Sound Story Network http://feed.informer.com/digests/B48OX5U4PQ/feeder Sound Story Network Respective post owners and feed distributors Thu, 25 Jan 2018 14:44:00 +0100 Feed Informer http://feed.informer.com/ SUNDANCE 2023: Designing an Alien Language for ‘Landscape with Invisible Hand’ – with Gene Park and Ruy Garcia https://www.asoundeffect.com/landscape-with-invisible-hand-sound/ A Sound Effect urn:uuid:d7204555-69aa-d561-5fd8-4b75d8d558ed Sat, 28 Jan 2023 01:01:22 +0100 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/LandscapeInvisibleHand_sound-01.jpg" class="attachment-large size-large wp-post-image" alt="LandscapeInvisibleHand_sound-01" /><p>Sound supervisor/sound designer/re-recording mixer Gene Park and sound effects editor/re-recording mixer Ruy Garcia talk about their process of discovery for creating the alien language for director Cory Finley's 2023 Sundance premiere 'Landscape with Invisible Hand.'</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/landscape-with-invisible-hand-sound/">SUNDANCE 2023: Designing an Alien Language for &#8216;Landscape with Invisible Hand&#8217; – with Gene Park and Ruy Garcia</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound 2023 alien communication Cory Finley Dolby Atmos Foley Gene Park Jay Peck Landscape with Invisible Hand language LFO Matt Haasch Premiere Roland SH-101 Ruy Garcia sci-fi sound design sound effects Sundance Jennifer Walden SUNDANCE 2023: Celebrating the Sound of a Musical Icon in ‘Little Richard: I Am Everything’ Doc – with Sound Designer Andres Gonzalez https://www.asoundeffect.com/little-richard-i-am-everything-sound/ A Sound Effect urn:uuid:a3d81a64-33e2-910d-35c2-bad8b49d7cef Sat, 28 Jan 2023 01:01:16 +0100 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/LittleRichard_sound_05.jpg" class="attachment-large size-large wp-post-image" alt="LittleRichard_sound_05" loading="lazy" /><p>Supervising sound editor/sound designer Andres Gonzalez talks about recreating the sound of archival footage for Director Lisa Cortes's Sundance rock-doc <em>Little Richard: I Am Everything</em>. He also talks about designing new sounds to enhance the magical and cosmic elements that represent Little Richard's energy, using effects in a musical way, and more!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/little-richard-i-am-everything-sound/">SUNDANCE 2023: Celebrating the Sound of a Musical Icon in &#8216;Little Richard: I Am Everything&#8217; Doc – with Sound Designer Andres Gonzalez</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound 2023 Altiverb Andres Gonzalez archival Audio Ease AudioThing cosmic documentary DUST energy Gibran Yusuf Gigantic Studios icon izotope legend Lisa Cortes Little Richard magic mixing music Nicholas Schenck NYC particles PhoenixVerb plugin pro tools ReVibe rock sound design sound effects soundmorph Soundtoys Speakers Sundance Tom Paul Tristan Baylis universe Vinyl Jennifer Walden SUNDANCE 2023: Mixing Maryam Keshavarz’s Award-Winning Dramedy ‘The Persian Version’ – with Mathew Waters https://www.asoundeffect.com/the-persian-version-sound/ A Sound Effect urn:uuid:5585ee59-af89-dbff-bf6b-bd845fc16e4d Sat, 28 Jan 2023 00:59:31 +0100 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/ThePersianVersion_sound-01.jpg" class="attachment-large size-large wp-post-image" alt="ThePersianVersion_sound-01" loading="lazy" /><p>Award-winning re-recording mixer Waters talks about some of the complexities in the mix for Director Maryam Keshavarz's dramedy <em>The Persian Version</em> – like overlapping lines of dialogue in the big family gathering scenes and mixing subjective POVs – and how pre-mixing in Colombia helped them to afford much-needed time on a professional stage. </p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/the-persian-version-sound/">SUNDANCE 2023: Mixing Maryam Keshavarz&#8217;s Award-Winning Dramedy &#8216;The Persian Version&#8217; – with Mathew Waters</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound 2023 Audience Award Bogota budget Colombia complex dialogue exterior ambience Iran Iranian-American Mathew Waters mix stage mixing mother music re-recording mixer sound design sound effects Sundance surrounds The Persian Version university Jennifer Walden SUNDANCE 2023: Behind ‘Divinity’s Organic-Based Sci-Fi Sound – with Mark Mangini and Jacob Flack https://www.asoundeffect.com/divinity-film-sound/ A Sound Effect urn:uuid:26d1936c-9e52-b39d-253b-6290571feda3 Thu, 26 Jan 2023 20:37:17 +0100 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/divinity_film_sound.jpg" class="attachment-large size-large wp-post-image" alt="Divinity film sound design" /><p>How the sound team crafted a a sci-fi sound that is firmly grounded in reality for director Eddie Alcazar's Sundance 2023 film, 'Divinity':</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/divinity-film-sound/">SUNDANCE 2023: Behind &#8216;Divinity&#8217;s Organic-Based Sci-Fi Sound – with Mark Mangini and Jacob Flack</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound ADR alien animation black and white creature Divinity Eddie Alcazar editing Formosa Group indie Jacob Flack live action magnets mark mangini mixing performance sci-fi sound design sound effects stop-motion Sundance 2023 telepathy Unbridled Sound vocalizations world Jennifer Walden Mixing the Mighty Sound of ‘The Rings Of Power’ – interview with Lindsey Alvarez & Beau Borders https://www.youtube.com/watch?v=nrldJYtEFSk A Sound Effect urn:uuid:83d659bb-ac66-15bf-a39e-40e7c83c05aa Thu, 26 Jan 2023 20:10:44 +0100 A Sound Effect Mixing the Mighty Sound of ‘The Rings Of Power’ – interview with Lindsey Alvarez & Beau Borders Award-winning Re-Recording Mixers Lindsey Alvarez and Beau Borders take you behind the mighty mix of Amazon Studios' amazing Lord of the Rings: The Rings of Power - giving you the story on how several scenes evolved during the mix, their process for mixing intense episodes (like Ep.6 and the eruption of Mount Doom), doing Dolby Atmos and IMAX mixes, and so much more. Interview by Jennifer Walden, hosted by Asbjoern Andersen, and with library highlights by Christian Hagelskjaer. In this episode: 0:00 Introduction and highlight of new sound libraries. 02:38 Go behind the mighty mix of Lord of the Rings: The Rings Of Power – with re-recording mixers Lindsey Alvarez & Beau Borders 46:14 Find more great podcasts about sound from our friends in the Audio Podcast Alliance Highlighted sound effects libraries: Pipe In A Lava Field https://www.asoundeffect.com/sound-library/pipe-in-a-lava-field/ The Plastic Textures Library: https://www.asoundeffect.com/sound-library/the-plastic-textures-library/ Volt - Electromagnetic Fields: https://www.asoundeffect.com/sound-library/volt-electromagnetic-fields/ Find more podcast episodes about sound for games and film at asoundeffect.com/podcast 212 – Documentary Sound Focus: Moonage Daydream https://tonebenderspodcast.com/212-documentary-sound-focus-moonage-daydream/ TonebendersPodcast.com urn:uuid:40965d99-b2c9-b06b-0bff-e7ac3259a5d1 Thu, 26 Jan 2023 04:10:42 +0100 For our 3rd and final episode in our series on Sound Design for Documentaries we talk with the director and sound team behind the magnificent&#8230; Case Study Documentary episodes Field Recording Interview Timothy Muirhead SUNDANCE 2023: Making the Magical/Supernatural Sound of ‘Sorcery’ – with Sound Designer Sergio Diaz https://www.asoundeffect.com/sorcery-film-sound/ A Sound Effect urn:uuid:03fe3899-58de-2856-6501-5d5bffa6f91c Wed, 25 Jan 2023 14:19:07 +0100 <img width="640" height="360" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/Sorcery_sound-03.jpeg" class="attachment-large size-large wp-post-image" alt="Sorcery film sound design" /><p>MPSE and Ariel Award-winning supervising sound editor/sound designer/re-recording mixer Sergio Diaz discussed his approach to the natural yet magical sound of director Christopher Murray's film 'Sorcery' – in World Dramatic Competition at Sundance 2023.</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/sorcery-film-sound/">SUNDANCE 2023: Making the Magical/Supernatural Sound of &#8216;Sorcery&#8217; – with Sound Designer Sergio Diaz</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Chile Christopher Murray competition indie magical Mexico mixing natural Sergio Diaz Sorcery sound design sound effects Sundance 2023 supernatural Jennifer Walden SUNDANCE 2023: Realistic Sound Heightens Horror in ‘birth/rebirth’ Film https://www.asoundeffect.com/birth-rebirth-film-sound/ A Sound Effect urn:uuid:7a73bd61-da8a-4aeb-dd84-99b81c59e0d0 Wed, 25 Jan 2023 13:30:55 +0100 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/birthrebirth_sound-01.jpg" class="attachment-large size-large wp-post-image" alt="birthrebirth_sound-01" /><p>MPSE Award-winning supervising sound editor/re-recording mixer Bryan Parker at Formosa Group talks about his approach to using realistic sounds to intensify the horror aspects of director Laura Moss's Sundance 2023 debut film 'birth/rebirth':</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/birth-rebirth-film-sound/">SUNDANCE 2023: Realistic Sound Heightens Horror in &#8216;birth/rebirth&#8217; Film</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound ADR Altiverb Ariel Marx Audio Ease Aura Sound and Color birth/rebirth Bryan Parker composer Doug Moss FabFilter gore horror medical horror Melissa Corns Midnight mix pig re-animation re-recording mixer Saturn sound design sound effects Sundance 2023 thriller Jennifer Walden Here are the sound stories behind all the 2023 Oscar nominees for Sound: https://www.asoundeffect.com/oscar-nominees-sound-2023/ A Sound Effect urn:uuid:c3a0f711-958b-c30e-f1ea-f3d6bf9813fd Tue, 24 Jan 2023 16:48:16 +0100 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/oscars_2023_sound.jpg" class="attachment-large size-large wp-post-image" alt="Oscar Sound Nominees 2023" /><p>Read and watch the sound stories behind all the Oscar nominated films in Sound category:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/oscar-nominees-sound-2023/">Here are the sound stories behind all the 2023 Oscar nominees for Sound:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound All Quiet On The Western Front Film Sound All Quiet On The Western Front Oscar Sound Avatar: The Way of Water film sound Avatar: The Way of Water Oscar Sound Avatar: The Way of Water sound design Elvis Film Sound Elvis Oscar Sound Elvis Sound Design The Batman Film Sound The Batman Oscar Sound The Batman sound design Top Gun Maverick film sound Top Gun Maverick sound design Top Gun: Maverick Oscar Sound Asbjoern Andersen Mixing the Mighty Sound of ‘Lord of the Rings: The Rings Of Power’ – with re-recording mixers Lindsey Alvarez & Beau Borders | A Sound Effect Podcast EP 23 https://www.asoundeffect.com/rings-of-power-sound-mix/ A Sound Effect urn:uuid:ad45b71f-5ea8-4de1-ad9f-68ef6771a130 Fri, 20 Jan 2023 15:35:43 +0100 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/ringsofpower-sound.jpg" class="attachment-large size-large wp-post-image" alt="The Rings Of Power film sound mix" /><p>Hear an in-depth interview on the excellent mix for The Rings Of Power in this latest episode of The A Sound Effect Podcast:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/rings-of-power-sound-mix/">Mixing the Mighty Sound of &#8216;Lord of the Rings: The Rings Of Power&#8217; &#8211; with re-recording mixers Lindsey Alvarez &#038; Beau Borders | A Sound Effect Podcast EP 23</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Television sound Lord of The Rings sound The Rings of Power film sound The Rings of Power podcast The Rings of Power sound The Rings of Power sound design The Rings of Power sound mix Asbjoern Andersen Which? Zoom H4n Pro, H5, or H6? Zoom Handheld Recorder Comparison https://www.skyes.co/blog/which-zoom-h4n-pro-h5-or-h6 SKYES AUDIO | How To & Filmmaking Equipment Reviews urn:uuid:fb6612cd-e774-3913-e561-461d98069727 Thu, 19 Jan 2023 16:00:00 +0100 <p class="">In this review, we're going to compare three handy recorders, the <a href="https://skyes.io/zoomH4nPro" target="_blank">Zoom H4n Pro</a>, the <a href="https://skyes.io/zoomH5" target="_blank">Zoom H5</a>, and the <a href="https://skyes.io/zoomH6" target="_blank">Zoom H6</a>. We'll have a look at what each recorder can do well, what it can't do, and who should buy it.</p><p class="">Let's begin.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e6c2decd-2117-48d3-ad1a-1f901ba7197c/Zoom+H4n+Pro+Inputs" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H4n Pro Inputs" data-load="false" data-image-id="63897b0196892860d602b2b4" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e6c2decd-2117-48d3-ad1a-1f901ba7197c/Zoom+H4n+Pro+Inputs?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/CanonEOSR5" target="_blank">Canon EOS R5</a> + <a href="https://skyes.io/CanonRF15-35mmF28L" target="_blank">Canon RF 15-35mm F/2.8 L IS USM</a> / Screenshot 1080p with C Log</p> </figcaption> </figure> <h1><strong>Inputs</strong></h1><p class="">To start off with, let's have a look at the number, and type of inputs each recorder has. To put it simply, this refers to the number of external microphones, or instruments, which you can connect to these recorders.</p><p class="">This is different to the Zoom capsules, which are different, but don't worry, we'll go into detail on the capsules later on in the review.</p><p class="">So the Zoom H4n Pro and H5 each have 2 x XLR/TRS inputs, the Zoom H6 has 4 x XLR/TRS inputs, and they each have a 3.5mm mini-jack input. Kind of. So the <a href="https://skyes.io/zoomH4nPro" target="_blank">H4n Pro</a> has a built-in 3.5mm input at the back of the recorder.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/702cb2ca-1771-4def-bb2c-63b4b28cc664/Zoom+H5+Inputs" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H5 Inputs" data-load="false" data-image-id="63897b3c15b5b376dd1dca9c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/702cb2ca-1771-4def-bb2c-63b4b28cc664/Zoom+H5+Inputs?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <p class="">The <a href="https://skyes.io/zoomH5" target="_blank">H5</a> and H6 have their 3.5mm input in the default X/Y capsules that they come with. Not all the capsules have the 3.5mm input, so bear in mind that if you use a non-default one, that input will not be accessible.</p><p class="">The most obvious use for the 3.5mm input is if you want to plug in a lav mic. If the mic also needs plug-in power, all three devices can provide it.</p><p class="">Now, back to the XLT/TRS inputs. Basically, these inputs are for larger microphones, such as the Shure SM7B, which is a dynamic mic, and is often used for either podcasts, or general voice recording. They can also take shotgun microphones, which are highly directional, and are usually used to either record sound effects, instruments, or dialogue.</p><p class="">The benefit of using such a microphone is that it mostly records what's in front of it, and largely ignores sounds coming from the back, or the sides.</p><p class="">As it happens, I actually use the <a href="https://skyes.io/ShureSM7B" target="_blank">Shure SM7B</a> in my current recording setup. If you want to check out the setup in its entirety, I have a link down below where you can see everything.</p><p class="">So, to wrap up on XLR inputs, how many do you need? If you intend on using your recorder as it is, and just run around and record sound effects, ambiences, music, etc. then all you need is the H4n Pro. </p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/5a679698-0d00-4e85-a5a2-580355a0960d/Zoom+H6+Side+XLR%2FTRS+Inputs" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H6 Side XLR/TRS Inputs" data-load="false" data-image-id="63897b926453df31a623f546" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/5a679698-0d00-4e85-a5a2-580355a0960d/Zoom+H6+Side+XLR%2FTRS+Inputs?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/CanonEOSR5" target="_blank">Canon EOS R5</a> + <a href="https://skyes.io/CanonRF15-35mmF28L" target="_blank">Canon RF 15-35mm F/2.8 L IS USM</a> / Screenshot 1080p with C Log</p> </figcaption> </figure> <p class="">If you want to do some recording which involves two microphones being connected, such as when recording interviews, instruments, or sound effects from multiple perspectives, the <a href="https://skyes.io/zoomH5" target="_blank">Zoom H5</a> would be better.</p><p class="">In fact, I would almost argue that for most people, there's almost no point in buying the H4n Pro, and they should just graduate to the H5, but stick around until the end of the review to find out why.</p><p class="">Finally, if you need multiple inputs, like in the case of a podcast, The <a href="https://skyes.io/zoomH6" target="_blank">Zoom H6</a> is your choice. </p><p class="">If you actually want to connect more than 4 microphones, there is actually a solution for that, and we're going to address it in a bit.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/363c8e93-6e41-45e4-b8aa-891149ed856e/Zoom+H5+Battery+Compartment" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H5 Battery Compartment" data-load="false" data-image-id="63897bcea95bed32af2c5353" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/363c8e93-6e41-45e4-b8aa-891149ed856e/Zoom+H5+Battery+Compartment?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Battery Life</strong></h1><p class="">How well do these devices fare when it comes to battery life? According to Zoom, the H4n Pro is rated for 6 hours, the H5 is rated for 15 hours, and the H6 is rated for 20 hours.</p><p class="">These estimates are hard to test, and they usually involve perfectly ideal scenarios. How much recording time you actually get depends on a multitude of factors, such as battery type and brand, how many microphones you have connected, what file format are you recording in, are you using Phantom Power, what is the air temperature, and more.</p><p class="">The reality of the situation is that when on the ground, recording, you should just have a bunch of spare batteries with you. In my personal testing, I've left the Zoom H6 recording all night, and 8-9 hours later, it was still going strong.</p><p class="">There aren't many instances where you'd need more than that, unless you are recording really long ambiences.</p><p class="">These types of recorders also work with power banks, so that's an option too, or alternatively, you can purchase their accessory packs, which contain adaptors and charging cables.</p><p class="">This would allow you to just keep them plugged in, and record indefinitely, or at least until the SD card is full.</p><p class="">If you do want to check out those accessory packs, I've got affiliate links down below for each, if you want to check them out.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/95479de2-a4af-4406-8678-d901efd8b9ee/Zoom+H4n+Pro+Black+and+Zoom+H5" data-image-dimensions="1280x720" data-image-focal-point="0.5,0.5" alt="Zoom H4n Pro Black and Zoom H5" data-load="false" data-image-id="63897c29ae2de06e5479e84c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/95479de2-a4af-4406-8678-d901efd8b9ee/Zoom+H4n+Pro+Black+and+Zoom+H5?format=1000w" /> </figure> <h1><strong>Size &amp; Build</strong></h1><p class="">In terms of build quality, all three are quite nice, though I'd say that the nicest one is the H6, followed by the H5, which is then followed by the <a href="https://skyes.io/zoomH4nPro" target="_blank">H4n Pro</a>.</p><p class="">This is to be expected, given the price point.</p><p class="">There is one known issue that I have to draw your attention to by the way, which has to do with the rubberised coating on these recorders. After a few years of use, some of these devices can become sticky to the touch.</p><p class="">There are ways to fix this issue, if it arises, though I'm not going to recommend any of them, as there is a risk that you can damage your device when cleaning it. You'll have to look this up for yourself.</p><p class="">It's also important to note that the issue with the sticky rubberised coating isn't unique to Zoom, and it tends to happen to devices which have a similar coating.</p><p class="">In terms of size, let's take them one by one.</p><p class="">The H4n Pro measures 73 x 157.2 x 37mm, or 2.87 x 6.19 x 1.46 inches, and weighs in at around 294g, 10.37 oz. </p><p class="">Next up, the <a href="https://skyes.io/zoomH5" target="_blank">H5</a> measures around 197.3 x 66.8 x 42.16mm, or 7.77 x 2.63 x 1.66 inches, and weighs in at around 269 grams, or 9.52 oz. </p><p class="">Finally, the Zoom H6 measures around 77.8mm x 152.8mm x 47.8mm, or 3.06 x 6.02 x 1.88 inches, and weighs in at around 280g, or 9.88 oz.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/390be2c2-3838-406f-a600-87e15b08015d/Zoom+H6" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H6" data-load="false" data-image-id="63897c508ab1ef56a417eeed" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/390be2c2-3838-406f-a600-87e15b08015d/Zoom+H6?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Display</strong></h1><p class="">When it comes to display, all three have backlit displays, but the one on the H6 is in colour. The fact that you can illuminate the screen is fantastic when trying to record in low-light conditions.</p><p class="">The <a href="https://skyes.io/zoomH6" target="_blank">H6</a> obviously has the nicer quality screen, and it's also tilted, which is an improvement over the level screens of the H4n Pro, and H5.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/1208f42e-3285-4219-a39d-7a547b93c432/Zoom+H4n+Pro+Black+X%2FY+Mics" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H4n Pro Black X/Y Mics" data-load="false" data-image-id="63897c9ad439cd37718becad" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/1208f42e-3285-4219-a39d-7a547b93c432/Zoom+H4n+Pro+Black+X%2FY+Mics?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Versatility</strong></h1><p class="">Now, let's talk about how versatile these recording devices are. Which one is useful in the highest number of meaningful scenarios?</p><p class="">Well, the H4n Pro has the fewest inputs, and it also can't use any capsules, so it goes last. The H5 and H6 are the only ones left in the race.</p><p class="">They can both use capsules, which makes them incredibly versatile, but the Zoom H6 has the most inputs. Given that you can connect 4 microphones or instruments to it by default, this definitely makes it the most versatile.</p><p class="">Since we've breached the topic of capsules, let's actually talk about them.<br></p><h1><strong>Capsules</strong></h1><p class="">So, we know that the H4n Pro can not use any capsules, just the built-in ones. The H5 and H6 can use quite a few of them, each being easy to mount and unmount.</p><p class="">Let's delve deeper into each capsule, and see how they can be useful to us.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/da660cca-f2d0-4ae4-ac86-366c0ebd5088/Zoom+H5+with+the+EXH-6+Capsule" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H5 with the EXH-6 Capsule" data-load="false" data-image-id="63897ccbbbc59a744f98cbb1" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/da660cca-f2d0-4ae4-ac86-366c0ebd5088/Zoom+H5+with+the+EXH-6+Capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>EXH-6 Combo Input Capsule</strong></h1><p class="">So the <a href="https://skyes.io/EXH-6" target="_blank">EXH-6</a> enables you to connect two more XLR microphones to your recorder, thus upping the total number of inputs of the <a href="https://skyes.io/zoomH5" target="_blank">Zoom H5</a> from two, to four, and in the case of the H6, from four, to six.</p><p class="">This is incredibly useful in many scenarios, such as field recording, sound effects recording, instrument recording, if you want to get multiple perspectives, and of course, podcasts.</p><p class="">This capsule does have a limitation which you need to be aware of though, which is that it can not provide Phantom Power to the microphones connected to it. The built-in inputs can, but the capsule cannot.</p><p class="">This may, or may not be a problem, depending on which microphones you use. Most condenser microphones need Phantom Power, whilst dynamic microphones do not.</p><p class="">I'd recommend looking up which microphones you plan on using, and checking if they need the extra power or not.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/aae02525-b43b-4ff7-9585-295cfc901a63/Zoom+H5+with+the+XYH-6+Black+Capsule" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H5 with the XYH-6 Black Capsule" data-load="false" data-image-id="63897cf05494a9608658ac8a" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/aae02525-b43b-4ff7-9585-295cfc901a63/Zoom+H5+with+the+XYH-6+Black+Capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>XYH-6 Capsule</strong></h1><p class="">Next up, the <a href="https://skyes.io/XYH-6" target="_blank">XYH-6</a>. So this is the capsule which comes by default with the Zoom H6 and <a href="https://skyes.io/zoomH8" target="_blank">H8</a>. It adds two matched unidirectional microphones to your recorder. When it comes to pickup pattern, this capsule is most sensitive to sound coming from in front of it, and it is less sensitive to sounds coming from the sides, or from behind.</p><p class="">This is more of a general-use capsule, as it's good for most things, including general recording, ambiences, sound effects, live gigs, and more.</p><p class="">If you're thinking of getting the H5, I would actually recommend you keep the default one that you get with it. Here's why.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e70edba4-9fc7-4e0e-a286-8fcf14fb6fdb/Zoom+H5+with+the+XYH-5+Shock+Mount+Capsule" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H5 with the XYH-5 Shock Mount Capsule" data-load="false" data-image-id="63897d16c0952973d9af8f2e" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e70edba4-9fc7-4e0e-a286-8fcf14fb6fdb/Zoom+H5+with+the+XYH-5+Shock+Mount+Capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><st Audio Hardware Review Buyer's Guide Zoom Recorders Audio Christian Skyes Which? Zoom H4n Pro, H5, or H6? Zoom Handheld Recorder Comparison An inspiring game audio walkthrough of Halo Infinite’s Breaker map – with Carson Alexander Lewis https://www.asoundeffect.com/halo-infinite-game-audio/ A Sound Effect urn:uuid:81c93091-7b3c-5198-840d-a9bb954008b4 Thu, 19 Jan 2023 14:16:08 +0100 <img width="640" height="360" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/halo_infinite_sound_design_walkthrough.jpg" class="attachment-large size-large wp-post-image" alt="Halo Infinite sound design" /><p>Hear about the game audio elements and techniques used in crafting the Halo Infinite's Breaker map sound design:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/halo-infinite-game-audio/">An inspiring game audio walkthrough of Halo Infinite&#8217;s Breaker map &#8211; with Carson Alexander Lewis</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Game audio Halo Infinite game audio Halo Infinite sound design Halo Infinite sound effects Asbjoern Andersen Which? Zoom H5 vs Zoom H8 | Zoom Recorder Comparison https://www.skyes.co/blog/which-zoom-h5-vs-zoom-h8 SKYES AUDIO | How To & Filmmaking Equipment Reviews urn:uuid:fdc088ba-1497-ca69-4cdd-72e2fdad8583 Tue, 17 Jan 2023 16:00:00 +0100 <p class="">In this review, we'll compare two very popular Zoom recorders, the <a href="https://skyes.io/zoomH5" target="_blank">H5</a>, and the <a href="https://skyes.io/zoomH8" target="_blank">H8</a>. By the end of this, you'll know what each recorder can do well, what it's not good at, and you'll also learn about a problem that both of these devices have, which most people aren't talking about.</p><p class="">Let's go.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/704b8708-4fb4-47b5-bad4-9eb51f41eefc/Zoom+H6%2C+side+view%2C+XLR%2FTRS+Inputs" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H6, side view, XLR/TRS Inputs" data-load="false" data-image-id="63a276d3119ebf2ff8e98f23" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/704b8708-4fb4-47b5-bad4-9eb51f41eefc/Zoom+H6%2C+side+view%2C+XLR%2FTRS+Inputs?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Inputs</strong></h1><p class="">To start off with, let's see how many inputs each recorder has. The <a href="https://skyes.io/zoomH5" target="_blank">Zoom H5</a> has two XLR/TRS inputs, plus a 3.5mm input in the default X/Y capsule.</p><p class="">XLR/TRS means that it's an input that can accept not just an XLR cable, which is what you'd use with a microphone, but also an instrument cable, like a guitar, or a bass cable.</p><p class="">The 3.5mm input is basically intended if you want to connect a lav, or radio mic to it. Bear in mind that, unlike the <a href="https://skyes.io/zoomH4nPro" target="_blank">H4n Pro</a>, which has the input built into the body, the H5's input is part of its detachable capsule.</p><p class="">If you place a different capsule on it, it may or may not have a 3.5mm input.</p><p class="">In the case of the <a href="https://skyes.io/zoomH8" target="_blank">H8</a>, you actually have 6 inputs, 4 x XLR inputs, and 2 x XLR/TRS inputs. So you can connect microphones to all six, but you can also connect four microphones and two instruments, or five microphones and one instrument.</p><p class="">You can do whichever combination you like, but bear in mind that only two of the inputs allow for guitar cables.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/dcb297c9-a63b-456d-9660-5f6f6e1ca7bb/Zoom+H8+with+the+XYH-6+Black+Capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 with the XYH-6 Black Capsule" data-load="false" data-image-id="63a2779a1a3d9556328b4c38" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/dcb297c9-a63b-456d-9660-5f6f6e1ca7bb/Zoom+H8+with+the+XYH-6+Black+Capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <p class="">You also have the same issue with the 3.5mm input being part of the default X/Y capsule, and not part of the body.</p><p class="">Both of these devices can also deliver Phantom Power, if needed, to microphones that are connected to them. This isn't the case with one of its capsules, but we'll get into that a bit later.</p><p class="">In terms of microphones, what you'll connect to these devices depends on what you want to do. If you're doing voice work, either as a podcast, or as a content creator, pretty much the best mic you can get is the <a href="http://skyes.io/ShureSM7B" target="_blank">Shure SM7B</a>. It's an absolute classic, it's what every large podcast uses, and it's also what I use now.</p><p class="">Actually, if you want to check out my complete audio recording setup, I have links down below where you can examine it in detail.</p><p class="">So, before we move on from inputs, how many do you actually need? If you just want a recorder that you can whip out of your bag, and record some sound effects, or ambiences, the answer is potentially zero.</p><p class="">If you do want to eventually experiment with external mics, especially if you want to plug a Rode NTG-2 into it, or similar, either of these devices can do that.</p><p class="">If you want to record instruments, live concerts, interviews, etc. it just depends on how many microphones you reasonably need.</p><p class="">For most people who podcast, if they know they'll need more than two mics, the H8 is immediately the obvious choice. If you're just making content by yourself, you'll never need more than two inputs.</p><p class="">As a quick teaser, with the right hardware, the H8 can actually take more than six inputs, but we'll talk about that later.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/441d17d4-1025-4187-bdfc-eec44707506d/Zoom+H5+Battery+Compartment" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H5 Battery Compartment" data-load="false" data-image-id="63a27728a3928b73b799be13" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/441d17d4-1025-4187-bdfc-eec44707506d/Zoom+H5+Battery+Compartment?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Battery Life</strong></h1><p class="">Next up, let's talk battery life. If you're going to take these recorders with you outside to record, which is what they're mostly designed for, how much use will you get out of them before the battery goes flat?</p><p class="">According to Zoom, the H5 is rated for around 15 hours, and the H8 is rated for around 10 hours. Now, this can be rather optimistic, but how long you actually get will depend on a myriad of factors.</p><p class="">For example, neither of these devices has internal batteries. They both just take regular AA batteries, so the type and brand will make a difference. Also, are you just using the default X/Y capsule to record, or do you have multiple mics plugged in?</p><p class="">Are they using phantom power? Is the screen always on, and bright? All of these factors will affect things.</p><p class="">The moral of the story is that you should always have some spare AA batteries with you, just in case.</p><p class="">These types of devices also work with power banks, so that's usually an option or, you can also purchase their accessory packs, which will include an adaptor and charging cable.</p><p class="">That way, you can have them connected to the mains, so you don't have to worry about them turning off.</p><p class="">If you do want to check out those accessory packs, I've got affiliate links down below for each.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Affordability</strong></h1><p class="">What about price? While their prices can fluctuate, obviously the <a href="https://skyes.io/zoomH8" target="_blank">H8</a> is more expensive than the <a href="https://skyes.io/zoomH5" target="_blank">H5</a>. These devices can cost different amounts, depending on what country you're in, so I've actually included affiliate links down below, if you want to check out how much they actually cost in your country.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/0c13c16e-9aa3-40af-abbe-bac244e09058/Zoom+H8" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8" data-load="false" data-image-id="63a277c66710a81249986949" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/0c13c16e-9aa3-40af-abbe-bac244e09058/Zoom+H8?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Display</strong></h1><p class="">When it comes to their screens, these two devices are indeed very different. The H5 has a backlit screen. It's a pretty standard screen, nothing too impressive, but it does the job. You can see what you're doing, and if you're in a low-light environment, you can illuminate the screen, at the cost of a little bit of extra battery use.</p><p class="">On the other hand, the screen on the H8 is much nicer, and also touch-sensitive. This allows you to operate its apps and menus without the constant use of buttons and knobs.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Versatility</strong></h1><p class="">Next up, let's talk about versatility. Just how versatile are these two devices, and in which scenarios are they useful to you.</p><p class="">So first off, the H5 obviously has fewer inputs. If you need to connect loads of stuff to your recorder, the H8 will be far more suited for that purpose.</p><p class="">Now, you can use the <a href="https://skyes.io/EXH-6" target="_blank">EXH-6 capsule</a>, and extend that, but there are caveats when it comes to this capsule. We'll talk about capsules a bit later on in this review.</p><p class="">Now, if you don't need something with many inputs, the H5 takes up less space, and is also a lot more inconspicuous, compared to the H8, which will draw some attention.</p><p class="">Actually, since we've breached the topic of capsules, let's talk about them.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/a08e081b-4ea0-4b5d-a65f-ab918a6e7cba/zoom+XYH-6+Black+Capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="zoom XYH-6 Black Capsule" data-load="false" data-image-id="63a28213716df9027c4aba5c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/a08e081b-4ea0-4b5d-a65f-ab918a6e7cba/zoom+XYH-6+Black+Capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Capsules</strong></h1><p class="">So, some of the Zoom H series devices can use these special capsules, which can be mounted on kind of like a lens on a camera. </p><p class="">Now, whenever I end up making a handheld recorder comparison, I'd always end up talking about the capsules in detail, and after doing that for multiple videos, I've decided that that's not a very efficient use of either of our time.</p><p class="">As a result, I've made a short and to-the-point video for each capsule, and I put them all in a <a href="https://www.youtube.com/playlist?list=PL65i6zdRVE6oogpJKB7etLy6YomVgOly2" target="_blank">playlist on my YouTube channel</a>.</p><p class="">In that playlist, I've also added some extra short videos that you might find useful. These short videos discuss whether you should be recording in mono or stereo, what sample rate to record at, which bit rate to record at, how to set your levels, so that you do not ruin your recordings, and more.</p><p class="">If you want to level up your production game, and learn about that stuff, I suggest you take a look at my playlist. Oftentimes, sound can be an intimidating topic, and people don't know where to start.</p><p class="">This playlist right there is definitely a great place to get started.</p><p class="">If you don't already know which capsules are available to you, I absolutely recommend watching the playlist after read this article, as some of the capsules, like the EXH-6, might actually surprise you.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Voice Overs</strong></h1><p class="">Now, a frequent use that these devices get is recording voice. How good are they for voice recording, and what can you do to mould them to your needs?</p><p class="">So, a while ago I was doing some travelling, and I needed a recording setup that was both effective, but also really portable. I needed something that would fit in this pocket that I have in my bag, so that I could just take it out, press record, and do my work.</p><p class="">I also needed something that wouldn't sacrifice quality to any significant degree. Obviously what I was sacrificing was convenience.</p><p class="">Now I have my new setup, which is always ready to go. All I have to do is adjust the mic arm, and press record.</p><p class="">Now, as if that wasn't enough, I also had an extra problem to solve. You see, I could have just used the built-in X/Y mics that come with these recorders, but the problem is that they would have captured far too much of the room.</p><p class="">When booking an Airbnb, I couldn't tell beforehand how noisy the place was, how much reverb I'd have to do with, whether the traffic outside would be bad at certain hours, etc.</p><p class="">I needed something that could address all these issues, and I came to the following decision. I brought with me a <a href="http://skyes.io/zoomH6" target="_blank">Zoom H6</a>, with the <a href="http://skyes.io/SGH-6" target="_blank">Zoom SGH-6 capsule</a>.</p><p class="">The reason, is that this capsule is very directional. It generally picks up on sounds coming from in front, while mostly ignoring sounds coming from the sides, or the back.</p><p class="">This is particularly useful if you just want to pick up your voice, but not your environment, which is almost always ideal.</p><p class="">This setup allowed me to record far cleaner audio in basically any environment.</p><p class="">By the way, the <a href="https://skyes.io/zoomH5" target="_blank">H5</a> and H8 would have also worked, but I like the feel of the H6 more, and it also fits better in the bag pocket, together with the SGH-6 capsule, so that was the deciding factor.</p><p class="">Again, playlist down below if you want to learn more about the kind of value that each capsule can bring into your life.</p><p class="">By the way, I've reviewed a lot of the Zoom H series recorders on this website. I'm also starting to review Tascam recorders. If you want to learn more about them, and really level up your content production game, you can read them <a href="https://www.skyes.co/blog/category/Zoom+Recorders" target="_blank">here</a>.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/08e78521-3d31-472a-a317-f5977d5c246f/Zoom+Manual+-+Audio+Interface+Page" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom Manual - Audio Interface Page" data-load="false" data-image-id="63a2824f5dcc9d3247c13dad" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/08e78521-3d31-472a-a317-f5977d5c246f/Zoom+Manual+-+Audio+Interface+Page?format=1000w" /> </figure> <h1><strong>Audio Interface</strong></h1><p class="">Next up, can the <a href="https://skyes.io/zoomH5" target="_blank">Zoom H5</a> and H8 be used as an audio interface? Absolutely. Both of them can be used for that purpose.</p><p class="">The process is slightly different for each, but you just have to go in the Menu, and look for the option.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Sound Quality</strong></h1><p class="">Now, what about sound quality? Both recorders basically sound the same. They're both suited for music, voice recording, concerts, instruments, sound effects, foley, and basically anything else you might need.</p><p class="">The <a href="https://skyes.io/zoomH8" target="_blank">H8</a> is of course far more versatile, due to its many inputs, but they'll both produce the same quality audio.</p><p class="">Given that that is the case, what situations are these two devices not really good in?</p><p class="">That would be when recording super quiet stuff, like ASMR, or very quiet natural ambiences. The reason is simple. Every recording device, as a byproduct of its internal workings, produces a certain level of hiss.</p><p class="">This hiss is always present, in all recordings. The reason why it's usually not noticeable is because the sounds that you do want are so loud, that they overpower the hiss.</p><p class="">If you record something super quiet, and then make it louder, you'll also make the hiss louder. They're on the same layer, so to speak.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/ba8b1a89-d8a2-490a-b7cb-ac28ce3996f1/Sony+PCM-D100" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Sony PCM-D100" data-load="false" data-image-id="63a2827f2e8d1725b2390df0" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/ba8b1a89-d8a2-490a-b7cb-ac28ce3996f1/Sony+PCM-D100?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <p class="">So, what can you do if you want to record really quiet stuff? Have a look at the <a href="https://skyes.io/sonyPCM-D100" target="_blank">Sony PCM-D100</a>. Even though this recorder will also have some hiss, like all recording devices do, it has less than other handheld devices.</p><p class="">As a result, it's far more suited for quiet recording.</p><p class="">The problem is that it's currently kind of difficult to get a hold of, and very in demand, so the price has skyrocketed. I have an affiliate link down below, if you want to see how much it costs in your country.</p><p class="">Unfortunately, there aren't any real alternatives to it out there.</p><p class="">I've actually recorded some of my sound effects libraries with this device. If you want to check them out, I'm actually doing a sale until the end of this year. Link down below if you're interested.</p><p class="">I've also revie Audio Hardware Review Buyer's Guide Zoom Recorders Audio Christian Skyes Which? Zoom H5 vs Zoom H8 | Zoom Recorder Comparison Behind the the fantastic sound of Avatar: The Way of Water: https://www.asoundeffect.com/avatar-the-way-of-water-sound/ A Sound Effect urn:uuid:01805d12-3b7d-f3bc-5cb2-cd3cfc66d631 Tue, 17 Jan 2023 14:45:26 +0100 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2023/01/avatar-way-of-water-sound_.jpg" class="attachment-large size-large wp-post-image" alt="Avatar The Way of Water film sound effects" /><p>Discover how Avatar: The Way of Water's impressive sound design and score was made in these new videos:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/avatar-the-way-of-water-sound/">Behind the the fantastic sound of Avatar: The Way of Water:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Avatar: The Way of Water audio post Avatar: The Way of Water film sound Avatar: The Way of Water post production Avatar: The Way of Water sound Avatar: The Way of Water sound design Avatar: The Way of Water sound effects Asbjoern Andersen 211 – Women Talking https://tonebenderspodcast.com/211-women-talking/ TonebendersPodcast.com urn:uuid:bd4c329a-4d1f-040e-eaa5-40a269270b24 Wed, 11 Jan 2023 04:42:38 +0100 This talk with the sound team behind director Sarah Polly&#8217;s new film, Women Talking, was recorded on location at Formosa Studios in Toronto. The film&#8230; Case Study episodes Interview Timothy Muirhead 210 – Gary Rydstrom & Andy Nelson from The Fabelmans https://tonebenderspodcast.com/210-gary-rydstrom-andy-nelson-from-the-fabelmans/ TonebendersPodcast.com urn:uuid:a9954144-01c0-380e-a1cb-5142bebca44e Wed, 04 Jan 2023 23:14:04 +0100 In this episode we have two absolutely all-timers join us for a fun talk about their long standing working relationship and their earliest memories of&#8230; Case Study Design Techniques episodes Interpersonal Interview Timothy Muirhead 209 – Year End Hang Out https://tonebenderspodcast.com/209-year-end-hang-out/ TonebendersPodcast.com urn:uuid:755082eb-2458-9de8-ad9c-9f8bd3546253 Fri, 30 Dec 2022 23:49:31 +0100 For the first time in a long time, all 4 Tonebenders hosts get together to hang out and play a game of audio post production&#8230; episodes Roundtable Timothy Muirhead 208 – God Of War Ragnarok https://tonebenderspodcast.com/208-god-of-war-ragnarok/ TonebendersPodcast.com urn:uuid:ca83272f-2430-5117-b362-05eb7da263a5 Wed, 28 Dec 2022 15:04:23 +0100 We are joined by 5 members of the audio team on the epic Playstation game, God Of War Ragnarok. We discuss the tricky things they&#8230; Case Study episodes Interview Roundtable Timothy Muirhead Looking Back On 2022 https://tonebenderspodcast.com/looking-back-on-2022/ TonebendersPodcast.com urn:uuid:3d15d906-cfe3-a638-b29a-249d31d81259 Sat, 24 Dec 2022 16:27:09 +0100 Hey Everyone, this is Tim from the podcast, with a wrap up for this past year.&#160; 2022 was a year of big milestones for The&#8230; Uncategorized Timothy Muirhead What’s new in REAPER 6.72 – Track based item edit groups, multi-mono convert, and more https://reaperblog.net/2022/12/672-update/ The REAPER Blog urn:uuid:fda81b5c-0e9e-3f3b-5daf-41cdefcd2605 Thu, 22 Dec 2022 00:48:34 +0100 <p>Reaper 6.72 is here and includes a great new way to edit items based on your track grouping, and autogrouping through track selection.</p> The post <a href="https://reaperblog.net/2022/12/672-update/">What’s new in REAPER 6.72 – Track based item edit groups, multi-mono convert, and more</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin 207 – Nanny with Paul Hsu & Dave Flynch https://tonebenderspodcast.com/207-nanny-with-paul-hsu-dave-flynch/ TonebendersPodcast.com urn:uuid:6f2c1a74-b709-7a8a-3ab9-7c2eff6c5bef Tue, 20 Dec 2022 21:26:44 +0100 Paul Hsu (Sound Designer) and Dave Flynch (Supervising Sound Editor) talk about their work on the new Film &#8220;Nanny&#8221;. This Blumhouse production, by first time&#8230; Case Study episodes Interview Timothy Muirhead Dying Light 2 Composer interview - with Olivier Deriviere https://www.youtube.com/watch?v=REdKuOLKR-A A Sound Effect urn:uuid:bc5106c8-4f58-cfa1-bae6-86157b0252aa Mon, 19 Dec 2022 14:19:37 +0100 A Sound Effect Dying Light 2 Composer interview - with Olivier Deriviere Get the full story behind the sound of Dying Light 2 Stay Human at https://www.asoundeffect.com/dying-light-2-gameaudio/ DYING LIGHT 2 Game Audio: Audio Level Design - an interview with Edyta Mosińska-Duralska https://www.youtube.com/watch?v=9whjP8d0RYk A Sound Effect urn:uuid:49e51056-8f87-bf15-72a8-21f175f0c0c8 Mon, 19 Dec 2022 09:36:59 +0100 A Sound Effect DYING LIGHT 2 Game Audio: Audio Level Design - an interview with Edyta Mosińska-Duralska Get the full story behind the sound of Dying Light 2 Stay Human at https://www.asoundeffect.com/dying-light-2-gameaudio/ 206 – The Woman King https://tonebenderspodcast.com/206-the-woman-king/ TonebendersPodcast.com urn:uuid:0993d3ee-b55b-f41b-fedb-a69294f83a53 Fri, 16 Dec 2022 06:09:09 +0100 We are joined by the sound team from the excellent new film, The Woman King. Production Sound Mixer Derek Mansvelt, Supervising Sound Editor Becky Sullivan&#8230; Case Study episodes Field Recording Interview Timothy Muirhead 20 great new audio jobs at Dolby, Rockstar, Peloton, Embark Studios, Deluxe Audio UK, Avid, Molinare, GIANTS, Hexany, DICE, Cryptic Studios, nDreams, Audio Troops, 1047, Super Evil Megacorp, Turtle Rock, Frontier, Compulsion, Supermassive, and London Coll https://soundlister.com/20-great-new-audio-jobs-at-dolby-rockstar-peloton-embark-studios-deluxe-audio-uk-avid-molinare-giants-hexany-dice-cryptic-studios-ndreams-audio-troops-1047-super-evil-megacorp-turtle-ro/ Soundlister.com urn:uuid:bf132aec-5000-3410-b22e-b72115c6073e Thu, 15 Dec 2022 15:09:00 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/12/audiojobs151222-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs for game audio and film sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Junior Audio Designer, Music Team Intern, Studio Assistant, Senior Sound Designer, Technical Audio Designer, Audio Engineer, Sound Designer, Audio Director, Senior Audio Programmer, Project Audio Lead, Audio Programmer, Audio Lead, Course Leader in Music Production, Sound Editor, Senior Manager of Audio Presales, Audio Development Support, and Dialogue Editor</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-dolby-rockstar-peloton-embark-studios-deluxe-audio-uk-avid-molinare-giants-hexany-dice-cryptic-studios-ndreams-audio-troops-1047-super-evil-megacorp-turtle-ro/">20 great new audio jobs at Dolby, Rockstar, Peloton, Embark Studios, Deluxe Audio UK, Avid, Molinare, GIANTS, Hexany, DICE, Cryptic Studios, nDreams, Audio Troops, 1047, Super Evil Megacorp, Turtle Rock, Frontier, Compulsion, Supermassive, and London College of Communication</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/12/audiojobs151222-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs for game audio and film sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="d0c4064dca" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at GIANTS Software, Hexany Audio, DICE Stockholm, and Cryptic Studios &#8211; and they&#8217;re looking for a Junior Audio Designer (Germany), Studio Assistant (CA, US), Sound Designer (Sweden), and Senior Sound Designer (CA, US / Remote).</p> <p>We also found openings for a <a href="https://apply.workable.com/ndreams/j/C2642FAEC7/" target="_blank" rel="noopener noreferrer">Technical Audio Designer</a> at nDreams (England), <a href="https://www.linkedin.com/jobs/view/3395459347/" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Audio Troops (Remote), <a href="https://www.linkedin.com/jobs/view/3391841431/" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Peloton (NY, US / Hybrid), <a href="https://gamejobs.co/Sound-Designer-at-1047-Games" target="_blank" rel="noopener noreferrer">Sound Designer</a> at 1047 Games (Remote), <a href="https://gamejobs.co/Audio-Director-at-Super-Evil-Megacorp" target="_blank" rel="noopener noreferrer">Audio Director</a> at Super Evil Megacorp (Global Remote), <a href="https://gamejobs.co/Senior-Audio-Programmer-at-Turtle-Rock-Studios" target="_blank" rel="noopener noreferrer">Senior Audio Programmer</a> at Turtle Rock Studios (CA, US), <a href="https://gamejobs.co/Project-Audio-Lead-Planet-Franchise-at-Frontier" target="_blank" rel="noopener noreferrer">Project Audio Lead</a> at Frontier Developments (England / Hybrid / Remote), and <a href="https://compulsiongames.bamboohr.com/jobs/view.php?id=69&#038;source=bamboohr" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Compulsion Games (QC, Canada).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for an <a href="https://www.linkedin.com/feed/update/urn:li:activity:7008508504021811200?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Director</a> at Supermassive Guildford (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7008508294088523776?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Lead</a> at Embark Studios (Sweden), <a href="https://ual.tal.net/vx/lang-en-GB/mobile-0/appcentre-1/brand-1/candidate/so/pm/6/pl/1/opp/8896-Course-Leader-MA-Music-Production/en-GB" target="_blank" rel="noopener noreferrer">Course Leader in Music Production</a> at London College of Communication (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7006716695570481152?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Editor</a> at Deluxe Audio UK (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7006525870722949120?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Manager of Audio Presales</a> at Avid (England), <a href="https://www.rockstargames.com/careers/openings/position/5436203003" target="_blank" rel="noopener noreferrer">Audio Development Support</a> at Rockstar Games Bangalore (KAR, India), <a href="https://careers.dolby.com/job/London-Music-Partnerships-Student-Placement/941259700/" target="_blank" rel="noopener noreferrer">Music Team Intern</a> at Dolby London (England), and <a href="https://molinare.bamboohr.com/jobs/view.php?id=95&#038;source=bamboohr" target="_blank" rel="noopener noreferrer">Dialogue Editor</a> at Molinare (England).</p> <p>Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">here</a> first.</p> <p>Happy job hunting!</p> </div> <hr> <center><strong>Highlight &#8211; sound stories this week:</strong></center> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/gift/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/free_sound_effects_gifts_292.jpg" alt="Free sound effects"/></div>Christmas has come early: Get a full sound effects library (800+ sounds) – completely free!</a></div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/dying-light-2-gameaudio/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/dying_light_2_game_audio_292.jpg" alt="Dying Light 2 Stay Human Game Audio"/></div>Designing and Implementing Game Audio for ‘Dying Light 2 Stay Human’ — with Techland’s Sound Team:</a> </div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/great-new-sound-effects-cartoon-comedy-orchestral-palettes-iconic-toy-organs-70s-toyotas-and-more/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/SFXRecap_20221212_292.jpg" alt="Great new sound effects libraries"/></div>Great new sound effects: Cartoon comedy, orchestral palettes, iconic toy organs, ’70s Toyotas, and more</a></div> <br>&nbsp;<br> <hr><br> <br> <br> <div class="note"><strong><span style="font-size: 24px;">Junior Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> GIANTS Software</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Erlangen, Germany</span><br> <div class="jobDesc"><strong>Job description</strong> <p>GIANTS Software is one of the most successful game developers in Europe, with offices in Zürich, Switzerland, Erlangen, Germany, Brno, Czech Republic and Chicago, USA. It is well known for its “Farming Simulator” series, a worldwide best-selling game and real-time simulation, for many years.</p> <strong>Job Description</strong> <p>We are looking for a motivated</p> <strong><strong>Junior Audio Designer</strong></strong> <p>to support our team in Erlangen, Germany.</p> <strong>Qualifications</strong> <strong><strong>What qualifications and skills do we expect from you?</strong></strong> <ul> <li>You have a degree in game audio or equivalent</li> <li>You gained first experience in creatively producing sound effects for video games</li> <li>You are used to work with professional audio editing tools</li> <li>You possess good discipline in following a predefined process</li> <li>You have no problem to meet tight deadlines while maintaining a high quality output</li> <li>You enjoy working in a team as well as independent </li> </ul> <strong><strong>What would be a plus?</strong></strong> <ul> <li>You already have gained experience in the gaming industry</li> <li>You already have gained experience in vehicle audio recording</li> <li>You are experienced in field recording and field recording techniques</li> <li>You have a strong passion for video games</li> <li>You have good communication skills in German (spoken &amp; written)</li> <li>​​​​​​​You have a farming or technical background</li> </ul> <strong>Additional Information</strong><br><br> <strong>What do we offer?</strong><br> <strong>Variety:</strong> A challenging job and exciting projects with plenty of room for creativity and innovative ideas<br><strong>Work-life balance:</strong> Flexible working hours<br><strong>Great working atmosphere:</strong> Flat hierarchies and everyone at eye level<br><strong>Personal development:</strong> Individual opportunities for professional advancement, tailored to your needs and wishes<br><strong>Modern workplace:</strong> Office in a top location with good public transport connections<br><strong>Security:</strong> Permanent employment contract, attractive salary and bonuses<br><strong>Extras:</strong> Drinks, snacks and fruit are of course free in our company<br><br> <em><strong>To apply for this position, please send us a resume and a cover letter.</strong></em> </div> <div class="btnFix"><a class="btnJobs" href="https://jobs.smartrecruiters.com/GIANTSSoftwareGmbH/743999871803373-junior-audio-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1603053300680691713" target="_blank" rel="noopener noreferrer">School.VideoGameAudio.com @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Studio Assistant</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Hexany Audio</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Bell Garden, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong><br> <strong>Location:</strong> Bell Gardens, CA<br><br> <strong>Please note that this is a full-time salaried position at our studio in the Los Angeles area. We are unfortunately unable to offer remote or hybrid work.</strong><br><br> <strong>Job Description</strong> <p>As a <strong>Studio Assistant</strong> at Hexany Audio, you will play an essential role supporting our various teams (sound, music, and production). The ideal candidate for this position is someone who is interested in sound design and ultimately hoping to pursue a career as a sound designer for games. The duties for this position will be broken down into general studio maintenance and upkeep, as well as supporting our sound design team directly in a variety of ways.</p> <strong>Responsibilities</strong> <ul> <li>Auditing new requests for our music and sound teams</li> <li>Capturing gameplay videos for our designers and composers</li> <li>Restocking studio supplies, emptying trash cans, loading the dishwasher, etc.</li> <li>Running errands as necessary</li> <li>Editing, processing, naming, and QA-ing voice over recordings</li> <li>Editing, cleaning, naming, and meta-tagging sounds for our library</li> <li>Maintaining our team’s sound and sample libraries</li> <li>Potentially assisting with sound design requests as appropriate</li> </ul> <strong>Qualifications</strong> <ul> <li>A passion for video games</li> <li>A desire to pursue a career in sound design for games</li> <li>Proficiency with Reaper, Pro Tools, or a similar DAW</li> <li>Extreme attention to detail and great organizational skills</li> <li>A willingness to get your hands dirty and help out when necessary</li> <li>A team-player mentality and the ability to take direction and constructive criticism from project leads</li> </ul> <strong>How to Apply</strong> <p>Applications must be submitted on our website at www.hexanyaudio.com/jobs to be considered. Use the “Apply Now” button to submit your application. Should you have any questions, please reach out to <a href="&#109;&#x61;&#105;&#x6c;t&#111;&#x3a;&#106;&#x6f;b&#x73;&#64;&#104;&#x65;&#120;&#x61;n&#x79;&#x61;&#117;&#x64;i&#x6f;&#46;&#99;&#x6f;&#109;">&#106;&#x6f;b&#115;&#x40;&#104;&#x65;x&#97;&#x6e;y&#x61;&#x75;&#100;&#x69;o&#46;&#x63;o&#x6d;</a>.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://hexanyaudio.com/jobs/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/rkludlow/status/1602406927702507521" target="_blank" rel="noopener noreferrer">Richard Ludlow @rkludlow</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> DICE Stockholm</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Stockholm, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.</p> <p><em>DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative Mirror&#39;s Edge games.</em></p> <p><em>We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.</em></p> <p>The DICE.Sound team is looking for a Sound Designer to join them and work as part of their in-house Audio team. A Sound Designer at DICE can work with any aspect of game audio. Sound Designers tend to specialize towards being more creative or more technical, but the aim is to keep everyone as a generalist, but with one or two areas of extreme specialization. The Sound Designer role can be very broad and can be very complex, touching many audio aspects on a single title, or just focusing on one specific area for the duration of a project. Initially you will focus on the creation and implementation of vehicle, weapon and other complex mechanical assets for high-profile, action-packed titles for the Playstation, Xbox and PC platforms.</p> <p>You will report to the relevant project&#39;s Audio Director. You will work with, be a part of and support the associated game pod working with vehicles and mechanical hardware. You will handle all facets of this role, including the sourcing and recording of source material, designing assets, implementation, iteration, refinement, debugging and in-game mixing.</p> <strong>Responsibilities:</strong> <ul> <li>Follow the Audio Direction and understand how each piece fits into and supports a readable, consistent, quality soundscape, by creating assets and implementations that live up to the creative and technical aspirations.</li> <li>Work on Vehicle audio design and integration, this is the first area you will work in but there will be opportunities to work in other areas in the future</li> <li>Ensure you understand the tasks and context, to balance effort and quality against the intended purpose of the asset. Produce audio for the game to quality, within the planned budget and to an agreed schedule.</li> <li>Ask for and act on feedback concerning your work. Also provide and act on feedback within the sound team, with a focus on audio execution.</li> <li>Be structured; estimate your work, update plans, submit good data into the branch.</li> <li>As a part of the Audio team provide and respond to Audio feedback and be an active mixer for your assets and provide feedback on the title&#39;s overall mix.</li> </ul> <strong>Qualifications:</strong> <ul> <li>Experience of sourcing, creating and implementing quality sound assets in a AAA title, from both a creative and technical standpoint especially vehicles.</li> <li>A solid appreciation and understanding of how sound works in real-life, with a sense for realism and believability, but able to favor readability to support gameplay.</li> <li>Developed artistic qualities; excellent at interpreting reference and following direction.</li> <li>Desire to develop your implementation, design, editing and engineering skills.</li> <li>Proficient with common studio hardware, editing techniques and software such as Reaper, Sound Forge, Waves, Fabfilter and IzoTope RX.</li> <li>Experience with technical workflows and integrating audio into the game environment using the tools at hand. Creating with efficiency, and being mindful of performance constraints.</li> <li>Knowledge of audio middleware, e.g. WWISE, FMOD, Unity and Unreal</li> <li>Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is a bonus.</li> <li>Excellent communication skills.</li> </ul> <strong>As part of your application, please provide:</strong> <ul> <li>An up-to-date resume and cover letter</li> <li>A show-reel demonstrating your skills</li> <li>As part of the application process we might ask you to perform a work assignm</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://ea.gr8people.com/jobs/177185/sound-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://ea.gr8people.com/jobs?page=1&#038;keyword=Sound%20" target="_blank" rel="noopener noreferrer">EA Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Cryptic Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Los Gatos, CA, US / Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Cryptic Studios is seeking a full-time Senior Sound Designer. This position will oversee all audio requirements for our upcoming games at the highest level of quality and create original and compelling soundscapes.</p> <p>Cryptic Studios is an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Champions Online, Star Trek Online, and Neverwinter. We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience.</p> <p>We have adopted a flexible work policy that allows options for onsite work in our Los Gatos, CA studio or fully remote from anywhere throughout the US. Come and join us!</p> <strong>What you’ll be doing:</strong> <ul> <li>Designing, creating, editing and mixing original audio content in accordance with each game project&#39;s design goals. </li> <li>Establishing a unique audio vision and strategic plan for each title. </li> <li>Completing all project requirements at the highest level of quality, overseeing all audio and music production with minimal direction. </li> <li>Organizing and managing time, and tracking and coordinating asset lists, tasks, schedules, budgets and external contract work as required. </li> <li>Working closely with programming, production, design and art staff to help create, maintain and optimize audio pipelines and integration processes. </li> <li>Organizing and carrying out location sound recordings when necessary. </li> <li>Working closely with Cryptic&#39;s Director of Audio to assist in the growth and development of the department. </li> <li>Evaluating new software/hardware/games and determining what ideas or processes Cryptic can leverage. Keeping up with competitive products and upcoming releases. </li> <li>Maintaining audio and computer equipment, in-house SFX libraries, etc. </li> <li>Assisting with localization needs for each project. </li> </ul> <strong>What you’ll need to work here:</strong> <ul> <li>Involvement in a minimum of two complete project cycles as a professional Sound Designer in the industry. A proven track record with AAA console or PC title Audio Jobs Audio Development Support Audio Director Audio Engineer Audio Lead Audio Programmer Course Leader in Music Production Dialogue Editor Junior Audio Designer Music Team Intern Project Audio Lead Senior Audio Programmer Senior Manager of Audio Presales Senior Sound Designer Sound Designer Sound Editor Studio Assistant Technical Audio Designer Adriane Kuzminski 03 DYING LIGHT 2 - Additional Music: Abbey Road Recordings https://www.youtube.com/watch?v=TCvXI2reu4g A Sound Effect urn:uuid:3715110b-596e-ab0a-a629-927260a978b5 Wed, 14 Dec 2022 22:56:59 +0100 A Sound Effect 03 DYING LIGHT 2 - Additional Music: Abbey Road Recordings Get the full story behind the sound of Dying Light 2 Stay Human at https://www.asoundeffect.com/dying-light-2-gameaudio/ 01 DYING LIGHT 2 Game Audio: Sound Level Design https://www.youtube.com/watch?v=WXyc-obHZYo A Sound Effect urn:uuid:d3fe6204-a2f0-71b2-2319-d2ce963fe46d Wed, 14 Dec 2022 22:55:55 +0100 A Sound Effect 01 DYING LIGHT 2 Game Audio: Sound Level Design Get the full story behind the sound of Dying Light 2 Stay Human at https://www.asoundeffect.com/dying-light-2-gameaudio/ Xylon Sound Effects Library Demo - download it at asoundeffect.com/gift for free! https://www.youtube.com/watch?v=0-t2fF28kDs A Sound Effect urn:uuid:3e15c45e-410b-788c-c417-2936f99fec3a Mon, 12 Dec 2022 15:15:01 +0100 A Sound Effect Xylon Sound Effects Library Demo - download it at asoundeffect.com/gift for free! This is the demo for Xylon, a free sound effects library that you can get at asoundeffect.com/gift Xylon features over 800+ sounds of futuristic weapons, creatures, robots and much more, and was recorded and designed by students of the 2021 – 2022 Mohole Music and Sound Design course. A big thanks to them for allowing us to share it with you - and an early Happy Holidays from all of us at A Sound Effect! 20 great new audio jobs at Apple, Dolby Labs, Fisker Inc, iZotope, Striking Distance, EA Create Audio, Edisen, Seismic Squirrel, EA Motive, Blizzard, Double Eleven, Playground, Counterplay, Cloud Imperium, Queensland University, Creative Assembly, Champla https://soundlister.com/20-great-new-audio-jobs-at-apple-dolby-labs-fisker-inc-striking-distance-ea-create-audio-izotope-edisen-seismic-squirrel-ea-motive-blizzard-double-eleven-playground-counterplay/ Soundlister.com urn:uuid:5a8df765-9f1d-75d7-2bee-7545b9118aab Thu, 08 Dec 2022 21:04:59 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/12/audiojobs081222-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Contract Sound Designer, AR/VR Audio Experience Design and Prototyping Engineer, Research Engineer, Junior Sound Designer, Videogame Sound Designer, Audio Programmer, Audio Internship, Audio Manager, Research Intern - Sound Technology, Senior Audio Designer, Lead Sound Designer, Audio Lead, Junior Dialogue Designer, Lecturer in Music, Project Audio Director, Game Sound Design Adjunct, Audio Lead, Audio Team Lead, and Audio Director</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-apple-dolby-labs-fisker-inc-striking-distance-ea-create-audio-izotope-edisen-seismic-squirrel-ea-motive-blizzard-double-eleven-playground-counterplay/">20 great new audio jobs at Apple, Dolby Labs, Fisker Inc, iZotope, Striking Distance, EA Create Audio, Edisen, Seismic Squirrel, EA Motive, Blizzard, Double Eleven, Playground, Counterplay, Cloud Imperium, Queensland University, Creative Assembly, Champlain College, ProbablyMonsters, and Behaviour Interactive</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/12/audiojobs081222-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="3324da9ea9" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Apple, Izotope, Edisen, and Seismic Squirrel &#8211; and they&#8217;re looking for an AR/VR Audio Experience Design and Prototyping Engineer (CA, US), Research Engineer (Germany / MA, US), Junior Sound Designer (Sweden), and Videogame Sound Designer (WA, US / Remote).</p> <p>We also found openings for a <a href="https://careers.edisen.com/jobs/2266436-senior-sound-designer-maternally-cover" target="_blank" rel="noopener noreferrer">Senior Sound Designer &#8211; Maternity Cover</a> at Edisen (Sweden), <a href="https://gamejobs.co/Programmeur-e-de-logiciels-audio-Audio-Programmer-IRON-MAN-at-Electronic-Arts" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at EA Motive (QC, Canada), <a href="https://careers.activision.com/job/R017776/Audio-Internship" target="_blank" rel="noopener noreferrer">Audio Internship</a> at Activision Blizzard (CA, US), <a href="https://doubleeleven.peoplehr.net/Pages/JobBoard/Opening.aspx?v=56a8082a-85a7-4743-990b-54242060e76a" target="_blank" rel="noopener noreferrer">Audio Manager</a> at Double Eleven (England), <a href="https://careers.dolby.com/job/San-Francisco-Research-Intern-Sound-Technology-CA-94101/953499100/" target="_blank" rel="noopener noreferrer">Research Intern &#8211; Sound Technology</a> at Dolby Labs (CA, US), <a href="https://playground-games.com/careers/on3rkfwV/" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a> at Playground Games (England), <a href="https://fisker.wd1.myworkdayjobs.com/en-US/Fisker_Careers/job/California---Manhattan-Beach/Lead-Sound-Designer_JR101069" target="_blank" rel="noopener noreferrer">Lead Sound Designer</a> at Fisker Inc (CA, US), <a href="https://gracklehq.com/rd/265818" target="_blank" rel="noopener noreferrer">Audio Lead</a> at Counterplay Games (Remote), <a href="https://gamejobs.co/Audio-Team-Lead-Chef-fe-d-%c3%a9quipe-audio-at-Behaviour-Interactive" target="_blank" rel="noopener noreferrer">Audio Team Lead</a> at Behaviour Interactive (QC, Canada), <a href="https://gamejobs.co/Audio-Director-at-PUBG" target="_blank" rel="noopener noreferrer">Audio Director</a> at Striking Distance Studios (CA, US), and <a href="https://gamejobs.co/Sound-Designer-Contract-Madden-at-Electronic-Arts" target="_blank" rel="noopener noreferrer">Contract Sound Designer</a> at EA Create Audio &#8211; Madden (QC, Canada).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:7006187296978784256?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Junior Dialogue Designer</a> at Cloud Imperium Games (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7005467210030678016?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Lecturer in Music</a> at Queensland University of Technology (QLD, Australia), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7004602940992688128?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Project Audio Director</a> at Creative Assembly Horsham (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7004440679116324864?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Game Sound Design Adjunct</a> at Champlain College (VT, US), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:7004241361239461888?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Lead</a> at ProbablyMonsters (WA, US). Happy job hunting!</p> </div> <hr> <center><strong>Highlight &#8211; sound stories this week:</strong></center> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/amsterdam-film-sound/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/amsterdam_292.jpg" alt="Amsterdam film sound"/></div>Assembling the Detailed Sound and Mix of ‘Amsterdam’</a></div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sound-design-imitation/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/sound_design_imitator_292.jpg" alt="Sound Design Guide"/></div>Sound Design Strategies: Purposefully Being A Bad Imitator – by Juan Pablo Uribe:</a> </div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/great-new-sound-effects-analog-and-digital-game-audio-ocean-shores-race-tracks-new-bundle-deals-and-more/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/SFXRecap_20221205-e1670247774512_292.jpg" alt="Great new sound effects"/></div>Great new sound effects: analog and digital game audio, ocean shores, race tracks, new bundle deals, and more</a></div> <br>&nbsp;<br> <hr><br> <hr> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sale/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/christmas_sfx_deals_292.jpg" alt="Get great deals on sound libraries, plugins and instruments"/></div>Land great deals on sound effects libraries, plugins and instruments (+ get free sounds with any order)</a></div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/andor-sound/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/andor_292.jpg" alt="Andor sound"/></div>Behind the Gritty Sound of ‘Andor’ – with David Acord</a> </div> <br>&nbsp;<br> <hr><br> <br> <div class="note"><strong><span style="font-size: 24px;">AR/VR Audio Experience Design and Prototyping Engineer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Apple</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Cupertino, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We’re a diverse collection of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. The people who work here have reinvented entire industries with the Mac, iPhone, iPad, Apple Watch, and Air Pods as well as with services, including iTunes, the App Store, Apple Music, and Apple Pay. The same passion for innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it! Apple’s Technology Development Group group is looking for an Audio Experience &amp; Prototyping Engineer to help prototype and define the future of interactive spatial audio UI and UX paradigms. This engineer will work closely with the acoustic design, audio software, product design, experience prototyping, and other teams to design and build rapid prototype and shipping interactive spatial audio experiences that will be used by Apple’s customers across the globe.</p> <strong>Key Qualifications</strong> <ul> <li>Strong understanding of interactive spatial audio experiences &amp; design aesthetics</li> <li>Experience writing audio-centric applications and experiences using RealityKit, AVAudioEngine, Unity, Unreal Engine, FMOD, WWISE, or other equivalent interactive spatial audio platforms</li> <li>Excellent communication skills and experience with executive presentations</li> </ul> <strong>Description</strong> <p>Collaborating with Apple design teams on new audio technology explorations Independently proposing &amp; developing audio technology demos Designing &amp; mixing sound for interactive experiences Writing iOS / macOS applications &amp; frameworks to support technology demonstrations</p> <strong>Education &amp; Experience</strong> <p>BS, MS or PhD &#8211; Computer Science, Electrical Engineering, Music Technology or equivalent professional experience</p> <strong>Additional Requirements</strong> <ul> <li>Experience in the following strongly preferred:</li> <li>Swift / Objective-C / C++</li> <li>Interactive sound experience design in a tool such as Max/SuperCollider/PureData</li> <li>Audio signal processing or machine learning for audio purposes</li> <li>Professional experience in technical sound design for games or art installations</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://jobs.apple.com/en-us/details/200443453/ar-vr-audio-experience-design-prototyping-engineer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:7003937555960221696?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Andy Muehlhausen</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Research Engineer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Izotope</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Berlin, Germany / Cambridge, MA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>At iZotope, we’re obsessed with great sound. Our intelligent audio technology helps musicians, music producers, and audio post engineers focus on their craft rather than the tech behind it. We design award-winning software, plug-ins, hardware, and mobile apps powered by the highest quality audio processing, machine learning, and strikingly intuitive interfaces. iZotope: the shortest path from sound to emotion.</p> <p>For 25 years, Native Instruments has been at the heart of musical innovation. We’ve created communities, pushed technological boundaries, and opened new creative horizons for amateurs and professionals alike. Guided by our mission to make music creation more inclusive and accessible, Native hardware, software, and digital services provide fully-integrated solutions for musicians, producers, and DJs of all genres and levels of experience. Native Instruments is part of Soundwide, whose mission is to make music and audio creation a more joyful and inspiring experience for creators everywhere by helping them to find, and stay in, their creative flow. Soundwide’s collective vision is to inspire and empower creators to express themselves and reimagine the future of sound.</p> <p><strong>Audio Research</strong> is a cross-functional team tasked with perpetuating Soundwide’s technological competitiveness based on the invention of novel signal processing technology. We accomplish our mission by inventing machine learning and signal processing algorithms for audio; deploying algorithms through executables, prototypes, code, workshops, publications, and patents; guiding product strategy based upon scientific and technical expertise; and accelerating the transfer of technology across Soundwide stakeholders.</p> <p><em>Depending on skill level, this position may be upleveled to a Senior Research Engineer.</em></p> <strong>What You&#39;ll Do</strong> <ul> <li>Innovate new technology in the following areas</li> <li>Machine learning and listening</li> <li>Digital signal processing</li> <li>Stay informed about latest scientific and technological advancements</li> <li>Disseminate knowledge internally and externally through publications, workshops, tech talks, and demos</li> <li>Facilitate the speedy transfer of technology across Soundwide</li> <li>Communicate clearly and expeditiously with product teams</li> </ul> <strong>What You&#39;ll Need</strong> <ul> <li>You have a Ph.D. or M.Sc. in Computer Science, Signal Processing, Physics, Electrical Engineering or a related field</li> <li>Proficiency in Python and/or C++</li> <li>Familiarity with Tensorflow and/or PyTorch</li> <li>You are organized, and able to create repeatable and scalable experiments using well-documented code to investigate hypotheses</li> <li>You have a clear sense of sonic aesthetics resulting from your experience listening deeply to audio, as well as experience with computer-based music production tools</li> <li>You are committed to being engaged and contributing to the academic community</li> <li>You know how to write modern, testable and maintainable code</li> <li>You care about agile software processes, data-centric development and reliability</li> </ul> <hr> <p><strong>Native Instruments embraces diversity.</strong> As an equal opportunities employer, we believe the foundation of our dynamic and pioneering spirit starts with a fair and inclusive culture. Our company culture focuses on bringing unique ideas together to fuel innovation. </p> <p>All applicants will receive equal consideration for employment at Native Instruments and we encourage everyone to apply – regardless of gender identity, race, color, religion, sex, sexual orientation, national origin, genetics, disability, age, or any other characteristic protected by law. Help us reach our goal in making the future of music diverse, inclusive, and exciting.</p> <hr> <p><strong>iZotope is a Soundwide company; together we embrace diversity and a respect for all people.</strong> We are proud to be an equal opportunity employer and we believe the foundation of our dynamic and pioneering spirit starts with a fair and inclusive culture. At Soundwide we strive to embrace teamwork and passion, deliver inspiring experiences, continuously innovate and empower our communities, while also serving our planet. </p> <p>All applicants will receive equal consideration for employment at iZotope and we encourage everyone to apply – regardless of gender identity, race, color, religion, sex, sexual orientation, national origin, genetics, disability, age, or any other characteristic protected by law. </p> <p>Help us reach our goal in making the future of music diverse, inclusive and exciting! We encourage you to submit your application without the requirement for a photograph, identifying factors or personal status information.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/feed/update/urn:li:activity:7004744821999337472?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.izotope.com/en/company/work-with-us.html" target="_blank" rel="noopener noreferrer">iZotope Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Junior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Edisen</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Stockholm, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <strong>WHAT YOU&#39;LL DO</strong> <ul> <li>Sound design / mix for content productions</li> <li>Ensure quality assurance of your work throughout the projects</li> <li>Work closely with directors</li> <li>Record Voice Over talent</li> <li>Have close communication with the Post Producer / Producer</li> <li>Deliver finished material according to technical specifications</li> </ul> <strong>WHAT YOU NEED</strong> <ul> <li>A minimum of 2+ years of experience as sound designer</li> <li>Prior experience working in Pro Tools with e.g., sound design / mix and recording</li> <li>Experience working closely with clients</li> <li>High regard for quality assurance</li> <li>Excellent verbal and written communication skills in Swedish and English</li> <li>Great analytical and problem-solving skills</li> <li>Good people and social skills</li> <li>Good organisational and time-management skills</li> </ul> <strong>WHAT&#39;S IN IT FOR YOU</strong> <p>At Edisen, you’ll get an exciting challenge at a fast growing, entrepreneurial and global company, where we believe that high job satisfaction is the basis for personal achievement. With us, you get to work with market-leading brands and exciting customers who will challenge you, and you, them. </p> <p>You will be surrounded by colleagues who are committed to helping each other grow. We are one, transparent team. We are open-minded, receptive and strive for honesty and integrity. </p> <p>We believe our people and our work make the difference, for our clients and their audience. If you’re looking to make an impact, Edisen is the place for you. </p> <strong>WHO WE ARE</strong> <p>Meet Edisen. We make content you can’t ignore. Content that you can optimize, adjust and improve in-market through our cutting-edge AI. Content you can manage through our worldwide collaboration platform from inception to delivery. Content we call unskippable. </p> <p>We are an independent, global specialist in production and content marketing powered by technology and fueled by creativity. We have 13 global offices but work as one team of 400 creators that make unskippable content. We’ve created for some of the world’s biggest and most innovative and recognizable brands, including Ikea, Dyson, Absolut, Apple, Shutterstock, Netflix, CBS, and Universal Studios. Just to name a few.</p> <p>Edisen comes with a legacy of 25 years of best-in-class entertainment and award-winning post-production services. And we’ve got the Oscars and Cannes Lions to prove it.</p> <strong>Do you want to become unskippable? Join us!</strong> <p>Edisen provides equal employment opportunities to all employees and applicants and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://careers.edisen.com/jobs/2266420-junior-sound-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Videogame Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Seismic Squirrel</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Issaquah, WA, US / Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing well-crafted story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.</p> <p>We are looking for a creative and resourceful Sound Designer with experience finding, Audio Jobs AR/VR Audio Experience Design and Prototyping Engineer Audio Director Audio Internship Audio Lead Audio Manager Audio Programmer Audio Team Lead Contract Sound Designer Game Sound Design Adjunct Junior Dialogue Designer Junior Sound Designer Lead Sound Designer Lecturer in Music Project Audio Director Research Engineer Research Intern - Sound Technology Senior Audio Designer Senior Sound Designer - Maternity Cover Videogame Sound Designer Adriane Kuzminski Music Theory Helpers in REAPER https://reaperblog.net/2022/12/theory-helpers/ The REAPER Blog urn:uuid:c41891cb-aad0-506f-3d30-029db5053779 Wed, 07 Dec 2022 16:22:46 +0100 <p>Jon and Arya explore various tools related to music theory in REAPER.</p> The post <a href="https://reaperblog.net/2022/12/theory-helpers/">Music Theory Helpers in REAPER</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. MIDI REASCRIPTS TUTORIAL VIDEO Admin Which? Zoom H5 or the Zoom H4n Pro? https://www.skyes.co/blog/which-zoom-h5-or-the-zoom-h4n-pro SKYES AUDIO | How To & Filmmaking Equipment Reviews urn:uuid:4dc5cd9b-504e-59fc-1c31-0925072b087e Wed, 07 Dec 2022 12:00:00 +0100 <p class="">In this review, we're going to compare two handy recorders, the <a href="https://skyes.io/zoomH4nPro" target="_blank">Zoom H4n Pro</a>, and the <a href="https://skyes.io/zoomH5" target="_blank">Zoom H5</a>. We'll have a look at what each recorder can do well, what it can't do, and who should buy it.</p><p class="">Let's begin.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/85417f30-1a1b-463e-9f52-58e2970e2bc8/Zoom%2BH5%2C%2Btwo%2Bbottom%2Binputs.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819d1d28fbc5445330690d" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/85417f30-1a1b-463e-9f52-58e2970e2bc8/Zoom%2BH5%2C%2Btwo%2Bbottom%2Binputs.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Inputs</strong></h1><p class="">First off, I want to have a look at the number of inputs. Simply put, this is the number of external microphones which you can connect to these devices.</p><p class="">It's true that some Zoom recorders allow you to use capsules, but those are slightly different, and we'll go into that a bit later in the review.</p><p class="">So both the H4n Pro and the <a href="https://skyes.io/zoomH5" target="_blank">H5</a> have 2 x XLR inputs, and a 3.5mm mini-jack input. Simply put, the XLR inputs are for larger microphones, such as shotgun mics, often used for dialogue, or sound effects, or dynamic mics, like the Shure SM7B, which are usually used for podcasting, or voice recordings.</p><p class="">I actually use the <a href="https://skyes.io/ShureSM7B" target="_blank">Shure SM7B</a> in my current recording setup. I have a link down below if you want to check out my setup in its entirety.</p><p class="">On the H4n Pro, the 3.5mm input is built into the recorder. On the H5, it's present in the X/Y capsule, but if removed, bear in mind that some of the other capsules do not have a 3.5mm input.</p><p class="">Both the H4n Pro and H5 can provide plug-in power to the lav mics which you might connect to the 3.5mm input. If you have a smartphone lavalier microphone, chances are it has a TRRS plug, which will not work with either recorder. A TRRS to TRS cable adaptor should make it work though.</p><p class="">Now, back to the XLR inputs. If you intend on using the recorder for projects where only two external microphones would suffice, the <a href="https://skyes.io/zoomH4nPro" target="_blank">H4n Pro</a> would do just fine.</p><p class="">If you need to connect more, a bit later in the review, I'm going to cover the capsules which the H5 can use, so stick around to find out.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/20ff5c6a-53a4-4a0b-862e-099313e777d4/vlcsnap-2022-11-25-22h30m54s307.jpg" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819d98994f0040272ac877" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/20ff5c6a-53a4-4a0b-862e-099313e777d4/vlcsnap-2022-11-25-22h30m54s307.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Battery Life</strong></h1><p class="">How well do either of these devices do when it comes to battery life? According to Zoom, the H5 is rated for up to 15 hours, and the H4n Pro is rated for only 6. The H4n Pro is notorious for gobbling batteries, so make sure to pack a few spares.</p><p class="">Bear in mind that the battery life of the device can be affected by a myriad of factors, from the brand and type of battery, to the air temperature, and of course, whether or not you have other microphones connected to it.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/76905b91-95d7-498f-b53a-81dbe245007c/Zoom%2BAPH-5%2Baccessory%2Bpack.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819dd83381284c510f33ed" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/76905b91-95d7-498f-b53a-81dbe245007c/Zoom%2BAPH-5%2Baccessory%2Bpack.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <p class="">The Zoom H5 has an accessory pack called the <a href="https://skyes.io/APH-5" target="_blank">Zoom APH-5</a>, which contains a power adaptor and cable, a windshield, and a few other things. This would allow you to keep the recorder plugged in, if needed.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/77e8de9d-b0dc-44a6-bc8d-51016b961bd1/vlcsnap-2022-11-25-22h33m08s283.jpg" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819e05edb9c74e9f620f9a" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/77e8de9d-b0dc-44a6-bc8d-51016b961bd1/vlcsnap-2022-11-25-22h33m08s283.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Size &amp; Build</strong></h1><p class="">When it comes to build quality, they're both quite nice, though I personally prefer the build of the <a href="https://skyes.io/zoomH5" target="_blank">H5</a>. Be aware that there is a known issue where the rubberised coating on some Zoom recorders can become sticky over the years.</p><p class="">There are ways to fix this once, or if it arises, but bear in mind this is an issue inherent with such coatings, not with Zoom recorders specifically.</p><p class="">I'm not going to give you any examples of what you could do to fix the problem, as there is always a small risk you could damage your recorder, so you'll have to do your own research on this one.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/f8e094e9-2601-4b81-afce-c17052a4afae/vlcsnap-2022-11-25-22h32m39s785.jpg" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819e22ae61550001cd6aaa" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/f8e094e9-2601-4b81-afce-c17052a4afae/vlcsnap-2022-11-25-22h32m39s785.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <p class="">In terms of size, the <a href="https://skyes.io/zoomH4nPro" target="_blank">H4n Pro</a> measures 73 x 157.2 x 37mm, or 2.87 x 6.19 x 1.46 inches, and weighs in at around 294g, 10.37 oz. On the other hand, the H5 measures around 197.3 x 66.8 x 42.16mm, or 7.77 x 2.63 x 1.66 inches, and weighs in at around 269 grams, or 9.52 oz.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/2de5521d-fb0d-4bef-96a4-aa5b27e79def/vlcsnap-2022-11-25-22h52m57s382.jpg" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819eb34f4fdd0800070d77" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/2de5521d-fb0d-4bef-96a4-aa5b27e79def/vlcsnap-2022-11-25-22h52m57s382.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Display</strong></h1><p class="">In terms of display, both the H4n Pro and the H5 have a backlit display. This is great when you're trying to figure out what you're doing in low-light conditions.</p><p class="">I'd say that the quality of the display doesn't really matter that much in audio recorders. As long as you can see what you're doing, that's more than good enough.</p><p class="">I'd love to see articulated screens on these types of devices, as you see on cameras, but I don't think any audio recording device will come with that feature any time soon, unfortunately.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/9a850d71-3ec1-4f42-8c55-0e99104a236d/vlcsnap-2022-11-25-22h34m35s947.jpg" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819eefd9aa9d1e6d2256bb" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/9a850d71-3ec1-4f42-8c55-0e99104a236d/vlcsnap-2022-11-25-22h34m35s947.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Versatility</strong></h1><p class="">Next up, let's talk about versatility. Which recorder is useful in the highest number of meaningful scenarios?</p><p class="">This one needs to go hands down to the H5. The reason is the fact that the H5 can use interchangeable capsules. Let's talk a bit more about those, actually.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Capsules</strong></h1><p class="">Now, while the Zoom H4n Pro can not use any capsules, as its microphones are built-in, the Zoom H5 can swap them as easily as changing a lens on a camera.</p><p class="">Let's have a look at the capsules, and talk about what they can each do.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/2c8e21d0-25a2-4515-b819-2153bb8490d7/Zoom%2BH5%2Bwith%2BEXH-6%2Bcapsule.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819f1d3d868e2a63df79c5" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/2c8e21d0-25a2-4515-b819-2153bb8490d7/Zoom%2BH5%2Bwith%2BEXH-6%2Bcapsule.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>EXH-6 Combo Input Capsule</strong></h1><p class="">The <a href="https://skyes.io/EXH-6" target="_blank">EXH-6</a> allows you to actually connect two more XLR microphones to your recorder, increasing the total number of inputs of the Zoom H5 from two, to four.</p><p class="">This is fantastic if you don't want to use the Zoom H5 as a field recorder, and instead just want to connect a few more mics to it.</p><p class="">The EXH-6 does have a limitation that you should be aware of though, which is that it can not provide Phantom Power to the microphones connected to it, in contrast with the built-in XLR inputs, which can do that.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/b0656c29-c042-4530-ae3d-140fdf0e2f96/Zoom%2BH5%2Bwith%2BXYH-6%2Bblack%2Bcapsule.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819f494d65543b9a78961f" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/b0656c29-c042-4530-ae3d-140fdf0e2f96/Zoom%2BH5%2Bwith%2BXYH-6%2Bblack%2Bcapsule.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>XYH-6 Capsule</strong></h1><p class="">The <a href="https://skyes.io/XYH-6" target="_blank">XYH-6</a> is the capsule which comes by default with the <a href="https://skyes.io/zoomH6" target="_blank">Zoom H6</a> and <a href="https://skyes.io/zoomH8" target="_blank">Zoom H8</a>. It adds two matched unidirectional microphones to your handheld recorder. This capsule is most sensitive to sounds coming from directly in front, and it is less sensitive to sounds coming from behind, or the sides.</p><p class="">This capsule is great for general recording, ambiences, sound effects, and more. It's basically the default capsule, which is good at most things.</p><p class="">If you're getting the Zoom H5, I'd actually recommend you stick with the default one you get, and I'll explain why right now.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/2b38c9f1-2ad6-4911-8123-9a8e4e43d248/Zoom%2BH5%2Bwith%2BXYH-5%2Bcapsule+%281%29.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819f69edb9c74e9f622791" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/2b38c9f1-2ad6-4911-8123-9a8e4e43d248/Zoom%2BH5%2Bwith%2BXYH-5%2Bcapsule+%281%29.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>XYH-5 Shock Mount Capsule</strong></h1><p class="">As you can tell from the name, the <a href="https://skyes.io/XYH-5" target="_blank">XYH-5 capsule</a>, which comes by default with the <a href="https://skyes.io/zoomH5" target="_blank">Zoom H5</a>, has a built-in shock mount. This serves to minimise vibration and handling noise, when holding the recorder in your hand.</p><p class="">I don't know why the XYH-6 capsule doesn't have a built-in shock mount as well.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/604a1862-3e53-4c59-a843-ec10259f81f0/Zoom%2BH5%2Bwith%2BMSH-6%2Bcapsule.jpg" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63819f8becbe7753b129dcbb" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/604a1862-3e53-4c59-a843-ec10259f81f0/Zoom%2BH5%2Bwith%2BMSH-6%2Bcapsule.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>MSH-6 Capsule</strong></h1><p class="">Next up, the <a href="https://skyes.io/MSH-6" target="_blank">MSH-6 capsule</a>, which is probably one of the more obscure ones. The MS stands for Mid-Side, which means that after you've recorded your tracks, you can adjust the width of the stereo image in post-production.</p><p class="">This is really useful for a range of applications, from recording instruments, to ambiences.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/4d12aa23-f174-4547-b529-b91382e5a05a/Zoom%2BH5%2Bwith%2BSSH-6%2BMid-Side%2BStereo%2BShotgun%2BMicrophone%2BCapsule.jpg" data-ima Audio Hardware Review Buyer's Guide Zoom Recorders Audio Christian Skyes Which? Zoom H5 or the Zoom H4n Pro? 205 – Documentary Sound Focus: The Territory https://tonebenderspodcast.com/205-documentary-sound-focus-the-territory/ TonebendersPodcast.com urn:uuid:8adc995f-9abe-defe-5559-77fadf37f97d Wed, 07 Dec 2022 05:42:45 +0100 In the second episode of our Documentary Sound Focus series we talk about the mesmerizing film, The Territory. Director Alex Pritz and composer Katya Mihailova&#8230; Case Study episodes Field Recording Interview Uncategorized Timothy Muirhead 21 great new audio jobs at Vox Media, Rockstar Dundee, Supermassive, Ubisoft, Gameloft, Aristocrat, Schell, Blizzard, ESPN, SEGA Europe, nDreams, Improbable Metaverse Group, CoStar Group, Sonorous, Boom Post, Moonbug, Soundtrack New York, Wargaming, Roblo https://soundlister.com/20-great-new-audio-jobs-at-supermassive-ubisoft-bordeaux-vox-media-rockstar-dundee-aristocrat-schell-blizzard-espn-sega-europe-ndreams-improbable-metaverse-group-costar-sonorous/ Soundlister.com urn:uuid:c683e67b-004d-729e-3111-d377f8a39c48 Thu, 01 Dec 2022 22:56:27 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/12/audiojobs011222-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Featured audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Dialogue Designer, Sound Programmer, Producer II, Audio Programmer, Senior Sound Designer, Talent Acquisition Specialist, Turkish Language Lead, Localization Audio Producer, Sound Designer, Junior Sound Designer, Audio Manager, Principal Technical Artist for Art &#038; Audio, Music Director, Audio Delivery Coordinator, Music Producer, Audio Engineer/Technician, Senior Audio Software Engineer, Audio Project Manager, and Music Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-supermassive-ubisoft-bordeaux-vox-media-rockstar-dundee-aristocrat-schell-blizzard-espn-sega-europe-ndreams-improbable-metaverse-group-costar-sonorous/">21 great new audio jobs at Vox Media, Rockstar Dundee, Supermassive, Ubisoft, Gameloft, Aristocrat, Schell, Blizzard, ESPN, SEGA Europe, nDreams, Improbable Metaverse Group, CoStar Group, Sonorous, Boom Post, Moonbug, Soundtrack New York, Wargaming, Roblox, and Cloud Imperium</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/12/audiojobs011222-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Featured audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="feba193203" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Supermassive Games, Ubisoft Bordeaux, Vox Media Studios, and Rockstar Dundee &#8211; and they&#8217;re looking for a Dialogue Designer (Guildford, UK), Sound Programmer (France), Producer II (Remote / US), and Audio Designer (Scotland).</p> <p>We also found openings for a <a href="https://gamejobs.co/Senior-Sound-Designer-at-Aristocrat" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Aristocrat (Remote), <a href="https://sg.bamboohr.com/careers/108?source=aWQ9MTQ%3D" target="_blank" rel="noopener noreferrer">Talent Acquisition Specialist</a> at Schell Games (PA, US), <a href="https://remotegamejobs.com/jobs/blizzard-turkish-language-lead-remote-job" target="_blank" rel="noopener noreferrer">Turkish Language Lead</a> at Blizzard Entertainment (CA, US / Remote), <a href="https://careers.blizzard.com/global/en/job/R016865/Localization-Audio-Producer" target="_blank" rel="noopener noreferrer">Localization Audio Producer</a> at Blizzard Entertainment (CA, US), <a href="https://www.linkedin.com/jobs/view/3237876498/" target="_blank" rel="noopener noreferrer">Sound Designer</a> at ESPN (CT, US), <a href="https://jobs.jobvite.com/sega-europe-limited/job/oKPlifwW" target="_blank" rel="noopener noreferrer">Junior Sound Designer</a> at SEGA Europe (France), <a href="https://apply.workable.com/j/58A5F315FB" target="_blank" rel="noopener noreferrer">Audio Manager</a> at nDreams (England), <a href="https://jobs.lever.co/improbable/3775c91e-feec-4730-9a46-78f18b10711d" target="_blank" rel="noopener noreferrer">Principal Technical Artist for Art &#038; Audio</a> at Improbable Metaverse Group (Remote), <a href="https://gamejobs.co/Sound-Designer-World-of-Warships-at-Wargaming" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Wargaming (Croatia), <a href="https://jobs.smartrecruiters.com/Gameloft/743999868616675" target="_blank" rel="noopener noreferrer">Audio Project Manager</a> at Gameloft (Montréal, Canada), <a href="https://gamejobs.co/Senior-Audio-Software-Engineer-at-Roblox" target="_blank" rel="noopener noreferrer">Senior Audio Software Engineer</a> at Roblox (CA, US), and <a href="https://gamejobs.co/Music-Designer-at-Cloud-Imperium-Games" target="_blank" rel="noopener noreferrer">Music Designer</a> at Cloud Imperium Games (England).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:7002203203974873088?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Music Director</a> at CoStar Group (VA, US / Hybrid), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7002033875816185856?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Sonorous (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7002026093637427200?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Delivery Coordinator</a> at Boom Post (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7001993983946063872?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Music Producer</a> at Moonbug Entertainment (England / Hybrid), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:7001212429216923648?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Engineer/Technician</a> at Soundtrack New York (NY, US). Happy job hunting!</p> </div> <hr> <strong><center><h3>Highlight &#8211; sound stories this week:</h3></center></strong> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sale/#superdeals" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/last_chance_sfx_deals_ajc.jpg" alt="Last chance to save on sound libraries"/></div>Last chance to save big on 2000+ sound libraries, plugins &#038; instruments (+ get free sounds with any order):</a> </div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/fx-permutator-plugin/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/ASFX_Image_6_ajc.jpg" alt="FX Permutator"/></div>Breathe new life into your plugins with FX Permutator</a></div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/great-new-sound-effects-urban-storms-expressive-cats-deadly-combat-vintage-lawnmowers-edm-bangers-and-more/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/12/SFX-Recap-20221115-e1668525910424_ajc.jpg" alt="Get a wild launch deal on BOOM ONE"/></div>Great new sound effects: urban storms, expressive cats, deadly combat, vintage lawnmowers, EDM bangers, and so much more!</a></div> <br>&nbsp;<br> <hr><br> <div class="note"><strong><span style="font-size: 24px;">Dialogue Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Supermassive Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> England</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> <strong>Dialogue is the keystone to a character driven cinematic experience.</strong> <p>You will be part of an award-winning team. Supermassive has won a Bafta, several TIGA Awards, has been nominated for Best Audio Design at IGDA, Creative and Technical Achievement in Sound Design at the G.A.N.G awards and won Outstanding Sound Editing in a Game Cinema at NAVGTR.</p> <strong>THE ROLE:</strong><br> Working closely with the Audio Director and Production Manager you will: <ul> <li>Closely collaborate with the audio director, game director and design team</li> <li>Design and develop runtime vocal FX processes, human and creature</li> <li>Design and develop animation linked procedural dialogue systems</li> <li>Edit, master, implement, oversee cinematic quality dialogue</li> <li>Work closely with external vendors and studios</li> <li>Schedule and track assets through the dialogue pipeline</li> <li>Support and help direct the localisation processes</li> <li>Alongside audio coders, develop dialogue workflow, pipeline, and tools</li> <li>Support / mentor junior team members.</li> </ul> <strong>REQUIREMENTS</strong> <ul> <li>Passionate about dialogue with a desire to stand out against the competition</li> <li>Proven dialogue skills for game or linear formats</li> <li>Team player, positive and encouraging with great communication skills</li> <li>Self-managing, mature approach to ownership and delivery</li> <li>Skilled sound recordist (studio and in the field)</li> <li>Knowledge of Reaper, plugins and other software</li> <li>Experience in multi-channel formats.</li> </ul> <strong>WHY JOIN US?</strong> <ul> <li>Quarterly Profit-related Bonus Scheme</li> <li>25 days annual leave</li> <li>Pension</li> <li>6 x life assurance</li> <li>Social events &#8211; including large summer party</li> <li>Constantly improving tools and workflow so you can focus on creativity</li> <li>Fast decision-making allows good ideas to flourish</li> <li>We celebrate and nurture talent</li> <li>Our supportive, inclusive and friendly team culture is something we are proud of</li> <li>Work-life balance is something we respect and protect</li> <li>Ultimately, you’ll work on the cutting edge &#8211; making innovative and immersive games.</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://apply.workable.com/j/E450F5EC9A" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Programmer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Ubisoft Bordeaux</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Bordeaux, France</span><br> <div class="jobDesc"><strong>Job description</strong> <p>You will be part of the Bordeaux studio and join the production team of one of our flagship franchises. As part of the AAA project&#39;s Audio team, you will be responsible for the development and optimization of the game&#39;s audio engine.</p> In this context, your tasks will include: <ul> <li>Be the project main technical contact for the integration of the game&#39;s sound, from pre-production to delivery,</li> <li>Integrate, maintain and optimize the Wwise audio middleware in our game engine,</li> <li>Develop audio related features in partnership with the game designers and sound designers,</li> <li>Collaborate with the technical sound designers for the development of plug-ins and interfaces for the audio engine,</li> <li>Support the audio debugging of the game.</li> <li>You have a degree in programming (engineering school, university or equivalent), and you have a first significant experience in engine or gameplay programming in the video game industry, ideally on audio issues,</li> <li>You have excellent knowledge of C++ and object-oriented programming,</li> <li>You know the constraints of real time programming, memory management and multithreading,</li> <li>You are interested in sound and audio in general,</li> <li>You are autonomous and proactive and know how to work in a team,</li> <li>Your command of English allows you to work in an international environment.</li> </ul> <p><em>Skills and competencies show up in different forms and can be based on different experiences, that&#39;s why we strongly encourage you to apply even though you may not have all the requirements listed above.</em></p> <strong>Process:</strong> <ul> <li>Phone Interview with our recruters</li> <li>Online technical test </li> <li>Teams Interview with our internal teams</li> <li>Final interview with the project manager</li> </ul> <p>If your application is not retained, you will receive a negative answer. <strong>According to the sanitary measures related to COVID-19, all interviews will be held by visioconference and every employee can partially work from home.</strong> <p><em>At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we</em> <em>value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.</em></p> <p>Check out <a href="https://www.ubisoft.com/en-us/company/about-us/diversity-inclusion/articles/d-i-guide-for-applicants">this guide</a> to help you with your application, and learn about our actions to encourage more diversity and inclusion.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://xpgamejobs.com/job/sound-programmer-assassins-creed-mirage-fhnb-at-ubisoft-/79506" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://xpgamejobs.com/" target="_blank" rel="noopener noreferrer">XP Game Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Producer II</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Vox Media Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote / US</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> <strong>WHO WE ARE</strong> <p><em>Criminal</em> is one of <a href="https://www.edisonresearch.com/top-50-most-listened-to-podcasts-in-the-u-s-q2-2022/">the most-listened-to podcasts in the United States</a> and has been called “the thinking person’s true crime podcast.” Founded in 2014, <em>Criminal</em> has been awarded numerous documentary prizes and has been praised by the ACLU of New York, the New York Times, and by the Prime Minister of New Zealand, Jacinda Ardern. </p> <p>In 2018, the <em>Criminal</em> team launched <em>This is Love.</em> <em>Time Magazine</em> says, “The podcast tries to decode the mystery of how our romances, obsessions, and relationships drive us. Listening to it can feel like a contact high.”</p> <p>Criminal Productions is part of Vox Media, the leading modern media company. We guide our audience from discovery to obsession. We inspire essential conversations about what’s now, what’s next, and what’s possible.</p> <p>As a community of journalists and storytellers, business professionals, creators, and technologists, we believe it is a moral and business imperative to amplify voices: to cultivate diversity, equity, and inclusion throughout our organization and media. This applies to our candidates, our teams, our storytelling, our creative work, and our platforms, products, and partnerships.</p> <p>Producers plan and execute all phases of reporting and production for episodes of <em>Criminal</em>, <em>This is Love</em>, and future projects. Producers work closely with colleagues in a collaborative environment, sometimes taking the lead on writing a story and other times supporting colleagues with booking, research, tape-gathering, tape-editing, fact-checking, mixing, and more. If you&#39;re right for this role, you&#39;re a hands-on, deadline-driven, self-directed producer who&#39;s comfortable working independently to deliver high-quality produced pieces—but thrives in a team setting where many different voices are welcomed into the process of shaping the work.</p> <strong>WHAT YOU’LL DO</strong> <ul> <li>Pitch unique and compelling story ideas and construct innovative ways to tell them</li> <li>Locate people who are hard to find and cold-call strangers</li> <li>Book studios and coordinate schedules with guests and our host</li> <li>Regularly conduct in-depth research and develop host questions</li> <li>Write scripts for the ear</li> <li>Edit interview audio and score episodes using Pro Tools, or be ready to learn how</li> <li>Participate in long collaborative group edits with our host and other producers</li> <li>Write social and newsletter copy as needed</li> <li>Jump in to help colleagues with other production tasks as needed</li> </ul> <strong>WHO YOU ARE</strong> <p>The ideal candidate has 5+ years of experience working on a narrative, non-fiction podcast. We’re looking for someone with a demonstrated ability to identify and structure a surprising story. You know your way around editing software &#8211; preferably Pro Tools. </p> <p>Ideally you’re drawn to unusual details, with a hearty appetite for research (looking for a gem in a newspaper archive, getting curious about exceptions, and overlooked people, ideas, and institutions). </p> <p>You think it feels good to write and revise collaboratively. You meet deadlines, and independently push your work forward in between edits. When you don’t know something, you’re comfortable admitting it. When you need help, you’re comfortable asking for it. You care deeply about facts and getting them right, and fact check yourself (even when you feel sure). When you approach stories and subjects, you’re a good listener. You’re open-minded, and interested in nuance and ambiguity. </p> <p>Because we’re a small team, you must excel at collaborating, and be ready to help with all aspects of thriving podcasts, beyond direct production.</p> <p><strong>To apply,</strong> please submit a résumé, cover letter, and links to 3-5 stories you’ve written and / or produced. In your cover letter, please be sure to address the following questions: What appeals to you about working with us? Which <em>Criminal</em> or <em>This is Love</em> episodes stand out to you? What’s your approach to finding, researching, and writing stories? Feel free to go longer than you usually do in a cover letter — we’d love to get a sense of how you think, write, and edit. </p> <strong>WHERE YOU’LL WORK</strong><br> <strong>This job is remote</strong>. We are based in Durham, North Carolina, but you can live and work wherever is best for you. We’re dedicated to the health and wellbeing of all of our employees, and when we reopen, will require everyone who works from one of our offices to be fully-vaccinated against COVID-19. Employees with approved religious or medical exemptions may be subject to additional safety requirements, such as submitting to regular COVID-19 testing and/or wearing a face covering in our offices.<br><br> <strong>WHY VOX MEDIA?</strong><br><br> <strong>WHAT WE OFFER</strong><br> <strong>This is a permanent, full-time position</strong>. This job is benefits-eligible. We pride ourselves in providing comprehensive benefits to support all of our employees wherever they are in life. You can find more information about our benefits <a href="https://www.voxmedia.com/pages/employee-benefits">here</a>.<br><br> <strong>This role is a part of the Vox Media Union, represented by the Writers Guild of America, East.</strong><br><br> <strong>OUR DEI+ COMMITMENT</strong><br> <p>Vox Media is committed to building an inclusive environment where everyone can show up as their authentic selves and create their best work. We recognize that great stories, platforms, products and services come from people with all manner of backgrounds and experiences. We recognize that our commitments require ongoing work and sustained attention, as well as adaptation to new insights and best practices. We keep our <a href="https://diversity.voxmedia.com/">diversity data public</a> for the sake of accountability, transparency and communication. Learn more about our values <a href="https://www.voxmedia.com/pages/vox-media-values">here</a>, and our approach to corporate citizenship <a href="https://corp.voxmedia.com/corporatecitizenship/?_ga=2.230949340.258168730.1641926870-2110284369.1615926959">here</a>. </p> <p>Vox Media is an Equal Opportunity Employer and qualified applicants will receive consideration without regard to race, color, gender, sexual orientation, gender identity or expression, religion, disability, national origin, protected veteran status, age, or any other status protected by applicable national, federal, state, or local law. Vox Media will also consider all qualified applicants with criminal histories in accordance with applicable Fair Chance laws. We are also committed to providing reasonable accommodations as part of the application process to candidates with disabilities. If you require a reasonable accommodation as part of the application process, please contact our People &amp; Culture team (&#114;e&#x63;r&#x75;i&#x74;m&#x65;n&#x74;&#64;&#x76;&#111;&#x78;&#109;&#x65;&#100;&#x69;&#97;&#x2e;&#99;&#x6f;&#109;).</p> <strong>WHAT COMES NEXT</strong> <p>Our recruiting team will go through applications in a timely manner. Please note that Audio Jobs Audio Delivery Coordinator Audio Engineer/Technician Audio Manager Audio Programmer Dialogue Designer Junior Sound Designer Localization Audio Producer Music Designer Music Director Music Producer Principal Technical Artist for Art & Audio Producer II Senior Audio Software Engineer Senior Sound Designer Sound Designer Sound Programmer Talent Acquisition Specialist Turkish Language Lead Adriane Kuzminski 204 – NOPE with Johnnie Burn https://tonebenderspodcast.com/204-nope-with-johnnie-burn/ TonebendersPodcast.com urn:uuid:9e0beaca-aa1c-d3c2-6ed4-5ab8ffdde835 Thu, 01 Dec 2022 03:45:04 +0100 We talk with Supervising Sound Editor, Sound Designer &#38; Re-Recording Mixer Johnnie Burn about the amazing sounds in director Jordan Peele&#8217;s recent film: Nope. Johnnie&#8230; Case Study episodes Timothy Muirhead What’s new in REAPER v6.71 – CLAP plugin support and auto-bypass for FX https://reaperblog.net/2022/11/671-update/ The REAPER Blog urn:uuid:7cdf6baa-9396-7841-ad86-78a7df52c9f2 Wed, 30 Nov 2022 20:11:51 +0100 <p>CLAP format plugin support is here, and the new auto-bypass function is going to save a TON of CPU in your projects.</p> The post <a href="https://reaperblog.net/2022/11/671-update/">What’s new in REAPER v6.71 – CLAP plugin support and auto-bypass for FX</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin New Fully-Remote Audio Job for a Mid / Senior Sound Designer at Sonorous https://soundlister.com/new-fully-remote-audio-job-for-a-mid-senior-sound-designer-at-sonorous/ Soundlister.com urn:uuid:1dadf912-90ed-4ff2-acf2-cb92cbe03389 Wed, 30 Nov 2022 19:25:28 +0100 <p><img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2021/08/aj_sound_designer_remote-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Sound Designer job - remote" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Learn more about this remote audio opportunity here:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/new-fully-remote-audio-job-for-a-mid-senior-sound-designer-at-sonorous/">New Fully-Remote Audio Job for a Mid / Senior Sound Designer at Sonorous</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2021/08/aj_sound_designer_remote-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Sound Designer job - remote" loading="lazy" style="float:left; margin:0 15px 15px 0;" />There&#8217;s a new audio job opportunity for a Mid / Senior Sound Designer at Sonorous (fully remote) for you here (via Steve Brown): <br> &nbsp; <br> <center><h3><a href="https://www.linkedin.com/jobs/view/3374531718/" rel="noopener" target="_blank">Learn more about the audio job opportunity here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/new-fully-remote-audio-job-for-a-mid-senior-sound-designer-at-sonorous/">New Fully-Remote Audio Job for a Mid / Senior Sound Designer at Sonorous</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Remote Audio Jobs Asbjoern Andersen 2022 holiday present guide for sound recordists https://mindful-audio.com/blog/holiday-present-guide-sound Blog - Mindful Audio urn:uuid:45f78f86-9c85-979f-c141-2606bca3e393 Sun, 27 Nov 2022 12:54:00 +0100 Holiday present ideas for sound recordists, designers, photographers, scientific researchers etc. <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/c3ba1d3f-41b7-49cc-9278-e412e453d8c6/A7302405-1-2.jpg" data-image-dimensions="6000x3375" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63848dfd4f4fdd08004699e6" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/c3ba1d3f-41b7-49cc-9278-e412e453d8c6/A7302405-1-2.jpg?format=1000w" /> </figure> <p class="">It’s that time of the year again! The time of painfully agonising over what presents to get for the sound recordist in your life. This might also work for photographers, scientific researchers or any other professionals who need to spend hundreds or thousands of hours in the field doing very focused work. </p><p class="">Before you order all the stuff on this page, please keep in mind that mindlessly buying things isn’t what I’m trying to encourage. If this person in your life has everything they need, maybe you should think about an experience rather than things? If you do decide to buy objects, please don’t get the absolute cheapest as they will likely stop working or break, or otherwise be unreliable in the field. The aim here is to avoid wasting resources through repeat buying and get good quality once instead.</p><p class="">FYI some of the following are affiliate links, which means I might get a small kickback if you make a purchase. You’re welcome to <a href="https://ko-fi.com/georgevlad">buy me a coffee</a> as well.</p><ol data-rte-list="default"><li><h1>Affordable</h1></li></ol> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/63a158fe-d93e-43ac-9bae-89a0aad01716/DSC01093-1.jpg" data-image-dimensions="6736x4491" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63848efe4f4fdd080046ac33" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/63a158fe-d93e-43ac-9bae-89a0aad01716/DSC01093-1.jpg?format=1000w" /> </figure> <ul data-rte-list="default"><li><p class=""><a href="https://amzn.to/3i79Amn" target="_blank">electrical tape</a> - the humble tape has a myriad uses in the field, not least for taping lav mics to trees and other objects. It also helps deal with things that break, although I prefer <a href="https://amzn.to/3XCM4y1" target="_blank">duct tape</a> for repairing things. I know there are many cheaper options, but every one I tried had problems. From not being sticky enough, to becoming brittle in the cold or floppy in the heat etc, they were not suitable for field work. The Super 33+ tape is the one I use at the moment and it has not let me down.</p></li><li><p class=""><a href="https://amzn.to/3GV9mcr" target="_blank">food storage containers</a> - I have dozens of these around the house and studio, and I don’t think I ever used them to store food. They’re perfect for lavalier or pencil microphones, if you pair them with <a href="https://amzn.to/3gEa4QL" target="_blank">silica gel packets</a>. </p></li><li><p class=""><a href="https://store.lom.audio/products/mikrousi-windbubbles" target="_blank">Windbubbles</a> - I always run out of these because little rodents and birds like to steal and line their nest with them. Even so, they’re excellent if you work with lavaliers like the mikroUsi and Clippy mics.</p></li></ul> <ul data-rte-list="default"><li><p class=""><a href="https://amzn.to/3UeMlEv" target="_blank">dry bags</a> - one of my favourite things to buy, because ants, rodents, monkeys and other wildlife keep destroying them on expedition. They’re incredibly useful for storing equipment and protecting it from water, sand, dust etc. The ones I use the most are 10 liter variants, but occasionally I need bigger ones.</p></li></ul><ul data-rte-list="default"><li><p class=""><a href="https://amzn.to/3u8pPma" target="_blank">AA batteries</a> - although I’m slowly moving towards using USB-C power for all my kit, some devices like the Sony D100 still work only with AA batteries. Please don’t buy single-use batteries, they’re a disaster for the environment and not great for your wallet either. Rechargeables are great if they keep their capacity like Eneloops do. Pair them with a <a href="https://amzn.to/3VAATUP" target="_blank">good quality charger</a> though and keep them in <a href="https://amzn.to/3XGqpos" target="_blank">plastic cases</a> so they don’t short circuit when touching and catch on fire accidentally.</p></li><li><p class=""><a href="https://www.woodstcoffee.co.uk" target="_blank">coffee subscription</a>: this is obviously not needed in the field, but it’s a great present for the discerning coffee aficionado. Make sure you find out if they prefer lighter or darker roasts, what their favourite way of brewing coffee is, which origin they like best etc. Pair it with this <a href="https://amzn.to/3EMo5Uk" target="_blank">excellent book</a>.</p></li><li><p class=""><a href="https://amzn.to/3EMohTA" target="_blank">a weirdly specific book</a> - I’m an avid reader and I love a very focused piece of research. This might not be for everyone though, so a nice <a href="https://amzn.to/3u5HVFb" target="_blank">coffee table book</a> will work instead.</p></li></ul><h1>2. A bit more serious</h1> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/6b163632-5143-4366-a115-8f6a0285b946/IMG_1673-1-1-1.jpg" data-image-dimensions="3820x2149" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="63848f80ae615500010e3ba4" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/6b163632-5143-4366-a115-8f6a0285b946/IMG_1673-1-1-1.jpg?format=1000w" /> </figure> <ul data-rte-list="default"><li><p class=""><a href="https://amzn.to/3ARVN9Y" target="_blank">data storage</a> - This year I bought two of those 20TB hard drives and I’m afraid I’ll have to buy more soon. I can imagine how funny this will sound to someone 10 years from now, but for the moment that sort of capacity should be enough for sound recordists and photographers.</p></li><li><p class=""><a href="https://amzn.to/3F9kWze" target="_blank">portable data storage</a> - on expedition I prefer to spend time in the field, even though good data management is integral to my work. It’s great if I can reduce the time spent in front of my laptop by using very fast drives like this portable SSD. </p></li><li><p class=""><a href="https://amzn.to/3EHHh5B" target="_blank">SD cards</a> - I can never have enough SD and microSD cards. I use a variety of brands, but I tend to favour Sony and Sandisk. Unfortunately some devices don’t play well with certain brands or models so you should try and find out what the recommended media are for each recorder/camera/device. This can quickly get out of hand for cameras that need very high speeds, with a couple of SD cards costing <a href="https://amzn.to/3XGAhP2" target="_blank">as much as an entry level camera</a>. </p></li><li><p class=""><a href="https://amzn.to/3F7iHMV" target="_blank">powerbanks</a> - good rules of thumb for buying powerbanks are: stay under 26800 mAh because of airline regulations, always get USB-C ones, check how fast they can charge (45W or higher will work fine), don’t get cheap knockoffs - Anker, Ravpower are good reliable brands. Also, make sure you also get good <a href="https://amzn.to/3OLblSK" target="_blank">chargers</a> and <a href="https://amzn.to/3OFZu8c" target="_blank">cables</a>, otherwise you won’t use them to their full potential. </p></li><li><p class=""><a href="https://amzn.to/3ica9vb" target="_blank">Zoom F3 recorder</a> - a very small and capable recorder that I could always use more of in the field. Rather difficult to find these days but not impossible. </p></li><li><p class=""><a href="https://amzn.to/3VAD8Yf" target="_blank">Sony PCM D100</a> - my favourite handheld recorder and unfortunately notoriously difficult to find. It’s become a bit of a collector’s item unfortunately and quite expensive as a result. The <a href="https://amzn.to/3OG1XQ0" target="_blank">Sony PCM A10 </a>is cheaper and a bit easier to find but not as good.</p></li></ul><h1>3. Pretty extreme</h1> <p class="">An example of a tree ears recording</p> <ul data-rte-list="default"><li><p class=""><a href="https://www.bhphotovideo.com/c/product/1390432-REG/schoeps_ortf_3d_outdoor_set.html" target="_blank">Schoeps ORTF 3D</a> - maybe not the best way to record ambience (I prefer tree ears for its immersive qualities) but pretty good. Quite flexible and easy to move around with once set up.</p></li></ul><ul data-rte-list="default"><li><p class=""><a href="https://www.pinknoise-systems.co.uk/sound-devices-scorpio-premium-36-track-portable-mixerrecorder.html" target="_blank">Sound Devices Scorpio</a> - there are limited situations in which I would use the Scorpio, but it’s better than the Sony PCM A10 in most regards. </p></li></ul><p class="">To conclude, it’s very easy to overthink these things and to overspend on presents. Ignore category #3 above and focus on small things that make a big difference. Happy holidays! And if you’re enjoying my blog posts and stories, feel free to support me by:</p><p class="">- becoming a patron: <a href="https://www.patreon.com/georgevlad" target="_blank">https://www.patreon.com/georgevlad</a><br>- buying my sound effects libraries: <a href="https://mindful-audio.com/sound-effects-libraries" target="_blank">https://mindful-audio.com/sound-effects-libraries</a><br>- buying me a coffee: <a href="https://ko-fi.com/georgevlad" target="_blank">https://ko-fi.com/georgevlad</a><br>- buying my soundscape albums: <a href="https://wildaesthesia.bandcamp.com" target="_blank">https://wildaesthesia.bandcamp.com</a></p> Field recording tips George Vlad 2022 holiday present guide for sound recordists 20 great new audio jobs at Boom Post, LinkedIn, IO Interactive, Resolution, One More Level, FarBridge, Frostbite Audio, PlayStation Platform Audio, Lost Boys, Publicis Groupe, Firaxis, Supermassive, Schell, EA Create Audio, EA Tiburon, Scimitar Sound, 34B https://soundlister.com/20-great-new-audio-jobs-at-boom-post-linkedin-io-interactive-resolution-one-more-level-farbridge-frostbite-audio-playstation-platform-audio-lost-boys-publicis-groupe-firaxis/ Soundlister.com urn:uuid:d25dc330-50ed-77cd-7a07-497e456d13e1 Wed, 23 Nov 2022 15:28:38 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/audiojobs231122_-600x314.png" class="attachment-large size-large wp-post-image" alt="Audio Jobs for game audio and film sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Sound Designer, Audio Lead, Product Owner, Project Audio Director, Audio Director, Contract Technical Audio Developer, Audio Artist I, Audio Artist II, Audio Engineer, Mid-Senior Technical Sound Designer, Spatial Mastering Engineer, Associate Music Producer, Senior Technical Sound Designer, Senior Software Engineer - Audio, Audio Engineer &#038; Production Manager, Support Engineer, and Senior Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-boom-post-linkedin-io-interactive-resolution-one-more-level-farbridge-frostbite-audio-playstation-platform-audio-lost-boys-publicis-groupe-firaxis/">20 great new audio jobs at Boom Post, LinkedIn, IO Interactive, Resolution, One More Level, FarBridge, Frostbite Audio, PlayStation Platform Audio, Lost Boys, Publicis Groupe, Firaxis, Supermassive, Schell, EA Create Audio, EA Tiburon, Scimitar Sound, 34BigThings, Embody, Blizzard, and ArenaNet</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/audiojobs231122_-600x314.png" class="attachment-large size-large wp-post-image" alt="Audio Jobs for game audio and film sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="38f037f1e0" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Resolution Games, One More Level, FarBridge, and Frostbite Audio &#8211; and they&#8217;re looking for a Sound Designer (Sweden), Sound Designer (Poland), Audio Lead (Remote), and Product Owner (BC, Canada).</p> <p>We also found openings for a <a href="https://lostboysinteractive.applytojob.com/apply/Sa7qTYQXCQ/Senior-Sound-Designer-UE4-And-Wwise" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Lost Boys Interactive (Remote), <a href="https://jobs.smartrecruiters.com/PublicisGroupe/743999866332501" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Publicis Groupe (Poland), <a href="https://gamejobs.co/Project-Audio-Director-at-2K-339" target="_blank" rel="noopener noreferrer">Project Audio Director</a> at Firaxis Games (MD, US), <a href="https://gamejobs.co/Audio-Director-at-Supermassive-Games-6425" target="_blank" rel="noopener noreferrer">Audio Director</a> at Supermassive Games (England), <a href="https://gamejobs.co/Contract-Technical-Audio-Developer-at-Schell-Games" target="_blank" rel="noopener noreferrer">Contract Technical Audio Developer</a> at Schell Games (PA, US), <a href="https://gamejobs.co/Audio-Artist-I-at-Electronic-Arts-7212" target="_blank" rel="noopener noreferrer">Audio Artist I</a> at EA Create Audio (CA, US), and <a href="https://gamejobs.co/Audio-Artist-II-at-Electronic-Arts-1614" target="_blank" rel="noopener noreferrer">Audio Artist II</a> at EA Tiburon (FL, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:7000897236930854913?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Mid-Senior Technical Sound Designer</a> at 34BigThings (Italy / Hybrid Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7000897172623794176?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Spatial Mastering Engineer</a> at Embody (CA, US / Remote / Hybrid), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7000733226365296640?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Associate Music Producer</a> at Blizzard Entertainment (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:7000343014501949441?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Technical Sound Designer</a> at ArenaNet (WA, US / Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6999420113670012928?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Software Engineer &#8211; Audio</a> at PlayStation Platform Audio (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6999167450038550528?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Engineer &#038; Production Manager</a> at LinkedIn (NY, US / Hybrid), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6998785983030644736?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Support Engineer</a> at Boom Post (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6998783175518756864?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at IO Interactive (Denmark / Sweden / Spain), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6998522931609796609?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Scimitar Sound (Ireland).</p> <p>Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">here</a> first.</p> <p>Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/behind-the-affecting-sound-and-mix-of-all-quiet-on-the-western-front-with-frank-kruse-markus-stemler-and-lars-ginzel/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/AllQuietWesternFront_sound-01_292.jpg" alt="All Quiet On The Western Front - behind the sound"/></div>How the Harrowing Sound and Mix of ‘All Quiet on the Western Front’ was made – with Frank Kruse, Markus Stemler, and Lars Ginzel</a></div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sale/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/asoundeffect-birthday-sale_.jpg" alt="Black Friday Sound Deals"/></div>A Sound Effect Turns 8 – land wild 1-day deals + get lots of extra sounds with your order!</a> </div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/a-plague-tale-requiem-game-audio/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/plague-tale-requiem-game-audio-v3_.jpg" alt="Game audio for A Plague Tale: Requiem"/></div>Designing Next-Gen Sound for ‘A Plague Tale: Requiem’ – with Audio Director Aurélien Piters</a></div> <br>&nbsp;<br> <hr><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Resolution Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Stockholm, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Do you want to wow players with the quality of your sound design? Do you want to be part of a team where you can contribute to both current and upcoming new games? Do you want to be part of a company that is leading the way at AR and VR, developing the next logical step for games? Then this could be the right opportunity for you!</p> <strong>About The role</strong> <p>As a Sound Designer at Resolution Games, you will help our teams create the best audio experience possible. You&#39;ll be working within our talented and experienced team of specialists, including VFX and Animation, who are involved in delivering high quality content for our games across the company.</p> <strong>What You’ll Do</strong> <ul> <li>Design and produce original audio content that enables immersion in gameplay.</li> <li>Collaborate with team members to create a cohesive audio experience.</li> <li>Implement audio assets using Wwise, Unity, and other proprietary tools.</li> <li>Follow milestones and tasks, deliver content on time.</li> <li>Take ownership of all aspects of audio development, achieve outstanding results, and bring a positive attitude.</li> </ul> <strong>Requirements</strong> <ul> <li>At least 3 + years of professional experience working as a sound Designer in the games industry.</li> <li>Proven experience using game engines to implement and work with audio on at least one shipped title.</li> <li>Previous experience working with audio middleware such as Wwise, Fmod.</li> <li>Excellent written, verbal and visual communication skills.</li> <li>You have a passion for the audio experience and are committed to a cross-discipline, playtest-based development environment.</li> </ul> <p>As a person we believe you are open-minded, proactive and demonstrate a willingness and ability to learn, give and accept creative, critical, and constructive feedback from colleagues. You are able to work independently and as part of a team.</p> <strong>Who we are</strong> <p>Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day &#8211; the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.</p> <p>We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process. P.S. Employee stock options are available.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Sound-Designer-at-Resolution-Games" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://jobs.resolutiongames.com/" target="_blank" rel="noopener noreferrer">Resolution Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> One More Level</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Krakow, Poland</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Hi! We are <strong>One More Level</strong> – a still-growing team of nearly 50 people, both seasoned veterans and talented newcomers to the game development field. We create fast and action-packed games. Our last title – Ghostrunner – was well received, with over 92% positive reviews on Steam.</p> <p>We want to create unique, bold and conceptually independent games that can challenge AAA productions in terms of audiovisual setting. We believe in team spirit, shared vision of our projects and transparency – every aspect of our work is based on these values.</p> <p>We are looking for experienced people for our next projects: Ghostrunner 2 &amp; Cyber Slash.</p> <p>We are seeking a motivated candidate to fill the role of <strong>Sound Designer</strong>!</p> <strong>Responsibilities:</strong> <ul> <li>Designing and creating sound effects,</li> <li>Cooperation with the Design and Art departments,</li> <li>Soundtracking of animation mockups during the production phase.</li> </ul> <strong>Requirements:</strong> <ul> <li>High degree of creativity and passion for creating SFX,</li> <li>Minimum of 2 years experience as a Sound Designer (or similar), supported by a portfolio,</li> <li>Experience in integrating sound for games,</li> <li>Creating sound effects using sound libraries, sound synthesis and foley recordings,</li> <li>Mixing techniques (compression, EQ, modulation and spatial effects),</li> <li>Basic knowledge of programs such as <strong>FMOD</strong> or <strong>Wwise</strong>,</li> <li>Good work organisation,</li> <li>Flexibility and openness to feedback,</li> <li>English on a communicative level.</li> </ul> <strong>Extra Points:</strong> <ul> <li>Basic working knowledge of <strong>Unreal Engine 4</strong>,</li> <li>Basic experience with the <strong>JIRA</strong> software,</li> <li>Good knowledge of <strong>DAW</strong> and <strong>VST</strong>.</li> </ul> <strong>We Offer:</strong> <ul> <li>Stable and coherent project vision (no feature creeps),</li> <li>The rule that the team and its members are the biggest value,</li> <li>High transparencies at every level,</li> <li>A contract of employment (or one that suits you best),</li> <li>Remuneration appropriate to skills, experience, and potential,</li> <li>Co-financed, and treated as workdays, participation in a selection of conferences and workshops,</li> <li>Co-financing the Multisport card,</li> <li>Private medical care,</li> <li>English classes,</li> <li>Vacation subsidy.</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://www.skillshot.pl/jobs/29663-sound-designer-at-one-more-level-s-a" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Lead</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> FarBridge</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are looking for an audio lead to spearhead the audio design and implementation for a combat-oriented VR real-time strategy game using the Unity engine.</p> <strong>Responsibilities:</strong> <ul> <li>Lead the audio of the game from the planning phase through implementation in the final game. </li> <li>Design audio assets including weapons, vehicles, UI, and ambiances. </li> <li>Work hands-on in the Unity editor to implement and polish audio. </li> <li>Plan out the full audio needs for the game to align with other departments working on the game. </li> <li>Review features as they are implemented to make sure they are living up to your audio needs. </li> <li>Manage other audio staff both internal and external </li> <li>Collaborate with our virtual team from your home office on equipment we provide. </li> <li>Work core hours in the North American Central time zone with the rest of our team. </li> </ul> <strong>Requirements:</strong> <ul> <li>Experience creating and implementing audio in at least one publicly/commercially available 3D game </li> <li>Portfolio of audio design on previous projects </li> <li>Strong understanding of game audio aesthetics </li> <li>Experience with industry standard audio software </li> <li>Knowledge of audio needs and techniques in strategy games </li> <li>Strong written and verbal communication means you can talk with any department to help a game come together </li> </ul> <strong>Nice-To-Have Experience</strong>: <p>We don’t expect our designers to be able to do everything, but it’s helpful if our candidate has experience in other areas. Any of the following experience is not required, but is a plus: <ul> <li>Experience managing other audio designers and implementers </li> <li>Prior Unity or Unreal game engine experience </li> <li>Experience working on a strategy game </li> <li>Experience creating music or working with musicians </li> <li>Experience editing and implementing voice actor lines in game </li> <li>Field recording &amp; foley experience </li> <li>Experience implementing audio in VR </li> </ul> <hr> <strong>To Apply:</strong> <p>If you meet most of the criteria, we want to hear from you! We believe in growing and training people. We need you to be able to do the job, but there is still room to add some new skills to your repertoire.</p> <p>Simply fill out this Google Form to apply and we will follow up with you!</p> </div> <div class="btnFix"><a class="btnJobs" href="https://gracklehq.com/rd/263911" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gracklehq.com/jobs?department=Audio" target="_blank" rel="noopener noreferrer">Grackle HQ</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Product Owner</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Frostbite Audio</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Vancouver, BC, Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p><strong>Frostbite</strong> is EA&#39;s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.</p> <strong>Position Overview</strong> <p>Reporting to the Product Manager, the Frostbite Audio team is actively recruiting for a Product Owner to help create the next generation of audio technology that enables amazing player experiences in EA’s biggest games. You&#39;ll help identify and prioritize product features and improvements that maximize business impact. You will collaborate with our passionate community of audio artists and strive to maximize the value of their work for EA. Join Frostbite and help shape the future of gaming!</p> <strong>Key Responsibilities</strong> <ul> <li>Work with the Product Manager and internal stakeholders to identify new product features, improvements, and capabilities in an ROI-driven manner</li> <li>Groom backlog and prioritize product improvements that will make the biggest impact</li> <li>Scope prioritized improvements into clear user stories and liaise with development team on delivery</li> <li>Take responsibility for product KPIs and report on them to the Product Manager</li> <li>Act as product ambassador articulating the product vision clearly and accurately to stakeholders and the development team alike</li> <li>Understand the product landscape and customer/user requirements to identify opportunities, and help define product vision and strategy</li> <li>Research customer needs in a data-driven way and translate feedback into actionable insights that ensure product development continually improves</li> <li>Contribute to and lead meetings and workshops to help guide and manage the development process</li> <li>Partner with the UX design team and development team to ensure product briefs are understood and actioned according to agreed process and product constraints</li> </ul> <strong>Desirable Skills and Experience</strong> <ul> <li>2+ years in a product role or similar, preferably related to audio tools and technology development</li> <li>Proven experience working in a global team across time zones, managing all aspects of a successful product throughout its lifecycle</li> <li>You will be able to think, write and speak clearly, be able to strike the balance between the big picture and the detail</li> <li>Able to grasp complex problems and devise creative solutions</li> <li>Understanding of UX, design, development, concepts and principles</li> <li>Ability to build rapport with a variety of stakeholders, building relationships to gain buy-in</li> <li>Excellent written and verbal communication skills</li> <li>Understanding the nuances of how different teams work and the ability to translate those nuances i Audio Jobs Associate Music Producer Audio Artist I Audio Artist II Audio Director Audio Engineer Audio Engineer & Production Manager Audio Lead Contract Technical Audio Developer Mid-Senior Technical Sound Designer Product Owner Project Audio Director Senior Software Engineer - Audio Senior Sound Designer Senior Technical Sound Designer Sound Designer Spatial Mastering Engineer Support Engineer Adriane Kuzminski Rediscover your FX collection with FX Permutator ReaScript https://reaperblog.net/2022/11/fx-permutator/ The REAPER Blog urn:uuid:4686949f-36b0-2590-23e8-85dea70ba755 Mon, 21 Nov 2022 18:53:09 +0100 <p>FX Permutator is a premium REAPER script for game audio sound designers to instantly create unique fx chains from collections of your plugins.</p> The post <a href="https://reaperblog.net/2022/11/fx-permutator/">Rediscover your FX collection with FX Permutator ReaScript</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. INTERVIEW REASCRIPTS TUTORIAL VIDEO Admin BTS#14: Flat Mountain Pond, White Mountain Nat'l Forest https://acousticnature.com/journal/flat-mountain-pond-nature-sounds Acoustic Nature - Field Recording Blog urn:uuid:65e70c6f-8cba-c0b7-ecef-b0c9c7ddb22c Fri, 18 Nov 2022 22:40:23 +0100 Join me on a field recording trip into the Southern Sandwich Wilderness of the White Mountain National Forest! &nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/69818d4f-324f-4ac2-bd00-74fb48f3c4df/JJB_3706.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="6377ec15765fb43d9abf0a83" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/69818d4f-324f-4ac2-bd00-74fb48f3c4df/JJB_3706.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class=""><em>Recording pure nature sounds on a high elevation pond in New Hampshire.</em></p> </figcaption> </figure> &nbsp; <body> <a class="header" href="#intro">Introduction</a> <a class="header" href="#video">Video</a> <a class="header" href="#sounds">Sounds</a> <a class="header" href="#photos">Photos</a> <a class="header" href="#conclusion">Final Thoughts</a> </body>&nbsp;<hr />&nbsp;<h2 id="intro">Introduction</h2>&nbsp; <p class="">At an elevation of 2,330’, Flat Mountain Pond appears out of nowhere in the Southern Sandwich Wilderness of the White Mountain National Forest.</p><p class="">This location has been on my list for a very long time.</p><p class="">More than 3 miles away from the nearest paved road, and nestled between multiple mountain peaks, Flat Mountain Pond looks like an ideal candidate for natural silence (no noise pollution) on paper.</p><p class="">However, upon arrival, I began to have some doubts.</p><p class="">Both east and west parking lots to access the trailhead were nearly completely full…about 30 cars in total.</p><p class="">As it was a Saturday, I guessed that most of the people were simply out for a day hike, and that I would have the place to myself on Sunday and Monday.</p><p class="">As it turned out, Flat Mountain Pond was more popular than I suspected, but for good reason.</p><p class="">While sharing the mile-long pond with backpackers both Saturday and Sunday night, I fell in love with the landscape here.</p><p class="">In the silent time I spent observing, I watched and listened to:</p><ul data-rte-list="default"><li><p class="">dueling dragonflies</p></li><li><p class="">jumping fish</p></li><li><p class="">coniferous winds</p></li><li><p class="">relentless flies</p></li><li><p class="">echoing birds</p></li><li><p class="">booming frogs</p></li><li><p class="">chattering squirrels</p></li></ul><p class="">I even watched a leech swimming in the shallows. I was surprised to see them moving like snakes in the water. Here’s a short video for those of you who haven’t seen one before.</p> &nbsp; <iframe scrolling="no" allowfullscreen src="//www.youtube.com/embed/MY3E_Cnq-8s?wmode=opaque" width="854" frameborder="0" height="480"></iframe> &nbsp;<h2 id="video">Video</h2>&nbsp;<iframe allowfullscreen src="https://www.youtube.com/embed/bkDicbF0VpE" frameborder="0"></iframe>&nbsp; <p class="">In this Behind The Sounds (BTS) episode, you’ll experience Flat Mountain Pond from my view and learn tips on how to record wind and fire sounds in the wilderness.</p><p class="">The BTS series is a resource for learning field recording techniques, advice, methodology, and gear selection and set up.</p><p class="">Each episode covers one recording expedition.</p><p class="">It takes a tremendous amount of time and effort to film these informative videos in the field and edit them in post production.</p><p class="">To watch the full Behind The Sounds series, consider becoming a Patreon. </p><p class="">If you do, you’ll also get:</p><ul data-rte-list="default"><li><p class=""><em>Field Recording For Beginners</em> eBook</p></li><li><p class="">participate in monthly sound challenges</p></li><li><p class="">free downloads of my nature sound albums</p></li><li><p class="">the opportunity to Zoom with me to ask questions, nerd out on gear, or receive critiques on your work.</p></li></ul> <a href="https://www.patreon.com/acousticnature" class="sqs-block-button-element--medium sqs-button-element--primary sqs-block-button-element" target="_blank" > become a patreon </a> <h2 id="sounds">Sounds</h2> <p class="">In total, I recorded 60 hours of audio on Flat Mountain Pond. </p><p class="">Out of that total, 6 hours were noise pollution free.</p><p class="">That’s 10% and is considerably higher than my average recording trip!</p><p class="">I could have had several additional hours, but a group of three campers blasted country music across the pond until midnight Saturday night…</p><p class="">The <a href="https://acousticnature.bandcamp.com/album/flat-mountain-pond" target="_blank">BandCamp album</a> represents the sonic highlights from the trip as a whole.</p> <a href="https://acousticnature.bandcamp.com/album/flat-mountain-pond" class="sqs-block-button-element--small sqs-button-element--tertiary sqs-block-button-element" target="_blank" > Purchase Album </a> <iframe seamless src="https://bandcamp.com/EmbeddedPlayer/album=1219869487/size=large/bgcol=ffffff/linkcol=0687f5/artwork=small/transparent=true/"><a href="https://acousticnature.bandcamp.com/album/flat-mountain-pond">Flat Mountain Pond by Acoustic Nature</a></iframe><h2 id="photos">Photos</h2> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807013850-KVO5OQ3ASKX634YBR6GI/JJB_3680.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807013850-KVO5OQ3ASKX634YBR6GI/JJB_3680.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.425531914893617,0.7400265957446809" alt="JJB_3680.jpg" data-load="false" data-image-id="6377f96561245762ae0788ef" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807013850-KVO5OQ3ASKX634YBR6GI/JJB_3680.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807013042-N1P0RS6G4AN0BLL3MAQ2/JJB_3673.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807013042-N1P0RS6G4AN0BLL3MAQ2/JJB_3673.jpg" 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data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807012099-OGTI29PM6CGB1T1RL54T/Flat-Mountain-Pond.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807012099-OGTI29PM6CGB1T1RL54T/Flat-Mountain-Pond.jpg" data-image-dimensions="1200x675" data-image-focal-point="0.5,0.5" alt="Flat-Mountain-Pond.jpg" data-load="false" data-image-id="6377f963809a6a562dcf515c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807012099-OGTI29PM6CGB1T1RL54T/Flat-Mountain-Pond.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807012097-HF0NTGR3ZJQRAYEGYDS7/Drop-Rig.jpg" 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alt="Mushroom.jpg" data-load="false" data-image-id="6377f9670c418056022a0385" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807015749-O7JL4N5LY458I23IZ5OZ/Mushroom.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807015017-EU9NHEJAUWWK6TCXD2XG/JJB_3694.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807015017-EU9NHEJAUWWK6TCXD2XG/JJB_3694.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="JJB_3694.jpg" data-load="false" data-image-id="6377f9661366122a8072ba74" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1668807015017-EU9NHEJAUWWK6TCXD2XG/JJB_3694.jpg?format=1000w" /><br> </a> <h2 id="conclusion">Final Thoughts</h2> <p class="">Despite having to share Flat Mountain Pond with a few groups of backpackers, the trip was well worth it and yielded many great recordings.</p><p class="">Though I’ve crossed it off my “to-do” list, I will be back to observe the sounds here during different seasons. Next time, I’ll go during the week to avoid the crowds!</p> <head> </head> <h2>Support Acoustic Nature</h2> <p>If you enjoyed this post and would like to help support Acoustic Nature, please consider "buying me a coffee" or becoming a Patreon with the buttons below.</p> <p>As a thank you for your support, Patreon supporters receive a copy of <a href="https://acousticnature.com/buy-nature-sounds/field-recording-for-beginners-ebook" target="_blank">Field Recording For Beginners</a>, exclusive access to the full Behind The Sounds video series, nature sound library downloads, and more.</p> <p>If you are unable to support the site financially, please share this post with others, or leave a comment below letting me know you enjoyed this post! Both are free and help the website grow. Thank you ♫</p> <a href="https://www.patreon.com/acousticnature" target="_blank"><button class="buttonpatreon">Patreon</button></a> <a href="https://ko-fi.com/M4M43REN6" target="_blank"><img height="36" src="https://cdn.ko-fi.com/cdn/kofi4.png?v=2" border="0" alt="Buy Me a Coffee at ko-fi.com" /></a> <p>Thanks for reading,<br>-Jared</p><hr /> <h3>Read Next:</h3> <a href="https://acousticnature.com/blog" class="sqs-block-button-element--small sqs-button-element--tertiary sqs-block-button-element" > blog home </a> &nbsp; Field Recording Sound Story Jared Blake BTS#14: Flat Mountain Pond, White Mountain Nat'l Forest 20 great new audio jobs at PlayStation, Molinare, Maxis, Formosa Interactive, Streamland Media, Bungie, Bluepoint Games, The Sandbox Game, Pixelogic, Flying Wild Hog, Gearbox, PTW, Blizzard, Sega Europe, Ubisoft Pune, Lionbridge, krADAR, Machine, and Phoe https://soundlister.com/20-great-new-audio-jobs-at-playstation-molinare-maxis-formosa-interactive-streamland-media-bungie-bluepoint-games-the-sandbox-game-pixelogic-flying-wild-hog-gearbox-ptw-blizzard-sega-euro/ Soundlister.com urn:uuid:3a8c1bd8-e574-2251-a406-19f009bf341f Wed, 16 Nov 2022 20:48:44 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/audiojobs161122_-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Featured audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Intern, Audio Production Assistant, Audio Director, Audio Designer, Audio Production Manager, Senior Sound Designer, Audio Engineer, Music Production Intern, Associate Producer Voice-Over, Audio Artist II, Audio Programmer, Sound Designer, Re-Recording Mixer, ADR Coordinator, Audio Producer, and Associate Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-playstation-molinare-maxis-formosa-interactive-streamland-media-bungie-bluepoint-games-the-sandbox-game-pixelogic-flying-wild-hog-gearbox-ptw-blizzard-sega-euro/">20 great new audio jobs at PlayStation, Molinare, Maxis, Formosa Interactive, Streamland Media, Bungie, Bluepoint Games, The Sandbox Game, Pixelogic, Flying Wild Hog, Gearbox, PTW, Blizzard, Sega Europe, Ubisoft Pune, Lionbridge, krADAR, Machine, and Phoenix Labs</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/audiojobs161122_-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Featured audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="0315c48f2c" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Bluepoint Games, The Sandbox Game, Pixelogic, and Flying Wild Hog &#8211; and they&#8217;re looking for an Audio Director (TX, US), Audio Designer (Canada), Audio Production Manager (CA, US), and Senior Sound Designer (Poland).</p> <p>We also found openings for an <a href="https://gamejobs.co/Audio-Intern-at-Gearbox" target="_blank" rel="noopener noreferrer">Audio Intern</a> at Gearbox (TX, US), <a href="https://gamejobs.co/Audio-Engineer-at-PTW" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at PTW (CA, US), <a href="https://gamejobs.co/Music-Production-Intern-at-Sony-Playstation-875" target="_blank" rel="noopener noreferrer">Music Production Intern</a> at PlayStation (CA, US), <a href="https://gamejobs.co/Associate-Producer-Voice-Over-TEMP-at-Blizzard-Entertainment-8320" target="_blank" rel="noopener noreferrer">Associate Producer Voice-Over</a> at Blizzard Entertainment (CA, US), <a href="https://gamejobs.co/Audio-Artist-II-Maxis-at-Electronic-Arts" target="_blank" rel="noopener noreferrer">Audio Artist II</a> at Maxis (CA, US), <a href="https://gamejobs.co/Audio-Programmer-CA-Sofia-at-Sega-Europe-9247" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Sega Europe (Bulgaria), <a href="https://jobs.smartrecruiters.com/Ubisoft2/743999864030631" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Ubisoft Pune (MAH, India), <a href="https://careers.lionbridge.com/jobs/audio-production-assistant-berlin-germany-f0b9273f-85ff-4935-a256-6a4e2dcc61bd" target="_blank" rel="noopener noreferrer">Audio Production Assistant</a> at Lionbridge (Germany), <a href="https://phxlabs.ca/careers/5373277003/" target="_blank" rel="noopener noreferrer">Audio Director</a> at Phoenix Labs (BC, Canada), <a href="https://careers.sandbox.game/?pagename=home&#038;comeet_cat=canada&#038;comeet_pos=CC.235&#038;comeet_all=all&#038;rd" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at The Sandbox Game (Canada), <a href="https://boards.greenhouse.io/bungie/jobs/3363157" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Bungie (Remote / WA, US), and <a href="https://workforcenow.adp.com/mascsr/default/mdf/recruitment/recruitment.html?cid=32e918ef-0f50-4621-9139-ca3cf61c36b5&#038;ccId=168008779729_2723&#038;type=MP&#038;lang=en_US" target="_blank" rel="noopener noreferrer">Associate Sound Designer</a> at Formosa Interactive Seattle (WA, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6997939129510469632?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Re-Recording Mixer</a> at Streamland Media (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6997012562223464448?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Molinare (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6996563522386075648?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">ADR Coordinator</a> at krADAR (England), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6996265379719172096?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Producer</a> at Machine (England). Happy job hunting!</p> </div> <hr> <strong><center><h3>Highlight &#8211; sound stories this week:</h3></center></strong> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sale/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/black_friday_narrow_292.jpg" alt="Black Friday Sound Deals"/></div>More deals added to the Early Black Friday Warm-Up Sale &#8211; get them while they&#8217;re here</a> </div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/behind-the-affecting-sound-and-mix-of-all-quiet-on-the-western-front-with-frank-kruse-markus-stemler-and-lars-ginzel/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/AllQuietWesternFront_sound-01_292.jpg" alt="All Quiet On The Western Front - behind the sound"/></div>How the Harrowing Sound and Mix of ‘All Quiet on the Western Front’ was made – with Frank Kruse, Markus Stemler, and Lars Ginzel</a></div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sale/#boomone" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/BOOM_BOOMONE_sqare_292.jpg" alt="Get a wild launch deal on BOOM ONE"/></div>Get the wild launch deal on BOOM ONE while you have the chance</a></div> <br>&nbsp;<br> <hr><br> <br> <div class="note"><strong><span style="font-size: 24px;">Audio Director</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Bluepoint Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Austin, TX, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Bluepoint Games has begun the exciting work of original development and seeks passionate, industry-leading talent to join our pursuit of consistently crafting Game of the Year quality experiences. Our studio is renowned for critically acclaimed titles that exceed what the world expects of us, most recently the PS4 remake of Shadow of the Colossus and the PS5 launch title Demon&#39;s Souls.</p> <p>We are looking for an Audio Director who is eager to seize the opportunity to build an audio department from the ground up. We want your expertise to join our leadership team, owning the creative direction and technical implementation of the audio experience. You will become proficient with our proprietary game engine tools and production processes, influencing their evolution to enable Bluepoint Game to become known for best-in-class audio. With cutting edge tech and surrounded by great talent, you will direct in-house and external audio designers towards crafting industry-defining audio experiences.</p> <strong>Responsibilities</strong> <ul> <li>Work with other project directors to develop, maintain, and execute on the creative and technical vision for the game through a synthesis of visuals and audio </li> <li>Establish quality requirements for the audio experience </li> <li>Ensure the creation of all sound assets and the implementation of them achieve the established quality bar </li> <li>Learn, maintain, and raise the standards for all sound asset implementation within all pipelines </li> <li>Collaborate with the writers and narrative team to ensure VO and cutscene audio process maintains continuity and high quality </li> <li>Participate in and oversee all narrative and music sessions </li> <li>Lead the implementation of audio assets to ensure continuity and quality. </li> <li>Collaborate with content creators of other disciplines to enhance the gameplay experience through audio </li> <li>Work with Production to ensure schedules are achievable and appropriate steps are taken to overcome all challenges as they arise </li> <li>Select and supervise external sound designers and composers </li> <li>Oversee the final mix for the game </li> </ul> <strong>Minimum Qualifications</strong> <ul> <li>7+ years of experience in audio for AAA games </li> <li>2+ shipped games as Audio Lead or Director </li> <li>Passion for game audio and the drive to implement top-rated game quality results </li> <li>Ability to quickly become proficient with proprietary game engine tools and production processes </li> <li>Working knowledge of the game production pipeline in order to communicate effectively with team members </li> <li>Working knowledge of game engine and design tools, especially as they relate to audio </li> <li>Experience working with external vendors and setting budgets and schedules with those resources </li> <li>Expertise with Wwise </li> <li>Possess strong time and team management skills </li> <li>Must be friendly, assertive, and open-minded </li> </ul> <strong>The ideal candidate shall also have:</strong> <ul> <li>Knowledge of current generation AAA games, their soundscapes and effects </li> <li>Knowledge of tools and pipelines used by current high-end game companies for cutting edge audio effects </li> <li>Technical ability to concept special audio effects in high-end programs for purposes of communicating concepts to the Game Director, artists, and engineers. </li> <li>Ideas of how to improve existing audio effects processes </li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Audio-Director-at-Sony-Playstation-9613" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/search?a=7d&#038;t=Audio" target="_blank" rel="noopener noreferrer">GameJobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> The Sandbox Game</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Step into the Metaverse and be part of the new era of gaming!</p> <p>The Sandbox is a virtual world where players can build, own, and monetize their own 3D gaming experiences on the Ethereum blockchain. We are building a deeply immersive gaming virtual world metaverse where creators get the chance to make games next to gaming giants and brands such as Snoop Dogg, The Walking Dead, Atari, Tony Hawk, The Smurfs, and many more.</p> <p>We are looking for a passionate and experienced Sound Designer to join our audio team.</p> <strong>Responsibilities:</strong> <ul> <li>Conceptualize, design, create and deliver sound effects;</li> <li>Work with the Audio Director to help define the audio vision;</li> <li>Create audio asset lists for the objects and characters in the game;</li> <li>Edit, design, and process voice-over recordings;</li> <li>Conduct foley and field recording when needed;</li> <li>Aid setting up interactive audio system for SFX, music, and VO;</li> <li>Implement audio assets into the sound engine and manage integration structure and parameters.</li> </ul> <strong>Requirements</strong> <ul> <li>3+ years of experience in AAA sound design, with at least one shipped title;</li> <li>Knowledge of all aspects of audio production, foley, field recording, editing, voice design, and mixing;</li> <li>Ability to self-manage and organize high-volume audio assets;</li> <li>Expert knowledge of audio middleware such as Wwise and Fmod is essential;</li> <li>Being on top of the field in new technologies such as plugins, sound libraries, synthesis, ambisonics recording &amp; mixing, and interactive sound integration;</li> <li>Advance knowledge of DAWs (i.e., Reaper, Nuendo, Protools, etc.);</li> <li>A portfolio showcasing sound design in games is <strong>required</strong>;</li> <li>Strong verbal and written communication skills in English;</li> <li>A passion for games.</li> </ul> <strong>Nice-to-haves</strong> <ul> <li>Music production and editing skills</li> <li>Experience working with Unity</li> <li>Multichannel mixing (5.1, 7.1, and Atmos)</li> <li>Knowledge of audio and studio equipment</li> <li>Working knowledge of Jira and/or similar tools</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://careers.sandbox.game/?pagename=home&#038;comeet_cat=canada&#038;comeet_pos=CC.23F&#038;comeet_all=all&#038;rd" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Production Manager</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Pixelogic</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Burbank, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>The audio and media operations manager will be responsible for overseeing and scheduling jobs related to audio and media post-production services. Primary responsibility includes managing the production and scheduling of a team that prepares or creates localized media content. Content may be in the form of audio, video, or timed text. This includes Pro Tools audio sessions, video reference content, media packages, and audio archive material. Candidate would have a strong understanding and depth of knowledge of Pro Tools and other multimedia tools. The Production Manager would be working with and supporting all audio types and configurations, including Atmos, 7.1 and 5.1. The job requires the candidate to have an expertise in localized multi-language dubbed audio content. A strong understanding of video types, codecs, timecode formats, frame rates, containers, and various video file types is required. An understanding of subtitles and closed captions is required. Candidate will be required to effectively communicate with clients, employees and management. Along with a perfectionist mindset, the job requires that the candidate is required to have exceptional organizational and time management skills.</p> <p>We offer a competitive compensation package, flexible work schedules, and ample room for professional development.</p> <strong>Requirements</strong> <ul> <li>Bachelor degree or equivalent trade specific education</li> <li>7+ years in audio post-production or media service projects for film and tv</li> <li>2+ year of being in a supervisor or management position in audio</li> <li>5+ years of experience working with localized audio and subtitles</li> <li>Excellent Pro Tools operational skills, including the use of video in Pro Tools</li> <li>Non-linear video workstation editor skills</li> <li>Excel and other MS Office application software</li> <li>Excellent communication skills over phone and email</li> <li>Deep sense of urgency and ability to work in a fast-paced environment with self-direction</li> <li>Problem solver with creative and innovative approach and ability to think out of the box</li> <li>Outstanding organizational and time management skills</li> </ul> <strong>Preferred</strong> <ul> <li>Strong skills with Mac OS and Microsoft Office Suite</li> <li>Familiarity with other media applications such as Adobe Suite and Final Cut Pro</li> </ul> <strong>Physical Requirements</strong> <ul> <li>Ability to continuously sit in an office chair</li> <li>Ability to operate and work in front of a computer in an audio room setting</li> </ul> <strong>About Pixelogic</strong> <p>Pixelogic products and services span the digital spectrum, from enhanced extras packages promoting digital purchase to physical disc authoring. Our clients include virtually all the major Hollywood studios and dozens of independent studios. To date, we’ve delivered thousands of titles to iTunes, Google, Netflix, Amazon, and others. We’ve created a large percentage of iTunes Extras titles available on the App Store, developed the specification of and delivered the first Cross-Platform Extras titles, authored more than eight-thousand DVDs, two-thousand Blu-rays, as well as award-winning tablet and mobile apps. Experience start-up momentum with us and be part of building innovative solutions to service our clients in the entertainment industry with their media distribution needs. Join us if you’re passionate about entertainment, innovation and customer service excellence!</p> <strong>Equal Opportunity Employer</strong> <p>We are an equal opportunity employer. Our employment decisions are made without regard to race, religion, color, gender, gender identity, disability, age, sexual orientation, national origin, marital status, citizenship, veteran, military, or any other legally protected status.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://apply.workable.com/pixelogicmedia/j/686C0F86BF/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://apply.workable.com/pixelogicmedia/" target="_blank" rel="noopener noreferrer">Pixelogic Media Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Flying Wild Hog</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Warsaw, Poland</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> <strong>WHO WE ARE:</strong> <p>We are a team of top-tier and dedicated developers, designers, programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.</p> <strong>YOUR DAILY TASK:</strong> <ul> <li>Producing and creating original sound and audio assets using temporary or final assets</li> <li>Designing and mixing sound effects for in-game characters, interactive objects, ambiances</li> <li>Ensuring audio and vision consistency</li> <li>Implementing audio assets to Unreal Engine</li> <li>Voice-over editing and post-processing</li> <li>Working closely with the team, especially with Level Designers, Game Designers, and Production</li> </ul> <strong>REQUIREMENTS:</strong> <ul> <li>At least 1 shipped title or 2 years of experience in a video game or post-production setting</li> <li>Knowledge of recording techniques, foley sound creation, and on-location recording. Ability to perform field recording and foley if needed.</li> <li>Good knowledge of audio editing tools e.g. Reaper/Pro Tools/ Studio One</li> <li>Previous experience of working in Unreal Engine </li> <li>Experience with voice-over editing and post-processing</li> <li>Audio middleware knowledge is nice to have (Wise, FMOD)</li> <li>Self-troubleshooting of audio software/equipment</li> <li>Strong artistic and creative sense</li> <li>Team player who is able to share his/her ideas with the team and shows creative and out-of-the-box thinking </li> <li>Proven skills in editing and matching sound-to-picture</li> <li>Proficiency in English</li> </ul> <strong>WE OFFER:</strong> <ul> <li>Possibility to work 100% remote</li> <li>Private medical care (entirely financed by the employer)</li> <li>Sports Card (FitProfit card)</li> <li>Hog’s Academy &#8211; development budget </li> <li>Professional mental health support</li> <li>Language lessons (Polish and English)</li> <li>Flexible working hours (core hours 11:00-16:00)</li> <li>Influence on various aspects of the game – the game is being created by the whole team – your opinion counts</li> <li>The team consists of experie Audio Jobs ADR Coordinator Associate Producer Voice-Over Associate Sound Designer Audio Artist II Audio Designer Audio Director Audio Engineer Audio Intern Audio Producer Audio Production Assistant Audio Production Manager Audio Programmer Music Production Intern Re-recording Mixer Senior Sound Designer Sound Designer Adriane Kuzminski Working in Sound: An interview with Frozen Planet II Co-Composers Adam Lukas & James Everingham https://soundlister.com/working-in-sound-frozen-planet-2-composers/ Soundlister.com urn:uuid:9c5457bc-7953-659a-c4be-4329070db535 Sat, 12 Nov 2022 14:34:03 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/frozenplanet2-music-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Frozen Planet 2 Music composers" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Check out Kaya Savas' interesting new interview with 'Frozen Planet II' Co-Composers Adam Lukas &#038; James Everingham:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/working-in-sound-frozen-planet-2-composers/">Working in Sound: An interview with Frozen Planet II Co-Composers Adam Lukas &#038; James Everingham</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/frozenplanet2-music-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Frozen Planet 2 Music composers" loading="lazy" style="float:left; margin:0 15px 15px 0;" />What did it take to do the music for the stunning BBC series <em>Frozen Planet II</em>? Find out in Kaya Savas&#8217; interesting new interview with <me>Frozen Planet II</em> Co-Composers Adam Lukas &#038; James Everingham:<br><br> <br><br> <hr> <br><br> <center><strong>Here&#8217;s the official introduction:</center></strong><br><br> Composers Adam Lukas and James Everingham take us into their score for the awe-inspiring <me>Frozen Planet II</em>, which they co-composed with Hans Zimmer for Bleeding Fingers Music.<br><br> Learn about Adam and James, and how they found their path to composing. Adam and Lukas also discuss what the process is working at Bleeding Fingers Music, and how the duo became a perfect match when paired to co-write the score for <me>Frozen Planet II</em>.<br><br> We break down the production pipeline process for scoring an iconic BBC Earth docuseries, and how Adam and James worked with Hans Zimmer as well as featured vocalist AURORA on the score. Adam and James also talk about helping to create the custom &#8220;Fractured Strings&#8221; library with Hans Zimmer and Spitfire Audio that was utilized in scoring Frozen Planet II:<br><br> <iframe loading="lazy" title="Adam Lukas &amp; James Everingham | Co-Composers: Frozen Planet II" width="1080" height="608" src="https://www.youtube.com/embed/5TmWT5L_HtY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/working-in-sound-frozen-planet-2-composers/">Working in Sound: An interview with Frozen Planet II Co-Composers Adam Lukas &#038; James Everingham</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Working In Sound composer work Working in sound Asbjoern Andersen Which? Zoom H6 or the Sony PCM D100? https://www.skyes.co/blog/which-zoom-h6-or-the-sony-pcm-d100 SKYES AUDIO | How To & Filmmaking Equipment Reviews urn:uuid:fbb88b0d-1297-5271-d847-911d3f860ebe Sat, 12 Nov 2022 14:00:00 +0100 <p class="">I've used my Zoom H6 and my <a href="https://skyes.io/sonyPCM-D100" target="_blank">Sony PCM-D100</a> for a while now, and I love them both, but for very different reasons.</p><p class="">I enjoy the simplicity and amazing sound quality of my PCM-D100. When I want to recording something with minimal fuss and bother, then it is my go-to recorder. And if I'm recording outdoor ambiences, the PCM-D100 is what you'll probably find in my bag.</p><p class="">But, when I need to plug in extra equipment to record a podcast or maybe make a band demo, then hands down it's the <a href="https://skyes.io/zoomH6" target="_blank">Zoom H6</a> that I'll use.&nbsp;</p><p class="">In this article, we will explore the features of these recorders, their similarities and differences and answer your all-important question: "Which one should I choose?"</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/a1e54eab-023f-4075-a913-72d6b366603f/Zoom+H6+Handheld+Recorder" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H6 Handheld Recorder" data-load="false" data-image-id="62f1e16434a49f1ec4a9c754" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/a1e54eab-023f-4075-a913-72d6b366603f/Zoom+H6+Handheld+Recorder?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Versatility</strong></h1><p class="">If you want a recorder which can adapt to your needs, then the Zoom H6 is one to consider.&nbsp;</p><p class="">It comes with four XLR inputs which allow you to plug in extra microphones, a boom or even instruments. Now you have many options when recording podcasts, or an all-important demo for your band.&nbsp;</p><p class="">And, the Zoom H6 is also modular. As standard, it now comes with just an X/Y capsules, but you have many more capsule options.</p><p class="">You can clip these to the top as easily as changing the lens on a camera.</p><p class="">If you want a more in-depth dive on what capsules the Zoom H6 can use, and what they're good for, have a look at my recent <a href="https://www.skyes.co/blog/read-this-before-buying-the-zoom-h6-all-black" target="_blank">Zoom H6 review</a>.</p><p class="">As if the capsules weren't enough, you can also use the H6 as an audio interface with your computer.</p><p class="">The Sony PCM-D100, on the other hand, concentrates on what it does best; making pristine recordings through its built-in X/Y microphones.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/d8c36cfb-d02b-4020-9ac8-394f5cb3a258/Sony+PCM-D100" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Sony PCM-D100" data-load="false" data-image-id="62f1e18cb6ef563c2264ba33" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/d8c36cfb-d02b-4020-9ac8-394f5cb3a258/Sony+PCM-D100?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <p class="">Unfortunately, you can't use the <a href="https://skyes.io/sonyPCM-D100" target="_blank">PCM-D100</a> as a computer interface, and there are no XLR inputs. While that would be a downside if you were making a podcast, it is a blessing when you want to record without the fuss of cords and extra equipment.</p><p class="">Given the fact that the PCM-D100 has been discontinued, and the fact that it's hands down the best handheld recorder out there in terms of sound quality, they can be quite pricey on eBay right now. If you want something close to it, look up the PCM-D50, which is the predecessor of the D100. You can find recording samples of it online, and you can decide for yourself whether it's worth it or not.</p><p class="">I've actually just ordered a <a href="https://skyes.io/SonyPCM-D50" target="_blank">PCM-D50</a> for myself, and I'll review it as soon as it arrives, so if you want to see that, make sure to subscribe to my newsletter.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/67be02fb-eb3a-4375-9085-fddb7c6b7878/Sony+PCM-D100+with+a+windshield" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Sony PCM-D100 with a windshield" data-load="false" data-image-id="62f1e2455905e050a8c8abcf" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/67be02fb-eb3a-4375-9085-fddb7c6b7878/Sony+PCM-D100+with+a+windshield?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Build Quality</strong></h1><p class="">Both of these portable, digital recorders are designed to take a few knocks.&nbsp;</p><p class="">The sturdy aluminium casing of the D100 helps to keep its weight down. While it's small enough to hold in your hand, I would always recommend that you secure the recorder to a stand or solid surface because of its sensitivity to movement.</p><p class="">But, the Zoom H6's rubberised plastic case protects it and helps to diminish noise if you do have to hold the machine while recording.</p><p class="">Realistically, neither of these devices should really be handheld if you're recording using the on-board mics. The solution to this are these Rycote kits, which I recommend all the time, because they are truly awesome.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/bb2686b7-5cfe-461b-aa7a-9d6a43f5c9e2/Zoom+H6+with+Rycote+Kit%2C+and+two+capsules" data-image-dimensions="750x500" data-image-focal-point="0.5,0.5" alt="Zoom H6 with Rycote Kit, and two capsules" data-load="false" data-image-id="62f1e51cd9d2ce7087b88e2c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/bb2686b7-5cfe-461b-aa7a-9d6a43f5c9e2/Zoom+H6+with+Rycote+Kit%2C+and+two+capsules?format=1000w" /> </figure> <p class="">You get a quality Rycote windshield, which allows you to record in most windy conditions, a shock mount, which absorbs vibrations, and a grip, which allows you to hold the entire thing.</p><p class="">As a quick side note, each recorder comes with a small carry case. In the case of the Zoom, pun not intended, it's a straightforward plastic case. It doesn't look waterproof, but it'll protect your recorder from anything other than medium to large mammals.</p><p class="">The PCM-D100 case is a bit more posh, and it'll also carry some of your accessories, like the remote, or some extra batteries.</p> <iframe scrolling="no" src="https://kit.co/embed?url=https%3A%2F%2Fkit.co%2FChris.Skyes%2Frycote-handheld-kits"></iframe> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/08dbe572-6af7-4f74-a6af-d4a45f10e22a/Zoom+H6+Gain+Knobs" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H6 Gain Knobs" data-load="false" data-image-id="62f1e3172ce0bb3123f15853" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/08dbe572-6af7-4f74-a6af-d4a45f10e22a/Zoom+H6+Gain+Knobs?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Audio Quality</strong></h1><p class="">As audio quality is pretty important with recording devices, what can you expect from either? Well, the PCM-D100 wins in most situations.</p><p class="">This is because it has better preamps, and thus produces less hissy recordings, especially when recording super quiet stuff.</p><p class="">The voice overs for my most recent videos were actually recorded on a Zoom H6, with an SGH-6 shotgun mic, so obviously you can get clean recordings with both. But, whilst the H6 wins in terms of versatility, the PCM-D100 does fewer things, but it excels at them.</p><p class="">As a quick side note, I've returned back to my <a href="https://kit.co/Chris.Skyes/voice-over-recording-kit-2022" target="_blank">Shure SM7B</a> setup, which is what this voice over is recorded with. If you want to see the full setup, I have a link down below.</p><p class="">In short, if you want to plug in loads of mics, the H6 wins by default, as it has multiple inputs, but if you want to record quiet ambiences, quiet instruments, ASMR, etc. the PCM-D100 excels at that.</p><p class="">I also want to briefly talk about sample rate and bit depth. If you've read any of my other articles, you'll know that you should just choose 24 bit, and that sample rate can more or less be likened to frame rate on a camera.</p><p class="">With that in mind, the Zoom H6 can record up to a maximum sample rate of 96kHz, whilst the PCM-D100 can do a staggering 192kHz. </p><p class="">Does this matter for most people? No.</p><p class="">If you're recording music, you'll most likely stick to 44.1kHz, or 48kHz. If you're recording a voice over for video, you'll still do 48kHz.</p><p class="">The only reason why you'd record at 96Khz is if you're recording ambiences, or sound effects which will be manipulated later. If you want to really manipulate and stretch your sounds, 192kHz gives you even more flexibility.</p><p class="">Generally, the more kHz, the more you can stretch out and manipulate the sound, kind of like how more frame rates per second means you can slow down the footage more without weird artefacts.</p><p class="">So, if you want to do podcasts, or record normal music, the maximum sample rate on the H6 will suffice. If on the other hand, you like to really play with sound design, you're probably already gravitating towards the D100 as it is.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/c2f72874-8afd-4a14-b4e3-e32fb15256d3/Sony+PCM-D100" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Sony PCM-D100" data-load="false" data-image-id="62f1e35b0707a47e4ad1b6f0" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/c2f72874-8afd-4a14-b4e3-e32fb15256d3/Sony+PCM-D100?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Storage &amp; Battery Life</strong></h1><p class="">Running out of power, or finding that your storage is full halfway through recording, are things you generally want to avoid.&nbsp;</p><p class="">Fortunately, both these recorders take easy-to-get AA batteries and are economical in their use. Both take four batteries by the way.</p><p class="">Sony reports that you can expect up to 12 hours of battery life, depending on how you're using the recorder. In the meantime, Zoom claims that its batteries can last up to 20 hours in the right conditions.</p><p class="">I left my H6 to record rain ambiences all night, and it was still going strong the next day. Because of the variable rich nature of audio recording, it's hard to truly predict battery length.</p><p class="">It's more or less like asking how long a piece of string is. So bearing that in mind, remember that your milage may vary.</p><p class="">When it comes to storage, I do like the internal/external capacity of the PCM-D100. This device can store 32GB internally, and when that's full, it can seamlessly swap to an SD card.</p><p class="">There is no internal storage available on the H6; it keeps all data on SD cards. That being said, it can take cards of 32, 64 and even 128Gb, so it still has ample capacity.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/dc4e6f4c-3e5a-49f8-a594-febd1e22624a/Sony+PCM-D100+gain+wheel" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Sony PCM-D100 gain wheel" data-load="false" data-image-id="62f1e3a64faa7c33e979aa1c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/dc4e6f4c-3e5a-49f8-a594-febd1e22624a/Sony+PCM-D100+gain+wheel?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Level Controls</strong></h1><p class="">When it comes to level controls, in the case of both mics, it's a breeze. When it comes to the PCM-D100, you have a dial on the side of the recorder, which can be easily adjusted. You even have a safety mechanism that locks the dial in place, so that the levels can't be accidentally changed.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/5c47b149-3c87-440a-82c4-563b13d27785/Zoom+H6+Black" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H6 Black" data-load="false" data-image-id="62f1e3d2d9d2ce7087b87aab" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/5c47b149-3c87-440a-82c4-563b13d27785/Zoom+H6+Black?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <p class="">On the <a href="https://skyes.io/zoomH6" target="_blank">H6</a>, each XLR input is controlled by a separate dial. There are four on the recorder itself, and the clip-on capsules come with dials attached. These aren't protected, so you do have to be careful not to nudge them by mistake.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/438314b1-d67a-41af-a98a-334f26eb2024/Sony+PCM-D50" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Sony PCM-D50" data-load="false" data-image-id="62f1e41e22e6b6134c2d9f28" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/438314b1-d67a-41af-a98a-334f26eb2024/Sony+PCM-D50?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/CanonEOSR5" target="_blank">Canon EOS R5</a> + <a href="https://skyes.io/CanonRF15-35mmF28L" target="_blank">Canon RF 15-35mm F/2.8 L IS USM</a> / Screenshot 1080p with C Log</p> </figcaption> </figure> <h1><strong>Display</strong></h1><p class="">When it comes to screens, you can find the Sony's backlit display on the top front of the recorder. It's a standard size and shape and can be easily read in most lighting situations.</p><p class="">However, the H6 boasts a tilted 2-inch, full-colour screen at the lower end of the device. It gives the <a href="https://skyes.io/zoomH6" target="_blank">Zoom H6</a> a distinctly different look compared to the other recorders I've reviewed.&nbsp;</p><p class="">The angle makes it easy to see the screen when it's mounted on a camera or stand. With that in mind, I've said it a thousand times, but they really should do a swivel screen system. I don't understand why they don't want to add a feature as useful as that.</p><p class="">Who knows.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/914551aa-4bdf-4aca-8d92-7ebb1f43724b/Zoom+H6+Black" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H6 Black" data-load="false" data-image-id="62f1e46174c0ba4a8f000a27" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/914551aa-4bdf-4aca-8d92-7ebb1f43724b/Zoom+H6+Black?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/CanonEOSR5" target="_blank">Canon EOS R5</a> + <a href="https://skyes.io/CanonRF15-35mmF28L" target="_blank">Canon RF 15-35mm F/2.8 L IS USM</a> / Screenshot 1080p with C Log</p> </figcaption> </figure> <h1><strong>Size and Build</strong></h1><p class="">These recorders are both more substantial in size, preventing that feeling that you're holding a toy, which can happen with some recorders, but are still small and light enough to carry around easily.</p><p class="">The <a href="https://skyes.io/sonyPCM-D100" target="_blank">Sony PCM-D100</a> is significantly shorter, slimmer and a little lighter than the Zoom H6.&nbsp;</p><p class="">The actual dimensions for the PCM-D100 are 6.1 x 2.8 x 1.2 inches, and it weighs in at just over 390 grams or 13.75 oz. The larger Zoom H6 comes in at 14.46 oz (410 grams) and measures 8.39 x 3.1 x 1.88 inches. This extra size and weight could be a factor you want to consider if you will be carrying it about for hours.</p> <figure class=" sqs-block-image-figure intrinsic " Audio Hardware Review Buyer's Guide Zoom Recorders Audio Christian Skyes Which? Zoom H6 or the Sony PCM D100? 20 great new audio jobs at BBC Audio Science, Valve, 344 Audio, Liquid Swords, Skeleton Key, Massive, Ubisoft Bucharest, Ubisoft Shanghai, EA Create, ArenaNet, That’s No Moon, PixelAnt Games, Nimble Giant, University of Washington, PitStop, TikTok, Earwol https://soundlister.com/21-great-new-audio-jobs-at-bbc-audio-science-valve-344-audio-liquid-swords-bad-robot-games-skeleton-key-massive-ubisoft-bucharest-ubisoft-shanghai-ea-create-arenanet-thats-no-moon-pixela/ Soundlister.com urn:uuid:79514966-2133-48f3-fd39-9c3bc0fd69f5 Wed, 09 Nov 2022 21:25:52 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/audiojobs091122-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Designer, Sound Designer, Audio Director, Audio Programmer, Audio Craftsman, Senior Audio Designer, Audio Artist II, Technical Audio Designer, Audio Programmer, VR Sound Designer, Content Producer, Assistant Professor of Drama - Sound Design, Audio Programmer, and Graduate Research Scientist in Speech/Audio/Music/NLP, Podcast Audio Engineer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/21-great-new-audio-jobs-at-bbc-audio-science-valve-344-audio-liquid-swords-bad-robot-games-skeleton-key-massive-ubisoft-bucharest-ubisoft-shanghai-ea-create-arenanet-thats-no-moon-pixela/">20 great new audio jobs at BBC Audio Science, Valve, 344 Audio, Liquid Swords, Skeleton Key, Massive, Ubisoft Bucharest, Ubisoft Shanghai, EA Create, ArenaNet, That&#8217;s No Moon, PixelAnt Games, Nimble Giant, University of Washington, PitStop, TikTok, Earwolf Studios, and TheSoul Publishing</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/audiojobs091122-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="99a6b4d8c6" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at 344 Audio, Liquid Swords, <del>Bad Robot Games</del>, and Skeleton Key &#8211; and they&#8217;re looking for an Audio Craftsman (England), Audio Designer (Sweden), and Audio Director (TX, US).</p> <p>We also found openings for an <a href="https://gamejobs.co/Audio-Programmer-Snowdrop-at-Ubisoft-6353" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Massive Entertainment (Sweden), <a href="https://gamejobs.co/Sound-Designer-Star-Wars-Project-at-Ubisoft-2001" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Ubisoft Bucharest (Romania), <a href="https://gamejobs.co/Senior-Audio-Designer-at-Ubisoft-8230" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a> at Ubisoft Shanghai (SH, China), <a href="https://gamejobs.co/Audio-Artist-II-at-Electronic-Arts-2449" target="_blank" rel="noopener noreferrer">Audio Artist II</a> at EA Create (ON, Canada), <a href="https://gamejobs.co/Sound-Designer-at-ArenaNet-9956" target="_blank" rel="noopener noreferrer">Sound Designer</a> at ArenaNet (WA, US), <a href="https://gamejobs.co/Technical-Audio-Designer-at-That-s-No-Moon-Entertainment" target="_blank" rel="noopener noreferrer">Technical Audio Designer</a> at That&#8217;s No Moon Entertainment (CA, US), <a href="https://jobs.lever.co/sumo-digital/bdebfeab-c231-4406-b2ac-90b1fa6538b7" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at PixelAnt Games (Czech Reoublic), <a href="https://hitmarker.net/jobs/nimble-giant-entertainment-sound-engineer-vr-1228276" target="_blank" rel="noopener noreferrer">VR Sound Designer</a> at Nimble Giant Entertainment (Remote), <a href="https://gamejobs.co/Audio-Programmer-at-Liquid-Swords" target="_blank" rel="noopener noreferrer">Audio Programmer</a> and <a href="https://gamejobs.co/Audio-Director-at-Liquid-Swords" target="_blank" rel="noopener noreferrer">Audio Director</a> at Liquid Swords (Sweden), <a href="https://hitmarker.net/jobs/pitstop-productions-sound-designer-1005378" target="_blank" rel="noopener noreferrer">Sound Designer</a> at PitStop Productions (England), <a href="https://hitmarker.net/jobs/valve-corporation-sound-designer-699370" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Valve Corporation (WA, US), <a href="https://www.linkedin.com/jobs/view/3325028962/" target="_blank" rel="noopener noreferrer">Graduate Research Scientist in Speech/Audio/Music/NLP</a> at TikTok (CA, US), <a href="https://www.linkedin.com/jobs/view/3335365095/" target="_blank" rel="noopener noreferrer">Podcast Audio Engineer</a> at Earwolf Studios (CA, US / Hybrid Remote), and <a href="https://www.linkedin.com/jobs/view/3344086219/" target="_blank" rel="noopener noreferrer">Sound Designer</a> at TheSoul Publishing (Bulgaria / Remote).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have an opportunity for an <a href="https://www.linkedin.com/feed/update/urn:li:activity:6994173636047699968?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Assistant Professor of Drama &#8211; Sound Design</a> at University of Washington (WA, US), and a <a href="https://www.facebook.com/groups/audiojobs/posts/1242844746446944/" rel="noopener" target="_blank">Content Producer</a> at the BBC Audio Science Unit (England).</p> <p>Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">here</a> first. Happy job hunting!</p> </div> <hr> <strong><center><h3>Highlight &#8211; sound stories this week:</h3></center></strong> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sale/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/bf22-warmup-292.jpg" alt="Black Friday Sound Deals"/></div>The Early Black Friday Warm-Up Sale is here &#8211; get some excellent deals</a> </div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sound-design-for-film/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/early_sound_design_292.jpg" alt="Film sound design with Nia Hansen"/></div>In case you missed it: Tips on Preparing for Early Sound Design for Film – Insight from Award-Winning Sound Designer Nia Hansen</a></div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/24-great-new-sound-libraries-singing-whales-lively-monsters-cartoon-arrows-massive-avalanches-horse-drawn-carriages-and-more/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/SFCX-Recap-20221107-e1667847174549_txt2_292.jpg" alt="24 great new sound libraries: Singing whales, lively monsters, cartoon arrows, massive avalanches, horse-drawn carriages, and more!"/></div>24 great new sound libraries: Singing whales, lively monsters, cartoon arrows, massive avalanches, horse-drawn carriages, and more!</a></div> <br>&nbsp;<br> <hr><br> <div class="note"><strong><span style="font-size: 24px;">Audio Craftsman</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> 344 Audio</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Manchester, UK</span><br> <div class="jobDesc"><strong>Job description</strong><br> The team at 344 Audio are a forward thinking, eccentric group of Audio Craftsmen with a passion for great sound. We are searching for a Sound Designer to join us in our journey to provide exceptional service and produce outstanding results.<br><br> What do we do? We provide innovative sonic storytelling, high quality sound effects, and tailored audio education to people who value the extraordinary.<br> <strong>&#8211; Audio-Post Services:</strong> Our expertise goes into collaborating with clients from all over the world, guiding them to build the film soundtrack of their dreams. We cover foley, dialogue editing, ADR, sound effects editing and composition all from within our studios and team.<br> <strong>&#8211; Sound Effects Libraries:</strong> Our Audio Craftsmen currently release a number of products each week, full of unique sounds for customers to purchase through our online store &amp; 3rd party distributors.<br> <strong>&#8211; Education:</strong> Our latest addition to the business consists of a 6 month course which covers everything you need to know to deliver full audio post services to clients.<br><br> Your Values:<br> <strong>&#8211; Craftsmanship:</strong> You take pride when crafting sounds and ensure that they are of extraordinary quality. &#8211; Integrity: You own it and get it done. Honestly is the sure way to build connections and provide quality service.<br> <strong>&#8211; Trust:</strong> You build a deep level of trust with other members of a team in order to be given more responsibility and to create magic.<br> <strong>&#8211; Precision:</strong> You take a robust approach to your work and ensure that it meets professional industry standards.<br> <strong>&#8211; Eccentricity:</strong> You bring your own energy to our family and provide your unique insight to projects.<br><br> <strong>Where are we based?</strong> The Stables, The Old Court House, Chapel Street, Dukinfield, Manchester, SK16 4DY.<br><br> <strong>Your role:</strong> As an Audio Craftsman at 344, you will be a valued member of the crew, working to produce SFX libraries and build client projects and relationships. Not only that, but you will also be contributing to the business&#39; social media and brand outreach. You will be welcomed into our family of sound, and work amongst experienced professionals to produce magic for our clients. You&#39;ll be fully integrated into the team and become a crucial component that powers the 344 Audio vision.<br><br> <strong>Prerequisites:</strong> We primarily use Pro Tools as our DAW, so we ask that you have intermediate/advanced knowledge of the software. You will have the ability to work and problem-solve independently and deliver client briefs to an exceptional standard. You should aid in the company&#39;s growth by suggesting new ideas and strategies while inspiring the next generation of sound designers.<br><br> <strong>Please ensure that you are ready to demonstrate your understanding of the following subjects upon application:</strong> <ul> <li>Pro Tools Editing shortcuts on Windows &amp; Mac </li> <li>Pro Tools File Management &amp; Structure </li> <li>Full understanding of the Post Production workflow </li> <li>Creative Sound Design </li> <li>Dialogue Editing </li> <li>Foley </li> <li>Synthesis </li> <li>Field Recording </li> <li>Mixing </li> <li>Sound Effects Editing </li> </ul> To grow with the company you’ll need a creative mind and to be highly driven. We are looking for team members that want to constantly improve their sound design skills and welcome and give feedback. If you would like to be part of the 344 family but do not yet meet the requirements, please consider our course here: <a href="https://www.344audio.com/audio-post-essentials">https://www.344audio.com/audio-post-essentials</a><br><br> Our typical working hours are 9.00 &#8211; 18:00 with an hour break for lunch.<br><br> <p>We look forward to your application and hope to speak with you soon.<br><br> Best regards, The Audio Craftsmen<br><br> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/feed/update/urn:li:activity:6994054936875433984?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6994054936875433984?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Jobs LinkedIn Group</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Liquid Swords</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Nacka, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <strong>Who are Designers at Liquid Swords</strong><br>The Design group at Liquid Swords is a creative dream team. Composed of level, gameplay, audio, narrative and technical designers, this design collective has a long list of AAA titles under its belt. Each member serves as architect and champion of the experience, working to harmonize the game experience with visual and narrative design, and orchestrating a player experience that is equal parts challenge and reward.<br><br> <strong>How Audio Designers fit into the bigger picture</strong><br> As an Audio Designer at Liquid Swords, the breadth of your influence is limited only by your love of aural storytelling and your drive for realization through game audio. In this ace team, your contributions will set standards that permeate all facets of the player experience.<br><br> To realize the vision, you will evangelize audio. Through collaboration with a team of experienced artists, designers, and engineers, you will serve as co-author of the audio design. You will share the responsibility for selecting and developing technical solutions. And as an adept audio designer, you will craft content that shapes immersive, meaningful soundscapes.<br><br> <strong>Is this you?</strong><br> ✓ You are a seasoned Audio Designer and developer, with an ear for immersive story-telling and an affinity for building rich, layered, and contextual game audio<br> ✓ As a proficient developer, you have multiple AAA titles in your quiver. Your game audio accomplishments demonstrate a strong comprehension of Wwise, or similar middleware, and show the scripting and programming expertise required to deliver audio perfection<br> ✓ You have a tenacity for delivering unrivaled sound designs. You are known to develop innovative solutions which leverage a comprehensive knowledge of field recording tools, gear, microphones, and techniques<br> ✓ You flourish when you’re part of a high-performing team, in an honest and creative environment<br> ✓ You strive to evolve within your craft and possess an overwhelming drive to create a world-class audio experience<br><br> Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.<br><br> We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding &#8211; original ideas inspire great games, and great games are built by remarkable teams.<br> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Audio-Designer-at-Liquid-Swords" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/search?a=7d&#038;t=Audio" target="_blank" rel="noopener noreferrer">GameJobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Bad Robot Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Bad Salzuflen, Germany</span><br> <div class="jobDesc"><strong>Job description</strong> <p>As the games division of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.</p> <p>We are a <strong>remote-first</strong> games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.</p> <p>Bad Robot Games seeks an exceptional Sound Designer to help us deliver compelling experiences. Leverage your unique strengths to elevate the s oundscape of our current and future projects in the tradition of audio excellence that’s been a Bad Robot hallmark.</p> <strong>KEY RESPONSIBILITIES</strong> <ul> <li>Create a variety of audio assets for games and other forms of interactive entertainment, including Foley, backgrounds, vehicles, creatures, weapons, spells, props, and user interface.</li> <li>Contribute to multiple contexts of audio work as needed, such as dialog, trailers, presentations, field recordings, internal sound library, tools, features, systems, pipeline, technology, and aesthetics.</li> <li>Embrace established audio direction and quality benchmarks.</li> <li>Accurately scope and timely deliver work with best audio professional practices.</li> <li>Collectively learn and grow with constructive feedback given and taken.</li> </ul> <strong>KEY QUALIFICATIONS</strong> <ul> <li>At least three years of relevant audio experience (e.g. games, film/TV, or related).</li> <li>Strong sound design skills, including recording, editing, processing, mixing, and mastering.</li> <li>A keen sense for aural aesthetics and effective sound design for a variety of media, genres, and platforms, such as PC, consoles, mobile, and streaming.</li> <li>Comfortable and effective remotely collaborating with teams and colleagues.</li> <li>Detailed and organized, with a disciplined work ethic.</li> </ul> <strong>BONUSES</strong> <ul> <li>Experience with commercial (Unreal, Unity) and/or proprietary game engines and/or audio middleware (ADX, Miles, FMOD, Wwise, Scream, etc.).</li> <li>Fluency in game audio integration and technical sound design.</li> <li>Experience working in different genres, e.g. fantasy, horror, and sci-fi.</li> </ul> <p><a href="https://www.badrobotgames.com/careers">Find out more about our benefits and team on our careers page!</a></p> <p>Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to <a href="http://badrobotgames.com/">badrobotgames.com</a></p> <strong>Bad Robot Games is an Equal Opportunity Employer.</strong> All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.</p> </div> <div class="btnFix"><a class="btnJobs" href="#" target="_blank" rel="noopener noreferrer">Sorry, opportunity no longer available</a></div> <div class="source">Source: <a href="https://www.badrobotgames.com/jobs" target="_blank" rel="noopener noreferrer">Bad Robot Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Director</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Skeleton Key</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Austin, TX, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>At Wizards of the Coast, we connect people around the world through play and imagination. From our genre defining games like Magic: The Gathering® and Dungeons &amp; Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!</p> <p>Skeleton Key is a new game development studio and division of Wizards of the Coast. We are a group of industry veterans who are guided by the belief that empowering our teams and providing the proper time, tools, and support we can foster a creative culture where everyone can do their best work.</p> <p>Our new studio will be located in Austin, TX, and we are looking for a passionate and dedicated <strong>Audio Director</strong> to join us and build and manage a diverse team of audio designers and engineers that will be tasked with helping concept, establish, and implement a cohesive and engaging audio experience.</p> <p>Reporting to the studio GM you will play a meaningful role as we concept and kick off pre-production. In this role, you will build and lead our audio team and deliver an immersive soundscape that elevates the player experience of our Audio Jobs Assistant Professor of Drama - Sound Design Audio Artist II Audio Craftsman Audio Designer Audio Director Audio Programmer Content Producer Graduate Research Scientist in Speech/Audio/Music/NLP Podcast Audio Engineer Senior Audio Designer Sound Designer Technical Audio Designer VR Sound Designer Adriane Kuzminski Using Behringer X-Touch with Klinke MCU Extension https://reaperblog.net/2022/11/xtouch-klinke/ The REAPER Blog urn:uuid:1c533898-27b5-f0d6-9e00-fe4f30395739 Tue, 08 Nov 2022 18:16:05 +0100 <p>Jon tries the Klinke MCU extension for REAPER with the Behringer X-Touch.</p> The post <a href="https://reaperblog.net/2022/11/xtouch-klinke/">Using Behringer X-Touch with Klinke MCU Extension</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL HARDWARE REAPER CUSTOMIZATION TUTORIAL VIDEO Admin 21 great new audio jobs at iZotope, Bang & Olufsen, Sound Canvas, PlayStation, Archiact, Warhorse, The Gang, Sucker Punch, Rocksteady, 10:10 Games, Phoenix Labs, Survios, Blizzard, Rogueside, Forward Game Studios, Creative Assembly, Queensland University https://soundlister.com/21-great-new-audio-jobs-at-izotope-bang-olufsen-sound-canvas-playstation-archiact-warhorse-the-gang-sucker-punch-rocksteady-1010-games-phoenix-labs-survios-blizzard-rogueside-forward/ Soundlister.com urn:uuid:0eaadc6d-b19d-47fd-0391-c8749bcdc131 Fri, 04 Nov 2022 14:20:06 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/audiojobs041122_-600x314.jpg" class="attachment-large size-large wp-post-image" alt="New Audio Jobs for film sound and game audio" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Sound Designer, Cinematic Sound Designer, Audio Designer, Sound Implementer, Audio Programmer, Junior Audio Designer, Principal Audio Designer, Audio Director, Audio Intern, Game Producer, Experienced Sound Designer, Junior/Mid-Level Producer, Lecturer in Creative Practice, Supervising Sound Designer, Thesis Project - DNN Sound Recognition, and Sound Programmer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/21-great-new-audio-jobs-at-izotope-bang-olufsen-sound-canvas-playstation-archiact-warhorse-the-gang-sucker-punch-rocksteady-1010-games-phoenix-labs-survios-blizzard-rogueside-forward/">21 great new audio jobs at iZotope, Bang &#038; Olufsen, Sound Canvas, PlayStation, Archiact, Warhorse, The Gang, Sucker Punch, Rocksteady, 10:10 Games, Phoenix Labs, Survios, Blizzard, Rogueside, Forward Game Studios, Creative Assembly, Queensland University of Technology, Scania, Dark Passenger, Polyphony Digital, and Streamline Studios</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/11/audiojobs041122_-600x314.jpg" class="attachment-large size-large wp-post-image" alt="New Audio Jobs for film sound and game audio" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="68255d3485" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Archiact Interactive, iZotope, Warhorse Studios, and The Gang &#8211; and they&#8217;re looking for a Sound Designer (BC, Canada / Remote), Sound Designer &#8211; Post Production (MA, US), Cinematic Sound Designer (Czech Republic), and Audio Designer (Portugal / Sweden / Remote).</p> <p>We also found openings for a <a href="https://jobs.suckerpunch.com/careers/33358-General/jobs/15824621-Audio-Sound-Implementer?host=jobs.suckerpunch.com" target="_blank" rel="noopener noreferrer">Sound Implementer</a> at Sucker Punch (WA, US), <a href="https://www.linkedin.com/jobs/view/3343303661" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Bang &#038; Olufsen (Denmark), <a href="https://rocksteadyltd.com/careers/audio-programmer/" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Rocksteady (England), <a href="https://1010games.bamboohr.com/jobs/view.php?id=32&#038;source=bamboohr" target="_blank" rel="noopener noreferrer">Junior Audio Designer</a> at 10:10 Games (England), <a href="https://t.co/pUEGJzYbb3" target="_blank" rel="noopener noreferrer">Principal Audio Designer</a> at Phoenix Labs (BC, Canada), <a href="https://t.co/1N6oC5By7m" target="_blank" rel="noopener noreferrer">Audio Director</a> at Survios (CA, US), <a href="https://careers.blizzard.com/global/en/job/R017776/Audio-Internship" target="_blank" rel="noopener noreferrer">Audio Internship</a> at Activision Blizzard (CA, US), <a href="https://gamesjobsdirect.us20.list-manage.com/track/click?u=8499574b81711223e609e3468&#038;id=3fed7c2880&#038;e=e3c27e4c76" target="_blank" rel="noopener noreferrer">Game Producer</a> at Rogueside (Netherlands), <a href="https://gamesjobsdirect.us20.list-manage.com/track/click?u=8499574b81711223e609e3468&#038;id=4dedea784f&#038;e=e3c27e4c76" target="_blank" rel="noopener noreferrer">Game Producer</a> at Forward Game Studios (TX, US), <a href="https://au.joblum.com/job/lecturer-in-creative-practice-creative/6151530" target="_blank" rel="noopener noreferrer">Lecturer in Creative Practice</a> at Queensland University of Technology (QLD, Australia), <a href="https://boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/4644344004" target="_blank" rel="noopener noreferrer">Supervising Sound Designer</a> at PlayStation (CA, US), <a href="https://jobsearch.scania.com/SegerJobList/presentation.aspx?presGrpId=22683&#038;langId=2" target="_blank" rel="noopener noreferrer">Thesis Project &#8211; DNN Sound Recognition</a> at Scania (Sweden), <a href="https://hitmarker.net/jobs/dark-passenger-sound-designer-1192464" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Dark Passenger (Poland), <a href="https://hitmarker.net/jobs/polyphony-digital-sound-programmer-973182" target="_blank" rel="noopener noreferrer">Sound Programmer</a> at Polyphony Digital (Japan), and <a href="https://hitmarker.net/jobs/streamline-studios-sound-designer-1329432" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Streamline Studios (Malaysia).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for an <a href="https://www.linkedin.com/feed/update/urn:li:activity:6993356384427720704?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Experienced Sound Designer</a> at Creative Assembly Horsham (England), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6993205726722539521?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Junior/Mid-Level Producer</a> at Sound Canvas (Remote).</p> <p>Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">here</a> first. Happy job hunting!</p> </div> <hr> <strong><center><h3>Highlight &#8211; sound stories this week:</h3></center></strong> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/quicker-ways-to-get-sounds/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/newcheckout01_292.jpg" alt="Easier way to buy sound effects"/></div>Try A Sound Effect&#8217;s massively improved checkout process here &#8211; making it much quicker and easier to get the sounds you want</a> </div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/sound-design-for-film/" rel="noopener"><div class="wp_rss_retriever_image" style="width:100%; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/early_sound_design_292.jpg" alt="Film sound design with Nia Hansen"/></div>Tips on Preparing for Early Sound Design for Film – Insight from Award-Winning Sound Designer Nia Hansen</a></div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/great-new-sound-effects-footsteps-office-chairs-mazda-engines-old-wooden-doors-and-more/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/11/SFX_Recap_20221101-e1667309498162_292.jpg" alt="Great new sound effects: Ambiences from all around the world, wind machines, huge bundles, birds, and much more!"/></div>Great new sound effects: Footsteps, office chairs, car engines, old wooden doors, and more!</a></div> <br>&nbsp;<br> <hr> <br>&nbsp;<br> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Archiact Interactive</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Vancouver, BC, Canada / Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>ABOUT US: Archiact Interactive is a Virtual Reality (VR) Game Studio that develops new and unique ways for people to play games and interact with each other. We partner with IP holders, large publishers, and tech brands to create and deliver immersive, high-end game experiences across multiple platforms with a special focus on building new tools for cutting edge emerging technology. We are a hybrid studio with employees all across Canada, reporting into our headquarters in Vancouver, BC. We have a new studio incorporated in Toronto, Ontario. Our Ontario studio is 100% remote at this time, with plans to open a new office in the future.</p> <p>OUR GAMES: We have published over 30 VR tiles since 2013 on every major platform and in every major global market. Recent titles include DOOM 3: VR Edition (on PSVR), FREEDIVER: Triton Down (on PC, PSVR and Oculus Quest), and MARVEL: Dimension of Heroes (a smartphone-powered Superhero experience built for Lenovo Mirage AR). We are currently in the early stages of several new and highly innovative projects with prominent industry partners and are searching for the best and the brightest to help us transform the world of VR game development.</p> <p>OUR VALUES: Archiact’s core values are focused on innovation, diversity &amp; inclusion, kindness &amp; respect, creative integrity, open communication, and the strong belief that VR game experiences offer unique opportunities for human connection, discovery, well-being, and joy.</p> <p>At Archiact, equity, diversity, and inclusivity are developed and directed by our employees, allowing us to build innovative and immersive experiences that are accessible and meaningful to a wider audience. We seek to build a diverse team, and to nurture a safe, inclusive work environment where everyone can thrive.</p> <p>ROLE OVERVIEW: We are looking for an intermediate level Sound Designer who enjoys working on an agile and fast paced team that is bringing high-quality VR projects to life. We are a Vancouver-based studio but are happy to consider candidates from all over Canada to work remotely.</p> <p>ABOUT YOU: You are comfortable working in a close-knit and collaborative team with a wide range of skill sets and personalities. You enjoy the creative problem-solving process required to bring original concepts and high-profile IPs to life in an immersive experience. You thrive in teams and are open to bringing new ideas to the table to assist in raising the quality bar of the end product.</p> <strong>RESPONSIBILITIES:</strong> <ul> <li><p>Take full ownership of the audio in-game area/ feature by:</p> </li> <li><p>Studying game design and art documents of the feature.</p> </li> <li><p>Analyzing interactions and identifying dependencies.</p> </li> <li><p>Creating the artistic concept and technical design.</p> </li> <li><p>Assist the Audio Director with defining deliverables and producing a delivery schedule.</p> </li> <li>Guide quality through collaboration with the team Project Manager and reviewing the work of audio artists and contractors.</li> <li>Assist with leading the audio creative design and vision in line with the team&#39;s goals and vision of the title.</li> </ul> <strong>REQUIREMENTS:</strong> <p>MUST HAVE:** 2+ years of experience in a similar role. </p> <ul> <li>At least one shipped (AAA) title in the role of a Sound Designer.</li> <li>Work samples to demonstrate your skills and experience (demo reel).</li> <li>The ability to take ownership of the game feature TO deliver and implement audio without any additional supervision.</li> <li>A good sense for audio aesthetics.</li> <li>Solid post-production skills for linear and non-linear mediums.</li> <li>Solid audio recording techniques and at least one major digital audio workstation system (Nuendo, Pro-tools, Reaper).</li> <li>A good understanding of Loudness audio standards.</li> <li>Proficiency in spatial audio.</li> <li>An understating of music structures.</li> <li>Good knowledge of Pure data, Max or Reactor interactive audio systems.</li> <li>Working knowledge of audio middleware system Wwsie/ Fmod.</li> <li>An understanding of visual programming (Unreal) and scripting.</li> <li>Familiarity with digital audio and hardware.</li> <li>C++ basic or intermediate understanding of coding structures.</li> <li>Excellent written and oral communication skills.</li> <li>Excellent problem-solving skills.</li> <li>A self-starter with a strong work ethic.</li> <li>A team-player attitude with the ability to collaborate effectively with various stakeholders to meet deadlines in a fast-paced environment.</li> </ul> <strong>NICE TO HAVE:</strong> <ul> <li>BAA or BSET in Music / Sound technology program or equivalent.</li> <li>Formal Music, Media or Technical training.</li> </ul> <strong>BENEFITS &amp; PERKS &#8211; WHAT’S IN IT FOR YOU?</strong> <ul> <li>A competitive base salary.</li> <li>Comprehensive extended health and wellness benefits including employee assistance program (in effect from first day of employment, premiums paid in full by the employer).</li> <li>Annual Health &amp; Wellness allowance.</li> <li>3 weeks paid parental leave (top-up on EI).</li> <li>Generous annual vacation time and sick days.</li> <li>Paid studio closure for the Winter Holidays.</li> <li>We offer the choice of fully remote, in-studio, or a hybrid work arrangement for Vancouver employees. Team members in other provinces are welcomed on a remote working basis.</li> <li>Relocation assistance for candidates outside of BC, Canada.</li> <li>An opportunity to work on a high-profile IP.</li> <li>The chance to be part of an experienced, high-achieving and fun team.</li> <li>An inclusive and diverse team and atmosphere.</li> <li>The opportunity to help pave the way for the future of VR gaming.</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Sound-Designer-at-Archiact-Interactive" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/search?a=7d&#038;t=Audio" target="_blank" rel="noopener noreferrer">GameJobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer &#8211; Post Production</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> iZotope</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Cambridge, MA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>At iZotope, we’re obsessed with great sound. Our intelligent audio technology helps musicians, music producers, and audio post engineers focus on their craft rather than the tech behind it. We design award-winning software, plug-ins, hardware, and mobile apps powered by the highest quality audio processing, machine learning, and strikingly intuitive interfaces. iZotope: the shortest path from sound to emotion.</p> <p>Our mission is to drive the sonic vision for our products and services by collaborating with key functions throughout product life-cycles and to ensure that iZotope is an industry leader in audio production by providing the highest quality audio content for research, product, and marketing. We&#39;re looking for a talented, inspired Sound Designer to help us create innovative and compelling audio production products that inspire and enable our customers to be creative. </p> <strong>You Will:</strong> <p>Under the direction of the Sound Design Manager, you will work closely with the product development, product management, and UX/UI teams to craft the vision and sound design goals for all of our products.</p> <ul> <li>Collaborate closely with other Sound Designers and Product Management to execute and translate existing product visions and sound design goals into product content deliverables</li> <li>Work with the Audio Research team to provide necessary qualitative sonic feedback during DSP algorithm development</li> <li>Work with third party artists, contractors, and industry partners to supplement content creation as needed</li> <li>Continuously learn the latest music production, post production, audio editing, and sound design techniques and technologies </li> </ul> <strong>You Have:</strong> <ul> <li>Ability to understand, appreciate and anticipate our customers&#39; needs and wants. Candidates for this Sound Design role should already be familiar with the audio content in &#8211; or ideally, customers of &#8211; products in one or more of our target markets: dialogue editors, music production, post production / audio for video, live sound, and music performance</li> <li>Experience with professional audio editing tools like (but not limited to) Pro Tools, Logic, Ableton Live, Effect and Instrument Plugins, etc</li> <li>Demonstrable skill, in the form of a shareable portfolio, and breadth of experience in audio post production and music production</li> <li>Familiarity with iZotope&#39;s current line of audio production products and plug-ins, especially RX</li> <li>A deep understanding of technical concepts behind audio processors</li> <li>Current knowledge of the latest post production and sound design techniques and technologies, using both iZotope and competitor products</li> <li>Able to provide, solicit, and respond to critical feedback while delivering high quality and on-time execution of sound design content</li> <li>Ability to manage relationships with content developers, both inside and outside the company</li> <li>5 + years of professional audio production experience</li> <li>Solid understanding of audio production &amp; design techniques and editing is required</li> </ul> <strong>Preferred qualifications:</strong> </p> <ul> <li>Prior experience as a professional dialogue editor, sound designer, or re-recording mixer</li> <li>Prior experience as a professional music producer or audio engineer</li> <li>Experience with software development process and agile methodology</li> <li>Deep understanding of iZotope&#39;s current line of effects</li> <li>Deep understanding of additional third party plug-ins (Native instruments, PABX, Soundtoys, Waves, etc)</li> </ul> <strong>iZotope is a Soundwide company; together we embrace diversity and a respect for all people.</strong> We are proud to be an equal opportunity employer and we believe the foundation of our dynamic and pioneering spirit starts with a fair and inclusive culture. At Soundwide we strive to embrace teamwork and passion, deliver inspiring experiences, continuously innovate and empower our communities, while also serving our planet. </p> <p>All applicants will receive equal consideration for employment at iZotope and we encourage everyone to apply – regardless of gender identity, race, color, religion, sex, sexual orientation, national origin, genetics, disability, age, or any other characteristic protected by law. </p> <p>Help us reach our goal in making the future of music diverse, inclusive and exciting! We encourage you to submit your application without the requirement for a photograph, identifying factors or personal status information.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/feed/update/urn:li:activity:6993234603993923585?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.izotope.com/en/company/work-with-us.html" target="_blank" rel="noopener noreferrer">iZotope Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Cinematic Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Warhorse Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Prague, Czech Republic</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> <strong>We are looking for new colleagues to join our Sound Department.<br>Send us a sample of your work &#8211; showereel, excerpts from films or games etc.</strong> <p>We are looking for highly motivated cinematic sound designers to work on our cutscenes. Successful candidate will work with customized CryEngine tools to create exceptional, realistic audio. You will closely collaborate with cinematic and audio director to create immersive player experience.</p> <strong>Required:</strong> <ul> <li>Strong sound designing skills</li> <li>Experience in creating game cutscene audio or sound design for features or short films </li> </ul> <strong>Nice to have:</strong> <ul> <li>Knowledge of game engines like Unity, Unreal, CryEngine</li> <li>Working with FMOD or any other audio middleware</li> <li>Experience with creating and editing foley sounds</li> <li>Field/Studio recording skills to contribute to our audio asset library</li> <li>Experience with Pro Tools</li> </ul> <strong>We offer:</strong> <ul> <li>Creative work on an AAA game title with a worldwide reach</li> <li>Working in a young and dynamic team</li> <li>Pleasant working environment in modern offices in Prague</li> <li>Remote work possible</li> <li>Team-wide social events</li> </ul> <hr> <strong>Do našeho týmu zvukařů hledáme nové kolegy.<br>Pošlete nám</strong> <strong>ukázky Vaší práce &#8211; showreel, ukázky z Audio Jobs Audio Designer Audio Director Audio Internship Audio Programmer Cinematic Sound Designer Experienced Sound Designer Game Producer Junior Audio Designer Junior/Mid-Level Producer Lecturer in Creative Practice Principal Audio Designer Sound Designer Sound Designer - Post Production Sound Implementer Sound Programmer Supervising Sound Designer Thesis Project - DNN Sound Recognition Adriane Kuzminski New Audio Job for a Sound Designer at Bang & Olufsen: https://soundlister.com/new-audio-job-for-a-sound-designer-at-bang-olufsen/ Soundlister.com urn:uuid:962466c9-a22e-2220-0715-8303869542a5 Thu, 03 Nov 2022 23:03:07 +0100 <p><img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2020/11/aj_sound_designer-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Sound Designer Audio Job" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Learn more about this sound design job here:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/new-audio-job-for-a-sound-designer-at-bang-olufsen/">New Audio Job for a Sound Designer at Bang &#038; Olufsen:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2020/11/aj_sound_designer-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Sound Designer Audio Job" loading="lazy" style="float:left; margin:0 15px 15px 0;" />There&#8217;s a new audio job opportunity for a Sound Designer at Bang &#038; Olufsen in Lyngby, Denmark for you here: <br> &nbsp; <br> <center><h3><a href="https://www.linkedin.com/jobs/view/3343303661" rel="noopener" target="_blank">Learn more about the audio job opportunity here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/new-audio-job-for-a-sound-designer-at-bang-olufsen/">New Audio Job for a Sound Designer at Bang &#038; Olufsen:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Sound Designer Asbjoern Andersen Read This Before You Buy the Zoom H8 in 2023 https://www.skyes.co/blog/read-this-before-you-buy-the-zoom-h8-in-2022 SKYES AUDIO | How To & Filmmaking Equipment Reviews urn:uuid:7f0acb4d-9104-3967-ec34-eca86e7a407c Wed, 02 Nov 2022 08:56:00 +0100 <p class="">Hey guys! Today, we'll have a look at the very unusual <a href="https://skyes.io/zoomH8" target="_blank">Zoom H8</a>. We'll discuss what it's good for, what it's not good for, and who should buy it.</p><p class="">Once this review is out, I'll make comparison articles with some of the other H series devices, so if you want to read them, make sure you subscribe to my newsletter.</p><p class="">And now, let's begin.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/fabd27b5-1f3a-4036-923e-6cc620a95d03/Zoom+H8+Audio+Recorder" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder" data-load="false" data-image-id="62e4cc14db56d8327d940f27" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/fabd27b5-1f3a-4036-923e-6cc620a95d03/Zoom+H8+Audio+Recorder?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Size &amp; Build</strong></h1><p class="">The first thing you notice when you look at the H8, is its striking aspect. It looks like no other handheld recorder, and some have rightfully likened it to some sort of robotic insect, or alien robot. Maybe it's the dials at the top, that kind of resemble eyes.</p><p class="">The recorder measures around 116 x 49 x 163 mm, and weighs about 350 grams, or about 12.3 oz. Once you start adding capsules, or connecting cables, the weight and size will naturally go up.</p><p class="">Even though the device itself is quite large, I'd have to say that it feels somewhat fragile. If I dropped it on the floor, I get the impression it would basically just break open. I don't think it's THAT fragile, but still, it doesn't feel like it's designed to be thrown around.</p><p class="">So, we've established that the <a href="https://skyes.io/zoomH8" target="_blank">H8</a> is a big boy. Now, how portable can it be?</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/2dfe9447-cc2e-4158-80a4-e262b77ef132/Zoom+H8+Audio+Recorder" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder" data-load="false" data-image-id="62e5fa307f990d0a6876c415" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/2dfe9447-cc2e-4158-80a4-e262b77ef132/Zoom+H8+Audio+Recorder?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Portability</strong></h1><p class="">Supposedly the H8 was designed to be ergonomic, but calling it handheld is probably a bit of a stretch, due to its size. </p><p class="">You'll probably find yourself using it on a stand, or a table, rather than holding it in your hands. To be fair, if you have need for 6 different inputs, you're probably not going to be holding it anyway.</p><p class="">In those sort of scenarios, you're either recording multiple instruments, or taping a podcast, so holding it in your hand wouldn't really make sense.</p><p class="">So, when it comes to portability, eh, it's sort of portable, if you have large hands, I guess. The whole thing doesn't seem to be designed for portable situations though, and it's probably only intended to be kind of portable.</p><p class="">Also, just like the Zoom H6 All Black, the H8 does not come with a pouch, or carry case.</p><p class="">Now, we know this is a big device. So how much data can it hold?</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/0bb42dc7-7f34-4a25-b055-c893371c0f3d/Zoom+H8+Audio+Recorder+-+SD+card+slot" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder - SD card slot" data-load="false" data-image-id="62e4cca73ff27e01ec6f6162" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/0bb42dc7-7f34-4a25-b055-c893371c0f3d/Zoom+H8+Audio+Recorder+-+SD+card+slot?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Storage</strong></h1><p class="">Like the other Zoom handheld devices, the H8 does not have built-in internal storage. In terms of what SD cards it can take, if you have an SDXC card, it can do up to a whopping 512 GB.</p><p class="">With normal use, even if you never format the card, or delete anything off of it, you'll have months, if not years of use, before that card is full.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Capsules</strong></h1><p class="">When it comes to capsules, the Zoom H8 can not only handle the <a href="https://skyes.io/zoomH5" target="_blank">H5</a> and <a href="https://skyes.io/zoomH6" target="_blank">H6</a> capsules, but it also has a few special ones, which only work with it.</p><p class="">I'm going to go through each, explaining what they're good for, ending with the special H8 ones, which once connected to it, make it look like even more like something aliens built.</p><p class="">By the way, if you want to check out how much any of these capsules cost, I have affiliate links down below for all of them.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/65271bad-16ce-42f0-b10e-5f4d143f61f5/Zoom+H8+Audio+Recorder%2C+XYH-6+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, XYH-6 capsule" data-load="false" data-image-id="62e5f75618b2357fe83206ee" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/65271bad-16ce-42f0-b10e-5f4d143f61f5/Zoom+H8+Audio+Recorder%2C+XYH-6+capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>XYH-6 Capsule</strong></h1><p class="">This is the default capsule that comes with the <a href="https://skyes.io/zoomH6" target="_blank">Zoom H6</a>, and H8 recorders. It adds two matched unidirectional microphones to your recorder, which is most sensitive to sounds coming from directly in front, and it is less sensitive to sounds coming from the sides, or from behind.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/ae6dbf13-b11b-4569-ab18-51ca3782b35e/Zoom+H8+Audio+Recorder%2C+MSH-6+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, MSH-6 capsule" data-load="false" data-image-id="62e5f6f26ed8e4255d49e12d" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/ae6dbf13-b11b-4569-ab18-51ca3782b35e/Zoom+H8+Audio+Recorder%2C+MSH-6+capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>MSH-6 Capsule</strong></h1><p class="">This is a Mid-side mic, which allows you to adjust the width of the stereo image in post production. </p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/1d11964e-c256-448e-bb03-fe5de8e07c3d/Zoom+H8+Audio+Recorder%2C+XYH-5+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, XYH-5 capsule" data-load="false" data-image-id="62e5f785ea7101690964a17b" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/1d11964e-c256-448e-bb03-fe5de8e07c3d/Zoom+H8+Audio+Recorder%2C+XYH-5+capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>XYH-5 Capsule</strong></h1><p class="">This is basically the same as the <a href="https://skyes.io/XYH-6" target="_blank">XYH-6</a>, but it has built-in shock mounts, which minimise vibration and handling noise.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/d24b5c45-a727-4f58-a7c0-9c14cfdc3df5/Zoom+H8+Audio+Recorder%2C+SGH-6+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, SGH-6 capsule" data-load="false" data-image-id="62e5f7e318b2357fe8320893" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/d24b5c45-a727-4f58-a7c0-9c14cfdc3df5/Zoom+H8+Audio+Recorder%2C+SGH-6+capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>SGH-6 Capsule</strong></h1><p class="">This one is a shotgun capsule. Instead of capturing a stereo image, it does mono instead, and it basically just really focuses on the center, largely ignoring the sides, and the back.</p><p class="">I've used this capsule, in combination with the Zoom H6 for a while, in order to record my voice overs for my videos, though I've now returned to my <a href="https://skyes.io/ShureSM7B" target="_blank">Shure SM7B</a> setup.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/acd13845-0a2c-4290-a3ea-8395aa8bee9c/Zoom+H8+Audio+Recorder%2C+EXH-6+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, EXH-6 capsule" data-load="false" data-image-id="62e5f847277ad07624694c22" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/acd13845-0a2c-4290-a3ea-8395aa8bee9c/Zoom+H8+Audio+Recorder%2C+EXH-6+capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>EXH-6 Capsule</strong></h1><p class="">This capsule allows you to connect two more mics to the device, which can come in handy, but with the limitation that Phantom Power can not be provided to these mics. In essence, if you want to use condenser microphones, and you need the extra power, you won't be able to.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/7d2603bb-a1bd-43f5-95b9-5313966ed3b0/Zoom+H8+Audio+Recorder%2C+SSH-6+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, SSH-6 capsule" data-load="false" data-image-id="62e5f8a3db56d8327dac8ff8" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/7d2603bb-a1bd-43f5-95b9-5313966ed3b0/Zoom+H8+Audio+Recorder%2C+SSH-6+capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>SSH-6 Capsule</strong></h1><p class="">This is one of the stranger capsules. It contains a super-directional microphone, which is really good at picking up sounds in the center, as well as a bidirectional side microphone, for picking up sounds left and right of it.</p><p class="">It's basically useful if you want to capture dialogue, but then in post production, you can decide how much environmental sound you want to mix in.</p><p class="">So far, if you've read my other reviews, you'll be familiar with these capsules. Now, time to cover the H8 only capsules.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/4a8a7369-5ce3-4efb-b439-6ba992d6d16e/Zoom+H8+Audio+Recorder%2C+XAH-8+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, XAH-8 Capsule" data-load="false" data-image-id="62e5f8f5277ad07624695368" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/4a8a7369-5ce3-4efb-b439-6ba992d6d16e/Zoom+H8+Audio+Recorder%2C+XAH-8+capsule?format=1000w" /> </figure> <h1><strong>XAH-8 Capsule</strong></h1><p class="">This capsule is similar to the XYH-6 capsule, but it's in fact an XY/AB combination mic. You can thus either record using a tight XY pattern, or a wide AB pattern, which gives you more options.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/56bae39a-8194-47ca-8f20-f3558f1f9758/Zoom+H8+Audio+Recorder%2C+VRH-8+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, VRH-8 capsule" data-load="false" data-image-id="62e5f923bec377726074b79f" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/56bae39a-8194-47ca-8f20-f3558f1f9758/Zoom+H8+Audio+Recorder%2C+VRH-8+capsule?format=1000w" /> </figure> <h1><strong>VRH-8 Capsule</strong></h1><p class="">This one is an Ambisonic mic capsule, which uses four condenser microphones, in order to deliver 360 audio recordings. It also has a built-in accelerometer, which makes sure the capsule is always perfectly aligned, whilst the on-board Ambisonic decoder handles any conversions necessary, saving you time in post-production.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/bc351623-2ed7-43a3-9481-a70059f00c39/Zoom+H8+Audio+Recorder%2C+EXH-8+capsule" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder, EXH-8 capsule" data-load="false" data-image-id="62e5f95f6ed8e4255d4a1c2d" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/bc351623-2ed7-43a3-9481-a70059f00c39/Zoom+H8+Audio+Recorder%2C+EXH-8+capsule?format=1000w" /> </figure> <h1><strong>EXH-8 Capsule</strong></h1><p class="">And finally, in order to complete the alien centipede look, we have the EXH-8 capsule. This is the newer version of the <a href="https://skyes.io/EXH-6" target="_blank">EXH-6 capsule</a>, it gives you four extra inputs, and guess what, as long as you're willing to connect a power source, Phantom Power can also be delivered to the extra mics!</p><p class="">That's actually pretty sweet, as this is something that the H5 and H6 lacked, but it is now an option on the H8. Once you do that though, this really stops being a portabile device, obviously.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e9e85b4c-a9de-4084-bb90-af1a66ac64bd/Zoom+H8+Audio+Recorder+Inputs" data-image-dimensions="1920x1080" data-image-focal-point="0.5,0.5" alt="Zoom H8 Audio Recorder Inputs" data-load="false" data-image-id="62e4cd1db0c92718ae6fb877" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e9e85b4c-a9de-4084-bb90-af1a66ac64bd/Zoom+H8+Audio+Recorder+Inputs?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Inputs</strong></h1><p class="">So this absolute unit has six inputs, plus t Audio Hardware Review Buyer's Guide Zoom Recorders Audio Christian Skyes Read This Before You Buy the Zoom H8 in 2023 Explorando la API de FMOD en Castellano https://javierzumer.com/blog/2022/10/29/explorando-la-api-de-fmod Javier Zúmer - Sound Design urn:uuid:f476e7de-c544-1ed9-3c38-7ff0fc04cd92 Fri, 28 Oct 2022 21:38:00 +0200 <p class="">Os traigo esta sesión que hicimos en <a href="https://t.co/gQ2UxvZgN9">GEA</a> explorando la API de FMOD. Expliqué un poco qué es la API, para qué se usa y luego construimos de cero un emisor de eventos básico. Espero que os sea útil.</p> <p class="">Dejo por aquí algunos de los recursos que utilicé:</p><ul data-rte-list="default"><li><p class=""><a href="https://www.fmod.com/docs/2.02/studio/welcome-to-fmod-studio.html">FMOD Studio Docs</a></p></li><li><p class=""><a href="https://www.fmod.com/docs/2.02/api/welcome.html">FMOD API Docs</a></p></li><li><p class=""><a href="https://www.fmod.com/docs/2.02/unity/welcome.html">FMOD Unity Integration Docs</a></p></li><li><p class="">Y <a href="https://www.fmod.com/docs/2.02/unity/api-common.html">esta es la sección</a> que no conseguía encontrar y dónde hay una referencias de las variables y clases más útiles para hablar con FMOD usando C#</p></li></ul><p class="">Este es el esquema que mostré:</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/27883f6b-1fc4-4cf4-a65b-632ad7dc7065/FMOD+API+cropped.png" data-image-dimensions="953x540" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="637153806106cb5e0bea2864" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/27883f6b-1fc4-4cf4-a65b-632ad7dc7065/FMOD+API+cropped.png?format=1000w" /> </figure> <p class="">Y finalmente dejo aquí el código que construimos:</p> Javier Zumer