Sound Story Network http://feed.informer.com/digests/B48OX5U4PQ/feeder Sound Story Network Respective post owners and feed distributors Thu, 25 Jan 2018 14:44:00 +0100 Feed Informer http://feed.informer.com/ 182 – The Power Of The Dog with Tara Webb & Leah Katz https://tonebenderspodcast.com/182-the-power-of-the-dog-with-tara-webb-leah-katz/ TonebendersPodcast.com urn:uuid:badc2b06-ab9e-31ef-34be-141185d576af Mon, 06 Dec 2021 21:29:03 +0100 We talk with Tara Webb (Sound Editor &#38; Re-Recording Mixer) and Leah Katz (Dialog Supervisor) about the sound of Jane Campion&#8217;s The Power Of The&#8230; ADR Case Study episodes Interview Timothy Muirhead Creating a Galaxy of Sound for ‘Foundation’ – with Sound Designer Tyler Whitham https://www.asoundeffect.com/foundation-series-sound/ A Sound Effect urn:uuid:2156cbff-fdef-daef-dd1d-838030b23292 Mon, 06 Dec 2021 11:51:50 +0100 <img width="640" height="335" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/12/06112046/foundation-sound_.jpg" class="attachment-large size-large wp-post-image" alt="Foundation Series Sound" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/12/06112046/foundation-sound_.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/06112046/foundation-sound_-300x157.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/06112046/foundation-sound_-768x402.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/06112046/foundation-sound_-125x65.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/06112046/foundation-sound_-75x39.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/06112046/foundation-sound_-220x115.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/06112046/foundation-sound_-500x262.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Go behind Foundation's sounds of Sandograms, force fields, future-tech weaponry, massive attacks, and so much more - with supervising sound editor/sound designer Tyler Whitham:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/foundation-series-sound/">Creating a Galaxy of Sound for &#8216;Foundation&#8217; &#8211; with Sound Designer Tyler Whitham</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Television sound Absynth Apple TV+ Cargo Cult Envy Foley Foley One Foundation Foundation FIlm Sound Foundation Series Sound Foundation Sound Design Foundation Sound Designer Galactic Empire Krotos mag boots Manipulator Native Instruments Polyverse pro tools Radium recording sci-fi Serum sound sound design sound effects Soundminer space Tonsturm Traveler Tyler Whitham UVI Falcon weaponiser Xfer Jennifer Walden Rare, new opportunity for an Audio Technician at Skywalker Sound: https://soundlister.com/rare-new-opportunity-for-an-audio-technician-at-skywalker-sound/ Soundlister.com urn:uuid:73cd64ef-7816-7bc7-1311-90fb7b036690 Mon, 06 Dec 2021 10:39:41 +0100 <p><img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2021/12/aj_audio_technician-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Audio Technician Job Skywalker Sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Hear more about this audio post opportunity at legendary Skywalker Sound here:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/rare-new-opportunity-for-an-audio-technician-at-skywalker-sound/">Rare, new opportunity for an Audio Technician at Skywalker Sound:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2021/12/aj_audio_technician-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Audio Technician Job Skywalker Sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" />There&#8217;s a rare, new opportunity for an Audio Technician 3 &#8211; DAILY at Skywalker Sound in San Francisco, CA, US (via Mark Drews): <br> &nbsp; <br> <center><h3><a href="https://jobs.jobvite.com/lucascompanies/job/o4YNhfwQ" rel="noopener" target="_blank">Learn more about the audio job opportunity here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/rare-new-opportunity-for-an-audio-technician-at-skywalker-sound/">Rare, new opportunity for an Audio Technician at Skywalker Sound:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Audio Technician Asbjoern Andersen 20 great new audio jobs at DICE, Formosa Interactive, Deluxe, WarnerMedia, Dovetail Games, Monolith, Orizon, Gameloft, Codemasters, Quantic Dream, Monolith, The New York Times, Hearst Television, Kelly, Apple, Firesprite, and Remedy https://soundlister.com/great-new-audio-jobs-at-dovetail-games-monolith-warnermedia-orizon-gameloft-codemasters-quantic-dream-formosa-interactive-monolith-the-new-york-times-hearst-television-kelly-apple-firespr/ Soundlister.com urn:uuid:4a01d576-e9f2-c4b0-554b-a2f9b70b625c Fri, 03 Dec 2021 12:27:38 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Lead, Advanced Sound Designer, Sound Design Apprentice, Sound Designer, Technical Audio Designer, Dialogue Designer, Audio Director, Sound Designer/Post-Production Engineer, Marketing Audio Designer, Post Audio Engineer, Sound Software Engineer, Computational Music Engineer, Senior Technical Sound Designer, Senior Audio Programmer, Audio Programmer, Audio Designer, Senior Sound Designer, Senior Voice Over Designer, and Re-Recording Mixer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-at-dovetail-games-monolith-warnermedia-orizon-gameloft-codemasters-quantic-dream-formosa-interactive-monolith-the-new-york-times-hearst-television-kelly-apple-firespr/">20 great new audio jobs at DICE, Formosa Interactive, Deluxe, WarnerMedia, Dovetail Games, Monolith, Orizon, Gameloft, Codemasters, Quantic Dream, Monolith, The New York Times, Hearst Television, Kelly, Apple, Firesprite, and Remedy</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="e9d8aa6af6" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Dovetail Games, Monolith Productions, WarnerMedia, and Orizon &#8211; and they&#8217;re looking for an Audio Lead (England), Advanced Sound Designer (WA, US), Sound Design Apprentice (GA, US), and Sound Designer (Germany).</p> <p>We also found openings for a <a href="https://t.co/lXc3Ij5iB4" target="_blank" rel="noopener noreferrer">Technical Audio Designer</a> at Gameloft Montréal (QC, Canada), <a href="https://ea.gr8people.com/jobs/167882/dialogue-designer-audio?locale=en" target="_blank" rel="noopener noreferrer">Dialogue Designer</a> at Codemasters (England), <a href="https://quantic-dream-en.jobs.net/en-GB/job/audio-director/J3Q40Z6CS2QFTS31ZDB" target="_blank" rel="noopener noreferrer">Audio Director</a> at Quantic Dream (France), <a href="https://workforcenow.adp.com/mascsr/default/mdf/recruitment/recruitment.html?cid=32e918ef-0f50-4621-9139-ca3cf61c36b5&#038;ccId=168008779729_2723&#038;type=MP&#038;lang=en_US" target="_blank" rel="noopener noreferrer">Sound Designer/Post-Production Engineer</a> at Formosa Interactive Seattle (WA, US), <a href="https://warnermediacareers.com/global/en/job/R000050120/Senior-Sound-Designer" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Monolith Productions (WA, US), <a href="https://www.linkedin.com/jobs/view/2731497602" target="_blank" rel="noopener noreferrer">Marketing Audio Designer</a> at The New York Times (NY, US), <a href="https://www.linkedin.com/jobs/view/2783307740/" target="_blank" rel="noopener noreferrer">Post Audio Engineer</a> at Hearst Television (PA, US), <a href="https://www.linkedin.com/jobs/view/2816529599" target="_blank" rel="noopener noreferrer">Computational Music Engineer</a> at Apple (CA, US), <a href="https://www.firesprite.com/careers/job/C216A4A554" target="_blank" rel="noopener noreferrer">Senior Technical Sound Designer</a> at Firesprite (England), <a href="https://www.firesprite.com/careers/job/15DB89FAF0" target="_blank" rel="noopener noreferrer">Senior Audio Programmer</a> at Firesprite (England), and <a href="https://www.linkedin.com/jobs/view/2816525331/" target="_blank" rel="noopener noreferrer">Sound Software Engineer</a> at Kelly (OK, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for an <a href="https://www.linkedin.com/feed/update/urn:li:activity:6870677022155251712" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Dovetail Games (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6871507298204831744" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Remedy Entertainment (Finland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6871507254256906241" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at DICE Stockholm (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6871592401526374400" target="_blank" rel="noopener noreferrer">Senior Voice Over Designer</a> at DICE Stockholm (Sweden), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6872174910106562560" target="_blank" rel="noopener noreferrer">Re-Recording Mixer</a> at Deluxe (CA, US). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/stellar-sound-effects-sale/" target="_blank" rel="noopener noreferrer">Last Chance to Save on 100s of sound effects libraries, plugins and instruments + (at least) 6 GB+ extra sounds with ANY order</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/back-4-blood-sound/" target="_blank" rel="noopener noreferrer"><em>Back 4 Blood</em> Composer Martin Stig Andersen takes you behind his inventive process – from creation to completion</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/ghostbusters-afterlife-sound/" target="_blank" rel="noopener noreferrer">Will Files and Rob Simonsen take you behind the sound of <em>Ghostbusters: Afterlife</em></a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Audio Lead</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Dovetail Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Chatham, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p><strong>Our people can be based “where they do their best work” from either our HQ or from their home (UK based only / VISA sponsorship available). However occasional travel to HQ office will be required for key meetings and events.</strong></p> <p>At Dovetail Games we are passionate about empowering our people to build beautiful worlds, craft breath-taking games and do the best work of their career to deliver our vision: “By Enthusiasts, For Enthusiasts”.</p> <p>We are situated in a river-front studio in the heart of the Historic Dockyard in Kent, UK. We are growing fast, developing our games using cutting-edge technology and delivering these on multiple platforms: PC, PlayStation 4 and Xbox One as well as Next Generation platforms, PlayStation 5 and Xbox Series X</p> <p>We are looking for an Audio Lead to lead the growing audio team. You will work alongside the Exec Producers and Producers on our Train Sim World and Fishing titles. We would like you to have extensive industry experience and be able to communicate well to the team and partners.</p> <strong>Responsibilities</strong> <ul> <li>Owns audio direction and vision for the studio</li> <li>Delivers on overall studio&#39;s audio tone and strategy</li> <li>Leads the audio team across the studio</li> <li>Strong leadership within the studio</li> <li>Develop and maintain audio roadmaps and schedules.</li> <li>Mentors and grows the audio team.</li> <li>Communicate effectively within the team as well as to external partners</li> </ul> <strong>What We Look For In You</strong> <ul> <li>Must have led a team and have games industry experience</li> <li>Proven ability to set visionary goals within the audio field</li> <li>Shipped titles on multiple platforms and consoles</li> <li>Experience with established audio tools</li> <li>Unreal Engine 4 experience or high-class engine</li> <li>Good communicator and mentor</li> <li>A passion for hobby</li> </ul> <p>We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics.</p> <ul> <li>You will have a direct and significant impact on the future of our games</li> <li>You’ll experience an environment where you will be challenged but supported</li> <li>We have an industry leading work-life balance</li> <li>We are developing games across multiple platforms using cutting edge technology</li> <li>Competitive salary and benefits</li> <li>Pension scheme</li> <li>My Rewards benefits package including health cash plan, cycle to work, eyecare and tech</li> <li>Free parking</li> <li>Free fruit, tea &amp; coffee and a stocked pantry</li> <li>Access to funded fitness events and health checks.</li> <li>Regular social and sporting activities, including charity fundraising.</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://dovetailgames.com/vacancies/audio-lead" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://dovetailgames.com/vacancies" target="_blank" rel="noopener noreferrer">Dovetail Games Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Advanced Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Monolith Productions</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Kirkland, WA, UA</span><br> <div class="jobDesc"><strong>Job description</strong> <p>WarnerMedia is a powerful portfolio of iconic entertainment, news, and sports brands. We bring people, technology, and the world’s best storytellers together to drive culture and meaningful connection. We believe the enduring power of stories can open our eyes to the world, to each other, and to new and different perspectives. </p> <p>For the past 20 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-Earth: Shadow of Mordor, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech &amp; AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That’s where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.</p> <p>Join us. Shape your story here.</p> <p>Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor, seeks an Advanced Sound Designer to help us deliver a compelling, immersive audio experience for our AAA multi-platform game. In this role you will leverage your experience and utilize both your creative and technical skills to produce exceptional audio content. You will work in close collaboration with the audio department as well as designers, artists and engineers across the team. Ideal candidates will have a passion for game audio and strong desire to deliver the best possible audio experience for our players. As an Advanced Sound Designer you will also be supporting and mentoring other less-experienced sound designers.</p> <p>Please provide a link todemo reel showcasing your previous work.</p> <strong>The Daily</strong> <ul> <li>Plan, create, edit, implement, and test audio assets in a several different categories (characters, weapons, environments, UI and more).</li> <li>Collaborate with audio team in system design planning.</li> <li>Plan and conduct recording sessions to capture raw source material in-house and in the field.</li> <li>Mentor, assist, and review work of other sound designers.</li> <li>Represent the audio department in cross-discipline feature teams.</li> <li>Produce documentation for design plans and pipelines.</li> </ul> <strong>The Essentials</strong> <ul> <li>8+ years in a game audio or post-production audio environment.</li> <li>Fluent with your DAW of choice (Reaper, Cubase, Pro Tools, Ableton, etc.).</li> <li>Experience recording raw source and familiar with common sound libraries.</li> <li>Possess an expert ear and critical listening skills.</li> <li>Comfortable meeting both creative and technical challenges on a deadline.</li> <li>Effective, clear communicator of complex technical concepts.</li> <li>At ease giving and receiving feedback.</li> </ul> <strong>The Nice to Haves</strong> <ul> <li>Experience with Wwise.</li> <li>Music background.</li> <li>Experience with scripting languages.</li> <li>Experience with post production pipelines and standard delivery specs.</li> </ul> <strong>The Perks</strong> <ul> <li>Exclusive WarnerMedia events and advance screenings</li> <li>Paid time off every year to volunteer for eligible employees</li> <li>Access to well-being tools, resources, and freebies</li> <li>Access to in-house learning and development resources</li> <li>Part of the WarnerMedia family of powerhouse brands</li> </ul> <p>Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://warnermediacareers.com/global/en/job/R000050118/Advanced-Sound-Designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://warnermediacareers.com/global/en/monolith-productions-jobs" target="_blank" rel="noopener noreferrer">Warner Media Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Design Apprentice </span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> WarnerMedia</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Atlanta, GA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>WarnerMedia is a powerful portfolio of iconic entertainment, news, and sports brands. We bring people, technology, and the world’s best storytellers together to drive culture and meaningful connection. We believe the enduring power of stories can open our eyes to the world, to each other, and to new and different perspectives. </p> <p>Join us. Shape your story here.</p> <strong>The WarnerMedia Story</strong> WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies, and others.</p> <p>See what it&#39;s like to work at WarnerMedia: <a href="https://www.warnermediagroup.com/">https://www.warnermediagroup.com/</a></p> <strong>The Team</strong> <p>We are WarnerMedia Studios – an in-house production and post-production facility focused on next generation content creation. We are designed to support and promote the WarnerMedia brands by bringing the creative ideas to life. Comprised of an amazing group of open, collaborative, and innovative artists, we work closely with our brand partners throughout WarnerMedia. Whether it is a brand specific campaign or event, a portfolio-based initiative, or a corporate communications tool, WarnerMedia Studios has the capabilities to consult, innovate, and create.</p> <p>The sound design department within WarnerMedia Studios works closely with the edit and design/visual effects departments to create compelling and creative pieces including promotional campaigns, programming elements, and shows. The sound designers create dynamic sound and mixes for broadcast and digital, record and edit voiceovers and podcasts using various in-studio and remote/VoIP solutions, and the composers create original music for WarnerMedia projects.</p> <p>For more on who we are and what we do, check out this virtual tour: <a href="https://f.io/ivh8uyR8">https://f.io/ivh8uyR8</a></p> <strong>The Job</strong> </p> <p>The Sound Design Apprenticeship is a two-year program within WarnerMedia Studios where selected candidates are challenged to grow as sound professionals through the development of creative, technical, and soft skills. This position is designed for an experienced craftsperson who has a keen ear for mixing and effective sound design, passion for post-production, and is committed to creating engaging content for millions of fans. While working with the latest sound technologies and industry experts, the Sound Design Apprentice will strengthen their sound design skills and techniques through practice and mentorship. They will edit and mix for picture, support and learn from the sound design staff in session work, and build relationships with the partners and other creatives. The Sound Design Apprentice will gain essential experience to develop a great understanding of the WarnerMedia workflows and prepare for the next step in their post-production sound career. </p> <strong>The Daily</strong> <p>As a Sound Design Apprentice, you will:</p> <ul> <li>Learn sound for picture workflows and support the sound editors and mixers that work with each of the networks</li> <li>Learn to identify and work within the sonic branding of each network partner </li> <li><p>Repair and clean audio recordings </p> </li> <li><p>Version spots with various VO recordings</p> </li> <li>Record, edit, and mix podcasts for our network partners including TCM and Turner Sports </li> <li><p>Edit and mix the post-production sound for the promotional content of WarnerMedia brands including Cartoon Network, tbs, TNT, truTV, TCM, Sports, HBOMax, and more</p> </li> <li><p>Deliver compliant mixes for broadcast, social, streaming platforms, and more</p> </li> </ul> <strong>The Essentials</strong> <ul> <li>Demo reel or online portfolio submitted with resume that showcases your sound design skills</li> <li>Proficient in Pro Tools and session organization/management</li> <li>Understanding of post-production sound for picture, signal flow, and file-based workflows</li> <li>Experience with dialogue editing, sound effects editing, music editing, and re-recording mixing</li> <li>Great customer service skills, strong communicator – both written and verbal, high attention to detail, and strong organizational skills</li> <li>Willingness to reach out to others to learn and incorporate feedback from peers, managers, and producers</li> <li>Ability to collaborate with editors and producers to create a final deliverable that supports the partners’ vision</li> <li>Ability to recognize opportunities to contribute to the team</li> <li>Enthusiasm about being part of a team that values collaboration over competition</li> <li>Motivation and readiness to take initiative to shape this opportunity into the best experience for you</li> <li>This position is based in Atlanta, GA. Relocation is not required, but it is recommended.</li> <li>Once the 2-year contract concludes, there is no guaranteed promotion.</li> </ul> <strong>The Perks</strong> <ul> <li>Full-time, benefits-eligible position</li> <li>Paid time off for vacation, holidays, sick time, leave, and volunteer opportunities</li> <li>Exclusive WarnerMedia events and advance screenings</li> <li>Access to in-house learning and development resources</li> <li>Access to well-being tools, resources, and freebies</li> </ul> <p>WarnerMedia, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.</p> <strong>The Perks</strong> <ul> <li>Exclusive WarnerMedia events and advance screenings</li> <li>Paid time off every year to volunteer for eligible employees</li> <li>Access to well-being tools, resources, and freebies</li> <li>Access to in-house learning and development resources</li> <li>Part of the WarnerMedia family of powerhouse brands</li> </ul> <p>Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.</p> </div> <div class="btnFix"><a Audio Jobs Advanced Sound Designer Audio Designer Audio Director Audio Lead Audio Programmer Computational Music Engineer Dialogue Designer Marketing Audio Designer Post Audio Engineer Re-recording Mixer Senior Audio Programmer Senior Sound Designer Senior Technical Sound Designer Senior Voice Over Designer Sound Design Apprentice Sound Designer Sound Designer / Post-Production Engineer Sound Software Engineer Technical Audio Designer Adriane Kuzminski Mixing with ReaDelay https://reaperblog.net/2021/12/mixing-with-readelay/ The REAPER Blog urn:uuid:06a76fa0-40e9-e445-77e4-8c77687c51a0 Thu, 02 Dec 2021 18:01:20 +0100 <p>I think ReaDelay is an underrated plugin in REAPER and in this video I'll show several ways to use it in a mix.</p> The post <a href="https://reaperblog.net/2021/12/mixing-with-readelay/">Mixing with ReaDelay</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. Audio Mixing Techniques TUTORIAL VIDEO Admin ‘Back 4 Blood’ Composer Martin Stig Andersen on Crafting a Handmade, Game Engine-Generated Score https://www.asoundeffect.com/back-4-blood-sound/ A Sound Effect urn:uuid:801670d1-8148-9efe-30db-0d33f1d1d3a8 Thu, 02 Dec 2021 14:08:27 +0100 <img width="640" height="335" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/18224022/Back4Blood_sound-01.jpg" class="attachment-large size-large wp-post-image" alt="Back4Blood_sound-01" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/18224022/Back4Blood_sound-01.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/18224022/Back4Blood_sound-01-300x157.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/18224022/Back4Blood_sound-01-768x402.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/18224022/Back4Blood_sound-01-125x65.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/18224022/Back4Blood_sound-01-75x39.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/18224022/Back4Blood_sound-01-220x115.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/18224022/Back4Blood_sound-01-500x262.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Acclaimed 'Back 4 Blood' Composer Martin Stig Andersen takes you behind his inventive process - from creation to completion:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/back-4-blood-sound/">&#8216;Back 4 Blood&#8217; Composer Martin Stig Andersen on Crafting a Handmade, Game Engine-Generated Score</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Game audio analog Back 4 Blood Back 4 Blood composer Back 4 Blood music Back 4 Blood ost Back 4 Blood score Back 4 Blood sound design Back 4 Blood sound effects composer custom instruments FPS granular handmade homemade instruments in-game music instruments Martin Stig Andersen modular music oven Ridden score soundtrack transducer washtub Wwise zombies Jennifer Walden Video: Capturing sonic nostalgia for ‘Ghostbusters: Afterlife’ https://www.asoundeffect.com/ghostbusters-afterlife-sound/ A Sound Effect urn:uuid:181dbb64-941e-4a51-97c8-ac109f087091 Thu, 02 Dec 2021 11:05:54 +0100 <img width="640" height="360" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="Ghostbusters Afterlife Sound" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound-1024x576.jpg 1024w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound-300x169.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound-768x432.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound-125x70.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound-75x42.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound-220x124.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound-500x281.jpg 500w, https://cdna.asoundeffect.com/wp-content/uploads/2021/12/02093710/ghostbusters_afterlife_sound.jpg 1280w" sizes="(max-width: 640px) 100vw, 640px" /><p>Supervising Sound Editor &#038; Re-Recording Mixer Will Files and Composer Rob Simonsen take you behind the sound of 'Ghostbusters: Afterlife' here:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/ghostbusters-afterlife-sound/">Video: Capturing sonic nostalgia for &#8216;Ghostbusters: Afterlife&#8217;</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Ghostbusters Afterlife audio Ghostbusters Afterlife film sound Ghostbusters Afterlife sound Ghostbusters Afterlife sound design Ghostbusters Afterlife sound effects Asbjoern Andersen Soak, The Soothing Sound of Idaho Hot Springs https://www.evocativesound.com/soak-the-soothing-sound-of-idaho-hot-springs/ Field Recording – Evocative Sound urn:uuid:feff6e75-cb40-c42c-846e-48875798bae4 Wed, 01 Dec 2021 20:47:49 +0100 <p>Listen to the sound of Pine Flats natural hot spring along the South Fork of the Payette River in south-central Idaho, recorded and captured in binaural stereo. Here the water as it leaves the earth to where it comes down the mountainside into a soaking pool and then out to the river.&#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/soak-the-soothing-sound-of-idaho-hot-springs/" aria-label="Soak, The Soothing Sound of Idaho Hot Springs">Read More</a></p> <p>The post <a rel="nofollow" href="https://www.evocativesound.com/soak-the-soothing-sound-of-idaho-hot-springs/">Soak, The Soothing Sound of Idaho Hot Springs</a> appeared first on <a rel="nofollow" href="https://www.evocativesound.com">Evocative Sound</a>.</p> Binaural Microphone Field Recording hydrophones Idaho batholith binaural microphone geology geothermal hot spring hot springs hydrothermal natural hot springs nature sound Pine Flats relaxing soak soaking soothing sound recording rick@evocativesound.com Conversation Particles Crowdsource Project https://tonebenderspodcast.com/conversation-particles/ TonebendersPodcast.com urn:uuid:80d28b56-dae6-82f5-464a-545e83c1754d Wed, 01 Dec 2021 16:39:36 +0100 Through the end of the month of February 2022, we will be running a crowdsource sfx library. Participation is free, and everyone who participates will&#8230; Crowd Sourcing ReneC Last Chance to Save on 100s of sound effects libraries, plugins and instruments + (at least) 6 GB+ extra sounds with ANY order: https://www.asoundeffect.com/stellar-sound-effects-sale/ A Sound Effect urn:uuid:dd116e36-3de5-cb57-d482-917aabdf141e Wed, 01 Dec 2021 15:23:24 +0100 <img width="640" height="388" src="https://cdna.asoundeffect.com/wp-content/uploads/2019/12/02162501/last_chance_sfx_deals.jpg" class="attachment-large size-large wp-post-image" alt="Sound Effects Sale Ends Now" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2019/12/02162501/last_chance_sfx_deals.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2019/12/02162501/last_chance_sfx_deals-300x182.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2019/12/02162501/last_chance_sfx_deals-768x465.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2019/12/02162501/last_chance_sfx_deals-125x76.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2019/12/02162501/last_chance_sfx_deals-75x45.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2019/12/02162501/last_chance_sfx_deals-220x133.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2019/12/02162501/last_chance_sfx_deals-500x303.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Want fantastic sound effects deals + lots of bonus sounds with your order? You've come to the right place:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/stellar-sound-effects-sale/">Last Chance to Save on 100s of sound effects libraries, plugins and instruments + (at least) 6 GB+ extra sounds with ANY order:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> A Sound Effect Black Friday sale 2021 black friday sound effects deals black friday sound effects sale black friday sound library sale Cyber Monday 2021 Sound Sale Cyber Monday Plugin Sale Cyber Monday Sale cyber monday sound effects sale Cyber Monday Sound Sale Cyber Monday VST Sale Early Black Friday Sale 2021 Early Black Friday Sound Effects Sale Asbjoern Andersen 181 – Sound Design for Boxing & MMA Roundtable https://tonebenderspodcast.com/181-sound-design-for-boxing-mma-roundtable/ TonebendersPodcast.com urn:uuid:fff1deae-2445-f4a1-2e0f-65c8894ae83d Wed, 01 Dec 2021 05:59:01 +0100 Sound Designers Gene Park (Bruised), Olivia Zhang (One Night In Miami), Aaron Glascock (Creed II) and Foley Artist Jay Peck (Bruised) all sit down for&#8230; Case Study Design Techniques episodes Foley Interview Roundtable Timothy Muirhead Develop 2021 – Audio Day https://www.thesoundarchitect.co.uk/develop-2021-audio-day/ urn:uuid:43ca80f2-f7b1-4b86-6adb-648de915a49b Tue, 30 Nov 2021 20:47:21 +0100 <a href="https://www.thesoundarchitect.co.uk/develop-2021-audio-day/" title="Develop 2021 &#8211; Audio Day" rel="nofollow"><img width="2048" height="1152" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/145803339_3959235920793288_5169082259968782916_n-2.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/145803339_3959235920793288_5169082259968782916_n-2.jpg 2048w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/145803339_3959235920793288_5169082259968782916_n-2-300x169.jpg 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/145803339_3959235920793288_5169082259968782916_n-2-1024x576.jpg 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/145803339_3959235920793288_5169082259968782916_n-2-768x432.jpg 768w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/145803339_3959235920793288_5169082259968782916_n-2-1536x864.jpg 1536w" sizes="(max-width: 2048px) 100vw, 2048px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - </a></p> <p>As events slowly begin to restart again following the lifting of restrictions, Develop conference moved from the usual summer dates to a more windy and cold October. The organisers also took the decision to live stream the conference and offer a Digital Conference pass as well this year so anyone still not comfortable or able...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/develop-2021-audio-day/">Develop 2021 &#8211; Audio Day</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Alyx Jones Blog Events Game Audio brighton creative assembly develop john broomhall molinaire playstation richard jacques supermassive games sweet justice Alyx Jones 20 Great New Audio Jobs at Nintendo, Firesprite, Intrepid Studios, Tarsier Studios, Poly, Vicarious Visions, Maxis, CD Projekt Red, Bohemia Interactive, PlayStation, Gearbox, Undead Labs, Riot Games, MSG Sphere, Edinburgh Napier University, Creative Assem https://soundlister.com/20-great-new-audio-jobs-at-nintendo-firesprite-intrepid-studios-tarsier-studios-poly-vicarious-visions-maxis-cd-projekt-red-bohemia-interactive-playstation-gearbox-undead-labs-riot-games/ Soundlister.com urn:uuid:e9122323-305a-c6bc-2c8a-cb34c2802084 Sat, 27 Nov 2021 21:26:58 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Senior Sound Designer, Lead Audio Designer, Contract Audio Engineer, Audio Machine Learning Engineer, Associate Sound Designer, Voice Editor, Audio Manager, Associate Audio Producer, Game Audio Producer, Senior Audio Programmer, Audio Software Engineer, Manager of Sound Design, Senior Sound Editor, Lecturer in Interactive Audio, Lead Sound Designer, Senior Audio Producer, Production Manager, and Audio Producer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-nintendo-firesprite-intrepid-studios-tarsier-studios-poly-vicarious-visions-maxis-cd-projekt-red-bohemia-interactive-playstation-gearbox-undead-labs-riot-games/">20 Great New Audio Jobs at Nintendo, Firesprite, Intrepid Studios, Tarsier Studios, Poly, Vicarious Visions, Maxis, CD Projekt Red, Bohemia Interactive, PlayStation, Gearbox, Undead Labs, Riot Games, MSG Sphere, Edinburgh Napier University, Creative Assembly, KWS Burbank, Chorus Austin, Candy, and BlackRock</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="2a1d737dae" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Firesprite, Intrepid Studios, Tarsier Studios, and Nintendo Redmond &#8211; and they&#8217;re looking for a Senior Sound Designer (England), Lead Audio Designer (CA, US), Sound Designer (Sweden), and Contract Audio Engineer (WA, US).</p> <p>We also found openings for an <a href="https://www.linkedin.com/jobs/view/2799435753" target="_blank" rel="noopener noreferrer">Audio Machine Learning Engineer</a> at Poly (GA, US), <a href="https://www.linkedin.com/jobs/view/2805838615" target="_blank" rel="noopener noreferrer">Associate Sound Designer</a> at Vicarious Visions (NY, US), <a href="https://ea.gr8people.com/jobs/169826/voice-editor-contract-maxis-ea" target="_blank" rel="noopener noreferrer">Voice Editor</a> at Maxis (CA, US), <a href="https://jobs.smartrecruiters.com/CDPROJEKTRED/743999788670208-audio-manager" target="_blank" rel="noopener noreferrer">Audio Manager</a> at CD Projekt Red (Poland), <a href="https://careers.bohemia.net/position/associate-audio-producer" target="_blank" rel="noopener noreferrer">Associate Audio Producer</a> at Bohemia Interactive (Czech Republic), <a href="https://boards.greenhouse.io/playstationeurope/jobs/5412792002" target="_blank" rel="noopener noreferrer">Game Audio Producer</a> at PlayStation Europe (England), <a href="https://gearboxsoftware.bamboohr.com/jobs/view.php?id=402&#038;source=gearboxsoftware" target="_blank" rel="noopener noreferrer">Senior Audio Programmer</a> at Gearbox Entertainment (TX, US), and <a href="https://undeadlabs.bamboohr.com/jobs/view.php?id=7&#038;source=other" target="_blank" rel="noopener noreferrer">Audio Software Engineer</a> at Undead Labs (WA, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6869403673651363840" target="_blank" rel="noopener noreferrer">Manager of Sound Design</a> at Riot Games LA (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6869357218240729088" target="_blank" rel="noopener noreferrer">Senior Sound Editor</a> at MSG Sphere (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6869327287066599424" target="_blank" rel="noopener noreferrer">Lecturer in Interactive Audio</a> at Edinburgh Napier University (Scotland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6868930882015633408" target="_blank" rel="noopener noreferrer">Lead Sound Designer</a> at Creative Assembly (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6867939817104138240" target="_blank" rel="noopener noreferrer">Senior Audio Producer</a> at KWS Burbank (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6867489072064012288" target="_blank" rel="noopener noreferrer">Production Manager</a> at Chorus Austin (TX, US), <a href="https://www.linkedin.com/jobs/view/2802755895/" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Candy (NY, US), and <a href="https://careers.blackrock.com/job/14174741/audio-producer-new-york-ny/" target="_blank" rel="noopener noreferrer">Audio Producer</a> at BlackRock (NY, US). Happy job hunting!</p> </div> <hr> <strong>Highlight:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/stellar-sound-effects-sale/#superdeals" target="_blank" rel="noopener noreferrer">Huge Sale: Don&#8217;t miss your chance to save up to 77% on sound effects, plugins &#038; instruments + get LOTS of extras with any order here</a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Firesprite</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Liverpool, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for a Senior Sound Designer to join us on a dark, story-driven next generation &#39;Narrative Adventure&#39; with genre defining goals.</p> <p>This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies with a heavy focus on art, animation, audio and delivering unique character performances to heighten player presence and immersion to new levels.</p> <p>This is a great opportunity for a driven individual looking for their next challenge, as the team is at an early stage, you will ensure the audio design is a central pillar of the development.</p> <p>As a Senior Sound Designer, you will closely collaborate with all workstreams and disciplines to craft soundscape to the highest standard. You will be proactive, highly motivated and approachable, and you will create all manner of audio systems and assets to a high standard.</p> <strong>Key Responsibilities</strong>: <ul> <li>To uphold and expand upon the execution of the Audio Vision for the project.</li> <li>Happy to be responsible for completion of multiple features or one major aspect of a project when required.</li> <li>Create original sound effects using synthesis, location &amp; studio recordings as well as utilising in-house and commercial sound libraries.</li> <li>Implement interactive audio assets into games using in-house tools and other 3rd party software (Unity, UE4, WWise, FMOD, etc).</li> <li>Comfortable creating and mixing audio for linear media (such as cutscenes, trailers, online/broadcast media, etc).</li> <li>Thoroughly test all aspects of the audio to ensure functionality and the quality standard is upheld and consistent.</li> <li>Demonstrate good communication &amp; coordination between the audio team and other disciplines (art, programming, level design, design &amp; production).</li> <li>Identify areas for innovation / problem solving and pro-actively collaborate on creative and technical solutions.</li> <li>Mentor, Encourage and set high standards for junior members of the team to follow.</li> <li>When required, work and collaborate with external audio vendors.</li> </ul> <strong>Requirements</strong> <ul> <li>More than 4 years as a Sound Designer with more than 1 title shipped.</li> <li>Proficient in DAW workstations (Reaper, Pro Tools, Cubase/Nuendo, etc).</li> <li>Experience using third party middleware, especially WWise &amp; UE4.</li> <li>Console experience and an understanding of their limitations and advantages.</li> <li>Experience with task management software (Jira, Hansoft, etc)</li> <li>Experience with version control software (Perforce, SVN, etc)</li> <li>Proactive, self-sufficient, collaborative approach to work.</li> </ul> <strong>Benefits</strong> <ul> <li>Private Healthcare Plan</li> <li>Bonus Scheme</li> <li>Enhanced Holiday Allowance</li> <li>Pension Plans</li> <li>Work remotely within the UK</li> <li>Training &amp; Development</li> <li>Employee Assistance Programme &#8211; Counselling</li> </ul> <p><em>Firesprite is proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.</em></p> <p><em>We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.</em></p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.firesprite.com/careers/job/4A568D985F" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.firesprite.com/careers/" target="_blank" rel="noopener noreferrer">Firesprite Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Lead Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Intrepid Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> San Diego, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for a highly motivated, organized and creative candidate to fill the role of Lead Audio Designer  for Ashes of Creation.</p> <strong>Responsibilities:</strong> <ul> <li>Assessment and planning of audio and musical scores required for the game</li> <li>Audit of existing audio and musical implementation on the game</li> <li>Working closely with the Creative Director and production to formulate and execute on a comprehensive audio plan, including the technical implementation</li> <li>Working with audio outsource vendors and with outsource composers</li> <li>Implementation of game audio and music scores in Unreal Engine</li> <li>Building and managing the internal sound team and audio facilities</li> </ul> <strong>Requirements</strong>: <ul> <li>Unreal Engine experience</li> <li>5+ years of game audio experience</li> <li>Experience working with / managing outsource vendors</li> <li>Experience working with composers</li> <li>Proven track record of creating excellent original content</li> <li>Highly motivated and able to work successfully with minimal direction when needed</li> <li>Excellent communication and organizational skills</li> <li>Experience editing and mixing sound</li> </ul> <strong>Pluses</strong>: <ul> <li>Experience with WWise, FMod or other 3rd party audio technology suites</li> <li>Development experience with fantasy games / fantasy MMOs</li> <li>Background in music production (though music composition is not required for this job)</li> </ul> <strong>Required Application Materials</strong> <ul> <li>Resume</li> <li>Cover Letter</li> <li>Online demo of relevant experience</li> </ul> <strong>About Us:</strong> <p>Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stays together.</p> <p>All posted positions are full-time with generous medical benefit options covered 100% by the employer for employees and dependents plus paid vacation &amp; sick days, and 401k with matching. Please note that while positions are currently remote due to the COVID-19 situation, they are expected to be on-site at our San Diego studio when regular office practices resume.</p> <p>This position is Full-Time, Exempt and based out of our San Diego Office.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://intrepidstudios.com/careers" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://intrepidstudios.com/careers" target="_blank" rel="noopener noreferrer">Intrepid Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Tarsier Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Malmö, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for a new sound designer to join our small and creative audio team. We take the craft seriously and want someone who can appreciate what we&#39;ve done so far and think they can help us take it further. Your daily tasks will involve a lot of varied work such as recording, editing, designing and implementing sounds for our games. </p> <p>The work involves a lot of communication with the rest of the team, but also periods spent more or less on your own, working independently. </p> <p>At Tarsier, it&#39;s important that our office is welcoming and fun so that our employees want to spend time there; because we believe that working closely with your team is the best way to make great games. That is why our office management and HR department works closely with making the office a really good place to both work and hangout in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Fridays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.</p> <strong>Our benefit package includes:</strong> <ul> <li>Pension</li> <li>Insurance</li> <li>Health contributions and check ups</li> <li>Sports/healthy activities</li> <li>Six weeks of paid vacations</li> <li>Overtime pay</li> <li>Relocation help</li> <li>Flexible working hours</li> </ul> <strong>We think you are:</strong> </p> <ul> <li>Experienced in sound recording and mixing</li> <li>Fluent in a DAW of your choice</li> <li>A creative, kind and humble soul</li> </ul> <strong>It&#39;s a bonus if you also have:</strong> <ul> <li>Musical background</li> <li>Experience in Wwise and Unreal Engine</li> <li>Experience in making games</li> <li>Experience in voice design, directing, casting or similar</li> <li>Technical interest, as in Max/MSP, scripting etc. </li> <li>Organizational skills and experience</li> </ul> <p>This position is full time onsite in the office in Malmö, and will start with a trial period. Looking at previous work/projects of applicants will be a big part of the evaluation process, so make sure you include a portfolio of some kind in your application!</p> <p>Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.</p> <p>We welcome applicants of all backgrounds and genders, and look forward to hearing from you.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://tarsier-1632477137.teamtailor.com/jobs/1401363-sound-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://tarsier.se/jobs/" target="_blank" rel="noopener noreferrer">Tarsier Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Contract Audio Engineer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Nintendo Redmond</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Redmond, WA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> system and the Nintendo 3DS<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> family of portable systems. Since 1983, when it launched the Nintendo Entertainment System<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, Game Boy Advance, Nintendo DS<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> family of systems, Super NES<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, Nintendo 64<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, Nintendo GameCube<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, Wii<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />, and Wii U<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. </p> <p>Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. </p> <strong>DESCRIPTION OF DUTIES</strong> <p>NTD seeks an individual that will improve the quality of our system tools testing functionality.</p> <ul> <li>Develop, maintain, and improve the testing for Nintendo&#39;s systems.</li> <li>Write and update test applications and samples that use and stress different audio software components.<ul> <li>For various Nintendo target systems that are useful for different development teams.</li> <li>Work with DevOps and development teams on CI infrastructure issues including triage of TeamCity issues.</li> </ul> </li> <li>This is a development role with application development, automated test creation and infrastructure.</li> </ul> <strong>SUMMARY OF REQUIREMENTS</strong> <ul> <li>3+ years industry experience within a software organization</li> <li>3+ years experience automating tests</li> <li>Knowledge of software testing methodologies and software quality assurance processes</li> <li>Understanding of embedded software/hardware design, application software design and emerging technologies</li> <li>Experience working with audio middleware and their APIs</li> <li>Good C, C++, and Python coding ability</li> <li>Good technical communicate skills</li> <li>BS in engineering or related field</li> </ul> <strong>This is a CONTRACT position</strong> <ul> <li>This is not a remote opportunity and you will be required to work onsite in Redmond, WA</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://careers.nintendo.com/job-openings/listing/210000008R.html?src=CWS-10000" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.firesprite.com/careers/" target="_blank" rel="noopener noreferrer">Nintendo Careers</a></div> </div> <div class="grayBreak"></div> <div style="padding-top: 20px; text-align: center;"> <h3>Want to showcase your audio skills – and be discovered by those who nee Audio Jobs Associate Audio Producer Associate Sound Designer Audio Machine Learning Engineer Audio Manager Audio Producer Audio Software Engineer Contract Audio Engineer Lead Audio Designer Lead Sound Designer Lecturer in Interactive Audio Manager of Sound Design Production Manager Senior Audio Producer Senior Audio Programmer Senior Sound Designer Senior Sound Editor Voice Editor Adriane Kuzminski Learning C# Notes - Part V: Delegates, Events, Actions and Funcs http://javierzumer.com/blog/2021/11/27/learning-c-notes-part-v-delegates-events-actions-and-funcs Javier Zúmer - Sound Design urn:uuid:183c41c2-20e1-9070-2558-f47e02ddef2f Sat, 27 Nov 2021 15:20:33 +0100 <h1><strong>The Observer Pattern</strong></h1><p class="">Usually when we start using Unity and C#, we have to tackle the question of <strong>how classes should send information between each other.</strong> One of the most common solutions is to just make methods public and call them from one class to another.</p><p class="">This approach is simple and intuitive but the problem with it is that we create dependencies on the code where if we want to remove a class from the project, this could create errors in many others. <strong>The Observer pattern solves this issue by separating communication and functionality.</strong></p><p class="">So the basic idea behind this pattern is that <strong>some classes will announce that something has happened while others will receive these messages and act on them</strong>. This creates a more modular system where an event can be broadcasted and very different systems can then use that information to trigger specific methods. For example, the event of the player dying could be registered by the audio, scoring and achievement systems.</p><p class="">C# and Unity offer a few different ways of using this pattern. Is quite easy to use but, to be honest, is not always very intuitive at the start, when you are not familiar with the syntax. Let’s see how it works.</p><h1><strong>Delegate Basics</strong></h1><p class="">You can think of <strong>delegates as variable types that can be assigned a method as a value</strong>. is also important to know that multiple methods could be assigned to the same delegate.</p><p class="">You can <strong>declare</strong> them in a similar way to how you declare methods. They also <strong>have a return type and optional parameters</strong>. Se an example below:</p><pre class="source-code">delegate void DelegateTest(float n);</pre><p class="">If a method matches the return type and parameters of a delegate we can say they are <strong>compatible.</strong></p><pre class="source-code">void CompatiblMethod(float n) { //Method Functionaility }</pre><p class="">We can create a <strong>delegate instance</strong> and set it equal to any method that is compatible. We can call the method that we set equal to our delegate by using <strong>Invoke()</strong>, after the delegate instance. A shorthand can be used where we can skip Invoke() and directly use the delegate instance itself.</p><pre class="source-code">delegate void DelegateTest(float n); void Start() { DelegateTest myDelegate = MeThodName; myDelegate.Invoke(5f); myDelegate(5f); //Shorthand form } void CompatibleMethod(float n) { //Method Functionality } </pre><p class="">Notice how on the first line of the Start() method we <strong>assigned the delegate instance to our method</strong> without using () after its name. This syntaxis looks weird for sure but it hints to the idea that we are not calling the method itself, we are just assigning it or rather subscribing it to the delegate. </p><p class="">So, basically <strong>a delegate allows us to store references to methods inside a variable of type delegate</strong>. This, in turn<strong>, allows us to pass references to methods inside other methods</strong>. See the example below. We are calling CompatibleMethod in an indirect way through AnotherMethod and its delegate.</p><pre class="source-code">delegate void DelegateTest(float n); void Start() void AnotherMethod(DelegateTest myDelegate) void CompatibleMethod(float n) { //Method Functionality }</pre><p class="">So why complicate things like this? Having the ability to <strong>pass methods to other methods by using delegates can allow us to write methods in a more compact and flexible way.</strong> If we have a few large methods which contain basically the same instructions but they only differ in a small consistent way, that’s a good candidate for using delegates.</p><p class="">We can use a delegate to turn those multiple methods into a single one whose functionality changes as we pass different small helper methods that are compatible to it. Furthermore, we can then use lambda expressions to make the code even more compact.</p><p class="">This is why when I first looked at this kind of code wizardry, it all looked very strange and cryptic but if you slowly take apart all the components, you can start to understand it. Having very compact code that uses lambda expressions is cool and all but <strong>the main point of delegates is to give flexibility and scalability</strong> to the way we design and build code.</p><p class="">See an example of all this in Sebastian Lague’s video below: </p><h1><strong>Using Delegates with the Observer Pattern</strong></h1><p class="">Sebastian’s example is confined to a single class but is not hard to see how making delegates static or just accessible to other classes in different ways can start to give us a path to using the observer pattern.</p><p class="">Something else to keep in mind is the important fact that when we invoke a delegate, <strong>the delegate MUST have a method already subscribed to it</strong>. Otherwise, we will have a null reference exception. This is way is good practice to do a null check when invoking:</p><pre class="source-code">if (myDelegate != null) //Or we can use the following shorthand: myDelegate?.Invoke(10f); </pre><p class="">We should also consider<strong> delegate return types.</strong> When working with the observer pattern, it usually doesn’t make sense to use delegates with a return type since many different systems could potentially subscribe to it and <strong>only the last method that was called will return the values</strong>. Is usually inconvenient to know or keep track of which method subscribed to our delegate last and so, to implement the observer pattern, void delegates are used.</p><p class="">There is another useful shorthand that we can use to subscribe and unsubscribe methods to delegates. It is <strong>good practice to always unsubscribe when we know we don’t need to listen anymore</strong>, which in Unity usually happens when the component is disabled or the game object destroyed.</p><pre class="source-code">public delegate void ExampleDelegate(); public ExampleDelegate exampleDelegate; private void OnEnable() { exampleDelegate += MyMethod; exampleDelegate += ADifferentMethod; } private void OnDisable() { exampleDelegate -= MyMethod; exampleDelegate -= ADifferentMethod; }</pre><h1><strong>Events</strong></h1><p class="">Now that we have seen how delegates work, we are ready to look at Events.<strong> in a nutshell, events are special delegates that have some specific restrictions which usually reduce the probability of us making mistakes:</strong></p><ul data-rte-list="default"><li><p class="">You <strong>can’t directly assign a method to the delegate form an external class</strong> using the = operator. The only thing you can do is to <strong>subscribe </strong>to it using the += syntax.</p></li><li><p class="">You <strong>can’t directly call the delegate from another class</strong>. So this other class can only receive information from the class containing the delegate but can’t send any to it through the delegate.</p></li></ul><p class="">As you can see, these restrictions make events a good option to use with the observer pattern. What they really do is to <strong>make sure information only flows in the direction we want</strong>, which is from the class broadcasting that something happened to the subscribed classes listening to this. To use an event, you just use the event keyword when you define the delegate instance. </p><p class="">See an example below where a Player class broadcasts when the player has died and an audio class subscribes to this event to trigger some audio. Notice how, since we are using the event keyword,<strong> the audio class would never be able to trigger the delegate or assign it directly to one of its methods,</strong> which would unsubscribe any other methods assigned from other classes.</p><pre class="source-code">public class Player { public delegate void DeathDelegate(); public event DeathDelegate deathEvent; void Die() } public class AudioClass { void Start() { FindObjectOfType&lt;Player&gt;().deathEvent += OnPlayerDeath; } public void OnPlayerDeath() { //Play some player death audio } void OnDestroy() { FindObjectOfType&lt;Player&gt;().deathEvent -= OnPlayerDeath; } }</pre><p class="">The above example gives a closer look at how the observer pattern would work. Having said that, we still need to see a couple of other delegate types that can be even more useful and convenient to use.</p><h1><strong>Actions &amp; Funcs</strong></h1><p class="">You can think of these as <strong>quick ways to create delegates with restrictions that we may find useful. </strong></p><ul data-rte-list="default"><li><p class=""><strong>Actions can have input parameters but can’t have return values.</strong></p></li><li><p class=""><strong>Funcs can have both input parameters AND return values</strong> but the return values are handled as an out value that is always the last input parameter.</p></li></ul><p class="">When you look at code examples of people implementing the observer pattern,<strong> you will usually see that Actions are the delegate type most widely used</strong>. This is because we usually don’t need return values and we can declare them in a compact and convenient way. <strong>To declare an Action, we use the keyword event AND then Action.</strong> This already works as the instance declaration, all in one line. We can also specify the parameter by using &lt;&gt; after the Action keyword.</p><p class="">See an example below of two actions, one of them taking an int parameter:</p><pre class="source-code">public static event Action myStaticEvent; public static event Action&lt;int&gt; myStaticEventWithInt; private void Update() { myStaticEvent?.Invoke(); myStaticEventWithInt.Invoke(12); }</pre><h1><strong>In Closing</strong></h1><p class="">I know all this looks scary at first but once you understand how it works and know the syntax, it can become a very useful tool for sure. See an additional video below that rounds up all the concepts we have talked about and good luck!</p> Javier Zumer Metadata Editing In REAPER https://reaperblog.net/2021/11/metadata-editing-in-reaper/ The REAPER Blog urn:uuid:d344ea5c-946b-5119-4c2a-71d469e8ce15 Wed, 24 Nov 2021 17:43:09 +0100 <p>Metadata is embedded information about the recording to tag, categorize, and describe it for easier searching by keywords.</p> <p>In this tutorial I'll show you how to read and write metadata into audio files inside REAPER.</p> The post <a href="https://reaperblog.net/2021/11/metadata-editing-in-reaper/">Metadata Editing In REAPER</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. TUTORIAL VIDEO Admin Fully remote opportunity for an Audio Designer at Silver Rain Games: https://soundlister.com/fully-remote-opportunity-for-an-audio-designer-at-silver-rain-games/ Soundlister.com urn:uuid:68571154-8b9c-d3c9-71c9-61f5eda605e9 Wed, 24 Nov 2021 17:38:19 +0100 <p><img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2020/06/aj_audio_designer-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Audio Job - Audio Designer" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Learn more about this remote game audio opportunity:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/fully-remote-opportunity-for-an-audio-designer-at-silver-rain-games/">Fully remote opportunity for an Audio Designer at Silver Rain Games:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2020/06/aj_audio_designer-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Audio Job - Audio Designer" loading="lazy" style="float:left; margin:0 15px 15px 0;" />There&#8217;s a new (fully remote) opportunity for an Audio Designer/Technical Audio Designer at Silver Rain Games: <br> &nbsp; <br> <center><h3><a href="https://www.silverraingames.com/careers" rel="noopener" target="_blank">Learn more about the audio job opportunity here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/fully-remote-opportunity-for-an-audio-designer-at-silver-rain-games/">Fully remote opportunity for an Audio Designer at Silver Rain Games:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Remote Audio Jobs Audio Designer Asbjoern Andersen 180 – Kyrsten Mate (Soundgirls Re-podcast) https://tonebenderspodcast.com/180-krysten-mate-soundgirls-re-podcast/ TonebendersPodcast.com urn:uuid:b205637c-97ea-8cd0-6876-85a33eaf56aa Tue, 23 Nov 2021 17:38:23 +0100 We are happy to &#8220;re-podcast&#8221; this great interview originally aired on The SoundGirls Podcast. Kyrsten Mate is an award winning Sound Designer who has worked&#8230; episodes Interview Timothy Muirhead Dreamcatcher - mysterious and enchanting ambience sound library https://www.youtube.com/watch?v=f1W1N917TzE A Sound Effect urn:uuid:365ba39e-367a-e636-9ad4-35b549658944 Sun, 21 Nov 2021 05:02:43 +0100 A Sound Effect Dreamcatcher - mysterious and enchanting ambience sound library Get the full Dreamcatcher sound library here: https://www.asoundeffect.com/sound-library/dreamcatcher/ ‎ Dreamcatcher gives you 175 ready-to-use sounds, from short accents via dissonant pads to never-ending seamless drone loops. The sounds were created using a variety of sound sources: Synthesizers (analog and digital), a real harp, windchimes and small percussions and a cello. Great New Podcasts, Sounds, and Stories, Nov 19 '21 - Sound Community Highlights https://www.youtube.com/watch?v=FQztOD6gwg0 A Sound Effect urn:uuid:967b51f0-f750-92e5-76e5-fcabba396f3e Sat, 20 Nov 2021 04:37:02 +0100 A Sound Effect Great New Podcasts, Sounds, and Stories, Nov 19 '21 - Sound Community Highlights This 5-minute recap highlights the very latest from the sound community when it comes to podcasts, sounds and stories. In this episode: 00:00 Intro 00:57 Great new podcasts - find them and more at https://audiopodcast.org SFX highlights: 02:37 Raw horses: https://www.asoundeffect.com/sound-library/raw-horses/ 02:54 Aquatic Fields: https://www.asoundeffect.com/sound-library/aquatic-fields 03:12 Gamelan Textures: https://www.asoundeffect.com/sound-library/gamelan-textures 03:39 Aztec Death Whistle: https://www.asoundeffect.com/sound-library/aztec-death-whistle 04:01 New stories on the blog - find them at https://www.asoundeffect.com/blog 04:55 Outro Published on November 19 2021 Recording 1980s NASCAR for F9 https://www.youtube.com/watch?v=wjLQmfVE5_E A Sound Effect urn:uuid:39e36b3b-42db-4a1c-d40b-005d24f1cf14 Thu, 18 Nov 2021 22:02:17 +0100 A Sound Effect Recording 1980s NASCAR for F9 20 great new audio jobs at BMW Group, Stamp, Splash Damage, Interleave, Schell Games, Twisted Pixel, Jackbox Games, Sledgehammer, Rooster Teeth, EA, DICE, Obsidian, and Hazelight https://soundlister.com/20-great-new-audio-jobs-at-bmw-group-stamp-splash-damage-interleave-schell-games-twisted-pixel-jackbox-games-sledgehammer-rooster-teeth-ea-vancouver-dice-stockholm-obsidian-and-hazelight/ Soundlister.com urn:uuid:b1aa63af-a7a7-c4e5-ceb7-a186c2d6290a Thu, 18 Nov 2021 16:34:17 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Sound Designer, Audio Designer, Audio Producer, Junior Audio Programmer, Technical Audio Intern, Technical Audio Designer, Audio Lead, Dialogue Director, Audio Intern, Contract Composer, Contract Audio Artist, Executive Producer, Audio Artist, Sound Design Intern, Senior Audio Designer, Senior Sound Designer, and Producer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-bmw-group-stamp-splash-damage-interleave-schell-games-twisted-pixel-jackbox-games-sledgehammer-rooster-teeth-ea-vancouver-dice-stockholm-obsidian-and-hazelight/">20 great new audio jobs at BMW Group, Stamp, Splash Damage, Interleave, Schell Games, Twisted Pixel, Jackbox Games, Sledgehammer, Rooster Teeth, EA, DICE, Obsidian, and Hazelight</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="84790a67d4" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at BMW Group, Stamp, Splash Damage, and Interleave &#8211; and they&#8217;re looking for a Sound Designer (Germany), Sound Designer (Remote), Audio Designer (England), and Sound Designer (Remote).</p> <p>We also found openings for a <a href="https://gamejobs.co/Technical-Audio-Developer-at-Schell-Games" target="_blank" rel="noopener noreferrer">Technical Audio Designer</a> at Schell Games (PA, US), <a href="https://twistedpixelgames.com/careers/" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Twisted Pixel (TX, US), <a href="https://www.jackboxgames.com/jobs2/" target="_blank" rel="noopener noreferrer">Audio Lead</a> at Jackbox Games (IL, US), <a href="https://careers.activision.com/job/R010555/Dialog-Director-Sledgehammer-Games" target="_blank" rel="noopener noreferrer">Dialogue Director</a> at Sledgehammer Games (CA, US), and <a href="https://jobs.lever.co/roosterteeth/2f46d9ce-fabe-4653-bd9b-53ccc31a57b1" target="_blank" rel="noopener noreferrer">Audio Intern</a> at Rooster Teeth (TX, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6866528123127635968" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a> at Obsidian Entertainment (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6866302402690121728" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Hazelight (Sweden), and <a href="https://www.interleavecreative.com/producer" target="_blank" rel="noopener noreferrer">Producer</a> at Interleave (Remote), <a href="https://www.interleavecreative.com/producer" target="_blank" rel="noopener noreferrer">Audio Producer</a> at Interleave (Remote), <a href="https://www.interleavecreative.com/junior-audio-se" target="_blank" rel="noopener noreferrer">Junior Audio Programmer</a> at Interleave (Remote), <a href="https://www.interleavecreative.com/audio-intern" target="_blank" rel="noopener noreferrer">Technical Audio Intern</a> at Interleave (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6867044644602048513" target="_blank" rel="noopener noreferrer">Contract Composer</a> at Stamp (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6867044644602048513" target="_blank" rel="noopener noreferrer">Contract Audio Artist</a> at Stamp (QC, Canada), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6867044644602048513" target="_blank" rel="noopener noreferrer">Executive Producer</a> at Stamp (Remote), <a href="https://ea.gr8people.com/jobs/169941/audio-artist-nhl-sfx?locale=en" target="_blank" rel="noopener noreferrer">Audio Artist (NHL23)</a> at EA Vancouver (BC, Canada), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6866681536100478976" target="_blank" rel="noopener noreferrer">Sound Design Intern</a> at DICE Stockholm (Sweden). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/stellar-sound-effects-sale/" target="_blank" rel="noopener noreferrer">The Early Black Friday Sound Sale is live! Get A) amazing sound deals, B) extra sounds with ANY order, and C) download free SFX &#8211; all that right here</a> <br><br> &bull; <a href="https://www.asoundeffect.com/game-audio-implementation/" target="_blank" rel="noopener noreferrer">Find out how game audio implementation works today, in this essential video primer</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/games_composer_success_peter_mcconnell/" target="_blank" rel="noopener noreferrer">Seasoned game composer Peter McConnell (<em>Monkey Island, Psychonauts 2, Grim Fandango</em> &#038; more) shares his insights on how to succeed in game music</a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> BMW Group</span><br> <span style="font-size: 16px;"><strong>Location:</strong> München, Germany</span><br> <div class="jobDesc">THESE DAYS, AUTOMOTIVE HISTORY IS WRITTEN IN CODE.</strong> <strong>SHARE YOUR PASSION.</strong> <p>More than 90% of automotive innovations are based on electronics and software. That&#39;s why creative freedom and lateral thinking are so important in the pursuit of truly new solutions. Naturally, this includes flexible working models, so that our IT specialists are free to go in unconventional directions. </p> <p>Sound is playing more and more a key role within the future mobility. In recent years BMW Group has introduced new ways of understanding and embedding sounds into the human-machine-interaction within vehicles. As we continue to investigate further possibilities of expression driven by sound, we are looking for a talented and passionate Sound Designer to join the Sound Design Team.</p> <strong>What awaits you?</strong> <ul> <li>You support the creation of sounds in its broadest sense, from soundscapes to earcons, from music to haptic feedbacks for various user experiences inside and outside vehicles.</li> <li>The creation of unique visions through sound for the future of mobility is part of your job.</li> <li>You are part of the early phase team in the design of experiences.</li> <li>Additionally, you unite creative methodologies with strategic requirements.</li> <li>You bring future topics and fresh impulse into our products.</li> <li>Furthermore, you will be involved into design topics.</li> </ul> <strong>What should you bring along?</strong> <ul> <li>University degree in Sound Design / Audio Design or a comparable qualification.</li> <li>Experience with real-time, interactive and generative sound design.</li> <li>Knowledge of sound coding, scripting, mixing and mastering.</li> <li>Advanced knowledge of sound processing software such as Max, Pure Data, FMOD and SuperCollider.</li> <li>In-depth experience in Digital Audio Workstations such as Logic, Ableton, Cubase and Protools.</li> <li>Knowledge in programming or in analogue/digital hardware development.</li> <li>Passion around the state-of-the-art in recent sound development over different fields such as mobility, art installations, gaming and film environments.</li> <li>Business-fluent in English, ideally German skills.</li> </ul> <p>You address your own ideas, are motivated and go new technological ways courageously? &#8211; Apply now!</p> <strong>What do we offer?</strong> <ul> <li>30 days of holiday.</li> <li>Attractive remuneration.</li> <li>BMW &amp; MINI promotions.</li> <li>Career development.</li> <li>Flexible organisation of working times.</li> <li>High Work-Life Balance.</li> <li>Mobility offers.</li> <li>And many other benefits &#8211; see <strong>bmw.jobs/benefits</strong></li> </ul> <p>Earliest starting date: from now on</p> <p>Type of employment: unlimited<br>Working hours: Full-time</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.bmwgroup.jobs/de/de/jobfinder/job-description.41306.html" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.bmwgroup.jobs/de/de/jobs.html" target="_blank" rel="noopener noreferrer">Renzo Vitale</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Stamp</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for a passionate and experienced Sound Designers to join the team and work on our current and upcoming video game projects. We are looking for innovative collaborators to support our core mission of delivering the finest soundscapes for ground-breaking indie and established franchises.</p> <p>As a Sound Designer at STAMP you would be partnering with audio directors, music supervisors, composers and other sound designers. In a nutshell, the job is to create awesome sounds in time!</p> <strong>Responsibilities</strong> <ul> <li>Design, create, and deliver game&#39;s sound effect (in-game, cinematic, etc.)</li> <li>Create audio asset lists forthe objects and characters in the game;</li> <li>Edit, design, and process voiceover recordings.</li> <li>Implement audio in the game engine.</li> </ul> <strong>Requirements</strong> <ul> <li>At least 2 years experience as a sound designer working in the video game industry with atleast one major commercial release.</li> <li>Knowledge of all aspects of audio production including Foley, field recording, dialogue editing, voice design, mixing, etc.</li> <li>Solid experience in sound design creation from existing libraries. <li>Ability o self manage and organize high-volume workloads around tight deadlines <li> Being resourceful, confident, hard-working and cool-tempered</li> <li>Great oral and written communication skills</li> <li>Being on top of the field in new technologies such as VST plugins, synthesis, ambisonics mixing, interactive sound integration (FMOD, Wwise, etc).</li> <li>Demo reel / portfolio showcasing sound design in-game is required with your application. </li> <li>*Submissions without portfolio link will not be considered.</li> </ul> <strong>Bonus</strong> <ul> <li>Diploma in sound design or music</li> <li> Multilingual</li> <li>Have shipped AAA console titles</li> <li>Passion for video games.</li> <li>Quebec, Canada residents</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://www.stampaudio.com/jobs/sound-designer/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.stampaudio.com/job-openings/" target="_blank" rel="noopener noreferrer">Stamp Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Splash Damage</span><br> <span style="font-size: 16px;"><strong>Location:</strong> London, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Splash Damage is dedicated to crafting team-based games that ignite friendships as much as they do healthy competition and teamwork. We’ve forged enduring experiences within some of gaming’s most beloved franchises over the years and are now entering a bold new era fuelled by ambitious projects utilising both established and original IP, a move into self-publishing and expansion into new locations. </p> <p>We&#39;re advocates for a healthy work-life balance and believe that our teams create the best work when they have a range of perspectives and experiences to draw from. We&#39;re committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone&#39;s voices are heard. </p> <p>Our efforts have been recognised with several best employer awards over the years. Most recently, we were awarded the coveted 3-star ‘world-class employer’ accreditation by Best Companies and named the 58th best large company to work for in the UK, and the 29th best large company in London. </p> <p>Due to the on-going COVID-19 situation, we&#39;re all currently working from home. We continue to hire across our projects and will set you up remotely for the time being. </p> <strong>We offer a comprehensive benefits package for you and your family, including: </strong> <ul> <li>Private Medical and Dental Cover for you and your family, along with the 24/7 Babylon digital GP service</li> <li>Get mental health support from our trained Mental Health First Aiders or via our third-party counselling service</li> <li>24/7 employee assistance helpline offering advice and support on a range of topics, including health, relationships, finances, and the law</li> <li>25 days of annual leave, plus 8 public holidays and our annual closure between Christmas and New Year’s</li> <li>Industry-leading fully-paid 30 weeks maternity leave &amp; 10 weeks paternity leave</li> <li>Enhanced company pension contributions</li> <li>Our famous social events are open to you and your family to help you build friendships and have some fun along the way</li> <li>Group life assurance scheme </li> </ul> <strong>The Role </strong> <p>We are seeking a mid-level audio designer with experience on AA and/or AAA games. You’ll be working alongside the Senior and Lead Audio Designers, following the games audio vision to create and implement world-class audio content. </p> <strong>Required Skills </strong> <ul> <li>Audio Designer with games industry experience and at least 1 complete cycle of a shipped AA or AAA game.</li> <li>Experienced with Wwise and one DAW, preferably Reaper</li> <li>Strong proven sound design skills, demonstrated in a concise showreel</li> <li>A basic understanding of technical audio skills and implementation in UE4</li> <li>Experience mixing in 5.1 surround for games and linear media</li> <li>Experience in tracklaying, mixing and mastering for trailers and cinematics</li> <li>Demonstrate initiative and autonomy independently and works well in a team</li> <li>Test all aspects of the audio and report following current procedures</li> <li>Passionate about sharing knowledge and deepening skills </li> </ul> <strong>Desired Skills </strong> <ul> <li>FPS, weapon sound design and multiplayer experience</li> <li>Creature Foley and vocal sound design and implementation experience</li> <li>Vehicle sound design and implementation experience</li> <li>Good knowledge of the game development process and where audio lives in that pipeline</li> <li>Experience with video editing tools such as Vegas and Premiere</li> <li>Enthusiastic about audio in general, in films, TV and games! </li> </ul> <p>Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/jobs/view/2796799850/?refId=B%2B9EXt%2BlS%2FaZYc6ZdS5SBQ%3D%3D" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.splashdamage.com/careers/" target="_blank" rel="noopener noreferrer">Splash Damage Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Interleave</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for highly motivated and quality obsessed sound designers of all levels to join our team. You should have a serious passion for audio, and be excited about working collaboratively to advance both your creative and technical audio design skills, while working on cutting-edge projects alongside industry leaders and experts.</p> <strong>On a daily basis, you may be expected to:</strong> <ul> <li><p>Create innovative, high quality audio for interactive media</p> </li> <li><p>Work with technical audio designers to implement audio within game engines</p> </li> <li><p>Identify and communicate opportunities for audio enhancement</p> </li> <li><p>Assist in production planning and asset organization</p> </li> </ul> <strong>The ideal candidate will have:</strong> <ul> <li><p>Significant AAA or high level indie experience </p> </li> <li><p>Well developed creative and artistic sensibilities</p> </li> <li><p>Excellent communication and time management skills</p> </li> <li><p>Ability to work both independently and as part of a team</p> </li> <li><p>A strong desire to exceed expectations</p> </li> <li><p>An ability to creatively respond to feedback and direction</p> </li> <li><p>A strong understanding of game audio </p> </li> <li><p>Interest in exploring new concepts and technologies</p> </li> <li><p>Flexible and proficient in various DAWs (ProTools, Reaper, etc.)</p> </li> <li><p>Experience utilizing game development audio middleware (Wwise, FMOD, etc.)</p> </li> <li><p>Experience with Unreal and Unity game engines</p> </li> <li><p>Basic proficiency with Microsoft Office and comparable software</p> </li> </ul> <p>Please include links to any relevant previous work with your application. Selected candidates will be chosen for an interview with a technical component.</p> <strong>Nice to Have:</strong> <ul> <li><p>Love of audio and music for games, film, tv, and interactive media</p> </li> <li><p>Technical experience troubleshooting PC, Mac and hardware</p> </li> <li><p>Interest in game design, mechanics and game development</p> </li> <li><p>Interest in visual scripting or programming (BP, C++, C#, Lua)</p> </li> </ul> <p><em>Interleave is an equal opportunity employer. We are committed to diversity and inclusion in the workplace, and consider all qualified applicants without regard to race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy or any other protected characteristic as outlined by federal, provincial, or local laws. We prohibit discrimination and harassment of any kind. This policy applies to all employment practices within our organization.</em></p> <strong>How to Apply</strong><br>Applicants must submit CV and any applicable demo material through the <strong>Apply Now</strong> link below.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.interleavecreative.com/sound-design" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.bmwgroup.jobs/de/de/jobs.html" target="_blank" rel="noopener noreferrer">Interleave Careers</a></div> </div> <div class="grayBreak"></div> <div style="padding-top: 20px; text-align: center;"> <h3>Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – <a href="https://soundlister.com/register/">right here</a>!</h3> </div> <a href="https://soundlister.com/job-submission/?frm_action=edit&#038;entry=91608" class="btnNew">Edit</a><div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-bmw-group-stamp-splash-damage-interleave-schell-games-twisted-pixel-jackbox-games-sledgehammer-rooster-teeth-ea-vancouver-dice-stockholm-obsidian-and-hazelight/">20 great new audio jobs at BMW Group, Stamp, Splash Damage, Interleave, Schell Games, Twisted Pixel, Jackbox Games, Sledgehammer, Rooster Teeth, EA, DICE, Obsidian, and Hazelight</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Audio Artist Audio Designer Audio Intern Audio Lead Audio Producer Contract Audio Artist Contract Composer Dialogue Director Executive Producer Junior Audio Programmer Producer Senior Audio Designer Senior Sound Designer Sound Design Intern Sound Designer Technical Audio Designer Technical Audio Intern Adriane Kuzminski How to Record Ultrasonic Bat Echolocation https://www.evocativesound.com/how-to-record-ultrasonic-bat-echolocation/ Field Recording – Evocative Sound urn:uuid:a93972f5-9fe5-de05-96a0-9a21182eef89 Thu, 18 Nov 2021 03:19:22 +0100 <p>This post deals with how to record ultrasonic bat echolocation using a variety of microphones and recorders, specifically the Sony PCM D100 recorder.&#8230; <a class="kt-excerpt-readmore" href="https://www.evocativesound.com/how-to-record-ultrasonic-bat-echolocation/" aria-label="How to Record Ultrasonic Bat Echolocation">Read More</a></p> <p>The post <a rel="nofollow" href="https://www.evocativesound.com/how-to-record-ultrasonic-bat-echolocation/">How to Record Ultrasonic Bat Echolocation</a> appeared first on <a rel="nofollow" href="https://www.evocativesound.com">Evocative Sound</a>.</p> DIY Field Recording Ohio Sound Effects barn bat bat roost bats cupola echolocation Sony PCM D100 rick@evocativesound.com Video: Game Audio Implementation Explained – An Essential Overview: https://www.asoundeffect.com/game-audio-implementation/ A Sound Effect urn:uuid:236e7c87-18e7-4d83-ac0f-bf4663cd56ec Wed, 17 Nov 2021 12:23:47 +0100 <img width="640" height="360" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="Game Audio Implementation" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation-1024x576.jpg 1024w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation-300x169.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation-768x432.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation-125x70.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation-75x42.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation-220x124.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation-500x281.jpg 500w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/17120725/gameaudioimplementation.jpg 1280w" sizes="(max-width: 640px) 100vw, 640px" /><p>Find out how game audio implementation works today, in this essential video primer:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/game-audio-implementation/">Video: Game Audio Implementation Explained &#8211; An Essential Overview:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Game audio game audio explained game audio implementation game audio video how to add game audio understanding game audio Asbjoern Andersen Space Controller by Sound Particles – Tutorial and Review https://reaperblog.net/2021/11/space-controller/ The REAPER Blog urn:uuid:0f9a5d9b-c411-4020-20ff-98425b5706f4 Tue, 16 Nov 2021 17:55:51 +0100 <p>Space Controller is a surround panning plugin with a companion app to use a phone's gyroscope sensors to control X Y and Z position of a sound source. The result is an intuitive way to pan point-source audio by literally pointing your phone in any direction.</p> The post <a href="https://reaperblog.net/2021/11/space-controller/">Space Controller by Sound Particles – Tutorial and Review</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL PLUGINS Surround and Spatial Audio TUTORIAL VIDEO Admin What It Takes To Get Started And Succeed As A Game Composer – Insights From Peter McConnell: https://www.asoundeffect.com/games_composer_success_peter_mcconnell/ A Sound Effect urn:uuid:9dc81236-2b4e-05a1-aa11-583273cd3626 Tue, 16 Nov 2021 00:40:14 +0100 <img width="640" height="335" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/16003612/composer_success_series_peter_mcconnell.jpg" class="attachment-large size-large wp-post-image" alt="Composer Success Series Games Composer Peter McConnell" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/16003612/composer_success_series_peter_mcconnell.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/16003612/composer_success_series_peter_mcconnell-300x157.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/16003612/composer_success_series_peter_mcconnell-768x402.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/16003612/composer_success_series_peter_mcconnell-125x65.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/16003612/composer_success_series_peter_mcconnell-75x39.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/16003612/composer_success_series_peter_mcconnell-220x115.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/16003612/composer_success_series_peter_mcconnell-500x262.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Seasoned game composer Peter McConnell shares his insights on how to succeed in game music:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/games_composer_success_peter_mcconnell/">What It Takes To Get Started And Succeed As A Game Composer – Insights From Peter McConnell:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Music Sound Success Broken Age Act 2 composer Full Throttle composer game game scores Hearthstone: The Boomsday Project Indiana Jones composer Lucasarts composer Monkey Island composer music Peter McConnell Psychonauts 2 success Jennifer Walden How to use ReaSurroundPan for Spatial Audio in REAPER (Part 2) https://reaperblog.net/2021/11/spatial-audio-pan/ The REAPER Blog urn:uuid:b6c22f52-e32c-dec1-dadb-4f0df9957f6c Sat, 13 Nov 2021 18:27:06 +0100 <p>In part 2 of my conversation with Matt Glenn of Ears Up Sound Design we are diving into ReaSurroundPan and how it is used for Spatial Audio. If you missed part 1 you can see that here: Introduction to spatial Audio 00:00 &#8211; Intro00:56 &#8211; Routing Distributed Audio04:05 &#8211; Point Source Audio06:45 &#8211; ReaSurroundPan Overview13:32 &#8211; 3 view modes15:21 &#8211;&#8230;</p> The post <a href="https://reaperblog.net/2021/11/spatial-audio-pan/">How to use ReaSurroundPan for Spatial Audio in REAPER (Part 2)</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. INTERVIEW TUTORIAL VIDEO Admin What does an active volcano sound like? https://mindful-audio.com/blog/volcano-sound Blog - Mindful Audio urn:uuid:05bd2c75-57a7-7a91-540d-d061d366dd0f Fri, 12 Nov 2021 13:47:32 +0100 Boiling lava, gases escaping, mini earthquakes and lava bombs create a surreal soundscape inside the volcanic caldera at Erta Ale in Northern Ethiopia. <p class="">Boiling lava, gases escaping, mini earthquakes and lava bombs create a surreal soundscape inside the volcanic caldera at Erta Ale in Northern Ethiopia. I'm sitting on the edge of the crater, trying to avoid stepping over big cracks and on to overhangs that might drop into the 600m/2000 feet chasm below. At the bottom there is a lava lake that occasionally spews volcanic bombs and boiling rock. The magma can barely be seen through the thick volcanic gases though. </p><p class="">The mixture of smoke, dust, sulphur, chlorine, brine steam, silica particles, poisonous gases and many other compounds is thick and suffocating. The scarf I bought from a kid at Dallol doesn't do much to protect me so I have to carefully monitor wind direction and to always keep upwind. &nbsp;</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/c126a4a2-cd45-4040-996d-907a1d05162b/GV+-+Listening+to+the+volcano.jpg" data-image-dimensions="3840x2160" data-image-focal-point="0.5,0.5" alt="Listening to the volcano" data-load="false" data-image-id="618e61a52af554415c9ceee9" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/c126a4a2-cd45-4040-996d-907a1d05162b/GV+-+Listening+to+the+volcano.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Listening to the volcano</p> </figcaption> </figure> <p class="">Reaching what's known locally as "the gateway to Hell" isn't for the faint of heart though. This is considered the hottest place on Earth for year-round temperatures. The trip through Amhara, Tigray and Afar regions takes several days. We travel through barren landscapes, acidic deserts below sea level, thick salt plates that support the weight of vehicles and endless lava fields. </p><p class="">We've had to hire members of the local militia, a security detail, porters and a local cook. We sleep outside on makeshift beds and we eat whatever the locals eat, mostly goat. To my surprise, our cook manages to make pancakes one day! You can see more footage from the expedition in the following video:</p><img data-load="false" data-image-focal-point="0.5,0.5" src="https://i.ytimg.com/vi/Oizj0sO8DDg/hqdefault.jpg?format=1000w" /><p class="">It's all more than worth it when we finally reach the volcano. Experiencing the raw, breathtaking (literally!) and deadly beauty of our planet is an incredibly humbling experience. If you look closely at the video, you can spot a few small white dots moving around in the bottom half of the frame. Those are members of our expedition group that should provide an element of scale. Most of them had already been there before, but they hadn't heard the direct sound of the volcano until I offered them my headphones as I was recording. Our guide was so moved by the experience that he started crying!&nbsp;</p><p class="">So how did I record this soundscape? I initially recorded the volcano using a Sennheiser MKH 8060 microphone in a Rycote blimp suspended over the edge, but that only allowed me to capture a mono recording. To get a more natural sounding stereo perspective I used a pair of Lom mikroUsi microphones in Bubblebee Windbubbles taped to tripod legs. I placed the mics just over the edge and secured the tripod in place with a big chunk of lava rock. I left the rig there for a few hours and moved away from the edge so I could avoid the noxious gases blown by the wind. &nbsp;</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/a68595d2-f43e-4532-8aaa-f4c75fbb395a/DJI_0876-1-3.jpg" data-image-dimensions="4048x2277" data-image-focal-point="0.5,0.5" alt="Recording volcano sounds" data-load="false" data-image-id="618e6100c2179e48455078c4" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/a68595d2-f43e-4532-8aaa-f4c75fbb395a/DJI_0876-1-3.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">My friend Will photographing the volcano</p> </figcaption> </figure> <p class="">My expectations for this expeditions were high but it's safe to say they were met and exceeded. Nothing compares to being on the edge of an active volcano. I was fully immersed in this natural spectacle, exposed and minuscule. This recording won't bring back the toxic fumes or the sense of constant exposure but I hope it will provide a glimpse into this fascinating spectacle of nature.</p><p class="">Lastly, you can buy these recordings for commercial use at <a href="https://www.youtube.com/redirect?event=comments&amp;redir_token=QUFFLUhqblNyUm9wbDQ1SDRpYTNlOHhkZ0NkbmVfaGFZZ3xBQ3Jtc0trZ3Vhdy1NMlIwd183ODgzS2ZXRVJXMWs3VTUtWi1nQ2JnbUl1SEg1U0VJSVNrUHBPUWlsMTZ4QTl2SnBMdkJNM3pjR2lrRDRKWXhaRFh6U2F5N0dlUFhLdVg0aVFSTm0tZDRMVWpyajBNV1NBLUVtYw&amp;q=https%3A%2F%2Fmindful-audio.com%2Fvolcano%2F&amp;stzid=UgwjhBq_a76kL4gotcp4AaABAg" target="_blank">https://mindful-audio.com/volcano/</a></p> Field recording adventure George Vlad What does an active volcano sound like? 20 great new audio jobs at Sucker Punch, Defacto Sound, Yager, Amazon, Ubisoft, EA, Volley, Crystal Dynamics, Mojang, Zoom, Riot, NCW, Anakama, Lost Boys, Creative Assembly, Survios, and Pink Flamingo https://soundlister.com/20-great-new-audio-jobs-at-sucker-punch-defacto-sound-yager-amazon-ubisoft-ea-volley-crystal-designer-mojang-zoom-riot-ncw-anakama-lost-boys-creative-assembly-survios-and-pink-flamingo/ Soundlister.com urn:uuid:2866e50d-6411-2754-5953-7547d0a45838 Thu, 11 Nov 2021 23:16:24 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Programmer, Sound Designer, UX Sound Designer, Media and Ads, Sound Designer, Senior Audio Tester, Audio Artist (FIFA), Voice UX Designer, Audio Designer, Sound Designer, Audio AI Engineer, Counsel (Music), Assistant Professor of Sound, Sound Designer, Sound Designer/Mixer, Assistant Professor in Sound Design, Sound Designer, Dialogue Sound Designer, Dialogue Designer, Senior Sound Designer, and Audio Engineer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-sucker-punch-defacto-sound-yager-amazon-ubisoft-ea-volley-crystal-designer-mojang-zoom-riot-ncw-anakama-lost-boys-creative-assembly-survios-and-pink-flamingo/">20 great new audio jobs at Sucker Punch, Defacto Sound, Yager, Amazon, Ubisoft, EA, Volley, Crystal Dynamics, Mojang, Zoom, Riot, NCW, Anakama, Lost Boys, Creative Assembly, Survios, and Pink Flamingo</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="54ddec0a3d" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Sucker Punch, Yager, Amazon Web Services, and Ubisoft Lyon &#8211; and they&#8217;re looking for an Audio Programmer (WA, US), Sound Designer (Germany), UX Sound Designer, Media and Ads (WA, US), and Sound Designer (France).</p> <p>We also found openings for a <a href="https://gamejobs.co/Senior-Audio-Tester-f-m-d-at-Ubisoft-3401" target="_blank" rel="noopener noreferrer">Senior Audio Tester</a> at Ubisoft Düsseldorf (Germany), <a href="https://ea.gr8people.com/jobs/169869/audio-artist-fifa-generalist" target="_blank" rel="noopener noreferrer">Audio Artist (FIFA)</a> at EA Vancouver (BC, Canada), <a href="https://jobs.lever.co/volleythat/2fa2baa7-9985-45f4-9b6b-94716da22922" target="_blank" rel="noopener noreferrer">Voice UX Designer</a> at Volley (CA, US), <a href="https://www.linkedin.com/jobs/view/2769424630/?eBP=CwEAAAF9Dycil8zSZYLqybrNnwiYUHbzewJ8XgWWBmKRm6GyQAHpWBaWdcGxfIfHOsP9dtZEDHJvvFY7-1umJt6T3fzJcoZieMrnUL1rmoV6v5tL8yOkDBJlUr4b1WnKkY1sFnieLzZBmxYzrlLykNsIeh57yhWMqKzcL13lLGVY75NpiJt0zsKnWEzMoL6ZsmPv06FvfwckoMPQHTAG2FRYf-yBvOWIr64PhA1xItF59NKWeTcLuohzHcgFfvez0tiCWbQVZ8E1sgROOY22gCIPjx_TTzBKNpZEPhqcVk8Rrfk94hhPMW3NXo54Sop1cLtf2THRUUx5vYB8W8dzZqmqyJbH7YbmmuDPi0HO7-sKH_kGx9Wdk2B4hdiBGC9zFjk&#038;recommendedFlavor=ACTIVELY_HIRING_COMPANY&#038;refId=8B5%2B0ZqOhfdH6MHnEWsV8w%3D%3D&#038;trackingId=%2BF4%2BFDJgR6LoduEaGV3PGQ%3D%3D&#038;trk=flagship3_search_srp_jobs&#038;lipi=urn%3Ali%3Apage%3Ad_flagship3_search_srp_jobs%3BCL4wernYRJCxGboSKkbQzg%3D%3D&#038;lici=%2BF4%2BFDJgR6LoduEaGV3PGQ%3D%3D" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Crystal Dynamics (WA, US), <a href="https://www.linkedin.com/jobs/view/2765460368/?eBP=JOB_SEARCH_ORGANIC&#038;recommendedFlavor=ACTIVELY_HIRING_COMPANY&#038;refId=8B5%2B0ZqOhfdH6MHnEWsV8w%3D%3D&#038;trackingId=We1%2BUna%2B2W8XgvXidVMQIg%3D%3D&#038;trk=flagship3_search_srp_jobs&#038;lipi=urn%3Ali%3Apage%3Ad_flagship3_search_srp_jobs%3BCL4wernYRJCxGboSKkbQzg%3D%3D&#038;lici=We1%2BUna%2B2W8XgvXidVMQIg%3D%3D" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Mojang (Sweden), <a href="https://www.linkedin.com/jobs/view/2777213081/?eBP=CwEAAAF9Dycil_x_2KJ3sSpIXOmVkTkfhSoA3wQHlvIERCayIVtqu0_fuwe9PPfCvbfty_fMp0gkMBfhdh7jkykbo5V8DvEL1TcaA4eI8uOz-9iVFPFx_i7nC6T5C_poBHI0T-FNBgqaT7prlvd8oM0VVb0q-HkSZmEakmNyLoPJMJkAsxIw71mR8agfF5KSdTu2iNRxKgsIvArkMHEST0TYINfDH22zggSwGDtVHH4W14V2h2yDJL0Cy4O-jiho9PmAPqsDmEhycJa0xpwVT2CxGR4OcZ3XF4wTXNPtHB9vxjNIz2w86s3JN4xPSLyhjErECFu8qSohISTnCsVfcyn0H368Tjr6QNfjpTd7Bu0-96lAhHPeryR_fGwKumUME8s&#038;recommendedFlavor=ACTIVELY_HIRING_COMPANY&#038;refId=8B5%2B0ZqOhfdH6MHnEWsV8w%3D%3D&#038;trackingId=oAM4c8CGjROHcbe9f2WRqg%3D%3D&#038;trk=flagship3_search_srp_jobs&#038;lipi=urn%3Ali%3Apage%3Ad_flagship3_search_srp_jobs%3BCL4wernYRJCxGboSKkbQzg%3D%3D&#038;lici=oAM4c8CGjROHcbe9f2WRqg%3D%3D" target="_blank" rel="noopener noreferrer">Audio AI Engineer</a> at Zoom (CA, US), and <a href="https://gamejobs.co/Counsel-Music-at-Riot-Games" target="_blank" rel="noopener noreferrer">Counsel (Music)</a> at Riot Games LA (CA, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6862112680677826560" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Anakama (France), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6862134627994279936" target="_blank" rel="noopener noreferrer">Sound Designer/Mixer</a> at Defacto Sound (Remote, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6862439013341532160" target="_blank" rel="noopener noreferrer">Assistant Professor in Sound Design</a> at University of Miami (FL, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6862496736527564800" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Lost Boys Interactive (TX, US / Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6863858026206527488" target="_blank" rel="noopener noreferrer">Dialogue Sound Designer</a> at Creative Assembly Horsham (England), <a href="https://survios.com/studio/careers/job/?job_id=3620982" target="_blank" rel="noopener noreferrer">Dialogue Designer</a> at Survios (CA, US), <a href="https://survios.com/studio/careers/job/?job_id=3625038" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Survios (CA, US), <a href="https://docs.google.com/forms/d/e/1FAIpQLSfSNq3Zqj6dWEpzPazRVZSt97lX-7l8SI69DTJuic3102FdrA/viewform" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Pink Flamingo Productions (Remote), and <a href="https://jobs.uncw.edu/postings/22133" target="_blank" rel="noopener noreferrer">Assistant Professor of Sound</a> at University of North Calorina-Wilmington (NC, US). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/stellar-sound-effects-sale/" target="_blank" rel="noopener noreferrer">The Early Black Friday Sound Sale is live! Get A) amazing sound deals, B) extra sounds with ANY order, and C) download free SFX &#8211; all that right here</a> <br><br> &bull; <a href="https://www.asoundeffect.com/getting-into-game-audio/" target="_blank" rel="noopener noreferrer">Senior Sound Designer Megan Frazier shares her insights and lessons learned on how to break into game audio</a> <br><br> &bull; <a href="https://www.asoundeffect.com/premium-impact-sounds-included/" target="_blank" rel="noopener noreferrer">Starting right now, you get 500+ premium Impacts, Hits &#038; Whooshes with any order for $500 or more</a> <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Audio Programmer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Sucker Punch</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Bellevue, WA</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Sucker Punch, the studio that created Ghost of Tsushima, is looking for an Audio Programmer to join our studio in Bellevue, WA. When you are playing a game, can you close your eyes and feel the space you are in? Is it large or cramped, an open field or an echoing valley? Does it have insects, birds or small creatures scurrying around? Can you tell if there are enemies nearby, and how the music can accentuate the feeling of calmness or immediate danger? If yes, our talented audio team generates gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. We are looking for the whole package: someone with the necessary skills to investigate, define, create and deploy features from data entry in one of our creation tools, through the asset building pipeline, into the engine, culminating in a great game experience. Whether you are working on missions, UI, music, dialogue, or special effects, this is more than just coding a feature in a single layer; it is about owning the vision from user facing tools, all the way to the nut and bolts of the engine.</p> <p>Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.</p> <strong>Responsibilities</strong> <ul> <li>Analyze and enhance existing features, and support the artists and designers using them</li> <li>Work with audio and other dev teams to design and develop new features for our engine, from user input to awesome game experiences</li> <li>Work closely with audio team and lead programmer to develop and integrate new technologies into our game engine in support of enhancing the audio experience</li> <li>Work is done mostly in C++, but Python is also required for authoring workflows</li> <li>Follow best practices, development processes, and coding standards</li> <li>Create and implement well-engineered, reliable, maintainable, and bug-free code</li> <li>Ability to work under tight time constraints and deadlines</li> <li>Able to own large engine features from start to finish</li> <li>Must have a positive and supportive attitude and enjoy working with others</li> </ul> <strong>Qualifications</strong> <ul> <li>BS or higher in Computer Science or a related discipline</li> <li>Must be legally able to work in the United States</li> <li>Excellent communication across disciplines</li> <li>Solid 3D math skills</li> <li>Passionate about making great games</li> <li>Experience building core audio technologies (DSP, sound propagation, occlusion/obstruction, etc.)</li> </ul> <strong>Bonus Factors</strong> <ul> <li>3+ years of academic or personal experience in sound systems programming</li> <li>Experience with Wwise</li> <li>A sense of humor</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://jobs.suckerpunch.com/careers/33358-General/jobs/14040972-PROGRAMMING-Audio-Programmer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/AuralSurgeon/status/1457781945027284995" target="_blank" rel="noopener noreferrer">Rev. Dr. Bradley D Meyer @AuralSurgeon</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Yager</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Berlin, Germany</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Our people are our most important asset. Their individual skillsets and backgrounds, their creative and innovative thinking, and their love for games all create a collaborative environment which allows everyone to make their mark. We invest in the development of our staff, and reward their contributions with perks such as company parties, opportunities for workshops, celebrations after milestones and more. </p> <p>We are looking for a Sound Designer with a passion in Sc-Fi first person shooter games to work on <em>The Cycle: Frontier</em>. An individual who can produce AAA quality assets and work autonomously within the design team. The candidate must have excellent organizational skills, be driven to always improve the game and take feedback well.</p> <strong>We believe the best games are made by diverse teams and welcome applicants from all backgrounds.</strong> <strong>Responsibilities</strong> <ul> <li>You will be embedded into a team and join stand ups and scrum rituals.</li> <li>You will be expected to be the expert in that team, helping them plan features from an audio perspective.</li> <li>You will help drive the audio quality of the given area you are responsible for, as well as taking requests from other departments when needed.</li> <li>You will have full license to create sounds how you best see fit, if they fit the audio vision created by the Creative Director and Audio Lead</li> <li>You will Quality assure your own work before handing to our QA team for further testing.</li> <li>You will be constantly iterating and tweaking all areas of audio until it reaches the highest level of quality.</li> <li>Regular 1on1s with the Audio Lead to help progress your career as well as give insights on how you think the company can improve.</li> </ul> <strong>Qualifications</strong> <ul> <li>Games audio experience and a working understanding of the technical constraints of audio design for games.</li> <li>Hands-on experience using proprietary and/or custom game audio (e.g. Wwise, FMOD, SCREAM, Xact, etc.)</li> <li>Ability to create and mix film-quality sound effects through extensive knowledge of relevant audio packages (ProTools, Cubase, Wavelab, etc)</li> <li>Highly creative and imaginative with a keen attitude toward problem solving and an ability to quickly learn and use a variety of audio platforms/tools</li> <li>Excellent communication skills in English, both verbally and in writing</li> </ul> <strong>Desirable skills</strong> <ul> <li>Unreal Engine Vanilla Audio tools experience</li> <li>Blue Print or code experience</li> <li>Nuendo experience</li> </ul> <strong>Employment details</strong> <ul> <li>Full-time and on-site</li> <li>Status: employment</li> <li>Start: as soon as possible</li> </ul> <strong>Benefits</strong><br> We support you all the way <ul> <li>Relocation bonus and ongoing support and assistance, occupational pension scheme</li> <li>We care about your well-being</li> <li>Flexible working hours, fresh fruit and vegetables every day, hot and cold beverages of your choice, in-house massage, monthly company events, fitness Club membership, Berlin public transportation Jobticket</li> <li>We encourage continuous learning</li> <li>Extensive games/books library, dedicated Talent Development Manager, participation at various game conferences</li> <li>We know how to have fun</li> <li>A variety of exciting Team Events, regular in-house social events, Summer and Christmas Party, beer and soft drinks for Friday meetings</li> <li>If this sounds like you, and you love to work in a creative environment with people passionate about their work, we are looking forward to get to know you!</li> </ul> <strong>Join our Team!</strong> </p> <p>YAGER Development GmbH<br>Human Resources<br>Pfuelstrasse 5<br>10997 Berlin</p> </div> <div class="btnFix"><a class="btnJobs" href="https://yager-development.breezy.hr/p/ff1e0895a9e2-sound-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.yager.de/#openpositions" target="_blank" rel="noopener noreferrer">Yager Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">UX Sound Designer, Media and Ads</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Amazon Web Services</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Seattle, WA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Come be a part of the mission to improve children’s lifelong outcomes by helping them connect with adult loved ones, no matter how near or far. We are a smart team of doers that work passionately to apply cutting-edge advances in technology and to solve real-world problems that will transform our customers’ experiences in ways we can’t even imagine yet. </p> <p>Description of Glow: “A new-to-world virtual, connected, and projected interaction model designed to help children and remote loved ones play, create, read, learn and have fun together as if they are right next to each other.” </p> <strong>Job Summary </strong> <p>We’re looking for a sound designer who can own the audio creation and oversee the sound implementation of multiple activities and experiences. </p> <p>This candidate would be able to design overall sound palates, individual assets and playback systems for interactive games and activities. </p> <p>This person needs to work with a team, creating unique (yet consistent) experiences across a designated platform. They have an understanding of overall audio memory footprint and playback optimization. </p> <p>Creation and ideation of games / activities and pre-production planning as well as sound vendor / contractor supervision is also part of the job. </p> <strong>Key job responsibilities </strong> <ul> <li>Collaborate with interaction, art and motion designers to define the feel of the activity</li> <li>Define the overall sound of the experience</li> <li>Present the audio vision to stakeholders</li> <li>Create asset lists for each activity</li> <li>Align, track and communicate the audio schedule with the overall schedule</li> <li>Deliver assets consistent with defined guidelines</li> <li>Assess the implementation and build deliveries</li> <li>Elicit feedback from peers and are owners</li> <li>Iterate based on feedback and qualitative standards</li> <li>Schedule / attend audio reviews and team reviews </li> </ul> <strong>A day in the life </strong> <p>The UX Sound Designer will be working with both the project team and the overall UX Design team. </p> <p>Day to day varies, but mornings may consist of status update meetings, task cross-referencing and work prioritization across the project / projects. </p> <p>The afternoon might consist of designing sounds for interface, animations, and backgrounds or coordinating with designers / producers / programmers on sound implementation and review. </p> <strong>About The Team </strong> <p>The UX design team is a group of highly motivated, helpful and creative professionals who will always do what they can to support you. </p> <p>The products and dev teams are fantastic at quick prioritization and turn-around. </p> <p>The team leaders are always looking to optimize and unblock employees so they can fail fast and succeed more often. </p> <p>Here at Amazon, we embrace our differences. We are committed to furthering our culture of inclusion. We have ten employee-led affinity groups, reaching 40,000 employees in over 190 chapters globally. We have innovative benefit offerings, and host annual and ongoing learning experiences, including our Conversations on Race and Ethnicity (CORE) and AmazeCon (gender diversity) conferences. Amazon’s culture of inclusion is reinforced within our 14 Leadership Principles, which remind team members to seek diverse perspectives, learn and be curious, and earn trust. </p> <strong>Work/life Balance </strong> <p>Our team puts a high value on work-life balance. It isn’t about how many hours you spend at home or at work; it’s about the flow you establish that brings energy to both parts of your life. We believe striking the right balance between your personal and professional life is critical to life-long happiness and fulfillment. We offer flexibility in working hours and encourage you to find your own balance between your work and personal lives. </p> <strong>Mentorship &amp; Career Growth </strong> <p>Our team is dedicated to supporting new members. We have a broad mix of experience levels and tenures, and we’re building an environment that celebrates knowledge sharing and mentorship. Our senior members enjoy one-on-one mentoring and thorough, but kind, code reviews. We care about your career growth and strive to assign projects based on what will help each team member develop into a better-rounded engineer and enable them to take on more complex tasks in the future. </p> <strong>Basic Qualifications </strong> <ul> <li>Linear and Interactive sound design experience</li> <li>DAW / audio software proficiency</li> <li>Understanding of sound recording, editing and mastering</li> <li>Schedule tracking and reporting</li> <li>Experience working with a cross-discipline team </li> </ul> <strong>Preferred Qualifications </strong> <ul> <li>Education or diploma / degree in audio related curriculum</li> <li>Audio middleware / implementation</li> <li>C# / C++ Audio coding &amp; scripting</li> <li>Music / composition </li> </ul> <p>Amazon is committed to a diverse and inclusive workplace. Amazon is an equal opportunity employer and does not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. For indivi Audio Jobs Assistant Professor in Sound Design Assistant Professor of Sound Audio AI Engineer Audio Artist (FIFA) Audio Designer Audio Engineer Audio Programmer Counsel (Music) Dialogue Designer Dialogue Sound Designer Media and Ads Senior Audio Tester Senior Sound Designer Sound Designer Sound Designer & Mixer UX Sound Designer Voice UX Designer Adriane Kuzminski An Introduction to Spatial Audio with Matt Glenn (Part 1) https://reaperblog.net/2021/11/matt-glenn-spatial-audio-pt1/ The REAPER Blog urn:uuid:043c6bcb-0d8a-e143-7c2b-8c99f6d7f270 Thu, 11 Nov 2021 18:23:11 +0100 <p>Jon talks to Matt Glenn of Ears Up Design about creating immersive audio experiences for themed entertainment installations.</p> The post <a href="https://reaperblog.net/2021/11/matt-glenn-spatial-audio-pt1/">An Introduction to Spatial Audio with Matt Glenn (Part 1)</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. INTERVIEW VIDEO Admin Avid and Future Control Surfaces https://resurface.audio/avid-and-future-control-surfaces/ Page Array – Resurface urn:uuid:21a741e7-4ed0-4b3b-90d1-ddbe6877ab9f Thu, 11 Nov 2021 14:12:17 +0100 <p>Where is the next-gen control surface coming from, and when?</p> <p>Resurface looks at Avid's transformed business model in search of clues.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/avid-and-future-control-surfaces/">Avid and Future Control Surfaces</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <h3>Avid S7?</h3> <p> At the time of writing, Avid’s S6 control surface is just over eight years old. &nbsp;</p> <p>Launched in 2013, S6 replaced the <a rel="noreferrer noopener" aria-label="Icon range (opens in a new tab)" href="https://resurface.audio/resource/icon-d-control/" target="_blank">Icon range</a>, when Icon D Command was eight years old. There’s nothing to suggest the tempo will be similar this time around, no rumours of Avid&#8217;s future control surfaces on the horizon. No whispers of Avid S7.</p> <p>The past eight years has seen the advent of immersive formats (or rather, the <a href="https://resurface.audio/dolby-atmos-mixing/" target="_blank" rel="noreferrer noopener" aria-label="ability to monetise working in them (opens in a new tab)">ability to monetise working in them</a>), the continued march towards infinite track count, and more recently a need to reevaluate where and how mixing work is done. There&#8217;s an audience for innovation.</p> <blockquote class="wp-block-quote"><p>So where is the next-gen future control surface coming from, and when? It seems unlikely that Avid has anything significant in-the-works, and there’s a good reason why.</p></blockquote> <div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Not all dollars are worth a dollar</h3> <p>Over the past year or two&nbsp;<a rel="noreferrer noopener" aria-label="Avid's stock price has soared (opens in a new tab)" href="https://www.google.com/finance/quote/AVID:NASDAQ?sa=X&amp;ved=2ahUKEwjI3MbSrYv0AhXMesAKHS-AAMgQ3ecFegQIExAc&amp;window=5Y" target="_blank">Avid&#8217;s stock price has soared</a>. Not because Avid is killing it with revolutionary new products or attracting waves of previously un-tapped new customers. &nbsp;It&#8217;s not. &nbsp;There’s another reason, and it has to do with the <em>nature </em>of its revenue, and the type of products Avid are selling.</p> <p>Avid’s revenues overall have been declining over the past decade, but that’s not necessarily an issue for investors.&nbsp;Investors want to see the <em>right kind </em>of revenue. Software subscriptions, for example, are regular, predictable and don&#8217;t require costly face-to-face interactions. Shareholders also love Support Contracts and Enterprise Agreements, whereby large Avid customers (end users and resellers) have contractually committed to a defined annual spend. &nbsp;The money investors want to see is money that’s definitely coming, set this against falling costs, and this positive sentiment appears to be priced into Avid stock.</p> <div class="wp-block-image"><figure class="alignright is-resized"><img src="https://resurface.audio/wp-content/uploads/genericinvestordayslide.jpeg" alt="future control surface" class="wp-image-15914" width="256" height="144" srcset="https://resurface.audio/wp-content/uploads/genericinvestordayslide.jpeg 1024w, https://resurface.audio/wp-content/uploads/genericinvestordayslide-768x432.jpeg 768w, https://resurface.audio/wp-content/uploads/genericinvestordayslide-610x343.jpeg 610w, https://resurface.audio/wp-content/uploads/genericinvestordayslide-1200x675.jpeg 1200w, https://resurface.audio/wp-content/uploads/genericinvestordayslide-600x337.jpeg 600w" sizes="(max-width: 256px) 85vw, 256px" /></figure></div> <p>This ‘right kind of revenue’ accounted for around 70% of Avid’s sales so far in 2021, with management telling investors that 80% is the goal by 2025.</p> <p>At the same time, profitability of products sold is on the rise.  A cloud-based software license, or a renewed support contract, has negligible material cost. Conversely, state of the art mixing consoles carry high manufacturing cost. Selling mixing desks has the unfortunate side effect of dragging average gross margin down. Investors don’t like that.</p> <div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div> <p class="has-background has-very-light-gray-background-color"><em><strong>Question</strong> (well, loaded rhetorical question): If you were the management of a transformed Avid, seeing the company in profit and with stock prices tickling 40 dollars, would you invest in developing and selling a complex hardware product which is expensive to manufacture, and which will work for many years with no built-in rebuying cycle?</em></p> <div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div> <p>This is not a criticism, Avid is flying. &nbsp;Neither is it a dirty corporate secret, it’s a success story. &nbsp;CEO Jeff Rosica, when reviewing the goals set by Avid’s management team, told investors: </p> <blockquote class="wp-block-quote"><p>We see Avid being a predominately software, subscription, and SaaS company by 2025, if not sooner</p><cite>Avid CEO Jeff Rosica, May 2021</cite></blockquote> <div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div> <h3>What does this tell us about next-gen consoles?</h3> <p>Avid’s lack of appetite for future control surface R&amp;D is understandable. It is also evidenced by recent releases, which are either an increment on existing technology (S1, S4, Carbon, Sync X) or re-badged 3rd party products (MTRX, Sonnet Chassis).</p> <p><a rel="noreferrer noopener" aria-label="Looking more closely at S4 (opens in a new tab)" href="https://resurface.audio/avid-s4-and-s1-first-thoughts/" target="_blank">Looking more closely at S4</a>, created to replace the S6|M10 range, we see a new product which shares a high proportion of components with the model it replaces. Where it differs is a simplified channel module and the (all-important) faders which feel different. &nbsp;Not better or worse, just different. Oh who are we kidding &#8211; customers tell us they feel cheap. &nbsp;For good reason.</p> <figure class="wp-block-image"><img src="https://resurface.audio/wp-content/uploads/Avid-S4.jpeg" alt="Avid Future Control Surface" class="wp-image-15910" srcset="https://resurface.audio/wp-content/uploads/Avid-S4.jpeg 857w, https://resurface.audio/wp-content/uploads/Avid-S4-768x504.jpeg 768w, https://resurface.audio/wp-content/uploads/Avid-S4-610x400.jpeg 610w, https://resurface.audio/wp-content/uploads/Avid-S4-1200x788.jpeg 1200w, https://resurface.audio/wp-content/uploads/Avid-S4-600x394.jpeg 600w" sizes="(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /></figure> <p>S4 exists because S6|M10 was too expensive to justify making, relative to its customer price point. &nbsp;S4 is cheaper to manufacture than S6|M10 and required only modest R&amp;D investment. Meanwhile, channel-for-channel (at around $55k for a 24 fader S4) it’s not any cheaper for the customer to buy, giving it a better profit profile for Avid. </p> <div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div> <h3>Where is the next new console coming from?</h3> <p>It&#8217;s tempting to conclude that it&#8217;s probably not from Avid.</p> <p>Avid is focussed on the value of its software IP &#8211; and rightly so. These are the guys who make Pro Tools, Media Composer and Sibelius after all. Following the acquisition of Euphonix in 2010, they’re also the guys who make EUCON. </p> <p>The EUCON SDK has been open to 3rd party <strong>software</strong> developers, even rival DAWs, from the outset. &nbsp;If a Nuendo, Pyramix or Logic Pro user has opted away from Pro Tools &#8211; then OK, at least they can still be an Avid control surface customer.</p> <p>Importantly, EUCON has never been open to 3rd party <strong>hardware</strong> developers. &nbsp;Many in the film world would have loved to see their AMS DFC consoles getting deep, intuitive control of Pro Tools, but (conveniently ignoring the technicalities) that’s never been how EUCON works as a commercial proposition. </p> <p><strong>Right, then. &nbsp;Now. &nbsp;Bold type and underline engaged: &nbsp;<span style="text-decoration: underline;">For the avoidance of doubt, we’re not saying this is what’s going to happen</span></strong><span style="text-decoration: underline;"> </span>&#8211; but &#8211; it would seem to make sense &#8211; and be strategically consistent &#8211; for today’s financially healthy, and tomorrow&#8217;s &#8220;predominantly software&#8221; Avid to licence EUCON to 3rd party hardware manufacturers for future control surfaces.</p> <div class="wp-block-image"><figure class="aligncenter is-resized"><img src="https://resurface.audio/wp-content/uploads/EUCON.png" alt="future control surface" class="wp-image-15933" width="162" height="160" srcset="https://resurface.audio/wp-content/uploads/EUCON.png 500w, https://resurface.audio/wp-content/uploads/EUCON-768x764.png 768w, https://resurface.audio/wp-content/uploads/EUCON-100x100.png 100w, https://resurface.audio/wp-content/uploads/EUCON-610x607.png 610w, https://resurface.audio/wp-content/uploads/EUCON-1200x1195.png 1200w, https://resurface.audio/wp-content/uploads/EUCON-600x597.png 600w" sizes="(max-width: 162px) 85vw, 162px" /></figure></div> <p>Avid would pass the R&amp;D and manufacturing cost to 3rd parties. In return, those hardware-focussed companies could develop first-class, deeply-integrated Pro Tools, Nuendo, Pyramix and Logic Pro control surfaces. Over time, these products will gain new functionality with each new EUCON release.</p> <p></p> <p>Sure, Avid would lose the revenue and margin from selling their own control surface products, but does it matter? At this stage in the S6 product life cycle, a high proportion of users have bought all the S6 consoles they’re likely ever to need. The only way to extract any future console revenue from those customers will require Avid to invest years and millions inventing something new to sell them. </p> <blockquote class="wp-block-quote"><p>Given it’s the wrong kind of revenue anyway, with a below-average profit contribution &#8211; Is it worth it? </p></blockquote> <p>Some lost revenue would be offset by licensing royalties from the 3rd Parties who develop EUCON hardware products, and from annual subscriptions. &nbsp;Here, once again, is the right kind of revenue.</p> <p>Yamaha, SSL, AMS Neve, Focusrite, Blackmagic Design &#8211; just a few examples of companies who are great at making stuff. &nbsp;Yamaha (Steinberg) and Blackmagic (Fairlight) might provoke a competitive red flag, but in the spirit of co-opetition, where’s the harm?</p> <p>Certainly the customer, and the craft of mixing, stand to benefit. </p> <div style="height:294px" aria-hidden="true" class="wp-block-spacer"></div> <p></p> <span class="rad_rapidology_bottom_trigger"></span><p>The post <a rel="nofollow" href="https://resurface.audio/avid-and-future-control-surfaces/">Avid and Future Control Surfaces</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> News Ben Nemes Special offer: Order for $500 or more – and get a free copy of Impacts, Hits & Whooshes included! https://www.asoundeffect.com/premium-impact-sounds-included/ A Sound Effect urn:uuid:93613619-a12f-9b1f-494a-586befe27dcb Wed, 10 Nov 2021 23:30:10 +0100 <img width="640" height="360" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/10231646/impacts_sound_effects_01.jpg" class="attachment-large size-large wp-post-image" alt="Impacts sound effects 01" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/10231646/impacts_sound_effects_01.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/10231646/impacts_sound_effects_01-300x169.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/10231646/impacts_sound_effects_01-768x432.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/10231646/impacts_sound_effects_01-125x70.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/10231646/impacts_sound_effects_01-75x42.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/10231646/impacts_sound_effects_01-220x124.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/10231646/impacts_sound_effects_01-500x281.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Starting right now, you get 500+ premium Impacts, Hits &#038; Whooshes with any order for $500 or more:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/premium-impact-sounds-included/">Special offer: Order for $500 or more &#8211; and get a free copy of Impacts, Hits &#038; Whooshes included!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/NaW5clfG6fw" height="1" width="1" alt=""/> A Sound Effect bonus sound effects extra sound effects free sound effects Asbjoern Andersen 179 – Handheld Recorder Shootout & Gear Obsession Roundtable https://tonebenderspodcast.com/179-handheld-recorder-shootout-gear-obsession-roundtable/ TonebendersPodcast.com urn:uuid:c0e2ad35-1953-0de2-1fc2-d54a6af6b443 Tue, 09 Nov 2021 22:41:52 +0100 We are joined by Tim Nielsen, Kristina Morss &#38; Mark Kilborn to talk about gear obsession and strategies to reign in those new purchase impulses.&#8230; Design Techniques episodes Field Recording Interview Roundtable Shootouts Timothy Muirhead Guide to Getting into Game Audio with Megan Frazier: Part 1, Seaworld https://www.asoundeffect.com/getting-into-game-audio/ A Sound Effect urn:uuid:bedac597-da03-07df-31b9-e91bbe07baad Tue, 09 Nov 2021 21:28:36 +0100 <img width="640" height="426" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/09212032/getting_started_game_audio_.jpg" class="attachment-large size-large wp-post-image" alt="Getting started in game audio" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/09212032/getting_started_game_audio_.jpg 848w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/09212032/getting_started_game_audio_-300x200.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/09212032/getting_started_game_audio_-768x512.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/09212032/getting_started_game_audio_-125x83.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/09212032/getting_started_game_audio_-75x50.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/09212032/getting_started_game_audio_-220x147.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/09212032/getting_started_game_audio_-500x333.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Senior Sound Designer Megan Frazier shares her insights and lessons learned on how to break into game audio:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/getting-into-game-audio/">Guide to Getting into Game Audio with Megan Frazier: Part 1, Seaworld</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/huRVkXXDXJY" height="1" width="1" alt=""/> Game audio Sound Success beginner's guide to game audio game audio beginner getting started in game audio how to get a job in game audio Asbjoern Andersen Recording stunts Side Exhaust with custom mic baffle https://www.youtube.com/watch?v=Ba_cKVMcRUs A Sound Effect urn:uuid:7f91eb67-38ad-716d-cb88-f2939c6f0d0b Tue, 09 Nov 2021 19:17:55 +0100 A Sound Effect Recording stunts Side Exhaust with custom mic baffle nvk_CREATE – Premium ReaScript pack for Pro Sound Designers https://reaperblog.net/2021/11/nvk_create/ The REAPER Blog urn:uuid:b90ed7fe-8f30-fd8b-3bda-a5b912cb0a30 Mon, 08 Nov 2021 19:02:00 +0100 <p>nvk_CREATE is a script pack for REAPER to allow streamlined workflow for creating sound effects. With the needs of professional sound designers in mind, this tool makes it easy to search for sounds, add and replace sounds, create variations and much more.This is an interview with Nick von Kaenel about his exciting new premium reascript pack. Features Search multiple databases&#8230;</p> The post <a href="https://reaperblog.net/2021/11/nvk_create/">nvk_CREATE – Premium ReaScript pack for Pro Sound Designers</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL PLUGINS INTERVIEW TUTORIAL VIDEO Admin Designing Dune’s Extraordinary Sound, with Mark Mangini and Theo Green – A Sound Effect Podcast Episode 17: https://www.asoundeffect.com/dunes-extraordinary-sound-a-sound-effect-podcast-17/ A Sound Effect urn:uuid:9e88e613-fbf8-428f-7bcb-382abfda001a Mon, 08 Nov 2021 15:05:40 +0100 <img width="640" height="388" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08145845/dune-podcast-17.png" class="attachment-large size-large wp-post-image" alt="Dune sound design interview" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08145845/dune-podcast-17.png 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08145845/dune-podcast-17-300x182.png 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08145845/dune-podcast-17-768x465.png 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08145845/dune-podcast-17-125x76.png 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08145845/dune-podcast-17-75x45.png 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08145845/dune-podcast-17-220x133.png 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08145845/dune-podcast-17-500x303.png 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Supervising Sound Editors / Sound Designers Mark Mangini and Theo Green take you behind Dune's extraordinary sound:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/dunes-extraordinary-sound-a-sound-effect-podcast-17/">Designing Dune&#8217;s Extraordinary Sound, with Mark Mangini and Theo Green &#8211; A Sound Effect Podcast Episode 17:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/WBPEQHJ4T5g" height="1" width="1" alt=""/> Film sound Dune sound design dune sound effects Asbjoern Andersen Video: Behind the music for Call of Duty: Vanguard + the sound design for the Call of Duty series: https://www.asoundeffect.com/call-of-duty-vanguard-sound/ A Sound Effect urn:uuid:393cf061-c6de-13c5-618c-a5c10c7440bf Mon, 08 Nov 2021 11:39:32 +0100 <img width="640" height="360" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08113617/call-of-duty-vanguard-sound.jpg" class="attachment-large size-large wp-post-image" alt="Call of Duty Vanguard sound" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08113617/call-of-duty-vanguard-sound.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08113617/call-of-duty-vanguard-sound-300x169.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08113617/call-of-duty-vanguard-sound-768x432.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08113617/call-of-duty-vanguard-sound-125x70.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08113617/call-of-duty-vanguard-sound-75x42.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08113617/call-of-duty-vanguard-sound-220x124.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/11/08113617/call-of-duty-vanguard-sound-500x281.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Go behind the sound for Call of Duty: Vanguard and more in the Call of Duty series:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/call-of-duty-vanguard-sound/">Video: Behind the music for Call of Duty: Vanguard + the sound design for the Call of Duty series:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/sNKsL8KffHc" height="1" width="1" alt=""/> Game audio Call of Duty Vanguard Bear McCreary Call of Duty Vanguard composer Call of Duty Vanguard music Call of Duty Vanguard score Call of Duty Vanguard sound design Call of Duty Vanguard sound sound effects Asbjoern Andersen Composer, Dominik Scherrer (The Serpent, Baptiste, The Widow) https://www.thesoundarchitect.co.uk/tsap-s04e15/ urn:uuid:1989c692-fcb4-0e29-e3ff-a202dcbac00a Mon, 08 Nov 2021 09:01:41 +0100 <a href="https://www.thesoundarchitect.co.uk/tsap-s04e15/" title="Composer, Dominik Scherrer (The Serpent, Baptiste, The Widow)" rel="nofollow"><img width="1280" height="720" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/AAAABV2ymAmznc2jGicbKHmffrt2jmkZYKXw0BjSPgi0HkGqDCNmX61z50NVnrbkHS0QXZPYWePNjr4w3BkPy3GUzn_oJRCu.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="The Serpent" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/AAAABV2ymAmznc2jGicbKHmffrt2jmkZYKXw0BjSPgi0HkGqDCNmX61z50NVnrbkHS0QXZPYWePNjr4w3BkPy3GUzn_oJRCu.jpg 1280w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/AAAABV2ymAmznc2jGicbKHmffrt2jmkZYKXw0BjSPgi0HkGqDCNmX61z50NVnrbkHS0QXZPYWePNjr4w3BkPy3GUzn_oJRCu-300x169.jpg 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/AAAABV2ymAmznc2jGicbKHmffrt2jmkZYKXw0BjSPgi0HkGqDCNmX61z50NVnrbkHS0QXZPYWePNjr4w3BkPy3GUzn_oJRCu-1024x576.jpg 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/11/AAAABV2ymAmznc2jGicbKHmffrt2jmkZYKXw0BjSPgi0HkGqDCNmX61z50NVnrbkHS0QXZPYWePNjr4w3BkPy3GUzn_oJRCu-768x432.jpg 768w" sizes="(max-width: 1280px) 100vw, 1280px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - </a></p> <p>(TSAP S04E15) In this episode, Sam is joined by composer, Dominik Scherrer. They discuss his work on the Netflix crime drama The Serpent, whilst also diving into Dominik&#8217;s journey into music, his philosophies and his career so far. With the Serpent, the majority of the series takes place in Bangkok, with the rest taking place...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/tsap-s04e15/">Composer, Dominik Scherrer (The Serpent, Baptiste, The Widow)</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog Composers Interviews Sam Hughes The Sound Architect Podcast composer dominik scherrer interview music netflix Podcast the serpent the sound architect podcast tsap Sam Hughes 20 great new audio jobs at CNN, Sago Mini, Blizzard, Rockstar North, Psyonix, Kylotonn, Ripple Effect, PlayStation HQ, Ubisoft, TruFan, Supernatural, Novel, Sony, IOI, Paradox Interactive, EPOS, CSU San Bernardino, University of Cambridge, and Audio Brand https://soundlister.com/20-great-new-audio-jobs-at-cnn-sago-mini-blizzard-rockstar-north-psyonix-kylotonn-ripple-effect-playstation-hq-ubisoft-trufan-supernatural-novel-sony-ioi-paradox-interactive-epos-csu-s/ Soundlister.com urn:uuid:4a2f4547-17be-b5ad-263b-83965d7e0a76 Thu, 04 Nov 2021 20:34:34 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Sound Designer, Audio Lead, Sound Designer, Technical Audio Artist, Assistant Professor of Music Technology, Assistant Professor in Composition, Audio Software Developer, Lead Audio Designer, Audio Producer, Audio Mixer, Sound Designer, Audio Designer, Audio QA Tester, Audio Artist, Associate Sound Designer, Audio Director, Lead Acoustics &#038; Audio Engineer, Director of Creative &#038; Post, and Junior Audio Tools Programmer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-cnn-sago-mini-blizzard-rockstar-north-psyonix-kylotonn-ripple-effect-playstation-hq-ubisoft-trufan-supernatural-novel-sony-ioi-paradox-interactive-epos-csu-s/">20 great new audio jobs at CNN, Sago Mini, Blizzard, Rockstar North, Psyonix, Kylotonn, Ripple Effect, PlayStation HQ, Ubisoft, TruFan, Supernatural, Novel, Sony, IOI, Paradox Interactive, EPOS, CSU San Bernardino, University of Cambridge, and Audio Branding</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="d49feaab61" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Sago Mini, Psyonix, Kylotonn, and Ripple Effect &#8211; and they&#8217;re looking for a Sound Designer (ON, Canada), Audio Lead (CA, US), Sound Designer (France), and Technical Audio Artist (CA, US).</p> <p>We also found openings for an <a href="https://jobs.chronicle.com/job/402490/department-of-music-assistant-professor-music-technology" target="_blank" rel="noopener noreferrer">Assistant Professor of Music Technology</a> at CSU San Bernardino (CA, US), <a href="https://www.jobs.cam.ac.uk/job/31895/" target="_blank" rel="noopener noreferrer">Assistant Professor in Composition</a> at University of Cambridge (England), <a href="https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/2353154" target="_blank" rel="noopener noreferrer">Audio Software Developer</a> at PlayStation HQ (CA, US), <a href="https://gamejobs.co/Lead-Audio-Designer-New-IP-435-at-Ubisoft-4165" target="_blank" rel="noopener noreferrer">Lead Audio Designer</a> at Ubisoft Newcastle / Leamington (England), <a href="https://www.linkedin.com/jobs/view/2775174792/" target="_blank" rel="noopener noreferrer">Audio Producer</a> at TruFan (MA, India), <a href="https://remotegamejobs.com/jobs/supernatural-audio-mixer-remote-job" target="_blank" rel="noopener noreferrer">Audio Mixer</a> at Supernatural (Remote), <a href="https://www.linkedin.com/jobs/view/2784382656/" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Novel (England), and <a href="https://www.linkedin.com/jobs/view/2715510869" target="_blank" rel="noopener noreferrer">Audio Designer</a> at CNN (NY, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for an <a href="https://www.linkedin.com/feed/update/urn:li:activity:6860199823056896000" target="_blank" rel="noopener noreferrer">Audio QA Tester</a> at Sony San Diego (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6861040639107207168" target="_blank" rel="noopener noreferrer">Audio Artist</a> at Ripple Effect (CA, US / Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6861282310050865152" target="_blank" rel="noopener noreferrer">Associate Sound Designer</a> at Blizzard Entertainment (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6860933350996094976" target="_blank" rel="noopener noreferrer">Sound Designer</a> at IO Interactive (Denmark/Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6861303683599101952" target="_blank" rel="noopener noreferrer">Audio Director</a> at Paradox Interactive (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6861304398375620608" target="_blank" rel="noopener noreferrer">Lead Acoustics &#038; Audio Engineer</a> at EPOS (Denmark), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6861435054548156416" target="_blank" rel="noopener noreferrer">Director of Creative &#038; Post</a> at Audio Branding (ON, Canada), and <a href="https://gamejobs.co/Tools-Programmer-Audio-Junior-Mid-Level-at-Rockstar" target="_blank" rel="noopener noreferrer">Junior Audio Tools Programmer</a> at Rockstar North (Scotland). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/dune-film-sound/" target="_blank" rel="noopener noreferrer">Re-recording mixers Ron Bartlett and Doug Hemphill on the perfect balance of sound design and score for <em>Dune</em></a>. <br><br> &bull; <a href="https://www.asoundeffect.com/lightsaber-sound/" target="_blank" rel="noopener noreferrer">The Corridor Crew has just released their reimagined, alternative take on what a lightsaber could sound like</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/age-of-empires-iv-sound/" target="_blank" rel="noopener noreferrer">Go behind the sound for <em>Age of Empires IV</em> in this new video</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/halloween-kills-sound/" target="_blank" rel="noopener noreferrer">Rich Bologna shares his tale of designing and mixing the scary sound of <em>Halloween Kills</em></a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Sago Mini</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Toronto, ON, Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Sago Mini is an award-winning publisher of preschooler apps and toys worldwide. Supported by a team of artists, designers, developers, product managers, thinkers, and doers who are devoted to play. With over 60 million downloads, three subscription services, 35+ apps, and a line of physical toys, Sago Mini brings thoughtful design to life for kids and parents worldwide.</p> <strong>About You</strong> <p>You are a creative at heart with a passion for sound design. You are a great communicator, an organized individual, and a team player who thrives off collaboration. You are open to feedback and use it as an opportunity to improve your skills. You have no problem diving into the weeds and getting your hands dirty. You excel at balancing multiple priorities, shifting gears, and wearing many hats. Your colleagues appreciate your ability to keep on top of your work and stay ahead of the game.</p> <strong>About the Role</strong> <p>Sago Mini is seeking a sound designer to join our team! You will have the opportunity to wear many hats, work with different teams, and manage multiple priorities as it relates to sound at Sago Mini. Using your skills and experience, you will have the opportunity to work closely with developers and technical artists to bring the joy of sound to content and experiences created for kids.</p> <p>This is a one-year contract role.</p> <strong>What You&#39;ll Be Doing</strong> <ul> <li>Working on the coordination of sound files; adding and organizing of the audio library</li> <li>Communicating requests to the sound engineer, voice over team, and external studios</li> <li>Mastering audio files to provide consistency and balance between sound effects and music</li> <li>Editing and mastering voice over content</li> <li>Assisting in creating sound effects consistent with the Sago Mini brand</li> <li>Managing sound requirements from developers and technical artists</li> <li>Reviewing sound implementations and helping to adjust in Unity</li> </ul> <strong>Qualifications and Skills</strong> <ul> <li>1-3 years of experience in sound design or a related field</li> <li>Digital Audio Workstation (DAW) experience</li> <li>Experience in mixing and mastering</li> <li>Proficiency in asset management software</li> <li>Strong organizational skills</li> <li>Excellent communication skills</li> </ul> <strong>Nice to Haves</strong> <ul> <li>Interest or experience in the children’s space</li> <li>Music composition abilities</li> <li>An interest or background in character voiceover work</li> <li>Familiarity with Unity</li> </ul> <strong>About the Process</strong> <ul> <li>You&#39;ll get an email response confirming we&#39;ve received your application and portfolio, and we&#39;ll let you know within a few days if we&#39;d like to schedule a follow-up.</li> <li>If you&#39;re moving ahead, we&#39;ll book a call to learn more about your experience in a first round interview.</li> <li>If the fit is there and your skills and competencies align with the role, you will complete a short sound design exercise for submission.</li> <li>If the exercise is successful, you will meet with the hiring manager and team prior to a decision being made.</li> </ul> <p>Based in Toronto, Sago Mini is a subsidiary of Toca Boca, the No. 1 mobile-first kids brand in the App Store. Both companies are part of Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. We hire humble, collaborative, and ambitious people who care about doing great work. Sago Mini is an equal opportunity employer. We value diversity at our company.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Sound-Designer-at-Sago-Mini" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://jobs.sagomini.com/" target="_blank" rel="noopener noreferrer">Sago Mini Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Lead</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Psyonix</span><br> <span style="font-size: 16px;"><strong>Location:</strong> San Diego, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Psyonix is a video game developer best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive gameplay. As part of the Epic Games family, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes an amazing employee experience, located in the heart of San Diego. For nearly 20 years, we have been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III and Unreal Tournament 2004.</p> <strong>What makes us Epic?</strong> <p>At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.</p> <strong>What You&#39;ll Do</strong> <p>Psyonix is seeking an Audio Lead to work on future projects. This opportunity is ideal for someone who has worked in a senior or lead level Audio Gaming position previously, has experience with a live game, and can thrive in a fast paced environment. Our culture is one of bringing unique ideas to reality, fostering collaboration, creativity and ownership across various disciplines, and through our close relationship with Unreal, pushing the bar wherever possible. Our ideal candidate must be self motivated and collaborative.</p> <strong>In This Role You Will</strong> <ul> <li>Help raise the quality level of audio in all Epic game titles and technologies</li> <li>Push the development of audio features and integration for future Unreal audio engine development through Psyonix’s high profile game titles</li> <li>Evangelize Unreal Engine as a leader in the interactive audio space by developing and sharing cutting edge creative and technical audio techniques with the broader game development community</li> <li>Lead a small team of audio professionals to success while maintaining a high quality bar</li> </ul> <strong>What We&#39;re Looking For</strong> <ul> <li>A seasoned game audio veteran with a proven track record of creating compelling industry leading audio experiences with excellent knowledge and understanding of the video game development process </li> <li>Demonstrated ability to create best in class sounds across various styles and aesthetics</li> <li>Mastery over the entire sound creation process from field/studio recording, editing, designing, to implementation, debugging, and runtime systems</li> <li>Previous experience in early development, or multiple full cycles of pre-production through ship on a AAA scale game.</li> <li>You are passionate about games and able to discuss and deconstruct other current games’ audio quality and implementation</li> <li>‘Out-of-the-box’ thinker with a track record of innovative solutions and productive collaboration with engineering and product management teams</li> <li>Experience implementing complex interactive audio systems, preferably in multiple engines/middlewares</li> <li>Ability to build plans and lead a team of audio professionals to success on a project</li> <li>Strong self-management, organizational and problem solving skills, ability to work independently while having a great team player attitude</li> </ul> <strong>Nice To Have Skills</strong> <ul> <li>Music skills are a plus, but we are NOT looking for composers </li> <li>Programming skills are a plus but not required</li> </ul> <strong>Epic Job + Epic Benefits = Epic Life</strong> <p>Our intent is to cover all things that are medically necessary and improve the quality of life. We pay for 100% of the premiums for both you and your dependents. We offer coverage for Medical, Dental, Vision HRA, Long Term Disability, AD&amp;D and Life Insurance, 401k.</p> <p>All Epic employees enjoy drinks, snacks, and lunches every day, free of charge &#8211; and we offer plenty of annual celebrations for employees and family members to show the love we have for our people. Additionally, each year, we celebrate the Epic family with company-wide paid breaks, generous paid time off, and recognize individuals for 7 years of employment with a paid sabbatical &#8211; we think our people are pretty awesome!</p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Audio-Lead-at-Psyonix" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.epicgames.com/site/en-US/careers" target="_blank" rel="noopener noreferrer">Epic Games Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Kylotonn</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Paris, France</span><br> <div class="jobDesc"><strong>Job description</strong> <p> As part of the development of our racing games, we are looking for a Sound Designer F / H / NB. Under the direction of the Audio Director, your main missions will be: </p> <strong>Job Description </strong><ul> <li> <p> Participate in the design of the sound elements of the game </p> </li> <li> <p> Structure the production of our sound effects, voices and atmospheres </p> </li> <li> <p> Participate in the integration of game sounds: </p> <ul> <li> <p> Car sounds (secondary motor and mechanical elements, surfaces and their mix depending on the game camera) </p> </li> <li> <p> Sounds of environments and atmospheres </p> </li> <li> <p> Interface sounds </p> </li> <li> <p> Music from the game </p> </li> <li> <p> Voice </p> </li> </ul> </li> <li> <p> Dialogue with engine programmers to suggest technical improvements and ensure compliance with technical and performance constraints </p> </li> <li> <p> Profile the built-in audio resources to ensure mix consistency and perform audio testing and debugging </p> </li> <li> <p> Be critical of the sound integration pipeline and the tools used </p> </li> </ul> <strong>Candidate Profile </strong><ul> <li> <p> A minimum of 3 years of experience in video game sound design </p> </li> <li> <p> Expertise in engine sounds is essential </p> </li> <li> <p> You have already produced a game and have good engine knowledge (ideally AAA) </p> </li> <li> <p> A good knowledge of the mechanical functioning of a car is a decisive advantage </p> </li> <li> <p> Experience working with commercial or proprietary audio implementation tools, in particular Fmod </p> </li> <li> <p> Good knowledge of audio hardware equipment and recording techniques </p> </li> <li> <p> Autonomy and good organizational skills </p> </li> <li> <p> Good communication skills, ability to work in a team iteratively </p> </li> <li> <p> Rigorous, you are creative, analytical, and open to new techniques </p> </li> <li> <p> Fluency in English </p> </li> <li> <p> You are passionate about video games, especially racing games </p> </li> </ul> <strong>Additional Information </strong><p> Position based in Paris or Lyon to be filled as soon as possible (teleworking days possible) </p> <p> Benefits: restaurant tickets, holiday bonus, free actions, gaming equipment at attractive prices, fruit baskets, 50% coverage for transport and mutual subscriptions, mobility assistance, etc. </ p> <p> This position is open to people with the recognition of disabled workers. </p> <p> CV, cover letter, references, website (if applicable) </p> <strong>Description du poste </strong> <p>Dans le cadre du développement de nos jeux de racing, nous recherchons un(e) Sound Designer F/H/NB. Sous la direction du Directeur Audio, vous aurez pour principales missions : </p> <ul> <li><p>Participer au design des éléments sonores du jeu </p> </li> <li><p>Structurer la production de nos bruitages, voix et ambiances </p> </li> <li><p>Participer à l&#39;intégration des sons du jeu :</p> <ul> <li><p>Sons de voitures (éléments moteurs et mécaniques secondaires, surfaces et leur mix en fonction de la caméra de jeu) </p> </li> <li><p>Sons d&#39;environnements et ambiances </p> </li> <li><p>Sons d&#39;interface </p> </li> <li><p>Musiques du jeu </p> </li> <li><p>Voix </p> </li> </ul> </li> <li><p>Dialoguer avec les programmeurs moteur pour proposer des améliorations techniques et s&#39;assurer du respect des contraintes techniques et de performances </p> </li> <li><p>Profiler les ressources audio intégrées afin de s&#39;assurer de la cohérence du mix et procéder aux tests et debug de l&#39;audio </p> </li> <li><p>Etre critique sur le pipeline d&#39;intégration des sons et les outils utilisés </p> </li> </ul> <strong>Profil de candidat </strong> <ul> <li><p>Un minimum de 3 ans d&#39;expérience dans le sound design de jeu vidéo </p> </li> <li><p>Une expertise dans les sons de moteur est essentielle </p> </li> <li><p>Vous avez déjà produit un jeu et disposez d&#39;une bonne connaissance moteur (idéalement AAA) </p> </li> <li><p>Une bonne connaissance du fonctionnement mécanique d&#39;une voiture est un plus déterminant </p> </li> <li><p>Expérience de travail avec des outils d&#39;implémentation audio commerciaux ou propriétaires, en particulier Fmod </p> </li> <li><p>Bonne connaissance de l&#39;équipement audio hardware et des techniques d&#39;enregistrement </p> </li> <li><p>Autonomie et bonne capacité d&#39;organisation </p> </li> <li><p>Bonne communication, aptitude à travailler en équipe de manière itérative </p> </li> <li><p>Rigoureux, vous êtes créatif, analytique, et ouvert aux nouvelles techniques </p> </li> <li><p>Maîtrise de l&#39;anglais </p> </li> <li><p>Vous êtes passionné par les jeux vidéo, en particulier les jeux de racing </p> </li> </ul> <strong>Informations supplémentaires</strong> <p>Poste basé à Paris ou à Lyon à pourvoir dès que possible (jours en télétravail possibles) </p> <p>Avantages : tickets restaurant, prime vacances, actions gratuites, matériel gaming à des tarifs avantageux, paniers de fruits, prise en charge à 50 % des abonnements de transport et de la mutuelle, aide à la mobilité, etc.. </p> <p>Ce poste est ouvert aux personnes ayant la reconnaissance de travailleurs handicapés. </p> <p>CV, lettre de motivation, références, site Web (si applicable)</p> </div> <div Audio Jobs Assistant Professor in Composition Assistant Professor of Music Technology Associate Sound Designer Audio Artist Audio Designer Audio Director Audio Lead Audio Mixer Audio Producer Audio QA Tester Audio Software Developer Director of Creative & Post Junior Audio Tools Programmer Lead Acoustics & Audio Engineer Lead Audio Designer Sound Designer Technical Audio Artist Adriane Kuzminski Working faster with MIDI Editor Actions in REAPER (better keyboard shortcuts) https://reaperblog.net/2021/11/midi-edit-actions/ The REAPER Blog urn:uuid:52fe6732-78bf-c363-29e3-0812e6efa530 Thu, 04 Nov 2021 15:29:59 +0100 <p>Jon shares some of his most frequently used actions for basic MIDI editing. From inserting notes, velocity, jumping octaves and more. Use these actions to work more quickly in the MIDI Editor.</p> The post <a href="https://reaperblog.net/2021/11/midi-edit-actions/">Working faster with MIDI Editor Actions in REAPER (better keyboard shortcuts)</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. ACTIONS MIDI REAPER CUSTOMIZATION TUTORIAL VIDEO Admin 178 – The French Dispatch with Wayne Lemmer & Chris Scarabosio https://tonebenderspodcast.com/178-the-french-dispatch-with-wayne-lemmer-chris-scarabosio/ TonebendersPodcast.com urn:uuid:217672df-e1ea-d03a-db7b-3f219e426d51 Wed, 03 Nov 2021 22:46:19 +0100 Supervising Sound Editors and Re-recording Mixers Christopher Scarabosio &#38; Wayne Lemmer talk to us about their work on The French Dispatch. They tell us about&#8230; Blog Post Case Study episodes Interview Timothy Muirhead Lectrosonics Introduces Silicone Covers for a Wide Variety of their Popular Transmitters, Receivers & Recorders https://www.soundandpicture.com/2021/11/lectrosonics-introduces-silicone-covers/?utm_source=rss&utm_medium=rss&utm_campaign=lectrosonics-introduces-silicone-covers Sound – Sound & Picture urn:uuid:f43d256e-8271-8aac-6558-e5bb40f04c2a Wed, 03 Nov 2021 01:15:37 +0100 <p>Rio Rancho, NM –&#160;Lectrosonics&#160;is pleased to announce the availability of new silicone covers for protection of a wide variety of their popular transmitters, receivers and recorders including the&#160;DCHT&#160;digital camera hop,&#160;DPR,&#160;DPR-A&#160;digital plug on and LT transmitters as well as the&#160;DCHR&#160;digital portable,&#160;IFBR1B&#160;multi-frequency IFB and&#160;M2R&#160;IEM/IFB receivers. New silicone covers for the recorders include the&#160;MTCR&#160;miniature time code and&#160;PDR&#160;portable digital [...]</p> <p>The post <a rel="nofollow" href="https://www.soundandpicture.com/2021/11/lectrosonics-introduces-silicone-covers/">Lectrosonics Introduces Silicone Covers for a Wide Variety of their Popular Transmitters, Receivers &#038; Recorders</a> appeared first on <a rel="nofollow" href="https://www.soundandpicture.com">Sound &amp; Picture</a>.</p> Sound Wire S&amp;#38;P Staff EGX 2021 – Audio Highlights https://www.thesoundarchitect.co.uk/egx-2021-audio-highlights/ urn:uuid:e534a53f-855e-4d28-df43-fce31af2e443 Tue, 02 Nov 2021 20:41:28 +0100 <a href="https://www.thesoundarchitect.co.uk/egx-2021-audio-highlights/" title="EGX 2021 &#8211; Audio Highlights" rel="nofollow"><img width="820" height="360" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/10/235930357_4827735260576215_7333270098636550948_n.png" class="webfeedsFeaturedVisual wp-post-image" alt="" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/10/235930357_4827735260576215_7333270098636550948_n.png 820w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/10/235930357_4827735260576215_7333270098636550948_n-300x132.png 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/10/235930357_4827735260576215_7333270098636550948_n-768x337.png 768w" sizes="(max-width: 820px) 100vw, 820px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - </a></p> <p>It’s been a long time since we attended any events and it’s worth addressing that EGX 2021 is happening during a pandemic so a lot of bigger developers’ presence is missing, where they would usually be big stands from Microsoft, Sony, Nintendo etc. The conference overall is much smaller than usual but we’re still thankful...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/egx-2021-audio-highlights/">EGX 2021 &#8211; Audio Highlights</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Alyx Jones Blog Events Game Audio EGX Alyx Jones What’s new in REAPER 6.40 | Metronome multiplier, $title wildcard and more! https://reaperblog.net/2021/11/640-update/ The REAPER Blog urn:uuid:8bcb271f-20bd-96c3-f07a-b114a855d1cf Mon, 01 Nov 2021 15:31:51 +0100 <p>Learn about the latest features and changes in REAPER 6.40</p> The post <a href="https://reaperblog.net/2021/11/640-update/">What’s new in REAPER 6.40 | Metronome multiplier, $title wildcard and more!</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin Shortcuts make stock music even easier https://cloud.smartsound.com/blog/shortcuts-stock-music/ Tutorials – Create Music urn:uuid:192ad2f8-6d83-9eca-d7dc-7c267002557f Mon, 01 Nov 2021 14:29:31 +0100 <p>Use these shortcuts to streamline your creation and make it even easier to add our customized stock music. At Smartsound, we’re constantly tweaking things to it quicker and easier for you to add customized stock music to your project. And of course, part of working quickly means having keyboard shortcuts to minimize the time you [...]</p> <p>The post <a rel="nofollow" href="https://cloud.smartsound.com/blog/shortcuts-stock-music/">Shortcuts make stock music even easier</a> appeared first on <a rel="nofollow" href="https://cloud.smartsound.com">Smartsound Cloud</a>.</p> <p style="text-align: center;"><em>Use these shortcuts to streamline your creation and make it even easier to add our customized stock music.</em></p> <p><span id="more-71870"></span></p> <p>At Smartsound, we’re constantly tweaking things to it quicker and easier for you to add customized stock music to your project. And of course, part of working quickly means having keyboard shortcuts to minimize the time you take your hands off the keyboard.</p> <p>We recently added a feature to our stock music app to make sure that you can get to the shortcut list easily. Next to the main track editing functions, we’ve added the shortcut button. The button is represented by an “i”. Before, I’m not sure where the shortcut button was. That’s the big reason we moved it there, making it easier for you to find, use, and familiarize yourself with.</p> <p><img class="size-full wp-image-71871 aligncenter" src="https://cloud.smartsound.com/wp-content/uploads/Shortcut-button.jpg" alt="shortcut button stock music" width="293" height="56" srcset="https://cloud.smartsound.com/wp-content/uploads/Shortcut-button-200x38.jpg 200w, https://cloud.smartsound.com/wp-content/uploads/Shortcut-button.jpg 293w" sizes="(max-width: 293px) 100vw, 293px" /></p> <h2>Top shortcuts</h2> <p>If you don’t get a chance to read through all the shortcuts, I’ll list my favorite ones here:</p> <p>Space: Start and pause the audio.<br /> a: Turn on and off automation<br /> t: Toggle trim mode<br /> Mousewheel: Scroll up and down</p> <p>s, d, f, and g can also be surprisingly useful, allowing you to change the length in either direction fairly simply, while r and e allow you to move the object you&#8217;re working with quickly.</p> <p>I&#8217;ve included the list of shortcuts here so you can do the quick alt+tab action if you need them at hand. They&#8217;re divided up into two sections: Keyboard Shortcuts and Transport Shortcuts.</p> <h2>Keyboard Shortcuts</h2> <p>These cover all the standard keyboard functions, like cut and paste, delete, start and stop, and so on.</p> <p><img class="aligncenter size-full wp-image-71876" src="https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1.jpg" alt="keyboard shortcuts" width="966" height="905" srcset="https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1-200x187.jpg 200w, https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1-300x281.jpg 300w, https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1-400x375.jpg 400w, https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1-500x468.jpg 500w, https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1-600x562.jpg 600w, https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1-700x656.jpg 700w, https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1-768x720.jpg 768w, https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1-800x749.jpg 800w, https://cloud.smartsound.com/wp-content/uploads/Keyboard-shortcuts1.jpg 966w" sizes="(max-width: 966px) 100vw, 966px" /></p> <h2>Transport Shortcuts</h2> <p>These functions are focused on moving the selected object and making immediate edits to that object.</p> <p><img class="aligncenter size-full wp-image-71877" src="https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1.jpg" alt="keyboard shortcuts" width="968" height="771" srcset="https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-177x142.jpg 177w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-200x159.jpg 200w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-300x239.jpg 300w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-400x319.jpg 400w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-500x398.jpg 500w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-600x478.jpg 600w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-700x558.jpg 700w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-768x612.jpg 768w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1-800x637.jpg 800w, https://cloud.smartsound.com/wp-content/uploads/Transport-shortcuts1.jpg 968w" sizes="(max-width: 968px) 100vw, 968px" /></p> <h2>Learn those shortcuts</h2> <p>So there you have it. Now you know all our updated shortcuts. Take some time to learn them and save time and effort switching between the keyboard and the mouse.</p> <p>The post <a rel="nofollow" href="https://cloud.smartsound.com/blog/shortcuts-stock-music/">Shortcuts make stock music even easier</a> appeared first on <a rel="nofollow" href="https://cloud.smartsound.com">Smartsound Cloud</a>.</p> Tutorials Shawn Basey Figuring out: Headphones Impedance http://javierzumer.com/blog/2021/10/24/figuring-out-headphones-impedance Javier Zúmer - Sound Design urn:uuid:ea513c52-1846-b748-7f13-6db212c88ee1 Sat, 30 Oct 2021 16:58:00 +0200 <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1635606416128-BAULTZN3V2YQYJ83SB4L/IMG_20211030_144305.jpg" data-image-dimensions="2226x2968" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="617d5f5c8339745a6e70f697" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1635606416128-BAULTZN3V2YQYJ83SB4L/IMG_20211030_144305.jpg?format=1000w" /> </figure> <p class="">I have always wondered about<strong> impedance in the context of pro audio vs consumer audio</strong>. Don’t get me wrong, this is a deep topic for the audiophile crowd, but that’s not going to be my approach. If you want to get deep into it and chase the absolutely clearest listening experience, have a look at <a href="https://www.headphonesty.com/2019/04/headphone-impedance-demystified/">this article that goes deeper into the technical details.</a></p><p class="">In the meantime, i just wanted to <strong>get an overview of the situation</strong> so when I look at my headphones, I have some understanding of what is going on. As you can see, my daily headphones which I use for almost everything are a pair of <strong>Sennheiser HD25</strong>. And there is the impedance staring at us, <strong>70 ohms</strong>. Let’s see what this number means.</p><h2><strong>About Impedance</strong></h2><p class="">Remember<strong> Ohm’s Law</strong>? <strong>Voltage = Current * Resistance</strong>. You may be tempted to think about impedance in a similar fashion and it kind of makes sense because impedance also reflects <strong>how hard it is for a current to run through a circuit</strong>… kinda. The problem is that <strong>Ohm’s law only applies to DC</strong>, that is direct current. DC is what most electric appliances and machines use and was the technology championed by Edison in the <a href="https://en.wikipedia.org/wiki/War_of_the_currents">War of the currents</a> of the 1880s. </p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1635605011761-3SYGS8BC44VHPVC9VNVG/AC-vs-DC-1.jpg" data-image-dimensions="680x280" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="617d5a130b87a82570c18bba" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1635605011761-3SYGS8BC44VHPVC9VNVG/AC-vs-DC-1.jpg?format=1000w" /> </figure> <p class="">On the other hand, <strong>Tesla defended AC, alternating current</strong>, as a better alternative to transport energy across distances. On an AC current, <strong>electrons change their direction at a certain frequency, usually at 50 or 60Hz</strong>. Long story short, Tesla ended up winning and today we use AC to transport electricity. It is then converted to DC so machines can use it. That’s why there is a transformer on anything that you plug in to the wall and also why the band ACDC bear that same name.</p><p class="">So why do we care, what’s the relation with audio? Well, since<strong> sound is air particles moving back and forth at certain frequencies, all analogue audio signals are AC</strong>. So whenever an audio signal goes into a pair of headphones, comes out of a microphone or moves through an analogue mixing desk, that’s AC. Only the audio signal is AC, a mixing desk will be powered with DC electricity, don’t confuse the two.</p><p class="">So <strong>since audio signals are AC, we can’t just use resistance</strong> to measure how hard it is to run them through a system, <strong>we must use impedance</strong> which takes into account <strong>resistance, capacitance and inductance</strong>. I won’t go into detail since the math gets much trickier than just Ohm’s law but you can learn more in the article I linked at the beginning.</p><h2><strong>Implications on Headphones</strong></h2><p class="">You can think of <strong>impedance</strong> as a measure of <strong>how inefficient your headphones are at generating an audio level.</strong> Generally, the lower the impedance, the easiest is for your headphones to create a loud signal. Does that mean that you just should get headphones with the lowest impedance possible? Not at all!</p><p class="">Higher audio levels are not the only thing we are after. Sound quality should also be a big factor. <strong>Lower impedance headphones usually have lower audio quality</strong> while higher impedances are best if we want to avoid distortion and <strong>improve frequency response and faithfulness to the original source.</strong></p><p class="">So high impedance headphones will be the most crystalline BUT (and this is a big but)<strong> you will need much more power to drive them and get a proper signal from them</strong>. This means that in an ideal world, you would have high impedance headphones and also a high impedance headphone amplifier for the best audiophile experience possible. This is what people call “Impedance Matching”, making usr eimpedance levels at the source and desitnation aren’t too far apart.</p><p class="">This means that you may <strong>go and buy expensive high impedance headphones</strong> and then find out that they <strong>give you a tiny quiet signal on your phone, your computer or on any other consumer level audio product</strong>. Not good, particularly if you want or need a loud signal. For those <strong>consumer uses, you would be much better off with lower impedance headphones</strong> which is why almost all normie headphones are relatively low impedance.</p><p class="">Again, things are more complicated. <strong>Impedance varies across the frequency spectrum and there are other factors like distortion and sensitivity.</strong> All of this will contribute to how loud a pair of headphones will be and how accurate their response will be. But for now, let’s just get an intuitive sense of how impedance works in different contexts.</p><h2><strong>Some Numbers &amp; Perspective</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1635604952683-19G8MME72SKVWPRKN8ZK/81iTT-FHf8L._AC_SL1500_.jpg" data-image-dimensions="1500x1309" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="617d59d867400a025c622ce5" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1635604952683-19G8MME72SKVWPRKN8ZK/81iTT-FHf8L._AC_SL1500_.jpg?format=1000w" /> </figure> <p class="">So how does my 70Ω Sennheiser headphones fit on the impedance scale? A good reference to use is the <strong>Beyerdynamic DT770</strong> which is one of the few pairs of headphones where you can buy 3 different versions which only differ in impedance. These versions are:</p><ul data-rte-list="default"><li><p class=""><strong>32Ω</strong>: This is consumer level impedance. It will give good audio levels for phones and computers. As a reference, Apple Earpods are 42.2Ω, which by the way doesn’t mean they are better, as I said before there are other factors to consider, like distortion.</p></li><li><p class=""><strong>80Ω</strong>: This is a good mid level which will still be loud enough with consumer products but offers an overall better audio quality. As you can see, my headphones fit here.</p></li><li><p class=""><strong>250Ω</strong>: And this is now getting on the audiophile levels of impedance where you need to make sure you are using a good headphone amplifier if you want to have enough audio levels.</p></li></ul><p class="">I also wanted to say that usually<strong> in pro audio</strong>, <strong>headphones are not that crucial</strong> since we don’t really use them to mix music or cinema. For this, <strong>speakers and a good sounding room are always preferable</strong> since we want to have a more natural listening experience and at the end of the day, sound is supposed to be propagated through the air. This is why <strong>you won’t see studios buying crazy high impedance headphones and this is mostly reserved to the audiophile tribe.</strong></p><h2><strong>Conclusions</strong></h2><p class="">Now you know. <strong>Lower impedance</strong> will produce <strong>higher audio levels</strong> but with<strong> lower audio quality</strong>. It is important then to m<strong>atch impedance</strong> on the source and the headphones if we want to achieve the best quality/level relation possible.</p> Javier Zumer Recording The Sandwich Wilderness: White Mountains National Forest https://acousticnature.com/journal/recording-the-sandwich-wilderness-white-mountains-national-forest Acoustic Nature - Field Recording Blog urn:uuid:58b0909c-27db-e76d-2d3c-3a268879f442 Fri, 29 Oct 2021 12:06:40 +0200 Discover what the White Mountains National Forest looks and sounds like during peak fall color! &nbsp;<h3><em>Discover what the White Mountains National Forest looks and sounds like during peak fall color!</em></h3>&nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/79943bc1-b4a2-4b5a-8a74-ed0f96f748db/White-Mountains-National-Forest.jpg" data-image-dimensions="1200x785" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="61755bbbd797d6326f06bd18" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/79943bc1-b4a2-4b5a-8a74-ed0f96f748db/White-Mountains-National-Forest.jpg?format=1000w" /> </figure> <p class="">During Mid-October, I headed for the White Mountains National Forest in New Hampshire to experience the beautiful sights and sounds that attract many to this region during this time of year. </p><p class="">My two-night stay yielded many great recordings including a lone coyote, crickets, and wind and rain ambiences. I also captured the landscape in photographs and produced a short video about my trip.</p><!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> </head> <body> <h2>Table of Contents:</h2> <li> <a href="#location">Location</a> </li> <li> <a href="#bts">Video</a> </li> <li> <a href="#photography">Photos</a> </li> <li> <a href="#sounds">Sounds</a> </li> </body> </html><hr /><h1 id="location">Location</h1>&nbsp;<p class="">The Sandwich Wilderness is located in the south-eastern portion of the White Mountains National Forest. On the map above, I’ve pinned the <strong>Wonalancet River</strong> since it was the heart of my trip.</p><p class="">Each day, I hiked from the parking area directly up the Wonalancet River, jumping from rock to rock. As you’ll see in the video below, this ended up being a painful but worthwhile experience. Because I wasn’t on a trail, I was able to experience and capture parts of the Wonalancet largely unknown to the world. </p><p class="">Mount Whiteface is an extremely popular summit in this area so combined with the peak fall color, I anticipated lots of people traffic on the trails. To my surprise, I encountered few hikers and the parking area never reached full capacity.</p><p class="">Mount Whiteface is one of 5 peaks in this region that form a ridgeline encircling an old growth forest called “The Bowl.” When looking at the topographic map below, it’s easy to see how it got this name.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/6670e4b4-faf1-462e-9b40-34ef8fdbb7cc/JJB_8062-2.jpg" data-image-dimensions="1200x675" data-image-focal-point="0.5,0.5" alt="JJB_8062-2.jpg" data-load="false" data-image-id="617568ebaaf8d36040ddf2f6" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/6670e4b4-faf1-462e-9b40-34ef8fdbb7cc/JJB_8062-2.jpg?format=1000w" /> </figure> <p class="">My intention was to record The Bowl on this trip, but my injury prevented me from doing so. I will return to this area in the future to record The Bowl. </p><h1 id="bts">Behind The Sounds</h1><p class="">In the “Behind The Sounds” series, I take you behind the scenes and show you what it’s like to be a nature field recordist. I show you how I setup my gear in the field and why I am doing so. I try to make these videos valuable resources for like-minded individuals so please let me know what you want to see more (or less) of.</p><p class="">If you enjoy this kind of content, please consider supporting me with a one-time or monthly <a href="https://ko-fi.com/acousticnature" target="_blank">donation</a>. Your support goes a long way in helping me keep this website running. Thank you to everyone who has donated already.</p><h1 id="photography">Photography</h1><p class="">Photography was one of my first creative passions and I still enjoy it today. Below are the highlights from this trip. Click on an image below to view a larger version.</p><p class="">For those interested, I shoot with a Nikon D800 and Nikkor 50mm f/1.8D. </p> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084571294-XO9UY43BXK5LMXF0KH2W/JJB_7993.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fit " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084571294-XO9UY43BXK5LMXF0KH2W/JJB_7993.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="JJB_7993.jpg" data-load="false" data-image-id="6175691a4cc4120856dc017f" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084571294-XO9UY43BXK5LMXF0KH2W/JJB_7993.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084566010-8W4IWFB4QAUYJ4QLQSAY/JJB_7774.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fit " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084566010-8W4IWFB4QAUYJ4QLQSAY/JJB_7774.jpg" data-image-dimensions="801x1200" data-image-focal-point="0.5,0.5" alt="JJB_7774.jpg" data-load="false" data-image-id="617569159c70be4568450c8c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084566010-8W4IWFB4QAUYJ4QLQSAY/JJB_7774.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084567912-4J7Q289KR32DN385Y15G/JJB_7849.jpg" role="button" class=" image-slide-anchor 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alt="JJB_8059.jpg" data-load="false" data-image-id="6175691de32add7287af74b9" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084573333-OL591U5080MNGV4UNYDI/JJB_8059.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084572877-ZNM9MMFTA5658SRXW1R3/JJB_8057-2.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fit " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084572877-ZNM9MMFTA5658SRXW1R3/JJB_8057-2.jpg" data-image-dimensions="801x1200" data-image-focal-point="0.5,0.5" alt="JJB_8057-2.jpg" data-load="false" data-image-id="6175691cdf96557035b781fc" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1635084572877-ZNM9MMFTA5658SRXW1R3/JJB_8057-2.jpg?format=1000w" /><br> </a> <h1 id="sounds">Sounds</h1><iframe seamless src="https://bandcamp.com/EmbeddedPlayer/album=731477638/size=large/bgcol=ffffff/linkcol=0687f5/artwork=small/transparent=true/"><a href="https://acousticnature.bandcamp.com/album/white-mountain-national-forest-sandwich-wilderness">White Mountain National Forest: Sandwich Wilderness by Acoustic Nature</a></iframe><p class=""><strong>Tracks 1-3</strong> were recorded with a <a href="https://www.telinga.com/products/pro-series/kits/telinga-modular/" target="_blank">Telinga Modular</a> parabolic mic fitted with 2 EM272 capsules.</p><p class=""><strong>Tracks 4-10</strong> were recorded with a <a href="https://acousticnature.com/journal/how-to-make-diy-sass-microphone">SASS</a> microphone drop rig.</p><h1>Final Thoughts</h1><p class="">As far as noise pollution goes, this was my most successful trip ever. Out of the 13 hours I recorded for, I ended up with over 6.5 hours of usable sound. That’s more than 50%! My usual, usable percentage is below 10%, so this figure is pretty incredible. </p><p class="">Although I wish it hadn’t rained during the night of my drop rig, I was rewarded with recordings of many different rain intensities and even a thunderstorm. </p><p class="">Out of all the sounds captured on this trip, my favorite is the lone, howling and barking coyote. The <a href="https://www.telinga.com/products/pro-series/kits/telinga-modular/" target="_blank">Telinga Modular</a> really impressed me on that one as the coyote was over 250 meters away.</p><p>Thanks for reading,<br>-Jared</p> <p><i>If you enjoyed this post and would like to support me, please consider “buying me a coffee” with the donation button below.</i></p> <a href="https://ko-fi.com/M4M43REN6" target="_blank"><img height="36" src="https://cdn.ko-fi.com/cdn/kofi4.png?v=2" border="0" alt="Buy Me a Coffee at ko-fi.com" /></a><hr /><h3>Read Next:</h3>&nbsp;<!DOCTYPE html> <html> <head> </head> <body> <h2 class="flex-parent jc-center"> Categories: </h2> <a href="https://acousticnature.com/sound-stories" target="_blank"><button class="button3">Stories</button></a> <a href="https://acousticnature.com/field-recording-gear-articles" target="_blank"><button class="button3">Gear</button></a> <a href="https://acousticnature.com/how-to-and-advice" target="_blank"><button Field Recording Sound Story Jared Blake Recording The Sandwich Wilderness: White Mountains National Forest 20 great new audio jobs at Apple, Facebook, Remedy, iZotope, Pixel Toys, Jumpship, Firesprite, Hi-Rez, Massive, Outfit7, Larian, Bungie, Ubisoft, Lightspeed, San Francisco Conservatory, MachineGames, Riot, and Resolution Games https://soundlister.com/20-great-new-audio-jobs-at-pixel-toys-apple-jumpship-firesprite-facebook-remedy-hi-rez-massive-outfit7-larian-bungie-ubisoft-dusseldorf-lightspeed-machinegames/ Soundlister.com urn:uuid:ec3bee67-43c5-e7ad-556c-5b2022a0d05a Thu, 28 Oct 2021 15:22:28 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Supervising Sound Editor, Senior Sound Designer, Interaction Sound Designer, Audio Designer, Audio Producer, Sound Effect Artist, Cinematic Sound Designer, Intern Audio Engineer, Foley Artist, Recording Studio Manager, Project Manager, Voice Over Designer, Audio Research Intern, Audio Programmer, Producer II, and Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-pixel-toys-apple-jumpship-firesprite-facebook-remedy-hi-rez-massive-outfit7-larian-bungie-ubisoft-dusseldorf-lightspeed-machinegames/">20 great new audio jobs at Apple, Facebook, Remedy, iZotope, Pixel Toys, Jumpship, Firesprite, Hi-Rez, Massive, Outfit7, Larian, Bungie, Ubisoft, Lightspeed, San Francisco Conservatory, MachineGames, Riot, and Resolution Games</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="5be8e0e5ac" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Pixel Toys, Apple, Jumpship, and Firesprite &#8211; and they&#8217;re looking for a Sound Designer (England), Supervising Sound Editor (CA, US), Sound Designer (England), and Senior Sound Designer (England).</p> <p>We also found openings for a <a href="https://www.facebookcareers.com/v2/jobs/1201957977294968/" target="_blank" rel="noopener noreferrer">Interaction Sound Designer</a> at Facebook (CA, US), <a href="https://jobs.lever.co/remedyentertainment/e367e799-0389-41bc-a913-f02ee7682f1c" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Remedy Entertainment (Finland), <a href="https://t.co/3K4iSesB7i?amp=1" target="_blank" rel="noopener noreferrer">Audio Producer</a> at Hi-Rez Studios (GA, US), <a href="https://t.co/tvRx1rhXkL?amp=1" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Massive Entertainment (Sweden), <a href="https://gamejobs.co/Sound-Effect-Artist-at-Outfit7" target="_blank" rel="noopener noreferrer">Sound Effect Artist</a> at Outfit7 (Spain), <a href="https://jobs.lever.co/larian/21e3fb99-030a-41e6-af68-3283de46881f" target="_blank" rel="noopener noreferrer">Cinematic Sound Designer</a> at Larian Studios (Ireland/England), <a href="https://boards.greenhouse.io/bungie/jobs/3572804" target="_blank" rel="noopener noreferrer">Intern Audio Engineer</a> at Bungie (WA, US), <a href="https://jobs.smartrecruiters.com/Ubisoft2/743999781760098" target="_blank" rel="noopener noreferrer">Foley Artist</a> at Ubisoft Düsseldorf (Germany), <a href="https://jobs.lever.co/izotope/927abd5b-2a0e-45cb-ac97-d88def783950" target="_blank" rel="noopener noreferrer">Audio Research Intern</a> at iZotope (MA, US), <a href="https://gamejobs.co/Audio-Programmer-Rainbow-Six-at-Ubisoft" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Ubisoft Shanghai (SH, China), <a href="https://gamejobs.co/Producer-II-League-LoL-Audio-General-at-Riot-Games" target="_blank" rel="noopener noreferrer">Producer II</a> at Riot Games LA (CA, US), and <a href="https://jobs.resolutiongames.com/jobs/1393309-sound-designer" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Resolution Games (Sweden).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://boards.greenhouse.io/tencent/jobs/5323410002?gh_src=7bdf85452us#app" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Lightspeed LA (CA, US), <a href="https://l.facebook.com/l.php?u=https%3A%2F%2Frecruiting.paylocity.com%2Frecruiting%2Fjobs%2FDetails%2F770627%2FSan-Francisco-Conservatory-of-Music%2FRecording-Services-Studio-Manager%3Ffbclid%3DIwAR2y86U3ixsPNML0bJxqbdDBZBxR09mnevWAEtJDttp9fh4H9xnZ7ol1aI8&#038;h=AT0YHTJvSs2Uz_5SNWjB2L9pjdT5RI_sq3RY0HM9GPImv9UJqIE_tiBnet6zlkqL8wfZCN5zo2gtfNNHqQtE43tJCV95ir4d9t2EWk00qY9wOvvHMPnaGGSMQRVykdUhgw&#038;__tn__=H-R&#038;c[0]=AT1wso2WwI_C360TMZ0QoqhXLP4nby1n11ah3hPfQScCpJRx1lu-h8tcv-_5sgQ3KWhJKb37b54WnqzXoFVw1367RillQhCwK5oNgoIo_GPqwlq0rcT_HD2b3MGr177CJItRvyLq3LW_W20SLiQAI3ycSiOFAxAMLM88XZOvbb1ECfgMIjeoHtoDSNDyv2lt3cRJic7fReuCSXdB_w" target="_blank" rel="noopener noreferrer">Recording Studio Manager</a> at San Francisco Conservatory (CA, US), <a href="https://www.facebook.com/download/424358476029589/Audio%20Presence%20Project%20Manager.pdf?av=515537911&#038;eav=Afahbcudk3-DJbY4m2Tt8V8QA_hBvNy-eJyenvmN9cGi5ZKl2dsULCiRFdeWoCrkk4w&#038;hash=AcpRse6HsR5my7g4cS0&#038;__cft__[0]=AZWnRHmckbTUqroA-9P2kqmAjw1q6k1RnpnYWJhV8-v5x41O1_VcXxcradCIswDji0UbVmTj4Oh7-Fv7H8fhhtN30OswVVvJE0IV1KXGjnkM6ZmpRvdsLrgrZSmoGxLUyql9Wr6hG-eRd_oNMhkt87tLOOjo1jw0AWW3RlAKgpV-XTTS98XutXWTYJiG_XwBvPUHgw7LPGOnOqSXiA7WUFmM&#038;__tn__=H-R" target="_blank" rel="noopener noreferrer">Project Manager</a> at Facebook (WA, US), and <a href="https://l.facebook.com/l.php?u=https%3A%2F%2Fcareers-zenimax.icims.com%2Fjobs%2F2277%2Fvoice-over-designer%2Fjob%3Fmobile%3Dfalse%26width%3D1752%26height%3D500%26bga%3Dtrue%26needsRedirect%3Dfalse%26jan1offset%3D60%26jun1offset%3D120%26fbclid%3DIwAR1f7t1SY8ySGr3iIJA8lDKsYlS8QpTHineQ4nivO6kEa3w7hVeACrB-_7Y&#038;h=AT35X3qm5_WUkTFkMA9KeOFRr-R7iS88bm9Y5NNxR9wRJfnZMjWIdTJ8PA6kjl0iWNopcSe6Ca6bhv4mako1dLgO_dyIbcAqeEzXRaujYoEzeE3lK8P2jSj-dhcRHVQGsw&#038;__tn__=H-R&#038;c[0]=AT2yI8HQXNcPw3sPGArCajrxT8PLTa3llRZ09lzCzAQy3iyiucN3S8TQRifjvM5UMRB-e9tGhcfXBeQjsBM6R-6x_TX6EN9uCXjohbnKKgTCY2-dIcxNE3L6pHBGBZLH2bLerdiPVd62LS839GfBtty6Lm011WxQkV6FzdbQjrkCCJtDVi-FpfrvijXzNh-R-K6lWe4mTaKXhw6yXA" target="_blank" rel="noopener noreferrer">Voice Over Designer</a> at MachineGames (Sweden). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/no-time-to-die-bond-sound/" target="_blank" rel="noopener noreferrer">Get the exclusive sound story behind <em>No Time To Die</em>, the latest installment in the legendary James Bond franchise</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/ultimate-guide-horror-sound/" target="_blank" rel="noopener noreferrer">How the most terrifying sounds for horror movies, series &#038; games are made + get your own scary horror sound effects</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/sound-effects-wishlist/" target="_blank" rel="noopener noreferrer">How you can make the most of the handy Wishlist feature here on A Sound Effect</a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Pixel Toys</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Leamington Spa, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are seeking a talented Audio Designer with a passion for creating world-class audio content for AAA and mobile platforms. You’ll be responsible for creating and implementing original SFX using our in-house library as well as sourcing new material to bolster the library as our Audio Team expands.</p> <strong>YOUR RESPONSIBILITIES</strong> <ul> <li>Create AAA standard, original SFX using a range of sound design methods and techniques</li> <li>Utilise both Unity’s core audio capabilities as well as FMOD middleware to produce excellent results in technical audio design</li> <li>Assist the publishing team in the creation of trailers and other marketing materials</li> <li>Represent audio interests within cross-discipline feature groups</li> <li>Work closely with our new Audio Team to deliver AAA audio across all our games</li> </ul> <strong>JOB REQUIREMENTS: KNOWLEDGE, SKILLS, EXPERIENCE</strong><br> Ideally, you will have most or all of the following: <ul> <li>Demonstrable sound design skills</li> <li>Good knowledge of audio middleware solutions, particularly FMOD.</li> <li>Familiarity with Unity tools and workflows.</li> <li>Ability to work to tight deadlines</li> <li>Learning new systems quickly</li> <li>Good knowledge of field and studio recording</li> <li>Familiarity with Foley recording and application</li> <li>Excellent written and verbal communication skills</li> <li>A passion for playing and making games</li> </ul> <strong>We’ll be really pleased if you have:</strong> <ul> <li>Experience developing on iOS or Android</li> <li>Experience and/or training in agile development<ul> <li>Experienced Reaper user</li> <li>Experience using Soundly</li> <li>Comfortable running dialogue sessions</li> <li>Working experience writing code to implement audio in Unity</li> <li>Bachelor’s degree in music, audio or post-production or other relevant training</li> <li>Good musical knowledge as a musician and/or composer</li> </ul> </li> </ul> <strong>WHY WORK FOR US?</strong> </p> <ul> <li>Competitive salary, reviewed annually</li> <li>Contributory Pension scheme</li> <li>In service Life Insurance</li> <li>Duvet days off, increasing with length of service</li> <li>An excellent office environment with free fruit</li> <li>Monthly socials and twice-yearly epic parties</li> <li>Beer Fridays every week</li> <li>Town centre location</li> <li>Staff training and development</li> <li>Quarterly Wellness days (On-site massages, Yoga &amp; nutritionally balanced snacks)</li> <li>Private Medical Insurance for yourself</li> <li>Free Parking pass (dependent on home location)</li> <li>And a chance to shape and grow and benefit from the future of Pixel Toys.</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://pixeltoys.com/joblistings/sound-designer/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://pixeltoys.com/joblistings/sound-designer/" target="_blank" rel="noopener noreferrer">Javier Zúmer</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Supervising Sound Editor</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Apple</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Newport Beach, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Our creative and technical team is looking for a Supervising Sound Editor with strong communication and leadership skills who will be responsible for ensuring best-in-class representation of audio within immersive video experiences. This role will be hands-on in every aspect of the audio pipeline; requiring work in sound design, editing, and mixing. Need to supervise work across multiple teams and guide initiatives with 3rd party vendors. We are seeking someone who is looking to apply their leadership experience, passion and talent for audio, and professional curiosity in new and interesting ways, to drive the field of immersive audio production forward. If innovation within the audio production space, and all the challenges that come along with it, is exciting rather than daunting, this role could be a fit for you.</p> <strong>Key Qualifications</strong> <ul> <li>Client-facing experience working in post production audio on high-end productions — mixing, editing, and delivering to specification, surround, procedural, or spatial audio content</li> <li>Hands-on experience with sound design, dialogue, and music editing for film, TV, and/or games</li> <li>Comfortable working directly with directors, executives, clients, and other technical personnel</li> <li>Understanding of the science of audio and how it translates to the listener’s experience</li> <li>Effectively collaborate with other stakeholders around audio workflow and lead projects among cross-functional groups</li> </ul> <strong>Description</strong> <p>The Supervising Sound Editor will join an in-house post production team and support multiple projects ranging from technical tests and production tool development to creative projects, big and small. The ideal candidate will be comfortable balancing deadline-based creative deliverables and supporting ongoing development efforts. They will be asked to use a variety of tools, both off-the-shelf and internally developed and actively contribute their perspective to the tool developers. For smaller-scale projects, they will be responsible for delivering on every phase of the post production audio process. For larger-scale projects, in addition to their own hands-on efforts, they will engage and direct external teams to coordinate the creation of the audio deliverables required.</p> <strong>Education &amp; Experience</strong> <p>Bachelors degree or equivalent work experience</p> <strong>Additional Requirements</strong> <ul> <li>Excels at working collaboratively with clients, creatives, and engineers</li> <li>Subject matter expertise in surround / spatial audio production and technical delivery or content (Dolby Atmos, Ambisonics, MPEG-H, Object Based Audio)</li> <li>Hands on experience with typical and atypical audio production tools for surround and/or spatial audio production like Protools, Reaper, Logic, Dolby Atmos Suite, DearVR Suite, FB360 Suite, etc.</li> <li>Strong technical troubleshooting skills related to computer SW/HW, audio production, audio/video signal flow</li> <li>Extensive knowledge of typical and atypical audio/video/metadata formats and standards common in surround and ambisonic audio production</li> <li>Knowledge of production management tools such as Shotgrid, etc</li> <li>Experience partnering with audio software and hardware developers is a big plus</li> <li>Passion for working on the cutting edge of technology to create the best possible user experience</li> <li>Apple’s most important resource, our soul, is our people. Apple benefits help further the well-being of our employees and their families in meaningful ways. No matter where you work at Apple, you can take advantage of our health and wellness resources and time-away programs. We’re proud to provide stock grants to employees at all levels of the company, and we also give employees the option to buy Apple stock at a discount — both offer everyone at Apple the chance to share in the company’s success. You’ll discover many more benefits of working at Apple, such as programs that match your charitable contributions, reimburse you for continuing your education and give you special employee pricing on Apple products.</li> <li>Apple benefits programs vary by country and are subject to eligibility requirements.</li> <li>Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Apple is committed to working with and providing reasonable accommodation to applicants with physical and mental disabilities. Apple is a drug-free workplace.</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://jobs.apple.com/da-dk/details/200295253/supervising-sound-editor" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.apple.com/careers/us/" target="_blank" rel="noopener noreferrer">Apple Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Jumpship</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Somerville, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>At Jumpship we believe in games as a legitimate and positive endeavour; with potential not only as an entertainment medium, but also as a tool to question the human condition. We strive to support our intent with an unwavering ethic in all facets of the process. You will work alongside the rest of the team and key stakeholders on a daily basis. </p> <strong>ABOUT YOU:</strong><br> As our Sound Designer, you will work with our Audio Director and Audio Programmer to set-up and deliver sound effects throughout our game. You will be responsible for working with design, art, animation and code to enhance the overall dynamic and interactive audio experience of the game whilst utilising your sound designer skills to establish a fully living world that grounds the player in the moment and subtly guides them to explore and complete the gameplay. <ul> <li>Excellent problem-solving and communication skills</p> </li> <li>Knowledge and understanding of implementing assets within WWise and Unity</p> </li> <li>Knowledge of and experience with interactive audio systems</p> </li> <li>Ability to grasp implementation tools and suggest improvements as needed</p> </li> <li>Able to craft audio identities for a given moment to enhance story and gameplay</p> </li> <li>Ability to manage your own time and work proactively</p> </li> <li>Able to adapt to new technologies and technical challenges</p> </li> </ul> <strong>EXPERIENCE:</strong> <ul> <li>Experience of full game cycle development in a similar role</p> </li> <li>Experience of technically implementing in game audio effects</p> </li> <li>Experience with relevant tools for implementing audio effects</p> </li> <li>Experience of editing, processing and mixing techniques using DAW’s (Reaper, Cubase etc)</p> </li> <li>Knowledge of and experience with field recordings</p> </li> </ul> <strong>RESPONSIBILITIES:</strong> <ul> <li>Work with our designers to identify audio effects requirements</p> </li> <li>Work with our Audio Director to develop and refine our signature audio style</p> </li> <li>Create and implement audio effects based upon the game vision</p> </li> <li>Manage audio asset project structures and gameplay parameter set-ups</p> </li> <li>Design and implement the audio communication language of the game</p> </li> <li>Create, maintain and review workflows, tools and pipelines as necessary</p> </li> <li>Maintain consistency of audio effects throughout the entire game</p> </li> <li>Analyse, troubleshoot and solve audio effects related technical challenges</p> </li> </ul> <strong>BENEFITS:</strong> <ul> <li>Work alongside a small friendly and flexible team</p> </li> <li>Opportunity to participate in an innovative new game</p> </li> <li>Fixed term contract </p> </li> <li>Remote working flexibility </p> </li> </ul> <p>If you feel this job post describes you, please email your CV and reel to <a href="&#x6d;&#97;i&#x6c;&#116;o&#x3a;&#106;o&#x62;&#x40;&#106;&#x75;&#x6d;&#112;s&#x68;&#105;p&#x2e;&#99;o&#x2e;&#x75;&#107;"><strong>&#x6a;&#x6f;&#98;&#64;&#x6a;&#x75;&#x6d;&#112;s&#x68;&#x69;&#x70;&#46;c&#x6f;&#x2e;&#x75;&#107;</strong></a></p> </div> <div class="btnFix"><a class="btnJobs" href="https://jumpship.co.uk/sound-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6857275987785195520" target="_blank" rel="noopener noreferrer">Audio Jobs LinkedIn Group</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Firesprite</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Liverpool, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for a Senior Sound Designer to join us on a dark, story-driven next generation &#39;Narrative Adventure&#39; with genre defining goals.</p> <p>This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies with a heavy focus on art, animation, audio and delivering unique character performances to heighten player presence and immersion to new levels.</p> <p>This is a great opportunity for a driven individual looking for their next challenge, as the team is at an early stage, you will ensure the audio design is a central pillar of the development.</p> <p>As a Senior Sound Designer, you will closely collaborate with all workstreams and disciplines to craft soundscape to the highest standard. You will be proactive, highly motivated and approachable, and you will create all manner of audio systems and assets to a high standard.</p> <strong>Key Responsibilities</strong Audio Jobs Audio Designer Audio Producer Audio Programmer Audio Research Intern Cinematic Sound Designer Foley Artist Interaction Sound Designer Intern Audio Engineer Producer II Project Manager Recording Studio Manager Senior Sound Designer Sound Designer Sound Effect Artist Supervising Sound Editor Voice Over Designer Adriane Kuzminski ‘Last Man Down’: An Interview with Composer Alexander Arntzen https://www.soundandpicture.com/2021/10/last-man-down-composer-alexander-arntzen/?utm_source=rss&utm_medium=rss&utm_campaign=last-man-down-composer-alexander-arntzen Sound – Sound & Picture urn:uuid:8f67bc2f-15a0-3c7b-e17b-abf1360a73d4 Tue, 26 Oct 2021 07:26:38 +0200 <p>What do the films Initiation and Last Man Down have in common? Besides both being distributed by Saban Films, what they have in common is composer Alexander Arntzen. Earlier this summer, Arntzen’s college slasher, Initiation, was released and now his most recent project, Last Man Down, a completely different style of film directed by Fansu [...]</p> <p>The post <a rel="nofollow" href="https://www.soundandpicture.com/2021/10/last-man-down-composer-alexander-arntzen/">‘Last Man Down’: An Interview with Composer Alexander Arntzen</a> appeared first on <a rel="nofollow" href="https://www.soundandpicture.com">Sound &amp; Picture</a>.</p> Film Post Sound action composer composing Last Man Down Chris Moore 177 – The Sound of Dune https://tonebenderspodcast.com/177-the-sound-of-dune/ TonebendersPodcast.com urn:uuid:609dfdf3-1479-461e-4abe-0c9f41422de9 Mon, 25 Oct 2021 16:51:16 +0200 We are joined by Mark Mangini, Theo Green and Dave Whitehead to talk about their work on the new Denis Villeneuve film, DUNE. They talk&#8230; Case Study episodes Field Recording Interview Timothy Muirhead