Sound Story Network http://feed.informer.com/digests/B48OX5U4PQ/feeder Sound Story Network Respective post owners and feed distributors Thu, 25 Jan 2018 14:44:00 +0100 Feed Informer http://feed.informer.com/ Understanding REAPER Automation Transitions https://reaperblog.net/2022/05/automation-transitions/ The REAPER Blog urn:uuid:b3d57d65-e186-7ed6-99cd-98f35c753aa3 Wed, 25 May 2022 00:44:53 +0200 <p>Learn how to control the automatic envelope transitions when automating in REAPER</p> The post <a href="https://reaperblog.net/2022/05/automation-transitions/">Understanding REAPER Automation Transitions</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. Audio Editing REAPER CUSTOMIZATION TUTORIAL Admin How the Inventive Sound of 'Everything Everywhere All At Once' was made (Huge Sound Team Interview) https://www.youtube.com/watch?v=BTun6yxz184 A Sound Effect urn:uuid:f8f1d820-071f-0ec0-fc04-9eb4ca07edb6 Tue, 24 May 2022 21:00:12 +0200 A Sound Effect How the Inventive Sound of 'Everything Everywhere All At Once' was made (Huge Sound Team Interview) Go behind the inventive sound of 'Everything Everywhere All At Once' here, in Jennifer Walden's excellent group interview with supervising sound editor/re-recording mixer Brent Kiser, ADR supervisor Julie Diaz, sound designer Andrew Twite, and re-recording mixer Alex Fehrman Bonus: Get 1000 sound effects at asoundeffect.com/free - hosted by Asbjoern Andersen 0:00 Introduction and highlight of the 1000 premium sound effects from SmartSoundFX, available at a 90% discount or free with attribution at asoundeffect.com/free 01:29 Behind the inventive sound of Everything Everywhere All At Once 1:15:45 Find more great podcasts about sound from our friends in the Audio Podcast Alliance Find more podcasts from the sound community at audiopodcast.org New Audio Job for a Music Supervisor at Riot Games: https://soundlister.com/new-audio-job-for-a-music-supervisor-at-riot-games/ Soundlister.com urn:uuid:b7ba38d2-8f95-493c-59d1-7968d5b6f3b2 Tue, 24 May 2022 17:42:46 +0200 <p><img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2022/05/audiojob_music_supervisor-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Music Supervisor audio job" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Hear more about this game audio opportunity:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/new-audio-job-for-a-music-supervisor-at-riot-games/">New Audio Job for a Music Supervisor at Riot Games:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2022/05/audiojob_music_supervisor-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Music Supervisor audio job" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><center>There&#8217;s a new opportunity for a Music Supervisor at Riot Games in Singapore here (via Lawrence Tay):</center> <br> &nbsp; <br> <center><h3><a href="https://www.linkedin.com/jobs/view/3046815369/" rel="noopener" target="_blank">Learn more about the audio job opportunity here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/new-audio-job-for-a-music-supervisor-at-riot-games/">New Audio Job for a Music Supervisor at Riot Games:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Music Supervisor Asbjoern Andersen Gary Rydstrom on designing the iconic sound for Saving Private Ryan https://www.asoundeffect.com/saving-private-ryan-sound/ A Sound Effect urn:uuid:5787c367-8708-55d4-6a1d-8bb4170fdaf1 Tue, 24 May 2022 16:32:42 +0200 <img width="640" height="360" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:1024/h:576/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/05/Saving_private_ryan_sound_design.jpg" class="attachment-large size-large wp-post-image" alt="Saving Private Ryan sound design" /><p>Get the story behind the sound for Saving Private Ryan in this new video:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/saving-private-ryan-sound/">Gary Rydstrom on designing the iconic sound for Saving Private Ryan</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound saving private ryan film sound Saving Private Ryan gary Rydstrom saving private ryan sound saving private ryan sound design saving private ryan sound effects Asbjoern Andersen Which? Zoom H5 or the Sony PCM D100? https://www.skyes.co/blog/zoom-h5-vs-pcm-d100-review SKYES AUDIO | How To & Filmmaking Equipment Reviews urn:uuid:9b652516-378e-bed0-69a7-1d858ec6e6c8 Mon, 23 May 2022 11:39:00 +0200 <p class="">Hey guys. Some of you have requested that I compare the Zoom H series devices directly to the <a href="https://skyes.io/sonyPCM-D100">Sony PCM-D100</a>, so today, we'll be looking at the <a href="https://skyes.io/zoomH5">Zoom H5</a> versus the D100.</p><p class="">Given that both these portable devices are small enough to hold in your hand, and rich with features, which one should you buy?</p><p class="">Let's have a closer look at both of them, and see which one is the perfect device for you.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/f0b2a590-006a-4343-8cab-11b5002a1259/Sony+PCM-D100+-+Right+Side.jpeg" data-image-dimensions="2500x1406" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="627179d1e58a6508151f29f7" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/f0b2a590-006a-4343-8cab-11b5002a1259/Sony+PCM-D100+-+Right+Side.jpeg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Inputs and Microphones</strong></h1><p class="">The external X/Y mics on both the Sony PCM-D100 and the Zoom H5 make it easy to record with a minimum of equipment. Of the two recorders, the built-in mics on the PCM-D100 are of higher-quality. Using them in situations where it would be impractical to use lots of extra equipment will render excellent recordings.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/86f8865d-11cd-48b3-9c11-31647922f8df/Zoom%2BH5%2C%2BInputs.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="62717c067c6e385193d4d1cb" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/86f8865d-11cd-48b3-9c11-31647922f8df/Zoom%2BH5%2C%2BInputs.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <p class="">On the other hand, the Zoom H5 does have two XLR inputs. What’s more, you can also purchase capsules for it, which give you far more options, including one which gives you two extra inputs.</p><p class="">So, if you’re recording podcasts or need to plug in a boom or shotgun mic, then the H5 would be a more practical choice.</p><p class="">The most useful feature of the H5 is its modularity. You can simply remove the X/Y capsule and replace it with several different types of microphones as easily as changing the lenses on a DSLR.</p><p class="">As a quick side note, the <a href="https://skyes.io/EXH-6">EXH-6 capsule</a>, which provides you with the extra inputs, can not provide phantom power to the microphones connected to it. As a result, if you want to connect condenser microphones to it, they will not work. In that case, I'll direct you to my <a href="https://www.skyes.co/blog/2018/8/2/zoom-h6-review-should-you-buy-it">Zoom H6 review</a>.</p><p class="">As a second point, you can technically jerryrig a setup where you can connect XLR mics to the Sony PCM-D100. The question is though, if you have to do that, is the PCM-D100 really the device you're looking for?</p><p class="">Probably not.</p><p class="">By the way, if you want to learn more about which capsules the H5 can use, you can read my new review about the Zoom H5 <a href="https://www.skyes.co/blog/2021/11/17/read-this-before-you-buy-the-zoom-h5-in-2021">here</a>.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Affordability</strong></h1><p class="">Speaking of whether the PCM-D100 is for you, there is something I need to address. It would seem that Sony has discontinued production of it, which means that finding it can be pretty tricky.</p><p class="">Even if you do find some on eBay, chances are they'll be really pricey. As an alternative, you might want to have a look at its predecessor, the Sony PCM-D50.</p><p class="">I've ordered one recently, and I will review it on this channel as soon as it arrives, so if you want to see that, make sure you subscribe. If you want to check out the prices for either the <a href="https://skyes.io/sonyPCM-D100" target="_blank">Sony PCM-D100</a> or <a href="https://skyes.io/SonyPCM-D50" target="_blank">PCM-D50</a>, you can do so here.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/0cefd18e-3cac-488a-804b-70dd955f2ac9/Sony+PCM-D100+-+Gain+Wheel.jpeg" data-image-dimensions="2500x1406" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="62717ef6b469bd2c68cf1ba3" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/0cefd18e-3cac-488a-804b-70dd955f2ac9/Sony+PCM-D100+-+Gain+Wheel.jpeg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Levels</strong></h1><p class="">When it comes to audio levels, they are both easily adjusted on both of these recorders.</p><p class="">Dials on the H5 control the sound from the X/Y microphones and anything plugged into the inputs. On the right-hand side of the PCM-D100, a small wheel controls the built-in X/Y mics.</p><p class="">What’s more, both recorders protect their controls from accidental bumps. The Zoom H5 does it with a metal bar that stretches over the dials, whilst the PCM-D100 does it with a small latch that gives over the wheel.</p><p class="">That way, you can be confident the sound levels will stay the way you set them.&nbsp;</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Audio Quality</strong></h1><p class="">When it comes to audio quality, one of the comments you’ll hear most often about Sony’s PCM-D100 is how terrific it is for recording quiet sound sources.</p><p class="">Its quality preamps and exceptional microphones make it one of the best for recording outdoor ambiences. If what you're recording is really really quiet, and you need to boost the signal, you’re not so likely to experience as much hiss as when recording with the <a href="https://skyes.io/zoomH5">H5</a>, for example.</p><p class="">It has to be said that while the Zoom H5 has quality preamps and audio, it can’t match the Sony when it comes to recording outdoor ambiences.</p><p class="">When recording louder things though, such as sound effects, musical instruments, live performances, etc. the H5 does a fantastic job.</p><p class="">Many will argue that the PCM-D100 still sounds better, but given that the <a href="https://skyes.io/sonyPCM-D100">PCM-D100</a> can cost 3 times as much as the H5 at the time of writing this, I'm not sure that the D100 sounds THREE times better.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/6c3981bd-28d7-4bae-857f-6d1597251320/Sony+PCM-D100+-+Mics+Front.jpeg" data-image-dimensions="2500x1406" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="62717fe7faccc3135a5d033d" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/6c3981bd-28d7-4bae-857f-6d1597251320/Sony+PCM-D100+-+Mics+Front.jpeg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Size, Build &amp; Portability</strong></h1><p class="">These digital recorders are both small and light with the Zoom weighing in at only 9.52 oz, or 269g, while the Sony is slightly heavier at 13.9 oz, or 390g.&nbsp;</p><p class="">They are each sturdy and durable, therefore built to last. I would always advocate care in handling your recording equipment, but these recorders can take a few knocks. Pop them into their handy, protective carry-cases, and you’re good to go.</p><p class="">When you need to record something, it’s easy to take either device out and just press record.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Battery Life</strong></h1><p class="">One thing you don’t want to do is run out of battery power when you’re recording, especially when it’s a once-only opportunity.</p><p class="">So, the PCD-D100 gives you up to 12 hours of recording time with its four AA batteries. That time does depend on multiple factors, including whether you have an external microphone attached to it, and even the brand of batteries you are using.</p><p class="">That being said, when it comes to battery life, it’s hard to beat the Zoom H5. It uses only two AA batteries which give you a maximum 15 hours of recording life — again depending on how you are recording.</p><p class="">Whichever recorder you choose, it is not hard to carry a bag of spare AA batteries in your kit. That way, you can be sure you won’t be caught out.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/20c312ee-abc7-4904-94bc-bc843172d679/Zoom%2BH5%2C%2BStorage%2C%2BSD%2BCard.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="627180dc7c6e385193d5f23e" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/20c312ee-abc7-4904-94bc-bc843172d679/Zoom%2BH5%2C%2BStorage%2C%2BSD%2BCard.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Storage</strong></h1><p class="">The Sony PCM-D100 has ample storage for your recordings, having internal and external options which work seamlessly together.&nbsp;</p><p class="">If you run out of internal storage, the recorder will automatically switch to the SD card — up to 64GB in size. It is a handy feature that could save you much anxiety over time.</p><p class="">Zoom recorders don’t have an internal storage feature, so all recording is done onto SD cards. These can range up to 32GB in size, which while not as large as the Sony, still delivers decent storage capacity.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/a4ce22e1-033e-4fff-8425-b5066b04c740/Sony+PCM-D100+-+Rycote+Kit.jpeg" data-image-dimensions="2500x1406" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="6271813511c26758ec7e7010" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/a4ce22e1-033e-4fff-8425-b5066b04c740/Sony+PCM-D100+-+Rycote+Kit.jpeg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Wind Shields</strong></h1><p class="">If you have to record outside at all, then the foam windshield that comes with the Zoom H5 will probably prove to be inadequate. It can work indoors, but any gust of wind outside could ruin the quality of your recording. For this reason, I always recommend this Rycote set which includes an effective windshield, grip and shock mount.</p><p class="">On the other hand, Sony does include a decent windshield in its kit. That being said, it’s still worth investing a little extra and buying the Rycote kit for the grip and shock mount.</p><p class="">Even though the Sony windshield is really good, the Rycote shock mount will prevent handling noise when holding the recorder, and vibrations when placed on a stand.</p> <iframe scrolling="no" src="https://kit.co/embed?url=https%3A%2F%2Fkit.co%2FChris.Skyes%2Frycote-handheld-kits"></iframe> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e1807d88-5565-4e59-b467-3d1dede2b6a5/Zoom%2BH5%2C%2BTop%2BView.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="62718197cbf6b925ea2316c7" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e1807d88-5565-4e59-b467-3d1dede2b6a5/Zoom%2BH5%2C%2BTop%2BView.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Conclusion</strong></h1><p class="">Now it's time to get an overview of these two devices.</p><p class="">The price is obviously a significant factor, and of the two recorders featured in this video, the Sony PCM-D100 is undoubtedly the more expensive option.</p><p class="">The other big question to answer has to be “what do I want to record?” Both the H5 and the PCM-D100 are quality machines, but they play to different strengths and situations.&nbsp;</p><p class="">The H5 is modular and has external inputs. That makes it very versatile when it comes to microphone options. If you want to record podcasts, one-to-many interviews and discussions, or louder outside ambiences, then the Zoom H5 is a good investment.&nbsp;</p><p class="">However, if you want excellent audio quality and fuss-free recordings in situations such as concert venues, or you need to record quiet outdoor sounds, then the Sony PCM-D100 would be the better choice.&nbsp;</p><p class="">I hope this comparison video between the Sony PCM-D100 and the <a href="https://skyes.io/zoomH5">Zoom H5</a> helps you to decide which recorder will suit your needs and your pocket.&nbsp;</p><p class="">If you’d like to purchase any of the items I’ve mentioned in this article, or see how much they cost in your country, I have a link down below where you can view them.</p><p class="">Thank you for reading my review of the <a href="https://skyes.io/sonyPCM-D100">Sony PCM-D100</a> and the Zoom H5. 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Zoom H5 or the Sony PCM D100? Recording Nature Sounds In The Nantahala National Forest https://acousticnature.com/journal/ellicott-rock-wilderness-field-recording-trip Acoustic Nature - Field Recording Blog urn:uuid:6b276e74-5587-ead5-740c-0e2f73275e06 Fri, 20 May 2022 17:46:53 +0200 Join me in the field on one of my most successful field recording trips ever! &nbsp;<p class=""><strong><em>Join me on a field recording trip in the Southern Nantahala Wilderness.</em></strong></p> &nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/dfc91e35-1cf6-4191-a81a-bbeddc83fd9c/Nantahala-National-Forest-Main-Image.jpg" data-image-dimensions="1200x785" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="6286a9092a50b9775eff9807" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/dfc91e35-1cf6-4191-a81a-bbeddc83fd9c/Nantahala-National-Forest-Main-Image.jpg?format=1000w" /> </figure> <p class="">On 4/22/22, I headed to the Ellicott Rock Wilderness in the Southern Nantahala National Forest in pursuit of capturing pure nature sounds.</p><p class="">In total, I spent 3 nights and 4 days camping and recording here. </p><p class="">The trip was incredibly successful, yielded many noise-pollution-free recordings, and treated me to the beautiful sounds of spring in this remote region.</p> <!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> </head> <body> <h2>Table of Contents:</h2> <ol> <li> <a href="#location">Location</a> </li> <li> <a href="#video">Video</a> </li> <li> <a href="#photos">Photos</a> </li> <li> <a href="#sounds">Sounds</a> </li> <li> <a href="#conclusio">Final Thoughts</a> </li> </ol> </body> </html><hr /><h2 id="location">Location</h2>&nbsp;<p class="">The Southern Nantahala Wilderness is located in a tri-state region encompassing North Carolina, South Carolina, and Georgia.</p><p class="">After location scouting the region with Google Maps, AllTrails, and the <a href="https://maps.dot.gov/BTS/NationalTransportationNoiseMap/">National Transportation Noise Map</a>, I zeroed in on the Ellicott Rock Wilderness.</p><p class="">This area was far from any primary roads and required traveling on a 5.3 mile gravel road to reach.</p> <hr /><h2 id="video">Video</h2>&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <a class=" sqs-block-image-link " href="https://www.patreon.com/acousticnature?fan_landing=true" > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/0102f484-4d1b-4421-b79d-d9163b1658ec/nantahala.jpg" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="6287b5e787856d5d42c7ee2d" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/0102f484-4d1b-4421-b79d-d9163b1658ec/nantahala.jpg?format=1000w" /> </a> </figure> &nbsp;<p class="">The Behind The Sounds (BTS) video for this trip is available to my supporters on <a href="https://www.patreon.com/acousticnature">Patreon</a>. </p><p class="">The BTS series is a resource for learning field recording techniques, advice, methodology, and gear selection and set up.</p><p class="">Each episode covers one recording expedition.</p><p class="">It takes a tremendous amount of time and effort to film these informative videos in the field and edit them in post production.</p><p class="">To watch this Behind The Sounds episode and the full series to date, consider becoming a Patreon. If you do, you’ll also receive my <em>Field Recording For Beginners</em> eBook and the opportunity to Zoom with me to ask questions, nerd out on gear, or receive critiques on your work.</p> <a href="https://www.patreon.com/acousticnature?fan_landing=true" class="sqs-block-button-element--medium sqs-button-element--primary sqs-block-button-element" > Become A Patreon </a> <hr /><h2 id="photos">Photos</h2> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973717385-C5OQ8XDUCEO28XYLJQS4/JJB_1566.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973717385-C5OQ8XDUCEO28XYLJQS4/JJB_1566.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="JJB_1566.jpg" data-load="false" data-image-id="6286609400a0ad673736af05" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973717385-C5OQ8XDUCEO28XYLJQS4/JJB_1566.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973717699-I7VZ54CJDETH0Z7K08PQ/JJB_1576.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973717699-I7VZ54CJDETH0Z7K08PQ/JJB_1576.jpg" data-image-dimensions="2200x1468" data-image-focal-point="0.5,0.5" alt="JJB_1576.jpg" data-load="false" data-image-id="62866094d1370f44abce7152" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973717699-I7VZ54CJDETH0Z7K08PQ/JJB_1576.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973718405-3GCSEAUC6E5JRPEHR7NG/JJB_1519.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973718405-3GCSEAUC6E5JRPEHR7NG/JJB_1519.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="JJB_1519.jpg" data-load="false" data-image-id="6286609638afc970909d3955" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973718405-3GCSEAUC6E5JRPEHR7NG/JJB_1519.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973719890-HF28A8KIXWY7H7XEVWL8/JJB_1536.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973719890-HF28A8KIXWY7H7XEVWL8/JJB_1536.jpg" data-image-dimensions="2200x1468" data-image-focal-point="0.5,0.5" alt="JJB_1536.jpg" data-load="false" data-image-id="62866097b2beb53d7b1f4b26" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973719890-HF28A8KIXWY7H7XEVWL8/JJB_1536.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973719171-A7Q9W0SPMZBDP9AQFGRL/JJB_1530.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973719171-A7Q9W0SPMZBDP9AQFGRL/JJB_1530.jpg" data-image-dimensions="2200x1468" data-image-focal-point="0.5,0.5" alt="JJB_1530.jpg" data-load="false" data-image-id="6286609641d7944194a3d88c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973719171-A7Q9W0SPMZBDP9AQFGRL/JJB_1530.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973720671-8OZREJR2T69RFVGFKGDJ/JJB_1540.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973720671-8OZREJR2T69RFVGFKGDJ/JJB_1540.jpg" data-image-dimensions="2200x1468" data-image-focal-point="0.5,0.5" alt="JJB_1540.jpg" data-load="false" data-image-id="628660973e54d96d3669c88c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1652973720671-8OZREJR2T69RFVGFKGDJ/JJB_1540.jpg?format=1000w" /><br> </a> <hr /><h2 id="sounds">Sounds</h2><p class="">On this trip, I set up 4 drop rigs and captured sounds with the <a href="https://acousticnature.com/journal/telinga-modular-parabolic-microphone-review">Telinga Modular</a> while the drop rigs rolled. </p><p class="">Highlights included an incredible recording of a Wood Thrush at close proximity captured with the Telinga Modular and a forest alive with buzzing beetles during the night.</p> <iframe seamless src="https://bandcamp.com/EmbeddedPlayer/album=1239142328/size=large/bgcol=ffffff/linkcol=0687f5/artwork=small/transparent=true/"><a href="https://acousticnature.bandcamp.com/album/nantahala-wilderness">Nantahala Wilderness by Acoustic Nature</a></iframe><p class="">The full album is available for “name your price” on <a href="https://acousticnature.bandcamp.com/album/nantahala-wilderness">BandCamp</a>. </p><p class=""><em>Please note, BandCamp album sales are for personal listening use only and not for commercial or nonprofit use.</em> </p> <a href="https://acousticnature.bandcamp.com/album/nantahala-wilderness" class="sqs-block-button-element--medium sqs-button-element--primary sqs-block-button-element" > Purchase </a> <hr /><h2 id="conclusion">Final Thoughts</h2><p class="">This was the first <em>real </em>field test for the Lewitt 540 SubZero microphones. </p><p class="">The large condenser studio microphones were exposed to high humidity and morning dew for all drop rig recordings. They performed great and did not experience any moisture-related issues!</p><p class="">I arranged them in ORTF and although I was pleased with their sound quality, I found the stereo image rather hollow in the center.</p><p class="">For this reason, I modified one of my SASS microphones to accept the Lewitts. Sound samples coming soon!</p> <p><i>If you enjoyed this post and would like to support me, please consider “buying me a coffee” with the donation button below.</i></p> <p>Thank you for reading,<br>-Jared</p> <a href="https://ko-fi.com/M4M43REN6" target="_blank"><img height="36" src="https://cdn.ko-fi.com/cdn/kofi4.png?v=2" border="0" alt="Buy Me a Coffee at ko-fi.com" /></a><hr /><h3>Read Next:</h3> &nbsp;<!DOCTYPE html> <html> <head> </head> <body> <h2 class="flex-parent jc-center"> Categories: </h2> <a href="https://acousticnature.com/sound-stories" target="_blank"><button class="button3">Stories</button></a> <a href="https://acousticnature.com/field-recording-gear-articles" target="_blank"><button class="button3">Gear</button></a> <a href="https://acousticnature.com/how-to-and-advice" target="_blank"><button class="button3">How To</button></a> </body>&nbsp; <a href="https://acousticnature.com/blog" class="sqs-block-button-element--small sqs-button-element--tertiary sqs-block-button-element" > blog home </a> &nbsp;<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> </head> <body> <h2>Suggested Content:</h2> <li> <a href="https://acousticnature.com/gear-guides">Gear Guides</a> </li> <li> <a href="https://acousticnature.com/beginner-field-recording-articles">Beginner Articles</a> </li> <li> <a href="https://acousticnature.com/sound-stories">From The Field</a> </li> <li> <a href="https://acousticnature.com/field-recording-resources">Resources</a> </li> </body> </html> Field Recording Sound Story Jared Blake Recording Nature Sounds In The Nantahala National Forest 20 great new audio jobs at Team Audio, Firesprite, Housemarque, Bungie, Liquid Swords, Twin Suns, Tazman-Audio, PlayStation, Ascential, Frontier, Ubisoft, Amazon Games, Creative Assembly, Brass Lion, Eidos-Montréal, Magic Leap, Paradox, and Formosa Toront https://soundlister.com/20-great-new-audio-jobs-at-team-audio-firesprite-housemarque-bungie-liquid-swords-twin-suns-tazman-audio-playstation-ascential-frontier-ubisoft-amazon-games-creative-assembly-brass-lion/ Soundlister.com urn:uuid:3bae94d1-6ee0-0849-a468-6abd1a956bfe Thu, 19 May 2022 22:09:51 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Producer, Voice Over Coordinator, Audio Lead, Dialogue Lead, Audio Programmer, Audio Administrator, Junior Audio Programmer, Staff Audio Research Engineer, Sound Designer, Principal Audio Programmer, Junior Voice Designer, Audio Director, Project Audio Director, Senior Audio Software Engineer, Senior Sound Designer, and Mix Assistant</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-team-audio-firesprite-housemarque-bungie-liquid-swords-twin-suns-tazman-audio-playstation-ascential-frontier-ubisoft-amazon-games-creative-assembly-brass-lion/">20 great new audio jobs at Team Audio, Firesprite, Housemarque, Bungie, Liquid Swords, Twin Suns, Tazman-Audio, PlayStation, Ascential, Frontier, Ubisoft, Amazon Games, Creative Assembly, Brass Lion, Eidos-Montréal, Magic Leap, Paradox, and Formosa Toronto</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="2ccf8f2372" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Team Audio, Firesprite, Housemarque, and Bungie &#8211; and they&#8217;re looking for a Voice Over Coordinator (Remote), Audio Producer (England), Audio Lead (Finland), and Dialogue Lead (Remote).</p> <p>We also found openings for an <a href="https://cdn.jobylon.com/jobs/115634-liquid-swords-audio-programmer/" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Liquid Swords (Sweden), <a href="https://www.comeet.com/jobs/artlist/85.003/audio-administrator/96.E26" target="_blank" rel="noopener noreferrer">Audio Administrator</a> at Artlist (Israel), <a href="https://www.tazman-audio.co.uk/junior-audio-programmer" target="_blank" rel="noopener noreferrer">Junior Audio Programmer</a> at Tazman-Audio (England / Remote), <a href="https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4508897004" target="_blank" rel="noopener noreferrer">Staff Audio Research Engineer</a> at PlayStation (CA, US), <a href="https://www.ascential.com/join-us/careers/sound-designer" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Ascential Podcasts (England), <a href="https://jobs.eu.lever.co/frontier/eb835d6a-9a6a-49a2-ad51-dcd65109f1b8" target="_blank" rel="noopener noreferrer">Principal Audio Programmer</a> at Frontier Developments (England), and <a href="https://jobs.smartrecruiters.com/Ubisoft2/743999827235938" target="_blank" rel="noopener noreferrer">Junior Voice Designer</a> at Ubisoft Düsseldorf (Germany).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6932552874509938688?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Project Audio Director</a> at Creative Assembly Horsham (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6932456074700558336?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Brass Lion (US/Canada Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6932344953117265920?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Eidos-Montréal (QC, Canada), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6931825218030039040?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Audio Software Engineer</a> at Magic Leap (FL, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6930635186065801216?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Paradox Interactive (Sweden), a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6932913362171248640?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" rel="noopener" target="_blank">Sound Designer and a Technical Sound Designer</a> at Twin Suns (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6930323156532371456?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Mix Assistant</a> at Formosa Toronto (ON, Canada), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6930153713869168640?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Director</a> at Amazon Games (QC, Canada). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/the-northman-sound/" target="_blank" rel="noopener noreferrer">Behind The Northman’s Gritty Sound – with James Harrison and Kevin Penney</a> <br><br> &bull; <a href="https://www.asoundeffect.com/sound-design-contest-2022/" target="_blank" rel="noopener noreferrer">Last Chance: Sharpen and showcase your sound design skills + win wild prizes in the huge sound design contest here</a> <br><br> &bull; <a href="https://www.asoundeffect.com/11-game-audio-learning-resources/" target="_blank" rel="noopener noreferrer">Greg Lester highlights 11 game audio resources, including guides, interviews, tools, books, podcasts, sound libraries, community sites, jobs, events and more</a> <br><br> &bull; <a href="https://www.asoundeffect.com/free-sound-effects-sampletraxx/" target="_blank" rel="noopener noreferrer">Here’s your chance to get 20 premium SampleTraxx sound effects – for free</a> <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Voice Over Coordinator</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Team Audio</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for a Voice Over Coordinator to help us maintain and organize Voice Over scripts, assets, and sessions.</p> <strong>You’d be a great fit if you can:</strong> <ul> <li>Work closely with the Voice Over Producer to help coordinate project needs</li> <li>Help with Voice Over script and asset organization</li> <li>Help with notation during Voice Over sessions</li> <li>Communicate regularly on Slack and other widely used communication tools</li> <li>Help maintain Voice Over schedules and tasks</li> <li>Work hours that are compatible with Pacific to Eastern time zones</li> </ul> <strong>We also need someone who:</strong> <ul> <li>Can assist in Voice Over implementation</li> <li>Can learn new tools and help maintain proprietary databases</li> <li>Is familiar with Voice Over for video games</li> </ul> <strong>It’s a bonus if you:</strong> <ul> <li>Have experience doing Voice Over Editorial</li> <li>Want to explore Voice Over Effects</li> <li>Enjoy recording scratch Voice Over</li> <li>Have experience working remotely</li> <li>Have experience with Excel and Google Sheets</li> <li>Have experience using DAWS such as Reaper or ProTools</li> <li>Have used Perforce, Jira, and other collaborative tools</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://teamaud.io/apply/#VOICE%20OVER%20COORDINATOR" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Producer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Firesprite</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Liverpool, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>A visionary game development studio founded in 2012, Firesprite builds innovative showcase titles for PlayStation platforms as part of the PlayStation Studios family.</p> <p><em>Would you enjoy the freedom to create AAA games working from anywhere in the UK, including our Liverpool studio?</em></p> <p>We are looking for an Audio Producer to join us on a dark, story-driven next generation &#39;Narrative Adventure&#39; with genre defining goals.</p> <p>This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies with a heavy focus on art, animation, audio and delivering unique character performances to heighten player presence and immersion to new levels.</p> <p>This is a great opportunity for a driven individual looking for their next challenge, as the team is at an early stage, you will ensure the audio design is a central pillar of the development.</p> <p>As an Audio Producer you will work closely with the Audio team, Dev Management Team, outsourcers and external vendors to help deliver the audio aspirations of the project.</p> <strong>Key Responsibilites:</strong> <ul> <li>To manage the planning of Audio for any given project.</li> <li>To work and collaborate with internal disciplines and external audio vendors.</li> <li>Task tracking the audio team (inc. outsourcers and contractors) and balancing allocations.</li> <li><p>Running daily scrums, sprints, and retrospectives</p> </li> <li><p>Working with the directors to track high level progress of roadmaps and major deliverables.</p> </li> <li>Effective sprint planning to help achieve the higher-level goals.</li> <li>Breaking down goals into tangible tasks, consolidating or separating detail where needed.</li> <li>Catching blockers and working to get them resolved.</li> <li><p>Communicating and reporting on the progress of audio to other teams outside of audio.</p> </li> <li><p>Mentor, Encourage and set high standards for junior members of the team to follow.</p> </li> </ul> <strong>Requirements</strong> <p>You are an extremely proactive person who is looking to take a major role in a AAA branching narrative game. You are ready to jump at a rare opportunity to deliver a landmark title and to help build a world-class audio team.</p> <ul> <li><p>More than 2 years as a producer or sound designer with more than 1 title shipped.</p> </li> <li><p>Experience with task management software (Jira, Hansoft, etc)</p> </li> <li>Experience with version control software (Perforce, SVN, etc)</li> <li>Experience with Agile Task Management</li> <li>Proactive, self-sufficient, collaborative approach to work.</li> <li><p>An understanding of third-party middleware, especially WWise &amp; UE4.</p> </li> <li><p>An understanding of their limitations and advantages.</p> </li> </ul> <strong>Benefits</strong> <ul> <li>Private Healthcare Plan</li> <li>Bonus Scheme</li> <li>Enhanced Holiday Allowance</li> <li>Pension Plans</li> <li>Work remotely within the UK</li> <li>Training &amp; Development</li> <li>Employee Assistance Programme &#8211; Counselling</li> </ul> <p><em>Firesprite is proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.</em></p> <p><em>We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.</em></p> </div> <div class="btnFix"><a class="btnJobs" href="https://apply.workable.com/firesprite-jobs/j/0C44D20BF3/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.firesprite.com/careers/" target="_blank" rel="noopener noreferrer">Firesprite Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Lead</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Housemarque</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Helsinki, Finland</span><br> <div class="jobDesc"><strong>Job description</strong> <strong>We are looking for an Audio Lead for our next big game!</strong> <strong>The Job</strong> <p>As the Audio Lead for the talented and passionate team behind RETURNAL you will work closely with the creative director, narrative director, codev partners and other team members to help drive the next evolution of Housemarque games. It will be your role to ensure audio excellence and quality across the game, and champion the artistic vision of the project. </p> <strong>What will your day-to-day look like?</strong> <ul> <li>Leading the Audio with Playstation Studios across the sound design, music and use of audio across the entire game experience</li> <li>Supporting audio design by assisting with technical setup and other support when required</li> <li>Creating audio prototypes and documentation to guide audio teams and project</li> <li>Seeking to improve and maintain good work methods and development pipelines</li> <li>Cross-team collaboration (level art, design, VFX, audio etc) to combine all elements</li> </ul> <strong>What will help you to be successful in this role?</strong> <ul> <li>5+ years of experience as an Audio Designer in AAA games, with preferably some experience in a lead role</li> <li>Passion for sound design, music and storytelling</li> <li>Understanding of workflows for the creation of world class audio</li> <li>Deep understanding of Unreal Engine or other game engines</li> <li>Strong leadership and communication skills</li> <li>Strong prioritization and time management skills</li> <li>Fluent spoken and written English</li> </ul> <strong>OUR STUDIO</strong> <p>At Housemarque, we believe &quot;<a href="https://blog.playstation.com/2022/03/28/the-history-of-housemarque-from-the-finnish-demoscene-to-playstation-studios/">Game is King!</a>&quot; because gameplay always comes first. </p> <p>With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them.</p> <p>Our latest Award-Winning game <a href="https://housemarque.com/games/returnal">Returnal</a>, released on PS5 in 2021, embraces all these qualities. THIS is our DNA!</p> <p>We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. </p> <p>We were established in 1995 with strong roots in the Finnish <a href="https://www.youtube.com/watch?v=VENFVhQqGls">demoscene</a>. In June 2021 we joined the <a href="https://www.playstation.com/en-fi/corporate/playstation-studios/">PlayStation Studios</a>, after years of partnership.</p> <p>If you wish to join us for our next journey, apply today! </p> <strong>What we offer to you?</strong> <ul> <li>Competitive salary, benefits, healthcare, Nordic work-life balance</li> <li>Tailored immigration and relocation package to help you get settled into Finland</li> <li>A warm and welcoming atmosphere at our cozy Helsinki office</li> <li>Freedom, flexibility and openness in a collaborative culture</li> <li>Brilliant, diverse and empathetic colleagues to work with</li> <li>Exciting and ambitious projects executed with the best tools</li> <li>Access to Playstation Studios collaboration, games and more!</li> </ul> <strong>This is a permanent, full-time position based in Helsinki, Finland.</strong> </p> <strong>We will start interviewing promising candidates immediately so please apply as soon as possible.</strong> </div> <div class="btnFix"><a class="btnJobs" href="https://housemarque.hire.trakstar.com/jobs/fk023zz/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/search?a=7d&#038;t=Audio" target="_blank" rel="noopener noreferrer">GameJobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Dialogue Lead</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Bungie</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Bungie is looking for an experienced Dialogue Lead to shepherd spoken dialogue from script preparation through recording to final integration on an exciting new title!</p> <p>As a Dialogue Lead, you will be responsible for planning and overseeing the production and implementation of in-game dialogue. You will report to the project Audio Lead. The ideal candidate has a strong understanding of audio storytelling in an interactive medium, as well as proven technical and creative skills in delivering compelling dialogue-driven character performances. You will be working closely with the Audio Lead, Narrative Director, Narrative Leads, Designers, and various Content Creators to iterate on processes and content to meet the needs of the evolving narrative experience of a live game.</p> <p>This position requires a self-motivated, creative, optimistic problem-solver. With a focus on teamwork and cross-discipline collaboration, you will have a fantastic opportunity to work with a talented team of storytellers to deliver compelling character performances in the Destiny universe.</p> <strong>RESPONSIBILITIES</strong> <ul> <li>Coordinate with Audio Lead to ensure that best practices are being adhered to in Dialogue Production.</li> <li>Align with Narrative Director on casting goals and overall creative direction.</li> <li>Collaborate with Narrative and Production to ensure achievable dialogue scope and schedules.</li> <li>Manage project-specific VO budgets.</li> <li>Build and maintain relationships with external casting agencies and oversee the casting process from beginning to end.</li> <li>Coordinate with recording studios to book and schedule sessions.</li> <li>Work closely with the Narrative Director, Narrative Leads, Audio Leads, Writers, and Designers to prepare scripts for recording sessions.</li> <li>Collaborate with the VO Director to get the best performances from our actors.</li> <li>Oversee the delivery of recorded dialogue assets, on time and at quality.</li> <li>Liaise with the Sound Design Team to drive dialogue post-processing and mix.</li> <li>Polish placement and timing of the final dialogue to craft an immersive experience.</li> <li>Provide input into dialogue deployment mechanisms to achieve compelling characterizations.</li> <li>Drive new tools, technology, and processes to support the dialogue pipeline.</li> <li>Promote teamwork and healthy collaboration between the dialogue team and cross-discipline</li> </ul> <strong>REQUIRED SKILLS</strong> </p> <ul> <li>Strong understanding of character, storytelling, and dialogue production for video games.</li> <li>Sensitivity to the needs of game dialogue to reflect a range of expressions and identities.</li> <li>Demonstrated experience with in-game dialogue, creative and/or VO direction.</li> <li>History of collaboration across multiple disciplines including writing, design, and audio.</li> <li>Extensive experience with manual and automated dialogue editorial, cleanup, and de-noising.</li> <li>Ability to define process and practices to manage large quantities of voice assets.</li> <li>Meticulous attention to detail and a passion for adherence to naming conventions.</li> <li>Must be open to and willing to respond to feedback on multiple levels.</li> </ul> <strong>NICE-TO-HAVE SKILLS</strong> </p> <ul> <li>Experience with Games as a Service (GaaS).</li> <li>Familiarity with the Destiny franchise.</li> </ul> <p><em>Most Bungie employees and contractors will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective employees located outside of CA, FL, IL, NC, OR, TX, or WA will need to establish residency in one of the states we are compliant in within 45 days of a start date. Bungie’s remote policy is subject to change at the company’s discretion.</em></p> </div> <div class="btnFix"><a class="btnJobs" href="https://boards.greenhouse.io/bungie/jobs/4239867" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source Audio Jobs Audio Administrator Audio Director Audio Lead Audio Producer Audio Programmer Dialogue Lead Junior Audio Programmer Junior Voice Designer Mix Assistant Principal Audio Programmer Project Audio Director Senior Audio Software Engineer Senior Sound Designer Sound Designer Staff Audio Research Engineer Voice Over Coordinator Adriane Kuzminski Behind The Northman’s Gritty Sound – with James Harrison and Kevin Penney https://www.asoundeffect.com/the-northman-sound/ A Sound Effect urn:uuid:14766726-1d56-89e7-ff1f-c7dfabbe2eb5 Wed, 18 May 2022 15:26:46 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/05/the_northman_sound.jpg" class="attachment-large size-large wp-post-image" alt="The Northman sound" /><p>James Harrison &#038; Kevin Penney on creating a stylistic blend of brutal Dark Ages reality and mystical experiences for Writer/Director Robert Eggers's new feature film 'The Northman':</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/the-northman-sound/">Behind The Northman&#8217;s Gritty Sound – with James Harrison and Kevin Penney</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Dolby Atmos Eurorack Foley Goldcrest Iceland IRCAM Trax v3 James Harrison Kevin Penney Sanken Sanken CO-100K sound design sound effects The Northman The Northman film sound The Northman sound The Northman sound design The Northman sound designer The Northman sound effects thomas rex beverly Twickenham Film Studios wind Jennifer Walden 11 Of The Best Game Audio Learning Resources – presented by Greg Lester https://www.asoundeffect.com/11-game-audio-learning-resources/ A Sound Effect urn:uuid:aec368a9-5fa3-741f-42f7-9c20ca29823a Tue, 17 May 2022 14:27:14 +0200 <img width="640" height="360" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/05/game_audio_resources_.jpg" class="attachment-large size-large wp-post-image" alt="Game Audio Learning Resources" /><p>Greg Lester highlights 11 game audio resources, including guides, interviews, tools, books, podcasts, sound libraries, community sites, jobs, events and much more:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/11-game-audio-learning-resources/">11 Of The Best Game Audio Learning Resources &#8211; presented by Greg Lester</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound community highlights game audio books game audio community game audio guides game audio interviews game audio jobs game audio podcasts game audio tools game sound effects Asbjoern Andersen 11 Of The Best Game Audio Learning Resources - presented by Greg Lester https://www.youtube.com/watch?v=ynpz94w9GDs A Sound Effect urn:uuid:bf0661bb-bc15-0232-11cb-1b059ed3c710 Tue, 17 May 2022 14:24:15 +0200 A Sound Effect 11 Of The Best Game Audio Learning Resources - presented by Greg Lester In the video: 00:00 Greg Lester's introduction to 11 of the best Game Audio Learning Resources 00:30 Introducing the Game Audio Power List - https://www.asoundeffect.com/gameaudio 01:02 Game Audio Stories - Find the latest game audio stories: https://www.asoundeffect.com/gameaudio/#new_game_audio_posts - Game audio interviews: https://www.asoundeffect.com/gameaudio/#essential_game_audio_interviews - Game audio resources: https://www.asoundeffect.com/gameaudio/#game_audio_resources 01:26 Sound Design Guides - https://www.asoundeffect.com/gameaudio/#essential_sound_design_guides 01:40 Game Audio Books - Find game audio books at https://www.asoundeffect.com/gameaudio/#game_audio_books - Discover more books about sound at https://www.booksaboutsound.org 02:08 Game Audio Podcasts - Find game audio podcasts: https://www.asoundeffect.com/gameaudio/#game_audio_podcasts - Find more podcasts from the Audio Podcast Alliance at https://audiopodcasts.org 02:48 Sound Effects Libraries - Find game sound effects: https://www.asoundeffect.com/gameaudio/#popular_game_sound_effects - Visit the SFX shop at https://www.asoundeffect.com/shop - Search for sound effects at https://www.asoundeffect.com/search - Newsletter with free SFX in every issue: https://www.asoundeffect.com/newsletter 03:32 Essential Game Audio Tools - https://wwww.gameaudiotools.org 04:02 Game Audio Jobs: - Find the latest audio jobs on Soundlister: https://www.soundlister.com/audiojobs - Get listed at Soundlister: https://www.soundlister.com/register 04:48 Game Audio Communities: - Game Audio Groups: https://www.gameaudiogroups.com - Game Audio Events: https://www.audioevents.org - Game audio on social media: https://www.gameaudiosome.org 06:21 Widen your audio skillset: Get the free sound success guide, featuring 60+ pages of expert advice to help you get started & succeed in 18 types of audio jobs: https://www.asoundeffect.com/soundsuccess A big thanks to Greg Lester for doing this highlight of 11 essential game audio resources! 20 great new audio jobs at Unison Audio, That’s No Moon, L-Acoustics, Unity, Codemasters, Firith Studio, The Coalition Studio, Activision, Streamline Media, Kwalee, Zynga, 343, Ubisoft, Ready at Dawn, Cloud Chamber, and Blue Byte https://soundlister.com/20-great-new-audio-jobs-at-unison-audio-thats-no-moon-l-acoustics-unity-codemasters-firith-studio-the-coalition-studio-activision-streamline-media-kwalee-zynga-343-ubisoft-ready-at-dawn/ Soundlister.com urn:uuid:8cbfeb12-83f4-cb22-030e-4f50e85841aa Fri, 13 May 2022 15:32:33 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Composer, Voice Designer, Audio Programmer, Senior Sound Designer, Head of Audio Solutions, Audio Software Engineer, Audio Production Coordinator, Sound Designer, Senior Producer for Studio Ops, Producer, Spatial Audio Processing Engineer, Plug-In Developer, Lead Sound Designer, Principal Sound Designer, Technical Sound Designer, Senior Music Designer, and Senior Audio Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-unison-audio-thats-no-moon-l-acoustics-unity-codemasters-firith-studio-the-coalition-studio-activision-streamline-media-kwalee-zynga-343-ubisoft-ready-at-dawn/">20 great new audio jobs at Unison Audio, That&#8217;s No Moon, L-Acoustics, Unity, Codemasters, Firith Studio, The Coalition Studio, Activision, Streamline Media, Kwalee, Zynga, 343, Ubisoft, Ready at Dawn, Cloud Chamber, and Blue Byte</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="8b28745dda" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Ubisoft RedLynx, That&#8217;s No Moon, Unity Stratford, and Codemasters &#8211; and they&#8217;re looking for an Audio Programmer (Finland), Senior Sound Designer (CA, US), Head of Audio Solutions (England), and Audio Software Engineer (England).</p> <p>We also found openings for an <a href="https://careers.microsoft.com/us/en/job/1333378/Audio-Software-Engineer-Gears-of-War-The-Coalition?msclkid=5b42328bcfac11ec9c4760e6d3cb4adc" target="_blank" rel="noopener noreferrer">Audio Software Engineer</a> at The Coalition Studio (BC, Canada), <a href="https://twitter.com/Gooodgis/status/1524467937893093376" rel="noopener" target="_blank">Composer</a> at Firith Studio, <a href="https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4453145004" rel="noopener" target="_blank">Senior Music Designer</a> at PlayStation Global, <a href="https://gamejobs.co/Audio-Production-Coordinator-at-Activision-9568" target="_blank" rel="noopener noreferrer">Audio Production Coordinator</a> at Activision Dublin (Ireland), <a href="https://apply.workable.com/streamline-mediagroup/j/616B1C4A03" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Streamline Media Group (Malaysia), <a href="https://jobs.jobvite.com/kwalee/job/oIeBifwz" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Kwalee (KAR, India), <a href="https://www.redlynx.com/jobs/audio-programmer/" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Ubisoft RedLynx (Finland), <a href="https://gamesmith.com/job-apply/46518?Gamesmith-Jobs-Senior-Producer,-Studio-Operations---Zynga" target="_blank" rel="noopener noreferrer">Senior Producer for Studio Ops</a> at Zynga (CA, US), and <a href="https://gamesmith.com/job-apply/44061?343-Industries-Producer" target="_blank" rel="noopener noreferrer">Producer</a> at 343 Industries (WA, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6929666613180780544?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Spatial Audio Processing Engineer</a> at L-Acoustics (England / Hybrid Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6928585188599820289?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Plug-In Developer</a> at Unison Audio (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6928575980340928512?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Lead Sound Designer</a> at Ready at Dawn (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6928575980340928512?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Principal Sound Designer</a> at Ready at Dawn (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6928575980340928512?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Technical Sound Designer</a> at Ready at Dawn (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6928434181714640896?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Cloud Chamber (QC, Canada), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6928320818342957056?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a> at Ubisoft Blue Byte (Germany), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6928054465652490240?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Voice Designer</a> at Massive Entertainment (Sweden). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/free-sound-effects-sampletraxx/" rel="noopener" target="_blank">Instantly download 20 free sound effects from SampleTraxx here</a><br><br> &bull; <a href="https://www.asoundeffect.com/sound-design-contest-2022/" rel="noopener" target="_blank">Don&#8217;t miss your chance to enter the huge sound design contest here</a><br><br> &bull; <a href="https://www.asoundeffect.com/everything-everywhere-all-at-once-sound/" target="_blank" rel="noopener noreferrer">How the inventive sound of <em>Everything Everywhere All At Once</em> was created on A Sound Effect Podcast EP 19</a> <br><br> &bull; <a href="https://www.asoundeffect.com/moon-knight-sound/" target="_blank" rel="noopener noreferrer">How Mac Smith and Bonnie Wild tapped into Egyptian mythology, horror, action, and comedy to create <em>Moon Knight</em>’s captivating soundscape</a> <br><br> &bull; <a href="https://www.asoundeffect.com/star-wars-2022/" target="_blank" rel="noopener noreferrer">Check out these stories on the incredible sound of <em>Star Wars</em> – including a brand new feature on Skywalker Sound’s sonic wizardry</a> <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Audio Programmer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Ubisoft RedLynx</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Helsinki, Finland</span><br> <div class="jobDesc"><strong>Job description</strong> <p><em><strong>Passionate about games, programming and game audio? Interested in joining a world-class game development team working in an inclusive and friendly environment?</strong></em> If so, we might be looking for you! We are Ubisoft RedLynx, a studio located in Helsinki bringing console, computer, and mobile game development together under one roof.</p> <p>We are looking for an <strong>Audio Programmer</strong> to join our team! In this role you will become the main technical contact for the development and integration of audio systems in our games. You will be collaborating with Audio Designers and Gameplay Programmers, focusing on building state-of-art audio systems around Ubisoft’s game engines and Audiokinetic Wwise. On top of that, you will take an active part in defining the audio integration workflows and improving the audio implementation pipeline. You other responsibilities will include:</p> <ul> <li>Designing and developing tools for the Audio team</li> <li>Supporting the Audio team in problem solving, integration and bug fixing</li> <li>Ensuring scalability and reusability of audio systems across different projects</li> <li>Managing technical requirements and optimizing audio in our games</li> </ul> <strong>Requirements:</strong> <ul> <li>Mastery of C++, ideally in game audio context</li> <li>Experience with game audio middleware, preferably Wwise</li> <li>Solid understanding of gameplay systems and passion for audio</li> <li>Tools development experience</li> <li>Solid debugging skills</li> </ul> <strong>We also appreciate:</strong> <ul> <li>Experience programming customized functions for visual programming languages such as the Blueprint Visual Scripting</li> <li>DSP knowledge</li> <li>Experience with automation scripting in C#, Python, etc.</li> <li>Experience working with WAAPI</li> <li>Experience developing games for multiple platforms</li> <li>Experience with Unity and mobile game development is a plus but not a requirement for the position</li> </ul> <strong>We offer:</strong> <ul> <li>An open, international, and massively friendly work environment full of ambitious and skilled people</li> <li>Variety of games to work on: we do both inhouse projects and participate in larger developments together with other Ubisoft studios. You can even combine work on multiple projects if this is your cup of tea!</li> <li>An access to acoustically treated audio rooms with 5.1 and 7.1 surround setups.</li> <li>Lots of interesting opportunities to develop yourself within Ubisoft</li> <li>Cozy office space 10-minute walk from the Pasila railway station and right next to Tripla!</li> <li>Competitive compensation and benefits such as wide healthcare and insurances, phone benefit, lunch vouchers, free gym, free snacks, free games, parties, events… you name it Audio Jobs Audio Production Coordinator Audio Programmer Audio Software Engineer Composer Head of Audio Solutions Lead Sound Designer Plug-In Developer Principal Sound Designer Producer Senior Audio Designer Senior Music Designer Senior Producer for Studio Ops Senior Sound Designer Sound Designer Spatial Audio Processing Engineer Technical Sound Designer Voice Designer Adriane Kuzminski Instantly download 20 free sound effects from SampleTraxx here https://www.asoundeffect.com/free-sound-effects-sampletraxx/ A Sound Effect urn:uuid:89121e22-f232-b69c-9674-0720b5efc6a6 Thu, 12 May 2022 22:39:20 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/05/free_sound_effects_sampletraxx01.jpg" class="attachment-large size-large wp-post-image" alt="Download free sound effects" /><p>Here's your chance to get 20 premium SampleTraxx sound effects - for free</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/free-sound-effects-sampletraxx/">Instantly download 20 free sound effects from SampleTraxx here</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound community highlights download free sounds free sound effects free sound library free sounds get free sound effects sampletraxx sound effects Asbjoern Andersen Senior Music Designer opportunity at PlayStation Global https://soundlister.com/senior-music-designer-opportunity-at-playstation-global/ Soundlister.com urn:uuid:e4537d20-e34a-615c-db1a-c9474ea23e9c Wed, 11 May 2022 23:47:16 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Learn more about this game audio opportunity here:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/senior-music-designer-opportunity-at-playstation-global/">Senior Music Designer opportunity at PlayStation Global</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />There&#8217;s a new opportunity for a Senior Music Designer at PlayStation Global in San Diego, Los Angeles, or San Mateo, US (via Peter Scaturro): <br> &nbsp; <br> <center><h3><a href="https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4453145004" rel="noopener" target="_blank">Learn more about the audio job opportunity here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/senior-music-designer-opportunity-at-playstation-global/">Senior Music Designer opportunity at PlayStation Global</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Senior Music Designer Asbjoern Andersen What’s New in REAPER v6.57 – Rrreeeaaa Timestretch, WMF Video Support (windows) and more! https://reaperblog.net/2022/05/6-57-update/ The REAPER Blog urn:uuid:bd644620-707d-87d9-9c3e-d1dcccbc042c Tue, 10 May 2022 22:27:02 +0200 <p>Learn about the latest features in REAPER 6.57</p> The post <a href="https://reaperblog.net/2022/05/6-57-update/">What’s New in REAPER v6.57 – Rrreeeaaa Timestretch, WMF Video Support (windows) and more!</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin How the Inventive Sound of ‘Everything Everywhere All At Once’ was created – Huge Sound Team Interview! – A Sound Effect Podcast EP 19 https://www.asoundeffect.com/everything-everywhere-all-at-once-sound/ A Sound Effect urn:uuid:2f0d279f-2b67-7358-ee89-d7b177d32b2a Tue, 10 May 2022 17:03:48 +0200 <img width="640" height="334" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/05/everything-audio-podcast-cover.jpg" class="attachment-large size-large wp-post-image" alt="" /><p>Brent Kiser, Julie Diaz, Andrew Twite, and Alex Fehrman give you the full story behind the imaginative sound for 'Everything Everywhere All At Once':</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/everything-everywhere-all-at-once-sound/">How the Inventive Sound of &#8216;Everything Everywhere All At Once&#8217; was created &#8211; Huge Sound Team Interview! &#8211; A Sound Effect Podcast EP 19</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound a sound effect podcast Everything Everywhere All At Once film sound Everything Everywhere All At Once sound design Everything Everywhere All At Once sound effects Asbjoern Andersen Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) https://www.thesoundarchitect.co.uk/tsap-s05e05/ urn:uuid:154fea8f-db77-a76c-1bbc-f301a1ddb669 Sun, 08 May 2022 16:53:56 +0200 <a href="https://www.thesoundarchitect.co.uk/tsap-s05e05/" title="Troels Folmann (Overwatch 2, Tomb Raider: Anniversary)" rel="nofollow"><img width="1280" height="720" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/05/Troels.png" class="webfeedsFeaturedVisual wp-post-image" alt="Troels Featured Title" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/05/Troels.png 1280w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/05/Troels-300x169.png 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/05/Troels-1024x576.png 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/05/Troels-768x432.png 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - </a></p> <p>(TSAP S05E05) Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and created SoundPaint &#8211; a revolutionary music composition engine. They discuss his sources of inspiration, philosophies on sound &#38; music, as...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/tsap-s05e05/">Troels Folmann (Overwatch 2, Tomb Raider: Anniversary)</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog Composers Game Audio Interviews Sam Hughes Sound Designers/Audio Professionals The Sound Architect Podcast brian doliveira composer film composer film music horror interview music netflix Podcast resident evil The Witcher Tomb Raider tomb raider anniversary tomb raider legend tomb raider underworld troels folmann Sam Hughes How I made a sample pack of synth drums https://reaperblog.net/2022/05/synth-drum-samples/ The REAPER Blog urn:uuid:50e441bd-df2b-2a12-0d95-cb2ea562425c Fri, 06 May 2022 15:55:24 +0200 <p>This week I made a pack of drum synth sounds for my Patrons. Here's how I did it</p> The post <a href="https://reaperblog.net/2022/05/synth-drum-samples/">How I made a sample pack of synth drums</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. AUDIO SAMPLES TUTORIAL VIDEO Admin 21 great new audio jobs at Payload, Riot, Massive, Crytek, Amplitude, Hatch, Blizzard, Deep Silver Volition, No Brakes Games, MrBeast, Aspyr, TRIOTECH, DICE, Molinare, Remedy, EA, Formosa Interactive, Meta Reality Labs, and Striking Distance https://soundlister.com/21-great-new-audio-jobs-at-payload-riot-crytek-amplitude-hatch-blizzard-deep-silver-volition-no-brakes-games-mrbeast-aspyr-triotech-dice-molinare-remedy-ea-formosa-interactive-meta-rea/ Soundlister.com urn:uuid:5d044882-593e-ac67-95b3-3d041182f2c3 Fri, 06 May 2022 14:04:41 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Sound Designer, Music Supervisor, Audio Designer, Creative Director of Audio Content, Audio and VO Producer, Software Engineer - Audio, Audio Director, Technical Audio Designer, Dialogue Editor, Senior Audio Designer, Senior Audio Artist I, Senior Sound Supervisor, Foley Artist, Audio Experiences Prototyper, and Senior Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/21-great-new-audio-jobs-at-payload-riot-crytek-amplitude-hatch-blizzard-deep-silver-volition-no-brakes-games-mrbeast-aspyr-triotech-dice-molinare-remedy-ea-formosa-interactive-meta-rea/">21 great new audio jobs at Payload, Riot, Massive, Crytek, Amplitude, Hatch, Blizzard, Deep Silver Volition, No Brakes Games, MrBeast, Aspyr, TRIOTECH, DICE, Molinare, Remedy, EA, Formosa Interactive, Meta Reality Labs, and Striking Distance</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="0466ed9e6e" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Payload Studios, Riot Games, Crytek, and Amplitude Studios &#8211; and they&#8217;re looking for a Sound Designer (England), Music Supervisor (Singapore), Audio Designer (Germany / Remote), and Sound Designer (France).</p> <p>We also found openings for a <a href="https://jobs.lever.co/hatch/bf74f735-9a33-408c-8e8d-3da833172b19" target="_blank" rel="noopener noreferrer">Creative Director of Audio Content</a> at Hatch (Remote), <a href="https://careers.blizzard.com/global/en/job/R014143/Game-Producer-Audio-and-VO-World-of-Warcraft" target="_blank" rel="noopener noreferrer">Audio and VO Producer</a> at Blizzard Irvine (CA, US), <a href="http://dsvolition.applytojob.com/apply/LxHsiz3TVi/Audio-Designer" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Deep Silver Volition (Remote), <a href="https://www.nobrakesgames.com/audio-designer" target="_blank" rel="noopener noreferrer">Audio Designer</a> at No Brakes Games (Spain), <a href="https://boards.greenhouse.io/mrbeastyoutube/jobs/4286251004" target="_blank" rel="noopener noreferrer">Sound Designer</a> at MrBeast (Remote), <a href="https://www.aspyr.com/career_listing/4376202004?gh_jid=4376202004" target="_blank" rel="noopener noreferrer">Software Engineer &#8211; Audio</a> at Aspyr (TX, US), <a href="https://www.aspyr.com/career_listing/4439884004?gh_jid=4439884004" target="_blank" rel="noopener noreferrer">Audio Director</a> at Aspyr (TX, US), and <a href="https://triotech.bamboohr.com/jobs/view.php?id=89&#038;source=aWQ9MTg%3D" target="_blank" rel="noopener noreferrer">Technical Audio Designer</a> at TRIOTECH (QC, Canada).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6926890176518467584?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at DICE Stockholm (Sweden), <a href="https://www.massive.se/job/senior-sound-designer-743999824708163/" rel="noopener" target="_blank">Senior Sound Designer (Avatar: Frontiers of Pandora)</a> at Massive (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6926246224643637248?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Dialogue Editor</a> at Molinare (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6925715676007411712?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a> at Remedy Entertainment (Finland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6925551043724345344?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Audio Artist I</a> at EA Vancouver (BC, Canada), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6925551158291771392?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Supervisor</a> at Formosa Interactive Seattle (WA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6925487375179489280?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Foley Artist</a> at Molinare (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6925379563329847296?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Experiences Prototyper</a> at Meta Reality Labs (WA, US), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6925379756397867008?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Striking Distance Studios (CA, US). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/moon-knight-sound/" target="_blank" rel="noopener noreferrer">Making the Mystical Sound of Marvel’s ‘Moon Knight’ — with Mac Smith and Bonnie Wild</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/star-wars-2022/" target="_blank" rel="noopener noreferrer">Behind the Sonic Magic at Skywalker Sound for May 4th + 11 Hand-Picked Stories on the Superb Sound of Star Wars</a> <br><br> &bull; <a href="https://www.asoundeffect.com/sound-design-contest-2022/" target="_blank" rel="noopener noreferrer">Sharpen and showcase your sound design skills + win wild prizes from Mattia Cellotto here</a> <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Payload Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Farringdon, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Payload Studios are looking for an experienced Sound Designer to join our award winning independent studio based in Farringdon, London.</p> <p>Payload Studios are creators of the award-winning <em>TerraTech</em> game and we also operate the Tentacle Zone, a community led developer network and virtual incubator.</p> <strong>What You&#39;ll Be Doing</strong> <p>This is the first audio role within our growing studio and offers an amazing opportunity to be audio employee number one. This will involve building a team to help identify and deliver the studio&#39;s audio ambitions. </p> <strong>Other responsibilities will include:</strong> <ul> <li>Concept, create and integrate high quality, original SFX using a range of sound design methods and techniques for UI and gameplay features.</li> <li>Work closely with the creative director and the design team to ensure that the audio design supports the game&#39;s vision.</li> <li>Represent audio interests within cross-discipline feature groups.</li> <li>Be the first point of contact for everything audio related within the studio.</li> </ul> <strong>Requirements</strong> <p>Anyone interested in this role should provide a showreel of relevant game-centric audio work. This will form a key part of the application process. Unfortunately we will be unable to progress any applications which don&#39;t provide a demo reel.</p> <strong>We welcome applications from anyone with:</strong> <ul> <li>Full cycle experience as an Audio Designer on at least 1 shipped title.</li> <li>An in-depth understanding of FMOD or similar middleware solutions.</li> <li>Experience using both Unreal 4 and Unity.</li> <li>Experience working with dynamic audio systems.</li> <li>Advanced knowledge of DAWs, sample editors and plugins.</li> <li>An ability to receive and action feedback and direction.</li> </ul> <p>Please note that this is not a music composer position.</p> <strong>Benefits</strong> <p>Payload Studios is an independent games studio based in Farringdon, Central London. We share our offices with other independent developers as part of our Tentacle Zone games hub.</p> <strong>We offer a growing package of benefits and perks for our Payloaders. These include:</strong> <ul> <li>Holiday &#8211; a generous 38 days off, comprising 25 days of leave, plus UK bank holidays, a studio wide shutdown between Christmas and New Year, and 2 Wellbeing days.</li> <li>Hybrid working &#8211; Payloaders have the option working some of their week remotely/from home.</li> <li>Health and Wellbeing &#8211; our team has access Employee Assistance Programme (which includes mental health support), regular mental health themed chats/roundtables, wellbeing days, trained Mental Health First Aiders, an Eyecare Scheme and a Cycle to Work Scheme.</li> <li>Generous Family policy &#8211; includes 8 weeks fully paid paternity leave and 24 weeks fully paid maternity leave.</li> <li>Tentacle Zone &#8211; as a Payloader you’ll have access to our Tentacle Zone community which includes exclusive knowledge sharing talks and events.</li> <li>Socials and clubs &#8211; we host regular events to help Payloaders to get to know each other and to celebrate together. There is also a number of active staff clubs and we encourage our team to to celebrate together and get to know each other we host regular socials and staff clubs for all Payloaders.</li> <li>Studio location &#8211; we’re based in the vibrant Farringdon, central London. There is a host of excellent local food markets and eateries in the local area.</li> </ul> <strong>Inclusion and Diversity at Payload Studios</strong> <p>Payload Studios is an equal opportunity employer and we value and embrace diversity within our teams.</p> <p>We’re committed to providing an inclusive and welcoming workplace for all our Payloaders. Our ventures to promote diversity and inclusion within the studio, and the wider industry, include our <a href="https://payloadstudios.com/diversity/">Game On</a> initiative and our <a href="https://tentacle.zone/incubator/">Tentacle Zone Incubator</a>.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://apply.workable.com/payload-studios/j/284A5CB382" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://payloadstudios.com/careers/" target="_blank" rel="noopener noreferrer">Payload Studios Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Music Supervisor</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Riot Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Singapore, Singapore</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Established in 2020, the Singapore Studio is Riot’s second international game development studio. Working together with our Hong Kong Studio, Riot has expanded our footprint in Asia and accelerated our talent growth to develop games that deliver great experiences to our players. Our mission is to “scale Riot’s games to hyper-serve players.”</p> <p>We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, and VALORANT. We’re also building teams for Project L, our take on a fighting game. The Singapore Studio is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player. We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.</p> <strong>That&#39;s where YOU come in</strong> <p>As Music Supervisor for the Riot HKSG team, you will be directly responsible for producing music content for multiple products. Your consistent high standards and attention to detail will ensure that the content your team produces meets the very high expectations of our players. You’ll build a high-performing remote team, and using your broad knowledge of the creativity, craft, and tech of games production, support and direct them through the process of making awesome stuff. Often you will play a support role in helping navigate the licensing process. You will work with external composers, artists, and music-related talent and our legal, finance, and publishing creatives to achieve product teams&#39; goals.</p> <strong>Responsibilities</strong> <ul> <li>As a Music Supervisor, you will report to Senior Audio Manager and collaborate with product leadership (dev manager/project owner) to determine and manage milestones, schedule, priorities, and work output for an entire product </li> <li>You will oversee the quality of the work that your remote team will deliver, direct their day to day activities, and set the bar for excellence </li> <li>You will be ultimately responsible for the final quality of the content your multidisciplinary team produces, guiding the ideation, conception, and implementation of music content for our games, shepherding that design intent through an efficient production process and ensuring that the content meets Riot music standards </li> <li>You will build a world-class team by sourcing remote AAA talent and develop and grow their craft skills through training and feedback </li> <li>Work with leads and project managers to determine outsourcing needs (legal clearance, creative input, asset delivery) with external vendors </li> <li>Collaborate with sound designers, video, publishing, and other teams to ensure thematic consistency across related in-game and linear products </li> <li>Oversee music production for linear content such as trailers and other marketing materials </li> <li>Create and implement interactive music that supports and enhances the vision and goals of the project </li> <li>You will collaborate with Rioters in Hong Kong, Singapore, and worldwide to ensure product goals are fulfilled, all stakeholders are satisfied, and working practices are efficient and aligned with the needs of the product. </li> </ul> <strong>Required Qualifications</strong> <ul> <li>7+ years experience in music composition/production </li> <li>Craft expertise in music composition and production across a <strong>wide variety of genres</strong> </li> <li>Deep understanding of the tools and techniques required for composing and producing the highest professional quality bar of music (DAWs, Sample Libraries, Plugins) </li> <li>Knowledge of the holistic game audio process and how music can be leveraged in the interactive and linear space </li> <li>Expertise in holistic music production (Composition, Scoring, Recording, Implementation, Technology, Player Experience, etc.) </li> <li>Experience giving thorough music direction and delivering timely, explicit feedback</li> <li>Have an accurate knowledge of all costs associated with the delivery of music elements </li> <li>A strong communicator and able to convey abstract/sophisticated ideas concisely, in English or Chinese </li> </ul> <strong>Desired Qualifications</strong> <ul> <li>Proven experience leading/mentoring teams and individuals. Growth minded and motivated towards teaching, enabling, and coaching other music talents </li> <li>Knowledge of musical precedents set in Riot’s games and media, and trends in the broader gaming </li> <li>Experience with managing outsourced composers/musicians </li> <li>Knowledgeable about the gaming industry, including the newest trends and events </li> <li>Experience working with international teams and global music talent </li> <li>Wwise certification </li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Music-Supervisor-at-Riot-Games" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/search?a=7d&#038;t=Audio" target="_blank" rel="noopener noreferrer">Gamejobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Crytek</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Frankfurt, Germany / Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for an experienced and passionate <strong>Audio Designer</strong> to join the Crysis 4 (Working Title) team in our Frankfurt, Germany studio.</p> <strong>Relocation &amp; Remote Work</strong> <p>Although we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:</p> <ul> <li>Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.</li> <li><p>If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. </p> </li> <li><p>If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.</p> </li> </ul> <strong>Responsibilities</strong> <ul> <li>Designing, implementing, testing and maintaining game audio using CryEngine 5.X audio pipeline.</li> <li>Recording, editing and post-processing linear media such as audio libraries, trailers and development diaries.</li> <li>Assists in Composing and producing music for linear and adaptive media.</li> <li>Assists in Recording, editing and post-processing of dialog and localization.</li> <li>Performing quality assurance duties such as debugging and optimization.</li> <li>Collaborate with CryEngine Developemnt Team to improve the audio pipeline and procedures,</li> <li>Creating technical documentation and tutorials using CryWiki and CryEngine Forum.</li> <li>Performing duties as Audio Module Owner and oversee the audio component of a feature or area</li> <li>Provides input to department and project status meetings, stand-ups and scrums.</li> <li>Share knowledge with the audio team.</li> </ul> <strong>Requirements</strong> <ul> <li>Successful completion of a certified audio education program or academic studies.</li> <li>2+ years of audio experience in the gaming industry, actively designing and implementing game audio.</li> <li>At least one previously published title in a Junior role.</li> <li>Advanced knowledge of PC-based pro audio software, such as Nuendo, Pro Tools, Reaper and VST PlugIns</li> <li>Profound knowledge of audio middleware software such as Wwise, FMOD Studio or CRIWARE.</li> <li>Profound knowledge of CryEngine or other Game Engines such as Unity, Unreal or Lumberyard.</li> <li>Profound knowledge to accurately plan and estimate tasks while understanding dependencies.</li> <li>Solid ability to take direction well, seek advice and solve problems proactively.</li> <li>Ability to give feedback and guide Intern &amp; Junior Audio Designers.</li> <li>Ability to document pipelines, tools and procedures, share knowledge and give presentations.</li> <li>Excellent interpersonal and organizational skills with a positive team attitude.</li> <li>Creative approach to audio design, game audio and game design.</li> <li>Advanced verbal and written communications skills in the English language.</li> <li>Strong passion for playing and creating video games.</li> </ul> <strong>Pluses</strong> <ul> <li>Profound knowledge of programming or scripting languages such as Python, C# or C++</li> <li>Profound knowledge of CryEngine tools and production pipeline.</li> <li>Profound experience in other realms of Audio Production or Composition.</li> <li>Advanced skill playing an instrument.</li> </ul> <strong>What you can expect from us</strong> <ul> <li>A refreshing yet highly professional atmosphere in a diverse team. </li> <li>Flexible work time. </li> <li>Free public transportation ticket, which lets you use public transport free of charge 24/7. </li> <li>Supported German lessons for our employees </li> <li>Company language is English. Any additional language is a plus, but not a requirement. </li> <li>Extensive assistance with getting visa, work permits and communication Audio Jobs Audio and VO Producer Audio Designer Audio Director Audio Experiences Prototyper Creative Director of Audio Content Dialogue Editor Foley Artist Music Supervisor Senior Audio Artist I Senior Audio Designer Senior Sound Designer Senior Sound Supervisor Software Engineer - Audio Sound Designer Technical Audio Designer Adriane Kuzminski 191 – Mid/Side Microphone Shootout https://tonebenderspodcast.com/191-mid-side-microphone-shootout/ TonebendersPodcast.com urn:uuid:0347d4b0-aa6d-992b-5a1b-557d92125169 Thu, 05 May 2022 05:29:46 +0200 We are joined by Kai Paquin to talk about the Mid/Side microphone shootout he posted on his sound blog recently. The specific microphone models compared&#8230; Case Study episodes Field Recording Shootouts Timothy Muirhead Making the Mystical Sound of Marvel’s ‘Moon Knight’ — with Mac Smith and Bonnie Wild https://www.asoundeffect.com/moon-knight-sound/ A Sound Effect urn:uuid:2c4cabf0-95a7-0fff-e33d-bb15db09f04b Wed, 04 May 2022 19:31:21 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/05/moon_knight_sound.jpg" class="attachment-large size-large wp-post-image" alt="moon_knight_sound" /><p>How Mac Smith and Bonnie Wild tapped into Egyptian mythology, horror, action, and comedy to create Moon Knight's captivating soundscape:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/moon-knight-sound/">Making the Mystical Sound of Marvel&#8217;s &#8216;Moon Knight&#8217; &#8212; with Mac Smith and Bonnie Wild</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Television sound Bass-Mint Bonnie Wild Dolby Atmos Foley Mac Smith Moon Knight One Step Up output skywalker sound sound design sound effects Thermal Unfiltered Audio Jennifer Walden Behind the Sonic Magic at Skywalker Sound for May 4th + 11 Hand-Picked Stories on the Superb Sound of Star Wars: https://www.asoundeffect.com/star-wars-2022/ A Sound Effect urn:uuid:9e90aedb-0b5d-9e56-ee6e-0a3e80479384 Wed, 04 May 2022 14:20:54 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/05/star_wars_day_2022_may_4th_.jpg" class="attachment-large size-large wp-post-image" alt="Star Wars Day 2022 - May 4th" /><p>Check out these stories on the incredible sound of Star Wars - including a brand new feature on Skywalker Sound's sonic wizardry:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/star-wars-2022/">Behind the Sonic Magic at Skywalker Sound for May 4th + 11 Hand-Picked Stories on the Superb Sound of Star Wars:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Sound community highlights Happy Star Wars Day 2022 May 4th 2022 May the 4th be with you 2022 Star Wars Day 2022 star wars sound design Star Wars sound effects Asbjoern Andersen Smarter Duplicating in REAPER https://reaperblog.net/2022/05/smarter-duplicating/ The REAPER Blog urn:uuid:b93ccd53-5c18-46c8-9d43-6b2bf2a1fb95 Mon, 02 May 2022 15:51:47 +0200 <p>I’ve always been frustrated with how duplicating works in REAPER.<br /> It's time to fix that.</p> The post <a href="https://reaperblog.net/2022/05/smarter-duplicating/">Smarter Duplicating in REAPER</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. Audio Editing REAPER CUSTOMIZATION REASCRIPTS TUTORIAL VIDEO Admin Using Fmod Preset Effects & Chains http://javierzumer.com/blog/2022/4/30/using-fmod-effects-chains Javier Zúmer - Sound Design urn:uuid:2b1581c6-d640-9c77-bacc-dab869b8b170 Sat, 30 Apr 2022 12:55:00 +0200 <p class="">Hi there, just wanted to share an overview on the FMOD’s preset system and an example on how I personally use it.</p><h2><strong>About Preset Effects in general</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/12e81dc3-7644-4702-ae05-313746346364/Screenshot+2022-05-16+110634.png" data-image-dimensions="472x241" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="628221daa613ce512dae5fff" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/12e81dc3-7644-4702-ae05-313746346364/Screenshot+2022-05-16+110634.png?format=1000w" /> </figure> <p class="">You can save any<strong> insert or send</strong> values on a preset which is very handy for <strong>things that you always want to do in the same way</strong>, like for example a high-pass filter.</p><p class="">To do this, just right click on the insert and choose <strong>“Convert to Preset”</strong>. This will create a new preset that you can find on the Preset browser. Is probably a good idea to name them and organize them in folders. You can also create a new preset from scratch on the <strong>Preset Browser.</strong></p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/5a7fccce-f321-4d2f-8f2f-166a44663626/Screenshot+2022-05-16+111706.png" data-image-dimensions="470x278" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="6282248ca121b024e494d638" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/5a7fccce-f321-4d2f-8f2f-166a44663626/Screenshot+2022-05-16+111706.png?format=1000w" /> </figure> <p class="">If you want to then use the same preset somewhere else, you just need to click on add effect, choose <strong>“Preset Effect”</strong> and choose the preset. Something to keep in mind is that <strong>If you then modify the values on the plugin you are modifying the values for ALL the instances.</strong></p><p class="">So generally,<strong> don’t use a preset if you think you are going to need to fine tune the values on particular events.</strong> Notice that next to the bypass icon there is a <strong>preset icon (small arrow)</strong> that indicates that this is part of a preset. If you need to modify a certain instance of a preset, you should first do right click, <strong>“Detach from Preset”.</strong></p><p class="">Something else to keep in mind is that <strong>presets can’t be used on the mixer, </strong>only on the events’ process chain. Not sure why this is the case but this could be fixed in the future.</p><h2><strong>Effects Chains</strong></h2><p class="">We can apply the same concept of presets to more than one plugin. This is useful for situations where you have many <strong>events of the same type</strong> (like footsteps or ambiences) to which you want to <strong>apply the same processing. </strong>I personally use it a lot<strong> </strong>for <strong>automation curves that use parameters</strong>, like custom distance attenuation curves.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/b23c04d9-12da-4187-af3b-4b2c52031d4e/Screenshot+2022-05-16+121507.png" data-image-dimensions="292x126" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="62823200e7f0424662ccf951" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/b23c04d9-12da-4187-af3b-4b2c52031d4e/Screenshot+2022-05-16+121507.png?format=1000w" /> </figure> <p class="">To make an effect chain, you can create them on the Preset Browser with right click, <strong>"New Preset”</strong> and <strong>“New Effect Chain”</strong>. Then you can add or drag and drop effects from an event,</p><p class="">Keep in mind that the same rules effects presets have, apply here so you should detach from the preset if you want a particular instance to be different.</p><p class="">A great advantage of creating effects chains is that you don’t only save the plugins values but also <strong>automation and modulation</strong> like envelopes and LOFs. Even parameter usage is saved.</p><h2><strong>Usage Example</strong></h2><p class="">Let’s use an effect chain for our footsteps events. We have two different parameters that affect the footsteps: normalized distance and intensity. Since we want to have a <strong>custom distance attenuation curve</strong>, we turn distance attenuation off on the spatializer and we create our own curve. Similarly, we want to <strong>affect the event level as different intensity</strong> <strong>values</strong> are used.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/4d83dcd3-9153-4bfc-bba3-bc54cfbde080/Screenshot+2022-05-16+122835.png" data-image-dimensions="624x314" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="6282351f6ce0291a9844f122" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/4d83dcd3-9153-4bfc-bba3-bc54cfbde080/Screenshot+2022-05-16+122835.png?format=1000w" /> </figure> <p class="">So we add both parameters to the effect. Now, a normal approach would be to automate the master volume of the event using our two parameters. The problem with this approach is that <strong>we won’t be able to save the automation on an effect chain</strong> because an event<strong> master fader can’t be included in a preset </strong>(since it’s not really a plugin).</p><p class="">So to solve this, we are going to create <strong>new gain inserts</strong> after fader, that we will use to automate the volume. Another advantage of this approach is that we can then <strong>keep the master fader as an overall level control </strong>that is not affected by any parameters.</p><p class="">We create these two gain inserts and now we just need to automate each of them with our parameters. We could also use a single insert but sometimes I like to have two separate ones to avoid maxing out its headroom, since they can only do +10 dB.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/e235b146-15f7-4408-a87b-a25caa0d2f47/Screenshot+2022-05-16+123125.png" data-image-dimensions="1416x544" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="628235d083aace3a2fbb3639" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/e235b146-15f7-4408-a87b-a25caa0d2f47/Screenshot+2022-05-16+123125.png?format=1000w" /> </figure> <p class="">Now that we have our automation curves, we can <strong>create a new chain effect preset, </strong>and drag and drop our curves there. See how our chain saves everything: modulation curves, parameters used and any other values. Now you just need to add this to all your other footsteps events by using right click &gt;<strong> “Add Effect” &gt; “Preset Effect”</strong> and choosing your chain.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/370e06b9-7836-4670-9dc7-1b3f73a1aa52/Screenshot+2022-05-16+123402.png" data-image-dimensions="851x263" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="6282367274992a0e88b54231" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/370e06b9-7836-4670-9dc7-1b3f73a1aa52/Screenshot+2022-05-16+123402.png?format=1000w" /> </figure> <p class="">If you then need to tweak the curves, <strong>the changes will affect all your footsteps events,</strong> keeping them in sync and saving tons of time, especially on big projects. Of course, if you need to have different curves on a particular footstep event, you can always detach it from the preset.</p> Javier Zumer How to FSU with Devious Machines Infiltrator – Sequenced modulated multi-fx plugin https://reaperblog.net/2022/04/infiltrator/ The REAPER Blog urn:uuid:2e5ff5e1-416c-1765-d0f8-15897b20f04c Fri, 29 Apr 2022 16:57:07 +0200 <p>Infiltrator multi-effect Plugin allows stacking and sequencing up to 10 effects with advanced modulation options for each. Another very impressive fx from Devious Machines!</p> The post <a href="https://reaperblog.net/2022/04/infiltrator/">How to FSU with Devious Machines Infiltrator – Sequenced modulated multi-fx plugin</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL PLUGINS TUTORIAL VIDEO Admin 20 great new audio jobs at Haven Studios, Scattershot, Ubisoft, UNIT9, Pragmatic Play, Lost Boys Interactive, Raven Software, Supercell, TTI Floor Care, Blizzard, SEGA Europe, and PlayStation Global https://soundlister.com/20-great-new-audio-jobs-at-haven-studios-scattershot-ubisoft-unit9-pragmatic-play-lost-boys-interactive-raven-software-supercell-tti-floor-care-blizzard-sega-europe-and-playstation-global/ Soundlister.com urn:uuid:2a7f9a33-6d31-a202-fcfe-cef7cbce5ce5 Thu, 28 Apr 2022 21:38:05 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Senior Sound Designer, Audio Programmer, Audio Director, Sound Engineer, Technical Audio Designer, Audio Designer, Composer/Sound Designer, Senior Audio Designer, Senior Tech Sound Designer, Principal Sound Engineer, VO Producer, Audio Producer, and Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-haven-studios-scattershot-ubisoft-unit9-pragmatic-play-lost-boys-interactive-raven-software-supercell-tti-floor-care-blizzard-sega-europe-and-playstation-global/">20 great new audio jobs at Haven Studios, Scattershot, Ubisoft, UNIT9, Pragmatic Play, Lost Boys Interactive, Raven Software, Supercell, TTI Floor Care, Blizzard, SEGA Europe, and PlayStation Global</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="eb6060b07b" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Haven Studios, Scattershot, Ubisoft Düsseldorf, and Ubisoft Québec &#8211; and they&#8217;re looking for a Senior Sound Designer (QC, Canada), Audio Designer (Remote), Audio Programmer (Germany), and Audio Director (QC, Canada).</p> <p>We also found a total of <a href="https://www.ubisoft.com/en-us/company/careers/search?jobFamilies=Audio%2520%2526%2520Video&#038;teams=Audio" rel="noopener" target="_blank">10 audio openings</a> at Ubisoft, openings for a <a href="https://www.unit9.com/job/sound-designer-europe-remote" target="_blank" rel="noopener noreferrer">Sound Designer</a> at UNIT9 (Europe / Remote), <a href="https://www.pragmaticplay.com/en/position/sound-engineer/" target="_blank" rel="noopener noreferrer">Sound Engineer</a> at Pragmatic Play (Latvia), <a href="https://gamejobs.co/Sound-Designer-at-Lost-Boys-Interactive" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Lost Boys Interactive (GA, US), <a href="https://gamejobs.co/Technical-Audio-Designer-New-Game-IP-at-Ubisoft" target="_blank" rel="noopener noreferrer">Technical Audio Designer</a> at Ubisoft Stockholm (Sweden), <a href="https://careers.activision.com/job/R013629/Audio-Designer" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Raven Software (WI, US), <a href="https://supercell.com/en/careers/composersound-designer/954361/" target="_blank" rel="noopener noreferrer">Composer/Sound Designer</a> at Supercell (Finland), and <a href="https://www.ubisoft.com/en-us/company/careers/search/743999804200463-senior-audio-designer-f-m-d-" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a> at Ubisoft Düsseldorf (Germany).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6924102520059367424?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Principal Sound Engineer</a> at TTI Floor Care (NC, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6923389371358265344?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">VO Producer</a> at Blizzard Irvine (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6923389371358265344?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Producer</a> at Blizzard Irvine (CA, US), <a href="https://jobs.jobvite.com/sega-europe-limited/job/oBqVhfwX" target="_blank" rel="noopener noreferrer">Sound Designer</a> at SEGA Europe (France), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6924841083864539136?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Sound Designer</a> at PlayStation Global (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6924841083864539136?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Technical Sound Designer</a> at PlayStation Global (England / Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6924841083864539136?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at PlayStation Global (Canada / Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6924841083864539136?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at PlayStation Global (England / Remote), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6924841083864539136?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Tech Sound Designer</a> at PlayStation Global (England / Remote). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/sound-design-contest-2022/" target="_blank" rel="noopener noreferrer">Huge sound design contest just launched &#8211; enter to showcase your skils and 4 chances to win amazing sound libraries</a> <br><br> &bull; <a href="https://www.asoundeffect.com/animal-sound-effects-podcast/" target="_blank" rel="noopener noreferrer">Mattia Cellotto shares insights, stories and surprises from the making of his extraordinary ‘Animal Hyperrealism’ sound effects series</a> <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Haven Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Montréal, QC, Canada</span><br> <div class="jobDesc"><strong>Responsibilities and Duties</strong> <ul> <li>Collaborate with the audio director to define and develop the audio aesthetic of the game.</li> <li>Collaborate with the audio director to elaborate and implement the musical direction of the game.</li> <li>Proactively identify audio challenges and create innovative solutions to achieve the highest quality sound.</li> <li>Implement and mix all sound assets types in Wwise and Unreal 5.</li> <li>Keep up to date with cutting-edge sound design techniques and promote its use when beneficial to the game.</li> <li>Identify and collaborate with several outsourcers for sound design, voice and music.</li> <li>Identify in collaboration with the technical audio director and audio programmers the tools and technologies needed to realize the audio direction.</li> <li>Mentor Jr sound design staff in realizing high quality assets both artistically and technically.</li> <li>Advocate quality audio to the whole team. </li> </ul> <strong>Experience and Skills Required</strong> <ul> <li>Experience as Sr. Sound Designer or lead on a AAA title.</li> <li>Expert in sound design, mixing and music design.</li> <li>Advanced knowledge in field recording and sound synthesis techniques.</li> <li>Advanced knowledge of audio game technologies and tools.</li> <li>Proficient with major DAWs and expert in at least one.</li> <li>Proficient with 3d audio techniques such as object based mixing, ambisonics and HRTF.</li> <li>Knowledge of current games to benchmark audio.</li> <li>Ability to and communicate effectively with all members of the development team.</li> <li>Excellent ability to organize and prioritize your own work</li> <li>Excellent analytical and problem-solving skills.</li> </ul> <strong>Preferred Qualifications</strong> <ul> <li>Knowledge and experience in Unreal 4.</li> <li>Experience in building and maintaining audio systems in a GAAS environment.</li> <li>Deep understanding of audio pipelines and performance constraints.</li> <li>Musical training</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://www.havenstudios.com/en/jobs/senior-sound-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.havenstudios.com/en/jobs/senior-sound-designer" target="_blank" rel="noopener noreferrer">Haven Studios Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Scattershot</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote</span><br> <div class="jobDesc"><strong>We are Scattershot – and we hope you will be one of us too!</strong> <p>Scattershot is a team of veterans from the gaming and esports industries hard at work to create our first great multiplayer FPS title. Our team is located globally – in Vancouver, Copenhagen, Zurich and Barcelona – and looking to add an experienced Audio Designer who is passionate about shaping the project.</p> <p>At Scattershot we are equally passionate about building a great environment where people can grow, develop and work in a sustainable model. We offer 5 weeks of annual vacation and have built our company around remote-first principles.</p> <strong>About the job</strong> <p>As an Audio Designer you will bring life to the characters, weapons and worlds of our competitive First Person Shooter.</p> <strong>What you will build with us</strong> <ul> <li>Audio production pipelines in Unreal Engine to support the design, implementation, recording and integration of content</li> <li>Stylistic audio content that enhances the artistic and gameplay designs</li> <li>Gameplay sound effects related to characters, weapons and environments</li> <li>UI and other supporting audio assets necessary to immerse the player in their experience</li> </ul> <strong>Requirements</strong> <ul> <li>3+ years of working in the games industry</li> <li>Experienced using the Unreal Engine audio systems</li> <li>Solid understanding of the audio needs for FPS titles</li> <li>Experience working on games with a strong modding community</li> <li>Fluent in English, speaking and writing</li> </ul> <strong>Pluses</strong> <ul> <li>Music composition experience</li> <li>Audio programming experience</li> </ul> <strong>Perks</strong> <strong>Take part in defining the future of multiplayer games</strong> <p>We are excited to set out on a path to create a fun and inclusive multiplayer game that rewards camaraderie, teamwork, a strong tactical mind and is accessible for all, and here, you own that path just as much as we do. We have equal respect for the legends of the genre as we have desire to innovate. We promise you fun challenges that will put your skills to work</p> <strong>5 weeks of vacation</strong> <p>We understand that a sustainable life includes time spent away from the computer. Therefore, we take great pride in tuning out through 5 weeks of vacation in addition to public holidays (relevant for your country of residence).</p> <strong>Build strong player and creator focused communities</strong> <p>You will help develop our goal of using cutting edge technology to empower and reward communities around our projects with interests ranging from casual play to esports and even to creators and modding.</p> <strong>Sustainable and flexible work life</strong> <p>We set out to create Scattershot to both create great products and a great company where great people can be at their best and enjoy working. Therefore, we celebrate output and good planning, not how many hours you’ve worked. We value individuals and embrace diversity, allowing people flexibility around our shared heartbeat.</p> <strong>Remote working from start</strong> <p>We were founded on a remote working model, and our team is located in Canada, Denmark, Switzerland and Spain. You decide your working location, and we will ensure you have tools such as high-speed internet to make it happen. With us, you might work remote, but you won’t feel all alone – we emphasize social, remote initiatives in the team and beyond.</p> <strong>Employee stock option plan</strong> <p>Only together we build a strong culture and great games. That’s why each employee is entitled to participate in our stock option programme. You will be granted a stock options package based on your function/experience and annual salary.</p> <strong>Need more information?</strong> <p>We hope you got all your questions answered and feel confident applying, however if you have more questions regarding the position, please contact:</p> <p>Nikolaj Nyholm, CEO, <a href="&#x6d;&#x61;&#x69;&#x6c;&#x74;&#x6f;&#x3a;&#x72;&#x65;&#x63;&#x72;&#x75;&#x69;&#x74;&#x69;&#x6e;&#x67;&#x40;&#x73;&#x63;&#x61;&#x74;&#x74;&#x65;&#x72;&#x73;&#x68;&#x6f;&#x74;&#x2e;&#x63;&#x6f;&#x6d;">re&#99;&#114;&#117;&#105;&#x74;&#x69;&#x6e;&#x67;&#x40;sc&#97;&#116;&#116;&#101;&#x72;&#x73;&#x68;&#x6f;&#x74;&#46;c&#111;&#109;</a></p> </div> <div class="btnFix"><a class="btnJobs" href="https://scattershot.com/job/audio-designer/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Programmer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Ubisoft Düsseldorf</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Düsseldorf, Germany</span><br> <div class="jobDesc"><strong>Job description</strong> <p>As our new Audio Programmer will design and implement audio features for one or more projects, together with the Audio Designer and Audio Lead. Furthermore, you will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.</p> <ul> <li>Develop systemic and specific features for several projects</li> <li>Develop audio tools in collaboration with Audio Designers and Programmers</li> <li>Improve and expand upon existing technology</li> <li>Develop future technology beyond state of the art</li> <li>Design, implement, and iterate on new and existing audio systems and audio tools</li> <li>Work in C++ on our integrated editor/game development tools</li> <li>Advise, review and help making tech reusable for multiple projects</li> <li>Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation</li> <li>Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solution</li> <li>Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions</li> <li>Contribute to maintenance of systems and pipeline</li> <li>Support multiple teams within Ubisoft with knowledge and practical help</li> <li>Write clear and concise documentation on audio systems and tools developed</li> </ul> <strong>QUALIFICATIONS</strong> <ul> <li>3+ years of professional C++ programming experience in the video game industry</li> <li>Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)</li> <li>Experience in programming audio systems and features</li> <li>Experience with console development is beneficial</li> <li>Debugging, optimization and problem-solving skills</li> <li>Tools, workflow and engine development insight</li> <li>Ability to accurately predict task duration and understand dependencies</li> <li>At least basic knowledge of audio engineering, signal processing and principles of sound</li> <li>Interest in audio topics and understanding of audio vocabulary</li> <li>Familiar with the creative side of audio</li> <li>Experience with Wwise</li> </ul> <strong>What We Bring</strong> <p>We offer an opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. </p> <ul> <li><strong>Relocation</strong> and <strong>Visa Support</strong> </li> <li><strong>26 days holiday</strong>, <strong>11</strong> days public holidays, <strong>5</strong> Care for your Sick Child days (all paid) </li> <li>Company <strong>Pension</strong> Scheme</li> <li>Opportunities for <strong>growth</strong> on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library. </li> <li><strong>German classes</strong> for free. Main language in the studio is English. </li> <li>Up to <strong>350€ childcare</strong> support per child per month. </li> <li><strong>Discounted Games</strong> and <strong>all games</strong> on <strong>Ubisoft Connect</strong> for <strong>PC</strong></li> <li><strong>Gym Subsidy.</strong></li> <li>Monthly <strong>Mobility Budget</strong>. 80€ </li> <li>All Legal residents of Germany are entitled to <strong>free public healthcare</strong> </li> </ul> <strong>ADDITIONAL INFORMATION</strong> <p>For more information feel free to take a look at <a href="https://duesseldorf.ubisoft.com/en/">https://duesseldorf.ubisoft.com</a></p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.ubisoft.com/en-us/company/careers/search/743999804198926-audio-programmer-f-m-d-" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://careers.smartrecruiters.com/Ubisoft2/" target="_blank" rel="noopener noreferrer">Ubisoft Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Director</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Ubisoft Québec</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Québec City, QC, Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p>With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft&#39;s flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin&#39;s Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin&#39;s Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin&#39;s Creed Odyssey and Valhalla.</p> <strong>JOB DESCRIPTION</strong> <p>As the Audio Director at Ubi Québec, you will ensure the quality of the audio content and its integration as a gameplay element. You will also supervise audio production and make certain that it is in keeping with the game vision.</p> <strong>What you&#39;ll do :</strong> <ul> <li>Establish and document the technical and artistic audio charter based on the creative direction (reference films, games by competitors, design documents);</li> <li>Communicate the audio vision to the team and provide all necessary visual and audio documents and references needed;</li> <li>Help select the project engine to ensure that audio needs are considered by assessing existing engines, contributing to the design of the new engine (if applicable) and testing the final engine choice;</li> <li>Identify technical audio needs for the project and communicate them to the technical architect and Dare team (technology group);</li> <li>Set out the musical direction and the process to select composers, in collaboration with the creative director and sound studio;</li> <li>Design and implement audio element integration processes by working in close collaboration with programmers and technical directors to ensure proper integration;</li> <li>Determine project resource needs and set out the budget for the audio group with the producer/associate producer and follow up on the reassignments with the reassignment team, ensuring that employees are integrated with the project HR;</li> <li>Ensure that best work practices are implemented and optimized within the team to guarantee the validity and integrity of the data;</li> <li>Supervise the work of the audio team from the artistic and technical perspectives by providing individual feedback and/or organizing group audio reviews to ensure that the team’s work meets quality standard and remai Audio Jobs Audio Designer Audio Director Audio Producer Audio Programmer Composer / Sound Designer Principal Sound Engineer Senior Audio Designer Senior Sound Designer Senior Tech Sound Designer Sound Designer Sound Engineer Technical Audio Designer Technical Sound Designer VO Producer Adriane Kuzminski Huge Mattia Cellotto Sound Design Contest - and you're invited! https://www.youtube.com/watch?v=Q0Sz4kx6nzQ A Sound Effect urn:uuid:575b3c5e-46cd-498b-180b-cc6cb31dafdc Wed, 27 Apr 2022 12:09:32 +0200 A Sound Effect Huge Mattia Cellotto Sound Design Contest - and you're invited! Get the full video and enter here: https://www.asoundeffect.com/sound-design-contest-2022 Create your own sound design for the video above (download the full video at https://www.asoundeffect.com/sound-design-contest-2022#howtoenter - no music is required) – here’s what you can use: • You must use original, synthesized or recorded sounds (no libraries) • You’re welcome to process the sounds in any way you like • 1 entry per person (you can enter both the sound design contest & giveaway) • Submit your entry no later than May 21th, 2022 PRIZES: ___4 winners are picked in total – One in each of these categories:____ • Best Sound Design – The Grand Prize: Mattia Cellotto – Complete Bundle • Funniest Sound Design – 1 Mattia Cellotto library of your choice (excluding the bundle) • Best Behind The Scenes Video – 1 Mattia Cellotto library of your choice (excluding the bundle) • Giveaway – drawn at random – 1 Mattia Cellotto library of your choice (excluding the bundle) Enter the contest here: https://www.asoundeffect.com/sound-design-contest-2022 Last Chance: Huge Sound Design Contest – 4 chances to win incredible sound libraries from Mattia Cellotto https://www.asoundeffect.com/sound-design-contest-2022/ A Sound Effect urn:uuid:97e9a65a-882e-fff8-b30d-8c7da3b8ba7a Wed, 27 Apr 2022 12:09:18 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/04/sound-design-contest_2022-02.jpg" class="attachment-large size-large wp-post-image" alt="Sound Effects and Sound Design Contest 2022" loading="lazy" /><p>Sharpen and showcase your sound design skills + win wild prizes from Mattia Cellotto here:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/sound-design-contest-2022/">Last Chance: Huge Sound Design Contest &#8211; 4 chances to win incredible sound libraries from Mattia Cellotto</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> A Sound Effect Sound community highlights sound design competition sound design contest sound effects competition sound effects contest sound effects giveaway win sound effects Asbjoern Andersen Overview: 10 Game Audio Jobs at Ubisoft https://soundlister.com/overview-10-game-audio-jobs-at-ubisoft/ Soundlister.com urn:uuid:ea0d385b-44e6-8a9e-9be6-78426afad0a9 Mon, 25 Apr 2022 20:51:18 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Learn more about the 10 game audio opportunities at Ubisoft here:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/overview-10-game-audio-jobs-at-ubisoft/">Overview: 10 Game Audio Jobs at Ubisoft</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />There are 10 open audio-related opportunities for you at Ubisoft below &#8211; for a Senior Sound Designer [Star Wars Project], Music Supervisor, Lead Voice Designer, Senior Audio Designer, Audio Programmer, Sound Designer, Audio Director, Audio Designer [Star Wars Project], Audio Director [Audio Services], and a Sound Designer: <br> &nbsp; <br> <center><h3><a href="https://www.ubisoft.com/en-us/company/careers/search?jobFamilies=Audio%2520%2526%2520Video&#038;teams=Audio" rel="noopener" target="_blank">Learn more about the game audio opportunities at Ubisoft here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/overview-10-game-audio-jobs-at-ubisoft/">Overview: 10 Game Audio Jobs at Ubisoft</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Audio Designer Audio Director Audio Programmer Lead Voice Designer Music Supervisor Senior Audio Designer Senior Sound Designer Sound Designer Asbjoern Andersen How Sound Libraries Are Made: Behind ‘Animal Hyperrealism’ with Mattia Cellotto – A Sound Effect Podcast 18 https://www.asoundeffect.com/animal-sound-effects-podcast/ A Sound Effect urn:uuid:bc50aa11-1042-adf7-3bb4-516c7b124f3a Mon, 25 Apr 2022 20:17:12 +0200 <img width="640" height="334" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:75/https://www.asoundeffect.com/wp-content/uploads/2022/04/asfx-podcast-18-animal-hyperrealism-cover.jpg" class="attachment-large size-large wp-post-image" alt="Creating Animal Sound Libraries - Animal Hyperrealism - A Sound Effect Podcast 18" /><p>Acclaimed sound designer &#038; recordist Mattia Cellotto shares insights, stories and surprises from the making of his extraordinary 'Animal Hyperrealism' sound effects series:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/animal-sound-effects-podcast/">How Sound Libraries Are Made: Behind &#8216;Animal Hyperrealism&#8217; with Mattia Cellotto &#8211; A Sound Effect Podcast 18</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> A Sound Effect Sound community highlights a sound effect podcast Animal Hyperrealism animal sound effects audio podcast Mattia Cellotto sound effects sound effects library Asbjoern Andersen Time Travelling to 1983 with the Fury-800!! (FREE SYNTH) https://reaperblog.net/2022/04/fury800/ The REAPER Blog urn:uuid:1945e5e8-8853-55aa-0f6b-22902760a9f0 Mon, 25 Apr 2022 15:56:51 +0200 <p>Experience the Classic Poly 800 synth sound with some modern conveniences for free with the Fury 800 VSTi from Full Bucket Music.</p> The post <a href="https://reaperblog.net/2022/04/fury800/">Time Travelling to 1983 with the Fury-800!! (FREE SYNTH)</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL PLUGINS TUTORIAL VIDEO Admin 190 – Everything Everywhere All At Once https://tonebenderspodcast.com/190-everything-everywhere-all-at-once/ TonebendersPodcast.com urn:uuid:a815e480-cc12-d0f2-e447-b5d5ee8f9e9d Sat, 23 Apr 2022 22:30:59 +0200 In this episode we talk with the sound team behind Everything Everywhere All At Once. Supervising Sound Editor/Re-recording Mixer Brent Kiser, Re-Recording Mixer Alexandra Fehrman,&#8230; Case Study episodes Interview Timothy Muirhead 20 great new audio jobs at Gameloft, Activision Blizzard, nDreams, Phoenix Labs, Disruptive, Sandbox VR, Rooster Teeth, Krafton, Socialpoint, Wilmer Sound, Cloud Imperium, Berklee College of Music, Women’s Audio Mission, Avid, FRQNCY Media, DICE, and EA C https://soundlister.com/20-great-new-audio-jobs-at-gameloft-activision-blizzard-ndreams-phoenix-labs-disruptive-sandbox-vr-rooster-teeth-krafton-socialpoint-wilmer-sound-cloud-imperium-berklee-college-of-music-wo/ Soundlister.com urn:uuid:f4f203d3-0367-db7d-f123-666075d97c20 Fri, 22 Apr 2022 23:10:35 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Programmer, Principal Sound Designer, Audio Designer, Senior Software Engineer, Lead Audio Designer, Senior Sound Designer, Broadcast Audio Intern, Audio Intern, Audio Content Manager, Technical Sound Designer, Lead Technical Audio Designer, Audio Production Coordinator, Technical Sound Designer, Audio Director, Faculty - Sound Design, Girls on the Mic Youth Instructor, Audio Software Developer, Podcast Producer, Technical Sound Designer, and Audio Artist II</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-gameloft-activision-blizzard-ndreams-phoenix-labs-disruptive-sandbox-vr-rooster-teeth-krafton-socialpoint-wilmer-sound-cloud-imperium-berklee-college-of-music-wo/">20 great new audio jobs at Gameloft, Activision Blizzard, nDreams, Phoenix Labs, Disruptive, Sandbox VR, Rooster Teeth, Krafton, Socialpoint, Wilmer Sound, Cloud Imperium, Berklee College of Music, Women&#8217;s Audio Mission, Avid, FRQNCY Media, DICE, and EA Create</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="c2c0345dc2" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Gameloft Montréal, Activision Blizzard, nDreams, and Phoenix Labs &#8211; and they&#8217;re looking for an Audio Programmer (QC, Canada), Principal Sound Designer (CA, US), Audio Designer (England), and Senior Software Engineer (BC, Canada).</p> <p>We also found openings for a <a href="https://gamejobs.co/Lead-Audio-Designer-at-Disruptive" target="_blank" rel="noopener noreferrer">Lead Audio Designer</a> at Disruptive (Remote), <a href="https://gamejobs.co/Senior-Sound-Designer-at-Sandbox-VR" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Sandbox VR (HK, China), <a href="https://gamejobs.co/Broadcast-Audio-Intern-at-Rooster-Teeth" target="_blank" rel="noopener noreferrer">Broadcast Audio Intern</a> at Rooster Teeth (TX, US), <a href="https://gamejobs.co/Audio-Intern-at-Rooster-Teeth-8223" target="_blank" rel="noopener noreferrer">Audio Intern</a> at Rooster Teeth (TX, US), <a href="https://gamejobs.co/Beluga-Audio-Content-Manager-5%eb%85%84-%ec%9d%b4%ec%83%81-at-Krafton" target="_blank" rel="noopener noreferrer">Audio Content Manager</a> at Krafton Seoul (South Korea), <a href="https://gamejobs.co/Technical-Sound-Designer-at-Social-Point" target="_blank" rel="noopener noreferrer">Technical Sound Designer</a> at Socialpoint (Spain), <a href="https://gamejobs.co/Chef-Concepteur-Audio-technique-Lead-technical-Audio-designer-at-Gameloft-1188" target="_blank" rel="noopener noreferrer">Lead Technical Audio Designer</a> at Gameloft Montréal (QC, Canada), <a href="https://gamejobs.co/Audio-Production-Coordinator-at-Activision-5730" target="_blank" rel="noopener noreferrer">Audio Production Coordinator</a> at Activision Blizzard Ireland (Ireland), <a href="https://gamejobs.co/Technical-Sound-Designer-12-month-contract-at-Electronic-Arts" target="_blank" rel="noopener noreferrer">Technical Sound Designer</a> at DICE Stockholm (Sweden), and <a href="https://gamejobs.co/Audio-Artist-II-Contract-at-Electronic-Arts-2750" target="_blank" rel="noopener noreferrer">Audio Artist II</a> at EA Create Audio Orlando (FL, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6923223891628695552?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Technical Sound Designer</a> at Wilmer Sound (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6923018222858326016?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Director</a> at Cloud Imperium Games (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6921172082919698432?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Faculty &#8211; Sound Design</a> at Berklee College of Music (MA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6921172830701187072?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Girls on the Mic Youth Instructor</a> at Women&#8217;s Audio Mission (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6922110232177373185?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Software Developer</a> at Avid (Philippines), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6922313796937998336?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Podcast Producer</a> at FRQNCY Media (Remote). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/coda-film-sound/" target="_blank" rel="noopener noreferrer">Re-recording mixer Alexandra Fehrman and additional sound designer Russell Topal talk about crafting the sound for the 2022 ‘Best Picture’ Oscar-winner <em>CODA</em></a>. <br><br> &bull; <a href="https://www.asoundeffect.com/jerry-ross-sound-business/" target="_blank" rel="noopener noreferrer">Veteran Supervising Sound Editor Jerry Ross shares insights, stories and lessons learned from his life in sound</a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Audio Programmer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Gameloft Montréal</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Montréal, QC, Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p>En tant que programmeur de projet audio au sein de l&#39;équipe audio monde chez Gameloft, vous aurez la chance de vous impliquer de manière significative dans le processus de création sonore de nos jeux, notamment en contribuant à la mise en place, à l&#39;amélioration et à la maintenance de systèmes audio interactifs de pointe utilisant Wwise sous Unity , Unreal Engine et diverses solutions logicielles propriétaires dans les projets. Vous ferez partie d&#39;une équipe hautement créative axée sur la collaboration, où vous aurez l&#39;opportunité de :</p> <ul> <li>Collaborer avec les artistes audio en vue de donner vie aux musiques, effets sonores et dialogues d&#39;un projet en prenant en charge l&#39;intégration des systèmes dans le moteur de jeu</li> <li>Faire le pont entre l&#39;équipe audio et les équipes de production de jeux, notamment en travaillant en étroite collaboration avec les programmeurs gameplay sur les projets</li> <li>Prototyper, programmer, documenter et optimiser des systèmes audio interactifs de pointe utilisant Wwise sous Unity , Unreal Engine et diverses solutions logicielles propriétaires, et en assurer le support</li> <li>Développer, déboguer et proposer des améliorations aux systèmes audio interactifs et pipelines d&#39;intégration en place sur les projets</li> </ul> <hr> <p>As an audio project programmer within Gameloft&#39;s World Audio Team, you will have the chance to be significantly involved in the sound-creation process for our games, particularly in the implementation, improvement and maintenance of cutting-edge interactive audio systems that integrate Wwise within Unity, Unreal Engine and various proprietary software solutions on our projects. You will be part of a highly creative team focused on collaboration, which will allow you the opportunity to:</p> <ul> <li>Work alongside sound designers and composers to give life to a project&#39;s music, sound effects and dialog by being in charge of integrating systems within the game engine</li> <li>Be a link between the audio team and the game production teams, particularly by working closely with gameplay programmers on our projects</li> <li>Prototype, program, document, and optimize cutting-edge interactive audio systems that integrate Wwise in Unity, Unreal Engine and various proprietary software solutions, and maintain them</li> <li>Develop, debug, and suggest improvements to the interactive audio systems and integration pipelines in use on the projects</li> </ul> <h3 id="qualifications">Qualifications</h3> <strong>Expérience et formation</strong> <ul> <li>B. Sc. en informatique, génie logiciel ou équivalent</li> <li>Au moins 3 ans d&#39;expérience dans l&#39;industrie du jeu vidéo, avec idéalement 1 cycle complet de développement pour un titre majeur publié</li> </ul> <strong>Compétences requises</strong> <ul> <li>Maîtrise de C/C++, idéalement dans le contexte du développement audio et/ou du développement de jeux sous Unreal Engine</li> <li>Maîtrise de C#, idéalement dans le contexte du développement audio et/ou du développement de jeux sous Unity</li> <li>Excellentes aptitudes en mathématiques et en résolution de problèmes</li> <li>Bonne compréhension et sensibilité vis-à-vis des concepts audio de base (filtrage, réverbération, positionnement du son dans l&#39;espace, mixage, etc.)</li> <li>Esprit collaboratif et bon sens de la communication, autant en français qu&#39;en anglais</li> <li>Autonomie, proactivité; intérêt et capacité à travailler sur plusieurs projets à la fois</li> </ul> <strong>Compétences souhaitées</strong> <ul> <li>Expérience avec l&#39;utilisation du SDK , de l&#39; API et/ou de l&#39; Authoring Application de Wwise</li> <li>Expérience dans la programmation de fonctions personnalisées pour langages de programmation graphique tels que Unity ou Blueprint Visual Scripting</li> <li>Expérience en développement dans des environnements multithread</li> <li>Expérience en développement de jeux multiplateformes</li> <li>Maîtrise d&#39;un ou plusieurs langages de rédaction de scripts (Python, Powershell, LUA, etc.)</li> <li>Expérience dans les domaines des jeux vidéo et de la création audio (musique, conception sonore, design de voix, etc.) ou intérêt marqué pour eux</li> </ul> <hr> <strong>Experience and Qualifications</strong> <ul> <li>BSc in computer science, software engineering or equivalent</li> <li>At least three years of experience in the game industry, ideally with one complete development cycle on a major published title</li> </ul> <strong>Required Skills</strong> <ul> <li>Mastery of C/C++, ideally in audio development or game development with Unreal Engine</li> <li>Mastery of C#, ideally in audio development and/or game development with Unity</li> <li>Excellent mathematical and problem-solving skills</li> <li>Good understanding of and sensibility for basic audio concepts (filtering, reverberation, location of sound in space, mixing, etc.)</li> <li>Team spirit and good communication skills in both French and English</li> <li>Independent and proactive, with a desire and ability to work on several projects at the same time</li> </ul> <strong>Preferred Skills</strong> <ul> <li>Experience using SDK, API, and/or the Wwise authoring application</li> <li>Experience programming customized functions for visual programming languages such as Unity or Blueprint Visual Scripting</li> <li>Experience as a developer in multithreaded environments</li> <li>Experience developing cross-platform games</li> <li>Mastery of one or several scripting languages (Python, PowerShell, Lua, etc.)</li> <li>Experience in the game industry and audio creation (music, sound design, voice design, etc.) or a marked interest in these</li> </ul> <h3 id="additional-information">Additional Information</h3> <strong>Voici pourquoi entrer dans l’univers Gameloft:</strong> <ul> <li>Parce que vous voulez vivre une expérience exceptionnelle, au sein d&#39;une entreprise en constante évolution !</li> <li>Parce que vous voulez travailler avec des collègues talentueux et pionniers dans l’industrie !</li> <li>Parce que l’idée d’ouvrir vos horizons à une culture internationale et au partage de connaissances avec des collègues à l’autre bout du monde vous enchante !</li> <li>Ou tout simplement parce que vous recherchez un endroit où il y fait bon travailler !</li> </ul> <strong>Nous offrons:</strong> <ul> <li>Horaire flexible</li> <li>Dès votre embauche, 3 semaines de vacances et des congés mobiles</li> <li>Congé offert entre Noël et le jour de l&#39;An pour bien débuter la nouvelle année</li> <li>Programme de REER collectif avec participation de l&#39;employeur</li> <li>Programme d&#39;assurances collectives avantageux</li> <li>Accès gratuit à une clinique médicale virtuelle 24h/24, 7 jours/7</li> <li>Programme d&#39;aide aux employés et à leur famille immédiate</li> <li>Programme de remboursement partiel pour votre déplacement au bureau (transport en commun et/ou stationnement)</li> <li>Accompagnement lors de toute relocalisation pour les nouveaux collaborateurs en provenance de pays ou de régions hors Québec</li> <li>Programme de référencement avec bonus</li> <li>Activités et prix offerts régulièrement par le comité social</li> </ul> <strong>Mais aussi au studio :</strong> <ul> <li>Local à vélos sécurisé et montant offert pour encourager le transport actif (période estivale)</li> <li>Collations offertes quotidiennement (fruits, café, etc.)</li> <li>4@7 les vendredis</li> <li>Espaces de jeux</li> <li>Terrasse sur le toit</li> <li>Studio à proximité du parc Jarry et des nombreux attraits du Mile-Ex et de la Petite-Italie</li> <li>Activités physiques organisées à même le studio ou au parc Jarry (ex. : yoga)</li> </ul> <strong>Nous souhaitons vous connaître!</strong> <p>Soumettez votre candidature dès maintenant.</p> <hr> <strong>Why Join the World of Gameloft?</strong> <ul> <li>Because you want to be part of an exceptional experience within a company that is constantly growing!</li> <li>Because you want to work with talented people who are industry pioneers!</li> <li>Because you want to join a global company and meet great people around the world from all walks of life.</li> <li>Or, just because you’re looking for a great place to work!</li> </ul> <strong>What We Offer</strong> <ul> <li>Flexible schedule</li> <li>3 weeks’ vacation and mobile days off, available as of your start date</li> <li>Time off between Christmas and New Year’s Day to help you start the year off on the right foot</li> <li>Group RRSP program with employer contributions</li> <li>Great group insurance program</li> <li>Free 24/7 access to a virtual medical clinic</li> <li>The Employee and Family Assistance Program</li> <li>Partial reimbursement of your commuting costs (for public transit and/or parking)</li> <li>Support for new employees relocating from countries or regions outside Quebec</li> <li>Referral program with bonuses</li> <li>Regular activities and prizes courtesy of our Social Committee</li> </ul> <strong>And at the studio itself:</strong> <ul> <li>Secure bike storage room and a subsidy to encourage active transportation (during the summer)</li> <li>Daily snacks (fruit, coffee, etc.)</li> <li>Friday happy hours</li> <li>A game room</li> <li>A rooftop terrace</li> <li>Studio located near Jarry Park and the charming Mile-Ex and Little Italy neighbourhoods</li> <li>Fitness classes at the studio itself or at Jarry Park (e.g., yoga)</li> </ul> <strong>We want to get to know you!</strong> <p>Submit your application now.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Programmeur-de-projet-audio-Audio-project-programmer-at-Gameloft-948" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://jobs.smartrecruiters.com/Gameloft" target="_blank" rel="noopener noreferrer">Gameloft Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Principal Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Activision Blizzard</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Santa Monica, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>The minions of hell grow stronger! Are you a skilled Senior Sound Designer? Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. If you value a tight-knit team that celebrates self-expression and a multi-disciplinary approach, then join us on the Diablo team!</p> <p>As a Senior Sound Designer you’ll be working closely with the audio director, sound designers, game producers, artists, and designers to bring their characters, creatures, and environments to life. Our Sound Designers are comfortable collaborating with various disciplines to create magical abilities, creatures, UI, environmental audio that compliment and meld seamlessly with gameplay. In addition, each of our Sound Designers record and create original content while utilizing our proprietary game tools to integrate their work into the final product &#8212; ensuring that great concepts make the transition from the microphone to the game on the shelves.</p> <strong>Minimum Requirements</strong> <strong>Experience</strong> <ul> <li>Experience specifically in recording and creating outstanding sound assets for video games including magical spells, creatures, foley and environmental audio</li> <li>Experience with live recording sessions, both in the studio and in the field</li> <li>Experience designing and conforming sound-to-picture</li> <li>Experience working with both commercial and proprietary audio, and implementation tools on multiple platforms and workstations</li> <li>Experience developing games that use proprietary audio engines or middleware such as Audiokinetic Wwise or FMod Studio</li> <li>Game audio credits on at least 1 major, shipped titles</li> </ul> <strong>Knowledge &amp; Skills</strong> <ul> <li>Proven skills and a unique artistic &quot;voice&quot; in terms of communicating and furthering a storyline via the medium of sound</li> </ul> <strong>Key Attributes</strong> <ul> <li>Able to work effectively as an individual contributor and as part of a project team</li> <li>Able to receive constructive feedback effectively and see how it ties into a broader picture.</li> </ul> <strong>Pluses</strong> <strong>Experience</strong> <ul> <li>&quot;Building block DSP&quot; experience such as Kyma, Reaktor or Max / MSP </li> </ul> <strong>Knowledge &amp; Skills</strong> <ul> <li>Able to do level-design style scripting for audio implementation</li> <li>Understands the basic fundamentals of programming</li> </ul> <strong>Key Attributes</strong> <ul> <li>A passion for field recording and audio source creation.</li> </ul> <strong>Required Application Materials</strong> <ul> <li>Resume</li> <li>Cover Letter</li> <li>Applicants must submit online demo reel showing relevant experience. </li> </ul> <p>Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.</p> <p>Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to &#x74;&#x61;&#x6c;&#x65;&#x6e;&#x74;&#x61;&#x63;&#x71;&#x75;&#x69;&#115;&#105;&#116;&#105;&#111;&#110;&#64;blizza&#x72;&#x64;&#x2e;&#x63;&#x6f;&#x6d;. General employment questions cannot be accepted or processed here. Thank you for your interest.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Principal-Sound-Designer-Diablo-IV-at-Activision" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://careers.blizzard.com/global/en/search-results?rk=l-art-animation-sound&#038;sortBy=Most%20relevant" target="_blank" rel="noopener noreferrer">Activision Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> nDreams</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Hampshire, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are nDreams, one of the world’s le Audio Jobs Audio Artist II Audio Content Manager Audio Designer Audio Director Audio Intern Audio Production Coordinator Audio Programmer Audio Software Developer Broadcast Audio Intern Faculty - Sound Design Girls on the Mic Youth Instructor Lead Audio Designer Lead Technical Audio Designer Podcast Producer Principal Sound Designer Senior Software Engineer Senior Sound Designer Technical Sound Designer Adriane Kuzminski What’s New in REAPER v6.54 – FX Chain Oversampling and more! https://reaperblog.net/2022/04/654-update/ The REAPER Blog urn:uuid:945b0812-eee0-5364-660c-436b64a80240 Fri, 22 Apr 2022 15:44:41 +0200 <p>Learn about the latest features and changes in REAPER 6.54 update</p> The post <a href="https://reaperblog.net/2022/04/654-update/">What’s New in REAPER v6.54 – FX Chain Oversampling and more!</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin Behind the Sound of the Oscar-winning film ‘CODA’ — with Alex Fehrman and Russell Topal https://www.asoundeffect.com/coda-film-sound/ A Sound Effect urn:uuid:3f708c3e-5ac8-a340-b95b-fcd6ebc5897f Wed, 20 Apr 2022 15:13:13 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:75/https://www.asoundeffect.com/wp-content/uploads/2022/04/coda-film-sound_.jpg" class="attachment-large size-large wp-post-image" alt="Coda film sound" /><p>Re-recording mixer Alexandra Fehrman and additional sound designer Russell Topal talk about crafting the sound for the 2022 'Best Picture' Oscar-winner 'CODA':</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/coda-film-sound/">Behind the Sound of the Oscar-winning film &#8216;CODA&#8217; — with Alex Fehrman and Russell Topal</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Alexandra Fehrman Berklee Best Picture CODA Coda film sound Coda Oscar sound Coda sound design Coda sound designer deaf Foley Formosa Group live singing music Oscar production sound Russell Topal Sian Heder sign language singing sound design sound effects Sound Mixing Jennifer Walden 20 great new audio jobs at Molinare, PlayStation Studios Creative Arts, Tactic Studios, Yellow Brick Games, Sound Particles, NCSOFT, KWS Bothell, Team17, Twin Suns Corp, Starbreeze, Bungie, NetherRealm, EA, PlayStation, ArenaNet, Creative Assembly, and Sq https://soundlister.com/20-great-new-audio-jobs-at-molinare-playstation-studios-creative-arts-tactic-studios-yellow-brick-games-sound-particles-ncsoft-kws-bothell-team17-twin-suns-corp-starbreeze-bungie-netherreal/ Soundlister.com urn:uuid:01c09efd-1677-9570-6e52-3bafa92864b2 Fri, 15 Apr 2022 22:47:31 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Senior Music Designer, Sound Designer, Audio Designer, Audio Software Developer, Junior Audio Designer, Tools/Audio Engineer, Senior Audio Designer, Senior Sound Designer, Senior Dialogue Editor, Associate Sound Designer, Audio Artist, Development Manager - Audio, and Studio Assistant</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-molinare-playstation-studios-creative-arts-tactic-studios-yellow-brick-games-sound-particles-ncsoft-kws-bothell-team17-twin-suns-corp-starbreeze-bungie-netherreal/">20 great new audio jobs at Molinare, PlayStation Studios Creative Arts, Tactic Studios, Yellow Brick Games, Sound Particles, NCSOFT, KWS Bothell, Team17, Twin Suns Corp, Starbreeze, Bungie, NetherRealm, EA, PlayStation, ArenaNet, Creative Assembly, and Squeak E. Clean Studios</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="5d4a51b1a6" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at PlayStation Studios Creative Arts, Tactic Studios, Yellow Brick Games, and Sound Particles &#8211; and they&#8217;re looking for a Senior Music Designer (CA, US), Sound Designer (ON, Canada), Audio Designer (QC, Canada), and Audio Software Developer (Portugal).</p> <p>We also found openings for a <a href="https://us.ncsoft.com/en-us/careers/job-detail?gh_jid=4121158&#038;company=ncsoftwest&#038;tab=all&#038;sort=department" target="_blank" rel="noopener noreferrer">Sound Designer</a> at NCSOFT West (WA, US), <a href="https://apply.workable.com/keywords-intl1/j/460EDEC4B7" target="_blank" rel="noopener noreferrer">Junior Audio Designer</a> at KWS Bothell (WA, US), <a href="https://yellowbrickgames.ca/job/tools-audio-engineer/" target="_blank" rel="noopener noreferrer">Tools/Audio Engineer</a> at Yellow Brick Games (QC, Canada), <a href="https://apply.workable.com/team-17-digital/j/07702E0155/" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a> at Team17 (England), <a href="https://www.twinsunscorp.net/#Senior%20Sound%20Designer" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Twin Suns Corp (Remote), and <a href="https://www.twinsunscorp.net/#Sound%20Designer" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Twin Suns Corp (Remote).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6920437421054603264?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Dialogue Editor</a> at Molinare (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6920156555166322688?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Bungie (WA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6920045391233105920?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Associate Sound Designer</a> at NetherRealm Studios (IL, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6919754270154137600?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Artist</a> at EA Vancouver (BC, Canada), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6919720916138553344?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Sound Designer</a> at PlayStation Global (England / Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6918434497424240640?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Sound Designer</a> at ArenaNet (WA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6918347154960896000?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Development Manager &#8211; Audio</a> at Creative Assembly Horsham (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6917965676255076353?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Studio Assistant</a> at Squeak E. Clean Studios (NY, US), <a href="https://workforcenow.adp.com/mascsr/default/mdf/recruitment/recruitment.html?cid=32e918ef-0f50-4621-9139-ca3cf61c36b5&#038;ccId=168008779729_2723&#038;type=MP&#038;lang=en_US" target="_blank" rel="noopener noreferrer">Senior Recording Engineer</a> at Formosa Group Interactive (CA, US), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6917964435546419200?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Starbreeze Studios (Sweden). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/the-lost-leonardo-sound/" target="_blank" rel="noopener noreferrer">Sound designer/re-recording mixer Peter Albrechtsen on his poetic, abstract approach to sound on the documentary film <em>The Lost Leonardo</em></a>. <br><br> &bull; <a href="https://www.asoundeffect.com/the-batman-sound/" target="_blank" rel="noopener noreferrer">Supervising sound editors Will Files &#038; Doug Murray talk about their incredible adventure of building the sound of <em>The Batman</em></a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Senior Music Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> PlayStation Studios Creative Arts</span><br> <span style="font-size: 16px;"><strong>Location:</strong> San Diego / Los Angeles / San Mateo, CA US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, PlayStation™Now, acclaimed PlayStation software titles from PlayStation Studios, and more.</p> <p>PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.</p> <p>The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.</p> <strong>Senior Music Designer</strong> <strong>San Diego, Los Angeles, or San Mateo</strong> <p>PlayStation Studios Creative Arts is an award-winning centralized internal creative agency within Sony’s PlayStation Studios. We seek to build a working environment where our people thrive and create their best work. Structured around eight core teams; Brand Design, UI/UX, Motion, Video, Film, Sound, Music, and Programming, we deliver projects in collaboration with our game development and marketing/PR teams.</p> <p>PlayStation Studios Creative Arts &#8211; Music is seeking a Sr Music Designer. As a music team member, you will be supporting an innovative, award-winning team passionate about producing industry-leading interactive music.</p> <p>The Sr Music Designer provides music editing, technical implementation, and music production support for the Creative Arts Music team in conjunction with Sony’s worldwide game development partners and global marketing.</p> <p>The ideal candidate will have a proven and broad understanding of music production, audio middleware, and game development workflows that impact audio and music implementation throughout the production process.</p> <strong>Responsibilities</strong> <ul> <li>Music System Design &#8211; Contributes both creatively and technically to the music system design process. Ability to communicate music system specifications to all relevant parties. </li> <li>Music Implementation &#8211; Director involvement in the implementation design and planning. Assists in the coordination of technical resources required by middleware applications. </li> <li>Asset Creation &#8211; Editing of multitrack and stereo audio files that correlate to creative objectives and preparing music files for in-game use. </li> <li>Asset Organization &#8211; Maintains systems for organizing data. </li> <li>Communication &#8211; Regular interaction with the development team and Creative Arts Music staff on all related production issues. </li> <li>System Testing &#8211; Assists in bug tracking, assignment, and related communication with QA and development teams. </li> </ul> <strong>Education &amp; Experience</strong> <ul> <li>Expert knowledge of commonly used interactive audio tools and digital audio workstations, particularly Wwise and Pro Tools.</li> <li>Thorough understanding of various techniques for implementing game audio and associated technical demands.</li> <li>Minimum three years of industry experience in video game music production with one or more published titles.</li> <li>Bachelor’s Degree or equivalent work experience/skillset.</li> </ul> <strong>Skills</strong> <ul> <li>Solid understanding of project schedules and milestone documentation.</li> <li>Excellent organizational and prioritization skills, attention to detail, and ability to multi-task and process knowledge.</li> <li>Experience with JIRA, Confluence, Google Sheets, Microsoft Office, bug tracking databases.</li> <li>Excellent communication and collaboration, verbal and written skills.</li> <li>Able to adapt quickly in a fast-paced, dynamic environment, outstanding interpersonal and facilitation skills.</li> </ul> <strong>Industry</strong> <ul> <li>Knowledgeable of current industry trends: up-to-date on competitive products and standard methodologies.</li> <li>Must love games and have a passion for creating them!</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://t.co/CQ1ibzVhaS" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1514607393870471170" target="_blank" rel="noopener noreferrer">School of Video Game Audio @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Tactic Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> London, ON, Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for a talented Sound Designer to join our team and create a high quality soundscape for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. </p> <p>A successful candidate will be a skilled and motivated sound designer capable of producing believable sound effects, ambiences, and balanced mixing for a multiplayer game. </p> <p>Candidates local to Ontario, Canada are preferred, but this is not a requirement. </p> <p><em>NOTE: For the foreseeable future, all positions at Tactic Studios will be performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment under the present circumstances.</em> </p> <strong>Responsibilities</strong> <ul> <li>Create custom gameplay and ambient sound effects for a modern 3D video game.</li> <li>Integrate sound effects into levels and animations using a game editor.</li> <li>Adjust audio parameters to create a balanced and believable audio mix.</li> <li>Modify and optimize sound effects based on constructive feedback or technical needs.</li> </ul> <strong>Requirements</strong> <ul> <li>Expertise creating sound effects using industry standard software (such as Pro Tools).</li> <li>Expertise recording and mixing real-world sounds.</li> <li>Ability to design new sounds for fantasy or sci-fi environments.</li> <li>Understanding of advanced digital signal processing such as reverb, EQ, and filters.</li> <li>Keen ear for sound balance and able to create a dynamic audio mix for a multiplayer video game.</li> <li>Understand technical performance and memory considerations and are committed to creating efficient audio files.</li> <li>Motivated self-starter with exceptional creativity and strong communication skills.</li> <li>Passionate about developing high quality video games.</li> </ul> <strong>Bonus Skills</strong> <ul> <li>Experience with a modern 3D game engine such as Unreal Engine or Unity.</li> <li>Experience with music composition.</li> </ul> <strong>How to Apply</strong><br>You will need to provide:</p> <ul> <li>Demo reel featuring sound effects you have created. (required)</li> <li>Resume detailing your experience. (required)</li> <li>Cover letter. (preferred)</li> <li>References. (preferred)</li> </ul> <p>Send the aforementioned items either by link or as an attachment to <a href="&#109;&#x61;&#105;&#x6c;&#116;&#x6f;&#58;&#x6a;&#111;&#x62;&#115;&#x40;&#116;&#x61;&#99;&#x74;&#105;&#x63;&#115;&#x74;&#117;&#x64;&#105;&#x6f;&#115;&#x2e;&#99;&#x6f;&#109;?subject=Sound Designer">jo&#98;&#115;&#64;&#x74;&#x61;&#x63;&#x74;&#x69;cs&#116;&#117;&#100;&#x69;&#x6f;&#x73;&#x2e;&#x63;om</a>, subject &quot;Sound Designer&quot;.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.tacticstudios.com/careers.php?jobID=20" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.tacticstudios.com/careers.php" target="_blank" rel="noopener noreferrer">Tactic Studios Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Yellow Brick Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Quebec City, QC, Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Yellow Brick Games is hiring an Audio Designer to join our team of experienced developers working on an exciting new IP. In this role, you will work closely with our Audio director to create the necessary audio systems and audio assets to a high level of quality. You will be involved in virtually every aspect of game audio content development.</p> <p>We are always on the look out for talented professionals who would be a good fit for our studio. As a company founded during a global pandemic, Yellow Brick Games is open to and experienced with remote work and work from home situations. All qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.</p> <strong>Responsibilities</strong> <p>• Work closely with our Audio director to create and ensure delivery of high-quality audio systems and efficient workflows for that support the game features.<br>• Design and Implement audio content into game systems that align with the creative direction.<br>• Sound effect creation for the exciting new IP.<br>• Audio asset implementation into middleware and game editor.<br>• Support and maintain voice and localization pipelines.<br>• Music editing and dialog processing.<br>• Documentation of sound features.</p> <strong>Requirements</strong> <p>• 3+ years of experience as an Audio designer and taking games from concept to completion.<br>• At least one shipped AAA or AA title in the PC or console space.<br>• Knowledge in game development audio systems.<br>• Excellent organization and communication skills.<br>• Self-sufficient and resourceful; able to identify and work with technical constraints.<br>• Knowledge of audio fundamentals (Occlusion, Reverb, sound propagation etc.)<br>• Strong understanding of game audio scripting or other relevant programming environments.<br>• Experience with Unreal and third-party audio middleware (Wwise) a plus.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://yellowbrickgames.ca/job/audio-designer-candidate/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.yellowbrick.co/careers" target="_blank" rel="noopener noreferrer">Yellow Brick Studios Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Software Developer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Sound Particles</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Leiria, Portugal</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are on a mission to change the future of audio!</p> <p>Computer Graphics was probably the biggest revolution that happened in the Entertainment Industry over the last 50 year: from animation to visual effects, from video games to VR. But now imagine if we could use the same technology, the same concepts, not for image, but for sound&#8230; because that is exactly what we do at Sound Particles. </p> <p>Sound Particles is creating a new paradigm of audio software, that brings the power of computer graphics into the sound world, and that is the reason why our software is used in all major Hollywood studios, in productions such as Game of Thrones, StarWars, and Dune.</p> <p>Our technology is used in Cinema, TV, Video Games, VR, Music, and can even be used with AI. We should be doing things right, otherwise, these big companies wouldn&#39;t invite us to present our technology to them: Apple, Google, HP, Disney, Pixar, LucasFilm, Warner Bros., Fox, Universal, Sony, Paramount, Blizzard, Playstation, Netflix. </p> <p>Working at Sound Particles means that you will directly or indirectly work with these companies, and your work will somehow impact the work of these entertainment companies. </p> Are you ready for the adventure of your life?<br><br> <strong>About this role</strong> We are creating audio software that is used every day by some of the best sound professionals in the world. As such, we need to make sure that the software doesn’t have bugs, crashes, and that presents a good user experience. We’re looking for someone passionate about software development, to join our team of developers to improve our range of audio software.<br><br> <strong>In this role, you will:</strong> <br> &bull; Develop new approaches and algorithms for audio signal processing. <br> &bull; Write code in modern C++ (C++ 20), for desktop audio applications (standalone or plugins). <br> &bull; Write automated tests for your code. • Participate on Scrum meetings (DM, Reviews, Retro, Planning).<br><br> <strong>Qualifications</strong> <br> &bull; University degree on computer science. <br> &bull; Ability to understand existing software platform written in C++. <br> &bull; You’re fluent in English (mandatory) and confident with writing / speaking with customers. <br> &bull; Eager to improve your development skills <br> &bull; Proactive <br> &bull; Great time-management and prioritization skills You can expect a flexible schedule, autonomy, a no-BS fun environment, and flexible holidays.<br><br> <strong>What will set you apart from other candidates</strong> • Know-how with modern C++ <br> &bull; Strong understanding of digital audio principles • Experience developing with audio and plugin frameworks e.g. JUCE, VST plugins, Audio Unit plugins, etc. <br> &bull; Know-how regarding audio <br> &bull; Experience using audio software <br> &bull; Experience developing software in large teams<br><br> <strong>How do you know if you want to work at Sound Particles?</strong><br><br> <strong>You are a proactive person.</strong> You don’t wait for others to tell you what needs to be done. You understand the mission and culture of a company, and you take the initiative to make things happen. We don’t want to micromanage people and you don’t want people to micromanage you. You are a person full of potential and Sound Particles is the perfect place to help you to leave a mark in the industry. <br><br> <strong>You se Audio Jobs Associate Sound Designer Audio Artist Audio Designer Audio Software Developer Development Manager (Audio) Formosa Group Interactive UK Junior Audio Designer Senior Audtio Designer Senior Dialogue Editor Senior Music Designer Senior Sound Designer Sound Designer Studio Assistant Tools/Audio Engineer Adriane Kuzminski Stereo Linking Controls with MPL LearnEditor Script https://reaperblog.net/2022/04/mpl-learn-editor/ The REAPER Blog urn:uuid:c3398137-2c6e-46e6-d4ae-0553a8a948f9 Fri, 15 Apr 2022 16:28:13 +0200 <p>Some plugins show separate left and right controls that don't move together in stereo mode. Its easy to fix that with the MPL Learn Editor script.</p> The post <a href="https://reaperblog.net/2022/04/mpl-learn-editor/">Stereo Linking Controls with MPL LearnEditor Script</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL PLUGINS REASCRIPTS TUTORIAL VIDEO Admin Icon Spares: D Control Blanking Plates https://resurface.audio/icon-spares-d-control-blanking-plates/ Page Array – Resurface urn:uuid:fbe5d552-ab43-09c1-017a-b5fd0209c2ce Tue, 12 Apr 2022 13:46:30 +0200 <p>Resurface have manufactured a small batch of replacement keyboard and trackball panels for Icon D Control. Get in touch if you're in need.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/icon-spares-d-control-blanking-plates/">Icon Spares: D Control Blanking Plates</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <p>In addition to being a source of brand new replacement faders for Icon D Control and D Command, Resurface have seen growing demand for Icon D Control blanking plates.</p> <div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div> <ul class="wp-block-gallery columns-2 is-cropped"><li class="blocks-gallery-item"><figure><img src="https://resurface.audio/wp-content/uploads/Icon-Blanks2-1024x1024.jpg" alt="" data-id="16099" data-link="https://resurface.audio/?attachment_id=16099" class="wp-image-16099" srcset="https://resurface.audio/wp-content/uploads/Icon-Blanks2-1024x1024.jpg 1024w, https://resurface.audio/wp-content/uploads/Icon-Blanks2-150x150.jpg 150w, https://resurface.audio/wp-content/uploads/Icon-Blanks2-300x300.jpg 300w, https://resurface.audio/wp-content/uploads/Icon-Blanks2-100x100.jpg 100w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure></li><li class="blocks-gallery-item"><figure><img src="https://resurface.audio/wp-content/uploads/Icon-Blanks-1024x1024.jpg" alt="" data-id="16098" data-link="https://resurface.audio/?attachment_id=16098" class="wp-image-16098" srcset="https://resurface.audio/wp-content/uploads/Icon-Blanks-1024x1024.jpg 1024w, https://resurface.audio/wp-content/uploads/Icon-Blanks-150x150.jpg 150w, https://resurface.audio/wp-content/uploads/Icon-Blanks-300x300.jpg 300w, https://resurface.audio/wp-content/uploads/Icon-Blanks-100x100.jpg 100w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure></li></ul> <div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div> <p>The integrated custom keyboard and trackball for Icon D Control is showing its age, and is a little noisy in operation.</p> <p>For this reason, many Icon users prefer to swap out the standard keyboard and trackball for their own, modern keyboard and mouse. In order to do this, a blanking plate is needed to cover the hole where the keyboard used to be. A trackball blanking plate was supplied with all new Icon D Controls, however not many of these can still be tracked down!</p> <p>Resurface have manufactured a small batch of replacement panels, finished in light grey aluminium, with cable notches and screw holes aligned to match the original.</p> <p>Available only as a set of two, they are ready to be despatched worldwide.</p> <p>If you&#8217;re in need of a set, please drop us a line at <a href="mailto:info@resurface.audio" target="_blank" rel="noreferrer noopener" aria-label="info@resurface.audio (opens in a new tab)">info@resurface.audio</a></p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <span class="rad_rapidology_bottom_trigger"></span><p>The post <a rel="nofollow" href="https://resurface.audio/icon-spares-d-control-blanking-plates/">Icon Spares: D Control Blanking Plates</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> News Ben Nemes Behind the sound of The Batman - recording shell casings https://www.youtube.com/watch?v=FUD0UedHTjY A Sound Effect urn:uuid:57d30c59-2f4f-c3eb-372b-f840963c670e Tue, 12 Apr 2022 10:47:07 +0200 A Sound Effect Behind the sound of The Batman - recording shell casings Get the full story behind the fantastic sound of The Batman here: https://www.asoundeffect.com/the-batman-sound/ Behind the sound of The Batman - recording the Ford Bronco to Nagra https://www.youtube.com/watch?v=XI9WDu-BjgE A Sound Effect urn:uuid:1e6da350-bfe9-f0c4-8598-a9d4d369d8c7 Tue, 12 Apr 2022 10:46:53 +0200 A Sound Effect Behind the sound of The Batman - recording the Ford Bronco to Nagra Get the full story behind the fantastic sound of The Batman here: https://www.asoundeffect.com/the-batman-sound/ Behind the sound of The Batman - loop groups https://www.youtube.com/watch?v=lx-v38gU0FQ A Sound Effect urn:uuid:9c6f3c3c-691a-0600-e045-e4eef0c69ea3 Tue, 12 Apr 2022 10:46:32 +0200 A Sound Effect Behind the sound of The Batman - loop groups Get the full story behind the fantastic sound of The Batman here: https://www.asoundeffect.com/the-batman-sound/ Checking out the new PRISM Retro Pop Drums for KONTAKT + a giveaway https://reaperblog.net/2022/04/prism-retro-review/ The REAPER Blog urn:uuid:962d51d5-f807-29a7-0657-ea935b4b078f Mon, 11 Apr 2022 17:20:08 +0200 <p>Jon tries out the new PRISM Retro Pop drum library from AVA Music Group.</p> The post <a href="https://reaperblog.net/2022/04/prism-retro-review/">Checking out the new PRISM Retro Pop Drums for KONTAKT + a giveaway</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. AUDIO SAMPLES COOL PLUGINS REVIEWS TUTORIAL VIDEO Admin Telinga Modular Parabolic Microphone Review https://acousticnature.com/journal/telinga-modular-parabolic-microphone-review Acoustic Nature - Field Recording Blog urn:uuid:3a58144f-6c77-0cd8-c867-4c61cb8e5b32 Mon, 11 Apr 2022 16:10:15 +0200 Learn why Telinga is the World’s best manufacturer of parabolic microphones in this in-depth review. &nbsp; <h3><em>Learn why Telinga is the world’s best manufacturer of parabolic microphones in this in-depth review. </em></h3> &nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/b1b9fe51-660e-4754-b4d0-57fd30c75e45/Telinga-Modular-Parabolic-Microphone-Review-Main-Image.jpg" data-image-dimensions="1200x785" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624ef687f02f647ca78e8d28" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/b1b9fe51-660e-4754-b4d0-57fd30c75e45/Telinga-Modular-Parabolic-Microphone-Review-Main-Image.jpg?format=1000w" /> </figure> <p class="">The Telinga Modular is a precise, scientific instrument capable of zooming-in on and isolating specific sounds from within a soundscape.</p><p class="">Parabolic microphones are used to capture, isolate and amplify sounds at a distance. </p><p class="">For these reasons, they’re the best tool for recording the sounds of individual bird and wildlife species while maintaining a safe and respectful distance. </p><p class="">In this review, we’re going to have an in-depth look at the latest parabolic microphone from Telinga, the Modular.</p> <!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> </head> <body> <h2>Table of Contents:</h2> <ol> <li> <a href="#about">Telinga Microphones</a> </li> <li> <a href="#telinga-modular">Telinga Modular</a> </li> <li> <a href="#build-quality">Build Quality</a> </li> <li> <a href="#assembly">Assembly</a> </li> <li> <a href="#wind-protection">Wind Protection</a> </li> <li> <a href="#handling-noise">Handling Noise</a> </li> <li> <a href="#accessories">Accessories</a> </li> <li> <a href="#sound-samples">Sound Samples</a> </li> <li> <a href="#buy">Where To Buy</a> </li> <li> <a href="#final-thoughts">Final Thoughts</a> </li> </ol> </body> </html><hr /><h2 id="about">About Telinga Microphones</h2> <figure class=" sqs-block-image-figure intrinsic " > <a class=" sqs-block-image-link " href="https://www.telinga.com" target="_blank" > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/558c6c01-d173-40fb-ba0e-c61489827104/Telinga+Logo.png" data-image-dimensions="173x140" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624de14aa2ed464bc0026426" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/558c6c01-d173-40fb-ba0e-c61489827104/Telinga+Logo.png?format=1000w" /> </a> </figure> <p class="">Telinga has been one of the world’s leading manufacturers of parabolic microphones for over 40 years.</p><p class="">Founded by Klas Strandberg in Uppsala, Sweden 1981, Telinga is still owned and operated by Klas and his family.</p><p class="">Since founding, Telinga has had a couple of “world-firsts” in the parabolic microphone category including the first available foldable parabolic dish in 1983, as well as the first stereo parabolic microphone a few years later.</p><p class="">Since then, Telinga has been steadily improving its parabolic microphone design to their latest iteration: the Telinga Modular, released in 2021.</p><p class="">Telinga’s mission is to provide great sounding, very light weight products for outdoor use that will last for years, even in demanding weather conditions.&nbsp;</p> <h2 id="telinga-modular">The Telinga Modular</h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/ff78b445-913e-49d7-bd0f-f202aa065c14/Telinga-Modular-Parabolic-Microphone.jpg" data-image-dimensions="551x800" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624ef6a6f525a15d9386c532" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/ff78b445-913e-49d7-bd0f-f202aa065c14/Telinga-Modular-Parabolic-Microphone.jpg?format=1000w" /> </figure> <p class="">The Modular is the latest and greatest parabolic microphone from Telinga. </p><p class="">It’s called the “Modular” due to its ability to be customized to your specifications.</p><p class="">The following features can be customized:</p><ul data-rte-list="default"><li><p class="">choose your own microphone(s)</p></li><li><p class="">mono or stereo</p></li><li><p class="">cable management</p></li><li><p class="">different wind protection levels</p></li></ul><p class=""><em>For this review, I’ve used x2 </em><a href="https://acousticnature.com/buy-nature-sounds/wired-primo-em272-microphone-capsule"><em>EM272 capsules</em></a><em> with the stereo foam insert.</em></p><p class="">There are also a number of useful, optional accessories available for the Modular including a tripod adapter, windcoat and storage bag.</p> <h2 id="build-quality">Build Quality</h2> <p class="">Part of Telinga’s mission is to provide products that will stand the test of time, even when subjected to the elements. The Modular is no exception to this intention and its design speaks for itself.</p><p class=""><strong>The Dish</strong></p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/5962acc7-ac03-456b-aba9-1b448847ceca/Parabolic-Dish.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624ef6e21bff831d8a0526df" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/5962acc7-ac03-456b-aba9-1b448847ceca/Parabolic-Dish.jpg?format=1000w" /> </figure> <p class="">The dish is lightweight, flexible and bounces back to a perfect parabolic shape after being rolled up during storage or travel. I’ve kept mine folded for two days on the trail and the dish returns to its parabolic shape after a couple hours. </p><p class="">The dish also features a rubberized ring around the perimeter that eliminates any sharp edges and makes attaching the optional windcoat easy. </p> <hr /> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/7f254279-dfc3-42f1-9f53-6b64f53bd508/Blimp-2.jpg" data-image-dimensions="1200x1200" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624ef70fa8fd560b4b98609a" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/7f254279-dfc3-42f1-9f53-6b64f53bd508/Blimp-2.jpg?format=1000w" /> </figure> <p class=""><strong>The Basket</strong></p><p class="">Manufactured by the leading wind protection producer in the world, the Rycote blimp-style basket is a new feature for Telinga’s products and is a phenomenal addition to the Modular.</p><p class="">The basket serves to hold the microphones in place, reduce handling noise and is the first layer of wind protection. Custom made for Telinga by Rycote, the basket is the same design as Rycote’s Super-Blimp system. </p><p class="">The basket includes x2 foam inserts. One for mono and another for stereo configurations. </p> <hr /> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/809287af-5ff7-4a15-89e2-68ec5b7bb95d/Backplate.jpg" data-image-dimensions="1200x1200" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624ef731e0954f2b6c5c052a" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/809287af-5ff7-4a15-89e2-68ec5b7bb95d/Backplate.jpg?format=1000w" /> </figure> <p class=""><strong>The Backplate</strong></p><p class="">The backplate is the ring and cable management tube that connects the entire Modular together. </p><p class="">The plastic threads screw into the back of the basket and secure it to the dish. </p><p class="">The tolerances are tight and there is no “slop” in the fitting.</p><p class="">The entire backplate is made of very dense, high-quality plastic.</p> <hr /> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/7e5c15c7-aa5b-4575-a867-fd842dd79b56/Handle.jpg" data-image-dimensions="1200x1200" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624ef761022cb46ac165217e" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/7e5c15c7-aa5b-4575-a867-fd842dd79b56/Handle.jpg?format=1000w" /> </figure> <p class=""><strong>The Handle</strong></p><p class="">The handle is similar to the <a href="https://www.telinga.com/products/pro-series/handles/pro-9-mk2-handle/" target="_blank">Pro-9 MK2</a> from Telinga, but does not include the foam grip or cable. </p><p class="">All of the threads and screws are made of metal and the adjustment knobs are made of dense plastic that feels high-quality. </p><p class="">The hollow, circular space for accepting the backplate tube is lined with a rubber material that holds the dish extremely securely and helps to reduce handling noise.</p> <h2 id="assembly">Assembly</h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/fde74a8e-4ba8-4300-a5ff-b8ff42a16af4/JJB_7023.jpg" data-image-dimensions="801x1200" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624f214faa691e095928d564" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/fde74a8e-4ba8-4300-a5ff-b8ff42a16af4/JJB_7023.jpg?format=1000w" /> </figure> <p class="">The first assembly step is to install your microphones of choice. </p><p class="">As previously mentioned, I use a stereo pair of <a href="https://acousticnature.com/buy-nature-sounds/wired-primo-em272-microphone-capsule">EM272 capsules</a> with the stereo foam insert. <a href="https://acousticnature.com/journal/how-to-make-diy-microphone-with-em172-272-capsules">Here’s a tutorial</a> on how to wire your own stereo pair of EM272s. </p><p class="">Start by choosing the appropriate foam insert; mono or stereo. The stereo foam insert has a hard plastic sheet embedded in the foam.</p><p class="">Next, open the slits in the foam and insert your microphone(s) facing the back of the dish. It’s important to have the microphone capsule at the focal point. The focal point is marked on the outside of the basket with a silver line.</p><p class="">To make sure my EM272 capsules don’t move around inside the foam, I secured them with small beads of hot glue. </p><p class="">Lastly, route your microphone wire down and out of the back of the foam insert and gently push the foam into the basket.</p><p class="">With the microphone(s) installed, putting together the rest of the Modular (dish, basket, backplate and handle), is a straightforward process.</p><ol data-rte-list="default"><li><p class="">Unfold the parabolic dish.</p></li><li><p class="">Insert the backpack threads through the rear-facing hole in the center of the parabolic dish.</p></li><li><p class="">Pass the microphone wires from the back of the basket through the hole in the parabolic dish and backplate tube, and screw the backplate and basket together.</p></li><li><p class="">Insert the backplate tube into the receiver on the handle and tighten the fitting with the adjustment knob.</p></li></ol><p class="">The ability to break down the Modular and set it up quickly make it efficient for traveling and field use. </p> <h2 id="wind-protection">Wind Protection</h2> <a data-title="Super-Blimp" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343314927-WTFJTTXP31ZCWS3FLPUS/Telinga-Wind-Protection-1.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fit " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343314927-WTFJTTXP31ZCWS3FLPUS/Telinga-Wind-Protection-1.jpg" data-image-dimensions="1200x1200" data-image-focal-point="0.5,0.5" alt="Super-Blimp" data-load="false" data-image-id="624efb50ad2dd621fd767f6e" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343314927-WTFJTTXP31ZCWS3FLPUS/Telinga-Wind-Protection-1.jpg?format=1000w" /><br> </a> Super-Blimp <a data-title="Furry Windjammer" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343315893-T3YX6TC5K0N3EZUWY5OP/Telinga-Wind-Protection-2.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fit " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343315893-T3YX6TC5K0N3EZUWY5OP/Telinga-Wind-Protection-2.jpg" data-image-dimensions="1200x1200" data-image-focal-point="0.5,0.5" alt="Furry Windjammer" data-load="false" data-image-id="624efb5381bc7c530c42ec65" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343315893-T3YX6TC5K0N3EZUWY5OP/Telinga-Wind-Protection-2.jpg?format=1000w" /><br> </a> Furry Windjammer <a data-title="Windcoat" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343314810-3Y5MIPY8I1SHQNP5OL6R/Telinga-Wind-Protection-3.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fit " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343314810-3Y5MIPY8I1SHQNP5OL6R/Telinga-Wind-Protection-3.jpg" data-image-dimensions="1200x1200" data-image-focal-point="0.5,0.5" alt="Windcoat" data-load="false" data-image-id="624efb50748f7f21c0e885e4" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649343314810-3Y5MIPY8I1SHQNP5OL6R/Telinga-Wind-Protection-3.jpg?format=1000w" /><br> </a> Windcoat <p class="">The Modular includes two layers of wind protection and a third as an optional accessory.</p><p class="">Included wind protection consists of a Rycote Super-Blimp basket and a Rycote furry windjammer. </p><p class="">The optional wind protection is a windcoat. The windcoat is a piece of fabric that fits over and across the entire parabolic dish and secures with a synching rope. Besides offering additional wind protection, it also prevents buzzing insects from entering the dish.</p><p class="">Because birds and other wildlife generally remain quiet during high winds, it’s unlikely that you’ll need all of these wind protection options, but they’re nice to have. </p><p class="">When I’m out in the field, I use the basket and windcoat at all times and have never had an issue with wind noise.</p><h3><strong>Wind Noise Test</strong></h3> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/e6021e09-2cb1-49fa-bdae-07f8664c229a/Wind-Test.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="624efca88d22664cf240d5ab" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/e6021e09-2cb1-49fa-bdae-07f8664c229a/Wind-Test.jpg?format=1000w" /> </figure> <p class="">To test the Telinga Modular’s ability to resist wind noise, I set up the above test bench.</p><p class="">The fan has four different speed settings and is pointed directly into the parabolic dish. </p><p class="">To measure the wind speeds, I used a <a href="https://geni.us/IGkOf" target="_blank">Kestrel Wind Meter</a>. </p><p class="">Below you’ll find images of the wind speed measurements, sound samples and spectrograms for each recording.</p> <a role="presentation" class=" image-slide-anchor content-fill " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649344074854-TPPI5RU7TEPE70AM9GLK/Low.jpg" data-image-dimensions="200x200" data-image-focal-point="0.5,0.5" alt="Low: 3.5mph" data-load="false" data-image-id="624efe4aa8fd560b4b995860" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1649344074854-TPPI5RU7TEPE70AM9GLK/Low.jpg?format=1000w" /><br> </a> Low: 3.5mph Field Recording Gear Sound Story Jared Blake Which VLC for Mac & REAPER ? https://reaperblog.net/2022/04/vlc-mac-universal/ The REAPER Blog urn:uuid:e175c2d6-d5db-4573-ba24-b33f56b3ab31 Sat, 09 Apr 2022 21:37:57 +0200 <p>Are you using the right version of VLC for REAPER on you mac?</p> The post <a href="https://reaperblog.net/2022/04/vlc-mac-universal/">Which VLC for Mac & REAPER ?</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER COMPATIBILITY ISSUES TUTORIAL VIDEO Video Editing and Production Admin 20 great new audio jobs at The Foley Barn, Turn 10 Studios, Survios, Formosa Group, Eidos, 31st Union, Rocksteady, PitStop, Jabra, So Sound Ltd, DICE, Paradox, Electric Square, and 10 Chambers https://soundlister.com/20-great-new-audio-jobs-at-the-foley-barn-turn-10-studios-survios-formosa-group-eidos-31st-union-rocksteady-pitstop-jabra-so-sound-ltd-dice-paradox-electric-square-and-10-chambers/ Soundlister.com urn:uuid:fd2fed38-729f-017b-06b0-4fb0397a1c87 Sat, 09 Apr 2022 00:35:43 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Music Editor, Foley Assistant, Sound Designer, Associate Sound Designer, Senior Sound Designer, Audio Programmer, Lead Audio Designer, Team Manager, Mid-Level Sound Designer, Voiceover and Casting Pre-Production Assistant, Perceptual Audio Engineer, Audio Engineer / Musician, Intern Audio Engineer, Dolby Atmos Mixer, Producer, Audio Production Coordinator, and Audio Programmer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-the-foley-barn-turn-10-studios-survios-formosa-group-eidos-31st-union-rocksteady-pitstop-jabra-so-sound-ltd-dice-paradox-electric-square-and-10-chambers/">20 great new audio jobs at The Foley Barn, Turn 10 Studios, Survios, Formosa Group, Eidos, 31st Union, Rocksteady, PitStop, Jabra, So Sound Ltd, DICE, Paradox, Electric Square, and 10 Chambers</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="81b01274dd" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at The Foley Barn, Turn 10 Studios, and Survios &#8211; and they&#8217;re looking for a Software Engineer (CA, US), Foley Assistant (England), Sound Designer (WA, US), and Associate Sound Designer (CA, US).</p> <p>We also found openings for a <a href="https://survios.com/studio/?page_id=18&#038;job_id=1903322" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Survios (CA, US), <a href="https://workforcenow.adp.com/mascsr/default/mdf/recruitment/recruitment.html?cid=32e918ef-0f50-4621-9139-ca3cf61c36b5&#038;ccId=168008779729_2723&#038;type=MP&#038;lang=en_US" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Formosa Group (England), <a href="https://workforcenow.adp.com/mascsr/default/mdf/recruitment/recruitment.html?cid=32e918ef-0f50-4621-9139-ca3cf61c36b5&#038;ccId=168008779729_2723&#038;type=MP&#038;lang=en_US" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Formosa Group (England), <a href="https://www.eidosmontreal.com/careers/job/?id=oPFgjfwN" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Eidos (QC, Canada), <a href="https://boards.greenhouse.io/31stunion/jobs/5063563003" target="_blank" rel="noopener noreferrer">Lead Audio Designer</a> at 31st Union (CA, US), <a href="https://warnermediacareers.com/global/en/job/R000055116/Team-Manager-Audio-Animation-Design-Production" target="_blank" rel="noopener noreferrer">Team Manager</a> at Rocksteady (England), <a href="https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4425054004" rel="noopener" target="_blank">Music Editor</a> at Playstation (England), <a href="https://www.gamesjobsdirect.com/details/producer-leamington-spa-uk/191342?utm_source=Games+Jobs+Direct+Candidates+Newsletter&#038;utm_campaign=decc493870-GJD_MAILER_06%2F04%2F2022&#038;utm_medium=email&#038;utm_term=0_3ea2d5d69c-decc493870-48353454" target="_blank" rel="noopener noreferrer">Producer</a> at Electric Square (England), a <a href="https://pitstopproductions.co.uk/current-position/mid-level-sound-designer/" target="_blank" rel="noopener noreferrer">Mid-Level Sound Designer</a>, <a href="https://pitstopproductions.co.uk/current-position/voiceover-and-casting-pre-production-assistant/" target="_blank" rel="noopener noreferrer">Voiceover and Casting Pre-Production Assistant</a> and <a href="https://pitstopproductions.co.uk/current-position/production-coordinator-sound-design-department/" target="_blank" rel="noopener noreferrer">Audio Production Coordinator</a> at PitStop Productions (England), and <a href="https://careers.10chambers.com/jobs/1467736-audio-programmer" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at 10 Chambers (Sweden).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6917020644622684161?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Perceptual Audio Engineer</a> at Jabra (Denmark), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6917797490960347136?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Engineer / Musician</a> at So Sound Ltd (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6917795448619499520?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at DICE Stockholm (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6916364730894888960?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Intern Audio Engineer</a> at PlayStation Global (England), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6915613744660193280?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Dolby Atmos Mixer</a> at Paradox Interactive (Sweden / Remote). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/animal-sound-effects/" target="_blank" rel="noopener noreferrer">Creating the Extraordinary ‘Animal Hyperrealism’ Collections – with Mattia Cellotto and Ash Read<br><br> &bull; <a href="https://www.asoundeffect.com/halo-infinite-sound-design/" target="_blank" rel="noopener noreferrer">Video: Behind the sound design for Halo Infinite<br><br> &bull; <a href="https://www.asoundeffect.com/flee-sound/" target="_blank" rel="noopener noreferrer">Edward Björner and Tormod Ringnes on using sound to bridge the different visual storytelling styles of award-winning documentary film <em>Flee</em></a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Foley Assistant</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> The Foley Barn</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Knebworth, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>The Foley Studio Assistant role is a rare and exciting opportunity to join our team at The Foley Barn. A full time position based in house at our studio in Knebworth, Hertfordshire. We are looking for a creative, hardworking, self-motivated and personable individual interested in a career in Foley. The Foley Barn is a small company with the opportunity for intimate specialist training and skill development in a niche industry that can be difficult to break into. The ideal candidate is someone keen to experience all aspects of Foley with the opportunity to learn and progress within our growing and award winning team.</p> <strong>Job Responsibilities:</strong> <ul> <li>Foley Charting and Session Preparation.</li> <li>Foley Editing</li> <li>Foley Recording</li> <li>Location Recording</li> <li>Assisting Foley Artists</li> <li>Supporting Studio Staff and Freelancers</li> <li>Liaising with Clients</li> <li>Sourcing Props</li> <li>Studio and Kit tidying and maintenance</li> <li>Social Media Management</li> <li>Tea’s and Coffee’s</li> <li>Other Ad Hoc duties</li> </ul> <strong>Applicant Requirements:</strong> <ul> <li>Desire to work in Foley.</li> <li>Avid Pro Tools experience required.</li> <li>Experience in Sound Design, Recording, Editing, Mixing.</li> <li>Experience in Foley preferred but not essential.</li> <li>Creativity.</li> <li>Strong problem solving mind set.</li> <li>Personable.</li> <li>Good at working as part of a team but also self motivated and able to work productively alone.</li> <li>Focused time management and initiative.</li> <li>Excellent organisational, oral and written communication skills.</li> <li>Driving License and transport preferred.</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://www.thefoleybarn.com/careers/foley-assistant/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.thefoleybarn.com/careers/foley-assistant/" target="_blank" rel="noopener noreferrer">Emma Butt</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Turn 10 Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Redmond, WA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>At Turn 10 Studios, our vision is to continue to grow Forza into the top automotive entertainment brand in the world. The award-winning development team behind the successful Forza franchise are looking for a SOUND DESIGNER to join their in-house audio team that will help shape the soundscape of the next Forza Motorsport title. As a Sound Designer at Turn 10, you&#39;ll work closely with the Audio Director and the rest of the Audio team in a hybrid workplace environment to develop class-leading interactive audio experiences that support the goals of the project. This role involves combining an understanding of sound design, middleware integration, audio signal flow, creative problem solving and execution in a team-centric environment. </p> <strong>Responsibilities</strong> <ul> <li>Design game-ready audio assets to a creative brief and technical specifications.</li> <li>Integrate audio assets into the game using a combination of commercially available middleware and proprietary tools.</li> <li>Balance quality with efficiency, while managing timely deliveries in a fast-paced production environment.</li> <li>Able to take direction and incorporate feedback.</li> </ul> <strong>Essential Skills and Experience</strong> <ul> <li>Bachelor&#39;s degree or equivalent experience in film/games or related field.</li> <li>Experience with interactive audio integration with audio middleware.</li> <li>Knowledge of designing sounds using a DAW.</li> <li>Cultivated aesthetic sense and keen ear for detail.</li> <li>Understanding of audio signal flow, DSP and terminology.</li> <li>Self-motivated team player with excellent communication &amp; interpersonal skills.</li> <li>Ability to quickly learn new/proprietary software.</li> </ul> <strong>Preferred Skills and Experiences</strong> <ul> <li>Creative and technical skills in interactive game audio production using Fmod Studio.</li> <li>Working experience with Unreal, Unity, or other game engines.</li> <li>Automotive enthusiast with a passion for racing games.</li> <li>Familiarity with the Forza universe, including Forza Motorsport and Forza Horizon.</li> <li>Broad knowledge in sound designing, editing and mixing using a DAW.</li> <li>Familiarity with development kits and troubleshooting.</li> <li>Understanding and knowledge of market trends and best practices.</li> <li>Previous experience working with VO and dialogue systems.</li> <li>Proficient with the Microsoft Office Suite (Word, Excel, PowerPoint, etc.)</li> </ul> <p>Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form. </p> <p>Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work. </p> <strong>Benefits and Perks</strong> <ul> <li>Industry leading healthcare</li> <li>Savings and investments</li> <li>Giving programs</li> <li>Educational resources</li> <li>Maternity and paternity leave</li> <li>Opportunities to network and connect</li> <li>Discounts on products and services</li> <li>Generous time away</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://jobs.gamesmith.com/job/43957/view" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://careers.microsoft.com/us/en/search-results?keywords=audio" target="_blank" rel="noopener noreferrer">Microsoft Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Associate Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Survios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Culver City, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p><em>People</em> make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you! Survios currently has an opening for an <strong><em>Associate</em></strong> <strong><em>Sound Designer</em></strong> to contribute to our sound design efforts and push the quality and innovation to the next level with our talented Audio Team! </p> <strong>Responsibilities:</strong> <ul> <li>Contribute to all aspects of sound design, including design, edit, mix and implement sound effects in line with the creative vision.</li> <li>Assist the audio team in improving game audio features and tool development.</li> <li>Ability to perform basic testing, debugging and various optimization methods for game audio systems.</li> <li>Assist in field recording, dialogue processing, music editing, sound library maintenance.</li> <li>Interface with other departments to find the best possible audio solutions to challenges.</li> <li>Develop and cultivate their sound design skills over time. </li> </ul> <strong>Requirements:</strong> <ul> <li>1+ years of relevant industry experience and at least 1 commercially shipped game with excellent sounding audio.</li> <li>Experience in game audio implementation using Wwise via Unreal Engine 4.</li> <li>Ability to create a wide range of SFX, from realistic to abstract.</li> <li>Experience in commonly available audio tools and software such as Reaper, Nuendo, Pro Tools, Sound Forge, etc.</li> <li>Basic mixing, loudness measuring, and final audio polish skills.</li> <li>General understanding of interactive music composition, music editing and mastering.</li> <li><p>Can work well with a team as well as independently.</p> <strong>Pluses:</strong> </li> <li>Experience with VR/AR development.</li> <li>Familiarity with 3D spatialized audio.</li> <li>Experience mixing in 5.1 and 7.1 surround for games and linear media.</li> <li>Some programming, scripting, or UE4 Blueprint experience.</li> <li>Proficiency in Reaper and Sound Forge.</li> <li>Bachelor&#39;s degree in either Music Technology, Audio Engineering, or equivalent professional experience.</li> </ul> <strong><em>NOTE:</em></strong> This is <strong><em>not</em></strong> a Composer or Music Producer position. Please do not apply if you do not meet the “required qualifications” listed above.</p> <strong><em>Survios</em></strong> is at the forefront of VR game development and is pioneering the future of immersive technologies. Since inception, we have taken a holistic approach to virtual reality innovation, developing hardware, software, and games hand-in-hand to take VR to places that no one has dreamed possible. Survios offers a pet-friendly work environment with unlimited vacation time and a host of other perks and benefits to give our team everything we need to create unrivaled Active Virtual Reality experiences.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://survios.com/studio/?page_id=18&#038;job_id=4113596" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6915438389378904064?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Survios Careers</a></div> </div> <div class="grayBreak"></div> <div style="padding-top: 20px; text-align: center;"> <h3>Want to showcase your audio skills &#8211; and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister &#8211; <a href="https://soundlister.com/register/">right here</a>!</h3> </div> <a href="https://soundlister.com/job-submission/?frm_action=edit&#038;entry=91608" class="btnNew">Edit</a><div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-the-foley-barn-turn-10-studios-survios-formosa-group-eidos-31st-union-rocksteady-pitstop-jabra-so-sound-ltd-dice-paradox-electric-square-and-10-chambers/">20 great new audio jobs at The Foley Barn, Turn 10 Studios, Survios, Formosa Group, Eidos, 31st Union, Rocksteady, PitStop, Jabra, So Sound Ltd, DICE, Paradox, Electric Square, and 10 Chambers</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Associate Sound Designer Audio Engineer / Musician Audio Production Coordinator Audio Programmer Dolby Atmos Mixer Foley Assistant Intern Audio Engineer Lead Audio Designer Mid-Level Sound Designer Music Editor Perceptual Audio Engineer Producer Senior Sound Designer Software Engineer Sound Designer Team Manager Voiceover and Casting Pre-Production Assistant Adriane Kuzminski Everything you need to know about pitch shifting https://www.nicolastiteux.com/en/blog/everything-you-need-to-know-about-pitch-shifting/ Nicolas TITEUX, sound designer, sound mixer and composer urn:uuid:504a9147-81ea-dfb5-1eff-827f5e5a9ec5 Mon, 04 Apr 2022 21:20:26 +0200 <p>Overview of one of the most used sound processing effects.</p> <p>L’article <a rel="nofollow" href="https://www.nicolastiteux.com/en/blog/everything-you-need-to-know-about-pitch-shifting/">Everything you need to know about pitch shifting</a> est apparu en premier sur <a rel="nofollow" href="https://www.nicolastiteux.com/en/home">Nicolas TITEUX, sound designer, sound mixer and composer</a>.</p> Non classé Nicolas Titeux Used Consoles: When The Chips Are Down https://resurface.audio/used-consoles-when-the-chips-are-down/ Page Array – Resurface urn:uuid:4448684b-5f04-621d-6f2c-8461bffb3826 Mon, 04 Apr 2022 10:01:06 +0200 <p>Specialist audio gear is not immune to the global shortage of chips, and it's not getting any better anytime soon. Used consoles might just save the day.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/used-consoles-when-the-chips-are-down/">Used Consoles: When The Chips Are Down</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <p> Much like London busses, you wait years for a cataclysmic global crisis and then three come along at once.</p> <p>This isn’t the right medium to tackle Covid or Ukraine. &nbsp;Home turf for Resurface Newsfeed is the other global crisis: The worldwide shortage of integrated circuits caused by chip supply.</p> <p>It’s fair to say this crisis has been covered in detail elsewhere over the past year or two, but to recap: The cause &#8211; in very simple terms &#8211; is a perfect storm. &nbsp;Already a volatile supply chain, in which production levels react to forward-looking demand, the pandemic played its part in leaving the world high and dry.</p> <h3>Chips With Everything</h3> <p>As everyday life slowed down dramatically in early 2020, the quantity of chips being manufactured decreased in proportion, with some production lines closing altogether. &nbsp;Then, just for good measure, a couple of the world’s largest chip factories were destroyed by fire. &nbsp;Production lines are relatively simple and quick to stop, but they’re slow, expensive and complex to bring back on stream… especially when they’ve just burned down.</p> <p>So, when the curve of consumer demand for <em>stuff</em> (webcams, audio interfaces, laptops, cars, you-name-it) turned 180 degrees and spiked during lockdown, supplies were nowhere near sufficient, and they still aren’t. They won’t be for a while yet. At the same time, a shift to the cloud for remote working drove demand for chips up by 30% purely for data centres.</p> <blockquote class="wp-block-quote"><p>The result, you’ll probably have noticed, is a worldwide backlog of pretty much everything.</p></blockquote> <p>The bigger the sector, the more attention is paid to the consequences.  Computers, cars and smartphones, even toasters make the headlines. The average car today contains over 1,400 semiconductors, so it’s no surprise that here in our audio gear niche we’re a long way down the priority list or the dollar-value spreadsheet. Take a number and join the line.</p> <h3>Ongoing Chips Drought</h3> <p>Deloitte Global predicts that many types of chip will still be in short supply throughout 2022, with some component lead times <a rel="noreferrer noopener" aria-label="pushing into 2023 (opens in a new tab)" href="https://www2.deloitte.com/xe/en/insights/industry/technology/technology-media-and-telecom-predictions/2022/semiconductor-chip-shortage.html" target="_blank">pushing into 2023</a>.</p> <p>Here in audio-land, almost every manufacturer has their own version of the issue.  With so many products now being Dante-enabled,  it seems efficient and insightful to summarise the entire sector through the lens of Audinate (makers of the chipsets found in everybody&#8217;s Dante-equipped gear).</p> <blockquote class="wp-block-quote"><p>Audinate CEO Aidan Williams agrees with Deloitte’s assessment, stating that chip shortages are expected to continue throughout 2022, for both Audinate and its ecosystem of OEM customers. </p></blockquote> <p>Looking beyond 2022, Williams states &#8220;There will continue to be related risks of sales-order delay and/or cancellation in the event that supply chains are disrupted. There may also be further temporary delays to new product launches by our customers because of current part shortages&#8221;.</p> <div class="wp-block-image"><figure class="alignright is-resized"><img src="https://resurface.audio/wp-content/uploads/chip-drought-1024x1024.jpg" alt="" class="wp-image-16071" width="256" height="256" srcset="https://resurface.audio/wp-content/uploads/chip-drought-1024x1024.jpg 1024w, https://resurface.audio/wp-content/uploads/chip-drought-150x150.jpg 150w, https://resurface.audio/wp-content/uploads/chip-drought-300x300.jpg 300w, https://resurface.audio/wp-content/uploads/chip-drought-100x100.jpg 100w" sizes="(max-width: 256px) 85vw, 256px" /></figure></div> <p>New products aside, many manufacturers have cut their losses and opted to endure the pain of re-designing their core products in an effort to reduce reliance on the worst-affected raw materials. &nbsp;This move mitigates the risk of another crisis in the longer term, but comes too late to alleviate the chips drought in the here-and-now.</p> <h3>Used Consoles To The Rescue</h3> <p>Meanwhile, for the busy studio business looking to expand, upgrade &#8211; or open in the first place, there’s a massive gear-shaped obstacle in the way of revenue.  For the unlucky ones, the costly new studio build is complete and paid-for, just waiting for the kit.  Even for the lucky ones, lead times are &#8211; at best -highly elastic, and look set to stay that way.</p> <p>Recently on Resurface, we have been able to help customers in exactly this predicament, connecting buyers and sellers worldwide of Avid S6, S4 and other used consoles to ensure deadlines are met. &nbsp;In the case of Avid&#8217;s products, these used examples are all running today’s software and covered by support contracts.</p> <p>Prices on used Avid S6 and S4 are steady, with used consoles typically costing around 35-40% below new.  For those choosing to abandon all hope of getting a brand new desk delivered anytime soon, this cost saving is a significant and welcome side-effect of turning to used consoles.</p> <p>At the time of writing, we have sellers offering Used Avid S6 and S4, either pre-owned or ex-demo, in Europe and the USA. &nbsp;Check out our <a rel="noreferrer noopener" aria-label="listings (opens in a new tab)" href="http://www.resurface.audio/buy" target="_blank">listings</a> to find out more. </p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <span class="rad_rapidology_bottom_trigger"></span><p>The post <a rel="nofollow" href="https://resurface.audio/used-consoles-when-the-chips-are-down/">Used Consoles: When The Chips Are Down</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> News Ben Nemes Ukraine SFX Fundraiser Library Release https://spacewalkaudio.co.uk/ukraine-sfx-fundraiser-library-release/ Spacewalk Audio urn:uuid:20b4975b-ffaa-125b-a1ec-18a472296804 Wed, 30 Mar 2022 19:19:42 +0200 <p>I am releasing my sound library of recent field recordings from Ukraine, with 100% of the proceeds going to charity. (Click here to get the library) I don&#8217;t have the ...</p> <p>The post <a rel="nofollow" href="https://spacewalkaudio.co.uk/ukraine-sfx-fundraiser-library-release/">Ukraine SFX Fundraiser Library Release</a> appeared first on <a rel="nofollow" href="https://spacewalkaudio.co.uk">Spacewalk Audio</a>.</p> <p>I am releasing my sound library of recent field recordings from Ukraine, with 100% of the proceeds going to charity. (<a href="https://spacewalkaudio.co.uk/ukraine-fundraiser/" target="_blank" rel="noreferrer noopener">Click here to get the library)</a></p> <p>I don&#8217;t have the words to articulate the horror of this last month. In just 4 weeks, the suffering endured by Ukraine is already incomprehensibly massive. </p> <p>I constantly think back to the two weeks I spent in Ukraine last summer, visiting my partner&#8217;s home country. Two weeks with her friends and family, exploring lively cities and rural settlements. Two weeks spent meeting kind and interesting people, whose ambitions and desires were untempered by threats from the east.</p> <p>I brought some microphones to record whenever possible. In the cities I was fascinated by the antiquated public transport systems and the soviet-style housing blocks. In the countryside I was delighted by the vivacity of the nature and the lack of noise pollution. I recorded a variety of environments and made plans to return for a full recording trip.</p> <p>When I see that some of my recordings were made in places now under Russian occupation, I listen to the voices I can hear in the recordings and wonder where those people are now. Did they have to leave their homes? Abandon their lives? Are they safe? </p> <p>Some of these recorded spaces may now be silent, or filled with violence. Some may be irreversibly altered. But they will always be Ukrainian. Slava Ukraini. Heroyam slava.</p> <p>Photos from my trip and a sample from the library below:</p> <figure class="wp-block-embed is-type-rich is-provider-soundcloud wp-block-embed-soundcloud"><div class="wp-block-embed__wrapper"> <div class="x-embed x-is-rich x-is-soundcloud"><iframe title="Sounds Of Ukraine Fundraiser Library by Field Recordings" width="864" height="400" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?visual=true&#038;url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F1241435299&#038;show_artwork=true&#038;maxheight=1000&#038;maxwidth=864"></iframe></div> </div></figure> <div class="wp-block-jetpack-tiled-gallery aligncenter is-style-rectangular"><div class="tiled-gallery__gallery"><div class="tiled-gallery__row"><div class="tiled-gallery__col" style="flex-basis:16.97119%"><figure class="tiled-gallery__item"><img srcset="https://i1.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210628_201059-scaled.jpg?strip=info&#038;w=600&#038;ssl=1 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class="tiled-gallery__row"><div class="tiled-gallery__col" style="flex-basis:100.00000%"><figure class="tiled-gallery__item"><img srcset="https://i1.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210708_120248-scaled.jpg?strip=info&#038;w=600&#038;ssl=1 600w,https://i1.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210708_120248-scaled.jpg?strip=info&#038;w=900&#038;ssl=1 900w,https://i1.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210708_120248-scaled.jpg?strip=info&#038;w=1200&#038;ssl=1 1200w,https://i1.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210708_120248-scaled.jpg?strip=info&#038;w=1500&#038;ssl=1 1500w,https://i1.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210708_120248-scaled.jpg?strip=info&#038;w=1800&#038;ssl=1 1800w,https://i1.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210708_120248-scaled.jpg?strip=info&#038;w=2000&#038;ssl=1 2000w" alt="" data-height="1152" data-id="1377" 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900w,https://i2.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210627_114828-scaled.jpg?strip=info&#038;w=1200&#038;ssl=1 1200w,https://i2.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210627_114828-scaled.jpg?strip=info&#038;w=1440&#038;ssl=1 1440w" alt="" data-height="2560" data-id="1360" data-link="https://spacewalkaudio.co.uk/20210627_114828/" data-url="https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210627_114828-scaled.jpg" data-width="1440" src="https://i2.wp.com/spacewalkaudio.co.uk/wp-content/uploads/2022/03/20210627_114828-scaled.jpg?ssl=1" data-amp-layout="responsive"/></figure></div></div></div></div> <figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="402" src="https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56-1024x402.png" alt="" class="wp-image-1401" srcset="https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56-1024x402.png 1024w, https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56-300x118.png 300w, https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56-768x302.png 768w, https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56-1536x603.png 1536w, https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56-100x39.png 100w, https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56-864x339.png 864w, https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56-1200x471.png 1200w, https://spacewalkaudio.co.uk/wp-content/uploads/2022/03/Screen-Shot-2022-03-30-at-18.20.56.png 1597w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure> <p><a href="https://spacewalkaudio.co.uk/ukraine-fundraiser/" target="_blank" rel="noreferrer noopener">Click here to get the library</a></p> <p>The post <a rel="nofollow" href="https://spacewalkaudio.co.uk/ukraine-sfx-fundraiser-library-release/">Ukraine SFX Fundraiser Library Release</a> appeared first on <a rel="nofollow" href="https://spacewalkaudio.co.uk">Spacewalk Audio</a>.</p> Blog Post Sound Effects field recording Fundraiser Library SFX sound recording Ukraine Ben Gale Drum Editing in REAPER with Myk Robinson https://reaperblog.net/2022/03/drum-editing-in-reaper/ The REAPER Blog urn:uuid:6f4a1126-f92f-63dc-8b24-73eaf7196070 Tue, 29 Mar 2022 18:17:08 +0200 <p>Drum Editing in REAPER is a new video training course by Myk Robinson. Learn the valuable skills of professional drum editing using REAPER.</p> The post <a href="https://reaperblog.net/2022/03/drum-editing-in-reaper/">Drum Editing in REAPER with Myk Robinson</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER RESOURCES TRAINING PRODUCT Admin New Features In REAPER 6.52 Update | Pitch Detect in Media Explorer, Better peak building and more https://reaperblog.net/2022/03/652-update/ The REAPER Blog urn:uuid:ba202262-2502-6a9d-1c62-4ed41e346c72 Mon, 28 Mar 2022 16:13:38 +0200 <p>Learn about the latest features and changes in REAPER</p> The post <a href="https://reaperblog.net/2022/03/652-update/">New Features In REAPER 6.52 Update | Pitch Detect in Media Explorer, Better peak building and more</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin Resident Evil: Welcome to Raccoon City Special https://www.thesoundarchitect.co.uk/tsap-s05e04/ urn:uuid:b0595ae2-46e7-e781-71d0-3b25872dad53 Sun, 27 Mar 2022 14:10:41 +0200 <a href="https://www.thesoundarchitect.co.uk/tsap-s05e04/" title="Resident Evil: Welcome to Raccoon City Special" rel="nofollow"><img width="1203" height="455" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/03/image001.png" class="webfeedsFeaturedVisual wp-post-image" alt="" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/03/image001.png 1203w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/03/image001-300x113.png 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/03/image001-1024x387.png 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/03/image001-768x290.png 768w" sizes="(max-width: 1203px) 100vw, 1203px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - </a></p> <p>(TSAP S05E04) Bret Killoran &#38; Dashen Naidoo &#8211; Resident Evil: Welcome to Raccoon City In this exciting episode, Sam Hughes is joined by the Bret Killoran and Dashen Naidoo, who were on the team behind the sound for Resident Evil: Welcome to Raccoon City. They discuss the Easter eggs for Resident Evil videogame fans, working...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/tsap-s05e04/">Resident Evil: Welcome to Raccoon City Special</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog Composers Game Audio Interviews Sam Hughes Sound Designers/Audio Professionals The Sound Architect Podcast bret killoran composer dash naidoo dashen naidoo film music horror interview music Podcast re-recording mixer resident evil Sound Designer sound mixer welcome to raccoon city Sam Hughes