Sound Story Network http://feed.informer.com/digests/B48OX5U4PQ/feeder Sound Story Network Respective post owners and feed distributors Thu, 25 Jan 2018 14:44:00 +0100 Feed Informer http://feed.informer.com/ 20 great new audio jobs at DICE, Sonos, Tern Television, Critical Music, Snowcastle Games, Jagex, Offworld Industries, Tencent Games, Interleave Creative, Lionbridge, Molecular Sound, Pixelogic Media, Theatre Peckham, Healthy Minds Innovations, 10 Chamber https://soundlister.com/20-great-new-audio-jobs-at-dice-sonos-tern-television-critical-music-snowcastle-games-jagex-offworld-industries-tencent-games-interleave-creative-lionbridge-molecular-sound-pixelogic-media/ Soundlister.com urn:uuid:9e981763-64f4-4857-e3fb-5952b7206049 Fri, 30 Sep 2022 14:22:12 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/audiojobs300922_2-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio Jobs for game audio and film sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Junior Audio Designer, VO Design Intern, Sound Design Intern, Junior Audio Designer, Co-Op Technical Audio Designer, Audio Programmer, Sound Designer, Audio Lead, Music Composer &#038; Producer, Audio Production Manager, Sound Designer, Sound Editor, Audio Research Scientist, Lead Sound Designer, Audio Engineer, Digital and Creative Strategy Manager, Sound Designer, Audio Test Engineer, Dubbing Mixer, and Assistant Professor of Music</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-dice-sonos-tern-television-critical-music-snowcastle-games-jagex-offworld-industries-tencent-games-interleave-creative-lionbridge-molecular-sound-pixelogic-media/">20 great new audio jobs at DICE, Sonos, Tern Television, Critical Music, Snowcastle Games, Jagex, Offworld Industries, Tencent Games, Interleave Creative, Lionbridge, Molecular Sound, Pixelogic Media, Theatre Peckham, Healthy Minds Innovations, 10 Chambers, MultiChoice Group, Infinity Ward, Bungie, and Eastern Mennonite University</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/audiojobs300922_2-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio Jobs for game audio and film sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="61e00c7a60" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Snowcastle Games, DICE Stockholm, and Jagex &#8211; and they&#8217;re looking for a Junior Audio Designer (Norway), VO Design Intern (Sweden), Sound Design Intern (Sweden), and Junior Audio Designer (England).</p> <p>We also found openings for a <a href="https://gamejobs.co/Co-Op-Technical-Audio-Designer-at-Offworld-Industries" target="_blank" rel="noopener noreferrer">Co-Op Technical Audio Designer</a> at Offworld Industries (BC, Canada), <a href="https://boards.greenhouse.io/tencent/jobs/6334035002" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Tencent Games (QC, Canada), <a href="https://interleave.bamboohr.com/jobs/view.php?id=26&#038;source=bamboohr" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Interleave Creative (Remote), <a href="https://careers.lionbridge.com/jobs/audio-lead-m-f-d-berlin-germany-95cdf12f-cf41-4d0c-8ae6-f20111292b2c" target="_blank" rel="noopener noreferrer">Audio Lead</a> at Lionbridge (Germany), <a href="https://molecular-sound.breezy.hr/p/d5de5ff380d701-music-composer-producer" target="_blank" rel="noopener noreferrer">Music Composer &#038; Producer</a> at Molecular Sound (England), and <a href="https://apply.workable.com/pixelogicmedia/j/7335335FFA" target="_blank" rel="noopener noreferrer">Audio Production Manager</a> at Pixelogic Media (CA, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for an <a href="https://www.linkedin.com/feed/update/urn:li:activity:6979863063952822272?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Research Scientist</a> at Sonos (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980442238308741120?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Lead Sound Designer</a> at 10 Chambers (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980857211765858304?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at MultiChoice Group (South Africa), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980946629860200449?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Digital and Creative Strategy Manager</a> at Critical Music (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980982403754303489?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Infinity Ward (Poland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6981104315700539392?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Test Engineer</a> at Bungie (WA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6981113380262584320?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Dubbing Mixer</a> at Tern Television (Scotland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6981263221760397312?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Assistant Professor of Music</a> at Eastern Mennonite University (VA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980460306196017152?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Theatre Peckham (England), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980579801589809152?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Editor</a> at Healthy Minds Innovations (Remote).</p> <p>Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">here</a> to view them.</p> <p>Happy job hunting!</p> </div> <hr> <strong><center><h3>Highlight &#8211; sound stories this week:</h3></center></strong> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/horror-sound-design/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://www.asoundeffect.com/wp-content/uploads/2022/09/horror_sound_design_joe_dzuban_.jpg" alt="How to Design Horror Sounds – with horror sound veteran Joe Dzuban (‘The Conjuring’, ‘Insidious’, ‘Annabelle’ &amp; many more)"/></div>How to Design Horror Sounds – with horror sound veteran Joe Dzuban (‘The Conjuring’, ‘Insidious’, ‘Annabelle’ &amp; many more)</a> </div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/fire-walk-with-me-sound/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://www.asoundeffect.com/wp-content/uploads/2022/09/Twin_peaks_Fire_walk_with_me_sound-1.jpg" alt="‘Twin Peaks: Fire Walk With Me’ at 30: Exclusive film sound interview with award-winning sound supervisor/sound designer Doug Murray:"/></div>‘Twin Peaks: Fire Walk With Me’ at 30: Exclusive film sound interview with award-winning sound supervisor/sound designer Doug Murray:</a></div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/great-new-sound-effects-shamans-grand-pianos-superbikes-italian-and-costa-rican-ambiences-and-much-more/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://www.asoundeffect.com/wp-content/uploads/2022/09/SFXRecap_20220926.png" alt="Great new sound effects: Superbikes, rainforests, grand pianos, Italian ambiences, game sounds and much more!"/></div>Great new sound effects: Superbikes, rainforests, grand pianos, Italian ambiences, game sounds and much more!</a></div> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Junior Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Snowcastle Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Oslo, Norway</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> <strong>For this position, we are looking for someone that is starting their game audio career, with little experience. You may have finished your degree in a University, or be self-taught. We are looking for an individual that is driven and always willing to learn.</strong><br><br> <strong>About the job:</strong> <ul> <li>10 hours/week (25%) + extra hours when needed</li> <li>Local to Oslo (Norway) or nearby cities</li> <li>Hybrid position (will sometimes be asked to work from the office to assist the Audio Lead)</li> </ul> <strong>Requirements:</strong> <ul> <li>Has experience with Audio Editing and Design</li> <li>Is capable of performing audio design tasks on a DAW of choice with ease</li> <li>Can work both with a PC (Windows) and a Mac</li> </ul> <strong>Bonus:</strong> <ul> <li>Has worked with Voice Over Design</li> <li>Has experience working with Unreal Engine</li> <li>Has a musical background</li> </ul> <p>To know about Snowcastle and our work culture please visit <a href="https://www.snowcastlegames.com/jobsmain">our page.</a></p> </div> <div class="btnFix"><a class="btnJobs" href="https://docs.google.com/forms/d/e/1FAIpQLScCMFFL2k90EbExy0raAxSl5D3fl7J960ANNrBgnlfZCazA_g/viewform" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980114667025149952?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Jobs LinkednIn Group</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">VO Design Intern</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> DICE Stockholm</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Stockholm, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <p><em>This is for an internship opportunity for the winter cycle starting in January.</em></p> <p>We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />: Battlefront franchise, and Mirror&#39;s Edge. Our people are the backbone and driving force to our creative products. That&#39;s why we&#39;re dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.</p> <p>We are searching for driven and enthusiastic students who want to join DICE this fall for an internship as a VO Design Intern.</p> <p>As an intern, we don&#39;t expect you to be productive from day one. Learning the tools and workflows take time. The most important thing is for you to learn, ask questions, and be curious. Once you are ready to take on production tasks, there will always be someone to guide and assist you along the way.</p> <p>In an intern, we look for a willingness to learn, an ability to constructively take on feedback, and effective communication skills. In terms of technical ability, we look for artistic qualities, passion for your craft, a broad understanding of the workflows related to your discipline, and a problem-solving mindset.</p> <strong>Responsibilities:</strong> <ul> <li>Working under a senior voice designer, you will contribute to a well-defined area of a project&#39;s voice design, both creatively and technically.</li> <li>You will record and create content in line with existing designs and implement this into the game using Frostbite.</li> <li>Through playtesting and feedback sessions you will refine the voice content and it&#39;s supporting logic to ensure it is fit for purpose and improve quality. You will ensure that the feature is optimized and bug free.</li> <li>As a part of the voice team, you will provide and respond to feedback and be an active mixer for your assets, your sub team&#39;s assets and provide feedback on the title&#39;s overall mix.</li> <li>NOTE The internship is a non-paid and temporary employment</li> </ul> <strong>Qualifications:</strong> <ul> <li>Desire to develop your Narrative, voice production, implementation, and engineering skills.</li> <li>Experience of designing and implementing quality assets into a game (engine), from both a creative and technical standpoint. Linear (only) experience is also acceptable</li> <li>Proficient with the operation of modern studio hardware, recording and editing techniques, and software such as Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX.</li> <li>Outstanding &quot;critical listening&quot; skills.</li> <li>Examples of your artistic, narrative, and creative sense will strengthen your application.</li> <li>Knowledge of audio middleware, e.g. WWISE, FMOD, Unity is beneficial</li> <li>Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial</li> </ul> <strong>As part of your application, please provide:</strong> <ul> <li>An up-to-date resume and cover letter</li> <li>A show-reel demonstrating your skills is optional, but recommended</li> </ul> <strong>Good for you to know</strong> <p>Even if your experience doesn&#39;t perfectly match this job description, we would love to hear from you anyway and get to know you better. DICE is made up of people with different backgrounds and perspectives, so regardless of where you come from, we want you to apply if you want to join the next generation of DICErs.</p> <p>Please note that this internship is unpaid and temporary employment. It needs to be associated with a university education or any other type of education that has an internship period planned into the education plan, for example, LiA. We are not able to provide relocation services for this role, so we will only consider candidates already residing in Sweden.</p> <p>We look forward to receiving your application!</p> </div> <div class="btnFix"><a class="btnJobs" href="https://ea.gr8people.com/jobs/175727/vo-design-intern" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980417615881981952?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Mari Saastamoinen Minto</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Design Intern</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> DICE Stockholm</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Stockholm, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.</p> <p><em>This is for an internship opportunity for the winter cycle starting in January.</em></p> <p>We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />: Battlefront franchise, and Mirror&#39;s Edge. Our people are the backbone and driving force to our creative products. That&#39;s why we&#39;re dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.</p> <p>We are searching for driven and enthusiastic students who want to join DICE this fall for an internship as a Voice Design Intern.</p> <p>As an intern, we don&#39;t expect you to be productive from day one. Learning the tools and workflows take time. The most important thing is for you to learn, ask questions, and be curious. Once you are ready to take on production tasks, there will always be someone to guide and assist you along the way.</p> <p>In an intern, we look for a willingness to learn, an ability to constructively take on feedback, and effective communication skills. In terms of technical ability, we look for artistic qualities, passion for your craft, a broad understanding of the workflows related to your discipline, and a problem-solving mindset.</p> <strong>Responsibilities:</strong> <ul> <li>Working under an Audio Lead, you will contribute to a well-defined area of a project&#39;s sound design, both creatively and technically.</li> <li>You will create content in line with existing designs and implement this into the game using Frostbite.</li> <li>Through playtesting and feedback sessions you will refine the content and it&#39;s supporting logic to ensure it is fit for purpose and improve quality. You will ensure that the feature is optimized and bug free.</li> <li>As a part of the Audio team, you will provide and respond to Audio feedback and be an active mixer for your assets, your sub team&#39;s assets and provide feedback on the title&#39;s overall mix.</li> <li>NOTE The internship is a non-paid and temporary employment</li> </ul> <strong>Qualifications:</strong> <ul> <li>Experience of designing and implementing quality assets into a game (engine), from both a creative and technical standpoint. Linear (only) experience is also acceptable.</li> <li>Proficient with the operation of modern studio hardware, editing and designing techniques, and software such as Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX.</li> <li>Desire to develop your game audio production, implementation, and engineering skills.</li> <li>Outstanding &quot;critical listening&quot; skills.</li> <li>Examples of your artistic, narrative, and creative sense will strengthen your application.</li> <li>Knowledge of audio middleware, e.g. WWISE, FMOD, Unity is beneficial</li> <li>Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial</li> </ul> <strong>As part of your application, please provide:</strong> <ul> <li>An up-to-date resume and cover letter</li> <li>A show-reel demonstrating your skills is optional, but recommended</li> </ul> <strong>Good for you to know</strong> <p>Even if your experience doesn&#39;t perfectly match this job description, we would love to hear from you anyway and get to know you better. DICE is made up of people with different backgrounds and perspectives, so regardless of where you come from, we want you to apply if you want to join the next generation of DICErs.</p> <p>Please note that this internship is unpaid and temporary employment. It needs to be associated with a university education or any other type of education that has an internship period planned into the education plan, for example, LiA. We are not able to provide relocation services for this role, so we will only consider candidates already residing in Sweden.</p> <p>We look forward to receiving your application!</p> </div> <div class="btnFix"><a class="btnJobs" href="https://ea.gr8people.com/jobs/175726/sound-design-intern" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6980170409321054209?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Jeremia Nestius</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Junior Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Jagex</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Cambridge, UK</span><br> <div class="jobDesc"><strong>Job description</strong><br> A leader in creating deep and engaging experiences on PC and mobile, Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers. Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 260million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.<br><br> Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly-active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped.<br><br> Jagex is expanding and extending its portfolio with fresh franchise titles, new IP and, in 2018 launched Jagex Part Audio Jobs Assistant Professor of Music Audio Engineer Audio Lead Audio Production Manager Audio Programmer Audio Research Scientist Audio Test Engineer Co-Op Technical Audio Designer Digital and Creative Strategy Manager Dubbing Mixer Junior Audio Designer Lead Sound Designer Music Composer & Producer Sound Design Intern Sound Designer Sound Editor VO Design Intern Adriane Kuzminski Fire Walk With Me: Snippet with sound supervisor Doug Murray on his creative work with David Lynch https://www.youtube.com/watch?v=1eI0FN7MtBE A Sound Effect urn:uuid:42468d1a-5a91-fa5b-d675-a52487ac6455 Thu, 29 Sep 2022 20:21:53 +0200 A Sound Effect Fire Walk With Me: Snippet with sound supervisor Doug Murray on his creative work with David Lynch Full interview here: https://www.asoundeffect.com/firewalkwithme 'Twin Peaks: Fire Walk With Me' at 30: Sound supervisor Doug Murray shares lots of fascinating sound stories behind the haunting film and the Twin Peaks series, the creative joys of "sound painting" with David Lynch, channeling Alan Splet, its impact on film sound today, the sound for signature scenes - and how it transformed him as a sound designer. The Haunting Sound of 'Twin Peaks Fire Walk With Me' (full interview!) - A Sound Effect Podcast 22: https://www.youtube.com/watch?v=ussuROH18M0 A Sound Effect urn:uuid:ec6b1220-44c8-39ba-ebe5-90db51b2c54d Thu, 29 Sep 2022 18:16:59 +0200 A Sound Effect The Haunting Sound of 'Twin Peaks Fire Walk With Me' (full interview!) - A Sound Effect Podcast 22: Learn more at https://www.asoundeffect.com/firewalkwithme In celebration of Twin Peaks: Fire Walk With Me's 30-year anniversary: Sound supervisor Doug Murray shares lots of fascinating sound stories behind the haunting film and the Twin Peaks series, the creative joys of "sound painting" with David Lynch, channeling Alan Splet's sensibilities, its impact on film sound today, the sound for signature scenes - and how it transformed him as a sound designer. In this podcast episode: 0:00 Introduction and highlight of new sound libraries 03:20 Go behind the sound of David Lynch’s haunting Fire Walk With Me in Jennifer Walden’s in-depth new film sound interview with award-winning supervising sound editor/sound designer Doug Murray. 53:09 Find more great podcasts about sound from our friends in the Audio Podcast Alliance Interview by Jennifer Walden, hosted by Asbjoern Andersen, additional questions by Peter Albrechtsen, and with sound library highlights by Christian Hagelskjaer From How to Design Horror Sounds – with horror sound veteran Joe Dzuban (‘The Conjuring’, ‘Insidious’, ‘Annabelle’ & many more) https://www.asoundeffect.com/horror-sound-design/ A Sound Effect urn:uuid:169e01e7-8fb9-d807-ed29-25e4659ae52c Thu, 29 Sep 2022 15:13:27 +0200 <img width="640" height="425" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/horror_sound_design_joe_dzuban_.jpg" class="attachment-large size-large wp-post-image" alt="How to create horror sound effects" /><p>Joe Dzuban shares insights on designing gore, creating effective jump scares, and offers advice on what to avoid when working on horror films:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/horror-sound-design/">How to Design Horror Sounds &#8211; with horror sound veteran Joe Dzuban (&#8216;The Conjuring&#8217;, &#8216;Insidious&#8217;, &#8216;Annabelle&#8217; &#038; many more)</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound design guides advice guide horror horror sound effects ideas horror sound tips how to how to create horror sounds insights sound design sound effects tips tricks Jennifer Walden Fire Walk With Me: Award-winning sound supervisor Doug Murray on his creative work with David Lynch https://www.youtube.com/watch?v=1eI0FN7MtBE A Sound Effect urn:uuid:7951c400-d6c7-8d7d-b695-99c2f69fa991 Thu, 29 Sep 2022 13:28:31 +0200 A Sound Effect Fire Walk With Me: Award-winning sound supervisor Doug Murray on his creative work with David Lynch Full interview here: https://www.asoundeffect.com/firewalkwithme 'Twin Peaks: Fire Walk With Me' at 30: Sound supervisor Doug Murray shares lots of fascinating sound stories behind the haunting film and the Twin Peaks series, the creative joys of "sound painting" with David Lynch, channeling Alan Splet, its impact on film sound today, the sound for signature scenes - and how it transformed him as a sound designer. EGX Audio Talks 2022 https://www.thesoundarchitect.co.uk/egx-audio-talks-2022/ urn:uuid:fdefa0ba-4bf8-a117-709e-3296a0cff451 Wed, 28 Sep 2022 18:53:47 +0200 <a href="https://www.thesoundarchitect.co.uk/egx-audio-talks-2022/" title="EGX Audio Talks 2022" rel="nofollow"><img width="1500" height="500" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/272834492_5426357737380628_8872091960170541218_n.png" class="webfeedsFeaturedVisual wp-post-image" alt="" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/272834492_5426357737380628_8872091960170541218_n.png 1500w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/272834492_5426357737380628_8872091960170541218_n-300x100.png 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/272834492_5426357737380628_8872091960170541218_n-1024x341.png 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/272834492_5426357737380628_8872091960170541218_n-768x256.png 768w" sizes="(max-width: 1500px) 100vw, 1500px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - </a></p> <p>It was a lovely surprise this year that there was a nice range of talks focusing on audio for games, and a range of experiences from younger people in the early stages of their career to veterans who have been in the industry a long time. We’ve picked out the best bits for you so...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/egx-audio-talks-2022/">EGX Audio Talks 2022</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Alyx Jones Blog Events Game Audio Cai Jones EGX Excel London Jake Gaule JD Kelly Kasia Dziekan richard jacques Alyx Jones ‘Twin Peaks: Fire Walk With Me’ at 30: Exclusive film sound interview with award-winning sound supervisor/sound designer Doug Murray: https://www.asoundeffect.com/fire-walk-with-me-sound/ A Sound Effect urn:uuid:0d655422-925b-4097-d8c3-f41929040ee3 Wed, 28 Sep 2022 15:43:42 +0200 <img width="640" height="360" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:1024/h:576/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/Twin_peaks_Fire_walk_with_me_sound-1.jpg" class="attachment-large size-large wp-post-image" alt="Twin Peaks Fire Walk With Me Film Sound Design" /><p>'Fire Walk With Me' turns 30 - and here's the story behind its haunting sound, told by award-winning supervising sound editor/sound designer Doug Murray:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/fire-walk-with-me-sound/">&#8216;Twin Peaks: Fire Walk With Me&#8217; at 30: Exclusive film sound interview with award-winning sound supervisor/sound designer Doug Murray:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Doug Murray Twin Peaks Douglas Murray Twin Peaks Fire Walk With Me sound Twin Peaks Twin Peaks pilot sound design Twin Peaks pilot sound effects twin peaks sound twin peaks sound design twin peaks sound designer twin peaks sound effects Asbjoern Andersen Using Behringer X-Touch Universal with DrivenByMoss4REAPER Extension https://reaperblog.net/2022/09/xtouch_moss/ The REAPER Blog urn:uuid:65f8dd0b-4938-0dd0-a04c-d078349af9b5 Tue, 27 Sep 2022 20:29:00 +0200 <p>How to use the X-Touch Universal with REAPER through the DrivenByMoss4Reaper control surface extension. Video tutorial, 29 min</p> The post <a href="https://reaperblog.net/2022/09/xtouch_moss/">Using Behringer X-Touch Universal with DrivenByMoss4REAPER Extension</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER CUSTOMIZATION REAPER RESOURCES TUTORIAL VIDEO Admin Develop 2022 – Audio Day https://www.thesoundarchitect.co.uk/develop-2022-audio-day/ urn:uuid:bb829188-9a4c-56d0-1616-0c79e06c902b Tue, 27 Sep 2022 14:32:06 +0200 <a href="https://www.thesoundarchitect.co.uk/develop-2022-audio-day/" title="Develop 2022 &#8211; Audio Day" rel="nofollow"><img width="3556" height="2004" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/Screenshot-2022-09-27-at-13.30.31.png" class="webfeedsFeaturedVisual wp-post-image" alt="" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/Screenshot-2022-09-27-at-13.30.31.png 3556w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/Screenshot-2022-09-27-at-13.30.31-300x169.png 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/Screenshot-2022-09-27-at-13.30.31-1024x577.png 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/Screenshot-2022-09-27-at-13.30.31-768x433.png 768w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/Screenshot-2022-09-27-at-13.30.31-1536x866.png 1536w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2022/09/Screenshot-2022-09-27-at-13.30.31-2048x1154.png 2048w" sizes="(max-width: 3556px) 100vw, 3556px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - </a></p> <p>Although we came ready to conquer, we only made it to the first day of Develop before someone we were with tested positive for covid, so we made the sad decision to return home, cancel interviews and cover audio day remotely. Thankfully Develop has a wonderful online platform and streams all the talks, but apologies...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/develop-2022-audio-day/">Develop 2022 &#8211; Audio Day</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Alyx Jones Blog Events Game Audio adele cutting Alistair Lindsay Alix Wilton Regan Andy Gibson Ash Read brighton develop Jim Croft Katy Shutte kenny young Lewis Everest Loic Couthier Malin Arvidsson mark estdale Michael Cooper Peter Hanson Phil Kovats Ross Stack Simon Barford tom colvin Alyx Jones Great new sound effects: Superbikes, rainforests, grand pianos, Italian ambiences, game sounds and much more! https://www.asoundeffect.com/great-new-sound-effects-shamans-grand-pianos-superbikes-italian-and-costa-rican-ambiences-and-much-more/ A Sound Effect urn:uuid:42710b94-4dc4-d89c-7257-5a1543df4ead Tue, 27 Sep 2022 09:28:38 +0200 <img width="640" height="348" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:1024/h:557/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/SFXRecap_20220926.png" class="attachment-large size-large wp-post-image" alt="" /><p>Discover the very latest in sound in this new sound effects highlight by Adriane Kuzminski:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/great-new-sound-effects-shamans-grand-pianos-superbikes-italian-and-costa-rican-ambiences-and-much-more/">Great new sound effects: Superbikes, rainforests, grand pianos, Italian ambiences, game sounds and much more!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> New sound effects libraries beach sound effects game sound effects piano sounds rainforest sound effects superbike sound effects tool sound effects wind sound effects Adriane Kuzminski 20 great new audio jobs at RUN Studios, Silver Rain, Penguin Random House, Antfood, Amazon Game Studios, Taylor & Francis Group, Liquid Swords, Netflix, Ableton, ant workshop, Bungie, Dovetail, British Library, HakJak, 24syv, LipSync Post, Ubisoft Montpel https://soundlister.com/20-great-new-audio-jobs-at-run-studios-silver-rain-penguin-random-house-antfood-amazon-game-studios-taylor-francis-group-liquid-swords-netflix-ableton-ant-workshop-bungie-dovetail-britis/ Soundlister.com urn:uuid:1b6ad74e-8c30-980f-815d-202d21704fb2 Mon, 26 Sep 2022 15:48:37 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/audiojobs260922-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio Jobs for game audio and film sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Freelance Voice Over Talent, Junior Audio Designer, Senior Sound Editor, Production Coordinator, Design Analyst - Audio, Commissioning Audio Editor, Audio Designer, Audio Director, Administrative Assistant, Audio Software Engineer, Freelance Audio Designer, Curator of Popular Music Recordings, Sound Designer, Audio Technician, Senior Producer, Film &#038; TV Re-Recording Mixer, and Associate Audio Director</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-run-studios-silver-rain-penguin-random-house-antfood-amazon-game-studios-taylor-francis-group-liquid-swords-netflix-ableton-ant-workshop-bungie-dovetail-britis/">20 great new audio jobs at RUN Studios, Silver Rain, Penguin Random House, Antfood, Amazon Game Studios, Taylor &#038; Francis Group, Liquid Swords, Netflix, Ableton, ant workshop, Bungie, Dovetail, British Library, HakJak, 24syv, LipSync Post, Ubisoft Montpellier, and Sledgehammer</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/audiojobs260922-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio Jobs for game audio and film sound" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="2da606b378" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at RUN Studios, Silver Rain Games, Penguin Random House, and Antfood &#8211; and they&#8217;re looking for a Freelance Voice Over Talent (Remote), Junior Audio Designer (Remote / UK), Senior Sound Editor (England), and Production Coordinator (NY, US).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for an <a href="https://www.linkedin.com/feed/update/urn:li:activity:6979063283890675712?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Dovetail Games (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6977935952325287938?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Curator of Popular Music Recordings</a> at British Library (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6978720846504681472?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Designer</a> at HakJak (Remote / US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6978710604110798848?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Technician</a> at 24syv (Denmark), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6978710317484670979?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Producer</a> at Penguin Random House (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6978681749069250560?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Film &#038; TV Re-Recording Mixer</a> at LipSync Post (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6978823410655096832?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Ubisoft Montpellier (France), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6978463803000692736?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Associate Audio Director</a> at Sledgehammer Games (CA, US), <a href="https://www.amazon.jobs/en/jobs/2243638/design-analyst-audio-amazon-games" target="_blank" rel="noopener noreferrer">Design Analyst &#8211; Audio</a> at Amazon Game Studios (ON, Canada), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6976460717780520960?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Commissioning Audio Editor</a> at Taylor &#038; Francis Group (Remote / England), <a href="https://careers.liquidswords.com/jobs/2086012-audio-designer" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Liquid Swords (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6976533973548068864?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Director</a> at Liquid Swords (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6976930372471169025?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Administrative Assistant</a> at Netflix (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6977541625489059840?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Software Engineer</a> at Ableton (Germany), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6977629481532321792?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Freelance Audio Designer</a> at ant workshop (Remote / UK), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6977637450466664448?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Bungie (WA, US). Happy job hunting!</p> </div> <hr> <strong><center><h3>Highlight &#8211; sound stories this week:</h3></center></strong> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/the-sandman-sound/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://www.asoundeffect.com/wp-content/uploads/2022/09/the_sandman_sound__.jpg" alt="Shaping The Sandman’s Surreal Sound – with Aaron Glascock and Christopher S. Aud"/></div>Shaping The Sandman’s Surreal Sound – with Aaron Glascock and Christopher S. Aud</a> </div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/new-sound-libraries-zombies-sounds-for-slots-unique-weapons-and-more/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:1024/h:556/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/SFXRecap_20220920_1.png" alt="Great new sound libraries: Zombies, sounds for slots, unique weapons, and more!"/></div>Great new sound libraries: Zombies, sounds for slots, unique weapons, and more!</a></div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/immersive-sound/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://www.asoundeffect.com/wp-content/uploads/2022/09/immersive_sound_01_.jpg" alt="Erik Foreman from Dolby gives us the insider perspective on immersive sound"/></div>Erik Foreman from Dolby gives us the insider perspective on immersive sound</a></div> <hr> <div class="note"><strong><span style="font-size: 24px;">Freelance Voice Over Talent</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> RUN Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote</span><br> <div class="jobDesc"><strong>Job description</strong><br> Since 2007, RUN Studios has created world-class creative content for prominent and emerging brands, bringing together talented artists, savvy producers, authentic storytelling, and business intelligence to tell compelling brand stories that evoke inspiration and engagement. With deep roots in video production and motion design, RUN Studios creates media across all channels, and serves as a strategic resourcing partner to build robust, agile, and inspired creative teams.<br><br> RUN Studios is seeking talented Voice Over artists!<br><br> <strong>As a Freelance Voice Over Artist, You Will</strong> <ul> <li>Collaborate closely with the Creative Director, and Producers on the style, tone, and approach during live-directed or recorded sessions.</li> </ul> <strong>As an Applicant, You Bring</strong> <ul> <li>Experience recording voiceovers for corporate videos, instructional and/or e-learning courses, that appeal to wide audiences</li> <li>Must have a demo reel or portfolio of voice work to demonstrate skills and abilities</li> <li>Must have own home studio or access to a studio</li> <li>Able to perform under tight deadlines</li> <li>Ability to collaborate with team members and clients</li> </ul> <p>RUN Studios is an equal opportunity employer and does not discriminate on the basis of race, religion, national origin, gender, gender identity or expression, sexual orientation, genetic information, protected veteran status, disability, age, or other legally protected status.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://jobs.jobvite.com/run-studios/job/ok46kfwy" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Junior Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Silver Rain Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote / UK</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> <strong>12 month contract | Working from home | UK residents only</strong><br><br> As a <strong>Junior Audio Designer</strong> you will create, edit and implement audio for an unannounced original game with EA Originals. This is <strong>not</strong> a composition role, however, you may be asked to help implement music assets.<br><br> You will be working alongside the Lead Technical Audio Designer and various development teams to ensure assets are delivered and applied in a timely manner.<br><br> <strong>What the role entails:</strong> <ul> <li>Creating, designing, editing and implementing in-game SFX including player abilities, ambiences and creature design</li> <li>Maintaining a keen, critical ear on all aspects of the game</li> <li>Managing assigned tasks and keeping workflow schedules up to date</li> <li>Providing constructive feedback and suggestions to improve game quality and experience</li> <li>Collaborating with Code, Tech Art, Design, Animation, Art and VFX teams </li> </ul> <strong>What we&#39;d like to see from you:</strong> <ul> <li>A short demo reel (less than one minute)</li> <li>Passion for non-linear audio and a willingness to learn</li> <li>Very strong sound design skills and an understanding of their application in game audio</li> <li>Proficiency with an industry standard DAW (Reaper preferred)</li> <li>Demonstrable knowledge of Wwise</li> <li>Familiarity with Unreal Engine</li> <li>A supportive, team-oriented mindset</li> <li>Excellent written and communication skills</li> <li>Strong organisational skills and proactivity in a remote working environment</li> </ul> <strong>Bonus:</strong> <ul> <li>An avid gamer</li> <li>Basic knowledge of source control</li> <li>Basic knowledge of music theory</li> </ul> <strong>Reporting:</strong> <p>The Junior Audio Designer reports to and is managed by the Lead Technical Audio Designer.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://careers.silverraingames.com/jobs/2087213-junior-audio-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6979063723550244864?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Jobs LinkedIn Group</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Editor</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Penguin Random House</span><br> <span style="font-size: 16px;"><strong>Location:</strong> London, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>At Penguin Random House Audio, the UK’s leading audiobook publisher, we are dedicated to making the very best audiobooks. Working with exceptional acting talent, producers and sound editors in our state-of-the-art studios, we want to push the boundaries of creativity in audiobook production. That can mean 40 actors voicing 750+ characters over complex worlds of sound design and epic music for our adaptations of <em>2000AD</em> comics; fusing a Max Richter score with hours of original field recordings for Charlie Mackesy’s <em>The Boy, the Mole, the Fox and the Horse</em>; or ditching the studio altogether and recreating a fictional true crime podcast with on-location witness interviews, subtle sound design and a tense original music score for Joseph Knox’s <em>True Crime Story</em>.</p> <p>We have an exciting opportunity to join this fast-paced postproduction team as a Senior Sound Editor, responsible for setting, implementing and maintaining our high editing standards for in-house productions.</p> <strong>The Opportunity</strong> <p>Reporting into our Head of Audio Production, this role will play a lead role delivering high-quality and innovative audiobooks across Penguin Random House.</p> <strong>Day to day, you can expect to be:</strong> <ul> <li>Spending most of your time carefully and efficiently crafting our audio content to the highest standards</li> <li>Turning around up to 75 audiobooks a year from raw to finished product – content will include anything from single voice crime thrillers to children’s picture book adaptations.</li> <li>Cleaning and fine-tuning audio to create the perfect listening experience</li> <li>Providing editing support to other teams around the business, for instance by editing for radio</li> <li>Playing a mentoring and supportive role to our junior sound editor</li> </ul> <strong>What you’ll bring</strong> <p>We’d love to hear from you if you have experience of and are passionate about the art of audiobook editing!</p> <strong>You’ll have:</strong> <ul> <li>Experience in audiobook editing and mastering</li> <li>Understanding of the latest digital audio techniques and styles to bring creativity and innovation to the team</li> <li>Experience using software such as Pro Tools, Reaper, SADiE, Izotope RX</li> <li>Excellent project management and communication skills</li> <li>Exceptional organizational skills, ability to prioritise work, and a track record of turning around audio content to deadlines</li> <li>High attention to detail and a meticulous approach to your work</li> </ul> <p>If you’d like to help to shape the future of audiobooks, the fastest-growing area of publishing, please apply to us with a CV and cover letter by the end of the day on <strong>Thursday 6th October.</strong> <p><em>While our offices are places to connect, collaborate and celebrate with colleagues, we recognise that flexibility about where you work is just as important for doing your best work and for your wellbeing. For this role, there are meetings and activities that you will need to attend in person at our offices in Embassy Gardens, London. We are open to discussing the exact balance of office to remote working through the recruitment process.</em></p> <hr> <strong>What you can expect from us:</strong> <p>Salary: circa £35,000 depending on how your skills and experience align with the role, plus bonus and benefits</p> <p>While our offices are places to connect, collaborate and celebrate with colleagues, we recognise that flexibility about where you work is just as important for doing your best work and for your wellbeing. For this role, there are meetings and activities that you will need to attend in person at our offices in Embassy Gardens. We are open to discussing the exact balance of office to remote working through the recruitment process.</p> Our employees are the heart of our business. We have a range of benefits to reflect our commitment to our employees, some of which are: <ul> <li>27 days paid holiday entitlement in year one (plus bank holidays), increasing a day each year up to 30 days</li> <li>Medical cover</li> <li>Life assurance</li> <li>Cycle to Work scheme</li> <li>Discounted gym membership</li> <li>Generous pension scheme</li> <li>Summer working hours (role dependent)</li> <li>Volunteering policy and charity matching</li> <li>Employee Assistance programme</li> <li>Mentoring programme</li> <li>Extended gender-neutral parental leave</li> <li>Access to books and eBooks across Penguin Random House UK</li> <li>Each site has trained mental health first aiders</li> <li>We plant a tree for every new employee to our business</li> </ul> <strong>Our creativity is inspired by different perspectives, so we want our culture to be one of belonging, where everyone feels welcome and where differences are celebrated.</strong> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/jobs/view/3282824477/?refId=5AqiyoH%2B2Mfn%2BXvxpyffoA%3D%3D" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6979063517358268416?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Chris Thompson</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Production Coordinator</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Antfood</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Brooklyn, NY, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Do you have music running through your veins? Do you get energy from taking ideas from paper into fully-executed magic? Are you interested in the world of music, sonic branding, and production? If so, you may just be the person we are looking for! Antfood is seeking a full-time Producer to join our growing team in Brooklyn to act as a supreme rockstar interface between our clients and our team of composers, sound designers, producers, etc. You will be responsible for working with the production staff on multiple projects, collaborating in partnership with composers, sound designers, executive producer, and the client, to ensure the project is executed within the defined budget and timeline, all while maintaining the highest caliber creative execution. Sounds easy, right? </p> <strong>YOU SHOULD:</strong> <ul> <li>Be an ad-hoc problem solver, an over-communicator, and a graceful task juggler </li> <li>Be hyper-organized, highly collaborative and open-minded </li> <li>Able to take direction but also proactive in making suggestions and finding solutions </li> <li>Be a passionate &amp; motivated audiophile with ambitions of growth, new opportunities, and curating relationships in an ever-evolving landscape </li> <li>Have excellent computer skills and an understanding of content, project management and media applications </li> <li>Have 2+ years experience in project management, the music business or creative production. Though, adventurous, driven and ambitious people with less than 2 years experience may still apply.</li> </ul> <strong>RESPONSIBILITIES:</strong> <ul> <li>Regularly update and maintain the tracking of composition and production tasks, all meeting notes and inputting relevant job information. </li> <li>Ensure projects run on track and project requirements and deliverables are clearly communicated, understood and executed. </li> <li>Maintain schedules and use task tracking tools to ensure tasks are kept current and are properly assigned to the team. </li> <li>Proactively identify resource challenges and be prepared to reach out to 3rd party vendors and/or freelancers as needed </li> <li>Working closely with senior producers and composers to ensure correct prep and delivery for each project. </li> <li>Wrapping all projects: finance, marketing, PR </li> <li>Assisting marketing initiatives </li> <li>Good working knowledge of Google platform (Docs, Sheets, Slides), Microsoft Office products, Adobe Creative Cloud, Apple Keynote, Project and Data Management Cloud services (i.e. Asana, Trello, Airtable) are a +</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://airtable.com/shr7vRUyj06q0hbZj" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jo Audio Jobs Administrative Assistant Associate Audio Director Audio Designer Audio Director Audio Software Engineer Audio Technician Commissioning Audio Editor Curator of Popular Music Recordings Design Analyst - Audio Film & TV Re-Recording Mixer Freelance Audio Designer Freelance Voice Over Talent Junior Audio Designer Production Coordinator Senior Producer Senior Sound Editor Sound Designer Adriane Kuzminski Erik Foreman from Dolby gives us the insider perspective on immersive sound https://www.asoundeffect.com/immersive-sound/ A Sound Effect urn:uuid:2eca8b39-b80a-f6ea-8d7d-7d1f6be0f211 Mon, 26 Sep 2022 15:04:51 +0200 <img width="640" height="320" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/immersive_sound_01_.jpg" class="attachment-large size-large wp-post-image" alt="Immersive sound perspectives" /><p>Spatial audio design &#038; mixing expert and producer Erik Foreman shares his insights on immersive audio in this new interview:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/immersive-sound/">Erik Foreman from Dolby gives us the insider perspective on immersive sound</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Film sound Television sound Dolby Dolby Atmos Erik Foreman Immersive Sound Doug Siebum How to create a Scatterer Instrument in Wwise https://javierzumer.com/blog/2022/9/24/how-to-create-a-scatterer-instrument-in-wwise Javier Zúmer - Sound Design urn:uuid:c617034d-1a6e-0af6-4bb9-f81be1b9320a Sat, 24 Sep 2022 15:25:04 +0200 <p class="">When users migrate from FMOD to Wwise, the <strong>scatterer instrument</strong> is usually one of the most missed features. Let’s see how we can recreate its behaviour within Wwise but first, a quick overview at the instrument in FMOD (skip if you want).</p><h2><strong>FMOD’s Scatterer Instrument</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/7921aba7-877f-4914-a793-1749ad3726b5/Screenshot+2022-09-24+131719.png" data-image-dimensions="922x217" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="632ef559ec183e123190a4a9" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/7921aba7-877f-4914-a793-1749ad3726b5/Screenshot+2022-09-24+131719.png?format=1000w" /> </figure> <p class="">This instrument essentially provides us with two handy features. On one hand, <strong>we can control how often sounds from a playlist will be triggered</strong>. This can be based on regular time or on musical tempo. On the other hand, <strong>we can also control the positioning each sound instance.</strong></p><h2><strong>Spawning</strong></h2><p class="">We can control the spawn interval with a <strong>min and max spawn interval value</strong>. Additionally, we also have a <strong>spawn rate knob</strong> which is very handy if we want to automate the spawning rate with a game parameter. For example, we could have a scatterer instrument for birds chirping and the spawning rate is reduced as the weather gets worse. </p><p class="">Something to always keep in mind with spawning is that <strong>each element in our playlist will use a voice</strong>. A fast spawning rate plus a high polyphony can result in a lot of voices, specially if you have several scatterer instruments so keep in them in check if you have a limited voice budget which is usually the case for mobile or portable VR.</p><h2><strong>In world 3D vs full 2D</strong></h2><p class="">If you have a min/max distance that is not 0, FMOD will play the sounds around the emitter in a random position between the two values. Note that t<strong>his positions are “in world”</strong>, as if they had they own emitters in the game world. This is very nice for things like birds around a tree or water splashes in a lake.</p><p class="">Now, keep in mind that <strong>even if you don’t have a spatializer on your event, having a non 0 min and max distance on a scatterer instrument will effectively make that event 3D</strong>. This is important to remember if (like me) you are playing your events through custom code and have checks for 2D/3D.</p><p class="">A different use case for a scatterer instrument is: <strong>what if we just want to play sounds around the listener in a “non in world”, 2D way?</strong> To do this, you would need to firstly <strong>not have a spatializer</strong> on the event which is probably already the case, if you were just creating a 2D ambience. Then, you need to s<strong>et the min and max distance to 0.</strong> This will result in all sounds having the same volume and pan but that can be easily fixed by just randomizing this values. In fact, the scatterer instrument already has a “<strong>Vol Rnd”</strong> knob that you can use for this.. To change the panorama, you will need an extra effect on the track or you can also randomize the event panner if you want to affect everything at once.</p><h2><strong>Recreating voice spawning in Wwise</strong></h2><p class="">Firstly, we need to create a <strong>random container</strong> with all the Sound SFXs or other containers that we want to use. By default, a random container just plays one of its items following whatever randomization settings you have. So each time an event tries to play the container, we would just get one sound or voice. We can change this by changing the Play Mode from “Step” to <strong>“Continuous”</strong>. Now our container will try to play the complete list of objects we have. We can then make this loop so we cycle randomly through the list without ever stopping. </p><p class="">To control how often the sounds play, activate <strong>“Transitions”</strong> and choose <strong>“Trigger rate”</strong>. This allow us to control how often sounds are spawned in a similar way as in FMOD. You may want to randomize the duration value so sounds don’t play at a predictable rate.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d4152a78-dc61-417a-a3bc-0c61a16df289/Screenshot+2022-09-24+143316.png" data-image-dimensions="1148x570" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="632f0729abcd78128188d832" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d4152a78-dc61-417a-a3bc-0c61a16df289/Screenshot+2022-09-24+143316.png?format=1000w" /> </figure> <p class="">On the example above, you can see that <strong>sounds will spawn at a rate between 0.5 and 2 seconds.</strong> We now have an easy way to control how often we spawn sounds. Of course, we would need to probably create an stopping event if we want to stop our sounds spawning at some point. Now we just need to figure out how to play these sounds around the game world.</p><h2><strong>Managing 2D/3D positioning in Wwise</strong></h2><p class="">In the positioning tab, under the 3D position section, we can find three different modes:</p><ul data-rte-list="default"><li><p class=""><strong>Emitter</strong>: This will make the position always the same (the position from which we have played the event). Use this if you don’t want any movement at all.</p></li><li><p class=""><strong>Emitter with Automation:</strong> This will take this same emitter position and add some movement that we can control. <strong>Use this if you want the sounds to be played in world, around the emitter.</strong> This will use whatever attenuation values you have set. You can even set paths with movement (think birds flying around). This will achieve the same effect as playing an FMOD 3D event with an scatterer instrument with a non 0 min and max distance.</p></li><li><p class=""><strong>Listener with Automation</strong>: Same as above but the sounds play around the listener. Make sure to tick <strong>“Hold Listener Orientation”</strong> if you want the sound to be completely 2D and thus independent on the listener movement. This means the sounds won’t feel like they come from an specific point in the world but a predetermined position in the panorama. Your attenuation settings will be respected though. Use this for purely 2D ambiences. This will be same effect as an FMOD scatterer instrument with 0 min and max distance and no spatializer.</p></li></ul> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/96e58e54-af4b-42b6-b59a-38094d733240/Screenshot+2022-09-24+145316.png" data-image-dimensions="730x515" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="632f0be6ad4dd44a5c08497b" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/96e58e54-af4b-42b6-b59a-38094d733240/Screenshot+2022-09-24+145316.png?format=1000w" /> </figure> <p class="">When setting the 3D position automation, make sure you choose “Step“ so each time a sound spawns, a different path is chosen. You can also use <strong>“Random”</strong> if you want the position to change in a non predictable way.</p><h2><strong>In conclusion</strong></h2><p class="">After using both middleware I went from “is a shame Wwise doesn’t have a scatterer instrument kind of container” to <strong>“Wwise can re-create all the scatterer behaviour and even make it better!”</strong> so there’s that. Let me know how it works for you and if you find any issues yourself.</p> Technical Javier Zumer New Audio Job for a Film & TV Re-Recording Mixer at Lipsync Post: https://soundlister.com/new-audio-job-for-a-film-tv-re-recording-mixer-at-lipsync-post/ Soundlister.com urn:uuid:0e9186bd-5419-5ae9-912b-87112faaf4f7 Fri, 23 Sep 2022 12:43:13 +0200 <p><img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2022/09/aj_film-tv-re-recording-mixer-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Film &amp; Television Re-Recording Mixer Audio Job" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Learn more about this audio post production opportunity in London, UK here:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/new-audio-job-for-a-film-tv-re-recording-mixer-at-lipsync-post/">New Audio Job for a Film &#038; TV Re-Recording Mixer at Lipsync Post:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2022/09/aj_film-tv-re-recording-mixer-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Film &amp; Television Re-Recording Mixer Audio Job" loading="lazy" style="float:left; margin:0 15px 15px 0;" />There&#8217;s a new audio job opportunity for a Film &#038; TV Re-Recording Mixer at Lipsync Post in London, UK for you here: <br> &nbsp; <br> <center><h3><a href="https://lipsync.recruitee.com/o/film-tv-rerecording-mixer-london" rel="noopener" target="_blank">Learn more about the audio job opportunity here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/new-audio-job-for-a-film-tv-re-recording-mixer-at-lipsync-post/">New Audio Job for a Film &#038; TV Re-Recording Mixer at Lipsync Post:</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Re-recording Mixer Asbjoern Andersen Shaping The Sandman’s Surreal Sound – with Aaron Glascock and Christopher S. Aud https://www.asoundeffect.com/the-sandman-sound/ A Sound Effect urn:uuid:5a1f8c23-7cf4-62df-6217-afb018372c6c Wed, 21 Sep 2022 14:36:44 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/the_sandman_sound__.jpg" class="attachment-large size-large wp-post-image" alt="The Sandman sound design and sound effects Netflix" /><p>The Sandman's Award-winning sound designers/re-recording mixers Aaron Glascock and Christopher S. Aud on designing sound for realms both fantastical and real, creating creature vocals and vocal processing for immortals, custom building sound devices like a beam, mixing in Dolby Atmos, and so much more!</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/the-sandman-sound/">Shaping The Sandman&#8217;s Surreal Sound – with Aaron Glascock and Christopher S. Aud</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Television sound Aaron Glascock ADR beam Burbank Christopher S. Aud ClearView creature custom Dolby Atmos dream EQ fire Foley Goldie headphones hell magic Morpheus myths netflix noise reduction production dialogue recording sound design sound effects surreal The Sandman Undertone vocals Warner Brothers waterphone WB Sound wind Jennifer Walden Great new sound libraries: Zombies, sounds for slots, unique weapons, and more! https://www.asoundeffect.com/new-sound-libraries-zombies-sounds-for-slots-unique-weapons-and-more/ A Sound Effect urn:uuid:865dc545-76e4-1935-c759-7004e6dd18fe Tue, 20 Sep 2022 23:47:52 +0200 <img width="640" height="348" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:1024/h:556/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/SFXRecap_20220920_1.png" class="attachment-large size-large wp-post-image" alt="8 new sound libraries" /><p>Discover excellent new releases from the independent sound community in this new highlight by Adriane Kuzminski:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/new-sound-libraries-zombies-sounds-for-slots-unique-weapons-and-more/">Great new sound libraries: Zombies, sounds for slots, unique weapons, and more!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> New sound effects libraries rock sound effects uk ambiences weapon sounds zombie sound effects Adriane Kuzminski The new KURT BALLOU signature drums library https://reaperblog.net/2022/09/kurt-ballou-s2/ The REAPER Blog urn:uuid:7ac98ff2-9c0b-7c6e-7a95-5407c12d0b14 Tue, 20 Sep 2022 16:20:13 +0200 <p>Jon demonstrates the new Kurt Ballou signature drums library from Room Sound for Kontakt</p> The post <a href="https://reaperblog.net/2022/09/kurt-ballou-s2/">The new KURT BALLOU signature drums library</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL PLUGINS REVIEWS TUTORIAL VIDEO Admin Tukan Studios Compressor 3 JSFX released https://reaperblog.net/2022/09/tukan-comp-3/ The REAPER Blog urn:uuid:fcc47a5c-2163-0c3d-444f-2e83328dec68 Mon, 19 Sep 2022 18:17:03 +0200 <p>Tukan has another great plugin for REAPER users.</p> The post <a href="https://reaperblog.net/2022/09/tukan-comp-3/">Tukan Studios Compressor 3 JSFX released</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL PLUGINS TUTORIAL VIDEO Admin 19 great new audio jobs at Riot Music Group, ESPN, The Sandbox Game, Team Audio, Black Forest Games, Novel, Sega Europe, Crytek, King, Bungie, Scania, VSI, Techland, Antares Audio Technologies, and Rev Rooms https://soundlister.com/19-great-new-audio-jobs-at-riot-music-group-espn-the-sandbox-game-team-audio-black-forest-games-novel-sega-europe-crytek-king-bungie-scania-vsi-techland-antares-audio-technologies-and-re/ Soundlister.com urn:uuid:874aa3b2-e40b-00bd-aaa7-b36ef1c587ba Mon, 19 Sep 2022 14:57:09 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/audiojobs_190922-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio Jobs" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Designer, Music Supervisor, Producer, Sound Designer, Audio Technical Designer, Audio Developer, Senior Sound Designer, Music Licensing Assistant, Test Engineer, Dubbing Re-Recording Mixer, Head of Sound, Senior Technical Audio Designer, Mid-Level Sound Designer, Audio Programmer, Project Manager, and Senior Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/19-great-new-audio-jobs-at-riot-music-group-espn-the-sandbox-game-team-audio-black-forest-games-novel-sega-europe-crytek-king-bungie-scania-vsi-techland-antares-audio-technologies-and-re/">19 great new audio jobs at Riot Music Group, ESPN, The Sandbox Game, Team Audio, Black Forest Games, Novel, Sega Europe, Crytek, King, Bungie, Scania, VSI, Techland, Antares Audio Technologies, and Rev Rooms</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/audiojobs_190922-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio Jobs" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="e059c39632" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at The Sandbox Game, Black Forest Games, and Riot Music Group &#8211; and they&#8217;re looking for an <a href="https://t.co/d9nLMkv6GA">Audio Designer </a>(QC, Canada), <a href="https://black-forest-games.com/career/open-positions/#1662724189444-3da70a74-0493">Audio Designer</a> (Germany), and a <a href="https://www.riotgames.com/en/work-with-us/job/4526239/music-supervisor-esports-riot-music-group-los-angeles-usa">Music Supervisor</a> (CA, US). <p>We also found openings for a <a href="https://gamejobs.co/Experienced-Sound-Designer-at-Sega-Europe" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Sega Europe (England), <a href="https://jobs.lever.co/crytek/be1c425e-79f5-430f-91e5-9263f4cb14d3" target="_blank" rel="noopener noreferrer">Audio Technical Designer</a> at Crytek (Germany), <a href="https://careers.king.com/jobs/job/r006816-audio-developer/" target="_blank" rel="noopener noreferrer">Audio Developer</a> at King (Spain), <a href="https://t.co/zPfunDeGy0" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Bungie (WA, US), <a href="https://careers.sandbox.game/co/canada/CC.235/audio-programmer/all" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at The Sandbox Game (QC, Canada), <a href="https://black-forest-games.com/career/open-positions/#1663245959396-9154b60e-0da6" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Black Forest Games (Germany), and <a href="https://jobsearch.scania.com/SegerJobList/presentation.aspx?presGrpId=22091&#038;langId=1" target="_blank" rel="noopener noreferrer">Test Engineer</a> at Scania (Sweden).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6975888592678055936?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a>, <a href="https://www.linkedin.com/feed/update/urn:li:activity:6975888592678055936?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Technical Audio Designer</a> and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6975888592678055936?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Mid-Level Sound Designer</a> at Team Audio (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6976150591878139904?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Dubbing Re-Recording Mixer</a> at Voice and Script International (MA, India), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6975756342615547904?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Techland (Poland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6975888592678055936?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Project Manager</a> at Antares Audio Technologies (MA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6974052389066522624?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Music Licensing Assistant</a> at ESPN (CT, US), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6975220492060250112?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Rev Rooms (England). Happy job hunting!</p> </div> <hr> <strong><center><h3>Highlight &#8211; sound stories this week:</h3></center></strong> <br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/immortality-sound/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait lazy-loaded" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/Immortality_sound-01.jpg" data-lazy-type="image" data-src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/Immortality_sound-01.jpg" alt="The Intriguing Sound of Immortality – with Sound Designers Priscilla Snow and Kevin Senzaki"><noscript><img class="portrait" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/Immortality_sound-01.jpg" alt="The Intriguing Sound of Immortality – with Sound Designers Priscilla Snow and Kevin Senzaki"/></noscript></div>The Intriguing Sound of Immortality – with Sound Designers Priscilla Snow and Kevin Senzaki</a> </div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/ultrasonic-sounds-of-insects/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait lazy-loaded" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/ultrasonic_insect_sounds_.jpg" data-lazy-type="image" data-src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/ultrasonic_insect_sounds_.jpg" alt="Capturing the Ultrasonic Sounds of Insects"><noscript><img class="portrait" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/ultrasonic_insect_sounds_.jpg" alt="Capturing the Ultrasonic Sounds of Insects"/></noscript></div>Capturing the Ultrasonic Sounds of Insects</a></div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/superdeals/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait" src="https://soundlister.com/wp-content/uploads/2022/09/superdeals_wide1_1_.jpg" alt="Superdeals: Save 15-30% on Mattia Cellotto sound effects"/></div>Superdeals: Save 15-30% on Mattia Cellotto sound effects</a></div> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> The Sandbox Game</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Montréal, QC, Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Step into the Metaverse and be part of the new era of gaming!</p> <p>The Sandbox is a virtual world where players can build, own, and monetize their own 3D gaming experiences on the Ethereum blockchain. We are building a deeply immersive gaming virtual world metaverse where creators get the chance to make games next to gaming giants and brands such as Snoop Dogg, The Walking Dead, Atari, Tony Hawk, The Smurfs, and many more.</p> <p>We are looking for a passionate and experienced Sound Designer to join our audio team.</p> <strong>Responsibilities:</strong> <ul> <li>Conceptualize, design, create and deliver sound effects;</li> <li>Work with the Audio Director to help define the audio vision;</li> <li>Create audio asset lists for the objects and characters in the game;</li> <li>Edit, design, and process voice-over recordings;</li> <li>Conduct foley and field recording when needed;</li> <li>Aid setting up interactive audio system for SFX, music, and VO;</li> <li>Implement audio assets into the sound engine and manage integration structure and parameters.</li> </ul> <strong>Requirements</strong> <ul> <li>3+ years of experience in AAA sound design, with at least one shipped title;</li> <li>Knowledge of all aspects of audio production, foley, field recording, editing, voice design, and mixing;</li> <li>Ability to self-manage and organize high-volume audio assets;</li> <li>Expert knowledge of audio middleware such as Wwise and Fmod is essential;</li> <li>Being on top of the field in new technologies such as plugins, sound libraries, synthesis, ambisonics recording &amp; mixing, and interactive sound integration;</li> <li>Advance knowledge of DAWs (i.e., Reaper, Nuendo, Protools, etc.);</li> <li>A portfolio showcasing sound design in games is <strong>required</strong>;</li> <li>Strong verbal and written communication skills in English;</li> <li>A passion for games.</li> </ul> <strong>Nice-to-haves</strong> <ul> <li>Music production and editing skills</li> <li>Experience working with Unity</li> <li>Multichannel mixing (5.1, 7.1, and Atmos)</li> <li>Knowledge of audio and studio equipment</li> <li>Working knowledge of Jira and/or similar tools</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://t.co/d9nLMkv6GA" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1570424448771330048" target="_blank" rel="noopener noreferrer">School.VideoGameAudio.com @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Black Forest Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Offenburg, Germany</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Black Forest Games is part of the fastest growing publisher in Europe, Embracer Group, and the biggest studio of THQ Nordic Vienna. Our last release was the highly successful remake of ‘Destroy All Humans!’.</p> <p>Here in the south of Germany, directly at the French border, we combine the creative freedom and culture of an independent studio with the financial security of a big publisher.</p> <p>We are an international team and we foster diversity. Sharing this mindset is a must for us. We are happy for every candidate who contributes to the diversity of our team.</p> <strong>Audio Designer (f/m/d)</strong> <p>We are currently looking for an Audio Designer to work with us on our upcoming project</p> <strong>Responsibilities:</strong> </p> <ul> <li>Design, edit and implement high-quality in-game sound effects (cinematics, gameplay, UI, etc.) according to guidelines and in harmony with the whole audio landscape</li> <li>Help design, implement, and populate audio systems (incl. interactive music systems)</li> <li>Edit music for cinematics and the music system</li> <li>Assist with audio outsourcing</li> <li>Assist with polishing and bug fixing</li> <li>Assist with mixing and mastering the full game</li> </ul> <strong>Reporting Lines:</strong> </p> <p>Reporting directly to the Head of Audio</p> <strong>Requirements:</strong> </p> <ul> <li>Proven track record of quality audio design and game implementation skills</li> <li>Experience with the Unreal Engine</li> <li>Experience with Audio Middleware (FMod, Wwise)</li> <li>Experience in sound effects production work</li> <li>Experience in music editing</li> <li>Experience with DAWs/audio creation software (e.g. Cubase, Reaper, etc.)</li> <li>Good verbal and written communication skills in English</li> <li>Creative and playful approach to working with audio and finding fresh ways of making audio shine</li> </ul> <strong>Pluses</strong>:</p> <ul> <li>Formal education in a relevant field, e.g. audio engineering populate audio system</li> <li>Experience in recording and mixing music</li> <li>Experience in editing audio for cinematic media</li> <li>Experience with modular music systems</li> <li>Experience with Perforce</li> </ul> <strong>We would like to see your portfolio and reel</strong> <strong>What else do we offer?</strong> <ul> <li>Flexible working hours</li> <li>30 days of holiday</li> <li>Competitive salary</li> <li>Green office, fresh fruits, coffee, and drinks</li> <li>Additional free health insurance</li> <li>Pension Plan</li> <li>Mental health support</li> <li>Free accident insurance</li> <li>Fitness area in the studio</li> <li>Free English &amp; German language classes</li> <li>Stability of a successful publisher paired with the creative freedom of an independent studio</li> </ul> <p>And the chance to work with a great team in an open culture where your opinion and input are welcome and considered, beyond your dedicated task.</p> <p> <strong>Why join Black Forest Games?</strong> <p>We are a team with a long history of looking for long-term companions – we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome no matter where you are from. We offer a family-friendly work-life balance and a lot of flexibility.</p> <p>Here you can work on IPs known worldwide and have a hand in shaping them.</p> <p>As a bonus, Black Forest Games is located in one of the most beautiful and wealthiest areas in the South of Germany, located closely to Strasbourg, Karlsruhe, and Basel. Getting here is easy, because of excellent traffic conditions – 3 airports about 30 minutes away, the Autobahn, and the ICE station right around the corner. All of this in a region where kids still play in nature and drive to school by bike.</p> <p>You love everything about us, but you don’t want to live in Germany? No problem, lots of our developers are living across the border in Strasbourg, France, and get here easily by train or car. Strasbourg is one of the biggest cities in France with 500.000 citizens.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://black-forest-games.com/career/open-positions/#1662724189444-3da70a74-0493" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://black-forest-games.com/career/open-positions/" target="_blank" rel="noopener noreferrer">Black Forest Games Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Music Supervisor</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Riot Music Group</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Los Angeles, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community, and it&#39;s for them that we continue to evolve and improve the League of Legends experience.</p> <p>We&#39;re looking for professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you&#39;re passionate about games. We embrace those who see things differently, aren&#39;t afraid to experiment, and who enjoy pushing the boundaries in music and media.</p> <p>That&#39;s where you come in.</p> <p>As a Music Supervisor on the Riot Games Music Supervision team, you&#39;ll report to the Lead Music Supervisor and collaborate with artist partnership teams to help Esports teams implement their creative vision. You&#39;ll take the lead on sourcing, curating, and licensing music for live events, broadcasts, marketing/content materials, etc. and will be a central subject matter expert at Riot for music supervision and licensing. You&#39;ll collaborate with external composers, artists, and music-related talent, as well as our legal, finance, and publishing creatives, to achieve the Esports team&#39;s goals. You will help teams create impactful music moments that resonate in culture, follow brand guidelines and establish clear and cohesive music narratives across our games and Esports. Additionally, you will support the strategic growth of Riot&#39;s owned catalog while being an advocate for the Riot Games Music team and will encourage knowledge sharing and standard methodologies to ensure we are always at a high standard within the music industry and are thoughtful partners.</p> <strong>Responsibilities:</strong> <ul> <li>Bring a strategic lens to curating and pitching music for multiple product teams across the Esports pillar.</li> <li>Support teams and artists with creative production guidance on custom music tracks and foster beneficial collaborations with artists and labels.</li> <li>Identify, secure, and collaborate with music-related talent, including composers, songwriters, recording artists, musicians, orchestrators, arrangers, music producers, etc.</li> <li>Negotiate with talent representation, including legal, label, talent management, agency, business management, etc.</li> <li>Manage and/or secure legal rights of our recordings, clearances of Synchronization and Master use licenses of pre-existing music, credits, cue sheets, etc. within scheduling parameters.</li> <li>Collaborate and communicate with other professionals &amp; support staff, i.e. marketing, publishing, game development, creative leadership, audio post-production, agencies, clients, etc.</li> <li>Determine and advise on the financial needs of projects and produce realistic budgets for all music-related costs.</li> <li>Determine the viability of creating and securing exposure or distribution of any music-related ancillary product, i.e. soundtrack, single, video, internet downloads, etc., for promotion or additional revenue streams.</li> <li>Help refine processes around tracking and managing requests, status, budget, and additional details across assigned projects.</li> <li>Track overall sync quote and license progress through issuing, signature, and receiving payment, and the conclusion of license deals with Product, Finance, and Legal Teams</li> <li>Advise timeline feasibility based on release, broadcast, campaign, or product delivery.</li> </ul> <strong>Required Qualifications:</strong> </p> <ul> <li>Bachelor&#39;s Degree or equivalent experience</li> <li>Minimum of 5 years experience in the television, film, entertainment or video game field in a music licensing capacity, with experience in negotiations and agreements</li> <li>Experience driving production for creative collaborations between teams and music artists.</li> <li>Experience working in multiple genres of music.</li> <li>Have accurate knowledge of all costs associated with the delivery of music elements.</li> <li>Project management, networking, and presentation experience</li> <li>Must be highly organized and able to oversee projects simultaneously</li> </ul> <strong>Desired Qualifications:</strong> <ul> <li>Knowledgeable about the gaming industry, including newest trends and events</li> <li>Experience working with international teams and global music talent.</li> <li>Passion for esports and Riot&#39;s games</li> </ul> <p>For this role, you&#39;ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!</p> <strong>Our Perks:</strong> <p>Riot has a focus on work/life balance, shown by ou Audio Jobs Audio Designer Audio Developer Audio Programmer Audio Technical Designer Dubbing Re-Recording Mixer Head of Sound Mid-Level Sound Designer Music Licensing Assistant Music Supervisor Producer Project Manager Senior Sound Designer Senior Technical Audio Designer Sound Designer Test Engineer Adriane Kuzminski Great new sound effects: Torches, insects, football crowds, quiet urban spaces, hellish bells, and more! https://www.asoundeffect.com/great-new-sound-effects-torches-football-crowds-quiet-urban-spaces-hellish-bells-and-more/ A Sound Effect urn:uuid:497b599d-9d0e-b631-e591-2a127b7b9279 Mon, 19 Sep 2022 11:22:21 +0200 <img width="640" height="350" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/SFXRecap_20220914-e1663184958209_.png" class="attachment-large size-large wp-post-image" alt="New sound effects libraries" /><p>Discover the very latest sound libraries from the independent sound community in this new overview:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/great-new-sound-effects-torches-football-crowds-quiet-urban-spaces-hellish-bells-and-more/">Great new sound effects: Torches, insects, football crowds, quiet urban spaces, hellish bells, and more!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> A Sound Effect bell sounds football sounds insect sound effects magic sound effects Adriane Kuzminski We’re Taking a Short Break https://www.thesoundarchitect.co.uk/were-taking-a-short-break/ urn:uuid:311f1bda-3b37-0cb8-1624-95d3841da312 Fri, 16 Sep 2022 14:13:57 +0200 <p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - </a></p> <p>Hey everyone, Due to life changes and commitments I&#8217;ve decided to put The Sound Architect on hold and take a break until further notice. It&#8217;s been an awesome 9 years so far and I have no plans to give it up completely at the moment, this break is just a smart move right now. The...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/were-taking-a-short-break/">We&#8217;re Taking a Short Break</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog break hiatus hold Podcast the sound architect we'll be back Sam Hughes The Intriguing Sound of Immortality – with Sound Designers Priscilla Snow and Kevin Senzaki https://www.asoundeffect.com/immortality-sound/ A Sound Effect urn:uuid:08ff5195-22ac-96e0-1881-56a060eaf655 Thu, 15 Sep 2022 18:35:40 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/Immortality_sound-01.jpg" class="attachment-large size-large wp-post-image" alt="Immortality_sound-01" /><p>Sound designer Priscilla Snow and sound designer/re-recording mixer Kevin Senzaki give you the full story behind the sound for Sam Barlow's critically-acclaimed interactive film video game 'Immortality':</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/immortality-sound/">The Intriguing Sound of Immortality – with Sound Designers Priscilla Snow and Kevin Senzaki</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Game audio Antares Mic Mod audio implementation editing fmod Foley frame.io game audio game engine game sound Half Mermaid horror game Immortality indie game interactive film game izotope Kevin Senzaki LOM mikroUši Pro mixing Priscilla Snow RC-20 Retro Color RX score sound design sound effects soundtrack Unity Jennifer Walden Affordable Audiophile Quality Headphones from Ukraine https://reaperblog.net/2022/09/verum1-review/ The REAPER Blog urn:uuid:a01fa249-dca9-df2a-d980-a6a3a0a8d0b3 Thu, 15 Sep 2022 18:09:19 +0200 <p>Jon tries out the Verum1, audiophile quality planar magnetic headphones made in Ukraine.</p> The post <a href="https://reaperblog.net/2022/09/verum1-review/">Affordable Audiophile Quality Headphones from Ukraine COOL HARDWARE REVIEWS VIDEO Admin Capturing the Ultrasonic Sounds of Insects https://www.asoundeffect.com/ultrasonic-sounds-of-insects/ A Sound Effect urn:uuid:76867a1c-26d9-8916-6272-e5471c8808e7 Thu, 15 Sep 2022 11:28:05 +0200 <img width="640" height="335" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/ultrasonic_insect_sounds_.jpg" class="attachment-large size-large wp-post-image" alt="Ultrasonic insect sound effects" /><p>Nicolas Titeux's new Ultrasonic Insects Library features extraordinary insect sounds - and here's the full story on how he captured those sounds:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/ultrasonic-sounds-of-insects/">Capturing the Ultrasonic Sounds of Insects</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> SFX interview Sound community highlights cockroach sound effects insect sound effects insect sound recordings insect sounds Asbjoern Andersen Reamp or Print FX to same track – REAPER Custom Actions https://reaperblog.net/2022/09/print-same-track/ The REAPER Blog urn:uuid:fe3d912e-5a40-3b28-9be8-a132bfcc5283 Mon, 12 Sep 2022 16:55:28 +0200 <p>With a custom action I'm able to quickly record audio through a hardware loop and back to the same track.</p> The post <a href="https://reaperblog.net/2022/09/print-same-track/">Reamp or Print FX to same track – REAPER Custom Actions</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. ACTIONS Audio Editing Audio Mixing Techniques REAPER CUSTOMIZATION TUTORIAL VIDEO Admin 20 great new audio jobs at Disney, Bungie, Quantic Dream, EA Create Audio, CCP Games, Eventide, Lost Boys, Techland, Yager, EA Pasadena, CD Projekt RED, People Can Fly, QuickSpin, Tern TV, Push Gaming, Gearbox, Iberian Media, Paradox, Red Beard Games, and https://soundlister.com/20-great-new-audio-jobs-at-disney-bungie-quantic-dream-ea-create-audio-ccp-games-eventide-lost-boys-techland-yager-ea-pasadena-cd-projekt-red-people-can-fly-quickspin-tern-tv-push-gaming/ Soundlister.com urn:uuid:0e958c10-0995-dff6-b65f-188ef3333aef Mon, 12 Sep 2022 14:31:27 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/audiojobs120922-600x314.png" class="attachment-large size-large wp-post-image" alt="Audio Jobs 120922" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Junior Sound Designer, Contract Sound Designer, Audio Intern, Senior Sound Designer, Audio Test Engineer, Audio Programmer, Game Audio Engineer, Audio Director, Music Intern, Sound Designer / Music Composer, Dubbing Mixer, Associate Project Manager, Junior Audio Technician, Audio Production Coordinator, Audio Curator, Project Audio Director, and Technical Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-disney-bungie-quantic-dream-ea-create-audio-ccp-games-eventide-lost-boys-techland-yager-ea-pasadena-cd-projekt-red-people-can-fly-quickspin-tern-tv-push-gaming/">20 great new audio jobs at Disney, Bungie, Quantic Dream, EA Create Audio, CCP Games, Eventide, Lost Boys, Techland, Yager, EA Pasadena, CD Projekt RED, People Can Fly, QuickSpin, Tern TV, Push Gaming, Gearbox, Iberian Media, Paradox, Red Beard Games, and Hexany</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/audiojobs120922-600x314.png" class="attachment-large size-large wp-post-image" alt="Audio Jobs 120922" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="8c9eae1677" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at EA Create Audio, CCP Games, Eventide, and Lost Boys Interactive &#8211; and they&#8217;re looking for a Junior Sound Designer (Multiple US / Canada), Contract Sound Designer (England), Audio Intern (NJ, US), and Senior Sound Designer (TX, US).</p> <p>We also found openings for an <a href="https://boards.greenhouse.io/bungie/jobs/4288895" target="_blank" rel="noopener noreferrer">Audio Test Engineer</a> at Bungie (WA, US), <a href="https://techland.net/job-offers/audio-programmer" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Techland (Poland), <a href="https://yager.jobs.personio.de/job/811734" target="_blank" rel="noopener noreferrer">Game Audio Engineer</a> at Yager (Remote), <a href="https://quantic-dream-en.jobs.net/en-GB/job/audio-director/J3Q40Z6CS2QFTS31ZDB" target="_blank" rel="noopener noreferrer">Audio Director</a> at Quantic Dream (France), <a href="https://gamejobs.co/Music-Intern-Summer-2023-at-Electronic-Arts" target="_blank" rel="noopener noreferrer">Music Intern</a> at EA Pasadena (CA, US), <a href="https://gamejobs.co/Audio-Programmer-at-CD-Projekt-2110" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at CD Projekt (Philippines), <a href="https://gamejobs.co/Audio-Programmer-at-People-Can-Fly-7850" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at People Can Fly (IL, US), and <a href="https://t.co/uETqhf9ON5" target="_blank" rel="noopener noreferrer">Sound Designer / Music Composer</a> at QuickSpin (Sweden).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6973608032609914881?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Dubbing Mixer</a> at Tern TV (Scotland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6973391439317585920?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Associate Project Manager</a> at Disney Digital Studio (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6973212222273507328?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Junior Audio Technician</a> at Push Gaming (England / Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6973023269092270080?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Production Coordinator</a> at Gearbox Entertainment (TX, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6973023040066494464?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Curator</a> at Iberian Media (Belgium/Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6972992633161797632?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Project Audio Director</a> at Paradox Interactive (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6972441254605250560?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Red Beard Games (England), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6971540684692406272?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Technical Sound Designer</a> at Hexany Audio (CA, US). Happy job hunting!</p> </div> <hr> <div> <center><h3>Highlighted sound stories:</h3></center> <div class="col span_4" data-animation="" data-delay="0"><a href="https://www.asoundeffect.com/soundknowledge/"><img src="https://www.asoundeffect.com/wp-content/uploads/2022/09/soundknowledge01.jpg" class="attachment-hp-latest-posts size-hp-latest-posts wp-post-image" alt="Sound Knowledge" loading="lazy" data-opt-lazy-loaded="true" data-opt-otimized-width="350" data-opt-optimized-height="147"></a> <h3><a href="https://www.asoundeffect.com/soundknowledge/">You don’t need to know everything about sound – by Juan Pablo Uribe</a></h3> <p>Senior Sound Designer and A Sound Effect columnist Juan Pablo Uribe on just how much you need to know to get started and work in audio<br>&nbsp;<br></p></div> <div class="col span_4" data-animation="" data-delay="0"><a href="https://www.asoundeffect.com/crip-camp-sound/"><img src="https://www.asoundeffect.com/wp-content/uploads/2022/09/crip_camp_sound_.jpg" class="attachment-hp-latest-posts size-hp-latest-posts wp-post-image" alt="Crip Camp sound" loading="lazy" data-opt-lazy-loaded="true" data-opt-otimized-width="350" data-opt-optimized-height="147"></a> <h3><a href="https://www.asoundeffect.com/crip-camp-sound/">James LeBrecht and Nicole Newnham talk about the Sound of the Oscar nominated film Crip Camp</a></h3> <p>Get the story behind the sound of Crip Camp, told by James LeBrecht and Nicole Newnham</p></div> <div class="col span_3" data-animation="" data-delay="0"><a href="https://www.asoundeffect.com/superdeals/#current"><img src="https://soundlister.com/wp-content/uploads/2022/09/superdeals_mc22-213152.jpg" class="attachment-hp-latest-posts size-hp-latest-posts wp-post-image"></a> <h3><a href="https://www.asoundeffect.com/superdeals/#current">SUPERDEALS: Save 15-30% on Mattia Cellotto sound libraries here</a></h3> <p>Land excellent deals on Mattia Cellotto&#8217;s hugely popular libraries and bundles</p></div> </div> <div class="note"><strong><span style="font-size: 24px;">Junior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> EA Create Audio</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Multiple US / Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <p>EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified experience creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.</p> <strong>The Game</strong> <p>As a <strong>Junior Sound Designer</strong> in Create Audio you will work on the next evolution of the <strong>Skate<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /></strong> franchise. We are set to deliver a rich, vibrant, and fun sonic experience that embraces and builds upon everything that makes this franchise so special. We believe in creating an inclusive world inside and outside of our games for our players and our team.</p> <strong>The Role</strong> <p>You will create and implement audio assets, assisting senior audio artists on tasks, including recording sessions, sound editing, asset management, troubleshooting and bug fixing. This is a generalist role, and your responsibilities will change throughout the project, so you will have a chance to work on several areas.</p> <strong>What We Are Looking For</strong> <p>We are looking for a lifelong learner candidate who is curious, open to new ideas, and has the ability to surprise us. Besides high production values, we are looking for your collaborative input that extends our game into new possibilities.</p> <strong>What You Bring</strong> <ul> <li>2+ years of professional game dev experience working in a similar role on a sizable interactive media title. (Game, VR, or similar)</li> <li>Working knowledge of audio middleware (Wwise, FMOD)</li> <li>Understanding of visual programming (Unreal, Pure Data, Max MSP, Reaktor) and scripting (Python, Lua)</li> <li>Solid understanding of game audio implementation best practices</li> <li>Proficient in at least one DAW (Reaper, Nuendo, ProTools)</li> <li>Solid post-production and digital audio skills for linear and nonlinear media</li> <li>Experience recording SFX, foley and VO</li> </ul> <strong>Bonus</strong> <ul> <li>MA, BAA or BSET in Sound technology program or equivalent.</li> <li>Fluency in any language in addition to English</li> </ul> <p>This opportunity is open to Remote Candidates. We encourage everyone to apply regardless of where they are located.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://ea.gr8people.com/jobs/175559/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://ea.gr8people.com/jobs" target="_blank" rel="noopener noreferrer">EA Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Contract Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> CCP Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> London, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>CCP London is the newest studio in the CCP family, and we are looking for a Contract Sound Designer to join our team on an unannounced online tactical sci-fi shooter set in the New Eden universe.</p> <strong>Excellence, Courage, Unity and Honesty</strong> are our core values, and we are always on the lookout for these signals when we’re interviewing. We are an open book. Authenticity and a candid approach to meetings and interviews really helps pave the way to not just managing expectations, but also smart and efficient decision making.</p> <p>We offer a supportive and trusting work environment, with plenty of opportunities for growth.</p> <p>The successful candidate will be a Sound Designer who is a team player ready to make a big impact on our game. You will be hands on, producing sound design across the game for UI, atmospherics, VFX, gun and character movement.</p> <p>We believe diversity is a strength and we are looking for talent across the board.</p> <strong>Who are We?</strong> <p>CCP Games’ London studio has a truly unique offering when it comes to culture and vibe. Perhaps originating from and it’s often been referred to as, the Icelandic effect. It’s impossible to ignore. We are looking for someone who is passionate about what they do and who wants to learn from a great team and mentor those that ask.</p> <strong>Your tasks:</strong> <ul> <li> Create an audio experience that matches with the project vision and IP</p> <li> Produce sound effects for weapons, characters, VFX, UI and atmospherics</li> <li> Work with the Art Team to produce sound design that bring our assets to life</li> <li> Work with the Senior Audio Engineer to integrate sound into the game</li> <li> Manage and create sound effects</li> <li> Recording foley</li> <li> Hands-on creating, recording, editing, implementing, mixing and optimising of audio in-game</li> <li> We want you to create a believable world that excites us and our players with an audio experience that sets us apart</li> </ul> <strong>Your profile:</strong> <ul> <li> Excellent sound design, editing, implementation and mixing expertise</li> <li> Proficient with linear audio production and mixing techniques (stereo and surround mediums)</li> <li> Expert knowledge of Wwise, Unreal 4, DAWs (e.g. Protools, Reaper)</li> <li> Excellent interpersonal skills; must be able to interact well with multi-disciplinary team</li> <li> Self-motivated, proactive and well organised, excellent troubleshooting and problem-solving skills</li> </ul> <strong>What we can offer you:</strong> <ul> <li>The inspiring challenge of working on a pioneering ambitious project with great co-workers</li> <li>An opportunity to learn and grow within an international company</li> <li>A multicultural work environment that encourages growth, creativity and innovation</li> <li>Free breakfasts, lunches, drinks, and snacks (in the studio)</li> <li>A family-friendly work environment with flexible work hours</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Contract-Sound-Designer-at-CCP-Games" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/search?a=7d&#038;t=Audio" target="_blank" rel="noopener noreferrer">GameJobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Intern</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Eventide</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Little Ferry, NJ, US</span><br> <div class="jobDesc"><strong>Job description</strong><br> Eventide is looking for talented individuals to work ~20-30 hrs/week in a paid in-person internship based in Little Ferry, NJ. Must be reliable, reasonable, hardworking, and curious. Responsibilities could include, but are not limited to helping with marketing, user support, and working with Richard &#038; Tony on miscellaneous tasks. </div> <div class="btnFix"><a class="btnJobs" href="https://www.eventideaudio.com/about/jobs/#Audio%20Intern" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Lost Boys Interactive</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Austin, TX, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Lost Boys Interactive is Hiring! If you are looking for a remote-first home to bring your AAA sound design experience, look no further! We are working on some amazing AAA game projects and have a fantastic employee-first environment!</p> <p>Lost Boys Interactive is a member of the Gearbox Software and Embracer Group family. We are a rapidly growing AAA game studio based in Madison Wisconsin, with full remote work available from any state in the US. We provide top-tier development for our partners as well as working on our own AAA game projects. We have world-class projects, resources, and infrastructure, but our company’s success comes from the talented and passionate people who work together each day to produce great games together.</p> <p>Supportive, collaborative, accepting, respectful, chill, and friendly are words that our employees use to describe the environment at Lost Boys Interactive. If this is the type of studio you would like to be a part of, apply today to learn more! </p> <p>Please note: You must reside in the US and have prior AAA games experience to qualify for this role.</p> <p>In this role, you will create world-class sound content for a new and exciting AAA project, while working closely with our Design and Engineering teams. </p> <strong>What you&#39;ll be doing at Lost Boys Interactive:</strong> <ul> <li>Work individually and with the team to achieve world class sound design and implementation in all areas of the project. </li> <li>Act as primary audio point person, liaising with game designers about their audio needs.</li> <li>Specify and design audio tools for our programming team. </li> <li>Collaborate on design approaches to the sound of the game with cross-functional teams</li> <li>Some music and dialogue implementation may be required.</li> <li>Help to outline, organize and run SFX recording sessions.</li> </ul> <strong>What you&#39;ll bring to our team:</strong> <ul> <li><strong>Full cycle work experience as an Audio Designer on at least 2 shipped AAA titles</strong></li> <li><strong>5+ years as a Sound Designer in the video games industry with increasing responsibility, including leading others.</strong></li> <li>Significant sound design skills including composition, when necessary</li> <li>Good knowledge of field and studio recording</li> <li>Familiarity with Foley recording and application</li> <li>Responsive to feedback from cross-functional peers</li> <li>Innovative and adaptable; able to drive new audio features </li> <li>Strong Experience with the Unreal 4 engine.</li> <li>Strong experience using Wwise in a professional setting</li> <li>Working knowledge general game tools &#8211; e.g. source control tools (Perforce ideally)</li> <li>Proven experience in using game engines to implement and work with audio.</li> </ul> <strong>You’ll be delighted with our people, our culture, and the amazing games you’ll be working on. Come join our merry band and apply today!</strong> <p>Lost Boys Interactive LLC is an equal opportunity employer.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://t.co/tYeeMsWqxE" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://ea.gr8people.com/jobs" target="_blank" rel="noopener noreferrer">School.VideoGameAudio.com @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div style="padding-top: 20px; text-align: center;"> <h3>Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – <a href="https://soundlister.com/register/">right here</a>!</h3> </div> <a href="https://soundlister.com/job-submission/?frm_action=edit&#038;entry=91608" class="btnNew">Edit</a><div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-disney-bungie-quantic-dream-ea-create-audio-ccp-games-eventide-lost-boys-techland-yager-ea-pasadena-cd-projekt-red-people-can-fly-quickspin-tern-tv-push-gaming/">20 great new audio jobs at Disney, Bungie, Quantic Dream, EA Create Audio, CCP Games, Eventide, Lost Boys, Techland, Yager, EA Pasadena, CD Projekt RED, People Can Fly, QuickSpin, Tern TV, Push Gaming, Gearbox, Iberian Media, Paradox, Red Beard Games, and Hexany</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Associate Project Manager Audio Curator Audio Director Audio Intern Audio Production Coordinator Audio Programmer Audio Test Engineer Contract Sound Designer Dubbing Mixer Game Audio Engineer Junior Audio Technician Junior Sound Designer Music Intern Project Audio Director Senior Sound Designer Sound Designer / Music Composer Technical Sound Designer Adriane Kuzminski You don’t need to know everything about sound – by Juan Pablo Uribe https://www.asoundeffect.com/soundknowledge/ A Sound Effect urn:uuid:891aa855-4817-f5fc-3223-d38c7e2a6ff1 Mon, 12 Sep 2022 13:59:54 +0200 <img width="640" height="392" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/09/soundknowledge01.jpg" class="attachment-large size-large wp-post-image" alt="Sound Knowledge" /><p>Senior Sound Designer and A Sound Effect columnist Juan Pablo Uribe on just how much you need to know to get started and work in audio:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/soundknowledge/">You don&#8217;t need to know everything about sound &#8211; by Juan Pablo Uribe</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p> Sound community highlights Sound Opinions column columnists Asbjoern Andersen What’s New in REAPER 6.67 – Retroactive MIDI Recording https://reaperblog.net/2022/09/667-update/ The REAPER Blog urn:uuid:732a8e58-f03b-ea80-cc4c-b93e8a12fa56 Sat, 10 Sep 2022 04:10:06 +0200 <p>The latest update to REAPER adds the great Retroactive MIDI recording feature. Watch this video to learn more</p> The post <a href="https://reaperblog.net/2022/09/667-update/">What’s New in REAPER 6.67 – Retroactive MIDI Recording</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin The Perfect Setup eBook by Reapertips https://reaperblog.net/2022/09/perfect-setup-ebook/ The REAPER Blog urn:uuid:a353b9ac-b4e2-5506-b0cc-779d5aa112d4 Thu, 08 Sep 2022 15:45:00 +0200 <p>The Perfect Setup is an eBook covering all the basics of setting up REAPER to prevent common frustrations and simplifies getting started.</p> The post <a href="https://reaperblog.net/2022/09/perfect-setup-ebook/">The Perfect Setup eBook by Reapertips</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER CUSTOMIZATION REAPER RESOURCES TRAINING PRODUCT Admin BTS#14: Acadia National Park | Field Recording Expedition https://acousticnature.com/journal/acadia-national-park-nature-sounds-recording Acoustic Nature - Field Recording Blog urn:uuid:58d06626-6a62-2b1f-6172-084e3a0c2818 Wed, 07 Sep 2022 22:02:54 +0200 Join me on a field recording trip to Acadia National Park! &nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/9f8c6149-553b-42ec-a9fa-6477315e5307/JJB_3051.jpg" data-image-dimensions="1199x800" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630f8449e6d9df5bc07aaa30" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/9f8c6149-553b-42ec-a9fa-6477315e5307/JJB_3051.jpg?format=1000w" /> </figure> &nbsp;<head> </head> <body> <a class="header" href="#intro">Introduction</a> <a class="header" href="#video">Video</a> <a class="header" href="#sounds">Sounds</a> <a class="header" href="#story-map">Story Map</a> <a class="header" href="#photos">Photos</a> <a class="header" href="#conclusion">Final Thoughts</a> </body>&nbsp;<hr />&nbsp;<h2 id="intro">Introduction</h2>&nbsp;<p class="">With more than 3.5 million visitors every year, Acadia National Park ranks <strong>6th on the list of the most popular National Parks</strong> <strong>in the United States</strong>...and for good reason.</p><p class="">Acadia National Park is an incredibly diverse landscape with something for everyone.</p><p class="">With mountains, forest, lakes, ponds, wetlands, swamps, marshes, rocky shorelines, and open ocean, the relatively small island is jam-packed with abundance!</p><p class="">And that’s not even including the impressive dark sky opportunities that draw thousands to the beaches on the island for astrological viewing purposes. </p><p class="">This great diversity is due to the park’s location. </p><p class="">Acadia National Park is in a transition zone between temperate deciduous and northern coniferous forests along the Gulf of Maine and Atlantic flyway, overlying glacially sculpted granite mountains with interspersed glacially scoured lake beds and bounded by rocky headlands.</p><p class="">The land forms of the park illustrate the dynamics of many geologic processes, the power of the glaciers that carved its U-shaped valleys and cliffs, and the ongoing assault by the weather and the sea. An abundance of plant and animal life has risen out of these forces of fire and ice.</p><p class=""><strong>This trip is actually the combination of 2 separate trips into one.</strong> The first being a 5 day trip from June 24th to the 28th, and the second one, a 6 day trip from August 18th to the 23rd.</p><p class="">These trips were my first experiences with Acadia, and I’m already planning my third visit for winter!</p> <h2 id="video">Video</h2>&nbsp;<iframe allowfullscreen src="https://www.youtube.com/embed/24UrPsI8tS8" frameborder="0"></iframe>&nbsp;<p class="">This video is a new form of content from me.</p><p class="">It is my first attempt at capturing “cinematic” video and combining my feelings and sounds into a short film, communicating my experience within a place.</p><p class="">Recording nature sounds is an emotional process for me. One that brings me into the present moment and grounds me within a place.</p><p class="">While monitoring the live audio, I like to close my eyes and allow the sounds to enter my body, becoming one with the soundscape. The emotions I experience while doing so cover a wide breadth from awe, peace, bliss, wonder, and even fear.</p><p class="">Navigating my emotions through sound is a meditative experience, and one that makes field recording one of my strongest passions.</p><p class="">I hope you enjoy this presentation of my Acadian experience, and are motivated to seek out your own connections with Earth. </p><p class=""><em>Please leave a comment at the bottom of this post letting me know if you enjoyed this new form of content. I’m open to suggestions for making these films better!</em></p> <h2 id="sounds">Sounds</h2><p class="">Between my two trips to Acadia, I recorded just under 60 hours of audio from the field. Out of that total, 8 hours and 30 minutes were noise pollution free!</p><p class="">The Acadia <a href="https://acousticnature.bandcamp.com/album/great-wass-island-me-summer" target="_blank">BandCamp album</a> represents the sonic highlights from the trip as a whole. You can listen to the album via the embedded player in this post, or view the album on BandCamp via the button below.</p><p class="">To make these healing nature sounds accessible to everyone, the album is available for “name your price".</p><p class=""><em>The BandCamp album is for personal listening use only. It cannot be redistributed or used for commercial or creative purposes. If you’d like to license any of my recordings, please </em><a href="https://acousticnature.com/contact-jared-blake"><em>contact</em></a><em> me. Thanks!</em></p> <a href="https://acousticnature.bandcamp.com/album/great-wass-island-me-summer" class="sqs-block-button-element--small sqs-button-element--tertiary sqs-block-button-element" target="_blank" > Purchase Album </a> <p class="">Below, you’ll find an interactive tour of my trip made possible thanks to an ArcGIS Story Map.</p><p class="">Scroll on the title page “Acadia National Park” to read more details about some of my favorite recordings from the trip.</p><p class="">Be sure to unmute the background audio so you can listen while you read!</p><p class="">To open the Story Map in a new tab for full display, click <a href="https://storymaps.arcgis.com/stories/a071c28997a14e289a27f22b2b36b3ba" target="_blank">here</a>.</p> <iframe seamless src="https://bandcamp.com/EmbeddedPlayer/album=4238810983/size=large/bgcol=ffffff/linkcol=0687f5/artwork=small/transparent=true/"><a href="https://acousticnature.bandcamp.com/album/great-wass-island-me-summer">Great Wass Island, ME | Summer by Acoustic Nature</a></iframe><h2 id="story-map">Story Map</h2><iframe src="https://storymaps.arcgis.com/stories/90f333d7b59b43b3a7966f037b88e942" width="100%" height="800px"></iframe><h2 id="photos">Photos</h2> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1661983989260-NXM8KNTE91F7S8ZI9O89/JJB_2776.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1661983989260-NXM8KNTE91F7S8ZI9O89/JJB_2776.jpg" data-image-dimensions="800x1199" data-image-focal-point="0.5,0.5" alt="JJB_2776.jpg" data-load="false" data-image-id="630fdcf4ffbd3d31f1ec5967" data-type="image" 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Behringer X-Touch Universal Control Surface with REAPER – stock/built-in setup https://reaperblog.net/2022/09/x-touch-stock/ The REAPER Blog urn:uuid:713bffd8-f519-3e11-f558-394d343ca822 Tue, 06 Sep 2022 16:31:22 +0200 <p>Learn how to use the Behringer X-Touch Universal controller with REAPER. What works, and what doesn't, plus how to personalize it with additional REAPER actions on the unused buttons.</p> The post <a href="https://reaperblog.net/2022/09/x-touch-stock/">Using Behringer X-Touch Universal Control Surface with REAPER – stock/built-in setup</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL HARDWARE TUTORIAL VIDEO Admin 21 great new audio jobs at Netflix, AVID, Hazelight, Bold, Gearbox, Supernatural, KWS Milan, Rooster Teeth, CD Projekt Red, Pixelogic Media, Lightspeed Studios, Splash Damage, Phoenix Labs, Voiceover Soho, Psyonix, Creative Assembly, Levels Audio, WildBra https://soundlister.com/20-great-new-audio-jobs-at-hazelight-bold-gearbox-supernatural-kws-milan-cd-projekt-red-pixelogic-media-lightspeed-studios-splash-damage-phoenix-labs-voiceover-soho-netflix-epi/ Soundlister.com urn:uuid:bbcd6ea4-df4c-f35f-2927-0bf0ec50ca74 Fri, 02 Sep 2022 14:26:54 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/ajnl020922-1-600x314.jpg" class="attachment-large size-large wp-post-image" alt="" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Technical VO Designer, Audio Creative, Audio Production Coordinator, Sound Designer, Audio Description Project Manager, Sound Designer, Senior Audio Technician, Senior Audio Designer, Audio Designer, Post Production Runner, Coordinator of Music - Animated, Audio Intern, Audio QA Technician, Audio Assist/Machine Room Engineer, Podcast Coordinator, Audio Programmer, Product Owner Audio Content, and VO Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-hazelight-bold-gearbox-supernatural-kws-milan-cd-projekt-red-pixelogic-media-lightspeed-studios-splash-damage-phoenix-labs-voiceover-soho-netflix-epi/">21 great new audio jobs at Netflix, AVID, Hazelight, Bold, Gearbox, Supernatural, KWS Milan, Rooster Teeth, CD Projekt Red, Pixelogic Media, Lightspeed Studios, Splash Damage, Phoenix Labs, Voiceover Soho, Psyonix, Creative Assembly, Levels Audio, WildBrain Spark, SYN Media, and Sharkmob</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2022/09/ajnl020922-1-600x314.jpg" class="attachment-large size-large wp-post-image" alt="" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="8c9eae1677" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Hazelight, Bold, Gearbox Software, and Supernatural &#8211; and they&#8217;re looking for a Technical VO Designer (Sweden), Audio Creative (Sweden), Audio Production Coordinator (TX, US), and Sound Designer (CA, US).</p> <p>We also found openings for an <a href="https://gamejobs.co/Audio-Description-Project-Manager-FIGS-at-Keyword-Studios" target="_blank" rel="noopener noreferrer">Audio Description Project Manager</a> at KWS Milan (Italy), <a href="https://jobs.smartrecruiters.com/CDPROJEKTRED/743999848448533" target="_blank" rel="noopener noreferrer">Sound Designer</a> at CD Projekt Red (Remote), <a href="https://www.creative-assembly.com/node/18452" target="_blank" rel="noopener noreferrer">Senior Audio Technician</a> at Pixelogic Media (CA, US), and <a href="https://boards.greenhouse.io/tencent/jobs/6358746002" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a> at Lightspeed Studios (New Zealand).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for an <a href="https://www.linkedin.com/feed/update/urn:li:activity:6971190475055579136?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Intern</a> at Psyonix (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6971419018310131712?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Intern</a> at Rooster Teeth, (TX, USA), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6971070250142285824?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio QA Technician</a> at Creative Assembly (Bulgaria), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6970867033865371648?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Assist/Machine Room Engineer</a> at Levels Audio (CA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6970811644985630721?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Designer</a> at WildBrain Spark (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6970592012689383424?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Podcast Coordinator</a> at SYN Media (Australia / Hybrid), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6970481224024748032?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Sharkmob (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6970457667471331328?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Product Owner Audio Content</a> at AVID (CA, US), <a href="https://www.linkedin.com/jobs/view/3245376199/?refId=r1GQqe4Ne3GS2DT4fDDNrg%3D%3D&#038;trackingId=VdhL9qiahAs1slKXqi%2FV%2FQ%3D%3D">VO Designer</a> at Hazelight (Sweden), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968815789898375168?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Splash Damage (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968971409972690944?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Phoenix Labs (BC, Canada), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6969006221739634688?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Post Production Runner</a> at Voiceover Soho (England), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6969720635220492288?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Coordinator of Music &#8211; Animated</a> at Netflix (CA, US).</p> <p>Please note, if you&#8217;re having trouble viewing the LinkedIn job opportunities, ensure that you&#8217;re a member of the LinkedIn Audio Jobs group &#8211; and if not, <a href="https://www.linkedin.com/groups/8653596/" rel="noopener" target="_blank">simply join it here</a>. Happy job hunting!</p> </div> <hr> <center><strong>Highlight &#8211; sound stories this week:</strong></center><br><br> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/great-new-sound-effects-chinese-ambiences-vehicles-magic-junkyards-italian-bagpipes-and-more/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait lazy-loaded" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:1024/h:553/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/SFXRecap_20220831.png" data-lazy-type="image" data-src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:1024/h:553/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/SFXRecap_20220831.png" alt="Great new sound effects: Chinese ambiences, vehicles, magic, junkyards, Italian bagpipes, and more!"><noscript><img class="portrait" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:1024/h:553/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/SFXRecap_20220831.png" alt="Great new sound effects: Chinese ambiences, vehicles, magic, junkyards, Italian bagpipes, and more!"/></noscript></div>Great new sound effects: Chinese ambiences, vehicles, magic, junkyards, Italian bagpipes, and more!</a></div> <div class="col span_4" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/how-podcasts-are-made/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait lazy-loaded" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/how_to_make_a_podcast.jpg" data-lazy-type="image" data-src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/how_to_make_a_podcast.jpg" alt="How the superb Twenty Thousand Hertz Podcast is made – Tips and Tools for Podcast Success:"><noscript><img class="portrait" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/how_to_make_a_podcast.jpg" alt="How the superb Twenty Thousand Hertz Podcast is made – Tips and Tools for Podcast Success:"/></noscript></div>How the superb Twenty Thousand Hertz Podcast is made – Tips and Tools for Podcast Success:</a></div> <div class="col span_3" data-animation="" data-delay="0"><a class="wp_rss_retriever_title" target="_blank" href="https://www.asoundeffect.com/costa-brava-lebanon-film-sound/" rel="noopener"><div class="wp_rss_retriever_image" style="width:292px; height:292px;"><img class="portrait lazy-loaded" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/costa-brava-sound.jpg" data-lazy-type="image" data-src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/costa-brava-sound.jpg" alt="Crafting the Stirring Sound and Mix of ‘Costa Brava, Lebanon’ – with Rana Eid &amp; Peter Albrechtsen:"><noscript><img class="portrait" src="https://cdno.asoundeffect.com/DJE4Xy4.DH5V~499bd/w:auto/h:auto/q:mauto/https://www.asoundeffect.com/wp-content/uploads/2022/08/costa-brava-sound.jpg" alt="Crafting the Stirring Sound and Mix of ‘Costa Brava, Lebanon’ – with Rana Eid &amp; Peter Albrechtsen:"/></noscript></div>Crafting the Stirring Sound and Mix of ‘Costa Brava, Lebanon’ – with Rana Eid &amp; Peter Albrechtsen:</a></div> <hr> <div class="note"><strong><span style="font-size: 24px;">Technical VO Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Hazelight</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Stockholm, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <strong><em>Hazelight is an independently owned game development studio led by Josef Fares, director and writer of A Way Out, Brothers &#8211; A Tale of Two Sons and It Takes Two.</em></strong> <strong><em>At Hazelight we like to push creative boundaries by constantly exploring new interesting concepts. Story-driven games and extraordinary experiences will always be the focus of our creations.</em></strong><br><br> <p>The Hazelight Audio Team is looking for a skilled and driven Technical VO Designer who is passionate about the Design and Implementation of Voice Over in video games. As part of the Audio team you will be managing VO for Gameplay scenarios for our current project, reporting to the Audio Director.</p> <p><strong><em>This is a permanent, full-time position in Stockholm, Sweden. We have a Hybrid Work Model.</em></strong></p> <strong>Responsibilities</strong> <ul> <li>Managing VO production tasks for Gameplay Scenarios, e.g. editing, processing, mixing and implementing vocal assets.</li> <li>Conceptualizing design of in-game VO-systems, as well as maintaining and developing these throughout production.</li> <li>Collaborating with Audio Programmers and Technical Audio Designers to help improve the development of our VO tools and pipelines.</li> <li>Designing and processing vocal assets using creative audio processing; for example when designing radio comms, creatures, NPCs etc.</li> <li>Continuously ensuring that the VO database is organized and up to date.</li> <li>Editing vocal assets and mixing them in accordance with our Audio standards and direction.</li> <li>Assisting in VO recording sessions as audio quality assurance as well as managing content deliveries from outsourcing partners.</li> <li>Working collaboratively with designers, artists and the narrative team; communicating needs and assisting in outlining the creative vision.</li> <li>Prototyping and implementing placeholder VO content for Gameplay scenarios ahead of recording sessions.</li> <li>Continuously playtesting and ensuring functionality of in-game VO content and systems.</li> <li>Ensuring that all VO content follows set standards of loudness normalizations.</li> <li>Handling planning, deliveries and implementation of localized VO assets.</li> </ul> <strong>Requirements and Skills</strong> <ul> <li>3+ years of experience in Game Audio as a VO Designer or Technical Audio Designer with professional VO experience.</li> <li>A degree in Audio Design or an Audio related field.</li> <li>Professional experience working with logic-based systems and node-based visual scripting tools such as Blueprints, Max-MSP, Pure Data or equivalent. Experience with Unreal Engine is meritorious.</li> <li>Outstanding listening skills and a deep understanding of pacing and mixing of Voice Over content in games.</li> <li>Professional experience with Reaper and Wwise.</li> <li>Excellent skills in communication and teamwork, with the ability to give and receive feedback as well as communicate concepts effectively.</li> <li>Deep understanding of VO pipelines, with the ability to carry out tasks both independently and collaboratively.</li> <li>Voice Over engineering experience, e.g. recording, editing, processing, SFX and mixing of vocal assets.</li> <li>Strong knowledge of audio hardware, recording techniques and equipment.</li> <li>Exceptional tracking and documenting skills. Previous experience with MS Excel or Google Sheets, JIRA, Confluence or Miro are beneficial.</li> <li>Experience with Voice Direction and Performance Capture is beneficial, but not essential.</li> <li>Excellent skills using DSP processing.</li> <li>Genuine interest in finding and using new audio tools and processes.</li> </ul> <strong>Notes</strong> <ul> <li>Directing talent, writing, and coordinating recording sessions are not part of the responsibilities for this position.</li> <li>This is not an Audio or Music Design position, skills in these fields are beneficial but not essential.</li> <li>This is not a Junior or Intern position. Please apply only if you feel that you meet the criteria.</li> </ul> <strong>If you like what you hear so far, we’d love to hear from you! Please send your application with an introduction letter telling us a little about yourself, as well as a CV and Portfolio showcasing your work. As part of the recruitment process, you may be asked to complete a test.</strong> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/jobs/view/3245372592/?refId=r1GQqe4Ne3GS2DT4fDDNrg%3D%3D&#038;trackingId=Xls%2Fd40hlU6cTEOxInrIUg%3D%3D">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6970440811956072448?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Philip Eriksson</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Creative</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Bold</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Stockholm, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are Bold, one of the leading branding and design agencies in Scandinavia. That means we need more creative minds on board. At Bold we unite strategic thinking, curiosity, and passion for design to create distinct and lovable brands for all platforms and touchpoints. We offer a full creative service, from strategy to design concepts built on extraordinary craftsmanship. We work across all industries, formats, and channels. </p> <p>As an audio creative, you will create sounds and music for brands big and small, spanning from creating concepts and music for audio identities to SFX for digital experiences. You are a key person in making sure that the visual brand is also reflected in the audio branding. You&#39;ll be working with teams and clients to translate strategic thinking and visual branding into a brilliant audio experience from concept to production. </p> <strong>What you&#39;ll do</strong> <ul> <li>Create and produce concepts and music for audio identities</li> <li>Create and produce music for brands, brand films, and commercials together with the expanded teams at both Bold and with the other NoA agencies</li> <li>Direct and record voiceovers</li> <li>Create SFX and music for digital experiences</li> </ul> <strong>Who we think you are you are</strong> <ul> <li>You are more than comfortable creating a wide range of music and sounds in a DAW</li> <li>You have professional experience at an agency working with the audio branding experience</li> <li>You are equally strong conceptual as you are in crafting rich audio experiences</li> <li>You are curious, passionate, and constructive</li> <li>You are autonomous and self-motivated</li> <li>A positive spirit, you are a true collaborator and a team player</li> <li>Strong written and verbal English skills</li> </ul> <p>As a member of The North Alliance family, we collaborate with the other agencies to push creativity standards – by being Bold.</p> <strong>The Perfect Match?</strong> <p>We are Bold in all senses of the term, and that should be something that rhymes with you as well. To be a part of our creative madness, you should be comfortable in your talent in graphic design and your capabilities for creating outstanding brand designs. </p> <p>Are you the one we are looking for? We want to know that we are the perfect match for you too, so let&#39;s get in touch!</p> <strong>What’s next?</strong> <p>We want to get to know you! Send your portfolio and examples of your work in with your application. The first step in the process will be to meet with our recruiter in charge of the process, then you will continue to meet the team and management.</p> <p>We&#39;re looking forward to hearing from you!</p> </div> <div class="btnFix"><a class="btnJobs" href="https://careers.boldscandinavia.com/jobs/2014285-audio-creative" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://careers.boldscandinavia.com/jobs" target="_blank" rel="noopener noreferrer">Bold Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Production Coordinator</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Gearbox Software</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Frisco, TX, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit <a href="http://www.gearbox.com/">www.Gearbox.com</a> .</p> <p>The Gearbox Entertainment Company is looking for an enthusiastic and driven Production Coordinator to join our mission to entertain the world with our Internal Production Coordinator. The Production Coordinator is an entry-level line production role- focusing on the ‘in the trenches’ development of one or multiple projects by helping facilitate communication, remove blockers, and problem solve. We are not dogmatic about specific industry experience. We also value any applicable experience, and encourage anyone who brings a positive attitude and passion about production and games to apply.</p> <p>As an Audio Production Coordinator, you will report directly to the Audio Producer and partner with the Audio Leads and Directors to ensure smooth production across major projects that the Audio Team is working on.</p> <strong>Responsibilities:</strong> <ul> <li>Maintain and support JIRA efforts and Confluence</li> <li>Assist audio production staff in any tasks they need to run their team effectively</li> <li>Work with Audio Leadership to find ways to make our process more efficient and collaborative</li> <li>Support content creators in any day to day needs- communication, identifying and solving blockers, coordinating meetings, creating tasks, etc.</li> <li>Ensure the established day to day workflow is being followed consistently by working with other producers and content creators</li> <li>Maintain high information flow across different disciplines and production</li> <li>Provide thorough and accurate updates to content creators and/or production staff on progress of any delegated teams</li> <li>Assist audio team with logistics for recording sessions and space maintenance</li> <li>Be able to learn quickly and help chase down and identify blockers in the game production pipeline</li> <li>Any support tasks as delegated by lead or content Audio Jobs Audio Assist/Machine Room Engineer Audio Creative Audio Description Project Manager Audio Designer Audio Intern Audio Production Coordinator Audio Programmer Audio QA Technician Coordinator of Music - Animated Podcast Coordinator Post Production Runner Product Owner Audio Content Senior Audio Designer Senior Audio Technician Sound Designer Technical VO Designer VO Designer Adriane Kuzminski Differences between FMOD & Wwise: Part 3 https://javierzumer.com/blog/2022/8/28/differences-between-fmod-amp-wwise-part-3 Javier Zúmer - Sound Design urn:uuid:8470da7f-56dc-c1f9-c525-f1ce8f7cf84e Sun, 28 Aug 2022 15:12:39 +0200 <p class=""><a href="https://javierzumer.com/blog/2022/6/28/differences-between-fmod-amp-wwise-part-1">Part 1</a></p><p class=""><a href="https://javierzumer.com/blog/2022/7/30/differences-between-fmod-amp-wwise-part-2">Part 2</a></p><p class="">This third part is all about <strong>modulation</strong>. FMOD offers very nice and easy to use modulation that you can apply to any knob on a track, event master or event macros. I have used this quite a lot. The <strong>envelopes</strong> <strong>(AHDSR)</strong> are great to create dynamic events that for example ramp up in volume and pitch when you play them and ramp down when you stop them. The <strong>LFO and random</strong> modulations are great for doing creative and interactive sound design directly on FMOD.</p><h2><strong>Envelopes</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d7b40ea0-2d37-4fa4-8203-c7447a2286af/Screenshot+2022-08-28+104209.png" data-image-dimensions="399x204" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630b38848d07767dcdbeac15" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d7b40ea0-2d37-4fa4-8203-c7447a2286af/Screenshot+2022-08-28+104209.png?format=1000w" /> </figure> <p class="">Once I jumped to Wwise, I wanted to try to do similar stuff to the one I was used to doing in FMOD. You can, but it is a bit more convoluted. Once you get used to the new workflow is not to bad. <strong>Jump to the video below if you want to see how this works and don’t care for a deeper explanation.</strong></p><p class="">Adding an envelope to volume is not hard for the <strong>attack</strong> part. You can just change the <strong>Fade Time on the Play action</strong>. It lives on the event itself, not on the items on the Actor-Mixer Hierarchy. This has interesting consequences. It means that, in Wwise, <strong>this modulation is not necessarily tied to the audio objects themselves but the actions within events</strong>. Once more, an example of how Wwise separates content and action. We will see later that this hasn’t to be necessarily the case (at least for the attack part).</p><p class="">I then tried to have a <strong>release</strong> time on the volume and this proved tricky. Same thing for <strong>trying to use envelopes on other stuff like pitch</strong>. After some looking around and many unfruitful google searches, I finally found a way to do it. Before I explain how, I want to clarify <strong>this can also be done using parameters and triggering them within Wwise, using event actions</strong>. In my opinion, that way is more complicated and unintuitive but I just wanted to mention that is possible and could the best way for your use case.</p><p class="">So, this is the way I discovered I prefer. You need to create an <strong>Envelope modulator on the ShareSets</strong> section. Then, go to your desired knob or fader on your container or Sound SFX, let’s say just volume for now. We add our envelope like so:</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d15d03a8-172c-490a-9dc0-37553ce4e693/Screenshot+2022-08-28+111843.png" data-image-dimensions="711x550" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630b411e5754f25722ea6e8f" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d15d03a8-172c-490a-9dc0-37553ce4e693/Screenshot+2022-08-28+111843.png?format=1000w" /> </figure> <p class="">It will then appear on the <strong>RTPC tab.</strong> The graph that you see here can be confusing. <strong>It doesn’t represent the envelope itself,</strong> like the envelope graphs you find in FMOD. <strong>It represents how values should evolve as the envelope progresses</strong> and actually you can’t even add new points to the graph or change its shape. <strong>It may as well just be two numbers.</strong> That’s QUITE confusing. So how do we make sense of this? Let’s see. <strong>On the attack phase, our values will change from left to right or from 0.0 to 1.0. And on the release phase, is the other way around.</strong> What if we want different values for the attack and release? One way could be to create 2 different envelopes: one for attack and another for release, will explain more about how release works below.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/feade196-14e2-4b0d-b902-06e49846b6e8/Screenshot+2022-08-28+112054.png" data-image-dimensions="1418x563" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630b41ab2d4c104d9d79ce3d" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/feade196-14e2-4b0d-b902-06e49846b6e8/Screenshot+2022-08-28+112054.png?format=1000w" /> </figure> <p class="">What if we want to change the <strong>shape of the envelope curve itself</strong>? As you can see on the envelope settings on the right hand side above, there is an <strong>“Attack Curve”</strong> value that goes from 0 to 100. Looking at the Wwise documentation we can see that 0 represents “an <strong>exponential-style</strong> envelope where the rate of change starts slow and then increases” while 100 would be “a <strong>logarithmic envelope</strong> where the rate of change starts fast, then decreases“. This would also mean that 50 (which is the default) is a <strong>linear curve.</strong></p><p class="">So now the obvious question is what about the <strong>release curve shape</strong>? Amazingly to me, there is no way to change it. From my tests, the <strong>release curve always seems to be linear.</strong> This is just a shame. A linear curve is not ideal in so many cases. This got me thinking… maybe this means that I’m not really using envelopes for their intended use and I’m doing a bit of a hack to bend them to my will? Not sure if that’s the case but I don’t understand why something so useful and basic is so uncomfortable on basically the industry standard audio engine.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d6066115-b824-4c94-bbeb-5e3c11e7eb99/Screenshot+2022-08-28+115012.png" data-image-dimensions="359x382" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630b486c8a81240b29f8a214" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d6066115-b824-4c94-bbeb-5e3c11e7eb99/Screenshot+2022-08-28+115012.png?format=1000w" /> </figure> <p class="">Anyway, now that we have our envelope ready, if you play the container or Sound SFX you will see that the <strong>attack is working as we expect.</strong> But what about the release? <strong>If we stop the container/Sound SFX the release won’t work</strong>. If you look at the screenshot on the right, you will see that we are triggering the envelope when we play the event but <strong>nothing is telling Wwise that the release should be triggered when the sound is stopped</strong>. As far as I know, there is no way to do this from the Actor-Mixer Hierarchy. There is an “Auto Release” bool but this would just trigger the release after the sustain time which is not what we want.</p><p class="">So our only option is to <strong>change our stop event</strong>. Again this Wwise philosophy of separation between content and action comes to mind. Before we jump to the event side of things, notice that there is a <strong>“Stop Playback After Release”</strong> bool. Let’s make that true, it will be helpful for us.</p><p class="">So there is an action called <strong>“Release Envelope”</strong> that we can trigger on our stop event. The target is not the envelope asset on the ShareSets, but the container or Sound SFX that we are trying to stop. This makes sense because that same envelope could be used for many different things but this also implies that if you have multiple envelopes on there, you can’t selectively release them, is all or nothing. Which I guess is fine for the most part?</p><p class="">At first, <strong>I had a stop action and then the release envelope action</strong>. This won’t work because you are stopping the event before the envelope has any time to do its thing. A way around this is to <strong>delay the stop the same amount of time the release takes.</strong> This would work but is cumbersome. So <strong>a better way is to only have a release action</strong> <strong>since</strong> <strong>the event will stop as soon as the release time ends</strong> because of the <strong>“Stop Playback After Release”</strong> setting that we made true.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/feccdb56-da1b-4e2d-8f18-ef8294493cc2/Screenshot+2022-08-28+120123.png" data-image-dimensions="688x136" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630b4b134e7770249b512bca" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/feccdb56-da1b-4e2d-8f18-ef8294493cc2/Screenshot+2022-08-28+120123.png?format=1000w" /> </figure> <p class="">And now, finally, we are done. Now we can apply the same envelope to pitch or any other thing. We can also create two different envelopes if we want to change pitch and volume in different ways. By the way, to test this properly (and make tweaks on the values) you will need to use the Soundcaster view.</p><p class="">For illustration, here is a video of the process of setting all of this up in both FMOD and Wwise:</p> <iframe scrolling="no" allowfullscreen src="//www.youtube.com/embed/kcJJbPXKCl8?wmode=opaque" width="854" frameborder="0" height="480"></iframe> <h2><strong>LFOs and random modulation</strong></h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/83d398f0-88b2-42e4-b6a4-7f2e38cdfc15/Screenshot+2022-08-28+131907.png" data-image-dimensions="315x212" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630b5d5ae6edec18be078d4f" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/83d398f0-88b2-42e4-b6a4-7f2e38cdfc15/Screenshot+2022-08-28+131907.png?format=1000w" /> </figure> <p class="">This seems to follow roughly the same workflow. Is easy to do on both middleware, although FMOD offers a <strong>visual representation</strong> of the LFO shapes which is nice but not super important.</p><p class="">On Wwise, you need to create an <strong>LFO ShareSet</strong> and then apply it to whatever you like. And that’s pretty much it. You get again an entry on the <strong>RTPC tab where you can change the range of the modulation, while the “Depth” value will determine how far we go in that range value on each cycle.</strong></p><p class="">We don’t need to worry about all that release shenanigans since <strong>the LFO modulation will just always play, although we could automate or modulate its depth easily enough</strong>. Wwise offers roughly the same shapes as FMOD although <strong>we are missing noise options.</strong> What it does offer is a <strong>random</strong> option which would also function similarly to FMOD’s random modulation type. This random option doesn’t have any settings that we can change but it works well for what is designed to do, I think.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/c6f4d7e5-a410-41ad-bc37-204a46b54911/Screenshot+2022-08-28+134711.png" data-image-dimensions="1423x538" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630b63da4b919507a77a47b3" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/c6f4d7e5-a410-41ad-bc37-204a46b54911/Screenshot+2022-08-28+134711.png?format=1000w" /> </figure> <h2><strong>And that’s about it, see you on part 4!</strong></h2> Javier Zumer 21 great new audio jobs at WWE, Native Instruments, Grinding Gear Games, Audio Workshop, Wizards of the Coast, Something Wicked Games, Bauer Media Group, Red Pipe Studios, ProbablyMonsters, Splash Damage, Sound Art Lab, KEXP, Frontier, EA Create, Advanced https://soundlister.com/20-great-new-audio-jobs-at-wwe-native-instruments-grinding-gear-games-audio-workshop-wizards-of-the-coast-something-wicked-games-bauer-media-group-red-pipe-studios-probablymonsters-sound-art/ Soundlister.com urn:uuid:58e003a2-1370-4037-d015-1d7379847164 Fri, 26 Aug 2022 22:18:40 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Senior Sound Designer, Audio Designer, Technical Sound Designer, Project and Arts Communication Manager, Sound Designer, Media Asset Manager, Graduate Audio Designer, Audio Tester, Senior Audio Artist I, Audio Director, Software Engineer C++, Studio Technician, Audio Engineer, Audio Programmer, Composer, Audio Producer, Senior Brand Partnerships Sales Director, Post Production Audio Mixer, and Lead Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-wwe-native-instruments-grinding-gear-games-audio-workshop-wizards-of-the-coast-something-wicked-games-bauer-media-group-red-pipe-studios-probablymonsters-sound-art/">21 great new audio jobs at WWE, Native Instruments, Grinding Gear Games, Audio Workshop, Wizards of the Coast, Something Wicked Games, Bauer Media Group, Red Pipe Studios, ProbablyMonsters, Splash Damage, Sound Art Lab, KEXP, Frontier, EA Create, Advanced Systems Group, ZaPOP, Ubisoft RedLynx, Exit Plan Games, Soho Music Group, and Creative Assembly</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="8c9eae1677" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Grinding Gear Games, Something Wicked Games, Red Pipe Studios AB, and ProbablyMonsters &#8211; and they&#8217;re looking for a Senior Sound Designer (New Zealand), Audio Designer (Remote), Technical Sound Designer (Sweden), and Sound Designer (WA, US).</p> <p>We also found openings for an <a href="https://gamejobs.co/Audio-Director-at-Wizards-of-the-Coast-4709" target="_blank" rel="noopener noreferrer">Audio Director</a> at Wizards of the Coast (TX, US) and <a href="https://www.native-instruments.com/en/career-center/career/6262271002?gh_jid=6262271002" target="_blank" rel="noopener noreferrer">Software Engineer C++</a> at Native Instruments (Germany).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968689978725822464?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Studio Technician</a> at Advanced Systems Group (NY, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968663803005673472?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at ZaPOP (South Africa), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968477636243173376?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Ubisoft RedLynx (Finland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968468593982230529?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Composer</a> at Exit Plan Games (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968461366982553600?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Commercial Audio Producer</a> at Bauer Media Group (Scotland), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968247420472152064?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Brand Partnerships Sales Director</a> at Soho Music Group (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968243862834143233?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Post Production Audio Mixer</a> at WWE (CT, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968045351417061376?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Lead Sound Designer</a> at Creative Assebly Horsham (England), a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6967609091540062208?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Project and Arts Communication Manager</a> at Sound Art Lab (Denmark / Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6967487882064191488?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Audio Workshop (France), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6966860173193666560?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Media Asset Manager</a> at KEXP (WA, US), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6966487575121272832?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Graduate Audio Designer</a> at Frontier Developments (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6968815789898375168?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Splash Damage (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6966487518372323329?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Audio Tester</a> at Frontier Developments (England), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6966408064610488320?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">Senior Audio Artist I</a> at EA Create (Multiple Locations).</p> <p>Please note, if you&#8217;re having trouble viewing the LinkedIn job opportunities, ensure that you&#8217;re a member of the LinkedIn Audio Jobs group &#8211; and if not, <a href="https://www.linkedin.com/groups/8653596/" rel="noopener" target="_blank">simply join it here</a>. Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/prey/" target="_blank" rel="noopener noreferrer">Go behind the sound for hugely popular Predator sequel <em>PREY </em>in this exclusive new interview</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/great-new-sounds-effects-traffic-motorcycles-lawn-mowers-uk-countrysides-a-soviet-geiger-counter-and-more/" target="_blank" rel="noopener noreferrer">The sound effects highlights are back – check out these 10 great new sound libraries from the independent community</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/the-quarry-game-audio/" target="_blank" rel="noopener noreferrer">Audio Director Adele Cutting on <em>The Quarry</em>’s all-important dialogue, iconic horror sounds, responsive ambiences, interactive music, vicious werewolf sounds + more</a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Grinding Gear Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Auckland, New Zealand</span><br> <div class="jobDesc"><strong>Job description</strong> <p>We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We&#39;re a studio of 165 world-class developers based in Auckland, New Zealand and we&#39;re currently expanding the Path of Exile 2 development team.</p> <p>2013 Winner &#8211; GameSpot&#39;s PC Game of the Year<br>2020 Winner &#8211; British Academy Award (BAFTA) for Evolving Game</p> <p>Our work hours are flexible, with core hours from 11.00am to 3.30pm. We also offer pre-approved overtime pay!</p> <p>We have a huge selection of free drinks for all the staff to enjoy while working. Think of a convenience store&#39;s range of drinks a few metres from your desk! Our rec rooms are stocked up daily with healthy snacks and a rotating range of seasonal fresh fruit and yoghurts, and catered meals are offered every week as part of our Monday mid-morning meetings.</p> <p>When the work is done, we invite all staff to attend our expansion launch parties and Christmas parties to celebrate the effort they&#39;ve put towards Path of Exile.</p> <p>We seek a Senior Sound Designer to join our incredibly talented team.</p> <p>Location: On-site in Henderson, Auckland, New Zealand<br>Relocation assistance (for the right candidate, if needed)<br>Full time position &#8211; 40 hours a week</p> <strong>The position includes the following duties:</strong> <ul> <li>Design dark and gritty sound effects from concept to implementation</li> <li>Create audio using a firm grasp of engineering practices, including recording techniques</li> <li>Work side-by-side with other departments to create the highest quality audio and maintain artistic consistency and expectations set by the studio</li> <li>Attend regular team meetings, providing updated status and progress of your deliverables</li> </ul> <strong>Skills &amp; Requirements</strong> <strong>We are seeking someone with:</strong> <ul> <li>3+ years experience in audio for games or 5+ years experience in a related field (studio work or film/television)</li> <li>Experience with Pro Tools software</li> <li>Experience with FMOD or other audio engine tools</li> <li>Self-motivation and self-reliance; ability to research and learn new tools quickly</li> <li>Excellent communications skills, and able to work within a team</li> <li>Passion for creating &#39;dark and gritty&#39; sounds</li> </ul> <p>Portfolio, and/or reel demonstrating relevant skills required.<br>Must be willing to complete a test if requested to do so.</p> <strong>Pluses:</strong> <ul> <li>Experience with our game, Path of Exile</li> </ul> <strong>Additional Information</strong> <p>Relocation Assistance</p> <strong>How to Apply</strong> <p>If you meet the above requirements, please email your resume, reel and a cover letter to <a href="&#x6d;&#x61;&#x69;&#x6c;&#116;&#111;&#58;jo&#x62;&#x73;&#x40;&#x67;&#x72;&#105;&#110;&#100;in&#x67;&#x67;&#x65;&#x61;&#x72;&#46;&#99;&#111;m">&#x6a;&#x6f;&#98;s&#x40;&#x67;&#114;in&#x64;&#x69;&#110;g&#x67;&#x65;&#97;&#114;&#46;&#x63;&#x6f;&#109;</a> with your name and role you are applying for in the subject line.</p> <p>No phone calls or agencies, please.</p> <strong>About the Company</strong> <p>Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning dark fantasy online Action RPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot&#39;s PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 30 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.</p> <p>At the ExileCon convention in 2019, we announced Path of Exile 2, a AAA sequel to Path of Exile. Alongside continued expansion to the original game, Path of Exile 2 is in full production and we&#39;re looking for world-class artists, animators and programmers to help us create it. If this sounds like you, come be part of our story and join us at Grinding Gear Games!</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.artstation.com/jobs/NeP1" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Something Wicked Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Please send your resume and supporting materials to [&#x69;&#x6e;&#x66;&#x6f;&#x40;&#115;&#111;&#109;&#101;thi&#x6e;&#x67;&#x77;&#x69;&#x63;&#x6b;&#101;&#100;&#103;ame&#x73;&#x2e;&#x63;&#x6f;&#x6d;](&#x6d;&#97;&#105;l&#x74;&#x6f;&#58;i&#x6e;&#x66;&#111;&#64;&#x73;&#x6f;&#109;e&#x74;&#x68;&#105;n&#x67;&#x77;&#105;c&#x6b;&#x65;&#100;&#103;a&#x6d;&#x65;&#115;&#46;&#x63;&#x6f;&#109;)<p>omething Wicked Games is a new game studio focusing on games where decisions matter and fundamentally impact the player experience. We are a collaborative and supportive studio focused on being courageous in our crafted experiences.</p> <p>Our studio is founded on three core values, Trust, Adventure, and Purpose. As a fully remote studio, we must trust each other and recognize that everyone is making the best decisions they can with the information they have. We intrinsically need to value and support each other. We also want to be adventurous and bold in our actions and efforts. We want to take risks and make mistakes. We learn from our mistakes and grow from exploration. Lastly, we want the studio to have purpose. Not only do we want to be purposeful in our execution, but we also want the studio to represent a greater purpose of supporting each other and have a positive impact in the industry.</p> <p>Something Wicked Games’ first title, Wyrdsong, is a role playing game from industry veterans behind Fallout, Skyrim, Dragon Age, and The Outer Worlds.</p> <p>We are looking for an Audio Designer to help us create Wyrdsong. This role will be both technical and design focused. Your deliveries will include establishing the audio implementation as well as asset creation.</p> <strong>Responsibilities</strong> <ul> <li>Drive the emotional and acoustic immersion within the game</li> <li>Contribute as part of a collaborative effort create a unique game experience</li> <li>Maintain the acoustic feel throughout all audio assets</li> </ul> <strong>Minimum</strong> <strong>Qualifications</strong> <ul> <li>Delivered a project as an audio designer or engineer</li> <li>Excellent feedback and communication skills</li> <li>Games industry experience in audio design, implementation, production and tooling</li> <li>Portfolio demonstrating audio implementation</li> </ul> <strong>Pluses</strong> <ul> <li>Experience with Unreal 5</li> <li>5+ years of professional audio experience working in-house at one or more game studios</li> <li>Engagement and enjoyment of role playing games</li> </ul> <p>Please send your resume and supporting materials to <a href="&#109;a&#x69;l&#x74;o&#x3a;&#105;&#x6e;&#102;&#x6f;&#64;s&#x6f;m&#x65;t&#x68;&#105;&#x6e;&#103;&#x77;&#105;&#x63;&#107;e&#x64;g&#x61;m&#x65;&#115;&#x2e;&#99;&#x6f;&#109;">&#x69;&#x6e;&#102;&#111;&#64;s&#x6f;&#x6d;&#x65;&#116;&#104;in&#x67;&#x77;&#x69;&#99;&#107;e&#x64;&#x67;&#x61;&#109;&#101;&#115;&#46;&#x63;&#x6f;&#x6d;</a></p> <p>Something Wicked Games is an equal opportunity employer. We bring unique talents together to build something special, that’s why we welcome and encourage diversity in the workplace regardless of race, gender, religion, age, sexual orientation, gender identity, disability, or veteran status.</p> Something Wicked Games is an equal opportunity employer. We bring unique talents together to build something special, that’s why we welcome and encourage diversity in the workplace regardless of race, gender, religion, age, sexual orientation, gender identity, disability, or veteran status. </div> <div class="btnFix"><a class="btnJobs" href="https://somethingwickedgames.com/job/audio-designer/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://somethingwickedgames.com/job/" target="_blank" rel="noopener noreferrer">Something Wicked Games Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Technical Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Red Pipe Studios AB</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Stockholm, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <strong>Hello world!</strong> <p>Red Pipe is growing and therefore on the lookout for its next superstar! If you think you might be interested, we can’t wait to learn more about you. But first, here’s what you’ll want to know about us:</p> <p>Red Pipe Studios is Sweden&#39;s largest and most acclaimed sound design facility. We mainly operate within the film and gaming industries, and we are now expanding our efforts in the latter.</p> <p>At Red Pipe, you will be part of the team of 10+ sound designers and composers that form the basis of our output. You will be working on a broad range of different projects for our clients, and also participate in advancing our internal innovation regarding systems, workflows and novel technical solutions. We adopt a culture of high individual freedom and always encourage the exploration and testing of new ideas. We are also a very friendly bunch, and we will be determined to make you a friend for life.</p> <strong>What you’ll do:</strong> <ul> <li>Work with our audio team and partnered game studios to create full technical audio experiences for outsourced game projects.</li> <li>Create audio systems and the implementation required for different genres of games.</li> <li>Work with game engines and audio middleware in close collaboration with sound designers.</li> </ul> <strong>Qualifications:</strong> <ul> <li>At least 3+ years experience working as a Technical Sound Designer in the games industry.</li> <li>Experience from working on at least one shipped AAA title or multiple shipped AA projects.</li> <li>Excellent knowledge of audio middleware like Wwise and Fmod.</li> <li>Excellent knowledge of game engines like Unreal and Unity.</li> <li>Experience in visual scripting languages like Unreal Blueprints or Unity Visual Scripting.</li> <li>Highly proficient in Reaper.</li> <li>Good knowledge of common audio software, plugins, editing techniques and mixing for interactive mediums.</li> <li>A strong ability to take ownership of the audio development process.</li> <li>Good written and verbal communication skills in English.</li> </ul> <strong>We would also appreciate:</strong> <ul> <li>Experience in C++, C# and LUA.</li> <li>Experience in Jira and Confluence.</li> <li>Experience in visual scripting languages like Max/MSP.</li> <li>Experience in third party game engines and workflows.</li> <li>Experience in linear audio production for Film and TV.</li> <li>Good knowledge in Pro Tools and other similar DAWs.</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/feed/update/urn:li:activity:6967890713141243904?utm_source=share&#038;utm_medium=member_desktop" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/jobs/" target="_blank" rel="noopener noreferrer">LinkedIn Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> ProbablyMonsters</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Seattle, WA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>ProbablyMonsters Studios is a developer-led independent game company with the mission to unite, guide, and empower talented teams to create exceptional original games while thriving in stable and meaningful careers. </p> <p>Our 3 studios are each developing an original game:<br>• Firewalk™ is working on a new multiplayer IP to be exclusively published by PlayStation<br>• Cauldron™ is developing a single-player, adventure-driven game<br>• Our RPG Team is creating a next-gen co-op RPG </p> <p>We recently announced the largest Series A raise in gaming history at $250 million, which provides our teams with the resources and creative environment needed to foster stable, rewarding, and life-long careers. </p> <strong>The Role</strong><br>We are looking for a <strong>Sound Designer</strong> who is passionate about video games and bringing high-quality entertainment to millions of players. This position is with our central audio team, supporting a variety of products and teams as well as focusing on core projects, with opportunities for learning, growth, and mentorship. As a <strong>Sound Designer</strong>, you will be creating world-class audio that helps our studios achieve their creative vision, while providing immersion, emotion, and information to our players. </p> <strong>Who You Are</strong> <ul> <li>You are a dedicated sound designer that can demonstrate the creation of outstanding and diverse content.</li> <li>You have keen instincts for creating appropriate, natural sounding assets of high quality.</li> < Audio Jobs Audio Designer Audio Director Audio Engineer Audio Producer Audio Programmer Audio Tester Composer Graduate Audio Designer Lead Sound Designer Media Asset Manager Post Production Audio Mixer Project and Arts Communication Manager Senior Audio Artist I Senior Brand Partnerships Sales Director Senior Sound Designer Software Engineer C++ Sound Designer Studio Technician Technical Sound Designer Adriane Kuzminski BTS#13: Great Wass Island Nature Sounds https://acousticnature.com/journal/great-wass-island-nature-sounds Acoustic Nature - Field Recording Blog urn:uuid:55211111-6025-75b1-f4c0-3a8d37dc2e9c Thu, 25 Aug 2022 20:25:16 +0200 Join me on a field recording trip as I take you on a nature sound adventure to Maine’s most magical island! &nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/ba2c23da-55d6-42a3-afa0-323da7171c87/JJB_2517.jpg" data-image-dimensions="1199x800" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="630777d692153a777ce46fa7" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/ba2c23da-55d6-42a3-afa0-323da7171c87/JJB_2517.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class=""><em>Capturing the sounds of one of nature’s finest jewels.</em></p> </figcaption> </figure> &nbsp;<head> </head> <body> <a class="header" href="#intro">Introduction</a> <a class="header" href="#video">Video</a> <a class="header" href="#sounds">Sounds</a> <a class="header" href="#photos">Photos</a> <a class="header" href="#conclusion">Final Thoughts</a> </body>&nbsp;<hr />&nbsp;<h2 id="intro">Introduction</h2>&nbsp;<p class="">Acquired by The Nature Conservancy in 1978, the Great Wass Island Preserve is a true gem of downeast Maine.</p><p class="">The island projects farther from the coast of Maine than any other land mass in Maine, giving the preserve a unique climate ideal for diverse plant and animal communities to thrive. </p><p class="">The climate is caused by the mixing of the Gulf of Maine and the Bay of Fundy, producing a cool, humid oceanic atmosphere.</p><p class="">Rare plants found growing on the island include:</p><ul data-rte-list="default"><li><p class="">Beach head iris (<em>Iris hookeri)</em></p></li><li><p class="">Marsh felwort (<em>Lomatagonium rotatum)</em></p></li><li><p class="">Bird’s-eye primrose (<em>Primula laurentiana)</em></p></li><li><p class="">Jack pine (<em>Pinus banksiana)</em></p></li><li><p class="">Baked-apple berry (<em>Rubus chamaemorus)</em></p></li></ul><p class="">Ecosystems include:</p><ul data-rte-list="default"><li><p class="">Coastal plateau bogs</p></li><li><p class="">Maine’s two largest jack pine woodlandspristine open headlands</p></li><li><p class="">Black spruce rocky woodlands</p></li><li><p class="">Maritime spruce-fir-larch forests</p></li></ul><p class="">Notable wildlife species:</p><ul data-rte-list="default"><li><p class="">Razor bills (<em>Alca torda)</em></p></li><li><p class="">Harlequin duck (<em>Histrionicus histrionicus</em>)</p></li><li><p class="">Purple sandpiper (<em>Calidris maritima</em>)</p></li><li><p class="">Bald eagles</p></li><li><p class="">Crowberry blue butterfly (<em>Plebejus idas empetri</em>)</p></li><li><p class="">Rumbur’s forktail dragonfly (<em>Ischnura ramburii</em>)</p></li><li><p class="">Spotwinged glider dragonfly (<em>Pantala hymenaea</em>)</p></li></ul><p class="">The diversity of life on the island, its remoteness, and low population looked like a great opportunity for capturing pure nature sounds…so I set out on an adventure!</p> <h2 id="video">Video</h2>&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/fa5ef0d1-9307-4d2a-bd3a-77ba3a80ad49/Great-Wass-Island-Patreon-Exclusive-Video-Thumbnail.jpg" data-image-dimensions="800x450" data-image-focal-point="0.5,0.5" alt="" data-load="false" data-image-id="6307b724c3641572e78b8b07" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/fa5ef0d1-9307-4d2a-bd3a-77ba3a80ad49/Great-Wass-Island-Patreon-Exclusive-Video-Thumbnail.jpg?format=1000w" /> </figure> &nbsp;<p class="">The Behind The Sounds (BTS) video for this trip is available to my supporters on <a href="https://www.patreon.com/acousticnature">Patreon</a>. </p><p class="">The BTS series is a resource for learning field recording techniques, advice, methodology, and gear selection and set up.</p><p class="">Each episode covers one recording expedition.</p><p class="">It takes a tremendous amount of time and effort to film these informative videos in the field and edit them in post production.</p><p class="">To watch this Behind The Sounds episode and the full series to date, consider becoming a Patreon. If you do, you’ll also receive my <em>Field Recording For Beginners</em> eBook, free downloads of my nature sound albums, and the opportunity to Zoom with me to ask questions, nerd out on gear, or receive critiques on your work.</p> <a href="https://www.patreon.com/acousticnature" class="sqs-block-button-element--medium sqs-button-element--primary sqs-block-button-element" target="_blank" > become a patreon </a> <h2 id="sounds">Sounds</h2><p class="">In total, I recorded 12.5 hours of audio on the island. Out of that total, 3 hours and 57 minutes was noise pollution free.</p><p class="">The <a href="https://acousticnature.bandcamp.com/album/great-wass-island-me-summer" target="_blank">BandCamp album</a> represents the sonic highlights from the trip as a whole.</p> <a href="https://acousticnature.bandcamp.com/album/great-wass-island-me-summer" class="sqs-block-button-element--small sqs-button-element--tertiary sqs-block-button-element" target="_blank" > Purchase Album </a> <p class="">Below, you’ll find an interactive tour of my trip made possible thanks to an ArcGIS Story Map.</p><p class="">Scroll on the title page “Great Wass Island” to read more details about some of my favorite recordings from the trip.</p><p class="">Be sure to unmute the background audio so you can listen while you read!</p><p class="">To open the Story Map in a new tab for the full display, click <a href="https://storymaps.arcgis.com/stories/a071c28997a14e289a27f22b2b36b3ba" target="_blank">here</a>.</p> <iframe seamless src="https://bandcamp.com/EmbeddedPlayer/album=4238810983/size=large/bgcol=ffffff/linkcol=0687f5/artwork=small/transparent=true/"><a href="https://acousticnature.bandcamp.com/album/great-wass-island-me-summer">Great Wass Island, ME | Summer by Acoustic Nature</a></iframe><iframe src="https://storymaps.arcgis.com/stories/a071c28997a14e289a27f22b2b36b3ba" width="100%" height="800px"></iframe><h2 id="photos">Photos</h2> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1661449517190-YDD8R5TBKZLXZ6ZMGG4P/JJB_2438.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fit " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1661449517190-YDD8R5TBKZLXZ6ZMGG4P/JJB_2438.jpg" data-image-dimensions="800x1199" data-image-focal-point="0.5,0.5" alt="JJB_2438.jpg" 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data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1661449582420-QBI2NNWS2IOZH0O6ES0N/JJB_2514.jpg" data-image-dimensions="1199x800" data-image-focal-point="0.5,0.5" alt="JJB_2514.jpg" data-load="false" data-image-id="6307b56ee6e38251198aeba6" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1661449582420-QBI2NNWS2IOZH0O6ES0N/JJB_2514.jpg?format=1000w" /><br> </a> <h2 id="conclusion">Final Thoughts</h2><p class="">Despite facing a tremendous amount of noise pollution during my day of exploring Great Wass Island, the trip still blessed me with many hours of noise-pollution-free, pure nature sounds of a diverse and unique environment.</p><p class="">As someone who loves the sounds of the forest and the sea, but gets easily sunburned, Great Wass Field Recording Sound Story Jared Blake BTS#13: Great Wass Island Nature Sounds Using dry ice for PREY weapon sound effects https://www.youtube.com/watch?v=9VfHlRsNgsA A Sound Effect urn:uuid:f7a6524c-17ee-5a30-17c3-12829c6ef29d Thu, 25 Aug 2022 13:52:07 +0200 A Sound Effect Using dry ice for PREY weapon sound effects Get the full PREY sound story: https://asoundeffect.com/prey PREY Behind The Sound - The Final Predator Clicking Sound https://www.youtube.com/watch?v=FciHXIcebVo A Sound Effect urn:uuid:06fe87bd-f047-af39-906c-762ab8922614 Wed, 24 Aug 2022 16:00:45 +0200 A Sound Effect PREY Behind The Sound - The Final Predator Clicking Sound Full story at https://asoundeffect.com/prey - the final designed Predator click sound for PREY PREY Behind The Sound - Initial Predator Sound Attempt https://www.youtube.com/watch?v=aQKbNQ3YbcM A Sound Effect urn:uuid:0c6a7205-3f7e-94f2-b38f-042feaa16af1 Wed, 24 Aug 2022 15:58:41 +0200 A Sound Effect PREY Behind The Sound - Initial Predator Sound Attempt Full story at https://asoundeffect.com/prey - Chris Terhune's initial attempt at mimicking the Predator click sound for PREY PREY Behind The Sound - Predator Cloaking Clicking Sounds https://www.youtube.com/watch?v=j2aqIId8rNk A Sound Effect urn:uuid:5f512722-003e-2451-de1d-5f6fee15242f Wed, 24 Aug 2022 15:54:16 +0200 A Sound Effect PREY Behind The Sound - Predator Cloaking Clicking Sounds Full story at https://asoundeffect.com/prey - The Predator cloaking system, sound clicks and glitches for PREY What’s New in REAPER v6.66 | No evil here https://reaperblog.net/2022/08/reaper-6-66-update/ The REAPER Blog urn:uuid:6b46df10-c841-2184-6ca6-d89957119b02 Sat, 20 Aug 2022 04:13:26 +0200 <p>Find out what's new in the most recent update</p> The post <a href="https://reaperblog.net/2022/08/reaper-6-66-update/">What’s New in REAPER v6.66 | No evil here</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin 20 great new audio jobs at Nickelodeon Animation Studio, Pixar, Clean Cuts, Sixieme Son, Frontier, Ubisoft Osaka, Gearbox Software, KWS Burbank, Ubisoft Dusseldorf, Blizzard Irvine, Rev Rooms, Radical Forge, Imba Interactive, Sonnox, Glowmade, EA Vancouve https://soundlister.com/20-great-new-audio-jobs-at-nickelodeon-animation-studio-pixar-clean-cuts-sixieme-son-frontier-ubisoft-osaka-gearbox-software-kws-burbank-ubisoft-dusseldorf-blizzard-irvine-rev-rooms-radical/ Soundlister.com urn:uuid:b18a3178-6a5f-726e-5c80-f2d466e37c1b Fri, 19 Aug 2022 22:54:52 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Assistant Music &#038; Sound Editor, Music Designer, Voice Record Assistant, Graduate Audio Designer, Audio Engineer, Lead Audio Programmer, Technical Operations Audio Lead, Audio Director, Localization Audio Producer, Audio Designer, Technical Sound Designer, Digital Marketing Executive, Senior Audio Artist I / Lead Speech Artist, Audio Software Engineer, Senior Sound Designer, and Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-nickelodeon-animation-studio-pixar-clean-cuts-sixieme-son-frontier-ubisoft-osaka-gearbox-software-kws-burbank-ubisoft-dusseldorf-blizzard-irvine-rev-rooms-radical/">20 great new audio jobs at Nickelodeon Animation Studio, Pixar, Clean Cuts, Sixieme Son, Frontier, Ubisoft Osaka, Gearbox Software, KWS Burbank, Ubisoft Dusseldorf, Blizzard Irvine, Rev Rooms, Radical Forge, Imba Interactive, Sonnox, Glowmade, EA Vancouver, Crytek, Plane Toast, Shapeform, and Hidden Leaf Games</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="8c9eae1677" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Pixar, Clean Cuts Interactive, Sixieme Son, and Nickelodeon Animation Studio &#8211; and they&#8217;re looking for an Assistant Music &#038; Sound Editor (CA, US), Sound Designer (DC, US), Music Designer (France), and Voice Record Assistant (CA, US).</p> <p>We also found openings for a <a href="https://gamejobs.co/Graduate-Audio-Designer-at-Frontier" target="_blank" rel="noopener noreferrer">Graduate Audio Designer</a> at Frontier Developments (England), <a href="https://gamejobs.co/Audio-Engineer-at-Ubisoft-660" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Ubisoft Osaka (Japan), <a href="https://gamejobs.co/Lead-Audio-Programmer-at-Gearbox-Software" target="_blank" rel="noopener noreferrer">Lead Audio Programmer</a> at Gearbox Software (TX, US), <a href="https://gamejobs.co/Technical-Operations-Audio-Lead-at-Keyword-Studios" target="_blank" rel="noopener noreferrer">Technical Operations Audio Lead</a> at KWS Burbank (CA, US), <a href="https://gamejobs.co/Audio-Director-f-m-d-at-Ubisoft-552" target="_blank" rel="noopener noreferrer">Audio Director</a> at Ubisoft Dusseldorf (Germany), <a href="https://gamejobs.co/Localization-Audio-Producer-at-Blizzard-Entertainment" target="_blank" rel="noopener noreferrer">Localization Audio Producer</a> at Blizzard Irvine (CA, US), <a href="https://www.linkedin.com/jobs/view/3215072684/" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Rev Rooms (England), <a href="https://careers.radicalforge.com/jobs/1984653-audio-designer" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Radical Forge (England), <a href="https://jobs.lever.co/crytek/e59546e8-fdab-43c4-8116-270df029a712" target="_blank" rel="noopener noreferrer">Audio Software Engineer</a> at Crytek (Germany), <a href="https://emploi.afjv.com/emploi-jeux-video/ESND1999-23610" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Plane Toast (Remote), <a href="https://shapefarm.net/careers/fixed-term-contractor-senior-sound-designer" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Shapeform (Japan), and <a href="https://www.hiddenleafgames.com/careers/sound-designer" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Hidden Leaf Games (Remote).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.linkedin.com/feed/update/urn:li:activity:6965209282262753281?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Technical Sound Designer</a> at Imba Interactive (Singapore / Hybrid), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6965062245089214464?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Digital Marketing Executive</a> at Sonnox Ltd (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6964954192562028545?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Glowmade (England), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6963566846927060992?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Audio Artist I / Lead Speech Artist</a> at EA Vancouver (BC, Canada).</p> <p>Please note, if you&#8217;re having trouble viewing the LinkedIn job opportunities, ensure that you&#8217;re a member of the LinkedIn Audio Jobs group &#8211; and if not, <a href="https://www.linkedin.com/groups/8653596/" rel="noopener" target="_blank">simply join it here</a>. Happy job hunting!</p> </div> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/nope-film-sound/" target="_blank" rel="noopener noreferrer">Johnnie Burn gives you the full story behind the excellent sound for <em>Nope </em>in this film sound deep-dive</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/fight-offer/" target="_blank" rel="noopener noreferrer">Any order for $500 or more gets you the premium FIGHT library (ft 600+ sounds) included for free as well!</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/game-audio-sound-design-hiring/" target="_blank" rel="noopener noreferrer">Glenn Gullskjegg Goa’s opinions and insights on the qualifications needed for Junior, Intermediate, and Senior Sound Designers</a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Assistant Music &#038; Sound Editor</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Pixar</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Emeryville, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> <strong>Music Editorial Support</strong> <ul> <li>Maintaining music library server</li> <li>Cataloging records imported from music library</li> <li>Music requests: importing music into Media Composer</li> <li>Research emerging film scores and composers</li> <li>Assist with session conforms</li> <li>Transport session material between Media Composer and ProTools</li> <li>Media management: video, audio, digital and paper</li> <li>Under the direction of the Music Editors, help research and place specific music cues in</li> <li>sequences</li> </ul> <strong>Archive Support</strong> <ul> <li>Prepare and execute audio file transfers and conversion</li> <li>Check final audio deliveries: check naming, sync, critical monitoring to ensure accuracy</li> <li>of stems</li> <li>Maintain department back ups</li> <li>General Support</li> <li>Maintain existing and create new documentation for the music and sound editorial</li> <li>department’s workflow and practices</li> <li>Assist in the development of department standards and practices</li> </ul> <strong>Qualifications:</strong> <ul> <li>Proficient with Pro Tools</li> <li>Proficient with Macintosh OS (mid-high level user)</li> <li>Experience with database management with tools such as Soundminer preferred</li> <li>Audio to picture experience (Media Composer, sync, surround)</li> <li>Responsible, excellent attention to detail. Self-starting, team player</li> <li>Ability to multi-task and remain steady under pressure</li> <li>Excellent written and oral communication</li> <li><p>Inquisitive and creative problem solver</p> </li> <li><p>Willing to work flexible hours (including nights and weekends) and/or overtime on short notice</p> </li> <li>Basic music theory and terminology knowledge and/or musical training</li> <li>Passion for all types of music</li> <li>Audio engineering experience is a plus</li> </ul> <p>Pixar is an Equal Opportunity Employer. We know our storytelling is at its best when we include, celebrate and embrace difference. We strive to be a diverse workforce that is representative of our audiences, and where all can thrive and belong. We are committed to building a team that includes and respects a variety of voices, identities, backgrounds, experiences and perspectives. Pixar participates in E-Verify and will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. | Follow us on Twitter @PixarRecruiting.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/job/Emeryville/Sound-Editor--Assistant_R-03431" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6965881800686460928?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Verónica Toledo</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Clean Cuts Interactive</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Washington DC, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p><strong>Clean Cuts Interactive</strong> is seeking a Sound Designer with a passion for creative sound design to join our staff. This staff position will play a major role in an upcoming unannounced cutting edge AAA title. This project will not only be fun, but creatively challenging. Remote applicants are encouraged to apply. Ability to work onsite at our DC or Baltimore facilities is preferred but not required.</p> <p>We are a tight knit group of passionate audio specialists that love to create outstanding audio in a collaborative environment. We pride ourselves in having a positive and supportive work culture that encourages the creative but also work/life balance. Clean Cuts Interactive has been a trusted creative partner providing the highest level of audio for over 20 years.</p> <strong>Position Responsibilities include:</strong> <ul> <li>Create and master sound amazing sound assets in both linear and interactive formats</li> <li>Collaborate with other members of our audio team and development partners to achieve outstanding audio</li> <li>Playtesting to identify and fix audio issues</li> <li>Implementation of audio assets</li> </ul> <strong>Requirements:</strong> <ul> <li>Great sound design aesthetic with the ability to execute on a variety of style</li> <li>3 + years working in game audio</li> <li>Expertise with Pro Tools/Reaper or similar DAW</li> <li>Enjoys and excels in a collaborative, positive team atmosphere</li> <li>Experience working in game engines and audio middleware</li> <li>Experience with Perforce or similar svn</li> <li>Strong knowledge of audio recording practices and fundamentals (EQ, Compression, etc)</li> <li>Self Motivated – ability to work independently with collaborative instincts</li> <li>Excellent written, documentation, organizational skills and attention to detail</li> <li>Ability to solve technical and creative challenges</li> <li>Ability to handle tasks simultaneously</li> </ul> <p>Please submit a Cover Letter, Resume and Reel.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://cleancutsinteractive.com/careers/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://cleancutsinteractive.com/careers/" target="_blank" rel="noopener noreferrer">Tom Dao</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Music Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Sixieme Son</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Paris, France</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> <strong>Music Designer</strong> <ul> <li>Permanent contract </li> <li>Starting date: September 4, 2022</li> <li>Paris</li> <li>Occasional remote authorized</li> </ul> <strong>Sixième Son</strong><br> A leading sonic branding agency that creates high-performing, long-lasting sonic and musical solutions. From tailor-made audio identities, to the design of sonic interfaces for human-machine technology, to the creation of soundscapes for environmental brand experiences, we help build more successful brands. <br><br> <p>Founded in 1995 in Paris, and established offices in the US in 2012, Sixième Son has created over 450 sonic branding systems across the world for ambitious B2B, B2C and retail brands. Our goal is to increase brand value by creating bespoke sonic identities that are memorable, differentiating, attention grabbing, and convey brand values. Offices include Barcelona, Chicago, New York, Paris, Singapore and Toronto.</p> <strong>Job description</strong><br> Due to significant growth and increase in creative production, Sixième Son is looking to hire a new Music Designer to join our creative team. This role will be under the supervision of our Creative Directors, and <strong>located at our office in Paris 5</strong>.<br><br> <strong>Preferred experience</strong><br> Onboarding will consist of an overview of the company, our approach to sonic branding and our strategic methodology. Subsequently, the new Designer will be involved in creative projects related to sonic branding such as: the creation of sonic identities, sonic logos, and the development of custom music scores for advertising/digital applications.<br><br> <strong>The following creative skills and talent are required to support this role:</strong> <ul> <li><strong>A diverse knowledge of, and the ability to compose in different musical styles/genres</strong> (from baroque, to techno, to jazz, etc.). You must also be able to compose via computer software programs.</li> <li><strong>A profound musical background and education</strong>, with a true passion to be creative with sound and music.</li> <li><strong>Eagerness to work with a dynamic, demanding and diverse team</strong> that specializes in designing sonic identities and strategies for brands.</li> <li><strong>Past experience working / composing music for brands</strong>.</li> <li><strong>English native speaker.</strong></li> <li>Bonus: you specialize in a specific musical instrument (piano, guitar, horns, etc.).</li> </ul> <p>Salary based on profile + lunch card (9€ / day) + 50% reimbursement on monthly transport cost.</p> <strong>Recruitment process</strong><br> Candidates should send a resume + cover letter + demo / portfolio on Welcome to the Jungle, before August 30th 2022.</p> <p>If your application is selected in the first round, you will then be asked to work on a case study.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.welcometothejungle.com/en/companies/sixieme-son/jobs/music-designer_paris_SS_4z9JbkJ?q=7e8591b3b8c0c87549557fcea27bf70a&#038;o=1246641" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://devbrada.com/jobs/" target="_blank" rel="noopener noreferrer">Devbrada</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Voice Record Assistant</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Nickelodeon Animation Studio</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Burbank, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>For over 30 years, the Nickelodeon Animation Studio continues to be one of the largest producers of television animation in the world, reflecting all kids today. Based in Burbank, Calif., with offices in New York, the Studio, designed by our artists and for our artists, is home to the world&#39;s greatest creative talents. Our campus of creativity houses top-notch talent, storytellers, artists, production teams, voice actors, cartoon experts and more. At Nickelodeon, we are always looking to recruit dedicated craftspeople to help bring groundbreaking new ideas to life and that starts with you! We are leading the way in animated content for TV series, TV movies, shorts and theatrical features. Some of our new upcoming original animated series include, Kamp Koral: SpongeBob&#39;s Under Years, Rugrats, Middlemost Post, Star Trek: Prodigy, Big Nate and Santiago of the Seas, among others.Our content development teams are creator-driven, our work culture is collaborative, our mentorship of new talent is second to none, and we are committed to hiring inclusively to reflect authenticity in the diverse stories we want to tell. Join us!</p> <strong>Responsibilities:</strong> <ul> <li>Assists Coordinators with all voice records, scheduling &amp; tracking.</li> <li>Labels pick-ups and scripts with the appropriate take for the Editor.</li> <li>Highlights recording materials and distributes them accordingly to talent, outside studios, and directors.</li> <li>Gather and track talent’s remote recording capabilities.</li> <li>Ensures voice references or auditions are placed on the server for the record.</li> <li>Collects and files outstanding material, along with making note of any additional voices for casting and administrative coordinator.</li> <li>Liaisons with Record Coordinators to prep sessions and update calendars.</li> <li>Submit drive on requests for talent/voice directors/studio teachers/any outside parties for records.</li> <li>Assists periodically with attending sessions if needed.</li> <li>Logs circle takes for the Editor and Production with notes on current outstanding material.</li> <li>The Voice Record Assistant will be included on all distribution of writing materials, this includes: script schedule, production schedule, post schedule, outlines, first draft, second draft, record draft, pickup sheets, animatic drafts, ADR, and shipping drafts.</li> </ul> <strong>Qualifications:</strong> <ul> <li>Excellent communication and organizational skills</li> <li>Proficient in Microsoft Office Software (Word, Excel, Outlook)</li> <li>Experienced in Adobe Acrobat Pro</li> <li>Ability to multi-task and work under strenuous deadlines</li> <li>Strong interpersonal skills</li> <li>Detail-oriented</li> <li><p>Voice Over experience is a plus</li> </ul> <p>Paramount is an equal opportunity employer (EOE) including disability/vet. </p> <p>At Paramount, the spirit of inclusion feeds into everything that we do, on-screen and off. From the programming and movies we create to employee benefits/programs and social impact outreach initiatives, we believe that opportunity, access, resources and rewards should be available to and for the benefit of all. Paramount is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ethnicity, ancestry, religion, creed, sex, national origin, sexual orientation, age, citizenship status, marital status, disability, gender identity, gender expression, and Veteran status.</p> <p>If you are a qualified individual with a disability or a disabled veteran, you may request a reasonable accommodation if you are unable or limited in your ability to use or access. <a href="https://www.paramount.com/careers">https://www.paramount.com/careers</a> as a result of your disability. You can request reasonable accommodations by calling 212.846.5500 or by sending an email to &#x76;&#x69;&#x61;&#x63;&#x6f;&#x6d;&#97;&#99;&#99;&#111;mmod&#x61;&#x74;&#x69;&#x6f;&#x6e;&#x73;&#64;&#118;&#105;&#97;&#99;om&#46;&#x63;&#x6f;&#x6d;. Only messages left for this purpose will be returned.</p> <p>Paramount believes in creating environments that allow our primary focus to remain on providing entertainment, education and information to our millions of viewers around the world. As part of this commitment to health and safety, Paramount requires COVID-19 vaccines for current U.S. employees, including all newly hired employees, subject to applicable law. Union employees are subject to the agreement reached between the Company and the applicable Union.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://careers.viacomcbs.com/job/Burbank-Voice-Record-Assistant-CA-91502/924141500/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6965881 Audio Jobs Assistant Music & Sound Editor Audio Designer Audio Director Audio Engineer Audio Software Engineer Digital Marketing Executive Graduate Audio Designer Lead Audio Programmer Localization Audio Producer Music Designer Senior Audio Artist I / Lead Speech Artist Senior Sound Designer Sound Designer Technical Operations Audio Lead Technical Sound Designer Voice Record Assistant Adriane Kuzminski Rare Audio Job at PIXAR: New opening for an Assistant Music & Sound Editor https://soundlister.com/rare-audio-job-at-pixar-new-opening-for-an-assistant-music-sound-editor/ Soundlister.com urn:uuid:73213e5a-8d77-b310-3872-13d6b2f8264d Thu, 18 Aug 2022 09:43:10 +0200 <p><img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2022/08/aj_assistant_music_sound_editor-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Audio Job for an Assistant Music &amp; Sound Editor at Pixar" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Learn more about this rare audio job opportunity here:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/rare-audio-job-at-pixar-new-opening-for-an-assistant-music-sound-editor/">Rare Audio Job at PIXAR: New opening for an Assistant Music &#038; Sound Editor</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="400" src="https://soundlister.com/wp-content/uploads/2022/08/aj_assistant_music_sound_editor-600x400.jpg" class="attachment-large size-large wp-post-image" alt="Audio Job for an Assistant Music &amp; Sound Editor at Pixar" loading="lazy" style="float:left; margin:0 15px 15px 0;" />There&#8217;s a new audio job opportunity for an Assistant Music &#038; Sound Editor at Pixar Animation Studios in Emeryville, CA, US for you here (via Verónica Toledo): <br> &nbsp; <br> <center><h3><a href="https://pixar.wd5.myworkdayjobs.com/en-US/Pixar_External_Career_Site/job/Emeryville/Sound-Editor--Assistant_R-03431" rel="noopener" target="_blank">Learn more about the audio job opportunity here</a></h3></center><br> <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/rare-audio-job-at-pixar-new-opening-for-an-assistant-music-sound-editor/">Rare Audio Job at PIXAR: New opening for an Assistant Music &#038; Sound Editor</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Assistant Music and Sound Editor Asbjoern Andersen FIGHT included for free with all orders of $500 or more - only on asoundeffect.com! https://www.youtube.com/watch?v=HepbcFX4nDg A Sound Effect urn:uuid:314cc868-7edb-a998-17e1-ea1aa8463a23 Wed, 17 Aug 2022 16:06:17 +0200 A Sound Effect FIGHT included for free with all orders of $500 or more - only on asoundeffect.com! Exclusively on asoundeffect.com: Good news - as of right now, any order for $500 or more gets you the premium FIGHT library from SmartSoundFX (featuring 600+ sounds) included for free as well! And yes, that's on top of all the other extra bonus sounds you also get with ANY order. Explore the full catalog here: https://www.asoundeffect.com/shop/?orderby=popularity 197 – Loop Group Roundtable Talk https://tonebenderspodcast.com/197-loop-group-roundtable-talk/ TonebendersPodcast.com urn:uuid:435894b9-dcdd-c434-9449-402375ee1133 Wed, 17 Aug 2022 03:30:34 +0200 We dig deep into the rarely talked about art of running a successful Loop Group session. Oscar winning Supervising Sound Editor Nina Hartstone, Dialog Supervisor&#8230; ADR episodes Roundtable Timothy Muirhead Mixing with the Boss HM-2 and Ampeg SVT VR https://reaperblog.net/2022/08/mixing-hm-2/ The REAPER Blog urn:uuid:80f8a401-6b9c-4bc5-6b85-273ad015aad0 Mon, 15 Aug 2022 16:19:51 +0200 <p>Jon shares how he found the best ways to use the Boss HM-2 Heavy Metal distortion pedal in recording and mixing</p> The post <a href="https://reaperblog.net/2022/08/mixing-hm-2/">Mixing with the Boss HM-2 and Ampeg SVT VR</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. Audio Mixing Techniques TUTORIAL VIDEO Admin A look at IK Multimedia Mixbox (free version) https://reaperblog.net/2022/08/a-look-at-ik-multimedia-mixbox-free-version/ The REAPER Blog urn:uuid:aeff2131-b691-fa35-bfd0-486a2e732478 Fri, 12 Aug 2022 16:04:12 +0200 <p>Today we try the free version of IK Multimedia's Mixbox effect rack plugin.</p> The post <a href="https://reaperblog.net/2022/08/a-look-at-ik-multimedia-mixbox-free-version/">A look at IK Multimedia Mixbox (free version)</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. Audio Mixing Techniques COOL PLUGINS TUTORIAL VIDEO Admin 20 great new audio jobs at Women’s Audio Mission, Spotify, Vox Media, Sweet Justice, 10:10 Games, Bark Soho, Teravision Games, Paradox Interactive, Wildflower Interactive, Free Radical Design, Pole To Win, Sledgehammer, Evolution, Amplify E-Learning, Supe https://soundlister.com/20-great-new-audio-jobs-at-sweet-justice-vox-media-spotify-1010-games-teravision-games-bark-soho-paradox-interactive-wildflower-interactive-free-radical-design-pole-to-win-sledgehammer-evo/ Soundlister.com urn:uuid:348f585f-6b70-01f0-caba-8c3c9bd5e21b Fri, 12 Aug 2022 11:59:24 +0200 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Junior Audio Designer, Sound Designer, Cinematic Assistant, Audio Producer, Audio Designer, Audio Engineer, Lead Sound Designer, Senior User Researcher for Music Expression, Audio Editor, Expert Sound Designer, Composer and Sound Designer, Voice Actor, Senior Sound Designer, Associate Audio Designer, Studio Coordinator, Acting Director - Talent Acquisition, and Technical Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-sweet-justice-vox-media-spotify-1010-games-teravision-games-bark-soho-paradox-interactive-wildflower-interactive-free-radical-design-pole-to-win-sledgehammer-evo/">20 great new audio jobs at Women’s Audio Mission, Spotify, Vox Media, Sweet Justice, 10:10 Games, Bark Soho, Teravision Games, Paradox Interactive, Wildflower Interactive, Free Radical Design, Pole To Win, Sledgehammer, Evolution, Amplify E-Learning, Supermassive, Antimatter, Playground Games, High Moon Studios, Morning Brew, and The Farm 51</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="8c9eae1677" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" aria-invalid="false" /> </div> <input type="hidden" name="item_key" value="" /> <input name="frm_state" type="hidden" value="ho0kG2kdI8DdguLTO4Hoxho+D8Fy/5MQgfkGfOSvZK4=" /><div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" formnovalidate="formnovalidate" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at 10:10 Games, Teravision Games, Sweet Justice, and Bark Soho &#8211; and they&#8217;re looking for a Junior Audio Designer (England), Sound Designer (Colombia), Cinematic Assistant (CA, US), and Senior Sound Designer (England).</p> <p>We also found openings for an <a href="https://gamejobs.co/Audio-Producer-at-Paradox-Interactive" target="_blank" rel="noopener noreferrer">Audio Producer</a> at Paradox Interactive (Sweden), <a href="https://wildflower-interactive.breezy.hr/p/d082d509a65c-audio-designer" target="_blank" rel="noopener noreferrer">Audio Designer</a> at Wildflower Interactive (Remote), <a href="http://boards.greenhouse.io/voxmedia/jobs/4466200?gh_jid=4466200" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Vox Media (Remote), <a href="https://www.freeradicaldesign.co.uk/#Lead%20Sound%20Designer" target="_blank" rel="noopener noreferrer">Lead Sound Designer</a> at Free Radical Design (England), <a href="https://jobs.lever.co/spotify/cab73f71-712e-4200-b1a4-86204efcfaff" target="_blank" rel="noopener noreferrer">Senior User Researcher for Music Expression</a> at Spotify (NY, US), <a href="https://apply.workable.com/ptw-i/j/EDDFB244FF" target="_blank" rel="noopener noreferrer">Audio Editor</a> at Pole To Win (Malaysia), <a href="https://careers.activision.com/job/R015777/Expert-Sound-Designer" target="_blank" rel="noopener noreferrer">Expert Sound Designer</a> at Sledgehammer Games (CA, US), and <a href="https://www.evolution.com/careers/job/743999843866969" target="_blank" rel="noopener noreferrer">Composer and Sound Designer</a> at Evolution (Sweden), <a href="https://jobs.lever.co/morningbrew/ada80e09-be2c-4389-968c-3d681778e387?lever-origin=applied&#038;lever-source%5B%5D=Soundlister" target="_blank" rel="noopener noreferrer">Acting Director &#8211; Talent Acquisition</a> at Morning Brew (NY, US), and <a href="https://www.thefarm51.com/eng/careers/#Technical%20Sound%20Designer" target="_blank" rel="noopener noreferrer">Technical Sound Designer</a> at The Farm 51 (Poland / Remote).</p> <p><strong>Bonus:</strong> The Audio Jobs <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">Facebook</a> and <a href="https://www.linkedin.com/groups/8653596/" target="_blank" rel="noopener noreferrer">LinkedIn</a> groups also have opportunities for a <a href="https://www.backstage.com/casting/amplify-e-learning-games-2469448/" target="_blank" rel="noopener noreferrer">Voice Actor</a> at Amplify E-Learning Games (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6962484358142115841?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Supermassive Games (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6962021769939427328?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Junior Audio Designer</a> at Antimatter (Remote), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6961659686261510144?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Playground Games (England), <a href="https://www.linkedin.com/feed/update/urn:li:activity:6961226288992796672?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Associate Audio Designer</a> at High Moon Studios (CA, US), and <a href="https://www.linkedin.com/feed/update/urn:li:activity:6960967875612307456?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Studio Coordinator</a> at Women&#8217;s Audio Mission (CA, US).</p> <p>Please note, if you&#8217;re having trouble viewing the LinkedIn job opportunities, ensure that you&#8217;re a member of the LinkedIn Audio Jobs group &#8211; and if not, <a href="https://www.linkedin.com/groups/8653596/" rel="noopener" target="_blank">simply join it here</a>. Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <br><br> &bull; <a href="https://www.asoundeffect.com/wwise-game-audio-discord-chat/" target="_blank" rel="noopener noreferrer">Take part in the game audio conversation on the Indie Sound Community Discord server here</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/game-audio-sound-design-hiring/" target="_blank" rel="noopener noreferrer">Hiring in Game Audio: Sound Design Roles and What To Expect</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/sound-search/" target="_blank" rel="noopener noreferrer">Check out the improved sound search engine here on A Sound Effect</a>. <br><br> &bull; <a href="https://www.asoundeffect.com/marcel-the-shell-sound-design/" target="_blank" rel="noopener noreferrer">Ruy Garcia on <em>Marcel the Shell With Shoes On</em>’s foley, recording custom sounds, working during the pandemic, playing with perspective, and more</a>. <br><br> <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Junior Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> 10:10 Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Warrington, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>10:10 Games is an exciting new independent development studio based in the heart of Warrington. We are working on an all-new AAA Funko gaming franchise, which we can’t wait to share with you all!</p> <p>Being only one year old, we have anchored a people first culture into our studio where our team are empowered to fulfil their potential. We are building development pathways that allow us to help everyone reach the next stage of their career with our internal promotion opportunities. Having quarterly progression catch ups with your manager lets us always have your learning and development aspirations as a prime focus. </p> <p>We understand everyone has a life outside of 10:10, therefore we have a flexible approach to working and have fostered a hybrid working environment. Whether you like to go to the gym, walk your dogs or need to collect your children from school, having a no time tracking policy allows our team to have a great work life balance!</p> <p>We also value transparency, collaboration and genuinely care about everyone’s feedback within our studio. We therefore have fortnightly company-wide stand ups and quarterly check in meetings with each team to ensure we are maintaining this promise.</p> <p>We have a passionate Outreach programme that we love everyone to get involved with! We have already partnered with Women in Games, Grads in Games, Into Games and more. We are an inclusive studio that believe strongly in opening the doors into the industry, so we provide opportunities within local universities, colleges and schools through our work experience, internships and apprenticeships.</p> <p>We are growing our team rapidly over the next few months, so this is an amazing opportunity to come and join our people-first culture and be part of our exciting expansion!</p> <p>As an equal opportunity employer at 10:10 Games we treat all job applications equally, regardless of age, disability, gender identity or gender expression, race, ethnicity, religion or belief, sex, sexual orientation or any other equality characteristic.</p> <strong>About The Role</strong> <p>10:10 Games are looking for a Junior Audio Designer to join our Audio Team. As a Junior Audio Designer, you will be an integral part of the team, creating high quality audio, offering ideas and solutions. The successful candidate will join a positive team atmosphere, demonstrating passion, enthusiasm and a desire to learn, improve and grow.</p> <strong>The role will:</strong> <ul> <li>Create and implement AAA quality Audio Assets using a wide range of sound design methods and techniques</li> <li>Collaborate with the Audio team and other departments to find efficient and innovative solutions to audio requirements</li> <li>Plan and execute audio recording sessions in both field and studio settings</li> <li>Assist in the development of the 10:10 Games Sound Library</li> <li>Troubleshooting and fixing audio bugs</li> </ul> <strong>About You</strong> <ul> <li>Ability to create outstanding sound effects</li> <li>Exceptional knowledge of a/multiple DAW(s) e.g. Reaper, Cubase, Ableton, Pro Tools</li> <li>Adept at working with Game Audio Middleware e.g. Fmod, Wwise</li> <li>Capable with game engines e.g. Unreal</li> <li>Familiar with Version Control Software e.g. Perforce, Git</li> </ul> <strong>Bonus Points</strong> <ul> <li>Basic scripting skills and/or using UE4 blueprints</li> <li>Composing skills</li> </ul> <strong>Benefits &amp; Perks</strong> <ul> <li>Hybrid/flexible working environment</li> <li>No core working hours</li> <li>33 days holiday (including bank holidays)</li> <li>Health and Wellbeing package (Private insurance, EAP, long-term illness cover)</li> <li>Enhanced pension scheme</li> <li>Company-wide bonus scheme</li> </ul> </div> <div class="btnFix"><a class="btnJobs" href="https://1010games.bamboohr.com/jobs/view.php?id=32" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6963124798956699648?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Christopher White</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Teravision Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Bogotá, Colombia</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Department <strong>Art</strong> <p>Employment Type <strong>Full-Time</strong> <p>Minimum Experience <strong>Experienced</strong> <p>We are looking for a Sound Designer to join our amazing team. An ideal candidate who enjoys getting involved in gameplay design and making audio, helping us to build our next unannounced AAA game.</p> <strong>Requirements</strong> <ul> <li>Advanced sound design skills for video games.</li> <li>Advanced knowledge in a DAW (Digital Audio Workstation), preferably Reaper/Logic/Protools.</li> <li>Advanced studio and outdoor recording skills.</li> <li>Advanced knowledge in audio mixing and post-production.</li> <li>Good organizational skills.</li> <li>Basic knowledge of Fmod and Wwise middlewares.</li> <li>Basic knowledge of Unreal Engine.</li> </ul> <strong>Responsibilities</strong> <ul> <li>Design, implement and mix high-quality sound effects and other audio for videogames.</li> <li>Design work with both libraries and by sourcing your own material.</li> <li>Actively communicate and coordinate with multiple development departments to ensure that all sound needs are covered.</li> <li>Participate in the development and improvement of the audio production pipeline.</li> <li>Troubleshoot audio issues.</li> <li>Create and maintain audio technology documentation.</li> </ul> <strong>Nice-to-Haves</strong> <ul> <li>VR Audio experience (3D audio specialization, Google resonance, others).</li> <li>Programming knowledge (C++, Unreal Engine &#8211; blueprints)</li> </ul> <strong>Benefits (*Some benefits vary by location)</strong> <ul> <li>Competitive salary.</li> <li>Flexible working hours.</li> <li>15 paid vacation days.</li> <li>Medical and dental benefits.</li> <li>Snack-bar.</li> <li>Well-being programs.</li> <li>Family-friendly working environment.</li> <li>A no-crunch employer. We believe in maintaining a healthy work-life balance.</li> </ul> <p>Note 1: It&#39;s mandatory to attach a link to your reel or portfolio.</p> <p>Note 2: TG headquarters are located in Bogotá, Colombia; nevertheless, you can work remotely, so you do not need to live in Bogota to apply.</p> <strong>Thank You</strong> <p>Your application was submitted successfully.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Sound-Designer-at-Teravision-Games" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/" target="_blank" rel="noopener noreferrer">GameJobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Cinematic Assistant</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Sweet Justice</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Los Angeles, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong><br><br> Hello.<br><br> We at Sweet Justice Sound are looking for a Cinematic Assistant to work with and support out Cinematic teams across the globe. Ideally you will be based in LA, USA.<br><br> Your main focus will be tracking assets, versions and work across multiple projects, liaising with many different teams and also have a solid grounding and experience wrangling ProTools sessions.<br><br> Team fit is always what we look for first, and then with this role your organisational skills and a thirst to futher your skills in Audio Post Production<br><br> let&#8217;s chat hel&#108;&#111;&#119;&#64;&#x73;&#x77;&#x65;&#x65;&#x74;&#x6a;&#x75;sti&#99;&#115;&#111;&#117;&#110;&#x64;&#x2e;&#x63;&#x6f;&#x6d; </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/posts/sweet-justice-sound_were-hiring-hellosweetjusticesoundcom-activity-6962827743717691392-BNPd?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6962846064286568449?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">Audio Jobs LinkedIn Group</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Senior Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Bark Soho</span><br> <span style="font-size: 16px;"><strong>Location:</strong> London, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Bark Soho is looking for an experienced senior sound designer to join the team at their Soho facility.</p> <p>Bark Soho was established in 2017 by its sister company Eclectic Sounds Ltd in attempt to streamline the whole audio experience for clients and agencies alike. It’s been a very successful pairing and together, they have worked on major world-wide and pan-European campaigns for the likes of Ford, Coca-Cola and SK-II, alongside a whole array of features for HBO, Channel 4 and Netflix. As a boutique company working on high profile and impactful campaigns, we’re looking to hire someone with creative flare and drive who would bring new and exciting ideas to our company. </p> <strong>The ideal candidate will need to have:</strong> <ul> <li>At least 5 to 10 years engineering experience at a facility focusing primarily on advertising.</li> <li>High technical understanding of post-production workflows, mac OS and an advanced knowledge of Pro Tools.</li> <li>The ability to perform with clients under pressure and to tight deadlines.</li> <li>A creative flare and desire to produce work to an exceptionally high standard.</li> </ul> <p>Please send CVs and show reels to <a href="&#109;&#x61;i&#108;&#x74;o&#58;&#x65;m&#105;&#x6c;y&#64;&#x62;a&#114;&#x6b;s&#111;&#x68;o&#46;&#x63;o&#46;&#x75;k">emily&#64;barksoho&#46;co&#46;uk</a></p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.a-p-a.net/jobs/senior-sound-designer/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/feed/update/urn:li:activity:6963124798956699648?utm_source=linkedin_share&#038;utm_medium=member_desktop_web" target="_blank" rel="noopener noreferrer">LinkedIn Jobs</a></div> </div> <div class="grayBreak"></div> <div style="padding-top: 20px; text-align: center;"> <h3>Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – <a href="https://soundlister.com/register/">right here</a>!</h3> </div> <a href="https://soundlister.com/job-submission/?frm_action=edit&#038;entry=91608" class="btnNew">Edit</a><div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/20-great-new-audio-jobs-at-sweet-justice-vox-media-spotify-1010-games-teravision-games-bark-soho-paradox-interactive-wildflower-interactive-free-radical-design-pole-to-win-sledgehammer-evo/">20 great new audio jobs at Women’s Audio Mission, Spotify, Vox Media, Sweet Justice, 10:10 Games, Bark Soho, Teravision Games, Paradox Interactive, Wildflower Interactive, Free Radical Design, Pole To Win, Sledgehammer, Evolution, Amplify E-Learning, Supermassive, Antimatter, Playground Games, High Moon Studios, Morning Brew, and The Farm 51</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Acting Director - Talent Acquisition Associate Audio Designer Audio Designer Audio Editor Audio Engineer Audio Producer Cinematic Assistant Composer and Sound Designer Expert Sound Designer Junior Audio Designer Lead Sound Designer Senior Sound Designer Senior User Researcher for Music Expression Sound Designer Studio Coordinator Technical Sound Designer Voice Actor Adriane Kuzminski Tiny Ice Skating Foley for 'Marcel The Shell With Shoes On' https://www.youtube.com/watch?v=utb6ClK6VMw A Sound Effect urn:uuid:badf98ac-ad8d-f17b-562e-66b125937a4c Tue, 09 Aug 2022 16:42:04 +0200 A Sound Effect Tiny Ice Skating Foley for 'Marcel The Shell With Shoes On' Full sound story: https://www.asoundeffect.com/marcel-the-shell-sound-design/ - featuring Ruy Garcia on Marcel the Shell With Shoes On’s Foley, recording custom sounds, working during the pandemic, playing with perspective, and so much more! 196 – The Sound of Moon Knight https://tonebenderspodcast.com/196-the-sound-of-moon-knight/ TonebendersPodcast.com urn:uuid:2954a1c2-9f8b-c052-7181-93f626ecc34d Mon, 08 Aug 2022 18:24:49 +0200 We talk with Supervising Sound Editors Bonnie Wild and Mac Smith, as well as Sound Designer Kim Patrick about the supernatural sounds Moon Knight. They&#8230; Case Study Design Techniques episodes Interview Timothy Muirhead Which? Zoom H5 or Zoom H6? Read This Before You Buy https://www.skyes.co/blog/zoom-h6-vs-h5 SKYES AUDIO | How To & Filmmaking Equipment Reviews urn:uuid:dae9e9c8-1cfa-a0eb-e8f3-4e36668b5b05 Thu, 04 Aug 2022 18:38:00 +0200 <p class="">Hey guys! A few years back I posted the original Zoom H5 and H6 reviews on <a href="https://www.youtube.com/c/SKYESAudio">my channel</a>. After reading the hundreds of comments that you guys left, I've created a new, far more detailed review, in an attempt to answer as many questions as possible from you, the community.</p><p class="">In this article, we are going to explore the differences between the Zoom H5, and <a href="https://skyes.io/zoomH6">Zoom H6</a>, and we are going to figure out which one is best for you.</p><p class="">Before we begin, I am going to point out that the <a href="https://skyes.io/zoomH5">Zoom H5</a> and Zoom H6 are two very similar recorders, but they are built for different purposes. As we go through the article, I am going to lay down the actual differences, and explain what situation each option would be better suited for.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/777497e8-4959-4069-bebe-247cad7922f6/Zoom+H5%2C+two+bottom+inputs" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H5, two bottom inputs" data-load="false" data-image-id="6272a486ec7a63290fc2813b" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/777497e8-4959-4069-bebe-247cad7922f6/Zoom+H5%2C+two+bottom+inputs?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Inputs</strong></h1><p class="">The Zoom H5 only has two XLR/TRS inputs, as opposed to the four built-in inputs on the Zoom H6. </p><p class="">If you plan on doing journalism, or recording one on one interviews, which would only require a maximum of two external microphones, the two inputs on the <a href="https://skyes.io/zoomH5">Zoom H5</a> will suffice.</p><p class="">On the other hand, the four built-in inputs on the Zoom H6 gives you the ability to plug in four microphones, thus making it perfect for podcasts, recording demos, band recordings, and more.</p><p class="">It is important to note that both recorders are modular, and they can both use the <a href="https://skyes.io/EXH-6">EXH-6 Combo Input Capsule</a>. This allows them to use two more XLR microphones, though neither recorder can provide phantom power to the extra module.</p><p class="">So, when it comes to the number of inputs, the <a href="https://skyes.io/zoomH6">Zoom H6</a> is the clear winner.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Battery Life</strong></h1><p class="">Even though both recorders have exceptional battery life, the Zoom H5’s is shorter than that of the Zoom H6, according to Zoom.</p><p class="">This was presumably measured without any external microphones connected to the devices. Bear in mind that connecting two microphones to the H5, or four to the H6, will lower the battery life, especially if you are using phantom power.</p><p class="">There are many different variables which would potentially affect the battery life of the device, but the takeaway is that they both can record for hours at a time, and it's always worth carrying some extra batteries with you, just in case.</p><p class="">In addition to that, most of these devices tend to work with battery packs, which most people carry with them.</p><p class="">Also, both the Zoom H5 and H6 have accessory packs which you can purchase separately, namely the <a href="https://skyes.io/APH-5">APH-5</a> and the <a href="https://skyes.io/ZoomAPH-6">APH-6</a>.</p><p class="">Amongst other things, these contain a cable and an adaptor, so you can run the device off the mains.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/5de82e12-6521-46a3-b159-e78f5a2d0e50/Zoom+APH-5+accessory+pack" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom APH-5 accessory pack" data-load="false" data-image-id="6272a8194582b869fd846763" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/5de82e12-6521-46a3-b159-e78f5a2d0e50/Zoom+APH-5+accessory+pack?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Accessories</strong></h1><p class="">Speaking of accessories, if you do go ahead and purchase the <a href="APH-5">APH-5</a> or the <a href="https://skyes.io/ZoomAPH-6">APH-6</a> accessory pack, you'll also get a windscreen, which is quite handy when recording outdoors, and a wired remote as well.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e43b0c01-29ff-409c-a89c-5d85083e5ee0/Zoom+H6+with+XYH-6+capsule" data-image-dimensions="750x500" data-image-focal-point="0.5,0.5" alt="Zoom H6 with XYH-6 capsule" data-load="false" data-image-id="6272b59baf1ed60bd71f61e9" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e43b0c01-29ff-409c-a89c-5d85083e5ee0/Zoom+H6+with+XYH-6+capsule?format=1000w" /> </figure> <h1><strong>Size &amp; Build</strong></h1><p class="">The Zoom H5 is a bit smaller and lighter than the Zoom H6. This is important to consider if you plan on adding it on top of a DSLR, which might already have a battery pack strapped to it.</p><p class="">The actual dimensions for the Zoom H5 are 7.77 x 2.63 x 1.66 inches, and it weighs 9.52 oz (269 grams). The Zoom H6 comes in at 14.46 oz (410 grams), and measures 8.39 x 3.1 x 1.88 inches.</p><p class="">Even though both are sturdy and rugged, it’s worth to point out that the Zoom H6 is rather larger and heavier, and this should be taken into consideration.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Portability</strong></h1><p class="">Both devices are designed to be portable, and the Zoom H5 comes in a cushioned plastic case. On the other hand, the new Zoom H6 Black doesn't come with a case at all.</p><p class="">If you're looking for soft cases, have a look at the <a href="https://skyes.io/PCH-5">PCH-5</a>, and the <a href="https://skyes.io/ZoomPCH-6">PCH-6</a>.</p><p class="">In terms of a more robust case, SKB makes really sturdy cases for both the Zoom H5, and the H6. The one that I bought for the H6 also has room for the device, the X/Y capsule, MS capsule, shotgun mic, dual input combo capsule, accessories, and a windshield.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/f65b466c-618d-4a72-a97e-1424115625f0/Zoom+H5+with+XYH-5+capsule" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H5 with XYH-5 capsule" data-load="false" data-image-id="6272b5ef1cd09d114d9d1454" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/f65b466c-618d-4a72-a97e-1424115625f0/Zoom+H5+with+XYH-5+capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Display</strong></h1><p class="">When it comes to the displays, the H5 has a backlit LCD, whilst the H6 has a much nicer 2" full-colour LCD.</p><p class="">Also, whilst the Zoom H6 screen is angled slightly down, the H5 is not. This is neither a good thing, nor is it a bad thing, as it just depends on what you're using the device for.</p><p class="">If you'll be looking down at the recorder, the Zoom H5 screen is better for that.</p><p class="">If, on the other hand, the recorder will be closer to eye level, like if it were mounted on a DSLR camera, the H6 screen will allow you to monitor levels without having to move your camera too much in order to look at the screen.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/d5b04fb4-7ad0-4b1a-9669-7cdf8d911268/Zoom+H6+with+XYH-6+capsule" data-image-dimensions="750x500" data-image-focal-point="0.5,0.5" alt="Zoom H6 with XYH-6 capsule" data-load="false" data-image-id="6272b65eba08c7193bcc55bf" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/d5b04fb4-7ad0-4b1a-9669-7cdf8d911268/Zoom+H6+with+XYH-6+capsule?format=1000w" /> </figure> <h1><strong>Phantom Power</strong></h1><p class="">Whilst both recorders offer phantom power, which is needed by condenser microphones, the Zoom H6 offers phantom power for all its 4 x XLR inputs.</p><p class="">If you plan on purchasing the <a href="https://skyes.io/EXH-6">EXH-6 Combo Input Capsule</a>, and connecting dynamic microphones to it, this should be fine, as dynamics do not require phantom power.</p><p class="">On the other hand, if you are going to connect condensers, the microphones plugged into the EXH-6 will not receive Phantom Power.</p><p class="">Regardless, make sure to look up whether or not your microphones require phantom power in the first place, before purchasing the capsule.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>-12dB Backup</strong></h1><p class="">Next up, I wanted to cover one of the more useful feature of these two devices, and at the same time discuss its unfortunate limitations.</p><p class="">The Zoom H5 and H6 both have a feature called a -12dB backup. What it does is when recording, it creates a version of the recording, which is specifically 12dB quieter.</p><p class="">The reason why you would want this is if you get too loud when recording, and you get distortion, you can go into the -12dB safety track, and replace the distorted clip with the quieter, cleaner version.</p><p class="">This sounds fantastic in theory, but there is a problem. When I first heard about this, my assumption was that this feature could be used on all the inputs, including the EXH-6 Combo Inputs, or at the very least the built-in ones.</p><p class="">As it turns out, this only applies to the Left and Right channels, so for instance on recordings that you capture with the X/Y capsule. As a result, you can't do this for a microphone or instrument plugged into any of the XLR/TRS inputs.</p><p class="">The strange thing about this is that I've seen quite a few conflicting opinions online. Some people say that they've managed to get backups of XLR microphones, others say that they can't.</p><p class="">I assume that the ones that did get them, used the EXH-6 Combo Input capsule to plug in the XLRs. That might actually work, but that's a use case that only applies to a few people.</p><p class="">This does not affect someone like me, who uses the Zoom H6 in conjuncture with the <a href="https://skyes.io/SGH-6">SGH-6 Shotgun Microphone Capsule</a>, but it would impact someone recording a podcast for example.</p><p class="">I assume this feature is incomplete due to a limitation in processing power. If you know a workaround for this, make sure to leave it down below in the comments.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/309098cb-e4f1-49b6-ad06-7c19cf2d33b2/Zoom+H5+with+XYH-5+capsule" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H5 with XYH-5 capsule" data-load="false" data-image-id="6272b6cd9edf6022fb7b6cb0" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/309098cb-e4f1-49b6-ad06-7c19cf2d33b2/Zoom+H5+with+XYH-5+capsule?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Taken with: <a href="https://skyes.io/iPhone12ProMax" target="_blank">iPhone 12 Pro Max</a> with native wide lens + <a href="https://skyes.io/Beastgrip" target="_blank">Beastgrip</a></p> </figcaption> </figure> <h1><strong>Setting Levels</strong></h1><p class="">Now that safety tracks have been addressed, I actually want to talk about setting healthy levels, and how to avoid needing a backup track in the first place.</p><p class="">Here is the simplest way I can describe setting levels: Peak as high as you can, without actually clipping.</p><p class="">In practical terms, you want to set your levels so that you don't really peak above -6dB, try to keep the average around -12dB, with softer sounds hitting around -20dB.</p><p class="">You'll find a lot of debate online as to how you should set this, but use the numbers I gave you, and play around with your device until you get results that you like.</p><p class="">When in doubt, it's better to set them too low, than too high. If it's too high, your recording will be distorted, which will make it unusable.</p><p class="">If it's too low, you'll get hiss in your recording, but that's better than the alternative, and it can even add character in the case of some instrumental recordings.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Sample Rate, Bit Depth, &amp; Modularity</strong></h1><p class="">When it comes to sample rate and bit depth, know that both devices can record up to 96kHz / 24 bit, and that that's way more than enough for most people.</p><p class="">If you want to delve a bit deeper into sample rates and bit depth, check out my more recent reviews of the Zoom H5 and H6 from a few months ago. I don't want to keep repeating myself too much in these videos, so if you want, you can do a deep dive into those videos.</p><p class="">The same actually applies to the capsules. Both devices have access to many capsules, which can be purchased separately. For the same reason as stated above, if you want to learn more about them, check out them in the link down below.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Voice Overs</strong></h1><p class="">As you might know if you've been watching my videos, I'm currently recording my voice overs with the Zoom H6 and the <a href="https://skyes.io/SGH-6">SGH-6</a>. I switched to this, from my older setup which involved a <a href="https://skyes.io/ShureSM7B">Shure SM7B</a>, a cloud lifter, and a <a href="https://skyes.io/zoomH8">Zoom H8</a>.</p><p class="">The reason is that it's far more portable, whilst delivering similar quality.</p><p class="">The reason why I chose the SGH-6, over just using the default X/Y capsule that came with it, is because the SGH-6 is far more directional.</p><p class="">As a digital nomad, I travel around, and I can't always know what the next Airbnb will sound like, in terms of acoustics and noise. As a result, I use the highly directional SGH-6, which will mostly just focus on my voice, and it will ignore the sound reflections coming from the side, and other unwanted noise coming from the back.</p><p class="">You can use the X/Y capsule that comes with this device, but you'll be capturing a lot more of the room, instead of a more isolated sound. This can be a good or a bad thing, depending on the situation.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/f0a4a3b2-abd3-48a5-8df7-fc48320a729d/Zoom+H5+manual+screenshot+related+to+audio+interface+capability+of+the+device" data-image-dimensions="750x422" data-image-focal-point="0.5,0.5" alt="Zoom H5 manual screenshot related to audio interface capability of the device" data-load="false" data-image-id="6272bb01ce5a4d14ec369225" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/f0a4a3b2-abd3-48a5-8df7-fc48320a729d/Zoom+H5+manual+screenshot+related+to+audio+interface+capability+of+the+device?format=1000w" /> </figure> <h1><strong>Audio Interface</strong></h1><p class="">The Zoom H5 and H6 can also be used as an audio interface, with your DAW of choice. All you have to do is go into Menu, select USB, and then Audio Interface. The device then gives you the option of either going via the route of a Stereo Mix, or Multi Track.</p><p class="">Once you've done that, you'll have to select either PC/Mac or PC/Mac using battery power. If you computer can't supply enough power to the device when using Phantom Power, select 'PC/Mac using battery power'. This will use some of the battery in the H6 in order to provide Phantom Power.</p><p data-rte-preserve-empty="true" class=""></p><h1><strong>Wind Protection</strong></h1><p class="">If you have to record outdoors, foam windshields will prove to be rather unhelpful. They're ok when recording indoors, but any gust of wind will make the recording unusable.</p><p class="">You know what I'm about to say next, don't you? :)</p><p class="">If you want a simple fix to that problem, Rycote sells a three-in-one solution for each recorder. I promise I'm not sponsored by Rycote.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e07dadf6-a25c-4048-ad7a-6381363d9b37/Zoom+H6+with+Windshield+and+Rycote+Mount" data-image-dimensions="750x500" data-image-focal-point="0.5,0.5" alt="Zoom H6 with Windshield and Rycote Mount" data-load="false" data-image-id="6272b91e6ea6d062d85275ec" data-type="image" src="https://images.squarespace-cdn.com/content/v1/60f3439a18f88110f11168ed/e07dadf6-a25c-4048-ad7a-6381363d9b37/Zoom+H6+with+Windshield+and+Rycote+Mount?format=1000w" /> </figure> <p class="">A grip, by which you can hold the recorder, a shock mount which basically eliminates handling noise, and a good quality windshield, which will protect the microphone from wind, though very strong winds might still affect the microphone.</p><p class="">If you’re curious, I’ve included links down below to all of the gear mentioned in the article, so you can have a look.</p> <iframe scrolling="no" src="https://kit.co/embed?url=https%3A%2F%2Fkit.co%2FChris.Skyes%2Frycote-handheld-kits"></iframe><h1><strong>Level Control</strong></h1><p class="">When it comes to level control, The Zoom H5 has a metal bar which makes it difficult to accidentally change the input levels. Whilst the H6 does have some measures in place in order to prevent that, the H5 method feels a lot more reliable, as it is a large metal bar, physically preventing you from making any changes.</p><p class="">If you know you're likely to accidentally hit, or run your hand over the recorder and change the levels, this might be something to take into consideration.<br></p><h1><strong>Guitar Effects</strong></h1><p class="">The Audio Hardware Review Buyer's Guide Zoom Recorders Audio Christian Skyes Which? Zoom H5 or Zoom H6? Read This Before You Buy