soundtracks, and how he created the spooky soundtrack for "Little Hope." Support Level with Emily and see a playlist <a href='http://www.patreon.com/level'>on Patreon</a>!</p> 171 - Billie Eilish The World's A Little Blurry https://soundcloud.com/tonebenders-podcast/171-billie-eilish-the-worlds-a-little-blurry Tonebenders Podcast urn:uuid:773a0e06-0f7a-4681-6d52-bed1c6493609 Thu, 19 Aug 2021 00:00:00 +0000 In this episode we talk with the team behind the music documentary Billie Eilish: The World's A Little Blurry. Joining us are director RJ Cutler and members of the sound team including re-recording mixers Elmo Ponsdomenech & Jason "Frenchie" Gaya as well as Supervising Sound Editor Richard E. Yawn. They talk about the challenges of having source footage originally recorded on everything from VHS to iPhones, mixing music for concert footage and keeping Billie's home life sounding intimate. Tonebenders Podcast 00:28:13 no In this episode we talk with the team behind the … In this episode we talk with the team behind the music documentary Billie Eilish: The World's A Little Blurry. Joining us are director RJ Cutler and members of the sound team including re-recording mixers Elmo Ponsdomenech & Jason "Frenchie" Gaya as well as Supervising Sound Editor Richard E. Yawn. They talk about the challenges of having source footage originally recorded on everything from VHS to iPhones, mixing music for concert footage and keeping Billie's home life sounding intimate. Domestic Symphony https://www.20k.org/episodes/domesticsymphony Twenty Thousand Hertz urn:uuid:2880f831-acc1-69d2-8161-d626714d1c07 Wed, 18 Aug 2021 10:00:00 +0000 Not long ago, our home appliances made nothing but abrasive beeps and harsh buzzes. In recent years though, these devices have started to chirp and sing with carefully designed tones and melodies. But crafting the "perfect" device sound takes skill, patience, and a lot of trial and error. Featuring Audiobrain Founder/Executive Producer Audrey Arbeeny, and Quiet Mark Founder Poppy Szkiler. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. You can check out Audrey Arbeeny’s work at audiobrain.com. To learn more about Poppy Szkiler’s work, visit Quietmark.com. Check out Melissa DeGroff’s Youtube channel here. Visit monday.com/podcast for your free two-week trial. Visit zocdoc.com/hertz to download the Zocdoc app and sign up for free Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/domesticsymphony Learn more about your ad choices. Visit megaphone.fm/adchoices <p>Not long ago, our home appliances made nothing but abrasive beeps and harsh buzzes. In recent years though, these devices have started to chirp and sing with carefully designed tones and melodies. But crafting the "perfect" device sound takes skill, patience, and a lot of trial and error. Featuring <a href="https://www.audiobrain.com/">Audiobrain</a> Founder/Executive Producer Audrey Arbeeny, and <a href="https://www.quietmark.com/">Quiet Mark</a> Founder Poppy Szkiler.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>You can check out Audrey Arbeeny’s work at <a href="https://audiobrain.com/">audiobrain.com</a>.</p><p>To learn more about Poppy Szkiler’s work, visit <a href="https://quietmark.com/">Quietmark.com</a>.</p><p>Check out Melissa DeGroff’s Youtube channel <a href="https://www.youtube.com/channel/UCedEsbzXZvt2ftUQxUQ_94g/featured">here</a>.</p><p>Visit <a href="https://monday.com/podcast">monday.com/podcast</a> for your free two-week trial.</p><p>Visit <a href="http://zocdoc.com/hertz">zocdoc.com/hertz</a> to download the Zocdoc app and sign up for free</p><p>Episode transcript, music, and credits can be found here: <a href="https://www.20k.org/episodes/domesticsymphony">https://www.20k.org/episodes/domesticsymphony</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1579 no What happens when dryers and dishwashers get the sound design treatment? Not long ago, our home appliances made nothing but abrasive beeps and harsh buzzes. In recent years though, these devices have started to chirp and sing with carefully designed tones and melodies. But crafting the "perfect" device sound takes skill, patience, and a lot of trial and error. Featuring Audiobrain Founder/Executive Producer Audrey Arbeeny, and Quiet Mark Founder Poppy Szkiler. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. You can check out Audrey Arbeeny’s work at audiobrain.com. To learn more about Poppy Szkiler’s work, visit Quietmark.com. Check out Melissa DeGroff’s Youtube channel here. Visit monday.com/podcast for your free two-week trial. Visit zocdoc.com/hertz to download the Zocdoc app and sign up for free Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/domesticsymphony Learn more about your ad choices. Visit megaphone.fm/adchoices Hannah Brodrick: UK-based freelance sound engineer https://soundgirlspod.podbean.com/e/hannah-brodrick-uk-based-freelance-sound-engineer/ SoundGirls Podcast urn:uuid:4488c4c7-4142-39ff-b28e-3d4e84e857aa Tue, 17 Aug 2021 13:00:00 +0000 <p>Hannah is a UK-based freelance sound engineer with 10 years experience in the live music industry. She has toured the world taking on a wide variety of roles from selling T-shirts in Tokyo for Kula Shaker to co-ordinating radio frequencies in arena's for Noel Gallagher and believes variety in work and life is the key to happiness. In 2018 she co-founded the organisation Women In Live Music with the aim to equalise the gender balance across the music industry.</p> <p>Hannah is a UK-based freelance sound engineer with 10 years experience in the live music industry. She has toured the world taking on a wide variety of roles from selling T-shirts in Tokyo for Kula Shaker to co-ordinating radio frequencies in arena's for Noel Gallagher and believes variety in work and life is the key to happiness. In 2018 she co-founded the organisation Women In Live Music with the aim to equalise the gender balance across the music industry.</p> soundgirlspod No 36:45 yes Hannah is a UK-based freelance sound engineer with 10 years experience in the live music industry. She has toured the world taking on a wide variety of roles from selling T-shirts in Tokyo for Kula Shaker to co-ordinating radio frequencies in arena's for... <p>Hannah is a UK-based freelance sound engineer with 10 years experience in the live music industry. She has toured the world taking on a wide variety of roles from selling T-shirts in Tokyo for Kula Shaker to co-ordinating radio frequencies in arena's for Noel Gallagher and believes variety in work and life is the key to happiness. In 2018 she co-founded the organisation Women In Live Music with the aim to equalise the gender balance across the music industry.</p> 170 - Nine Days With Mac Smith & Brandon Proctor https://soundcloud.com/tonebenders-podcast/170-nine-days-with-mac-smith-brandon-proctor Tonebenders Podcast urn:uuid:1661e318-c70b-ec9f-9a1d-dd47aa677110 Tue, 17 Aug 2021 00:00:00 +0000 In this episode we talk with Supervising Sound Editor Mac Smith and Re-Recording Mixer Brandon Proctor, from the new film Nine Days. They tell us how they created the sound for a story that takes place on another plane of existence and yet is entirely recognizable. The film centres on a wall of TVs that that needs sound to lead the viewers to what is (and isn't) important to the story. Tonebenders Podcast 00:35:09 no In this episode we talk with Supervising Sound Ed… In this episode we talk with Supervising Sound Editor Mac Smith and Re-Recording Mixer Brandon Proctor, from the new film Nine Days. They tell us how they created the sound for a story that takes place on another plane of existence and yet is entirely recognizable. The film centres on a wall of TVs that that needs sound to lead the viewers to what is (and isn't) important to the story. Immersive Audio Podcast Episode 54 Tom Slater (Call & Response - Spatial Audio In Physical Spaces) https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-54-tom-slater-call-response-spatial-audio-in-physical-spaces Immersive Audio Podcast urn:uuid:6003c7d3-5898-540e-9a99-837ecd622336 Fri, 13 Aug 2021 09:33:14 +0000 In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Tom Slater from London, UK. Tom is an artist and producer who specialises in spatial sound for art and music in physical spaces. Tom co-founded Call & Response Studios in 2011 which is now based at Somerset House and houses a 25.2 surround sound creative production space. In this episode, we dive into the topic of spatial audio in physical spaces, Tom shares his experience working with large speaker arrays in a variety of set-up for live music and art exhibitions. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 1.618 Digital 01:11:55 no In this episode of the Immersive Audio Podcast, O… In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Tom Slater from London, UK. Tom is an artist and producer who specialises in spatial sound for art and music in physical spaces. Tom co-founded Call & Response Studios in 2011 which is now based at Somerset House and houses a 25.2 surround sound creative production space. In this episode, we dive into the topic of spatial audio in physical spaces, Tom shares his experience working with large speaker arrays in a variety of set-up for live music and art exhibitions. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com The Sound and Music of The Social Dilemma http://www.soundworkscollection.com SoundWorks Collection urn:uuid:3ba76b02-e9db-5ba3-bb04-beb0c8e44ab9 Thu, 12 Aug 2021 17:00:55 +0000 <p>In our conversation we chat with Director Jeff Orlowski about his Emmy nominated documentary The Social Dilemma now streaming on Netflix. We also feature Supervising Sound Editor / Sound Designer, Richard Gould, Foley Artist Andrea Gard and Composer and Production Sound recordist Mark Crawford.</p> <p>We tweet, we like, and we share— but what are the consequences of our growing dependence on social media? As digital platforms increasingly become a lifeline to stay connected, Silicon Valley insiders reveal how social media is reprogramming civilization by exposing what’s hiding on the other side of your screen. </p> <p>The Social Dilemma premiered at the 2020 Sundance Film Festival on January 26, 2020, and was released on Netflix on September 9, 2020. The documentary went on to be viewed in 38,000,000 homes within the first 28 days of release. It received 7 nominations for the 73rd Annual Emmy Awards in 2021.</p> SoundWorks Collection 1:00:30 no In our conversation we chat with Director Jeff Orlowski about his Emmy nominated documentary The Social Dilemma now streaming on Netflix. In our conversation we chat with Director Jeff Orlowski about his Emmy nominated documentary The Social Dilemma now streaming on Netflix. We also feature Supervising Sound Editor / Sound Designer, Richard Gould, Foley Artist Andrea Gard and Composer and Production Sound recordist Mark Crawford. We tweet, we like, and we share— but what are the consequences of our growing dependence on social media? As digital platforms increasingly become a lifeline to stay connected, Silicon Valley insiders reveal how social media is reprogramming civilization by exposing what’s hiding on the other side of your screen. The Social Dilemma premiered at the 2020 Sundance Film Festival on January 26, 2020, and was released on Netflix on September 9, 2020. The documentary went on to be viewed in 38,000,000 homes within the first 28 days of release. It received 7 nominations for the 73rd Annual Emmy Awards in 2021. Lenise Bent: Audio Engineer & Producer https://soundgirlspod.podbean.com/e/lenise-bent-audio-engineer-producer/ SoundGirls Podcast urn:uuid:d171ea97-00ce-abc9-52bb-1c86d8a5d8b1 Tue, 10 Aug 2021 13:00:00 +0000 <p>Lenise Bent has enjoyed a long career as an audio engineer and producer, honing her skills on many iconic records including “Aja” by Steely Dan and “Breakfast in America” by Supertramp. She is the first female engineer to receive a platinum album for Blondie’s “AutoAmerican” album which includes the very first hit rap song with music, “Rapture”. Lenise is also a post-production audio professional, specializing in recording and editing foley sound effects for many films and animated series and has traveled the world for Dreamworks supervising the foreign dialogue recording and producing the vocals for such animated features as “Shrek”, “Spirit: Stallion of the Cimmaron” and “Shrek 2”. She also archives and repairs audio, instructs, consults and holds workshops for audio students and singer/songwriters. She is a long-standing member of many audio organizations including the Audio Engineering Society, SoundGirls, and the Producers and Engineers Wing of the Recording Academy. Though mostly working in digital recording formats, Lenise recently produced and engineered an all-analog recording with blues/rock/Indy band Primal Kings, recording to 2” tape, mixing to 1⁄2” and cut to vinyl from tape. A “triple A" legacy quality production, recorded and mixed completely out of the box. To know more about Lenise Bent, visit <a href='http://lenisebent.com/'>lenisebent.com</a>.</p> <p> </p> <p>Lenise Bent has enjoyed a long career as an audio engineer and producer, honing her skills on many iconic records including “Aja” by Steely Dan and “Breakfast in America” by Supertramp. She is the first female engineer to receive a platinum album for Blondie’s “AutoAmerican” album which includes the very first hit rap song with music, “Rapture”. Lenise is also a post-production audio professional, specializing in recording and editing foley sound effects for many films and animated series and has traveled the world for Dreamworks supervising the foreign dialogue recording and producing the vocals for such animated features as “Shrek”, “Spirit: Stallion of the Cimmaron” and “Shrek 2”. She also archives and repairs audio, instructs, consults and holds workshops for audio students and singer/songwriters. She is a long-standing member of many audio organizations including the Audio Engineering Society, SoundGirls, and the Producers and Engineers Wing of the Recording Academy. Though mostly working in digital recording formats, Lenise recently produced and engineered an all-analog recording with blues/rock/Indy band Primal Kings, recording to 2” tape, mixing to 1⁄2” and cut to vinyl from tape. A “triple A" legacy quality production, recorded and mixed completely out of the box. To know more about Lenise Bent, visit <a href='http://lenisebent.com/'>lenisebent.com</a>.</p> <p> </p> soundgirlspod No 49:32 yes Lenise Bent has enjoyed a long career as an audio engineer and producer, honing her skills on many iconic records including “Aja” by Steely Dan and “Breakfast in America” by Supertramp. She is the first female engineer to receive a platinum album for Blo... <p>Lenise Bent has enjoyed a long career as an audio engineer and producer, honing her skills on many iconic records including “Aja” by Steely Dan and “Breakfast in America” by Supertramp. She is the first female engineer to receive a platinum album for Blondie’s “AutoAmerican” album which includes the very first hit rap song with music, “Rapture”. Lenise is also a post-production audio professional, specializing in recording and editing foley sound effects for many films and animated series and has traveled the world for Dreamworks supervising the foreign dialogue recording and producing the vocals for such animated features as “Shrek”, “Spirit: Stallion of the Cimmaron” and “Shrek 2”. She also archives and repairs audio, instructs, consults and holds workshops for audio students and singer/songwriters. She is a long-standing member of many audio organizations including the Audio Engineering Society, SoundGirls, and the Producers and Engineers Wing of the Recording Academy. Though mostly working in digital recording formats, Lenise recently produced and engineered an all-analog recording with blues/rock/Indy band Primal Kings, recording to 2” tape, mixing to 1⁄2” and cut to vinyl from tape. A “triple A" legacy quality production, recorded and mixed completely out of the box. To know more about Lenise Bent, visit <a href='http://lenisebent.com/'>lenisebent.com</a>.</p> <p> </p> 093 Brandon Sequeira - Production Sound Mixer and Boom Op based out of Los Angeles, CA https://locationsoundpodcast.libsyn.com/093-brandon-sequeira-production-sound-mixer-and-boom-op-based-out-of-los-angeles-ca Location Sound Podcast urn:uuid:216ba0c6-ce40-7046-b3a8-49c8058ae7d3 Sun, 08 Aug 2021 17:56:04 +0000 <p>Brandon Sequeira is a production sound mixer and boom op based out of Los Angeles, California. Brandon uses a Zoom F8 mixer/recorder, Sennheiser MKH-416 shotgun mic, Sennheiser G4 wireless transmitters/receivers, Countryman B3 lavs, Lectrosonics LT transmitter for IFB receivers, Tentacle Sync for timecode boxes and a Betso Slate.</p> <p>Each episode we talk with location sound mixers, boom ops and other industry pros about the various aspects of recording sound on-location for feature and independent films, TV commercials, interviews, anytime where dialog from actors is recorded. Whether you’re a seasoned veteran or just starting out, this podcast is packed with great stories and lessons about recording on-location.</p> <p>Brandon Sequeira is a production sound mixer and boom op based out of Los Angeles, California. Brandon uses a Zoom F8 mixer/recorder, Sennheiser MKH-416 shotgun mic, Sennheiser G4 wireless transmitters/receivers, Countryman B3 lavs, Lectrosonics LT transmitter for IFB receivers, Tentacle Sync for timecode boxes and a Betso Slate.</p> <p>Each episode we talk with location sound mixers, boom ops and other industry pros about the various aspects of recording sound on-location for feature and independent films, TV commercials, interviews, anytime where dialog from actors is recorded. Whether you’re a seasoned veteran or just starting out, this podcast is packed with great stories and lessons about recording on-location.</p> Michael Helms and Brandon Sequeira 21:46 clean California,losangeles,sennheiser,tentaclesync,lectrosonics,zoomf8,brandonsequeira,countrymanb3lavs,bestso Brandon Sequeira is a production sound mixer and boom op based out of Los Angeles, California. Brandon uses a Zoom F8 mixer/recorder, Sennheiser MKH-416 shotgun mic, Sennheiser G4 wireless transmitters/receivers, Countryman B3 lavs, Lectrosonics... Brandon Sequeira is a production sound mixer and boom op based out of Los Angeles, California. Brandon uses a Zoom F8 mixer/recorder, Sennheiser MKH-416 shotgun mic, Sennheiser G4 wireless transmitters/receivers, Countryman B3 lavs, Lectrosonics LT transmitter for IFB receivers, Tentacle Sync for timecode boxes and a Betso Slate. The Windsor Hum https://www.20k.org/episodes/thewindsorhum Twenty Thousand Hertz urn:uuid:118b0a3b-7abe-a48c-88ca-1bf64a97b41d Wed, 04 Aug 2021 10:00:00 +0000 In 2011, residents of Windsor, Ontario started experiencing a strange rumbling hum that rattled dishes and kept people awake at night. Then, after years of getting nowhere, the mystery of the Windsor Hum was finally solved... Or was it? This is a totally remixed, revoiced, and updated version of one of our oldest and most popular episodes. Featuring documentary filmmaker Adam Makarenko. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Visit monday.com/podcast for your free two-week trial. Get a one-month free trial of a Premium Membership at skillshare.com/20k. Episode transcript, music, and credits can be found here: www.20k.org/episodes/thewindsorhum Learn more about your ad choices. Visit megaphone.fm/adchoices <p>In 2011, residents of Windsor, Ontario started experiencing a strange rumbling hum that rattled dishes and kept people awake at night. Then, after years of getting nowhere, the mystery of the Windsor Hum was finally solved... Or was it? This is a totally remixed, revoiced, and updated version of one of our oldest and most popular episodes. Featuring documentary filmmaker <a href="https://www.zugislanddocumentary.com/">Adam Makarenko</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Hiring? Sign up at <a href="https://www.indeed.com/hertz">Indeed.com/Hertz</a> and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times.</p><p>Visit <a href="https://monday.com/podcast">monday.com/podcast</a> for your free two-week trial.</p><p>Get a one-month free trial of a Premium Membership at <a href="https://skillshare.com/20k">skillshare.com/20k</a>.</p><p>Episode transcript, music, and credits can be found here: <a href="www.20k.org/episodes/thewindsorhum">www.20k.org/episodes/thewindsorhum</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1024 no Cracking the case of a sonic mystery. In 2011, residents of Windsor, Ontario started experiencing a strange rumbling hum that rattled dishes and kept people awake at night. Then, after years of getting nowhere, the mystery of the Windsor Hum was finally solved... Or was it? This is a totally remixed, revoiced, and updated version of one of our oldest and most popular episodes. Featuring documentary filmmaker Adam Makarenko. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Visit monday.com/podcast for your free two-week trial. Get a one-month free trial of a Premium Membership at skillshare.com/20k. Episode transcript, music, and credits can be found here: www.20k.org/episodes/thewindsorhum Learn more about your ad choices. Visit megaphone.fm/adchoices Jill Purdy: supervising sound & dialogue/ADR editor https://soundgirlspod.podbean.com/e/jill-purdy-supervising-sound-dialogueadr-editor/ SoundGirls Podcast urn:uuid:4d6c1dbe-2daf-a20c-f37f-7de54ac257aa Tue, 03 Aug 2021 13:00:00 +0000 <p>As a prominent Supervising Sound and Dialogue/ADR Editor in the film and television industries of both Canada and the United States, Jill Purdy has an extraordinary record of achievements and awards spanning over two decades. After graduating from both Queen’s University and Sheridan College and initiating her career via a successful internship with Sound Dogs Toronto, Jill gained a distinguished reputation quickly and has continued to thrive at the top of her field. Jill was invited to become a member of the Academy of Motion Picture Arts and Sciences in 2018. In addition to 2018’s Oscar-Nominated “The Shape of Water”, Jill’s credits include “Scary Stories to Tell in the Dark”, “mother!”, “Molly’s Game”, “Hands of Stone”, “Snow White and the Huntsman”, “Black Swan” and “On the Basis of Sex.” She is currently co-supervising Guillermo del Toro’s “Nightmare Alley”.</p> <p>As a prominent Supervising Sound and Dialogue/ADR Editor in the film and television industries of both Canada and the United States, Jill Purdy has an extraordinary record of achievements and awards spanning over two decades. After graduating from both Queen’s University and Sheridan College and initiating her career via a successful internship with Sound Dogs Toronto, Jill gained a distinguished reputation quickly and has continued to thrive at the top of her field. Jill was invited to become a member of the Academy of Motion Picture Arts and Sciences in 2018. In addition to 2018’s Oscar-Nominated “The Shape of Water”, Jill’s credits include “Scary Stories to Tell in the Dark”, “mother!”, “Molly’s Game”, “Hands of Stone”, “Snow White and the Huntsman”, “Black Swan” and “On the Basis of Sex.” She is currently co-supervising Guillermo del Toro’s “Nightmare Alley”.</p> soundgirlspod No 44:58 yes As a prominent Supervising Sound and Dialogue/ADR Editor in the film and television industries of both Canada and the United States, Jill Purdy has an extraordinary record of achievements and awards spanning over two decades. After graduating from both Q... <p>As a prominent Supervising Sound and Dialogue/ADR Editor in the film and television industries of both Canada and the United States, Jill Purdy has an extraordinary record of achievements and awards spanning over two decades. After graduating from both Queen’s University and Sheridan College and initiating her career via a successful internship with Sound Dogs Toronto, Jill gained a distinguished reputation quickly and has continued to thrive at the top of her field. Jill was invited to become a member of the Academy of Motion Picture Arts and Sciences in 2018. In addition to 2018’s Oscar-Nominated “The Shape of Water”, Jill’s credits include “Scary Stories to Tell in the Dark”, “mother!”, “Molly’s Game”, “Hands of Stone”, “Snow White and the Huntsman”, “Black Swan” and “On the Basis of Sex.” She is currently co-supervising Guillermo del Toro’s “Nightmare Alley”.</p> Billie Eilish: The World's A Little Blurry w/Director R. J. Cutler and Music Director Aron Forbes http://www.soundworkscollection.com SoundWorks Collection urn:uuid:da54b4b4-0f44-4b0c-3b8b-38910b5663e6 Mon, 02 Aug 2021 15:00:03 +0000 <p>We chat with Director R. J. Cutler and Emmy-nominated Music Director Aron Forbes who was nominated for Outstanding Music Direction and Outstanding Sound Mixing for a non-fiction or reality programming about their recent collaboration on Billie Eilish: The World's A Little Blurry now streaming on AppleTV+.</p> <p>"Billie Eilish: The World’s A Little Blurry” tells the true coming-of-age story of the singer-songwriter and her rise to global superstardom. From award-winning filmmaker R.J. Cutler, the documentary offers a deeply intimate look at this extraordinary teenager’s journey, at just seventeen years old, navigating life on the road, on stage, and at home with her family, while writing, recording and releasing her debut album “WHEN WE ALL FALL ASLEEP, WHERE DO WE GO?”</p> <p>The documentary is from Apple Original Films, in association with Interscope Films, The Darkroom, This Machine and Lighthouse Management & Media. Directed by R.J. Cutler and starring Billie Eilish, Finneas O’Connell, Maggie Baird, and Patrick O’Connell as themselves.</p> <p>SUBSCRIBE ON YOUTUBE: <br />http://bit.ly/SubscribeSoundWorksCollection</p> <p>AUDIO PODCAST SUBSCRIBE: <br />https://linktr.ee/soundworkscollection</p> <p>MORE VIDEOS AND NEWS: <br />https://www.SoundWorksCollection.com</p> SoundWorks Collection 33:29 no We chat with Director R. J. Cutler and Emmy-nominated Music Director Aron Forbes who was nominated for Outstanding Music Direction and Outstanding Sound Mixing for a non-fiction or reality programming. We chat with Director R. J. Cutler and Emmy-nominated Music Director Aron Forbes who was nominated for Outstanding Music Direction and Outstanding Sound Mixing for a non-fiction or reality programming about their recent collaboration on Billie Eilish: The World's A Little Blurry now streaming on AppleTV+. "Billie Eilish: The World’s A Little Blurry” tells the true coming-of-age story of the singer-songwriter and her rise to global superstardom. From award-winning filmmaker R.J. Cutler, the documentary offers a deeply intimate look at this extraordinary teenager’s journey, at just seventeen years old, navigating life on the road, on stage, and at home with her family, while writing, recording and releasing her debut album “WHEN WE ALL FALL ASLEEP, WHERE DO WE GO?” The documentary is from Apple Original Films, in association with Interscope Films, The Darkroom, This Machine and Lighthouse Management & Media. Directed by R.J. Cutler and starring Billie Eilish, Finneas O’Connell, Maggie Baird, and Patrick O’Connell as themselves. SUBSCRIBE ON YOUTUBE: http://bit.ly/SubscribeSoundWorksCollection AUDIO PODCAST SUBSCRIBE: https://linktr.ee/soundworkscollection MORE VIDEOS AND NEWS: https://www.SoundWorksCollection.com Behind the Sound of It Takes Two https://anchor.fm/thesoundarchitect/episodes/Behind-the-Sound-of-It-Takes-Two-e156816 The Sound Architect Podcast (TSAP) urn:uuid:d850de63-61ad-e9b7-d5c9-6a86330c5bb9 Sat, 31 Jul 2021 13:19:51 +0000 <p><strong>(TSAP S04E12)<br> </strong><br> Sam is joined by <strong>Anne-Sophie Mongeau</strong> and <strong>Philip Eriksson</strong>, to chat about their amazing work on the acclaimed co-op title <em><strong>It Takes Two</strong></em> from Hazelight.<br> <br> They discuss the challenges of mixing and design for a split-screen game, handling the huge scope of the different levels with various forms of gameplay, the sound designer's playground, aiming for that Pixar experience and more!<br> <br> This in-depth, detailed discussion covers so many great topics with some truly great insights and tips for working on game audio, so get those headphones on!<br> <br> <strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>Big thanks to Toivo Kallio for editing and mastering!</strong></p> <p><strong>LINKS &nbsp; Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://shop.spreadshirt.net/the-sound-architect/</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Sam Hughes 3674 No <p><strong>(TSAP S04E12)<br> </strong><br> Sam is joined by <strong>Anne-Sophie Mongeau</strong> and <strong>Philip Eriksson</strong>, to chat about their amazing work on the acclaimed co-op title <em><strong>It Takes Two</strong></em> from Hazelight.<br> <br> They discuss the challenges of mixing and design for a split-screen game, handling the huge scope of the different levels with various forms of gameplay, the sound designer's playground, aiming for that Pixar experience and more!<br> <br> This in-depth, detailed discussion covers so many great topics with some truly great insights and tips for working on game audio, so get those headphones on!<br> <br> <strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>Big thanks to Toivo Kallio for editing and mastering!</strong></p> <p><strong>LINKS &nbsp; Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://shop.spreadshirt.net/the-sound-architect/</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Level 153: Kenny Young (Astro's Playroom) https://lwer.podbean.com/e/level-153-kenny-young-astros-playroom/ Level with Emily Reese urn:uuid:9c2db249-08a1-608c-c990-447fc1d276a8 Fri, 30 Jul 2021 18:30:27 +0000 <p>Composer Kenny Young talks about his music for <a href='https://www.playstation.com/en-us/games/astros-playroom/'>Astro's Playroom</a>, which comes on all PlayStation 5 consoles. It's a sequel to <a href='https://www.playstation.com/en-us/games/astro-bot-rescue-mission/'>Astro Bot Rescue Mission</a>, which was for PlayStation VR. Learn more and support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> <p>Composer Kenny Young talks about his music for <a href='https://www.playstation.com/en-us/games/astros-playroom/'>Astro's Playroom</a>, which comes on all PlayStation 5 consoles. It's a sequel to <a href='https://www.playstation.com/en-us/games/astro-bot-rescue-mission/'>Astro Bot Rescue Mission</a>, which was for PlayStation VR. Learn more and support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> No 51:56 yes Composer Kenny Young talks about his music for Astro's Playroom, which comes on all PlayStation 5 consoles. It's a sequel to Astro Bot Rescue Mission, which was for PlayStation VR. Learn more and support Level with Emily on Patreon. <p>Composer Kenny Young talks about his music for <a href='https://www.playstation.com/en-us/games/astros-playroom/'>Astro's Playroom</a>, which comes on all PlayStation 5 consoles. It's a sequel to <a href='https://www.playstation.com/en-us/games/astro-bot-rescue-mission/'>Astro Bot Rescue Mission</a>, which was for PlayStation VR. Learn more and support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> Soundbytes Podcast - EP 47 - Interview with Julie Buchanan https://thesoundbytespodcast.podbean.com/e/soundbytes-podcast-ep-47-interview-with-julie-buchanan/ Soundbytes Podcast urn:uuid:3c55f8ec-25e7-7482-b216-a44d8ed1cb27 Fri, 30 Jul 2021 13:40:24 +0000 <p>Hello! Welcome back to episode forty-seven of our monthly podcast about games and game audio. We've got an exciting one for you this month! We were very lucky to be joined by the exceptionally talented sound designer and composer Julie Buchanan. We chatted with Julie about her background and journey into game audio, and talked about some of the projects she has been a part of, including Godfall, Rocket League and Say No! More. It was a pleasure to have Julie on the podcast and we hope you enjoy the conversation we had.</p> <p>You can follow Julie on Twitter, here: <a href='https://twitter.com/jbuaudio'>@jbuaudio</a></p> <p>Say No! More is out now, and can be purchased for <a href='https://store.steampowered.com/app/1191900/Say_No_More/'>Steam</a>, <a href='https://www.nintendo.com/games/detail/say-no-more-switch/'>Nintendo Switch</a> and <a href='https://apps.apple.com/us/app/say-no-more/id1528696908'>IOS</a>.</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram1'>@BarneyOram1</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> <p>Hello! Welcome back to episode forty-seven of our monthly podcast about games and game audio. We've got an exciting one for you this month! We were very lucky to be joined by the exceptionally talented sound designer and composer Julie Buchanan. We chatted with Julie about her background and journey into game audio, and talked about some of the projects she has been a part of, including Godfall, Rocket League and Say No! More. It was a pleasure to have Julie on the podcast and we hope you enjoy the conversation we had.</p> <p>You can follow Julie on Twitter, here: <a href='https://twitter.com/jbuaudio'>@jbuaudio</a></p> <p>Say No! More is out now, and can be purchased for <a href='https://store.steampowered.com/app/1191900/Say_No_More/'>Steam</a>, <a href='https://www.nintendo.com/games/detail/say-no-more-switch/'>Nintendo Switch</a> and <a href='https://apps.apple.com/us/app/say-no-more/id1528696908'>IOS</a>.</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram1'>@BarneyOram1</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> Derek Brown and Barney Oram No 01:04:04 no Hello! Welcome back to episode forty-seven of our monthly podcast about games and game audio. We've got an exciting one for you this month! We were very lucky to be joined by the exceptionally talented sound designer and composer Julie Buchanan. We chatt... <p>Hello! Welcome back to episode forty-seven of our monthly podcast about games and game audio. We've got an exciting one for you this month! We were very lucky to be joined by the exceptionally talented sound designer and composer Julie Buchanan. We chatted with Julie about her background and journey into game audio, and talked about some of the projects she has been a part of, including Godfall, Rocket League and Say No! More. It was a pleasure to have Julie on the podcast and we hope you enjoy the conversation we had.</p> <p>You can follow Julie on Twitter, here: <a href='https://twitter.com/jbuaudio'>@jbuaudio</a></p> <p>Say No! More is out now, and can be purchased for <a href='https://store.steampowered.com/app/1191900/Say_No_More/'>Steam</a>, <a href='https://www.nintendo.com/games/detail/say-no-more-switch/'>Nintendo Switch</a> and <a href='https://apps.apple.com/us/app/say-no-more/id1528696908'>IOS</a>.</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram1'>@BarneyOram1</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> Darcy Proper: four-time Grammy award-winning mastering engineer https://soundgirlspod.podbean.com/e/darcy-proper-four-time-grammy-award-winning-mastering-engineer/ SoundGirls Podcast urn:uuid:5b450671-7298-107d-271e-75fa41d2f1e1 Tue, 27 Jul 2021 13:00:00 +0000 <p>Darcy Proper is a four-time Grammy award-winning mastering engineer whose work has covered everything from vintage re-issues to cutting-edge immersive audio releases. She has had the pleasure of working for international artists such as Johnny Cash, Dave Brubeck, Tony Bennett, Steely Dan, The Eagles, Ozark Henry, Porcupine Tree, Peter Maffay, David Garrett, Jane Ira Bloom, Blind Guardian, and Helloween just to name a few. Her career started off in NYC, followed by a 14-year stint in Europe, and now she’s returned to the US and looks forward to continuing her work here, closer to home.</p> <p>Darcy Proper is a four-time Grammy award-winning mastering engineer whose work has covered everything from vintage re-issues to cutting-edge immersive audio releases. She has had the pleasure of working for international artists such as Johnny Cash, Dave Brubeck, Tony Bennett, Steely Dan, The Eagles, Ozark Henry, Porcupine Tree, Peter Maffay, David Garrett, Jane Ira Bloom, Blind Guardian, and Helloween just to name a few. Her career started off in NYC, followed by a 14-year stint in Europe, and now she’s returned to the US and looks forward to continuing her work here, closer to home.</p> soundgirlspod No 47:46 yes Darcy Proper is a four-time Grammy award-winning mastering engineer whose work has covered everything from vintage re-issues to cutting-edge immersive audio releases. She has had the pleasure of working for international artists such as Johnny Cash, Dave... <p>Darcy Proper is a four-time Grammy award-winning mastering engineer whose work has covered everything from vintage re-issues to cutting-edge immersive audio releases. She has had the pleasure of working for international artists such as Johnny Cash, Dave Brubeck, Tony Bennett, Steely Dan, The Eagles, Ozark Henry, Porcupine Tree, Peter Maffay, David Garrett, Jane Ira Bloom, Blind Guardian, and Helloween just to name a few. Her career started off in NYC, followed by a 14-year stint in Europe, and now she’s returned to the US and looks forward to continuing her work here, closer to home.</p> AMPS PODCAST Ep17 - Cara Sheppard And TFS https://soundcloud.com/user-663870646/amps-podcast-ep17-cs-and-tfs AMPS Podcast urn:uuid:0b486472-f37d-d759-333d-f1c21c939dd9 Mon, 26 Jul 2021 08:44:01 +0000 For this episode we chat to Cara Sheppard, Managing Director of Twickenham Film Studios, and learn all about the past, present and future plans of TFS. As a widely-experienced and successful individual, Cara also gives us her insights into the changing nature of UK film and TV production and her hopes of increasing diversity in our industry. Association of Motion Picture Sound 00:40:10 no For this episode we chat to Cara Sheppard, Managi… For this episode we chat to Cara Sheppard, Managing Director of Twickenham Film Studios, and learn all about the past, present and future plans of TFS. As a widely-experienced and successful individual, Cara also gives us her insights into the changing nature of UK film and TV production and her hopes of increasing diversity in our industry. Level 152: Oleksa Lozowchuk (Horizon Forbidden West) https://lwer.podbean.com/e/level-152-oleksa-lozowchuk-horizon-forbidden-west/ Level with Emily Reese urn:uuid:1f2d4eff-4477-f3e7-c9ed-ba9f514bc839 Fri, 23 Jul 2021 18:06:52 +0000 <p><a href='http://www.tendershoot.com/'>Oleksa Lozowchuk</a> composed music for <a href='https://www.playstation.com/en-us/games/horizon-forbidden-west/'>Horizon Forbidden West</a>. The game isn’t out yet, nor is the soundtrack, but Sony Classical - the label for the soundtrack - released a 4-track EP of music from Forbidden West, including one of Oleksa’s tracks, “Eyes Open.” So Oleksa and I had a chance to talk about that.</p> <p>But also, Sony released a <a href='https://www.youtube.com/watch?v=wQATS4HOxdo'>State of Play</a> video with about 20 minutes of gameplay, including a battle with a machine animal called a tremortusk. Oleksa wrote the music for that battle, and we chat about that track too. Support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> <p><a href='http://www.tendershoot.com/'>Oleksa Lozowchuk</a> composed music for <a href='https://www.playstation.com/en-us/games/horizon-forbidden-west/'><em>Horizon Forbidden West</em></a>. The game isn’t out yet, nor is the soundtrack, but Sony Classical - the label for the soundtrack - released a 4-track EP of music from Forbidden West, including one of Oleksa’s tracks, “Eyes Open.” So Oleksa and I had a chance to talk about that.</p> <p>But also, Sony released a <a href='https://www.youtube.com/watch?v=wQATS4HOxdo'>State of Play</a> video with about 20 minutes of gameplay, including a battle with a machine animal called a tremortusk. Oleksa wrote the music for that battle, and we chat about that track too. Support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> Joon Media, Inc. No 27:37 yes Oleksa Lozowchuk composed music for Horizon Forbidden West. The game isn’t out yet, nor is the soundtrack, but Sony Classical - the label for the soundtrack - released a 4-track EP of music from Forbidden West, including one of Oleksa’s tracks, “Eyes Ope... <p><a href='http://www.tendershoot.com/'>Oleksa Lozowchuk</a> composed music for <a href='https://www.playstation.com/en-us/games/horizon-forbidden-west/'>Horizon Forbidden West</a>. The game isn’t out yet, nor is the soundtrack, but Sony Classical - the label for the soundtrack - released a 4-track EP of music from Forbidden West, including one of Oleksa’s tracks, “Eyes Open.” So Oleksa and I had a chance to talk about that.</p> <p>But also, Sony released a <a href='https://www.youtube.com/watch?v=wQATS4HOxdo'>State of Play</a> video with about 20 minutes of gameplay, including a battle with a machine animal called a tremortusk. Oleksa wrote the music for that battle, and we chat about that track too. Support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> Composer, Mark Crawford (The Social Dilemma, The Love Bugs) https://anchor.fm/thesoundarchitect/episodes/Composer--Mark-Crawford-The-Social-Dilemma--The-Love-Bugs-e12nrc8 The Sound Architect Podcast (TSAP) urn:uuid:54749280-1102-3ad7-ed76-afb1dc608664 Wed, 21 Jul 2021 11:25:49 +0000 <p>Mark Crawford speaks to Sam about his work on the acclaimed documentary, <strong>The Social Dilemma</strong> as well as his career so far, music writing process, working with Brandi Carlisle and Renée&nbsp;Elise Goldsberry for the cover of ‘I Put a Spell on You’ and more!</p> <p><strong>Mark has also just been nominated for 2 Emmys for his work on The Social Dilemma and The Love Bugs!</strong></p> <p>"Mark Crawford is a Primetime Emmy-nominated composer and music producer. Most recently he’s composed music for the feature length documentary <em>The Social Dilemma</em>, which premiered at the 2020 Sundance Film Festival and is now available on Netflix. Previously, his credits include additional music for the award-winning feature documentaries <em>Chasing Coral</em> (2017) and <em>Chasing Ice</em> (2012), <em>Classic</em>, which premiered at the Denver Film Festival in 2019, and the multi-audience award-winning short documentary, <em>The Love Bugs</em>. His music and video work have also been included in programs featured on National Geographic, California Academy of Science, Harvard Kennedy School, and Fast Company.</p> <p>He currently lives in Longmont, CO, where he composes from a home studio, enjoys the glorious outdoors, and works on projects with his wife and producing partner."</p> <p><strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>Big thanks to Callum Tennick for editing &amp; mastering.</strong></p> <p><strong>LINKS &nbsp; Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://shop.spreadshirt.net/the-sound-architect/</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Sam Hughes 2293 No <p>Mark Crawford speaks to Sam about his work on the acclaimed documentary, <strong>The Social Dilemma</strong> as well as his career so far, music writing process, working with Brandi Carlisle and Renée&nbsp;Elise Goldsberry for the cover of ‘I Put a Spell on You’ and more!</p> <p><strong>Mark has also just been nominated for 2 Emmys for his work on The Social Dilemma and The Love Bugs!</strong></p> <p>"Mark Crawford is a Primetime Emmy-nominated composer and music producer. Most recently he’s composed music for the feature length documentary <em>The Social Dilemma</em>, which premiered at the 2020 Sundance Film Festival and is now available on Netflix. Previously, his credits include additional music for the award-winning feature documentaries <em>Chasing Coral</em> (2017) and <em>Chasing Ice</em> (2012), <em>Classic</em>, which premiered at the Denver Film Festival in 2019, and the multi-audience award-winning short documentary, <em>The Love Bugs</em>. His music and video work have also been included in programs featured on National Geographic, California Academy of Science, Harvard Kennedy School, and Fast Company.</p> <p>He currently lives in Longmont, CO, where he composes from a home studio, enjoys the glorious outdoors, and works on projects with his wife and producing partner."</p> <p><strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>Big thanks to Callum Tennick for editing &amp; mastering.</strong></p> <p><strong>LINKS &nbsp; Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://shop.spreadshirt.net/the-sound-architect/</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message The Buzzer https://www.20k.org/episodes/thebuzzer Twenty Thousand Hertz urn:uuid:cc6c09a6-6bcd-ed37-929c-6f15d66c24b2 Wed, 21 Jul 2021 10:00:00 +0000 Since World War I, countries around the world have been broadcasting mysterious numerical messages via shortwave radio. Though concrete evidence is hard to come by, the general consensus is that these coded messages are meant for undercover agents operating abroad. And one particular Russian station may have an even more sinister purpose. Featuring computer engineer Andrus Aaslaid, historian Maris Goldmanis, and documentary photographer Lewis Bush. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. We’re hiring! Visit defactosound.com/careers for more info. To dive deeper into numbers stations, visit numbers-stations.com and priyom.org, or check out Lewis’ book, Shadows of the State. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/thebuzzer Visit monday.com/podcast for your free two-week trial. Go to everyplate.com and enter the promo code, 20k199 to get started for just $1.99 a meal. Learn more about your ad choices. Visit megaphone.fm/adchoices <p>Since World War I, countries around the world have been broadcasting mysterious numerical messages via shortwave radio. Though concrete evidence is hard to come by, the general consensus is that these coded messages are meant for undercover agents operating abroad. And one particular Russian station may have an even more sinister purpose. Featuring computer engineer <a href="https://www.linkedin.com/in/andrusaaslaid/?originalSubdomain=ee">Andrus Aaslaid</a>, historian <a href="https://www.numbers-stations.com/">Maris Goldmanis</a>, and documentary photographer <a href="http://www.lewisbush.com/shadows-of-the-state/">Lewis Bush</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>We’re hiring! Visit <a href="https://defactosound.com/careers">defactosound.com/careers</a> for more info.</p><p>To dive deeper into numbers stations, visit <a href="https://www.numbers-stations.com">numbers-stations.com</a> and <a href="https://priyom.org">priyom.org</a>, or check out Lewis’ book, <a href="http://www.lewisbush.com/shadows-of-the-state/">Shadows of the State</a>.</p><p>Episode transcript, music, and credits can be found here: <a href="https://www.20k.org/episodes/thebuzzer">https://www.20k.org/episodes/thebuzzer</a></p><p>Visit <a href="https://monday.com/podcast">monday.com/podcast</a> for your free two-week trial.</p><p>Go to <a href="https://everyplate.com">everyplate.com</a> and enter the promo code, 20k199 to get started for just $1.99 a meal.</p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 2102 no Tuning in to spy radio. Since World War I, countries around the world have been broadcasting mysterious numerical messages via shortwave radio. Though concrete evidence is hard to come by, the general consensus is that these coded messages are meant for undercover agents operating abroad. And one particular Russian station may have an even more sinister purpose. Featuring computer engineer Andrus Aaslaid, historian Maris Goldmanis, and documentary photographer Lewis Bush. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. We’re hiring! Visit defactosound.com/careers for more info. To dive deeper into numbers stations, visit numbers-stations.com and priyom.org, or check out Lewis’ book, Shadows of the State. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/thebuzzer Visit monday.com/podcast for your free two-week trial. Go to everyplate.com and enter the promo code, 20k199 to get started for just $1.99 a meal. Learn more about your ad choices. Visit megaphone.fm/adchoices Marla McGuire: Primetime Emmy-Nominated supervising sound editor https://soundgirlspod.podbean.com/e/marla-mcguire-primetime-emmy-nominated-supervising-sound-editor/ SoundGirls Podcast urn:uuid:2f43bced-7421-42d6-847f-ae2446f70e4d Tue, 20 Jul 2021 13:00:00 +0000 <p>Marla McGuire has worked as a sound editor and supervising sound editor for over 20 years in television and film and has worked on over 70 feature and episodic titles. As such she has seen the many changes the industry has gone through. From 24- track tape to the various digital workstations battling to become the industry standard, she’s experienced the evolution to where we are today with pro-tools. She started her career working as part of the production sound team on TV movies. This has proven to be invaluable to her career in post sound.</p> <p>She has recently served as the supervising sound editor for the long-running series Scandal and How to Get Away with Murder, as well as the highly acclaimed Showtime limited series Your Honor. Marla has been nominated for two Primetime Emmys for her work on Dead by Sunset and See Jane Run, as well as three MPSE Golden Reel Awards for Jean-Claude Van Johnson, Prep & Landing, and Commander in Chief.</p> <p>https://www.imdb.com/name/nm0570254/</p> <p>Marla McGuire has worked as a sound editor and supervising sound editor for over 20 years in television and film and has worked on over 70 feature and episodic titles. As such she has seen the many changes the industry has gone through. From 24- track tape to the various digital workstations battling to become the industry standard, she’s experienced the evolution to where we are today with pro-tools. She started her career working as part of the production sound team on TV movies. This has proven to be invaluable to her career in post sound.</p> <p>She has recently served as the supervising sound editor for the long-running series Scandal and How to Get Away with Murder, as well as the highly acclaimed Showtime limited series Your Honor. Marla has been nominated for two Primetime Emmys for her work on Dead by Sunset and See Jane Run, as well as three MPSE Golden Reel Awards for Jean-Claude Van Johnson, Prep & Landing, and Commander in Chief.</p> <p>https://www.imdb.com/name/nm0570254/</p> soundgirlspod No 45:19 yes Marla McGuire has worked as a sound editor and supervising sound editor for over 20 years in television and film and has worked on over 70 feature and episodic titles. As such she has seen the many changes the industry has gone through. From 24- track... <p>Marla McGuire has worked as a sound editor and supervising sound editor for over 20 years in television and film and has worked on over 70 feature and episodic titles. As such she has seen the many changes the industry has gone through. From 24- track tape to the various digital workstations battling to become the industry standard, she’s experienced the evolution to where we are today with pro-tools. She started her career working as part of the production sound team on TV movies. This has proven to be invaluable to her career in post sound.</p> <p>She has recently served as the supervising sound editor for the long-running series Scandal and How to Get Away with Murder, as well as the highly acclaimed Showtime limited series Your Honor. Marla has been nominated for two Primetime Emmys for her work on Dead by Sunset and See Jane Run, as well as three MPSE Golden Reel Awards for Jean-Claude Van Johnson, Prep & Landing, and Commander in Chief.</p> <p>https://www.imdb.com/name/nm0570254/</p> Behind the Music of Sackboy: A Big Adventure https://anchor.fm/thesoundarchitect/episodes/Behind-the-Music-of-Sackboy-A-Big-Adventure-e13meb7 The Sound Architect Podcast (TSAP) urn:uuid:c14551b8-8849-4dac-1f24-8e086e1a8142 Tue, 20 Jul 2021 10:06:15 +0000 <p>Sam is joined by Jay Waters (Audio Director and Composer, SUMO Digital) James E. Marshall (Music Supervisor, &nbsp;and Joe Thwaites Principal Composer and Audio Lead to give insights into the highly impressive music choices and implementation for Sackboy: A Big Adventure.&nbsp;</p> <p>They dive into the licensing of the tracks from popular artists, how they were treated to fit the in game world, how the music reacts and enhances gameplay throughout the levels and more!&nbsp;</p> <p><strong>Big thanks to Toivo Kallio for editing and mastering!</strong></p> <p><strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>LINKS &nbsp;Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://www.spreadshirt.net/shop/the-sound-architect/&nbsp;</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Sam Hughes 2535 No <p>Sam is joined by Jay Waters (Audio Director and Composer, SUMO Digital) James E. Marshall (Music Supervisor, &nbsp;and Joe Thwaites Principal Composer and Audio Lead to give insights into the highly impressive music choices and implementation for Sackboy: A Big Adventure.&nbsp;</p> <p>They dive into the licensing of the tracks from popular artists, how they were treated to fit the in game world, how the music reacts and enhances gameplay throughout the levels and more!&nbsp;</p> <p><strong>Big thanks to Toivo Kallio for editing and mastering!</strong></p> <p><strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>LINKS &nbsp;Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://www.spreadshirt.net/shop/the-sound-architect/&nbsp;</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk/"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href="https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Immersive Audio Podcast Episode 53 Ulli Scuda & Philipp Eibl (MPEG - H) https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-53-ulli-scuda-philipp-eibl-mpeg-h Immersive Audio Podcast urn:uuid:2276231b-f607-a319-a5b4-7921afbd4bd4 Fri, 16 Jul 2021 13:03:44 +0000 In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany. Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound recording, sound design and mixing for various film and music formats, ranging from binaural up to 22.2. He was a visiting lecturer at the Ansbach University of Applied Sciences. Today he heads the SoundLab group in the audio department at Fraunhofer IIS where he researches 3D-Audio production and reproduction technologies, as well as microphone arrays and production workflows. His main expertise is immersive audio production, interactive and object-based audio. Philipp Eibl is a research engineer for Fraunhofer IIS, specializing in Next Generation Audio and the development of NGA production tools in particular.  Together with his colleagues, he mixes content for interactive and immersive experiences and advises industry partners on how they can integrate object-based audio production into their workflows.    Philipp joined Fraunhofer after studying Multimedia Art as well as Media Technology and Production in Salzburg and Amberg and interning in music and broadcast production.  His years of employment in a radio broadcast at the Bayerischer Rundfunk gave him first-hand experience and knowledge of the day-to-day work in both production and live broadcast environments at one of Germany’s largest radio stations. In this episode, we discuss and compare new generation spatial audio codec MPEG-H and associated authoring tools for its ecosystem. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to ??? If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 1.618 Digital 01:07:57 no In this episode of the Immersive Audio Podcast, O… In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany. Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound recording, sound design and mixing for various film and music formats, ranging from binaural up to 22.2. He was a visiting lecturer at the Ansbach University of Applied Sciences. Today he heads the SoundLab group in the audio department at Fraunhofer IIS where he researches 3D-Audio production and reproduction technologies, as well as microphone arrays and production workflows. His main expertise is immersive audio production, interactive and object-based audio. Philipp Eibl is a research engineer for Fraunhofer IIS, specializing in Next Generation Audio and the development of NGA production tools in particular.  Together with his colleagues, he mixes content for interactive and immersive experiences and advises industry partners on how they can integrate object-based audio production into their workflows.    Philipp joined Fraunhofer after studying Multimedia Art as well as Media Technology and Production in Salzburg and Amberg and interning in music and broadcast production.  His years of employment in a radio broadcast at the Bayerischer Rundfunk gave him first-hand experience and knowledge of the day-to-day work in both production and live broadcast environments at one of Germany’s largest radio stations. In this episode, we discuss and compare new generation spatial audio codec MPEG-H and associated authoring tools for its ecosystem. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to ??? If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 169 - Building a Backyard Studio Roundtable https://soundcloud.com/tonebenders-podcast/169-building-a-backyard-studio-roundtable Tonebenders Podcast urn:uuid:d9dc375e-41f1-57b3-0043-b00570e5865a Thu, 15 Jul 2021 00:00:00 +0000 Al Sirkett and Lucy Mitchell tell us about their experiences building new stand alone studio spaces in their backyards. They tell us everything they learned, what they would do different, and how much it has changed their lives. Tonebenders Podcast 00:46:58 no Al Sirkett and Lucy Mitchell tell us about their … Al Sirkett and Lucy Mitchell tell us about their experiences building new stand alone studio spaces in their backyards. They tell us everything they learned, what they would do different, and how much it has changed their lives. Vickie Sampson: sound editor, producer, writer, & director https://soundgirlspod.podbean.com/e/vickie-sampson-supervising-sound-editor/ SoundGirls Podcast urn:uuid:c782f279-39ef-cc65-973d-1e8ef6a9775b Tue, 13 Jul 2021 13:00:00 +0000 <p>After a successful and award winning 40 year career as a Supervising Sound  Editor with over 200 feature film credits, Vickie Sampson retired six years ago  to devote her time and energy to directing. She continues to work on sound  projects for developing filmmakers as her time permits.  </p> <p>She has directed 7 award-winning short films, over 15 commercials and PSAs.  She has an Emmy, 4 Golden Reel Awards and has worked on Oscar winning  films for sound. She was one of twelve women (out of 600) selected to the  Directing Workshop for Women from AFI. </p> <p>She has also created and teaches post-production and filmmaking classes to  students at USC, AFI, UCLA, Cal State LA, Video Symphony, Ball State  University and guest lectures to LA Post Production Group and LA Final Cut  Pro Users Group. </p> <p>She is a member of the Academy of Motion Picture Arts and Sciences since  1988 in the Sound Branch, the Motion Picture Editors Guild since 1973,  Motion Picture Sound Editors, and is Emeritus Board member of the Alliance  of Women Directors, where she was also one of its original members in 1997. </p> <p>After a successful and award winning 40 year career as a Supervising Sound  Editor with over 200 feature film credits, Vickie Sampson retired six years ago  to devote her time and energy to directing. She continues to work on sound  projects for developing filmmakers as her time permits.  </p> <p>She has directed 7 award-winning short films, over 15 commercials and PSAs.  She has an Emmy, 4 Golden Reel Awards and has worked on Oscar winning  films for sound. She was one of twelve women (out of 600) selected to the  Directing Workshop for Women from AFI. </p> <p>She has also created and teaches post-production and filmmaking classes to  students at USC, AFI, UCLA, Cal State LA, Video Symphony, Ball State  University and guest lectures to LA Post Production Group and LA Final Cut  Pro Users Group. </p> <p>She is a member of the Academy of Motion Picture Arts and Sciences since  1988 in the Sound Branch, the Motion Picture Editors Guild since 1973,  Motion Picture Sound Editors, and is Emeritus Board member of the Alliance  of Women Directors, where she was also one of its original members in 1997. </p> soundgirlspod No 49:23 yes After a successful and award winning 40 year career as a Supervising Sound  Editor with over 200 feature film credits, Vickie Sampson retired six years ago  to devote her time and energy to directing. She continues to work on sound  projects for developi... <p>After a successful and award winning 40 year career as a Supervising Sound  Editor with over 200 feature film credits, Vickie Sampson retired six years ago  to devote her time and energy to directing. She continues to work on sound  projects for developing filmmakers as her time permits.  </p> <p>She has directed 7 award-winning short films, over 15 commercials and PSAs.  She has an Emmy, 4 Golden Reel Awards and has worked on Oscar winning  films for sound. She was one of twelve women (out of 600) selected to the  Directing Workshop for Women from AFI. </p> <p>She has also created and teaches post-production and filmmaking classes to  students at USC, AFI, UCLA, Cal State LA, Video Symphony, Ball State  University and guest lectures to LA Post Production Group and LA Final Cut  Pro Users Group. </p> <p>She is a member of the Academy of Motion Picture Arts and Sciences since  1988 in the Sound Branch, the Motion Picture Editors Guild since 1973,  Motion Picture Sound Editors, and is Emeritus Board member of the Alliance  of Women Directors, where she was also one of its original members in 1997. </p> The Sound of Zenimation on Disney+ http://www.soundworkscollection.com SoundWorks Collection urn:uuid:1714dec7-cc76-5be7-2acb-9c048af59049 Mon, 12 Jul 2021 15:00:03 +0000 <p>In the exclusive conversation we talk with the creative team behind Zenimation on Disney+ including creator and editor David Bess, Executive Producer Amy Astley, Re-recording Mixer David Fluhr and Supervising Sound Editor and Sound Designer Shannon Mills.</p> <p>Unplug, relax, and refresh your senses for a moment of mindfulness with Walt Disney Animation Studios’ “Zenimation” – an animated soundscape experience. Whether it’s baby Moana being called by the ocean, Anna and Kristoff walking through an icy forest, or Baymax and Hiro Hamada flying over San Fransokyo, these iconic scenes become an aural experience like no other with the sounds of ocean waves, an icy forest and soaring flight. “Zenimation” pays tribute to both the visual and sound artists who have created Walt Disney Animation Studios’ legacy of films.</p> SoundWorks Collection 53:51 no In the exclusive conversation we talk with the creative team behind Zenimation on Disney+ including creator and editor David Bess, Executive Producer Amy Astley, Re-recording Mixer David Fluhr and Supervising Sound Editor and Sound Designer Shannon Mills In the exclusive conversation we talk with the creative team behind Zenimation on Disney+ including creator and editor David Bess, Executive Producer Amy Astley, Re-recording Mixer David Fluhr and Supervising Sound Editor and Sound Designer Shannon Mills. Unplug, relax, and refresh your senses for a moment of mindfulness with Walt Disney Animation Studios’ “Zenimation” – an animated soundscape experience. Whether it’s baby Moana being called by the ocean, Anna and Kristoff walking through an icy forest, or Baymax and Hiro Hamada flying over San Fransokyo, these iconic scenes become an aural experience like no other with the sounds of ocean waves, an icy forest and soaring flight. “Zenimation” pays tribute to both the visual and sound artists who have created Walt Disney Animation Studios’ legacy of films. Stay Tuned https://www.20k.org/episodes/staytuned Twenty Thousand Hertz urn:uuid:35752809-9670-42b6-6850-0f8852a85874 Wed, 07 Jul 2021 10:00:00 +0000 Nearly a century after they first appeared, the Looney Tunes are back in an all-new series. To bring this iconic franchise into the present, the creators are looking to its past, taking it back to the look and feel of the 1940s. But filling the shoes of legendary voice actor Mel Blanc is easier said than done. Featuring voice actors Eric Bauza and Jeff Bergman, and showrunner Pete Browngardt. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Get a 4-week trial, free postage, and a digital scale at Stamps.com. Just click the microphone at the top right corner and type the promo code 20k. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/staytuned Learn more about your ad choices. Visit megaphone.fm/adchoices <p>Nearly a century after they first appeared, the Looney Tunes are back in an all-new series. To bring this iconic franchise into the present, the creators are looking to its past, taking it back to the look and feel of the 1940s. But filling the shoes of legendary voice actor Mel Blanc is easier said than done. Featuring voice actors <a href="https://www.imdb.com/name/nm1082823/?ref_=nv_sr_srsg_0">Eric Bauza</a> and <a href="https://www.imdb.com/name/nm0074797/?ref_=nv_sr_srsg_0">Jeff Bergman</a>, and showrunner <a href="https://www.imdb.com/name/nm1349864/?ref_=nv_sr_srsg_0">Pete Browngardt</a>.</p><p><br></p><p>Follow the show on <a href="http://twitter.com/20korg">Twitter</a>, <a href="http://facebook.com/20korg">Facebook</a>, &amp; <a href="https://reddit.com/r/20k">Reddit</a>.</p><p>Subscribe to our Youtube channel <a href="https://www.youtube.com/channel/UCFu_7pxU3-CByq7bxjVuE4Q">here</a>.</p><p>Become a monthly contributor at <a href="http://20k.org/donate">20k.org/donate</a>.</p><p>If you know what this week's mystery sound is, tell us at <a href="http://mystery.20k.org/">mystery.20k.org</a>.</p><p>Get a 4-week trial, free postage, and a digital scale at <a href="https://stamps.com/">Stamps.com</a>. Just click the microphone at the top right corner and type the promo code 20k.</p><p>Hiring? Sign up at <a href="https://www.indeed.com/hertz">Indeed.com/Hertz</a> and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times.</p><p>Episode transcript, music, and credits can be found here: <a href="https://www.20k.org/episodes/staytuned">https://www.20k.org/episodes/staytuned</a></p><p> </p><p>Learn more about your ad choices. Visit <a href="https://megaphone.fm/adchoices">megaphone.fm/adchoices</a></p> Dallas Taylor 1814 no The new voices of the Looney Tunes. Nearly a century after they first appeared, the Looney Tunes are back in an all-new series. To bring this iconic franchise into the present, the creators are looking to its past, taking it back to the look and feel of the 1940s. But filling the shoes of legendary voice actor Mel Blanc is easier said than done. Featuring voice actors Eric Bauza and Jeff Bergman, and showrunner Pete Browngardt. Follow the show on Twitter, Facebook, & Reddit. Subscribe to our Youtube channel here. Become a monthly contributor at 20k.org/donate. If you know what this week's mystery sound is, tell us at mystery.20k.org. Get a 4-week trial, free postage, and a digital scale at Stamps.com. Just click the microphone at the top right corner and type the promo code 20k. Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times. Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/staytuned Learn more about your ad choices. Visit megaphone.fm/adchoices The Sound of F9: The Fast Saga http://www.soundworkscollection.com SoundWorks Collection urn:uuid:8d5c846f-49dc-f0b2-1682-135ec3140c4e Tue, 06 Jul 2021 15:00:58 +0000 In this conversation we talk with Re-recording Mixers Jon Taylor and Frank A. Montaño about their longtime collaboration with Director Justin Lin and their explosive and dynamic sound mix on F9: The Fast Saga. SoundWorks Collection 45:38 no In this conversation we talk with Re-recording Mixers Jon Taylor and Frank A. Montaño about their longtime collaboration with Director Justin Lin and their explosive and dynamic sound mix on F9: The Fast Saga. In this conversation we talk with Re-recording Mixers Jon Taylor and Frank A. Montaño about their longtime collaboration with Director Justin Lin and their explosive and dynamic sound mix on F9: The Fast Saga. Marcela Rada: recording, editing, mixing, & mastering audio engineer https://soundgirlspod.podbean.com/e/marcela-rada-recording-editing-mixing-mastering-audio-engineer/ SoundGirls Podcast urn:uuid:db50ddf2-72dd-549e-ebe5-5367f3f4bedf Tue, 06 Jul 2021 13:00:00 +0000 <p>Marcela Rada has several years of experience as a sound engineer recording, editing, mixing, and mastering audio for independent artists. She has worked across music genres as well as symphony orchestras, film scoring sessions and ensembles. She holds a Bachelor of Music with a major in Digital Audio Arts from the University of Lethbridge, and a master's degree from Berklee College of Music with an emphasis on Music Production, Technology, and Innovation. Her master’s thesis focused on immersive audio and its application to 360 videos for Virtual Reality and social media platforms. Her experience as a college professor and lecturer has motivated her to become a mentor for those who seek one-on-one instruction in recording and mixing techniques. </p> <p>Marcela Rada has several years of experience as a sound engineer recording, editing, mixing, and mastering audio for independent artists. She has worked across music genres as well as symphony orchestras, film scoring sessions and ensembles. She holds a Bachelor of Music with a major in Digital Audio Arts from the University of Lethbridge, and a master's degree from Berklee College of Music with an emphasis on Music Production, Technology, and Innovation. Her master’s thesis focused on immersive audio and its application to 360 videos for Virtual Reality and social media platforms. Her experience as a college professor and lecturer has motivated her to become a mentor for those who seek one-on-one instruction in recording and mixing techniques. </p> soundgirlspod No 39:02 yes Marcela Rada has several years of experience as a sound engineer recording, editing, mixing, and mastering audio for independent artists. She has worked across music genres as well as symphony orchestras, film scoring sessions and ensembles. She holds a ... <p>Marcela Rada has several years of experience as a sound engineer recording, editing, mixing, and mastering audio for independent artists. She has worked across music genres as well as symphony orchestras, film scoring sessions and ensembles. She holds a Bachelor of Music with a major in Digital Audio Arts from the University of Lethbridge, and a master's degree from Berklee College of Music with an emphasis on Music Production, Technology, and Innovation. Her master’s thesis focused on immersive audio and its application to 360 videos for Virtual Reality and social media platforms. Her experience as a college professor and lecturer has motivated her to become a mentor for those who seek one-on-one instruction in recording and mixing techniques. </p> Level 151: The Soundlings (Knockout City) https://lwer.podbean.com/e/level-151-the-soundlings-knockout-city/ Level with Emily Reese urn:uuid:417ed41e-a1af-11ba-f535-51202dc1d0ce Fri, 02 Jul 2021 17:35:07 +0000 <p><a href='https://www.thesoundlings.com/'>The Soundlings</a>, a composition duo of Sonny Rey and Matt Naylor, just did the music for <a href='https://www.ea.com/games/knockout-city'>Knockout City</a>, which is, at its essence, multiplayer dodgeball, just out at the end of May. The music is energetic and colorful, with a lot of great live musicians and the three of us had a great time talking about their music! You can support Level with Emily <a href='http://www.patreon.com/level'>on Patreon.</a></p> <p><a href='https://www.thesoundlings.com/'>The Soundlings</a>, a composition duo of Sonny Rey and Matt Naylor, just did the music for <a href='https://www.ea.com/games/knockout-city'>Knockout City</a>, which is, at its essence, multiplayer dodgeball, just out at the end of May. The music is energetic and colorful, with a lot of great live musicians and the three of us had a great time talking about their music! You can support Level with Emily <a href='http://www.patreon.com/level'>on Patreon.</a></p> Joon Media, Inc. No 27:59 yes The Soundlings, a composition duo of Sonny Rey and Matt Naylor, just did the music for Knockout City, which is, at its essence, multiplayer dodgeball, just out at the end of May. The music is energetic and colorful, with a lot of great live musicians and... <p><a href='https://www.thesoundlings.com/'>The Soundlings</a>, a composition duo of Sonny Rey and Matt Naylor, just did the music for <a href='https://www.ea.com/games/knockout-city'>Knockout City</a>, which is, at its essence, multiplayer dodgeball, just out at the end of May. The music is energetic and colorful, with a lot of great live musicians and the three of us had a great time talking about their music! You can support Level with Emily <a href='http://www.patreon.com/level'>on Patreon.</a></p> Soundbytes Podcast - EP 46 - Creative Dilemmas https://thesoundbytespodcast.podbean.com/e/soundbytes-podcast-ep-46-creative-dilemmas/ Soundbytes Podcast urn:uuid:6ca68594-aa4f-f205-2c13-860d3e0132d0 Fri, 02 Jul 2021 14:11:03 +0000 <p>Hello! Welcome back to episode forty-six of our monthly podcast about games and game audio. This month we talk Fallout 76, cold-emailing for work, creating source material, finding the balance with emotional investment into creative work, recent recording adventures and workstation must-haves! We really enjoyed having this conversation, and we hope you enjoy it too!</p> <p>Discord plug: The Soundbytes discord server is in full swing with lots of excellent conversations happening, and we'd love to have you with us. Please join at the link below!</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram1'>@BarneyOram1</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> <p>Hello! Welcome back to episode forty-six of our monthly podcast about games and game audio. This month we talk Fallout 76, cold-emailing for work, creating source material, finding the balance with emotional investment into creative work, recent recording adventures and workstation must-haves! We really enjoyed having this conversation, and we hope you enjoy it too!</p> <p>Discord plug: The Soundbytes discord server is in full swing with lots of excellent conversations happening, and we'd love to have you with us. Please join at the link below!</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram1'>@BarneyOram1</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> Derek Brown and Barney Oram No 02:15:29 no Hello! Welcome back to episode forty-six of our monthly podcast about games and game audio. This month we talk Fallout 76, cold-emailing for work, creating source material, finding the balance with emotional investment into creative work, recent recordin... <p>Hello! Welcome back to episode forty-six of our monthly podcast about games and game audio. This month we talk Fallout 76, cold-emailing for work, creating source material, finding the balance with emotional investment into creative work, recent recording adventures and workstation must-haves! We really enjoyed having this conversation, and we hope you enjoy it too!</p> <p>Discord plug: The Soundbytes discord server is in full swing with lots of excellent conversations happening, and we'd love to have you with us. Please join at the link below!</p> <p>Hosted by:  Derek Brown - <a href='https://twitter.com/subwoofersub'>@subwoofersub</a> Barney Oram - <a href='https://twitter.com/BarneyOram1'>@BarneyOram1</a></p> <p dir="ltr">Follow Soundbytes on Twitter: <a href='https://twitter.com/soundbytes_p'>@soundbytes_p</a></p> <p dir="ltr">Join the Soundbytes Discord Server: <a href='https://discord.gg/fP7wAEKjBP'>https://discord.gg/fP7wAEKjBP</a></p> Jan McLaughlin: production sound mixer for film and television https://soundgirlspod.podbean.com/e/jan-mclaughlin-production-sound-mixer-for-film-and-television/ SoundGirls Podcast urn:uuid:d5630e1d-a708-e56a-93cf-a3bc826dded1 Tue, 29 Jun 2021 13:00:00 +0000 <p>Jan McLaughlin has worked as a production sound mixer for film and television since 1992; currently retired, two Emmy statues adorn her kitchen shelf. Her final film project -- "The Many Saints of Newark" -- is scheduled for theatrical release in September of 2021.</p> <p>Jan McLaughlin has worked as a production sound mixer for film and television since 1992; currently retired, two Emmy statues adorn her kitchen shelf. Her final film project -- "The Many Saints of Newark" -- is scheduled for theatrical release in September of 2021.</p> soundgirlspod No 44:04 yes Jan McLaughlin has worked as a production sound mixer for film and television since 1992; currently retired, two Emmy statues adorn her kitchen shelf. Her final film project -- "The Many Saints of Newark" -- is scheduled for theatrical release in Septemb... <p>Jan McLaughlin has worked as a production sound mixer for film and television since 1992; currently retired, two Emmy statues adorn her kitchen shelf. Her final film project -- "The Many Saints of Newark" -- is scheduled for theatrical release in September of 2021.</p> Level 147: League of Legends (Kole Hicks, Brendon Williams, Jason Walsh) https://lwer.podbean.com/e/level-147-league-of-legends-kole-hicks-brendon-williams-jason-walsh/ Level with Emily Reese urn:uuid:159e92f8-7bf9-7ef0-eb10-69476e667729 Mon, 28 Jun 2021 17:17:43 +0000 <p><a href='https://na.leagueoflegends.com/en-us/'>League of Legends</a> is an institution! And there are so many avenues within the League universe for music and fun. I spoke with Kole Hicks, Brendon Williams and Jason Walsh, all of whom write music for League or one of its many offshoots. It was a pleasure to speak with them! Find a playlist and support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> <p><a href='https://na.leagueoflegends.com/en-us/'>League of Legends</a> is an institution! And there are so many avenues within the League universe for music and fun. I spoke with Kole Hicks, Brendon Williams and Jason Walsh, all of whom write music for League or one of its many offshoots. It was a pleasure to speak with them! Find a playlist and support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> Joon Media, Inc. No 57:41 yes League of Legends is an institution! And there are so many avenues within the League universe for music and fun. I spoke with Kole Hicks, Brendon Williams and Jason Walsh, all of whom write music for League or one of its many offshoots. It was a pleasure... <p><a href='https://na.leagueoflegends.com/en-us/'>League of Legends</a> is an institution! And there are so many avenues within the League universe for music and fun. I spoke with Kole Hicks, Brendon Williams and Jason Walsh, all of whom write music for League or one of its many offshoots. It was a pleasure to speak with them! Find a playlist and support Level with Emily <a href='http://www.patreon.com/level'>on Patreon</a>.</p> Returnal - Supervising Sound Designer, Loic Couthier (Sony PlayStation Europe) https://anchor.fm/thesoundarchitect/episodes/Returnal---Supervising-Sound-Designer--Loic-Couthier-Sony-PlayStation-Europe-e13fnfq The Sound Architect Podcast (TSAP) urn:uuid:1863b32f-6276-231f-3321-e14f0be5e45c Sat, 26 Jun 2021 14:35:58 +0000 <p><strong>(TSAP S0409)</strong></p> <p>In this episode, Sam is joined by <strong>Loic Couthier</strong> to chat about the audio for <strong>Returnal </strong>from Finnish studio Housemarque. They deep dive into the complex systems under the hood, the challenges of mixing (with potentially 700 projectiles fired at once!), haptics, exploring the potential of the Playstation 5, their use of 3D audio and so much more!&nbsp;</p> <p>"Loic Couthier&nbsp;is a passionate French sound designer with 12 years of experience in games, including over 9 years designing audio for Microsoft and Sony. His expertise includes a wide range of game genres, platforms and cutting edge technologies, from consoles to virtual reality, from surround to object-based audio. ​</p> <p>​Currently Supervising Sound Designer at Sony PlayStation Europe (London), his role is to ensure our games sound the most fantastic, immersive and satisfying for the Players, and to guarantee success of the titles with bespoke, researched-based audio visions which can scale to studios' budgets and timelines.</p> <p>He is working within the Audio department of PlayStation Studios Creative Arts. Since the PS4/PSVR generation, a major part of their audio team's work has been to pioneer, explore and push the boundaries of 3D Audio and VR development. With Sony promoting 3D Audio as one of the core features for the PS5 generation, I am excited to be part of this advancement in the games industry."</p> <p><br> <strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>LINKS &nbsp;Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://www.spreadshirt.net/shop/the-sound-architect/&nbsp;</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href=" https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Sam Hughes 3457 No <p><strong>(TSAP S0409)</strong></p> <p>In this episode, Sam is joined by <strong>Loic Couthier</strong> to chat about the audio for <strong>Returnal </strong>from Finnish studio Housemarque. They deep dive into the complex systems under the hood, the challenges of mixing (with potentially 700 projectiles fired at once!), haptics, exploring the potential of the Playstation 5, their use of 3D audio and so much more!&nbsp;</p> <p>"Loic Couthier&nbsp;is a passionate French sound designer with 12 years of experience in games, including over 9 years designing audio for Microsoft and Sony. His expertise includes a wide range of game genres, platforms and cutting edge technologies, from consoles to virtual reality, from surround to object-based audio. ​</p> <p>​Currently Supervising Sound Designer at Sony PlayStation Europe (London), his role is to ensure our games sound the most fantastic, immersive and satisfying for the Players, and to guarantee success of the titles with bespoke, researched-based audio visions which can scale to studios' budgets and timelines.</p> <p>He is working within the Audio department of PlayStation Studios Creative Arts. Since the PS4/PSVR generation, a major part of their audio team's work has been to pioneer, explore and push the boundaries of 3D Audio and VR development. With Sony promoting 3D Audio as one of the core features for the PS5 generation, I am excited to be part of this advancement in the games industry."</p> <p><br> <strong>Why not drop us a quick review on Podchaser? </strong><a href="https://www.podchaser.com/TheSoundArchitectPodcast"><strong>https://www.podchaser.com/TheSoundArchitectPodcast</strong></a></p> <p><strong>LINKS &nbsp;Official Merch: </strong><a href="https://www.spreadshirt.net/shop/the-sound-architect/"><strong>https://www.spreadshirt.net/shop/the-sound-architect/&nbsp;</strong></a></p> <p><strong>YouTube: </strong><a href="https://www.youtube.com/c/TheSoundArchitect"><strong>https://www.youtube.com/c/TheSoundArchitect</strong></a></p> <p><strong>Patreon: </strong><a href="https://www.patreon.com/SoundDesignUK"><strong>https://www.patreon.com/SoundDesignUK</strong></a></p> <p><strong>Official: </strong><a href="https://www.thesoundarchitect.co.uk"><strong>https://www.thesoundarchitect.co.uk</strong></a></p> <p><strong>Twitter: </strong><a href="https://twitter.com/SoundDesignUK"><strong>https://twitter.com/SoundDesignUK</strong></a></p> <p><strong>Facebook: </strong><a href="https://facebook.com/thesoundarchitect.co.uk"><strong>https://facebook.com/thesoundarchitect.co.uk</strong></a></p> <p><strong>Instagram:</strong><a href=" https://instagram.com/thesoundarchitectofficial"><strong> https://instagram.com/thesoundarchitectofficial</strong></a></p> <p><strong>Stay up to date via our Monthly Newsletter as well: </strong><a href="https://www.thesoundarchitect.co.uk/newsletter"><strong>https://www.thesoundarchitect.co.uk/newsletter</strong></a></p> <p><strong>Want to sponsor an episode? e-mail Sam at </strong><a href="mailto:sam@thesoundarchitect.co.uk"><strong>sam@thesoundarchitect.co.uk</strong></a><strong> for your sponsorship to be read out on the podcast</strong></p> --- Send in a voice message: https://anchor.fm/thesoundarchitect/message Immersive Audio Podcast Episode 52 Monica Bolles (Spatial Audio For Domes & Planetariums) https://soundcloud.com/user-713907742/immersive-audio-podcast-episode-52-monica-bolles-spatial-audio-for-domes-planetariums Immersive Audio Podcast urn:uuid:125e115e-62f1-a93c-9eb7-d479edf1b6b8 Fri, 25 Jun 2021 12:17:31 +0000 In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist Monica Bolles from Denver, US. Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1 channel surround system. Since then she has been continuously building toolsets in Max MSP to create large textured soundscapes that explore space, movement, and interaction. Tapping into her roots in traditional audio engineering she works with composers and live performers to explore methods of translating their work to spatial environments while exploring the role the audio engineer plays as a performer and musician. As an artist, she has been focusing on building custom instruments that explore data sonification and use gestural control to create improvised spatial audio experiences. As a producer, she puts together teams to build large immersive works that bring together live performance, dance, 360-projections, spatial audio, and other new technologies. She is also a presenter and host of workshops in her field and has performed in this capacity at SXSW (2019) Ableton Loop (2018), IMERSA Summit (2013-2019), and NIME (2017-2018), among others. Currently, she owns and operates her own company, Resonant Interactions, specializing in immersive experience design. In this episode, we dive into the topic of spatial audio for domes and planetariums, and Monica expertly covers multiple aspects of this re-emerging industry. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-52-monica-bolles-spatial-audio-for-domes-planetariums/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com 1.618 Digital 01:10:05 no In this episode of the Immersive Audio Podcast, O… In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist Monica Bolles from Denver, US. Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1 channel surround system. Since then she has been continuously building toolsets in Max MSP to create large textured soundscapes that explore space, movement, and interaction. Tapping into her roots in traditional audio engineering she works with composers and live performers to explore methods of translating their work to spatial environments while exploring the role the audio engineer plays as a performer and musician. As an artist, she has been focusing on building custom instruments that explore data sonification and use gestural control to create improvised spatial audio experiences. As a producer, she puts together teams to build large immersive works that bring together live performance, dance, 360-projections, spatial audio, and other new technologies. She is also a presenter and host of workshops in her field and has performed in this capacity at SXSW (2019) Ableton Loop (2018), IMERSA Summit (2013-2019), and NIME (2017-2018), among others. Currently, she owns and operates her own company, Resonant Interactions, specializing in immersive experience design. In this episode, we dive into the topic of spatial audio for domes and planetariums, and Monica expertly covers multiple aspects of this re-emerging industry. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott. For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-52-monica-bolles-spatial-audio-for-domes-planetariums/ If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast We thank you kindly in advance! We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you! You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com Sound Editing and Mixing: Comedy, Drama and In-Between - Mix Sessions 2021 http://www.soundworkscollection.com SoundWorks Collection urn:uuid:17a5f8cb-6cef-d412-5cc8-6aac16a3026b Fri, 25 Jun 2021 08:18:57 +0000 <p>Subtle choices in timing, backgrounds, EQ, reverb or overall balance in the dialog, music and effects can make the difference between a good mix and an award-winning mix. From production sound, to editing, to the re-recording stage, these expert sound editors and mixers discuss the sonic choices and overall tone that make their shows unique.</p> <p>Moderator - Tom Kenny, Editor of Mix Magazine <br />Odin Benitez - Formosa Group. <br />Joe Schultz - Waterman Sound. <br />Danika Wikke - Formosa Group.</p> <p>Mix Sessions: Emmy® Awards Season is a virtual event honoring the year’s best creative talent in television sound—Editing, Mixing and Music. While the global pandemic has affected media distribution, schedules and attendance, it has not affected the quality of the sound work, and that work deserves to be recognized.</p> SoundWorks Collection 32:40 no Subtle choices in timing, backgrounds, EQ, reverb or overall balance in the dialog, music and effects can make the difference between a good mix and an award-winning mix. Subtle choices in timing, backgrounds, EQ, reverb or overall balance in the dialog, music and effects can make the difference between a good mix and an award-winning mix. From production sound, to editing, to the re-recording stage, these expert sound editors and mixers discuss the sonic choices and overall tone that make their shows unique. Moderator - Tom Kenny, Editor of Mix Magazine Odin Benitez - Formosa Group. Joe Schultz - Waterman Sound. Danika Wikke - Formosa Group. Mix Sessions: Emmy® Awards Season is a virtual event honoring the year’s best creative talent in television sound—Editing, Mixing and Music. While the global pandemic has affected media distribution, schedules and attendance, it has not affected the quality of the sound work, and that work deserves to be recognized.