Sound Story Network http://feed.informer.com/digests/B48OX5U4PQ/feeder Sound Story Network Respective post owners and feed distributors Thu, 25 Jan 2018 14:44:00 +0100 Feed Informer http://feed.informer.com/ Great new audio jobs at That’s Not a Game, Schell, Supermassive, Zoom, Larian, Raven, Intel, PlayShifu, Penguin, Sky, NaturalMotion, Jackbox, Mercuri Music, Sony CSG, Riot, Fisker, Archetype, Glowmade, Deck Nine, and Fields of Mistra https://soundlister.com/great-new-audio-jobs-at-thats-not-a-game-schell-supermassive-zoom-larian-raven-intel-playshifu-penguin-sky-naturalmotion-jackbox-mercuri-music-sony-csg-riot-fisker-archetype-glowmad/ Soundlister.com urn:uuid:e3751db4-1e98-a576-8d1d-70b3e3c676e0 Thu, 21 Jan 2021 14:46:31 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Experience Designer, Game Audio Developer, Audio Production Manager, Audio Engineers, Sound Design Intern, Junior Audio Designer, Sound Designer, Junior Audio Producer, Audio Describer, Principal Game Audio Programmer, Audio Lead, Voice Actors for Ads, Sound Design Manager, Audio Director, Audio Director, and Senior Sound Designer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-at-thats-not-a-game-schell-supermassive-zoom-larian-raven-intel-playshifu-penguin-sky-naturalmotion-jackbox-mercuri-music-sony-csg-riot-fisker-archetype-glowmad/">Great new audio jobs at That&#8217;s Not a Game, Schell, Supermassive, Zoom, Larian, Raven, Intel, PlayShifu, Penguin, Sky, NaturalMotion, Jackbox, Mercuri Music, Sony CSG, Riot, Fisker, Archetype, Glowmade, Deck Nine, and Fields of Mistra</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="0757d9370d" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><label for="frm_verify_21" class="frm_screen_reader frm_hidden">If you are human, leave this field blank.</label> <input type="text" class="frm_hidden frm_verify" id="frm_verify_21" name="frm_verify" value="" /> <p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at That&#8217;s Not a Game, Schell Games, Supermassive Games, and Zoom &#8211; and they&#8217;re looking for an Audio Experience Designer (CA, US / Remote), Game Audio Developer (PA, US), Audio Production Manager (England), and Audio Engineer (Singapore).</p> <p>We also found openings for an <a href="https://gamejobs.co/Sound-Designer-Concepteur-sonore-at-Larian-Studios" target="_blank" rel="noopener noreferrer">Sound Design Intern</a> at Larian Studios (QC, Canada), <a href="https://www.linkedin.com/jobs/view/2362200142/" target="_blank" rel="noopener noreferrer">Junior Audio Designer</a> at Raven (WI, US), <a href="https://www.linkedin.com/jobs/view/1933100913/" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Intel Corporation (Shanghai, China), <a href="https://www.linkedin.com/jobs/view/2387951648/" target="_blank" rel="noopener noreferrer">Sound Designer</a> at PlayShifu (KA, India), <a href="https://www.linkedin.com/jobs/view/2380871236/" target="_blank" rel="noopener noreferrer">Junior Audio Producer</a> at Penguin Random House UK (England), <a href="https://www.linkedin.com/jobs/view/2363812303/" target="_blank" rel="noopener noreferrer">Audio Describer</a> at Sky (England), <a href="https://www.zynga.com/job-listing/principal-audio-programmer/" target="_blank" rel="noopener noreferrer">Principal Game Audio Programmer</a> at NaturalMotion (England / Remote), <a href="https://www.workwithindies.com/careers/jackboxgames-audio-lead" target="_blank" rel="noopener noreferrer">Audio Lead</a> at Jackbox Games (IL, US), <a href="https://boards.greenhouse.io/playstationeurope/jobs/5039454002?gh_jid=5039454002&#038;fbclid=IwAR02dJgVZ1-FKbJWcrwOQ5PS35vT51ucQN28u8gry8w095snLqfLZGyADoU" target="_blank" rel="noopener noreferrer">Sound Design Manager</a> at Sony CSG (England), <a href="https://jooble.org/m/desc/-5251049134659435634?ckey=sound+designer&#038;rgn=-1&#038;pos=8&#038;elckey=9214281915017846990&#038;p=1&#038;sid=7146545883175650421&#038;age=100&#038;relb=100&#038;brelb=100&#038;bscr=31321.2172806023&#038;scr=31321.2172806023&#038;iid=-6096095658297129036" target="_blank" rel="noopener noreferrer">Manager of Sound Design</a> at Riot Games (CA, US), <a href="https://www.linkedin.com/jobs/view/2387761810" target="_blank" rel="noopener noreferrer">Audio Director</a> at Fisker Inc (CA, US), <a href="https://www.linkedin.com/jobs/view/2342687684/?eBP=JOB_SEARCH_ORGANIC&#038;recommendedFlavor=TOP_APPLICANT&#038;refId=U2PTg4rjah5QRy9du8GffA%3D%3D&#038;trackingId=GoTXo%2BCmDSKZk7DAK3H7Fg%3D%3D&#038;trk=flagship3_search_srp_jobs&#038;lipi=urn%3Ali%3Apage%3Ad_flagship3_search_srp_jobs%3BcwmUvu40SXmdW8LCNiiRJA%3D%3D&#038;lici=GoTXo%2BCmDSKZk7DAK3H7Fg%3D%3D" target="_blank" rel="noopener noreferrer">Audio Director</a> at Archetype Entertainment (TX, US), <a href="https://www.workwithindies.com/careers/glowmade-senior-sound-designer" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Glowmade (England), <a href="https://www.workwithindies.com/careers/decknine-audio-director" target="_blank" rel="noopener noreferrer">Audio Director</a> at Deck Nine (CO, US / Remote), and <a href="https://www.workwithindies.com/careers/fieldsofmistria-sound-designer" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Fields of Mistra (Remote).</p> <p>Bonus: <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">The Audio Jobs</a> group also has opportunities for <a href="https://www.facebook.com/groups/audiojobs" target="_blank" rel="noopener noreferrer">Voice Actors for Ads</a> at Mercuri Music (Remote). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> Tzvi Sherman demonstrates the many game audio possibilities you get with <a href="https://www.asoundeffect.com/unreal-engine-game-audio/" target="_blank" rel="noopener noreferrer">Unreal Engine’s blueprints</a>. The team at 344 Audio give you an overview of their <a href="https://www.asoundeffect.com/how-to-create-a-sound-effects-library-344-audio/" target="_blank" rel="noopener noreferrer">sound library creation process</a>. Sound design legend Randy Thom shares what it took to create <a href="https://www.asoundeffect.com/randy-thom-midnight-sky-sound/" target="_blank" rel="noopener noreferrer">the sound for George Clooney’s <em>The Midnight Sky</em></a>. <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Audio Experience Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> That&#8217;s Not a Game</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Los Angeles, CA, US / Remote</span><br> <div class="jobDesc"><strong>Job description</strong> <p><p>&ldquo;Wild Honesty: A party game for deeper conversations&rdquo; is seeking diverse candidates to expand its library of playful and unexpected animal sound effects for its core gameplay sound guessing game. Our goal is to find a Sound Designer to give players a more polished, high quality, and engaging sound design experience. The ideal candidate will have 1-3 years&#8217; experience in audio production for games (AAA, indie, academic, or polished personal works) and experience working with game designers in some game engine like Unreal, Unity, or GameMaker.</p> <strong>As Sound Designer, you will:</strong> <ul role="list"> <li>Research, design, source/find, mix, and edit animal (and &ldquo;not-quite-animal&rdquo;) sounds for the core gameplay loop of Wild Honesty: an animal sound guessing game experience.</li> <li>Collaborate closely with game design lead to create a diverse set of sound effects that complement each other for distinct and uniquely identifiable sounds.</li> <li>Drive sound creation, acquisition, and mixing from inception to completion with little oversight.</li> <li>Mix final product, including adjusting levels to get all assets to a consistent volume through techniques such as compression.</li> <li>Experiment with various sound effect discovery and mixing techniques.<strong>‍</strong></li> </ul> <strong>Requirements:</strong> <ul role="list"> <li>1-3 years experience in audio production for games, primarily foley and sound design. Experience must be hands-on, but polished academic work counts too.</li> <li>Previous work on a team mixing sound effects for at least one completed personal, indie, small studio, or AAA game.</li> <li>Experience working with found asset sound design or sound effect libraries.</li> <li>Experience working with a project made in Unreal, Unity, Twine, Renpy, or another major game engine.</li> <li>Excellent communication, self management, and other soft skills.<strong>‍</strong></li> </ul> <strong>Preferred Qualifications:</strong> <ul role="list"> <li>Experience with animal sound effect design, sound effect guessing games, or training in game design.</li> <li>Diverse backgrounds and unique perspectives &#8211; Wild Honesty hopes to work with more individuals from queer spaces, BIPOC, and other underrepresented voices in games.</li> </ul> <strong>Commitment:</strong> <p>This is a remote small-scale (5-10 hours per week), 2-month contract position through That&rsquo;s Not A Game LLC and based in Los Angeles, CA. West coast timezone is preferred, but not required.</p> <strong>Important Details:</strong> <ul role="list"> <li>‍<strong>Location:</strong> Los Angeles, CA / Remote</li> <li><strong>Expected Pay Rate:</strong> $35.00 per hour<strong>‍</strong></li> <li><strong>Schedule:</strong> Flexible, 5-10 hours per week<strong>‍</strong></li> <li><strong>Assignment Length:</strong> 2 month contract (or a 4 week contract of 10-20hrs per week)</li> </ul> <strong>Required Application Materials:</strong> <ul role="list"> <li>Resume</li> <li>Cover Letter / Short personal message on why you think this would be a good match</li> <li>Either a portfolio, sound design samples, or online demo of relevant work</li> </ul> <p><strong>Email us to apply! Our address is: </strong><a href="mailto&#58;&#115;&#117;&#112;&#112;&#111;&#114;&#x74;&#x40;&#x74;&#x68;&#x61;&#x74;&#x73;&#x6e;&#x6f;&#x74;&#x61;&#x67;ame&#46;co&#109;">&#x73;&#117;p&#x70;&#111;r&#x74;&#64;t&#x68;&#97;t&#x73;&#110;o&#x74;&#x61;g&#x61;&#x6d;&#101;&#x2e;&#x63;&#111;&#x6d;</a></p> <p><strong>About Wild Honesty:</strong><br> A party game for 2-5 players to have deeper conversations and push the boundaries of friendships to be more emotionally open and vulnerable. Made for sharing thoughts, opinions, and feelings in a more meaningful, challenging, and mindful way.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.workwithindies.com/careers/thatsnotagame-audio-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/studyingsound/status/1351881141997989890" target="_blank" rel="noopener noreferrer">studying sound @studyingsound</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Game Audio Developer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Schell Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Pittsburgh, PA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p><a href="https://www.schellgames.com/" rel="nofollow noopener noreferrer" target="_blank">Schell Games</a> is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We&#8217;re the largest full-service education and entertainment game development company in the United States. Since 2002, we&#8217;ve worked with world-class clients and partners to create interactive experiences that engage and inspire players of all ages across all platforms. Presently, we are focused on virtual reality, augmented reality, location-based experiences, and social games.</p> <p>Do you like to work on innovative projects in a motivating, friendly atmosphere? Would you agree that games can engage and inspire?</p> <p>If you answered &#8220;YES!&#8221; to both questions, you might be a fit for our studio!</p> <strong>GAME AUDIO DEVELOPER</strong> <p>We are currently seeking a talented Game Audio Developer to join our team and help build educational games and entertainment experiences. Our ideal candidate will have the ability to handle both technical and artistic issues during game development as well as be able to work quickly in a team atmosphere with schedules and reliable milestone delivery. Passion for audio design, SFX, VO recording/editing, and musical composition are crucial. The applicant will be working on a variety of projects, under the direction of our audio designers. Previous experience with creating and placing audio hooks, mixing and leveling audio, and working with game teams is preferred.</p> <strong>AREAS OF RESPONSIBILITY:</strong> <ul> <li>Audio design</li> <li>Implementation of audio assets into game engines</li> <li>SFX</li> <li>VO recording and editing</li> <li>Occasional musical composition</li> <li>Experience designing for various hardware systems and organizing signal flow</li> <li>Audio integration via middleware</li> <li>Meaningfully contributing to decisions and maintaining audio development best practices</li> </ul> <strong>DESIRED SKILLS &amp; EXPERIENCE:</strong> <ul> <li>Portfolio/Reel of work must be available for review</li> <li>Familiarity with Unity and Unreal game engine</li> <li>Proficient use of DAW such as Logic (reaper preferred)</li> <li>Wwise, FMOD, or other similar audio tools</li> <li>Ability to work in a broad range of audio styles and medium</li> <li>Knowledge of Ambisonic audio and contemporary VR mixing practices</li> </ul> <strong>EDUCATIONAL BACKGROUND:</strong> <ul> <li>BFA preferred</li> </ul> Our studio is committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect. We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family or parental status or any other protected group characteristic. This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.<br><br> Prohibiting discrimination and harassment is only one part of the equation. &ldquo; <a href="https://www.schellgames.com/blog/diversity-makes-us-strong/" rel="nofollow noopener noreferrer" target="_blank">Diversity makes us strong</a> &rdquo; is more than just something we say. We value diversity in all forms because it is essential to our success, and we want every member of our team to feel their best creative self. Our development environment and social culture are based on welcoming, respecting, and celebrating differences among our team members and our players. We rely on each person to add their own unique skills and perspective to our culture. Every member of our team is responsible for making the studio as inclusive and equitable as possible.</p> <p>Return to the studio&#8217;s <a href="https://www.schellgames.com/" rel="nofollow noopener noreferrer" target="_blank">home page</a>. Candidate selected for this position will be subject to standard employment verification and criminal background check upon offer of contingent employment.</p> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Game-Audio-Developer-at-Schell-Games" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/" target="_blank" rel="noopener noreferrer">GameJobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Production Manager</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Supermassive Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Guildford, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p><p>We are looking for a talented and experienced Senior Sound Designer to work in house within the accomplished Audio team on our AAA horror titles.</p> <p>If you understand the importance of delivering visceral audio engagement through emotionally driven sound design with subtle detail to enhance a player&rsquo;s immersion and have a desire for excellence, then we would very much like to hear from you.</p> <p>The role requires an excellent ear for well-crafted cinematic hyperrealism, intuitive mentoring abilities and a strong desire to create incredible, innovative audio experiences. </p> <p>The successful candidate will need experience in all phases of audio design and production, with high proficiency in core skills of sound design, sound effects and Foley, with music editing a bonus.</p> <p>The position is based in our Studio in Guildford and is available as a Permanent or 6 Months Fixed term/Freelance Contract</p> <strong>Responsibilities:</strong> <ul> <li>Concept, create and integrate narrative-enhancing, immersive sound design</li> <li>Own, and deliver to quality, large areas of the project&rsquo;s audio experience with little direction</li> <li>Work closely with the Audio Director and Game Director to help define and realise the project audio direction</li> <li>Mentoring mid and junior audio designers and sharing knowledge with the rest of the audio team</li> </ul> <strong>Key Skills and Experience:</strong> <ul> <li>Five years plus experience in game sound design , ideally in AAA</li> <li>Wide experience of implementing sound into games using various game development tools, pipelines and technology</li> <li>Strong communication skills</li> <li>At least one game cycle leading, supporting and mentoring multiple team members</li> <li>High proficiency with Wwise</li> <li>Advanced knowledge of DAWs, sample editors and plugins</li> <li>Broad experience with abstract sound design, cinematic SFX and immersive character sound (dialogues and foley)</li> <li>Solid recording skills for SFX and Foley in studio and external environments</li> <li>Good understanding of music theory and music editing experience</li> <li>Working closely with other disciplines on the team to improve workflows and achieve the vision for the game.</li> </ul> <strong>Desirable Skills and Experience:</strong> <ul> <li>Unreal Engine 4</li> <li>Additional film / linear post-production skills</li> <li>Good understanding of music theory and music editing experience beneficial</li> <li>Understanding of simple coding techniques</li> <li>Experience leading and supporting a team of audio designers to deliver high quality in an efficient manner</li> </ul> <strong>The candidate should have</strong> <ul> <li>A highly positive and proactive work ethic</li> <li>Excellent communication and presentation skills</li> <li>A growth mentality, with desire to learn and improve on their skillset</li> <li>A natural ability to mentor, manage and share knowledge</li> </ul> <strong>To enjoy working at Supermassive you also need to be:</strong> <ul> <li>Creative and innovative</li> <li>Flexible and open-minded</li> <li>Determined and self-motivated</li> <li>Prepared to rise to a challenge</li> <li>Obsessed with quality</li> </ul></p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.supermassivegames.com/careers/audio-production-manager-PROD2101001" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.supermassivegames.com/careers#audio" target="_blank" rel="noopener noreferrer">Supermassive Games Careers</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Engineer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Zoom</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Singapore, Singapore</span><br> <div class="jobDesc"><strong>Job description</strong> <p> Zoom is an award-winning workplace. We have been recognized by Comparably as #1 CEO, Company Happiness, Benefits, Compensation, Diversity, and more! Not to mention we&rsquo;ve been awarded by Glassdoor as the 2nd Best US workplace &amp; Best Large Company US CEO in 2018, Wealthfront, and Business Insider. Our culture focuses on delivering happiness, our commitment to transparency, and the tangible benefits we provide our employees and our customers.<br> <br> <strong>What You&rsquo;ll Be Doing</strong> <ul style="margin-top:-25px;"> <li> Design and implement machine learning models on front end audio tasks to improve audio quality in Zoom&rsquo;s online meeting (e.g. Noise Suppression, Voice Activity Audio Jobs Audio Describer Audio Director Audio Engineer Audio Experience Designer Audio Lead Audio Production Manager Game Audio Developer Junior Audio Designer Junior Audio Producer Principal Game Audio Programmer Senior Sound Designer Sound Design Intern Sound Design Manager Sound Designer Voice Actors for Ads Adriane Kuzminski Great new sound effects: Seismic activities, Hemingway-era typewriters, Southeast Asian caves, cities on lockdown, guitar pedal IRs, and lots more! https://www.asoundeffect.com/great-new-sound-effects-typewriters-caves-lockdown-guitar-pedal-irs-more/ A Sound Effect urn:uuid:83a7ab25-fe5c-5aea-eccb-c445dff7463b Thu, 21 Jan 2021 12:31:18 +0100 <img width="640" height="351" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-1024x561.png" class="attachment-large size-large wp-post-image" alt="21 new libraries" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-1024x561.png 1024w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-300x164.png 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-768x421.png 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-125x68.png 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-75x41.png 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-1536x841.png 1536w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-2048x1122.png 2048w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-220x120.png 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-500x274.png 500w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/21055028/SFXRecap_20210120-e1611204666203.png 864w" sizes="(max-width: 640px) 100vw, 640px" /><p>Check out these excellent new releases from the independent sound effects community:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/great-new-sound-effects-typewriters-caves-lockdown-guitar-pedal-irs-more/">Great new sound effects: Seismic activities, Hemingway-era typewriters, Southeast Asian caves, cities on lockdown, guitar pedal IRs, and lots more!</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/SotdP4NT_8s" height="1" width="1" alt=""/> New sound effects libraries car sound effects cave sound effects desert sound effects dune sound effects lockdown sound effects magic sound effects new sound effects pandemic sound effects sound effects libraries sri lanka sound effects sri lanka sounds Adriane Kuzminski Video: Unreal Engine’s built-in game audio capabilities demonstrated using blueprints https://www.asoundeffect.com/unreal-engine-game-audio/ A Sound Effect urn:uuid:5e0cb3ac-7610-2003-a748-d095ea932cbd Wed, 20 Jan 2021 10:56:36 +0100 <img width="640" height="388" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/20103150/unreal_engine_game_audio.jpg" class="attachment-large size-large wp-post-image" alt="Unreal Engine Game Audio Tutorial" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/20103150/unreal_engine_game_audio.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/20103150/unreal_engine_game_audio-300x182.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/20103150/unreal_engine_game_audio-768x465.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/20103150/unreal_engine_game_audio-125x76.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/20103150/unreal_engine_game_audio-75x45.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/20103150/unreal_engine_game_audio-220x133.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/20103150/unreal_engine_game_audio-500x303.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Tzvi Sherman demonstrates the many game audio possibilities you get with Unreal Engine's blueprints:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/unreal-engine-game-audio/">Video: Unreal Engine&#8217;s built-in game audio capabilities demonstrated using blueprints</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/sRBeuGYxWcw" height="1" width="1" alt=""/> Game audio Sound design guides unreal engine audio Unreal Engine audio game guide unreal engine audio tutorial Unreal Engine game audio Unreal Engine sound design unreal engine sound effects Asbjoern Andersen How to get the best sound from you USB condenser mic | fifine k678 https://reaperblog.net/2021/01/usb-mic/ The REAPER Blog urn:uuid:9d412660-fc0a-494b-509a-8723049bcd3e Tue, 19 Jan 2021 17:27:44 +0100 <p>How to get the best sound from you USB condenser mic, and a review of the Fifine K678.</p> The post <a href="https://reaperblog.net/2021/01/usb-mic/">How to get the best sound from you USB condenser mic | fifine k678</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. COOL HARDWARE TUTORIAL VIDEO Admin How To Create A Sound Effects Library – a step-by-step guide by 344 Audio: https://www.asoundeffect.com/how-to-create-a-sound-effects-library-344-audio/ A Sound Effect urn:uuid:d09bccb8-93c1-4bed-4c7d-e84e704904d2 Tue, 19 Jan 2021 15:36:53 +0100 <img width="640" height="388" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/19151403/sfx_library_344_audio__.jpg" class="attachment-large size-large wp-post-image" alt="How to create a sound effects library 344 Audio" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/19151403/sfx_library_344_audio__.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/19151403/sfx_library_344_audio__-300x182.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/19151403/sfx_library_344_audio__-768x465.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/19151403/sfx_library_344_audio__-125x76.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/19151403/sfx_library_344_audio__-75x45.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/19151403/sfx_library_344_audio__-220x133.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/19151403/sfx_library_344_audio__-500x303.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>The team at 344 Audio give you an overview of their sound library creation process here:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/how-to-create-a-sound-effects-library-344-audio/">How To Create A Sound Effects Library &#8211; a step-by-step guide by 344 Audio:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/pmBU4pDT2V4" height="1" width="1" alt=""/> Sound design guides how to create a sound library independent sound effects independent sound library sound effects library sound effects library guide sound library sound library guide sound library tutorial Asbjoern Andersen 155 – Steve Boeddeker On The Dissident plus Cory Rizos https://tonebenderspodcast.com/155-steve-boeddeker-on-the-dissident-plus-cory-rizos/ TonebendersPodcast.com urn:uuid:78c7cb03-1b38-492b-c886-cf95f3bdf475 Tue, 19 Jan 2021 06:17:55 +0100 In this episode we talk with Steve Boeddeker about the sound of the new documentary, The Dissident. He handled the entire sound edit and mix&#8230; Case Study episodes Interview Timothy Muirhead Resurface Opens L.A. Hub https://resurface.audio/resurface-opens-l-a-hub/ Page Array – Resurface urn:uuid:ebae4399-2cee-9ebd-a44d-f667b8f7be69 Mon, 18 Jan 2021 18:48:37 +0100 <p>Fuelled by ever-increasing demand, Resurface is now represented in-person in North America.</p> <p>Based in Los Angeles, pro-audio industry veteran and console expert Richard McKernan joins the Resurface team.</p> <p>The post <a rel="nofollow" href="https://resurface.audio/resurface-opens-l-a-hub/">Resurface Opens L.A. Hub</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <p>Fuelled by ever-increasing demand, Resurface is now represented in-person in North America.</p> <p>Based in Los Angeles, pro-audio industry veteran and console expert <strong>Richard McKernan</strong> has teamed-up with UK-based founders Tim Hurrell and Ben Nemes to level-up the Resurface network in the US.</p> <div class="wp-block-image"><figure class="alignright is-resized"><img src="https://resurface.audio/wp-content/uploads/RMK-1024x1001.jpg" alt="richard mckernan" class="wp-image-15238" width="195" height="191" srcset="https://resurface.audio/wp-content/uploads/RMK-1024x1001.jpg 1024w, https://resurface.audio/wp-content/uploads/RMK-300x293.jpg 300w, https://resurface.audio/wp-content/uploads/RMK-768x751.jpg 768w, https://resurface.audio/wp-content/uploads/RMK-610x596.jpg 610w, https://resurface.audio/wp-content/uploads/RMK-600x587.jpg 600w, https://resurface.audio/wp-content/uploads/RMK.jpg 1080w" sizes="(max-width: 195px) 85vw, 195px" /></figure></div> <p>Formerly with Avid and Euphonix, Richard brings with him an unrivalled breadth and depth of knowledge, along with an impressive career&#8217;s worth of contacts and customer relationships.</p> <p>Speaking on behalf of Resurface, co-founder Ben Nemes comments &#8220;We&#8217;ve known and worked with Richard for many years, he&#8217;s &#8216;<em>one of us</em>&#8216;. </p> <blockquote class="wp-block-quote"><p>Resurface, and its global network of audio professionals, has been able to connect an increasing number of buyers and sellers in the US since launch, so it&#8217;s perfect for all concerned that we can expand that network with expert eyes and ears in L.A.&#8221;</p></blockquote> <p>Richard&#8217;s extensive career in console sales saw him working closely with the Chief Engineers, Technical and Creative teams of the audio community in Los Angeles and throughout the US, prior to which he worked as an independent recording and mixing engineer with artists such as U2, Motley Crue and Prince.</p> <div style="height:63px" aria-hidden="true" class="wp-block-spacer"></div> <div class="wp-block-button"><a class="wp-block-button__link" href="mailto: richard@resurface.audio">Get in touch with Richard</a></div> <div style="height:100px" aria-hidden="true" class="wp-block-spacer"></div> <p> </p> <span class="rad_rapidology_bottom_trigger"></span><p>The post <a rel="nofollow" href="https://resurface.audio/resurface-opens-l-a-hub/">Resurface Opens L.A. Hub</a> appeared first on <a rel="nofollow" href="https://resurface.audio">Resurface</a>.</p> Feature News Ben Nemes Recording an Ice Storm in Vermont (Aftermath) https://acousticnature.com/journal/field-recording-trip-vermont-ice-storm Acoustic Nature - Field Recording Blog urn:uuid:3d9ede1c-4f59-7a32-886d-246cf681aa28 Mon, 18 Jan 2021 15:00:00 +0100 Join me on a field recording trip to a frozen glass forest in Vermont! &nbsp;<h3><em>Join me on a field recording trip to a frozen glass forest in Vermont!</em></h3>&nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610733227430-XPMYCSWCIGQSF82T9FOA/ke17ZwdGBToddI8pDm48kFT-_JTSz9F8aN2K_3f4bm8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcBgf58c_doqJWc7Spy4BPKgQmv7rBLPm6QsrZDbitO9pIZBakO5JsGAxmkFYEirss/field-recording-an-icestorm-in-vermont-during-winter.jpg" data-image-dimensions="1200x785" data-image-focal-point="0.5,0.5" alt="field-recording-an-icestorm-in-vermont-during-winter.jpg" data-load="false" data-image-id="6001d70219c35312305d6317" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610733227430-XPMYCSWCIGQSF82T9FOA/ke17ZwdGBToddI8pDm48kFT-_JTSz9F8aN2K_3f4bm8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcBgf58c_doqJWc7Spy4BPKgQmv7rBLPm6QsrZDbitO9pIZBakO5JsGAxmkFYEirss/field-recording-an-icestorm-in-vermont-during-winter.jpg?format=1000w" /> </figure> <h1>Middle of Nowhere</h1><p class="">Last weekend, I headed up to Vermont to spend some time at a cabin in the Green Mountain National Forest. This area is not very populated and I was excited for the chance to record some long, uninterrupted nature sounds!</p>&nbsp;<h1>Gear</h1><p class="">I didn’t know what recording opportunities there would be so I brought a bunch of gear to cover my bases:</p><ul data-rte-list="default"><li><p class="">Olympus LS-10</p></li><li><p class="">Sony PCM D100</p></li><li><p class="">logbook</p></li><li><p class="">binaural microphone rig</p></li><li><p class="">bungee cords</p></li><li><p class="">electrical tape</p></li><li><p class=""><a href="https://amzn.to/3iiYp6o" target="_blank">waterproof dry-bag</a> (4-liter)</p></li><li><p class="">wind protection</p></li><li><p class="">extra batteries + charger</p></li></ul><h1>Arrival</h1><p class="">I got to the cabin around 7pm. The sun had set a long time ago and it was dark. The clear night sky caught my eye and, while admiring the stars, I noticed that the trees were covered in a thick layer of ice from an ice storm. </p><p class="">At this point, I still didn’t know what I would record and I focused on bringing my belongings inside. </p><p class="">My next priority was to get warm. The house is heated by a wood stove which meant I had to get some wood!</p><h1>Sound Discovery</h1><p class="">Back outside, I walked over to the wood shed to get some logs and the axe. As I neared the shed, I was frightened by what sounded like people walking around in the surrounding forest. I quickly realized that this was not the case. </p><p class="">The sounds I heard were created by a gust of wind causing large ice crystals to break free from the canopy and fall to the forest floor where they shattered.<strong> In that moment, I knew I had found my sound. </strong> </p><p class="">As I stood there in awe, I realized that this sound was constant. Even when the wind wasn’t blowing, tiny pieces of ice were constantly falling, bouncing off branches, and hitting the ground below. The sound was similar to rain but more delicate.</p><p class="">I was excited but I decided not to start recording immediately for two reasons:</p><ol data-rte-list="default"><li><p class=""><strong>Noise Pollution: </strong>it was about 7pm and there were still cars, trucks, and air traffic polluting the natural environment. I wanted to wait until 11pm to maximize my chance at a noise-free recording.</p></li><li><p class=""><strong>Battery Life: </strong>because of how cold it was (15°F/-9°C), I wasn’t sure how long my batteries would last. With this in mind, I didn’t want to waste precious battery life recording noise pollution.</p></li></ol><p class="">While I chopped wood, I listened to the ice and thought about how to best record it. </p><h1>Setting Up</h1><p class="">Once 11pm finally arrived, I went back out into the night with my field recording equipment. I had decided to mount my binaural microphone to a tree with a couple bungee cords, and record the audio to the D100. </p><p class="">Trying to secure the microphone with bungee cords turned out to be very difficult. I think it would have worked if I could have secured 2 cords around it, but I was never able to get the first one. Time for Plan B. </p><p class="">I decided to go with a super simple setup. I placed the binaural microphone on a snow bank facing the forest and ran the cable to the D100. </p><p class="">The scene had a very wide dynamic range so I set my gain low to prevent any clipping when large crystals fell and shattered. I couldn’t decide on a lo-cut setting so I chose to leave it off to fix it later in post. </p><p class="">After recording the following settings in my <a href="https://acousticnature.com/journal/what-information-should-you-record-in-the-field">logbook</a>, I secured the D100 in the dry-bag and headed inside to sleep.</p><p class="">Recorder: D100<br>Mics: SASS<br>Sensitivity: 4<br>Lo-cut: OFF<br>Time: 11:04pm</p><h1>The Next Morning</h1> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610737968508-RCBW5Y6VPO36Y5IOY9WU/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4520.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="A view of the frozen ice forest from inside the cabin." data-load="false" data-image-id="6001e92f871e4151ca8d59de" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610737968508-RCBW5Y6VPO36Y5IOY9WU/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4520.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">A view of the frozen ice forest from inside the cabin.</p> </figcaption> </figure> <p class="">As soon as I awoke, I got dressed and went outside to check on my gear. I was excited and a little nervous since this was the first time I had used the D100 for a drop rig recording. </p><p class="">Pulling the recorder from the dry-bag, I couldn’t believe that it was still recording!</p><p class="">After editing the sounds in RX, I ended up with this highlight clip from a longer 9 minute recording. Please listen with headphones for full effect!</p><iframe allow="autoplay" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/963745039&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=false" width="100%" frameborder="no" height="166"></iframe><a href="https://soundcloud.com/acousticnature" title="Acoustic Nature" target="_blank">Acoustic Nature</a> · <a href="https://soundcloud.com/acousticnature/shattering-ice-forest-freezing-rain-aftermath-in-vermont" title="Shattering Ice Forest | Freezing Rain Aftermath in Vermont" target="_blank">Shattering Ice Forest | Freezing Rain Aftermath in Vermont</a><h1>Numbers for Nerds</h1><p class="">I’m a big number guy. I love looking at statistics and compiling data. If you’re a nerd like me, this section is for you. </p><p class="">Before I get to the stats, I’d like to share how I processed the sounds. </p><p class="">In post-production, I added a lo-cut filter at 180Hz, 12dB/octave to remove some low-frequency wind rumbling, and increased the loudness slightly to -30LKFS.</p><h2>The Stats:</h2><p class=""><strong>Total Time Recorded</strong>: 8 hr 22 min</p><p class=""><strong>Noise Pollution Free Audio</strong>: 23 min</p><p class=""><strong>Percent Usable</strong>: ≈4.6%</p><h1>Final Thoughts + Photos</h1> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610740181395-YVL6X38UEGYDVQRR3O6L/ke17ZwdGBToddI8pDm48kJ94hfyAQ1uVIkkef5L_mUkUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8PaoYXhp6HxIwZIk7-Mi3Tsic-L2IOPH3Dwrhl-Ne3Z2NbSJ9etoghutjCE1E2l5aaZO_JxA5uaNoGJ-XDDY0xpkOpdljO7Z-5qh0zg85Jnj/JJB_4523.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610740181395-YVL6X38UEGYDVQRR3O6L/ke17ZwdGBToddI8pDm48kJ94hfyAQ1uVIkkef5L_mUkUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8PaoYXhp6HxIwZIk7-Mi3Tsic-L2IOPH3Dwrhl-Ne3Z2NbSJ9etoghutjCE1E2l5aaZO_JxA5uaNoGJ-XDDY0xpkOpdljO7Z-5qh0zg85Jnj/JJB_4523.jpg" data-image-dimensions="801x1200" data-image-focal-point="0.5,0.5" alt="JJB_4523.jpg" data-load="false" data-image-id="6001f1d2b25b0672faef3850" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610740181395-YVL6X38UEGYDVQRR3O6L/ke17ZwdGBToddI8pDm48kJ94hfyAQ1uVIkkef5L_mUkUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8PaoYXhp6HxIwZIk7-Mi3Tsic-L2IOPH3Dwrhl-Ne3Z2NbSJ9etoghutjCE1E2l5aaZO_JxA5uaNoGJ-XDDY0xpkOpdljO7Z-5qh0zg85Jnj/JJB_4523.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" 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data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610740181049-8VL9AUUSHEXFZOOIGJHP/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4523-2.jpg?format=1000w" /><br> </a> <a data-title="" data-description="" data-lightbox-theme="dark" href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610740182689-OUQYH3IQJZHDI86TX776/ke17ZwdGBToddI8pDm48kJ94hfyAQ1uVIkkef5L_mUkUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8PaoYXhp6HxIwZIk7-Mi3Tsic-L2IOPH3Dwrhl-Ne3Z2NbSJ9etoghutjCE1E2l5aaZO_JxA5uaNoGJ-XDDY0xpkOpdljO7Z-5qh0zg85Jnj/JJB_4527.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" 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href="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610740184226-5EWQIJKJI7M61NTRCNYI/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4556.jpg" role="button" class=" image-slide-anchor js-gallery-lightbox-opener content-fill " > <span class="v6-visually-hidden">View fullsize</span> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610740184226-5EWQIJKJI7M61NTRCNYI/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4556.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="JJB_4556.jpg" data-load="false" data-image-id="6001f1d7a17a09375829a43a" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610740184226-5EWQIJKJI7M61NTRCNYI/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4556.jpg?format=1000w" /><br> </a> <p class="">This trip was really good to me. On most of my field recording trips, my percent usable audio is 1% or less. The solitude of the Green Mountains blessed me with more than 4x my usable audio average! </p><p class="">On top of that, the sound I captured is very unique and is some of my favorite audio I’ve ever recorded. I love when the wind blows from right-to-left and you can hear the ice falling and crashing in a wave that sweeps over you. </p><p class="">Thank you so much for joining me on this trip! I hope you enjoyed the adventure. Please don’t hesitate to <a href="https://acousticnature.com/contact">contact</a> me if you have any questions.</p><p class="">Until next time,<br>Jared</p><hr /><h3>Read Next:</h3> <a href="https://acousticnature.com/blog" class="sqs-block-button-element--medium sqs-block-button-element" >more posts</a> &nbsp; Field Recording Jared Blake Recording an Ice Storm in Vermont (Aftermath) Field Recording Equipment for Beginners (Quick-Start Guide) https://acousticnature.com/journal/best-field-recording-equipment-for-beginners Acoustic Nature - Field Recording Blog urn:uuid:23a22b8d-64fe-2915-10b0-1fd810569e60 Fri, 15 Jan 2021 01:32:26 +0100 Beginning field recording can be overwhelming. Learn what you need and what you don’t in this quick-start guide! &nbsp;<h3><em>Beginning field recording can be overwhelming. Learn what you need and what you don’t in this article!</em></h3>&nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610657445611-UHZQAVI2CDVZAU1MSI0D/ke17ZwdGBToddI8pDm48kFT-_JTSz9F8aN2K_3f4bm8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcBgf58c_doqJWc7Spy4BPKgQmv7rBLPm6QsrZDbitO9pIZBakO5JsGAxmkFYEirss/best-beginner-field-recording-equipment-and-gear.jpg" data-image-dimensions="1200x785" data-image-focal-point="0.5,0.5" alt="best-beginner-field-recording-equipment-and-gear.jpg" data-load="false" data-image-id="6000aea58f223010c1b9dcec" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610657445611-UHZQAVI2CDVZAU1MSI0D/ke17ZwdGBToddI8pDm48kFT-_JTSz9F8aN2K_3f4bm8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcBgf58c_doqJWc7Spy4BPKgQmv7rBLPm6QsrZDbitO9pIZBakO5JsGAxmkFYEirss/best-beginner-field-recording-equipment-and-gear.jpg?format=1000w" /> </figure> <p class="">Hello and welcome to field recording! I’m glad that you are interested in this new hobby and I want to help you get started as quickly and as easily as possible.</p><p class="">I’m mainly writing this guide because field recording is <strong>not a friendly hobby for the beginner</strong>. That’s because most people don’t have prior experience with microphones or audio equipment. This can make the gear selection process overwhelming, difficult, and may even prevent you from getting started in the first place.</p><p class="">If this sounds like you, <strong>don’t worry.</strong> I also had zero experience as a beginner and I am going to share what I learned with you to help you get started on the right foot.</p><p class=""><strong>Field recording isn’t all about the gear, but there are certainly some mandatory pieces of equipment. This article will walk you through the field recording essentials and other accessories.</strong></p><p class=""><em>Links in this article are affiliate. Please consider using them if you find this article helpful. By doing so, you will help support this website. Thank you for your help!</em></p><form action="#" onsubmit="return false;"> <select onchange="self.location.href = '#' + options[selectedIndex].value;"> <option>-- table of contents --</option> <option value="best-beginner-field-recorder">Field Recorder</option> <option value="wind-protection">Wind Protection</option> <option value="headphones">Headphones</option> <option value="tripod">Tripod</option> <option value="audio-logbook">Audio Logbook</option> <option value="additional-information">Additional Information</option> </select> </form><hr /><h1>The Essentials</h1><p class="">Two pieces of gear fall under the essentials category: <strong>field recorder </strong>and <strong>wind protection</strong>. The field recorder is an obvious necessity but wind protection is less so.</p><p class="">Field recorder microphones are extremely sensitive to wind and without wind protection, your recording will be heavily distorted. For that reason, I’ve put “wind protection” on the essentials list.</p><p class="">Although you can record without wind protection, it is only possible under controlled situations. </p><p class="">Since field recording is all about capturing sounds outside of a recording studio environment, we never have full control over the environment and wind protection is needed for a good recording. </p><h2 id="best-beginner-field-recorder">Field Recorder</h2><p class="">Before I get to my recommendation, I think it is important to understand a few things about field recorders before purchasing one. </p><p class=""><strong>Self-noise </strong>is the most important thing to consider when purchasing a field recorder. Self-noise is a measure of the the static hissing sound that electronic devices produce simply by being powered-on. </p><p class="">All electronic devices produce this noise but it is usually not a problem…unless that device is a field recorder. In field recorders, the internal hissing sound is added to your audio signal and can be audible in your recorded file.</p><p class="">Self-noise is undesirable because it takes the focus off your intended subject. Because of this, you want to get the <strong>lowest self-noise field recorder in your budget</strong>. </p><p class="">To read more about self noise and field recorders, check out the article: <a href="https://acousticnature.com/journal/best-handheld-field-recorder-for-nature-sounds">Lowest Self-Noise Field Recorders</a>. </p><h3><strong>Best Field Recorder for Beginners</strong>: Zoom H1n</h3> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610391654360-9BIV46JQ7QFLXPU5XOSM/ke17ZwdGBToddI8pDm48kNiEM88mrzHRsd1mQ3bxVct7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0s0XaMNjCqAzRibjnE_wBlkZ2axuMlPfqFLWy-3Tjp4nKScCHg1XF4aLsQJlo6oYbA/the+zoom+h1n+best+budget+field+recorder+for+the+beginner." data-image-dimensions="2500x2500" data-image-focal-point="0.5,0.5" alt="The Zoom H1n is the best entry-level field recorder on the market." data-load="false" data-image-id="5fff49ff547e8d0ad1a2fa1f" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610391654360-9BIV46JQ7QFLXPU5XOSM/ke17ZwdGBToddI8pDm48kNiEM88mrzHRsd1mQ3bxVct7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0s0XaMNjCqAzRibjnE_wBlkZ2axuMlPfqFLWy-3Tjp4nKScCHg1XF4aLsQJlo6oYbA/the+zoom+h1n+best+budget+field+recorder+for+the+beginner.?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">The Zoom H1n is the best entry-level field recorder on the market. </p> </figcaption> </figure> <p class="">The Zoom H1n is the best field recorder to get started with because it records really <strong>high-quality audio</strong>, has <strong>very low self-noise</strong>, and is one of the <strong>cheapest field recorders on the market</strong>. </p><p class="">At around $100, the only competitor is the Tascam DR-05x and the H1n blows the Tascam out of the water (trust me, I’ve owned and reviewed both).</p><p class="">For that matter, the Zoom H1n out competes several other recorders costing much more and offers the <strong>highest sound quality of any field recorder under $279</strong>.</p><p class="">At $279 is the <a href="https://amzn.to/2LxHNM7" target="_blank">Zoom H5</a> which is a considerable upgrade over the H1n in terms of sound-quality and features. If you’re planning on sticking with field recording and your budget allows for it, the H5 is your best bet. </p><p class="">The only downside to the H1n is its cheap build quality and no included wind protection.</p><p class="">Below are some <strong>real-world recordings </strong>straight out of the H1n (no post-processing). These files show off the H1n’s ability to record quiet sounds with almost zero self-noise.</p> <p class=""><a href="https://acousticnature.com/journal/zoom-h1n-review-quiet-enough-for-nature">Click here</a> to read my full review on the H1n and to listen to more audio samples. </p> <a href="https://amzn.to/3iibpZW" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">amazon us</a> <a href="https://amzn.to/3ij3gD8" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">amazon uk</a> <hr /><h2 id="wind-protection">Wind Protection</h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610574544161-4BH4LV8OICNMLF0JC7DI/ke17ZwdGBToddI8pDm48kAf-OpKpNsh_OjjU8JOdDKBZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpzAFzFJoCInLPKyj9AG8yKe7-Q2aFvP177fkO9TY_-rz5WoqqTEZpmj4yDEOdwKV68/rycote+mini+windjammer+for+the+zoom+h1n.jpg" data-image-dimensions="500x500" data-image-focal-point="0.5,0.5" alt="Rycote makes the best wind protection products hands-down." data-load="false" data-image-id="5fff6ad0423bbc00b908073b" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610574544161-4BH4LV8OICNMLF0JC7DI/ke17ZwdGBToddI8pDm48kAf-OpKpNsh_OjjU8JOdDKBZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpzAFzFJoCInLPKyj9AG8yKe7-Q2aFvP177fkO9TY_-rz5WoqqTEZpmj4yDEOdwKV68/rycote+mini+windjammer+for+the+zoom+h1n.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Rycote makes the best wind protection products hands-down.</p> </figcaption> </figure> <p class="">As previously mentioned, wind protection will be necessary for most field recording situations. Although the H1n doesn’t come with any, there are a couple options available.</p><p class="">The best wind protection for the H1n is the <a href="https://amzn.to/3soMAQE" target="_blank">Rycote Mini Windjammer</a>. Not only is it made specifically for the H1n, ensuring a perfect fit, Rycote is also the leading manufacturer for wind protection.</p><p class="">Features that make the Mini Windjammer superior include:</p><ul data-rte-list="default"><li><p class="">long and dense synthetic fur fibers</p></li><li><p class="">internal layer of acoustic foam</p></li><li><p class="">silicon gel strip for secure grip on your H1n</p></li></ul> <a href="https://www.bhphotovideo.com/c/product/1434730-REG/rycote_055471_zoom_h1n_mini_windjammer.html" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">shop b&h</a> <hr /><h3><strong>Best Budget Option: </strong>ChromLives Wind Muff</h3> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610575676080-RI4XIIDFI2HAQ5NTZ9TY/ke17ZwdGBToddI8pDm48kKdG9FOcme9FlKAq6LltS3ZZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpwylw9rJvGne0DiTD09FDD_c9p3k0kwc0N02MJf2PP8HZadx556Qt2MZYetwzbL4ag/zoom-h1n-windscreen.jpg" data-image-dimensions="500x364" data-image-focal-point="0.5,0.5" alt="zoom-h1n-windscreen.jpg" data-load="false" data-image-id="5fff6f3ab8225931d337334f" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1610575676080-RI4XIIDFI2HAQ5NTZ9TY/ke17ZwdGBToddI8pDm48kKdG9FOcme9FlKAq6LltS3ZZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpwylw9rJvGne0DiTD09FDD_c9p3k0kwc0N02MJf2PP8HZadx556Qt2MZYetwzbL4ag/zoom-h1n-windscreen.jpg?format=1000w" /> </figure> <p class="">At just $9.99 the <a href="https://amzn.to/3nErx8Z" target="_blank">ChromLives Wind Muff</a> is the best budget-friendly option for protecting your H1n from the wind. </p><p class="">It is made to fit the H1, but is compatible with the H1n. The H1n is 6mm wider than the H1, so the fit will be extra snug (probably a good thing since this wind muff lacks the silicon grip of the Rycote Windjammer). </p> <a href="https://amzn.to/2LxUUNl" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">amazon us</a> <a href="https://amzn.to/35A1FEX" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">amazon uk</a> <hr /><h1>Recommended Accessories</h1><p class="">With your field recorder equipped with wind protection, you are ready to start recording. Those are the only mandatory pieces of gear. </p><p class="">The following items on this list are recording accessories that I strongly recommend for your consideration. These pieces of field recording equipment will help to make your recordings better and your life easier. For those reasons, they are worth the investment if your budget allows. </p><h2 id="headphones">Headphones</h2><p class="">Being able to hear what your microphones are recording is invaluable in field recording. </p><p class="">Questions like: “Which way should I point my microphones?”, “Should I use a lo-cut filter?”, and “Is my wind protection enough?” can all be answered by using headphones.</p><h3>Headphone Benefits:</h3><ul data-rte-list="default"><li><p class=""><strong>fine-tune placement</strong> — headphones allow you to get your microphones in the perfect position that balances the left and right channel audio in a pleasing sonic image. If this balance is off, you’ll find yourself wanting to turn your head when listening at home. </p></li><li><p class=""><strong>proper lo-cut filter</strong> — setting your lo-cut too high will make your recording sound unnatural and dead. Setting it too low can make your recording very annoying with too much rumble. If you have multiple settings for your lo-cut filter, how will you know which one to choose? For that matter, should you even turn it on, or leave it off? The answer is by using your headphones to listen to each option and selecting your favorite from there. </p></li><li><p class=""><strong>wind protection</strong> — when you’re in the field, it can be difficult to know if any wind is leaking through your protection and causing subtle distortions. Having a pair of headphones to check this makes deciding to add more protection simple. </p></li></ul><h3><strong>Best Over-Ear Headphone: </strong>Audio Technica ATH-M50x</h3> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1600025982080-S7HE51JZZMKRL3I2EUMH/ke17ZwdGBToddI8pDm48kLMDulhHMNW3okiOVPsC3e4UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8PaoYXhp6HxIwZIk7-Mi3Tsic-L2IOPH3Dwrhl-Ne3Z28xVBbDgbWf1wOjA1il9PCOhu4PzddOpS-XC6hCp03lMbq_pQtFqHzdGAdcBYPmVt/Audio+Technica+ATH-M50x+field+recording+headphones.jpg" data-image-dimensions="912x1500" data-image-focal-point="0.5,0.5" alt="The ATH-M50x headphones are well-suited for use in the field and in the studio." data-load="false" data-image-id="60008a48d6871d1532d66fb7" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1600025982080-S7HE51JZZMKRL3I2EUMH/ke17ZwdGBToddI8pDm48kLMDulhHMNW3okiOVPsC3e4UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8PaoYXhp6HxIwZIk7-Mi3Tsic-L2IOPH3Dwrhl-Ne3Z28xVBbDgbWf1wOjA1il9PCOhu4PzddOpS-XC6hCp03lMbq_pQtFqHzdGAdcBYPmVt/Audio+Technica+ATH-M50x+field+recording+headphones.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">The ATH-M50x headphones are well-suited for use in the field and in the studio.</p> </figcaption> </figure> <p class="">For a beginner, gear that can serve multiple purposes will save you money and simplify things. The <a href="https://amzn.to/3houBmJ" target="_blank">ATH-M50x</a> headphones from Audio Technica fit that description and you can use them out in the field and at home in the studio. </p><p class="">Their high-quality construction, ability to fold, and detachable cable make them easy to pack in a bag and durable for travel. </p><p class="">When your listening to your recordings at home, you’ll appreciate their accurate sound reproduction. Because of their accuracy, audiophiles and engineers also use these headphones.</p><p class="">Lastly, the M50x headphones provide good passive noise-cancellation so you can monitor your recording in the field more accurately. This will help you when positioning microphones and for balancing left and right channel audio. </p> <a href="https://amzn.to/3bJkZnd" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">amazon us</a> <a href="https://amzn.to/38KkWWp" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">amazon uk</a> <hr /><h3><strong>Ultra-Portable/Budget Headphone</strong>: Sony MDR-XB50AP</h3> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1600033384214-KNHSZCNSN0T08EI1QHKV/ke17ZwdGBToddI8pDm48kH_tImJ1Y9JJFYcp3s4V1AVZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpxsfoCHmhzGVfWNufbqFORbuNenG3Sa4jz-WQxjx3KPK5dGMd8J6hGpLSQh4LdN76A/Sony+MDR-XB50AP+Earbuds+for+field+recording.JPG" data-image-dimensions="610x867" data-image-focal-point="0.5,0.5" alt="Sony MDR-XB50AP Earbuds for field recording.JPG" data-load="false" data-image-id="60008e697f714226eac544a9" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1600033384214-KNHSZCNSN0T08EI1QHKV/ke17ZwdGBToddI8pDm48kH_tImJ1Y9JJFYcp3s4V1AVZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpxsfoCHmhzGVfWNufbqFORbuNenG3Sa4jz-WQxjx3KPK5dGMd8J6hGpLSQh4LdN76A/Sony+MDR-XB50AP+Earbuds+for+field+recording.JPG?format=1000w" /> </figure> <p class="">If you want a cheaper option, or you are planning on doing a log of traveling/hiking while field recording, I recommend the <a href="https://www.amazon.com/gp/product/B00JRD13T8?camp=1789&amp;creativeASIN=B00JE08H8O&amp;ie=UTF8&amp;linkCode=xm2&amp;tag=acousticnatur-20&amp;th=1" target="_blank">MDR-XB50AP</a> from Sony. </p><p class="">I have owned these headphones for over a year and they are my go-to for the field. They sound good, have great passive noise-cancellation, and are small enough to fit anywhere. </p><p class="">Before I go out, I simply tuck these into my soft field recorder case and I’m off.</p><p class="">If you don’t have a good spot for these, checkout this nice <a href="https://amzn.to/2wIUrAB">case</a> from Pelican for just $12. </p> <a href="https://amzn.to/2wIUrAB" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">amazon us</a> <a href="https://amzn.to/3qmnyjm" class="sqs-block-button-element--medium sqs-block-button-element" target="_blank">amazon uk</a> <hr /><h2 id="tripod">Tripod</h2><p class="">Recording sounds in the field will force you to adapt to many different scenarios. Having a tripod will give you the adaptability to be successful in almost any situation.</p><p class="">Beyond that, tripods are really easy to use. Simply mount your field recorder directly to the tripod and that’s it! The H1n and most other portable field recorders have a 1/4” socket on the bottom that connects directly to any tripod. </p><h3>Tripod Benefits:</h3><ul data-rte-list="default"><li><p class=""><strong>peace of mind</strong> — worrying about the integrity of your setup is stressful and doesn’t make for an enjoyable outing. When using a quality tripod, you can relax knowing that your equipment is in good hands and focus on your work. Use your mind for what’s really important: location, composition, mic placement, channel balance, gain, etc.</p></li><li><p class=""><strong>stability</strong> — tripod design focuses on stability first and features second. This stability prevents vibrations caused by wind and low-frequency sounds from being transferred to your recorder. This helps you to record clearer audio. </p></li><li><p class=""><strong>any terrain</strong> — when out in the field, we never know exactly where we are going to setup our gear. The area may be uneven, steep or even underwater! Having a tripod keeps all these options open thanks to its individually adjustable legs. </p></li><li><p class=""><strong>any height</strong> — having a tripod will allow you to record anywhere from a few inches to 5+ feet above the ground. With this range of height, you can capture detailed, up-close audio from almost any source. </p></li><li><p class=""><strong>no handling noise</strong> — handheld recorders are highly sensitive to the noise created by you holding the recorder. Using a tripod will completely eliminate this annoyance. As an added bonus, you can monitor your recording from far away. This means that other bodily noises like stomach gurgles, swallowing and breathing won’t be Field Recording Jared Blake Great new audio jobs at MachineGames, Ninja Theory, The Dream Corporation, Tt Games, Epic, Psyonix, Apex Systems, Trinity Wall Street, WarnerMedia, University of Cincinnati, Huawei, PitStop, Seven Consultancy, Riot, Hi-Rez, FreightWaves, Triband, Pineappl https://soundlister.com/great-new-audio-jobs-at-machinegames-ninja-theory-the-dream-corporation-tt-games-epic-psyonix-apex-systems-trinity-wall-street-warnermedia-university-of-cincinnati-huawei-pitstop-seven-con/ Soundlister.com urn:uuid:20d7bace-ce0e-f4f9-4d13-5c465e6368ef Thu, 14 Jan 2021 14:40:32 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Sound Designers, Junior Audio Programmer, Audio Programmer, Audio Design Intern, Audio Intern, Narrative Audio Engineer, Lead Audio Engineer, Associate Sound Designer, Assistant Professor of Audio/Sound Production, Audio Technology Intern, Experienced Sound Designer, Sound Design Lead, Senior Sound Designer, Audio Engineer in Training, Comedy Audio Designer, and Audio Engineers</p> <p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-at-machinegames-ninja-theory-the-dream-corporation-tt-games-epic-psyonix-apex-systems-trinity-wall-street-warnermedia-university-of-cincinnati-huawei-pitstop-seven-con/">Great new audio jobs at MachineGames, Ninja Theory, The Dream Corporation, Tt Games, Epic, Psyonix, Apex Systems, Trinity Wall Street, WarnerMedia, University of Cincinnati, Huawei, PitStop, Seven Consultancy, Riot, Hi-Rez, FreightWaves, Triband, Pineapple Street, and Luxoft</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="c4e9cc7d9a" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><label for="frm_verify_21" class="frm_screen_reader frm_hidden">If you are human, leave this field blank.</label> <input type="text" class="frm_hidden frm_verify" id="frm_verify_21" name="frm_verify" value="" /> <p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at MachineGames, Ninja Theory, The Dream Corporation, and Tt Games &#8211; and they&#8217;re looking for a Sound Designer (Sweden), Sound Designer (England), Sound Designer (England), and Junior Audio Programmer (England).</p> <p>We also found openings for an <a href="https://gamejobs.co/Audio-Programmer-at-Zenimax" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at MachineGames (Sweden), <a href="https://gamejobs.co/Audio-Design-Intern-at-Epic-Games-557" target="_blank" rel="noopener noreferrer">Audio Design Intern</a> at Epic Games (CA, US), <a href="https://t.co/GD3IGYVmTe?amp=1" target="_blank" rel="noopener noreferrer">Audio Intern</a> at Psyonix (WA, US), <a href="https://www.linkedin.com/jobs/view/narrative-audio-engineer-at-apex-systems-2364134800" target="_blank" rel="noopener noreferrer">Narrative Audio Engineer</a> at Apex Systems (BC, Canada), <a href="https://www.linkedin.com/jobs/view/2352202877" target="_blank" rel="noopener noreferrer">Lead Audio Engineer</a> at Trinity Wall Street (NY, US), <a href="https://www.linkedin.com/jobs/view/2366590455/" target="_blank" rel="noopener noreferrer">Associate Sound Designer</a> at WarnerMedia (GA, US), <a href="https://jobs.uc.edu/job/Tenure-Track-Assistant-Professor-of-AudioSound-Production/704414100/" target="_blank" rel="noopener noreferrer">Assistant Professor of Audio/Sound Production</a> at University of Cincinnati (OH, US), <a href="https://www.linkedin.com/jobs/view/2329041714/" target="_blank" rel="noopener noreferrer">Audio Technology Intern</a> at Huawei (Finland), <a href="https://www.linkedin.com/jobs/view/2378988310" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Seven Consultancy (MA, India), <a href="https://www.linkedin.com/jobs/view/2360710279" target="_blank" rel="noopener noreferrer">Sound Design Lead</a> at Riot Games (Singapore), <a href="https://www.linkedin.com/jobs/view/2371240561" target="_blank" rel="noopener noreferrer">Sr Sound Designer</a> at Hi-Rez Studios (GA, US), <a href="https://www.linkedin.com/jobs/view/2372507412" target="_blank" rel="noopener noreferrer">Audio Engineer in Training</a> at FreightWaves (KS, US), <a href="https://www.linkedin.com/jobs/view/2352701849" target="_blank" rel="noopener noreferrer">Comedy Audio Designer</a> at Triband (Denmark), <a href="https://www.linkedin.com/jobs/view/2318784173/" target="_blank" rel="noopener noreferrer">Audio Engineer </a> at Pineapple Street Studios (NY, US), and <a href="https://www.linkedin.com/jobs/view/2339827737" target="_blank" rel="noopener noreferrer">Audio Engineer Lead</a> at Luxoft (MI, US).</p> <p>Bonus: <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">The Audio Jobs</a> group also has opportunities for an <a href="https://l.facebook.com/l.php?u=https%3A%2F%2Fpitstopproductions.co.uk%2Fcurrent-position%2Fexperienced-sound-designer%2F%3Ffbclid%3DIwAR3l-CkN2zzgO6YTt63LmimLWmI41v162-9jLBMpLFoMIssHgGpcibCmuGE&#038;h=AT3koiWqUT1Friojidi44N7nEyqR9-VsL0X_AlWFLKn_mUuNc35Cay0wDeH0nKcXyfLpBvCQahEg0xVK6YaqsTSRLtI-cc6jxIQDnfqnqczOhmBkGNlbHln76sW5QxHFoA" target="_blank" rel="noopener noreferrer">Experienced Sound Designer</a> at PitStop Productions (England). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <a href="https://www.asoundeffect.com/nomadland-stunning-sound-podcast/" target="_blank" rel="noopener noreferrer">On episode 10 of the A Sound Effect Podcast</a>, Sergio Diaz and Zach Seivers give you the story behind <em>Nomadland</em>’s beautiful sound. Hear some of the <a href="https://www.asoundeffect.com/great-new-sound-effects-winter-magic-holiday-games-shimmering-guitars-high-tech-communication-police-radio-and-classic-anime-weather/" target="_blank" rel="noopener noreferrer">great new sounds</a> of winter magic, shimmering guitars, police radios and more from the independent sound effects community. Explore 12 resources that’ll <a href="https://www.asoundeffect.com/supercharge/" target="_blank" rel="noopener noreferrer">help you make the most of your career in sound</a>. <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> MachineGames</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Uppsala, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <p>MachineGames is looking for a Sound Designer to join our team!</p> <p>You will work with the Audio Director and the rest of the project team to support the creation and integration of game audio. You will be responsible for all game audio aspects from early design phase to final mix, while adhering to team values and best practices.</p> <p>Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.</p> <p>This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.</p> <strong>Responsibilities</strong> <ul> <li>Create high quality audio assets.</li> <li>Work with Audio Director to ensure your output achieves the desired aesthetic, whilst adhering to any technical constraints imposed.</li> <li>Work with audio and dev teams to achieve the projects global goals.</li> <li>Record, edit and archive original source material tailored for the game.</li> <li>Design and implement dynamic audio assets/systems.</li> <li>Edit, process and implement VO.</li> <li>Find, report and fix audio bugs.</li> </ul> <strong>Qualifications</strong> <ul> <li>3+ years&rsquo; experience / at least one AAA game as Sound Designer.</li> <li>Driven and self motivated.</li> <li>A passion for sound design and games.</li> <li>Demonstrable skill and knowledge in recording and manipulating audio.</li> <li>Experience using DAWs such as Reaper.</li> <li>Experience using popular middleware such as Wwise.</li> <li>Experience contributing to development of proprietary tech.</li> <li>Familiarity of scripting audio in 3d map editors is a plus.</li> <li>All applications must include a relevant portfolio.</li> </ul> <strong>Preferred Skills</strong> <ul> <li>Degree in related audio field preferred (film/game sound design, music, audio engineering, etc.)</li> </ul> <p>We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.</p> <p>Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. </p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/jobs/view/2359615466/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/jobs/" target="_blank" rel="noopener noreferrer">LinkedIn Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Ninja Theory</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Cambridge, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p><strong>Location: </strong>This role will be predominantly studio based from our brand-new studio in Cambridge, UK. There will also be the option for some home working (UK only)<br> <strong>Level:</strong> Open to all levels<br> <strong>About us:</strong> Ninja Theory is a five-time Bafta award winning games company based in Cambridge, UK and part of Xbox Game Studios.  <br> <strong>Our Mission is:</strong> To Craft Life-changing Art with Game-changing Tech and we are building the team that will help us fulfil that promise.<br> <strong>Your Role: </strong>You will work in collaboration with the audio team to create unique and immersive soundscapes for our games, designing and implementing assets at a high standard whilst demonstrating originality and creative flair. You will take ownership and accountability for delegated tasks, working alongside other disciplines to achieve a shared vision.  <br><br> <strong>Your Skills</strong>: <ul style="margin-top:-25px;"> <li>Ability to elevate game experiences through immersive and emotionally driven sound design. </li> <li>Create, implement and mix audio assets to a high standard. </li> <li>Demonstrate versatility. Create audio for a variety of styles and genres. </li> <li>Creative problem solving. You enjoy challenges and finding solutions within the constraints of the project. </li> <li>Understand the principles of sound design for interactive media and have basic knowledge of game engine and audio middleware tools.</li> </ul> <p><strong>Your Experience:</strong> Previous work experience isn&#8217;t essential. We are purely interested in your sound design capabilities and passion for games and game audio.</p> <ul style="margin-top:-25px;"> <li>Demo reel showcasing your best sound design. Please do not include music as we are specifically looking for a sound designer.</li> </ul> <p><strong>Our Values:</strong> Greatness through Excellence, Teamwork &amp; Integrity. </p> <p>We offer great pay, wide-ranging benefits and flexible working arrangements so you can focus on what matters.  We avoid hierarchy, egos and crunch, preferring trust, talent and experience to see us through.  You will be part of an inclusive group of ninjas who know what it takes to succeed, and who will encourage and support you to do the same.  </p> <p>This is a fantastic opportunity to join a BAFTA Award winning studio in the Xbox Game Studios Group and be part of pushing the boundaries of interactive entertainment. </p> </div> <div class="btnFix"><a class="btnJobs" href="https://apply.workable.com/ninja-theory/j/A485318903/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/dagadi/status/1348680813202862081" target="_blank" rel="noopener noreferrer">David Garcia @dagadi</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> The Dream Corporation</span><br> <span style="font-size: 16px;"><strong>Location:</strong> London, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p> <p><strong>Your opportunity to break new ground in immersive sound design, taking full ownership of game audio for the UK&#8217;s most popular location-based VR experience, OTHERWORLD &#8211; a multi-player virtual reality meta-verse with thousands of visitors a week.</strong></p> <p>We believe that top-quality audio is the key to a truly immersive experience, so we&#8217;re looking for a skilled, creative, and pioneering sound designer to join the journey. Do you daydream about what new worlds sound like? Do you want to leave your mark as a trailblazer for the mass medium of the future? If so, this is for you.</p> <p>As Sound Designer at The Dream Corporation, you will enjoy real influence over the vision for OTHERWORLD&#8217;s immersive audio and the tools, processes and techniques used to realise it. You will own the audio from end to end, guiding your ideas from blue-sky conception all the way to regular releases for OTHERWORLD&#8217;s growing audience.</p> <p>You are both artistic and deeply technical, able to scope requirements, spot risks, and vividly realise an ambitious audio vision in a game engine environment. UE4 is your weapon of choice, and you have the necessary knowledge of Blueprint scripting to get the job done. Concepts like sound cues, ambisonics, procedural audio and spatialisation are second nature to you.</p> <p>You are intrepid and resourceful, stopping at nothing to get the perfect sound effect &#8211; whether that&#8217;s scouring sound libraries, heading out in the streets with an binaural mic, or cooking up elaborate, madcap Foley ideas.</p> <p>You understand the importance of spatialised audio in creating a sense of presence in a virtual environment, and want to fool the mind into accepting your soundscapes as an authoritative reality.</p> <p>You&#8217;ll be based in our East London office and work closely with a talented, close-knit team of artists and developers. You&#8217;ll report to Ed Wardle, Chief Creative Officer and Co-Founder.</p> <strong>You will:</strong> <ul> <li>Work with our CCO to develop and define an audio vision for OTHERWORLD and its associated experiences, then assume full ownership over the execution of that vision</li> <li>Define technical audio needs in line with the creative direction (tools, processes, etc.)</li> <li>Design, edit, source, and mix top-quality immersive sounds that fit our experiences&#8217; aesthetic and transport our users into fantastical worlds</li> <li>Implement your effects and soundscapes in games and environments using UE4 in combination with middleware of your choice (Wwise, Fmod) to ensure our audio is deeply spatial, emotive, procedural, and responsive</li> <li>Assist with voiceover casting, engineer recording sessions, and source external studios if necessary</li> <li>Test, debug, and maintain all things audio across development and live, shipped builds</li> <li>Integrate in-house sound design into our existing production workflow, fostering a collaborative relationship with our multi-disciplinary creative team and contributing to The Dream Corporation&#8217;s overall product vision</li> <li>Create and maintain audio-related documentation</li> <li>Stay on the cutting edge of the industry, using your expertise and creative vision to pioneer new approaches to immersive audio</li> </ul> <strong>Requirements</strong> <ul> <li>Demonstrated audiophile obsessed with the highest quality sound</li> <li>Bachelor&#8217;s degree in music, music technology or equivalent</li> <li>2+ years professional sound design and implementation experience in the video game industry, or an extensive portfolio and well-developed workflows that you can show us</li> <li>Deep understanding of game audio technology: <ul> <li>Procedural audio design and technique</li> <li>Audio implementation in UE4</li> <li>Game audio middleware (Fmod or wwise)</li> <li>Proficiency in high quality audio asset creation in an industry-standard DAW (e.g. ProTools)</li> <li>Audio processing and mixing expertise</li> <li>Strong knowledge of post processing plugins</li> </ul> </li> <li style="margin-top:-25px;">Passionate about audio in games and VR</li> <li>Disciplined approach to storage, archiving, and naming conventions</li> <li>Self-motivated, capable of performing at the highest level both autonomously and as part of a team</li> </ul> <strong>Advantageous</strong> <ul> <li>You&#8217;ve worked on a published game or VR experience</li> <li>You&#8217;re a musician yourself with broad tastes, inspired by everything from Norwegian black metal to whale song</li> <li>Experience composing scores for games, films, or other media. If they were interactive or adaptive, even better</li> <li>Field recording experience</li> </ul> <strong>Benefits</strong> <ul> <li>Fantastic opportunity to work with a leader in a new industry, scaling quickly with VC backing and a growing audience</li> <li>Genuine influence on the creative direction of a innovative artistic endeavour in a cutting-edge medium</li> <li>Competitive salary and share option package dependent on experience and aptitude</li> <li>Performance related bonuses &#8211; share in the team&#8217;s success whilst being rewarded for exceptional personal contribution</li> <li>Discounts on VR, drinks and food in our venues</li> </ul> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://apply.workable.com/otherworld/j/B1675F67AF/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1348669402758189063" target="_blank" rel="noopener noreferrer">School.VideoGameAudio.com @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Junior Audio Programmer </span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Tt Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Manchester, UK</span><br> <div class="jobDesc"><strong>Job description</strong> <p><p>The Engine Programming Team at Tt Games Studios, a division of WB Games Inc. works alongside the game teams to create and maintain the tools required to construct our games.<br> Upon joining, you will be assigned to the lead audio programmer on this team who will act as a mentor, guiding you through our code base and getting you up to speed as quickly as possible.</p> <strong>On a daily basis, you may be expected to:</strong> <ul> <li>Work with audio designers to engineer reusable modular audio systems that they can use to create superior audio content for the game.</li> <li>Work with game programmers to integrate reusable audio systems into game-specific ones.</li> <li>Alter and enhance third-party tools to better suit the needs of the audio designers.</li> <li>Write and maintain GUI for the audio systems.</li> <li>Use C++/C# and the editor to achieve the above.</li> <li>Help our games achieve audio brilliance!</li> </ul> <strong>The ideal candidate will have:</strong> <ul> <li>Demonstrably strong talent for programming audio and related solutions, with a clear understanding of what makes games sound good.</li> <li>Passion for working closely with world-class sound designers, supporting their developing day-to-day needs for audio technology and associated tools.</li> <li>A highly self-motivated team player with the ability to dive in, understand code, and learn quickly.</li> <li>Fluent in C++/C# with strong debugging and documentation skills.</li> <li>Strong 3D maths and DSP skills.</li> <li>Strong runtime and process optimisation skills.</li> <li>Unreal and Wwise experience.</li> <li>A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.</li> </ul> Please include links to any relevant previous work with your application. </p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.ttgames.com/ Audio Jobs Assistant Professor of Audio/Sound Production Associate Sound Designer Audio Design Intern Audio Engineer Audio Engineer in Training Audio Engineer Lead Audio Intern Audio Programmer Audio Technology Intern Comedy Audio Designer Experienced Sound Designer Junior Audio Programmer Lead Audio Engineer Narrative Audio Engineer Senior Sound Designer Sound Design Lead Sound Designer Adriane Kuzminski Randy Thom Sheds Light on the Sound of ‘The Midnight Sky’ https://www.asoundeffect.com/randy-thom-midnight-sky-sound/ A Sound Effect urn:uuid:c9f620ad-26c4-184c-13dc-1c29ec6a1f45 Wed, 13 Jan 2021 15:25:47 +0100 <img width="640" height="388" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/13131446/midnight_sky_sound.jpg" class="attachment-large size-large wp-post-image" alt="The Midnight Sky Sound" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/13131446/midnight_sky_sound.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/13131446/midnight_sky_sound-300x182.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/13131446/midnight_sky_sound-768x465.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/13131446/midnight_sky_sound-125x76.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/13131446/midnight_sky_sound-75x45.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/13131446/midnight_sky_sound-220x133.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/13131446/midnight_sky_sound-500x303.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Sound design legend Randy Thom shares what it took to create the sound for George Clooney's 'The Midnight Sky':</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/randy-thom-midnight-sky-sound/">Randy Thom Sheds Light on the Sound of &#8216;The Midnight Sky&#8217;</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/EB2Dfp9DDgc" height="1" width="1" alt=""/> Television sound alien Arctic asteroids comms radio randy thom sci-fi space spaceship The Midnight Sky Randy Thom The Midnight Sky sound winds Jennifer Walden 154 – Richard King talks Tenet https://tonebenderspodcast.com/154-richard-king-talks-tenet/ TonebendersPodcast.com urn:uuid:0fca9698-d32c-8b6d-37fe-bbd43927631b Wed, 13 Jan 2021 06:14:52 +0100 In this episode Richard King joins us to talk about the ultra complicated sound for Christopher Nolan&#8217;s film, Tenet. We talk about creating interesting sound&#8230; Case Study episodes Interview Timothy Muirhead How to make a Slowdown Effect in REAPER https://reaperblog.net/2021/01/slowdown/ The REAPER Blog urn:uuid:fefcb1aa-a066-044a-7440-6602e4bad11f Tue, 12 Jan 2021 20:30:55 +0100 <p>How to make your project slow down as a mix effect. I like to do this as a way to end a song, a variation of the long fade out. 1 &#8211; Show Master track in Arrange2 &#8211; Show Playrate envelope3 &#8211; Add envelope points to automate the changes4 &#8211; Right-click the transport rate control and uncheck preserve pitch5 &#8211;&#8230;</p> The post <a href="https://reaperblog.net/2021/01/slowdown/">How to make a Slowdown Effect in REAPER</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. Audio Mixing Techniques TUTORIAL VIDEO Admin Go behind Nomadland’s stunning soundscape – A Sound Effect Podcast Episode 10 https://www.asoundeffect.com/nomadland-stunning-sound-podcast/ A Sound Effect urn:uuid:382c0261-2439-ea3c-c275-4629bc6f914e Mon, 11 Jan 2021 20:15:44 +0100 <img width="640" height="320" src="https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast-1024x512.jpg" class="attachment-large size-large wp-post-image" alt="" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast-1024x512.jpg 1024w, https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast-300x150.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast-125x63.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast-75x38.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast-120x60.jpg 120w, https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast-220x110.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast-500x250.jpg 500w, https://cdna.asoundeffect.com/wp-content/uploads/2015/05/04205339/soundeffect_podcast.jpg 1200w" sizes="(max-width: 640px) 100vw, 640px" /><p>Sergio Diaz and Zach Seivers give you the story behind Nomadland's beautiful sound in this in-depth interview:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/nomadland-stunning-sound-podcast/">Go behind Nomadland’s stunning soundscape &#8211; A Sound Effect Podcast Episode 10</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/vRrEIWmc62Y" height="1" width="1" alt=""/> A Sound Effect Film sound Nomadland audio podcast Nomadland sound design Nomadland sound podcast Asbjoern Andersen A new look, a new tutorial https://www.createmusic.com/create-music-tutorial-2/ Tutorials – Create Music urn:uuid:a2ff2ba0-eee7-5c86-1cb5-ed0c45e6654e Mon, 11 Jan 2021 11:57:36 +0100 <p>Discover all the features behind Create Music&#8217;s revolutionary stock music app. Create Music revolutionizes the way a person sees stock music. No longer is stock music a stale and overused track, recycled from one user to the next. With Create Music, you can take a stock music track and easily bend it and shape it &#91;...&#93;</p> <p>The post <a rel="nofollow" href="https://www.createmusic.com/create-music-tutorial-2/">A new look, a new tutorial</a> appeared first on <a rel="nofollow" href="https://www.createmusic.com">Create Music</a>.</p> <p style="text-align: center;">Discover all the features behind Create Music&#8217;s revolutionary stock music app.</p> <p><span id="more-23355"></span></p> <p>Create Music revolutionizes the way a person sees stock music. No longer is stock music a stale and overused track, recycled from one user to the next. With Create Music, you can take a stock music track and easily bend it and shape it to make it unique to your project. This guide steps through every feature and shows you how to turn your stock music track to a fully customized soundtrack.</p> <p>The Create Music web app opens on our Albums page. Here you can see an array of our latest albums, the timeline, the search engine, and the Video and Audio loading area. We’ll explain all these windows throughout this tutorial, so grab your popcorn and have a seat.</p> <h1>Loading a reference track</h1> <p>A great feature on Create Music is the ability to use your project as a reference in creating your soundtrack. Simply drag and drop your rendered Video or Audio project onto the Load Video/Audio box. Note: It is not uploaded onto our servers, but remains on your local machine. You can then use this to line up any sound changes or effects that you’ve created on the timeline.</p> <div id="attachment_23409" style="width: 1930px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23409" loading="lazy" class="wp-image-23409 size-full" src="https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo.png" alt="Screenshot stock music create music" width="1920" height="945" srcset="https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-200x98.png 200w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-300x148.png 300w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-400x197.png 400w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-500x246.png 500w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-600x295.png 600w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-700x345.png 700w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-768x378.png 768w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-800x394.png 800w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-1024x504.png 1024w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-1200x591.png 1200w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo-1536x756.png 1536w, https://www.createmusic.com/wp-content/uploads/CM01-Screenshot-Load-AudioVideo.png 1920w" sizes="(max-width: 1920px) 100vw, 1920px" /><p id="caption-attachment-23409" class="wp-caption-text"><em>Drag your audio or video project to the box</em></p></div> <h1>Selecting music or sound effects</h1> <p>This is where you select whether you’re looking for music or sound effects. Click the button accordingly.</p> <div id="attachment_23410" style="width: 1930px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23410" loading="lazy" class="wp-image-23410 size-full" src="https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area.png" alt="Screenshot search for stock music" width="1920" height="945" srcset="https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-200x98.png 200w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-300x148.png 300w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-400x197.png 400w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-500x246.png 500w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-600x295.png 600w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-700x345.png 700w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-768x378.png 768w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-800x394.png 800w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-1024x504.png 1024w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-1200x591.png 1200w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area-1536x756.png 1536w, https://www.createmusic.com/wp-content/uploads/CM02-Screenshot-Search-Area.png 1920w" sizes="(max-width: 1920px) 100vw, 1920px" /><p id="caption-attachment-23410" class="wp-caption-text"><em>The search panel and the search bar</em></p></div> <h2>Set desired Track Length</h2> <p>Before beginning your rigorous search, it’s good to set the length of the track here. Create Music’s magical engine allows any song to be adjusted to any time (up to 15 minutes). Though the track previews will play their original length, when you add them to the timeline, they will add according to this setting. Don’t worry, you can adjust them further at any time once they’re in the timeline.</p> <p>You can also just add the full track to the timeline by selecting “Full”.</p> <div id="attachment_23411" style="width: 309px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23411" loading="lazy" class="wp-image-23411 size-full" src="https://www.createmusic.com/wp-content/uploads/CM03-Length.png" alt="stock music track length" width="299" height="128" srcset="https://www.createmusic.com/wp-content/uploads/CM03-Length-200x86.png 200w, https://www.createmusic.com/wp-content/uploads/CM03-Length.png 299w" sizes="(max-width: 299px) 100vw, 299px" /><p id="caption-attachment-23411" class="wp-caption-text"><em>Set the track length</em></p></div> <h2>Search</h2> <p>Access the search engine via the search bar. Here you can type in any word and it will search by six metrics: Track, Genre, Attribute (mood, descriptive adjective), Production (e.g. horror, holiday), Instrument, and Album. Simply type in a word and see the variety of tags as a result. Select your tag and the Albums will automatically filter accordingly. You can do more searches to add more tags.</p> <p>&nbsp;</p> <div id="attachment_23412" style="width: 1078px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23412" loading="lazy" class="size-full wp-image-23412" src="https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags.jpg" alt="Search stock music" width="1068" height="611" srcset="https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-200x114.jpg 200w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-300x172.jpg 300w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-400x229.jpg 400w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-500x286.jpg 500w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-600x343.jpg 600w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-700x400.jpg 700w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-768x439.jpg 768w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-800x458.jpg 800w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags-1024x586.jpg 1024w, https://www.createmusic.com/wp-content/uploads/CM04-Search-and-tags.jpg 1068w" sizes="(max-width: 1068px) 100vw, 1068px" /><p id="caption-attachment-23412" class="wp-caption-text"><em>Search using tags</em></p></div> <h1>Track Explore</h1> <p>You can explore various aspects of a track here before adding it to your project.</p> <div id="attachment_23413" style="width: 1930px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23413" loading="lazy" class="size-full wp-image-23413" src="https://www.createmusic.com/wp-content/uploads/CM05-Search-area.png" alt="stock music search track list" width="1920" height="945" srcset="https://www.createmusic.com/wp-content/uploads/CM05-Search-area-200x98.png 200w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-300x148.png 300w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-400x197.png 400w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-500x246.png 500w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-600x295.png 600w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-700x345.png 700w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-768x378.png 768w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-800x394.png 800w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-1024x504.png 1024w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-1200x591.png 1200w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area-1536x756.png 1536w, https://www.createmusic.com/wp-content/uploads/CM05-Search-area.png 1920w" sizes="(max-width: 1920px) 100vw, 1920px" /><p id="caption-attachment-23413" class="wp-caption-text"><em>Browse stock music tracks on the track list</em></p></div> <p>&nbsp;</p> <p>&nbsp;</p> <h2>Pressing “Play” will give you the full version of the track.</h2> <p>When you search by Track, you will have a list of tracks that are easy to preview. To preview the full version of a song, press the play icon to the left of the Track title. You can also select the Album title underneath the track, and it will bring you to the Track List for the Album.</p> <div id="attachment_23416" style="width: 1181px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23416" loading="lazy" class="size-full wp-image-23416" src="https://www.createmusic.com/wp-content/uploads/CM06-Play.png" alt="Play stock music" width="1171" height="68" srcset="https://www.createmusic.com/wp-content/uploads/CM06-Play-200x12.png 200w, https://www.createmusic.com/wp-content/uploads/CM06-Play-300x17.png 300w, https://www.createmusic.com/wp-content/uploads/CM06-Play-400x23.png 400w, https://www.createmusic.com/wp-content/uploads/CM06-Play-500x29.png 500w, https://www.createmusic.com/wp-content/uploads/CM06-Play-600x35.png 600w, https://www.createmusic.com/wp-content/uploads/CM06-Play-700x41.png 700w, https://www.createmusic.com/wp-content/uploads/CM06-Play-768x45.png 768w, https://www.createmusic.com/wp-content/uploads/CM06-Play-800x46.png 800w, https://www.createmusic.com/wp-content/uploads/CM06-Play-1024x59.png 1024w, https://www.createmusic.com/wp-content/uploads/CM06-Play.png 1171w" sizes="(max-width: 1171px) 100vw, 1171px" /><p id="caption-attachment-23416" class="wp-caption-text"><em>Press play to hear the original track</em></p></div> <h2>Add to favorites</h2> <p>You can add a track to your Favorites List by clicking on the heart. You can recall all your favorites by clicking on the bar above.</p> <h2>Scrub</h2> <p>If you want to listen to various parts of the track, click on different sections of the sound wave.</p> <h2>BPM</h2> <p>The track BPM is listed here.</p> <h2>Add or remove tags</h2> <p>You can add and remove tags here, and it will immediately update the track list.</p> <div id="attachment_23395" style="width: 1174px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23395" loading="lazy" class="size-full wp-image-23395" src="https://www.createmusic.com/wp-content/uploads/CM07-tags.png" alt="Find stock music" width="1164" height="66" srcset="https://www.createmusic.com/wp-content/uploads/CM07-tags-200x11.png 200w, https://www.createmusic.com/wp-content/uploads/CM07-tags-300x17.png 300w, https://www.createmusic.com/wp-content/uploads/CM07-tags-400x23.png 400w, https://www.createmusic.com/wp-content/uploads/CM07-tags-500x28.png 500w, https://www.createmusic.com/wp-content/uploads/CM07-tags-600x34.png 600w, https://www.createmusic.com/wp-content/uploads/CM07-tags-700x40.png 700w, https://www.createmusic.com/wp-content/uploads/CM07-tags-768x44.png 768w, https://www.createmusic.com/wp-content/uploads/CM07-tags-800x45.png 800w, https://www.createmusic.com/wp-content/uploads/CM07-tags-1024x58.png 1024w, https://www.createmusic.com/wp-content/uploads/CM07-tags.png 1164w" sizes="(max-width: 1164px) 100vw, 1164px" /><p id="caption-attachment-23395" class="wp-caption-text"><em>Add or remove tags</em></p></div> <h2>Add track to timeline</h2> <p>By clicking on the Add Track button, it will add the track to the timeline. However, the length of this track will be determined by the Track Length set at the beginning of your search. If the Search panel is no longer open (e.g. if you’re in Album View), then click on Back To Search. You can also change the length after you’ve added it to the timeline, but clicking and dragging on the edge of the track’s graphic.</p> <p>The track will be added to the timeline where the Playhead is located. You can adjust the position of the track by clicking and dragging on it.</p> <div id="attachment_23396" style="width: 1174px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23396" loading="lazy" class="size-full wp-image-23396" src="https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline.png" alt="Add track to timeline" width="1164" height="66" srcset="https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-200x11.png 200w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-300x17.png 300w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-400x23.png 400w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-500x28.png 500w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-600x34.png 600w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-700x40.png 700w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-768x44.png 768w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-800x45.png 800w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline-1024x58.png 1024w, https://www.createmusic.com/wp-content/uploads/CM08-Add-to-Timeline.png 1164w" sizes="(max-width: 1164px) 100vw, 1164px" /><p id="caption-attachment-23396" class="wp-caption-text"><em>Add the track to the timeline</em></p></div> <h2>Replace track in timeline</h2> <p>If at any time you’d like to swap the music with something new from your search, click Replace Track In Timeline. The newly replaced track will have all the same length, automation, trim, and volume parameters of the former track. Be sure to make sure the track you want to replace on the timeline is highlighted. Click on it if it is not.</p> <div id="attachment_23397" style="width: 1174px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23397" loading="lazy" class="size-full wp-image-23397" src="https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track.png" alt="Replace stock music" width="1164" height="66" srcset="https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-200x11.png 200w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-300x17.png 300w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-400x23.png 400w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-500x28.png 500w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-600x34.png 600w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-700x40.png 700w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-768x44.png 768w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-800x45.png 800w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track-1024x58.png 1024w, https://www.createmusic.com/wp-content/uploads/CM09-Replace-Track.png 1164w" sizes="(max-width: 1164px) 100vw, 1164px" /><p id="caption-attachment-23397" class="wp-caption-text"><em>Replace the track in the timeline</em></p></div> <h2>Download full version of track</h2> <p>If you’re not interested in taking advantage of Create Music’s other features and simply want the track in its original and full form, click Download. You will be given two options: One to Download as Preview, and the other as Full Track. If you download it as a Preview, then you will get the mp3 version with a watermark. This version will not count against you on your download limit. You can use this watermarked track to then make sure everything is perfect in your video or audio editor. Then download Full Track if everything is good to go.</p> <div id="attachment_23398" style="width: 1174px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23398" loading="lazy" class="size-full wp-image-23398" src="https://www.createmusic.com/wp-content/uploads/CM10-Download-Track.png" alt="download stock music track" width="1164" height="66" srcset="https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-200x11.png 200w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-300x17.png 300w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-400x23.png 400w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-500x28.png 500w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-600x34.png 600w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-700x40.png 700w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-768x44.png 768w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-800x45.png 800w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track-1024x58.png 1024w, https://www.createmusic.com/wp-content/uploads/CM10-Download-Track.png 1164w" sizes="(max-width: 1164px) 100vw, 1164px" /><p id="caption-attachment-23398" class="wp-caption-text"><em>Download the track</em></p></div> <h1>Common editing and navigation functions</h1> <p>It is very intuitive to navigate the Create Music timeline.</p> <div id="attachment_23399" style="width: 1930px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23399" loading="lazy" class="size-full wp-image-23399" src="https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar.png" alt="Navigate stock music" width="1920" height="945" srcset="https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-200x98.png 200w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-300x148.png 300w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-400x197.png 400w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-500x246.png 500w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-600x295.png 600w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-700x345.png 700w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-768x378.png 768w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-800x394.png 800w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-1024x504.png 1024w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-1200x591.png 1200w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar-1536x756.png 1536w, https://www.createmusic.com/wp-content/uploads/CM11-Navigation-Bar.png 1920w" sizes="(max-width: 1920px) 100vw, 1920px" /><p id="caption-attachment-23399" class="wp-caption-text"><em>The Navigation Bar</em></p></div> <h2>Stop/Play/Mix changes</h2> <p>In the center are the standard Stop, Play, and Skip functions. The button typical for “next track” goes to the next or previous Mix Change. Read more about Mix Changes in the Editing Music (Advanced) section.</p> <div id="attachment_23400" style="width: 191px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23400" loading="lazy" class="size-full wp-image-23400" src="https://www.createmusic.com/wp-content/uploads/CM12-Play-Stop-Bar.png" alt="Play stop track" width="181" height="41" srcset="https://www.createmusic.com/wp-content/uploads/CM12-Play-Stop-Bar-177x41.png 177w, https://www.createmusic.com/wp-content/uploads/CM12-Play-Stop-Bar.png 181w" sizes="(max-width: 181px) 100vw, 181px" /><p id="caption-attachment-23400" class="wp-caption-text"><em>Navigate the track</em></p></div> <h2>Undo/redo</h2> <p>These buttons are on the far-left side of the navigation pane. As usual, Undo allows you to remove all the past changes since you loaded the App. Redo lets you redo the undone change.</p> <h2>Volume and Scale timeline</h2> <p>These two sliders let you control the volume of the track and the scale of the project. The volume change affects the entire track. To affect only the volume of the track, use the Track Volume slider on the Customize Track pane.</p> <p>Scale Timeline is useful for larger or more detailed projects. To zoom in on where the cursor is, drag left on the scale. To zoom out, drag right. This effect can also be achieved by holding Ctrl and rotating the mouse-wheel.</p> <div id="attachment_23401" style="width: 416px" class="wp-caption aligncenter"><img aria-describedby="caption-attachment-23401" loading="lazy" class="size-full wp-image-23401" src="https://www.createmusic.com/wp-content/uploads/CM13-Volume.png" alt="Volume controls" width="406" height="42" srcset="https://www.createmusic.com/wp-content/uploads/CM13-Volume-200x21.png 200w, https://www.createmusic.com/wp-content/uploads/CM13-Volume-300x31.png 300w, https://www.createmusic.com/wp-content/uploads/CM13-Volume-400x41.png 400w, https://www.createmusic.com/wp-content/uploads/CM13-Volume.png 406w" sizes="(max-width: 406px) 100vw, 406px" /><p id="caption-attachment-23401" class="wp-caption-text"><em>Project volume and timeline scale</em></p></div> <h2>Navigate the timeline – click and drag or click on timeline</h2> <p>To scroll through the timeline, simply click and drag any b Create Music Tutorials Shawn Basey Great new sound effects: winter magic, holiday games, shimmering guitars, high-tech communication, police radio, and classic anime weather: https://www.asoundeffect.com/great-new-sound-effects-winter-magic-holiday-games-shimmering-guitars-high-tech-communication-police-radio-and-classic-anime-weather/ A Sound Effect urn:uuid:6bc160d1-c67d-ceb7-b5bb-8cc0ad9b391a Sun, 10 Jan 2021 23:10:59 +0100 <img width="640" height="354" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/04232150/SFX_Recap_20210104.png" class="attachment-large size-large wp-post-image" alt="6 new sound libraries" /><p>Hear some of the great new releases from the independent sound effects community:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/great-new-sound-effects-winter-magic-holiday-games-shimmering-guitars-high-tech-communication-police-radio-and-classic-anime-weather/">Great new sound effects: winter magic, holiday games, shimmering guitars, high-tech communication, police radio, and classic anime weather:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/pxdFR_LwFwA" height="1" width="1" alt=""/> New sound effects libraries anime sound effects christmas sound effects police radio sound effects sci-fi sound effects vintage anime sound effects Adriane Kuzminski Duologue: A Conversation with Melissa Pons https://thesounddesignprocess.com/2021/01/09/duologue-a-conversation-with-melissa-pons/ Melissa Pons urn:uuid:bf273019-db6b-40cd-f47d-3b5cc7efbf95 Sat, 09 Jan 2021 13:41:43 +0100 Hi! This is a quick note to let you know about this interview conducted by Brian, for his excellent blog Stationary Travels. I have following his selections and reviews for a long while and I found out beautiful and diverse music and field recording artists through Brian&#8217;s website and so it was a pleasure to [&#8230;] Sound Design melissa pons melissapons 12 great new audio jobs at WarnerMedia, Peloton Interactive, Behold Studios, Ubisoft Pune, The Globe and Mail, ARKAMYS, Ubisoft Lyon, Keyword Studios, Modis, Proletariat, and In Depth with Graham Bensinger https://soundlister.com/great-new-audio-jobs-warnermedia-peloton-interactive-behold-studios-ubisoft-pune-the-globe-and-mail-arkamys-ubisoft-lyon-keyword-studios-talentburst-proletariat/ Soundlister.com urn:uuid:b82c6e8c-3464-b6bd-2c67-e931c048bdb3 Fri, 08 Jan 2021 08:58:32 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Sound Designers, Audio Engineers, Game Music Analyst, Audio Editor/Sound Engineer, Automotive Sound Engineer, Lead Audio Designer, Audio Supervisor, Audio Acoustic Systems Engineer, Art &#038; Audio Outsource Manager, Audio Technician, and Media Search Analyst</p> <p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-warnermedia-peloton-interactive-behold-studios-ubisoft-pune-the-globe-and-mail-arkamys-ubisoft-lyon-keyword-studios-talentburst-proletariat/">12 great new audio jobs at WarnerMedia, Peloton Interactive, Behold Studios, Ubisoft Pune, The Globe and Mail, ARKAMYS, Ubisoft Lyon, Keyword Studios, Modis, Proletariat, and In Depth with Graham Bensinger</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="0a90385b6b" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><label for="frm_verify_21" class="frm_screen_reader frm_hidden">If you are human, leave this field blank.</label> <input type="text" class="frm_hidden frm_verify" id="frm_verify_21" name="frm_verify" value="" /> <p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at WarnerMedia, Peloton Interactive, Behold Studios, and Ubisoft Pune &#8211; and they&#8217;re looking for a Sound Designer (IL, US), Audio Engineer (NY, US), Sound Designer (ON, Canada), and Game Music Analyst (MA, India).</p> <p>We also found openings for an <a href="https://www.linkedin.com/jobs/view/audio-editor-sound-engineer-editorial-at-the-globe-and-mail-2349817309/" target="_blank" rel="noopener noreferrer">Audio Editor/Sound Engineer</a> at The Globe and Mail (ON, Canada), <a href="https://www.linkedin.com/jobs/view/2320778327/" target="_blank" rel="noopener noreferrer">Automotive Sound Engineer</a> at ARKAMYS (Japan), <a href="https://gamejobs.co/Lead-Audio-Designer-M-F-at-Ubisoft-8753" target="_blank" rel="noopener noreferrer">Lead Audio Designer</a> at Ubisoft Lyon (France), <a href="https://gamejobs.co/Superviseur-de-projets-Audio-Jeux-vid%c3%a9o-F-H-at-Keyword-Studios" target="_blank" rel="noopener noreferrer">Audio Supervisor</a> at Keyword Studios (France), <a href="https://boards.greenhouse.io/peloton/jobs/2449918" target="_blank" rel="noopener noreferrer">Audio Acoustic Systems Engineer</a> at Peloton Interactive (Taiwan), <a href="https://www.modis.com/career-services/job/culver-city/11855025-acoustic-test-and-prototyping-engineer/US_EN_6_971650_1364786/" target="_blank" rel="noopener noreferrer">Acoustic Test and Prototyping Engineer</a> at Modis (CA, US), <a href="https://gamejobhunter.com/video-game-jobs/art-audio-outsource-manager/" target="_blank" rel="noopener noreferrer">Art &#038; Audio Outsource Manager</a> at Proletariat (MA, US), <a href="https://www.glassdoor.com/job-listing/audio-technician-in-depth-with-graham-bensinger-JV_IC1138213_KO0,16_KE17,47.htm?jl=3785189483&#038;pos=119&#038;ao=1044077&#038;s=58&#038;guid=00000176da7bccb9b6a885fd72abd10c&#038;src=GD_JOB_AD&#038;t=SR&#038;vt=w&#038;uido=F6D784A0A2C4DD9700D88A5944FDC832&#038;ea=1&#038;cs=1_72c5451c&#038;cb=1609983315412&#038;jobListingId=3785189483&#038;ctt=1609983354510" target="_blank" rel="noopener noreferrer">Audio Technician</a> at In Depth with Graham Bensinger (DC, US), and <a href="https://www.facebook.com/groups/audiojobs/permalink/822325918498831/" rel="noopener noreferrer" target="_blank">audio design freelancers with Wwise/REAPER</a> experience at Sounding Sweet</p>. <p>Also, be sure to check out the <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">The Audio Jobs</a> Facebook group for more opportunities. Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> <a href="https://www.asoundeffect.com/supercharge/" rel="noopener noreferrer" target="_blank">12 Resources to Supercharge Your Year in Sound</a>. Find out how <a href="https://www.asoundeffect.com/the-mandalorian-season-2-sound/" target="_blank" rel="noopener noreferrer">the sound for <em>The Mandalorian</em> Season 2</a> was created in this new Tonebenders audio interview. Want the audio delivery specifications for a given country/broadcaster or social media platform? <a href="https://www.asoundeffect.com/audio-delivery-specifications-overview/" target="_blank" rel="noopener noreferrer">This overview can help</a>. Acclaimed <a href="https://soundlister.com/gary-rydstrom-sound-toy-story-2/" target="_blank" rel="noopener noreferrer">sound designer Gary Rydstrom</a> breaks down the sound for a scene from <em>Toy Story 2</em>. <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> WarnerMedia</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Chicago, IL, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p> WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.<br> <br> <strong> Business Unit Overview <br> </strong>The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm&rsquo;s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio&rsquo;s arcade room!<br> <br> <strong> The Job <br> </strong>NetherRealm Studios, a division of WB Games Inc., seeks a Senior Sound Designer for our Audio department. The Senior Sound Designer works closely with the project Lead Audio Designer and the Audio Director to design, develop and implement audio for video games. The Senior Sound Designer typically works on one product at a time, but may be required to support additional smaller projects from time to time. There is NO music composition associated with this job, but musical knowledge is a plus.<br> <br> <strong> The Daily </strong> <ul style="margin-top:-25px;"> <li> Creation of sound elements: <ul> <li> Create compelling, original sound effects using multi-track software and audio processing plug-ins </li> <li> Record, edit and process character voices and dialogue </li> <li> Record sound sources in the field as needed </li> <li> Implementation of sound assets in Wwise and Unreal Engine-based tools: <ul> <li> Ambience </li> <li> Sound effects </li> <li> Speech </li> <li> Cinematics </li> <li> Music </li> </ul> <li style="margin-top:-25px;"> Longer Term Audio Responsibilities: <ul> <li> Commitment to create the highest quality audio experience for our games </li> <li> Create blueprints for effective and efficient audio pipelines/workflow </li> <li> Play-test game and adjust audio implementation to achieve desired results </li> <li> Collaborate with programmers/designers to implement audio appropriately </li> <li> Provide input and feedback on best practices and future direction of audio tools </li> </ul> </li> </ul> </li> </ul> <strong> The Essentials </strong> <ul> <li> Advanced skills in designing creative, nuanced sound on schedule </li> <li> Advanced skills in mixing cinemas with modern audio-post equipment such as Reaper, Nuendo, Sound Forge, Vegas, Pro Tools, VST, TDM, and RTAS </li> <li> Proficient with audio authoring (Wwise, fmod, other) and game implementation techniques (emitters, animation notifies, scripting etc.) </li> <li> Significant experience working in a team environment, providing and receiving feedback </li> <li> Pro-active approach to challenges </li> <li> 5 years of experience designing and editing sound, voice and music in the audio industry </li> <li> Has credits on a minimum of 2 AAA game title as a sound designer or equivalent </li> <li> Excellent verbal and written communication skills </li> <li> Effective organizational skills </li> <li> Shipped title using Unreal Engine </li> <li> Degree in audio-related field </li> <li> Field recording experience: gear, techniques, experience cultivating custom libraries </li> <li> Game scripting </li> <li> Musical background </li> </ul> Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law. </p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/jobs/view/2351050638/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/jobs" target="_blank" rel="noopener noreferrer">LinkedIn Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Engineer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Peloton Interactive</span><br> <span style="font-size: 16px;"><strong>Location:</strong> New York, NY, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p><p>Peloton&rsquo;s Production team is looking for an Audio Engineer who can help oversee the mixing and overall quality of Peloton&rsquo;s live and on demand content. The ideal candidate has worked in a live broadcast environment and is proficient with audio hardware and software for processing and mixing. Responsible for overseeing daily audio operations of live streaming and on demand content.</p> <strong>RESPONSIBILITIES</strong> <ul> <li>Work with the Content team to maintain audio quality and best recording practices of live and on demand content.</li> <li>Responsible for maintaining audio production equipment, including mixers, mics, receivers and transmitters, amps, speakers, etc.</li> <li>Work with the Broadcast Engineer to repair and source audio gear.</li> <li>Work with the hardware team to ensure optimal and consistent sound quality across multiple devices.</li> <li>Willingness to train and educate staff on audio principles and proper mixing techniques</li> <li>Comprehensive understanding of broadcast productions and signal flow with a strong understanding of broadcast audio boards, RF and wired microphones, intercom systems, and how to properly mic talent.</li> <li>Experience with audio standards, file formats</li> <li>QC live and on demand content </li> <li>Ability to work with outside teams to help produce best audio for live events and new programming  </li> </ul> <strong>QUALIFICATIONS</strong> <ul> <li>Possess knowledge of industry standard information of audio for broadcast and live events.</li> <li>Experience as a live audio engineer required</li> <li>Ability to work in a fast paced environment, troubleshoot and solve problems calmly and quickly, handle multiple projects simultaneously</li> <li>Able to work flexible hours including nights and weekends as needed</li> <li>5 years of A2 experience </li> </ul> <strong>ABOUT PELOTON</strong><br> <div data-stringify-ignore="true">Peloton is the largest interactive fitness platform in the world with a loyal community of more than 3 million Members. The company pioneered connected, technology-enabled fitness, and the streaming of immersive, instructor-led boutique classes for its Members anytime, anywhere. Peloton makes fitness entertaining, approachable, effective, and convenient, while fostering social connections that encourage its Members to be the best versions of themselves. An innovator at the nexus of fitness, technology, and media, Peloton has reinvented the fitness industry by developing a first-of-its-kind subscription platform that seamlessly combines the best equipment, proprietary networked software, and world-class streaming digital fitness and wellness content, creating a product that its Members love.</div> <div data-stringify-ignore="true"> </div> <div data-stringify-ignore="true">The brand&rsquo;s immersive content is accessible through the Peloton Bike, Peloton Tread, Peloton Bike+, Peloton Tread+, and Peloton App, which allows access to a full slate of fitness classes across disciplines, on any iOS or Android device, Apple TV, Fire TV, Roku TVs, and Chromecast and Android TV. Founded in 2012 and headquartered in New York City, Peloton has a growing number of retail showrooms across the US, UK, Canada and Germany. For more information, visit <a href="http://www.onepeloton.com/" target="_blank" data-stringify-link="http://www.onepeloton.com" data-sk="tooltip_parent" rel="noopener noreferrer">www.onepeloton.com</a>. </p> </div> <div class="btnFix"><a class="btnJobs" href="https://boards.greenhouse.io/peloton/jobs/2568719" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.onepeloton.com/careers?search=audio" target="_blank" rel="noopener noreferrer">Greenhouse Boards</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Behold Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Toronto, ON, Canada</span><br> <div class="jobDesc"><strong>Job description</strong> <strong>Education</strong><br> &bull; College/CEGEP<br> <strong>Language</strong><br> &bull; English<br> <strong>Experience</strong><br> &bull; 1 year to less than 2 years<br> <strong>Specific Skills</strong><br> &bull; Operate audio-visual or electronic equipment<br> &bull; Exhibit and Display Design Experience<br> &bull; Computer interactive or multi media<br> &bull; Art or Fashion Design Experience<br> &bull; Sound or audio design<br> <strong>Additional Skills</strong><br> &bull; Supervise staff (apprentices, stages hands, design team, etc.)<br> <strong>Work Setting</strong><br> &bull; Media production studio; Game studio<br> <strong>Work Conditions and Physical Capabilities</strong><br> &bull; Attention to detail; Sitting<br> <strong>Work Location Information</strong><br> &bull; Urban area<br> <strong>Specialized Audio or Video Systems</strong><br> &bull; Digital effect sound mastery units<br> <strong>Teleworking Information</strong><br> &bull; Remote work available<br><br> <strong>Employment groups</strong><br> <p>This employer promotes equal employment opportunities for all job applicants, including those self-identifying as a member of these groups: <strong>Apprentices, Indigenous people, Persons with disabilities, Newcomers to Canada, Seniors, Students, Veterans, Visible minorities, Youth </strong></p> <form id="seekeractivity" name="seekeractivity" method="post" action="/jobsearch/pers/jobposting.xhtml" enctype="application/x-www-form-urlencoded"> </form> <strong>Advertised until</strong> <p property="validThrough">2021-01-28 </p> <strong>Intended job posting audience</strong> <p>Anyone who can legally work in Canada can apply for this job. If you are not currently authorized to work in Canada, the employer will not consider your job application.</p> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.jobbank.gc.ca/jobsearch/jobposting/33636007" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.jobbank.gc.ca/" target="_blank" rel="noopener noreferrer">Job Bank</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Game Music Analyst</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Ubisoft Pune</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Pune, MA, India</span><br> <div class="jobDesc"><strong>Job description</strong> <p>**Note**: Final Designation / Level will be decided based on the relevant experience and interview ratings</p> <strong>Responsibilities:</strong> <ul> <li>Identify chord-scale relationships and functional harmony within a variety of musical contexts</li> <li>Create lead sheet arrangements for existing songs with thoughtfulness and attention to detail</li> </ul> <strong>Qualifications:</strong> <ul> <li>Comprehensive understanding of music theory</li> <li>Broad range of listening skills, including absolute and relative pitch, chord knowledge, and rhythm skills</li> <li>Experience with DAWs, music notation software, and / or MIDI</li> <li>Experience in musical transcription and harmonic analysis</li> </ul> <strong>Pluses:</strong> <ul> <li>Knowledge of fretboard harmony as it pertains to guitar and bass</li> <li>Music education background</li> <li>Multi-instrumentalist, pianist, vocalist</li> <li>Composition background</li> </ul> <strong>Qualifications:</strong><ul> <li>Any music background would be preferred.</li> <li>Guitar skills are a major plus.</li></ul> <strong>To all recruitment agencies:</strong><br> Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes<br><br> <strong>Company Description</strong> <p>Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin&rsquo;s Creed, Watch Dogs, The Division, Prince of Persia and Splinter Cell, Ghost Recon, Rainbow Six, Rayman, Just Dance as well as games for the whole family, from Imagine and Petz to Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studio in Pune!</p> <p>We favor diversity, creativity, drive and team spirit. If you have the skills and the desire to succeed, we want you to be a part of this exciting period of growth</p> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Music-Analyst-at-Ubisoft-6315" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1346503187168161793" target="_blank" rel="noopener noreferrer">School.VideoGameAudio.com @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div style="padding-top: 20px; text-align: center;"> <h3>Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – <a href="https://soundlister.com/register/">right here</a>!</h3> </div> <a href="https://soundlister.com/job-submission/?frm_action=edit&#038;entry=91608" class="btnNew">Edit</a><div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-warnermedia-peloton-interactive-behold-studios-ubisoft-pune-the-globe-and-mail-arkamys-ubisoft-lyon-keyword-studios-talentburst-proletariat/">12 great new audio jobs at WarnerMedia, Peloton Interactive, Behold Studios, Ubisoft Pune, The Globe and Mail, ARKAMYS, Ubisoft Lyon, Keyword Studios, Modis, Proletariat, and In Depth with G Audio Jobs Art & Audio Outsource Manager Audio Acoustic Systems Engineer Audio Editor / Sound Engineer Audio Engineer Audio Supervisor Audio Technician Automotive Sound Engineer Game Music Analyst Lead Audio Designer Media Search Analyst Sound Designer Adriane Kuzminski 12 Resources to Supercharge Your Year in Sound: https://www.asoundeffect.com/supercharge/ A Sound Effect urn:uuid:19b13194-5fd8-9d88-bf7c-7531998815e5 Thu, 07 Jan 2021 14:54:23 +0100 <img width="640" height="388" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/03231847/sound_resources.jpg" class="attachment-large size-large wp-post-image" alt="" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/03231847/sound_resources.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/03231847/sound_resources-300x182.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/03231847/sound_resources-768x465.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/03231847/sound_resources-125x76.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/03231847/sound_resources-75x45.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/03231847/sound_resources-220x133.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/03231847/sound_resources-500x303.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Explore 12 resources that'll help you make the most of your career in sound:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/supercharge/">12 Resources to Supercharge Your Year in Sound:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/ayfeO774FiQ" height="1" width="1" alt=""/> A Sound Effect Sound community highlights Asbjoern Andersen Logbook for Field Recording (Customize Your Copy) https://acousticnature.com/journal/what-information-should-you-record-in-the-field Acoustic Nature - Field Recording Blog urn:uuid:006d49dc-697e-3311-0435-3c81f23a0d27 Wed, 06 Jan 2021 02:11:47 +0100 Learn why a logbook is an essential tool for any field recordist in this article! &nbsp;<h3><em>Learn why a logbook is an essential tool for any field recordist in this article!</em></h3>&nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609890662917-RDVA6YKO0SPXEH9LAHDO/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/Logbook+for+Field+Recording+Essential+Accessory" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="Logbook for Field Recording Essential Accessory" data-load="false" data-image-id="5ff4fb6603d55905cade911a" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609890662917-RDVA6YKO0SPXEH9LAHDO/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/Logbook+for+Field+Recording+Essential+Accessory?format=1000w" /> </figure> <p class="">Too many times, I have come home from a field recording trip and have <strong>forgotten critical information about the sounds </strong>I’ve recorded. Where was this recorded? What were my settings? Did I use a high-pass filter? Sometimes I don’t even know what I am listening to!</p><p class="">What I needed was an <strong>audio logbook</strong>. When I discovered that none existed, I decided to make my own.</p><h1>Field Notes</h1> <a href="https://www.blurb.com/bookshare/app/index.html?bookId=10525484" data-bindattr-19="19" target="_blank"> <img src="https://blurb-pdf-processing-service-prod-preflight.s3.amazonaws.com/default/blurb/P15858860/preview_72dpi/cover-trim-no-fold-front_cover-4bb89b78-a000-4633-9c9d-d04061a6c9e8.jpg" data-bindattr-20="20" alt="" /> </a> <p><a href="https://www.blurb.com/bookshare/app/index.html?bookId=10525484" target="_blank">Field Notes: Field Recording Logbook</a></p> <p>By <a href="https://www.blurb.com/user/romulusbeats" target="_blank">Jared Blake</a></p> <p class=""><em>Field Notes </em>is a data-logging tool to help field recordists keep track of important information and <strong>metadata </strong>while recording. </p><p class="">Each copy of <em>Field Notes </em>holds details for 116 individual tracks. Entry details include <strong>file name, date, location, time, recorder, gain, mics, lo-cut, and a lined section </strong>for any additional notes (environment settings, species, type of sfx, etc.)<br><br>At 5×8 inches it is <strong>small </strong>enough to easily fit into any bag. Store it with the rest of your recording gear so you always have it with you. <br><br>Its soft cover is flexible, yet <strong>durable </strong>enough to withstand the field. Mine has survived countless hikes in my bag and even in my back pocket. <br><br><em>Field Notes </em>will help keep your recordings organized, help you record better metadata, and create a physical memory of your recording adventures as you fill up its pages.</p><h3>Details:</h3><ul data-rte-list="default"><li><p class="">5×8 in (13×20 cm)</p></li><li><p class="">60 pages</p></li><li><p class="">Softcover </p></li><li><p class="">116 entry capacity</p></li><li><p class="">Customizable </p></li></ul><h3>Design Options: (see the back covers by clicking below and previewing)</h3><p class=""><strong>Note: previews only show 3 pages so you can flip through faster. Each logbook has 60 pages.</strong></p> <a href="https://www.blurb.com/b/10525482-field-notes-field-recording-logbook" target="_blank" class=" image-slide-anchor content-fill " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609809610313-3RPTZQWD1QU7D96JIYJJ/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-0f48b798-3513-40fa-a78d-3ad811441c1a.jpg" data-image-dimensions="360x576" data-image-focal-point="0.5,0.5" alt="cover-trim-no-fold-front_cover-0f48b798-3513-40fa-a78d-3ad811441c1a.jpg" data-load="false" data-image-id="5ff3beca27c2f56410acaf14" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609809610313-3RPTZQWD1QU7D96JIYJJ/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-0f48b798-3513-40fa-a78d-3ad811441c1a.jpg?format=1000w" /><br> </a> <a href="https://www.blurb.com/b/10525484-field-notes-field-recording-logbook" target="_blank" class=" image-slide-anchor content-fill " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609809610474-6P4T1P6Z13HHIUT159D2/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-9fdf49b8-a517-46ed-a19c-eca1f0700409.jpg" data-image-dimensions="360x576" data-image-focal-point="0.5,0.5" alt="cover-trim-no-fold-front_cover-9fdf49b8-a517-46ed-a19c-eca1f0700409.jpg" data-load="false" data-image-id="5ff3beca0e4a9f4f5f98fe04" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609809610474-6P4T1P6Z13HHIUT159D2/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-9fdf49b8-a517-46ed-a19c-eca1f0700409.jpg?format=1000w" /><br> </a> <a href="https://www.blurb.com/b/10525481-field-notes-field-recording-logbook" target="_blank" class=" image-slide-anchor content-fill " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609809611061-9HO7J3I5UBALX3DR9AIJ/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-45d602f3-e76b-4d2d-bc3a-803941431b7c.jpg" data-image-dimensions="360x576" data-image-focal-point="0.5,0.5" alt="cover-trim-no-fold-front_cover-45d602f3-e76b-4d2d-bc3a-803941431b7c.jpg" data-load="false" data-image-id="5ff3becab06d6951ef89d15e" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609809611061-9HO7J3I5UBALX3DR9AIJ/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-45d602f3-e76b-4d2d-bc3a-803941431b7c.jpg?format=1000w" /><br> </a> <a href="https://www.blurb.com/b/10525479-field-notes-field-recording-logbook" target="_blank" class=" image-slide-anchor content-fill " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609889446264-TFPJ1Y4E92CFZ4KP1YYQ/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-dcf13b26-5206-4ac8-9465-c60aa5ca249d.jpg" data-image-dimensions="360x576" data-image-focal-point="0.5,0.5" alt="cover-trim-no-fold-front_cover-dcf13b26-5206-4ac8-9465-c60aa5ca249d.jpg" data-load="false" data-image-id="5ff4f6a684f2cd3bd3491750" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609889446264-TFPJ1Y4E92CFZ4KP1YYQ/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-dcf13b26-5206-4ac8-9465-c60aa5ca249d.jpg?format=1000w" /><br> </a> <a href="https://www.blurb.com/b/10525477-field-notes-field-recording-log-book" target="_blank" class=" image-slide-anchor content-fill " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609809611105-U8KH1T9VS3C0MMVSLEGP/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-aed5869f-50e9-4a0c-a61e-82d708d882b1.jpg" data-image-dimensions="360x576" data-image-focal-point="0.5,0.5" alt="cover-trim-no-fold-front_cover-aed5869f-50e9-4a0c-a61e-82d708d882b1.jpg" data-load="false" data-image-id="5ff3becb3b502e082e2e8765" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609809611105-U8KH1T9VS3C0MMVSLEGP/ke17ZwdGBToddI8pDm48kJCQHxQTnWDcTkt9qccn23JZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEWIUXa8FcGZuLzsM_dKnZQqViEg0O1AQdnwEaZyJUXxXZHx1K7lDzBNeGhkeze2Lc/cover-trim-no-fold-front_cover-aed5869f-50e9-4a0c-a61e-82d708d882b1.jpg?format=1000w" /><br> </a> <h1>Customize Your Logbook</h1><p class="">If you are interested in <em>Field Notes</em> but want <strong>different details </strong>like sample rate, bit depth, extra pages, or custom cover artwork, just send me an email through my <a href="https://acousticnature.com/contact">contact</a> page and I will be happy to create your personalized version!</p><p class="">You can simply change the existing words, or you can <strong>completely redesign the pages </strong>to fit your needs. I am an experienced graphic designer and I am confident that I can recreate your vision. </p><p class="">If you would like a copy with a custom cover, the front cover measures 1245px wide and 1980px tall. </p><p class="">If you want a wrap-around cover with seamless transitions from front-to-back, the dimensions are 2490px wide and 1980px tall. </p><p class=""><strong>Your image of choice should be close to these sizes for maximum print quality</strong>. </p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609890940552-QIAL5DKUF5NZPTUUF9ZI/ke17ZwdGBToddI8pDm48kKuvRMAGF3krRRCgFO4BWpMUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8GRo6ASst2s6pLvNAu_PZdLKH7z_kYk2-t_PijjI58tL5BFUk7zW6mTWo6ZmxLdDJH1H-LVwjoXkj3m7mNZ9NL8/Example+page+from+field+notes%3A+field+recording+logbook" data-image-dimensions="741x1200" data-image-focal-point="0.5,0.5" alt="Example page from Field Notes . Customize your own settings by emailing me!" data-load="false" data-image-id="5ff4fc7c14654c3bc8adc8c6" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609890940552-QIAL5DKUF5NZPTUUF9ZI/ke17ZwdGBToddI8pDm48kKuvRMAGF3krRRCgFO4BWpMUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8GRo6ASst2s6pLvNAu_PZdLKH7z_kYk2-t_PijjI58tL5BFUk7zW6mTWo6ZmxLdDJH1H-LVwjoXkj3m7mNZ9NL8/Example+page+from+field+notes%3A+field+recording+logbook?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Example page from <em>Field Notes</em>. Customize your own settings by emailing me!</p> </figcaption> </figure> <hr /><h1>Why Data Logging is Important</h1><p class="">Data logging is important for three main reasons:</p><ul data-rte-list="default"><li><p class="">it helps you learn</p></li><li><p class="">it creates repeatable results</p></li><li><p class="">it helps you create great metadata</p></li></ul><p class="">There are <strong>tons of variables in field recording</strong>. Location, time of day, equipment, mic placement, duration, weather, and gain settings are just a few. With these many decisions to make, it is almost impossible to get a “perfect” recording (but that’s okay!). </p><p class="">By recording these decisions in a logbook, <strong>you will learn what worked and what didn’t </strong>so that the next time you go out, you can tweak your decisions in pursuit of that perfect recording. </p><p class="">Maybe your gain was too high and your audio was clipping. Maybe your L-R balance was off. Maybe you really liked a creative mic placement but you shouldn’t have used the lo-cut filter. </p><p class="">The point is, without a record of these settings, you won’t remember them and will likely <strong>make the same mistakes </strong>again and again. </p><p class="">On the other hand, if you make an amazing recording, you’ll likely have difficulty repeating those results without a record of your original settings and setup. </p><p class="">Using a logbook easily solves these problems and will allow you to <strong>dial in the <em>exact</em> settings of what worked </strong>before so that you can record with confidence!</p><p class="">Lastly, keeping good data for your sounds will help you generate awesome metadata for your records. This is important for yourself and especially if you sell your recordings. </p><p class="">Good record keeping can turn “Stream in the woods” into, “Gentle stream flowing through White Mountain National Forest at 7:02am on 01/02/21 with bird chorus in background.” If you were a perspective customer, <strong>which sound would you buy</strong>? </p><p class="">You could get even more descriptive than this and include the weather, recording equipment, and tree species but you get the point. </p><h1>How I Use My Logbook</h1> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609868910829-7NH8SDGKAUP28YBS7OBN/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4077.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="JJB_4077.jpg" data-load="false" data-image-id="5ff4a66ee6fc7f4050bb7512" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609868910829-7NH8SDGKAUP28YBS7OBN/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4077.jpg?format=1000w" /><br> <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609868911175-BHRRRH9Z810AU46Z82KS/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4080.jpg" data-image-dimensions="1200x801" data-image-focal-point="0.5,0.5" alt="JJB_4080.jpg" data-load="false" data-image-id="5ff4a66e90f6d9276bfa1ea9" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609868911175-BHRRRH9Z810AU46Z82KS/ke17ZwdGBToddI8pDm48kEc6DKFOx3cpvkyhZQwPkJYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc53GO0vWykWK-lIOAtsaJ7vbB1JiXq7byw-6Ogo-kuNnXzR_WIuWSVqqqoqhN8EA5/JJB_4080.jpg?format=1000w" /><br> <a tabindex="0" role="button" class="previous" aria-label="Previous Slide" ></a> <a tabindex="0" role="button" class="next" aria-label="Next Slide" ></a> <p class="">Although I’m officially launching the logbook now, I have been using one since August of 2020. Over the course of the past 6 months, I have made several changes to the original design. The version available today is the <strong>3.0 version</strong>. </p><p class="">After setting up my recording gear, I get out my logbook and write down all of my settings. I usually start with the <strong>date and time</strong>. This is important when I’m using my Olympus recorder because it doesn’t have an internal clock so the date and time are almost always wrong. </p><p class="">Next, I fill in the file name, location, recorder, and the microphones I’m using (internal/external). After adding in my gain and lo-cut filter settings, I’m ready to relax and take some <strong>notes</strong>. </p><p class="">Unless I’m doing a drop-rig recording, I like to stay close to my gear and immerse myself in the environment. While listening, I jot down more descriptive information that will help me with creating <strong>good metadata </strong>in post production.</p><p class="">Things I like to add here include detailed descriptions of the scene, how I setup my gear, the weather, flora and fauna, and any interesting observations I make while looking and listening. </p><p class="">With the entry complete, I’m ready to move on to the next recording. </p><h1>Pens for Field Recording</h1> <figure class=" sqs-block-image-figure intrinsic " > <a class=" sqs-block-image-link " href="https://amzn.to/3omef2i" target="_blank" > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609879173285-KG8SDRO52MKMIBI789PS/ke17ZwdGBToddI8pDm48kEi8HK_q7tJEBa-yt1vA0HBZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpyWmiYYcVUFLrgu16kV_jFxEmSsiJWmImH2gbO5ao8vH-YOPw-oQf1yuukDKBb_G5g/s4tq4r0y.jpg" data-image-dimensions="600x856" data-image-focal-point="0.5,0.5" alt="s4tq4r0y.jpg" data-load="false" data-image-id="5ff4ce853c03be7e5a986b3c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609879173285-KG8SDRO52MKMIBI789PS/ke17ZwdGBToddI8pDm48kEi8HK_q7tJEBa-yt1vA0HBZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpyWmiYYcVUFLrgu16kV_jFxEmSsiJWmImH2gbO5ao8vH-YOPw-oQf1yuukDKBb_G5g/s4tq4r0y.jpg?format=1000w" /> </a> </figure> <p class="">Normally, pens aren’t something I would give a recommendation for. However, through my experience I have found that some pens are quieter than others.</p><p class="">Because I am usually close to my microphones while writing and recording, <strong>a pen that doesn’t click</strong> is extremely important to me. </p><p class="">I like these Bic Cristal pens the best. They’ve been around forever and were my favorite pens back in school.</p><p class="">Now that I’m a field recordist, I appreciate their <strong>silent deployment </strong>by simply removing the cap. </p><p class="">They also happen to be pretty cheap at 50¢ each when purchased as a <a href="https://amzn.to/2L5KAvB">10-pack</a>, or 20¢ each when purchased as a <a href="https Field Recording Jared Blake Logbook for Field Recording (Customize Your Copy) Audio Delivery Specifications Around The World – Overview: https://www.asoundeffect.com/audio-delivery-specifications-overview/ A Sound Effect urn:uuid:44a545cf-6a45-ed69-5fc4-60f9e20070f0 Tue, 05 Jan 2021 19:00:15 +0100 <img width="640" height="388" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05151421/audio_delivery_specifications_list.jpg" class="attachment-large size-large wp-post-image" alt="Audio Delivery Specifications List" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05151421/audio_delivery_specifications_list.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05151421/audio_delivery_specifications_list-300x182.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05151421/audio_delivery_specifications_list-768x465.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05151421/audio_delivery_specifications_list-125x76.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05151421/audio_delivery_specifications_list-75x45.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05151421/audio_delivery_specifications_list-220x133.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05151421/audio_delivery_specifications_list-500x303.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Want the audio delivery specifications for a given country/broadcaster or social media platform? This overview can help:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/audio-delivery-specifications-overview/">Audio Delivery Specifications Around The World &#8211; Overview:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/-utqOkOtsUY" height="1" width="1" alt=""/> Television sound Audio Delivery Specifications Audio Delivery Specifications Audio Delivery Specifications Document Audio Delivery Specifications list Audio Delivery Specifications overview Broadcast Audio Delivery Specifications Country Audio Delivery Specifications Remove term: Audio Delivery Specifications Audio Delivery Specifications Remove term: Audio Delivery Specifications Audio Delivery Specifications File Social Media Audio Delivery Specifications Asbjoern Andersen Working in Sound: Sound designer Gary Rydstrom breaks down a scene from Toy Story 2 https://soundlister.com/gary-rydstrom-sound-toy-story-2/ Soundlister.com urn:uuid:f6fc9b6b-1b90-5cdc-ecab-6bc8c04621c0 Tue, 05 Jan 2021 15:45:52 +0100 <p><img width="600" height="338" src="https://soundlister.com/wp-content/uploads/2021/01/toy_story_2_sound_design-600x338.jpg" class="attachment-large size-large wp-post-image" alt="Toy Story 2 sound design" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Acclaimed sound designer Gary Rydstrom breaks down the sound for a scene from Toy Story 2:</p> <p>The post <a rel="nofollow" href="https://soundlister.com/gary-rydstrom-sound-toy-story-2/">Working in Sound: Sound designer Gary Rydstrom breaks down a scene from Toy Story 2</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="338" src="https://soundlister.com/wp-content/uploads/2021/01/toy_story_2_sound_design-600x338.jpg" class="attachment-large size-large wp-post-image" alt="Toy Story 2 sound design" loading="lazy" style="float:left; margin:0 15px 15px 0;" />INDEPTH Sound Design has posted a great educational video, featuring acclaimed sound designer Gary Rydstrom as he breaks down a scene from <em>Toy Story 2</em> &#8211; watch it below: <br> &nbsp; <iframe width="560" height="315" src="https://www.youtube.com/embed/BdqoA54N1TA" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> (via <a href="https://www.youtube.com/channel/UCIaYa00v3fMxuE5vIWJoY3w" rel="noopener noreferrer" target="_blank">INDEPTH Sound Design</a>) <hr> <br> <br>&nbsp; <br> <center>Be the first to know about exciting new audio job posts: <a href="https://asoundeffect.us7.list-manage.com/subscribe?u=591aa926dac921217c05d95b6&#038;id=bf10d62189" target="_blank" rel="noopener noreferrer">Get the Audio Jobs newsletter here</a></center><br> <div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/gary-rydstrom-sound-toy-story-2/">Working in Sound: Sound designer Gary Rydstrom breaks down a scene from Toy Story 2</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> Audio Jobs Working In Sound Toy Story 2 sound design Asbjoern Andersen Behind the sound of ‘The Mandalorian’ Season 2 – with Re-Recording Mixer Bonnie Wild & Sound Designer/Supervising Sound Editor Dave Acord: https://www.asoundeffect.com/the-mandalorian-season-2-sound/ A Sound Effect urn:uuid:f17ae2c0-4bfd-d9fa-6cd4-4736ba61b8f5 Tue, 05 Jan 2021 11:48:35 +0100 <img width="640" height="427" src="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05113033/the_mandalorian_season_2_sound.jpg" class="attachment-large size-large wp-post-image" alt="The Mandalorian Season 2 sound" srcset="https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05113033/the_mandalorian_season_2_sound.jpg 825w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05113033/the_mandalorian_season_2_sound-300x200.jpg 300w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05113033/the_mandalorian_season_2_sound-768x512.jpg 768w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05113033/the_mandalorian_season_2_sound-125x83.jpg 125w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05113033/the_mandalorian_season_2_sound-75x50.jpg 75w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05113033/the_mandalorian_season_2_sound-220x147.jpg 220w, https://cdna.asoundeffect.com/wp-content/uploads/2021/01/05113033/the_mandalorian_season_2_sound-500x333.jpg 500w" sizes="(max-width: 640px) 100vw, 640px" /><p>Find out how the sound for 'The Mandalorian' Season 2 was created in this new Tonebenders audio interview:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/the-mandalorian-season-2-sound/">Behind the sound of &#8216;The Mandalorian&#8217; Season 2 &#8211; with Re-Recording Mixer Bonnie Wild &#038; Sound Designer/Supervising Sound Editor Dave Acord:</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/Wt3D_9JoOMo" height="1" width="1" alt=""/> Television sound Dave Acord Re-Recording Mixer Bonnie Wild sound designer Star Wars film sound star wars sound design Star Wars sound effects Supervising Sound Editor The Mandalorian Season 2 film sound The Mandalorian Season 2 sound The Mandalorian Season 2 sound design The Mandalorian Season 2 sound effects who did the sound for The Mandalorian season 2 who is the sound designer for The Mandalorian Asbjoern Andersen 153 – The Mandalorian with Bonnie Wild & Dave Acord https://tonebenderspodcast.com/153-the-mandalorian-with-bonnie-wild-dave-acord/ TonebendersPodcast.com urn:uuid:7b97eb9e-8622-6332-6ed0-83d12f61c4fa Tue, 05 Jan 2021 06:11:42 +0100 We are joined by the sound team behind the hit series The Mandalorian. Re-Recording Mixer Bonnie Wild &#38; Sound Designer/Supervising Sound Editor Dave Acord tell us about making the sounds of the light sabres, the beskar spear, and seismic bombs. They also discuss their approach to creating the endless array of new creature vocals that &#8230; <p class="link-more"><a href="https://tonebenderspodcast.com/153-the-mandalorian-with-bonnie-wild-dave-acord/" class="more-link">Continue reading<span class="screen-reader-text"> "153 &#8211; The Mandalorian with Bonnie Wild &#038; Dave Acord"</span></a></p> Case Study Design Techniques episodes Interview Timothy Muirhead Great new audio jobs at Wargaming, Twickenham, Funcom, Remedy, Playground Games, Apple, Mimi, MPR, WSJ, Vocera, Findaway, Lancesoft, MassVR, Creative Assembly, Dolby, Cloud Imperium, Perfect World, and Promoshin https://soundlister.com/great-new-audio-jobs-wargaming-twickenham-funcom-remedy-playground-apple-mimi-mpr-wsj-vocera-findaway-lancesoft-massvr-creative-assembly-dolby-cloud-imperium-perfect-world/ Soundlister.com urn:uuid:a58ba348-3326-cf9b-4e76-99883a7b059c Mon, 04 Jan 2021 14:53:59 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Audio Designer, Senior Mix Engineer, Sound Designer, Audio Designer, Technical Audio Designer, Senior Audio Programmer, Lead Audio Programmer, Audio Programmer, Senior Sound Designers, AirPlay Audio Engineer, Audio DSP Engineer, Technical Director, Audio Editor, Staff DSP Audio Engineer, Associate Audio Engineer, Audio Engineer, Technical Sound Designer, Technical Specialist for Immersive Audio, and Sound Technology Content Creation Intern</p> <p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-wargaming-twickenham-funcom-remedy-playground-apple-mimi-mpr-wsj-vocera-findaway-lancesoft-massvr-creative-assembly-dolby-cloud-imperium-perfect-world/">Great new audio jobs at Wargaming, Twickenham, Funcom, Remedy, Playground Games, Apple, Mimi, MPR, WSJ, Vocera, Findaway, Lancesoft, MassVR, Creative Assembly, Dolby, Cloud Imperium, Perfect World, and Promoshin</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="515980a201" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><label for="frm_verify_21" class="frm_screen_reader frm_hidden">If you are human, leave this field blank.</label> <input type="text" class="frm_hidden frm_verify" id="frm_verify_21" name="frm_verify" value="" /> <p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Wargaming, Twickenham Studios, and Funcom &#8211; and they&#8217;re looking for an Audio Designer (Ukraine), Senior Mix Engineer (England), and Audio Designer (Norway).</p> <p>We also found openings for a <a href="https://www.remedygames.com/careers/" target="_blank" rel="noopener noreferrer">Technical Audio Designer (music)</a> at Remedy Games (Finland), <a href="https://gamejobs.co/Senior-Audio-Programmer-at-Playground-Games" target="_blank" rel="noopener noreferrer">Senior Audio Programmer</a> at Playground Games (England), <a href="https://gamejobs.co/Lead-Audio-Engineer-at-Playground-Games" target="_blank" rel="noopener noreferrer">Lead Audio Programmer</a> at Playground Games (England), <a href="https://gamejobs.co/Audio-Programmer-at-Playground-Games" target="_blank" rel="noopener noreferrer">Audio Programmer</a> at Playground Games (England), <a href="https://gamejobs.co/Senior-Sound-Designer-at-People-Can-Fly" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at People Can Fly (Poland), <a href="https://www.glassdoor.com/Job/sound-designer-jobs-SRCH_KO0,14.htm?sortBy=date_desc" target="_blank" rel="noopener noreferrer">AirPlay Audio Engineer</a> at Apple (CA, US), <a href="https://mimi.jobs.personio.de/job/292526" target="_blank" rel="noopener noreferrer">Audio DSP Engineer</a> at Mimi (Germany), <a href="https://recruiting2.ultipro.com/AME1098APMG/JobBoard/4b7ae4eb-a67b-4318-80fc-6d9467f9c542/OpportunityDetail?opportunityId=4b80baa7-0a40-4173-ad7e-4b7e4d4142be" target="_blank" rel="noopener noreferrer">Technical Director</a> at Minnesota Public Radio (MN, US), <a href="https://www.glassdoor.com/job-listing/audio-editor-dow-jones-JV_KO0,12_KE13,22.htm?jl=3778964064&#038;pos=108&#038;ao=135398&#038;s=58&#038;guid=0000017691cd3e7d856f0f0236d668c1&#038;src=GD_JOB_AD&#038;t=SR&#038;vt=w&#038;uido=F6D784A0A2C4DD9700D88A5944FDC832&#038;cs=1_02b5dbbe&#038;cb=1608763916121&#038;jobListingId=3778964064&#038;ctt=1608764089849" target="_blank" rel="noopener noreferrer">Audio Editor</a> at Wall Street Journal (NY, US), <a href="https://www.linkedin.com/jobs/view/2197064885/" target="_blank" rel="noopener noreferrer">Staff DSP Audio Engineer</a> at Vocera Communications (CA, US), <a href="https://www.linkedin.com/jobs/view/2355387841" target="_blank" rel="noopener noreferrer">Associate Audio Engineer</a> at Findaway (OH, US), <a href="https://www.linkedin.com/jobs/view/2335111707" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Lancesoft, Inc. (GA, US), <a href="https://www.glassdoor.com/job-listing/senior-sound-designer-ca-creative-assembly-JV_IC2552422_KO0,24_KE25,42.htm?jl=3765284642&#038;pos=101&#038;ao=4128&#038;s=58&#038;guid=00000176920242eb8e0d5e54d5eb4f5e&#038;src=GD_JOB_AD&#038;t=SR&#038;vt=w&#038;uido=F6D784A0A2C4DD9700D88A5944FDC832&#038;cs=1_686f2465&#038;cb=1608767390569&#038;jobListingId=3765284642&#038;ctt=1608767593362" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Creative Assembly (Bulgaria), <a href="https://careers.dolby.com/job/San-Francisco%2C-California-Content-Creation-Intern-%28Summer-2021%2C-12-month-position%29-CA-94101/700268200/?utm_source=jooble&#038;utm_medium=cpc&#038;utm_campaign=jooble" target="_blank" rel="noopener noreferrer">Sound Technology Content Creation Intern</a> at Dolby Labs (CA, US), <a href="https://jobs.lever.co/remedyentertainment/25a1585a-9fb2-4687-97e1-2a0a1bf6a3b9" target="_blank" rel="noopener noreferrer">Dialogue Designer</a> at Remedy (Finland), <a href="https://www.linkedin.com/jobs/view/2362443032/" target="_blank" rel="noopener noreferrer">Senior Sound Designer</a> at Cloud Imperium Games (England), <a href="https://www.linkedin.com/jobs/view/2361145932/" target="_blank" rel="noopener noreferrer">Game Audio Designer</a> at Perfect World Co, Ltd. (SC, China), <a href="https://www.linkedin.com/jobs/view/2360608796/" target="_blank" rel="noopener noreferrer">Audio Director</a> at NxT Level (CA, US). and Sound Designer openings at Promoshin in <a href="https://www.linkedin.com/jobs/view/2344156670/" target="_blank" rel="noopener noreferrer">Mexico</a>, <a href="https://www.linkedin.com/jobs/view/2344153850/" target="_blank" rel="noopener noreferrer">Argentina</a>, <a href="https://www.linkedin.com/jobs/view/2344151962/" target="_blank" rel="noopener noreferrer">Brazil</a> and <a href="https://www.linkedin.com/jobs/view/2344157593/" target="_blank" rel="noopener noreferrer">Colombia</a>. Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> Instantly get <a href="https://www.asoundeffect.com/bonus-sound-effects-2020-01/" target="_blank" rel="noopener noreferrer">6+ GB of extra sound effects with ANY order</a> – thanks to Edible Audio &#038; Craig Carter Collection. Listen to <a href="https://www.asoundeffect.com/soundmorph-assassins-creed-valhalla-podcast/" target="_blank" rel="noopener noreferrer">A Sound Effect&#8217;s 9th episode</a> with award-winning composer Jesper Kyd on making the stunning <em>Assassin’s Creed Valhalla</em> score and Jason Cushing on shaping the sound of SoundMorph. Discover <a href="https://www.asoundeffect.com/most-popular-sound-effects-libraries-2020/" target="_blank" rel="noopener noreferrer">12 sound effects libraries</a> that made a big impact in the sound community this year. Emmy-winning supervising sound editor Walter Newman talks about <a href="https://www.asoundeffect.com/the-right-stuff-series-sound/" target="_blank" rel="noopener noreferrer">creating <em>The Right Stuff</em>’s 1960s era-authentic-and-NASA-approved sound</a>. Hear some of the <a href="https://www.asoundeffect.com/new-sound-libraries-yard-tools-old-vans-fire-trucks-burger-joints-homicidal-maniacs-powerful-ui-sounds-and-more/" target="_blank" rel="noopener noreferrer">excellent new sound effects libraries</a> from the sound community here. <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Wargaming</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Kyiv, Ukraine</span><br> <div class="jobDesc"><strong>Job description</strong> <p><strong>Wargaming Kyiv</strong> is looking for an experienced <strong>Audio Designer</strong> to assist with the next big PC/Console free-to-play Vehicle Shooter title using Unreal Engine 4. </p> <strong>What will you do?</strong> <ul> <li> Create a concept, content and implement the work through audio middleware and game engine; </li> <li> Iterate, improve and create audio systems and mix; </li> <li> Collaborate with other teams to develop, plan, and execute audio features that define cutting edge audio quality to our players; </li> </ul> <strong>What are we looking for?</strong> <ul> <li> Proven track record on high-quality audio design and implementation skills with Wwise/FMOD; </li> <li> Basic experience of working with Unreal Engine 4; </li> <li> Working knowledge of game development cycle, proficiency with standard game development tools, and source control; </li> <li> Advanced expertise with standard audio creation software, e.g., REAPER, Cubase, Vegas Pro, Izotope RX, etc; </li> <li> Positive, solution-orientated, and independent approach to work; </li> <li> Passion for audio production and sound design in all types of media; </li> </ul> <strong>What additional skills will help you stand out?</strong> <ul> <li> Understanding of the principles of acoustics, psychoacoustics, and mixing; </li> <li> Understanding audio synthesis; </li> <li> Musical talent; </li> <li> Experience in narrative and fast-paced action games; </li> <li> Formal education in a relevant field, e.g., audio engineering, game design, etc. </li> </ul> <strong>About Wargaming:</strong> <p>Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming&rsquo;s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.</p> <p>Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.</p> <p>Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!</p> <p>Please see <a href="http://legal.eu.wargaming.net/en/candidate-privacy-policy/">Wargaming Candidate Privacy Policy</a> for details on how Wargaming uses your personal data</p> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://t.co/cMLVWNdaRe?amp=1" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1341776425829974018" target="_blank" rel="noopener noreferrer">School.VideoGameAudio.com @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Senior Mix Engineer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Twickenham Studios</span><br> <span style="font-size: 16px;"><strong>Location:</strong> London, England</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Check out the jobs description on Grapevine Jobs <a href="https://www.grapevinejobs.co.uk/mediajobs/63827,Senior_Mix_Technician_Twickenham_Studios.html" rel="noopener noreferrer" target="_blank">here</a>.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.grapevinejobs.co.uk/mediajobs/63827,Senior_Mix_Technician_Twickenham_Studios.html" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/studyingsound/status/1341740466262462465" target="_blank" rel="noopener noreferrer">Studying Sound @studyingsound</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> People Can Fly</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Warsaw, Poland</span><br> <div class="jobDesc"><strong>Job description</strong> <p> People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.</p> <p> Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call &lsquo;aviators&rsquo;, located across the globe. You&rsquo;ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects &#8211; Outriders and a brand new action-adventure title.</p> <p> We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you&rsquo;ll have a real impact on the games we&rsquo;re working on. You&rsquo;ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!</p> <p> This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!</p> <strong>Job Description</strong> <ul> <li> Creating sound effects using custom recordings and library material to generate original audio</li> <li> Designing, creating, editing, converting, implementing, and managing large volumes of audio content</li> <li> Responsibility for several audio sub-disciplines (e.g. Environmental audio, physics audio, etc.) Creative autonomy around these areas shall be given to the candidate</li> <li> Meeting production deadlines and schedules.</li> <li> Performing field recording and foley if needed.</li> <li> Responsibility for the audio output of the studio, acting as an audio resource for all media that need sound work</li> <li> Production of linear audio for cinematics and promotional material</li> <li> Audio play-testing (on target platforms) and audio quality assurance.</li> <li> Identifying, prioritizing, reporting, and resolving audio bugs/issues</li> </ul> </strong> <strong>Qualifications</strong> <ul> <li> At least 2 years of games industry experience</li> <li> Shipped AAA title experience is strongly recommended, but not a must</li> <li> Knowledge of recording techniques, foley sound creation, and on-location recording.</li> <li> Experience using core UE4 audio implementation solutions such as Blueprints logic; the SoundCue editor; the Sound Class and Passive Sound Mix system; the Map Editor; the Animations Editor, etc. You are comfortable editing map geometry in UE4, adding Ambient Actors, Audio Volumes, etc.</li> <li> Knowledge of middleware solutions such as Wwise</li> <li> High level of familiarity with audio software such as Reaper, Nuendo, Sound Forge, Wavelab various plugins to produce solid, cutting edge sound design.</li> <li> Experience working on X360/Xbox One/PS3/PS4 platforms.</li> <li> Working knowledge of Perforce, JIRA, Agile methodology</li> <li> Strong verbal and written communication skills in English</li> <li> Open-minded team player attitude</li> <li> Strong work ethic and self-motivated</li> <li> Passionate about playing and making video games</li> </ul> <strong> Nice to have</strong> <ul> <li> Ability to play on any instrument</li> <li> Basic skills in music composition</li> </ul> <strong> What we offer</strong> <ul> <li> A competitive salary and performance-based bonuses</li> <li> Personal development opportunities and the possibility to work in a multicultural environment</li> <li> Work in a creative team with people full of passion for what they do</li> <li> Private health care including dental treatment &amp; MultiSport card</li> <li> Business trips and integration events</li> <li> Comprehensive assistance in relocation</li> <li> Fresh fruits, snacks, and beverages for everyone in the office</li> <li> Free library with a wide range of games and books</li> <li> In-company English language classes and Polish lessons for foreigners</li> <li> An informal atmosphere, no dress code, no unwanted formalities</li> </ul> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.glassdoor.com/Job/warsaw-music-production-jobs-SRCH_IL.0,6_IC3094484_KO7,23.htm?src=GD_JOB_AD&#038;rdserp=true&#038;srs=EI_JOBS&#038;jl=3658828619&#038;ao=1136006&#038;s=21&#038;guid=0000017691cb635fac7fdf20b9754cf5&#038;pos=102&#038;t=ESR&#038;ei=159540&#038;extid=2&#038;exst=EO&#038;ist=L&#038;ast=EOL&#038;vt=w&#038;slr=true&#038;cs=1_a98c4376&#038;cb=1608763794769&#038;jobListingId=3658828619" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.glassdoor.com/" target="_blank" rel="noopener noreferrer">Glassdoor</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Funcom</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Oslo, Norway</span><br> <div class="jobDesc"><strong>Job description</strong> <p><strong>From critically acclaimed The Longest Journey and the very first sci-fi MMO Anarchy Online, to brutal survival in Conan Exiles, our 27-year history has set us uniquely up for a journey to the harsh planet of Dune.</strong> <p>Funcom is currently working on pre-production of a <strong>new open-world multiplayer game using the Dune IP from Legendary Entertainment </strong>as well as in the ongoing development and maintenance of our released survival game Conan Exiles.</p> <p>Now, our team in the Nordic region needs an Audio Designer to help create compelling and immersive content together with the rest of the audio and dev teams! In this role, you will be tasked with creating, designing and editing enhancing, high quality audio content and in-game implementation in accordance with each project&rsquo;s design goals.</p> <p>As successful Audio Designer in Funcom has not only an excellent ear for details and a strong creative drive, but also well-rounded experience in all aspects of audio design and production.</p> <strong>We are looking for someone that has:</strong> <ul> <li>3+ years of experience as an Audio Designer in game development</li> <li>At least one shipped AAA title as Audio Designer or involvement in a minimum of 2 complete project cycles as a professional sound designer in the industry</li> <li>A portfolio/showreel of high-quality creative audio design and implementation samples</li> <li>Proficiency with Audiokinetic&rsquo;s Wwise and advanced experience with standard audio software such as Nuendo, REAPER, Pro Tools and Izotope</li> <li>General understanding of Unreal Engine.</li> <li>Solid recording skills for SFX and Foley in studio and external environments</li> <li>Good knowledge of audio implementation for online games and surround mixing techniques</li> </ul> <strong>About the Company</strong> <p>The Funcom Oslo studio is a professional working environment with an international work culture, close to 100 people from close to 30 different nationalities in one of the happiest countries in the world.</p> <p>We are a Scandinavian company and follow Scandinavian work values (check out our <a href="https://www.funcom.com/life-at-funcom/#values" rel="nofollow noopener noreferrer" target="_blank"><strong>company values</strong></a> and <a href="https://www.funcom.com/about-us/" rel="nofollow noopener noreferrer" target="_blank"><strong>history</strong></a>). For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio.</p> <strong>This is what successful Funcom employees have in common:</strong> <ul> <li>They identify with, and embrace, our company values</li> <li>They have good written and oral communication skills in English</li> <li>They have a passion for games and your profession</li> <li>They are able to work independently and to be self-directing</li> </ul> <p>Working at Funcom Oslo offers a flexible 37.5h/week working schedule, relocation assistance, pension plan, healthcare package, social Fridays, free access to gym, and a long list of other benefits. Even more: working at Funcom means being part of a family of kind, skilled and professional colleagues that share a passion for games!</p> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Audio-Designer-at-Funcom" targ Audio Jobs AirPlay Audio Engineer Associate Audio Engineer Audio Designer Audio DSP Engineer Audio Editor Audio Engineer Audio Programmer Dialogue Designer Lead Audio Programmer Senior Audio Programmer Senior Mix Engineer Senior Sound Designer Sound Designer Sound Technology Content Creation Intern Staff DSP Audio Engineer Technical Audio Designer (music) Technical Director Technical Sound Designer Technical Specialist for Immersive Audio Adriane Kuzminski How Nomadland’s beautiful sound was sculpted https://www.asoundeffect.com/nomadland-sound/ A Sound Effect urn:uuid:60f96dde-c116-0f88-e9f9-b07b4e361d20 Mon, 04 Jan 2021 10:47:58 +0100 <img width="500" height="256" src="https://cdna.asoundeffect.com/wp-content/uploads/2020/12/30221713/Nomadland_sound-6_1-e1609363050274.jpg" class="attachment-large size-large wp-post-image" alt="" /><p>Go behind Nomadland's stunning soundscape with sound supervisor/sound designer Sergio Diaz and sound supervisor/re-recording mixer Zach Seivers:</p> <p>The post <a rel="nofollow" href="https://www.asoundeffect.com/nomadland-sound/">How Nomadland&#8217;s beautiful sound was sculpted</a> appeared first on <a rel="nofollow" href="https://www.asoundeffect.com">A Sound Effect</a>.</p><img src="http://feeds.feedburner.com/~r/ASoundEffect/~4/0lUxHVwWByM" height="1" width="1" alt=""/> Film sound ADR ambience detail Foley group loop natural Nomadland film sound Nomadland score Nomadland sound designer Nomadland sound effects Nomadland soundtrack Nomladland sound real Sergio Diaz Nomadland sound design soundscape Who is sound designer on Nomadland Who made the sound for Nomadland wind Zach Seivers Nomadland Jennifer Walden Metamorphosis Soundtrack Special, Mikolai Stroinski & Garry Schyman https://www.thesoundarchitect.co.uk/metamorphisis-soundtrack-special/ urn:uuid:64f7e393-30b4-d6db-eb4c-ded49b7f431b Fri, 01 Jan 2021 11:15:24 +0100 <a href="https://www.thesoundarchitect.co.uk/metamorphisis-soundtrack-special/" title="Metamorphosis Soundtrack Special, Mikolai Stroinski &#038; Garry Schyman" rel="nofollow"><img width="1489" height="690" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/01/4a5d8c45-83eb-11ea-acac-42010af00be0.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/01/4a5d8c45-83eb-11ea-acac-42010af00be0.jpg 1489w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/01/4a5d8c45-83eb-11ea-acac-42010af00be0-300x139.jpg 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/01/4a5d8c45-83eb-11ea-acac-42010af00be0-1024x475.jpg 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/01/4a5d8c45-83eb-11ea-acac-42010af00be0-768x356.jpg 768w" sizes="(max-width: 1489px) 100vw, 1489px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - All Audio, All For You</a></p> <p>(TSAP S03E24) It&#8217;s our final podcast episode of the season and the year! Sam speaks with composers, Mikolai Stroinski and Garry Schyman about their unique collaborative soundtrack for the Franz Kafka inspired game, Metamorphosis. This is a very special soundtrack indeed where we discuss their Hitchcockian approach to scoring the game, their collaboration process, as...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/metamorphisis-soundtrack-special/">Metamorphosis Soundtrack Special, Mikolai Stroinski &#038; Garry Schyman</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog Composers Game Audio Interviews Sam Hughes The Sound Architect Podcast breaking surface composer interview music patrick kirst Podcast the kissing booth the kissing booth 2 the sound architect podcast tsap VGM Sam Hughes A Look Back on 2020 https://tonebenderspodcast.com/a-look-back-on-2020/ TonebendersPodcast.com urn:uuid:dfe14a96-ef21-da28-420b-74131ee5c82e Thu, 31 Dec 2020 19:47:19 +0100 2020 has been a rough year in almost every respect, but it has actually been a really good year for The Tonebenders Sound Design Podcast?! We put out 31 episodes this past year, which is just a few less than in 2019, but way more than any of our other years since we started in &#8230; <p class="link-more"><a href="https://tonebenderspodcast.com/a-look-back-on-2020/" class="more-link">Continue reading<span class="screen-reader-text"> "A Look Back on 2020"</span></a></p> Blog Post Uncategorized Timothy Muirhead Composer, Chase Bethea (Aground, I Can’t Escape: Darkness) https://www.thesoundarchitect.co.uk/tsap-s03-e23/ urn:uuid:a4f28e3e-a7c6-847a-7fa6-0b410f7b15bc Thu, 31 Dec 2020 10:57:28 +0100 <p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - All Audio, All For You</a></p> <p>(TSAP S03E23) Sam Hughes chats to composer Chase Bethea about his recent soundtrack for Aground, his approach to composing, as well as the challenges of freelancing and breaking out as a composer. Listen here or wherever you listen to your podcast! Big thanks to Callum Tennick for editing and mastering. Like what you hear? Why...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/tsap-s03-e23/">Composer, Chase Bethea (Aground, I Can’t Escape: Darkness)</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog Composers Game Audio Interviews Sam Hughes The Sound Architect Podcast aground aground music aground soundtrack breaking surface Chase Bethea composer interview music patrick kirst Podcast the kissing booth the kissing booth 2 the sound architect podcast tsap VGM Sam Hughes What's in my Hiking Field Recording Bag? https://www.robbieeliassound.com/post/what-s-in-my-hiking-field-recording-bag Robbie Elias Sound urn:uuid:cd720270-ae7c-c4da-b7ad-7a5019cca7a3 Wed, 30 Dec 2020 21:18:50 +0100 I have been doing a lot of experiments to create an ideal field recording rig that I can bring with me on hikes around WA. I am engaged t... <p>I have been doing a lot of experiments to create an ideal field recording rig that I can bring with me on hikes around WA. I am engaged to an avid hiker/backpacker so in the past couple years I have been in a fortunate situation to do more nature and outdoor recordings than I used to do in the past. </p> <p>I noticed after a few trips that I needed to start thinking outside the box when it came to the field recording rig I choose to bring with me. </p> <p>Handhelds lacked the quality and mic placement options that I wanted and larger rigs (like a <a href="https://www.bhphotovideo.com/explora/pro-audio/tips-and-solutions/recording-with-the-mid-side-microphone-configuration" target="_blank" rel="noopener"><u>MS </u></a>or <a href="https://en.wikipedia.org/wiki/ORTF_stereo_technique" target="_blank" rel="noopener"><u>ORTF </u></a>set up) were just to delicate, expensive and cumbersome to carry for miles. </p> <p>I really felt like I needed to find something that could hit these criteria:</p> <p> </p> <p> Fit well into a bag I could hike with and carry on a daily basis. </p> <p> I use a <a href="https://www.peakdesign.com/products/everyday-sling/?variant=29742302068780" target="_blank" rel="noopener"><u>Peak Design Sling bag</u></a> for small hikes and daily use.</p> <p> Not be so expensive that I had to any regret to put a lot of wear and tear on it. </p> <p> Have a quick set up and tear down time. </p> <p>I started my journey with the most basic and simplified set up I could think of, a Roland R07 (I used a <a href="https://pro.sony/en_GN/products/portable-digital-recorders/pcm-m10" target="_blank" rel="noopener"><u>Sony M10 </u></a>until it broke one day) and a pair of <a href="https://store.lom.audio/products/mikrousi?variant=6174830002208" target="_blank" rel="noopener"><u>LOM Mikro Usi's.</u></a> This was great cause it could fit into my pocket, was cheap to replace if damaged and produced a pretty good sound. Where it failed a bit for me was the lack of 32 bit, took a while to unroll/roll the cables and all the challenges that came associated with trying to mount Mikro Usi's in the field. </p><figure><img src="https://static.wixstatic.com/media/3e53d6_73bab2a0c1eb4c9382416e2e302b169a~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>After a few trips I started to prototype mounting solutions for it but never really got to a place I was happy with. </p> <p>After many months of experimenting I finally got my hands on a pair of <a href="https://store.lom.audio/products/usi-pro?variant=4542168039456" target="_blank" rel="noopener"><u>LOM Usi Pro's</u></a> to use with my <a href="https://www.bhphotovideo.com/c/product/1503005-REG/sound_devices_mixpre_6_ii_6_channel.html" target="_blank" rel="noopener"><u>Mix Pre 6 v2</u></a>. I was pretty excited to have these because they sound comparable to a more expensive sets of mics (ex. <a href="https://www.bhphotovideo.com/c/product/532785-REG/Sennheiser_MKH8020_STEREO_SET_MKH_8020ST_Compact_Omnidirectional_Condenser.html" target="_blank" rel="noopener"><u>Sennheiser 8020's</u></a>) but they are a fraction of the price. So lugging them for several days in a back pack and taking more risks to get a good sound with them is something I was more comfortable doing. </p> <p>Rigs that I am not afraid to use on a daily basis or damage are always my favorite because there is no remorse if something goes wrong. I can't tell you how many times I have been in the field and I had to watch helplessly from a distance as a mic stand with my Schoeps MS mics on it got blown over in the wind. The feeling sucks. All you can think about in the moment is "Are they ok? Am I going to have to send them in to be repaired? How much will that cost me? What if I lose my mic in the mail?" The list of random thoughts goes on. </p> <p>The Usi Pro's also gave me a reason to bring my Mix Pre 6 v2 out in the field and use 32 bit to capture sounds faster. Eliminating the need to set levels perfectly to get the sound. I could always fix it in post if I had to rush. </p> <p>Now that I had my Usi Pro's it was time to really start thinking about microphone mounting options. I got a few suggestions from the field recording slack. The first was a <a href="https://www.bhphotovideo.com/c/product/816719-REG/Manfrotto_MSY0580A_Dado_Kit_6_Rods.html" target="_blank" rel="noopener"><u>Manfrotto Dado</u></a> and the second was a <a href="https://www.bhphotovideo.com/c/product/1226328-REG/noga_ad1141_xchange_cube_adaptor.html" target="_blank" rel="noopener"><u>Noga Xchange Cube Adapter</u></a>. </p> <p>The Dado seemed promising but I ended up finding it to be too clunky for my taste. It did not fit in a bag well for starters and if I wanted it to fit, I would have to take it apart which would take too long to do. Taking too long to grab a sound can make it a chore for others I am hiking with. My main philosophy was if I could set my rig up and tear it down in less than a minute then I could record more things on a single trip. </p> <p>I really hit a stride in finding my ideal rig when I first got the Noga Xchange Cube Adapter.</p><figure><img src="https://static.wixstatic.com/media/3e53d6_5e9d16d364eb4afaab6c2b85024860c8~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>I took two <a href="https://store.lom.audio/collections/microphones-accessories/products/rycote-usi-mount" target="_blank" rel="noopener"><u>Usi Pro Suspension Mounts</u></a> that are sold with it and I attached them to the Cube Adapter using turnarounds I got from Home Depot. With the Dado and the Cube Adapter I noticed that when Mics are attached to them they don't tighten perfectly aligned. To fix this and align the mics so they are facing in the same direction I used a Pipe cleaner that I jammed into the threads of the turn arounds while I tightened them into the Cube Adapter. This allowed me to align the mics to get an even stereo image. The distance I ended up with after attaching the mics was the same as an ORTF pair. And although the Usi Pro's are <a href="http://www.learningaboutelectronics.com/Articles/What-are-omnidirectional-microphones" target="_blank" rel="noopener"><u>Omni </u></a>I still was getting a nice stereo image. This might be because I have always been a fan of close mic'ing things to get a better signal to noise ratio, plus I work in games so making things sound bigger and abusing proximity effect is something I like to experiment with. Omni's this far apart seem to work well in those situations. </p><figure><img src="https://static.wixstatic.com/media/3e53d6_4202882f062443eea6288e344e00e736~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>The extra bonus of this set up was that it folded up easily to fit in my bag. </p><figure><img src="https://static.wixstatic.com/media/3e53d6_f400e21484684533b6ea597eb0ceda2b~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>I used this set up like this for quite some time. It was ideal for capturing rivers, rocks, and all sorts of things I found on the trails. It did come with some challenges especially when I had to hold a camera in my other hand. A nature field recordists recommended I look into getting a <a href="https://www.bhphotovideo.com/c/product/1431945-REG/mefoto_bpscblk_backpacker_s_carbon_fiber.html" target="_blank" rel="noopener"><u>Mefoto Backpacker S Tripod</u></a>. The benefit of this is it easily transformed into a mono pod which I ended up liking for day hikes over the full tripod. </p><figure><img src="https://static.wixstatic.com/media/3e53d6_8e83f8615e8d44749a449bda58a7aa6c~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>Another Field Recordist brought up in the field recording slack that I might want to try spacing my Usi Pro's out more but finding a solution for that is a bit challenging. I have one in the works that involves this <a href="https://www.etsy.com/listing/898824402/wwing-articulated-mic-bar?ref=hp_rv-1" target="_blank" rel="noopener"><u>stereo bar I bought from Etsy</u></a>. But at the moment I need to order a few more parts to get it fully functional. Also folded up it does not quite fit into my bag. I am thinking in the future I will set it up as an optional rig to take when I know I will be a bit more stationary at locations. </p><figure><img src="https://static.wixstatic.com/media/3e53d6_960f7bf0e8654b3db040899e555f9a46~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>One other Spacing Option I tried was using my Mikro Usi's paired with my Usi Pro's and then attaching the two Mikro Usi's to a pair of antennas that I used a turn around and some tape to make one hand held unit. This worked well but had two draw backs. The first was over time holding the mono pod and the antennas was not comfortable. And the second was that the Mikro Usi's took a bit to set up as I had to attach and detach them every time I wanted to record. In the end the disadvantages outweighed the quality of sounds I was getting so I opted to use them only on special occasions. </p><figure><img src="https://static.wixstatic.com/media/3e53d6_ca3dfec59959453ca892c49a81b0ec9a~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure> <figure><img src="https://static.wixstatic.com/media/3e53d6_b68bd42bf2954e12beeead3c2fb78271~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>About two or so months ago I got a plug in powered <a href="https://www.stickless.me/audio/mini-ms" target="_blank" rel="noopener"><u>Mini MS Microphone from Stickless</u></a>. It is a very cheap MS microphone that has the M and the S mics built into one small body. I run it through the aux in of the Mix Pre 6 and then route that internally to channels 3 and 4. This allows me to use the front knobs to control it and I still can utilize 32 bit for those channels. I then combined two spare Usi Pro Mounts that I had to make a suspension mount that it would fit on. Fortunately the Cube Adapter has a free hole on the top so I could easily screw it into my Usi Pro set up. With this addition I can now record 4 channels, 2 omnis spaced in an ORTF type distance and a MS pair in the middle. The benefit is that they sum nicely together and that they give me options that are not too similar. If I am gonna take the time to record more channels I always want to make sure I am capturing different things to make it worthwhile. For wind protection I am using the Bumblebee's that are sold for the Usi Pro's. Right now this a an adequate solution but I need to look into some better options for tougher scenarios, like recording ocean waves. With this rig I can get a decent sound in that scenario but will have to do a lot of clean up in the mastering stage. </p><figure><img src="https://static.wixstatic.com/media/3e53d6_ee2d4bf7319444d98ac32dabbc6eec86~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>This is my current hiking rig and I am happy with the results I have been getting with it so far. </p><figure><img src="https://static.wixstatic.com/media/3e53d6_e20849d594f343aebd6a093e70b57fa4~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure> <figure><img src="https://static.wixstatic.com/media/3e53d6_ce14108aee77455c930d3c29d894fe19~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" ></figure><p>Here are some Previews of the sounds I got from each of the rigs mentioned in this Blog Post:</p> <h2><strong>Roland R0-7 (or Sony M10) + LOM Mikro Usi's</strong></h2><a href="https://youtu.be/6gpvKYbsOG0">https://youtu.be/6gpvKYbsOG0</a> <a href="https://youtu.be/GV_6jhKOgwU">https://youtu.be/GV_6jhKOgwU</a> <a href="https://youtu.be/LYp9WXO1ab8">https://youtu.be/LYp9WXO1ab8</a><h2><strong>LOM Usi Pro's + Mix Pre 6 v2</strong></h2><a href="https://youtu.be/d2HD56bmNJM">https://youtu.be/d2HD56bmNJM</a> <a href="https://youtu.be/HJPzCjmznKU">https://youtu.be/HJPzCjmznKU</a> <a href="https://youtu.be/UZO2jWqIxWY">https://youtu.be/UZO2jWqIxWY</a> <a href="https://youtu.be/_bdNkBoOXsw">https://youtu.be/_bdNkBoOXsw</a><h2><strong>LOM Usi Pro's + Mikro Usi Antenna Set Up</strong></h2><a href="https://youtu.be/hfcVCWq6Kso">https://youtu.be/hfcVCWq6Kso</a> <a href="https://youtu.be/ZtT68UIfh0o">https://youtu.be/ZtT68UIfh0o</a> <a href="https://youtu.be/rJALzF0aRvk">https://youtu.be/rJALzF0aRvk</a> <a href="https://youtu.be/IL-HFnWlVyY">https://youtu.be/IL-HFnWlVyY</a><h2><strong>LOM Usi Pro's + Mini MS Microphone</strong></h2><a href="https://youtu.be/dPbxOHoRqh8">https://youtu.be/dPbxOHoRqh8</a> <a href="https://youtu.be/kA_U4RYiCoY">https://youtu.be/kA_U4RYiCoY</a> <a href="https://youtu.be/XTt1YBSQEiU">https://youtu.be/XTt1YBSQEiU</a><p>And finally here are a few sneaky recordings I did with the Mini MS Microphone. </p> <p>I just hand held it as I walked through a Ferry. </p><a href="https://youtu.be/RgZIm0Toqso">https://youtu.be/RgZIm0Toqso</a> Robbie Elias Actor, Jane Perry (Hitman 1-3, Cyberpunk 2077) https://www.thesoundarchitect.co.uk/tsap-s03-e22/ urn:uuid:e9e15b93-0845-ab78-1375-65ce5aa6b1a1 Wed, 30 Dec 2020 20:59:05 +0100 <a href="https://www.thesoundarchitect.co.uk/tsap-s03-e22/" title="Actor, Jane Perry (Hitman 1-3, Cyberpunk 2077)" rel="nofollow"><img width="2560" height="1657" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/Jane_Perry_7188_Final_02_Square_EO-scaled-e1609358239659.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/Jane_Perry_7188_Final_02_Square_EO-scaled-e1609358239659.jpg 2560w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/Jane_Perry_7188_Final_02_Square_EO-scaled-e1609358239659-300x194.jpg 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/Jane_Perry_7188_Final_02_Square_EO-scaled-e1609358239659-1024x663.jpg 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/Jane_Perry_7188_Final_02_Square_EO-scaled-e1609358239659-768x497.jpg 768w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/Jane_Perry_7188_Final_02_Square_EO-scaled-e1609358239659-1536x994.jpg 1536w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/Jane_Perry_7188_Final_02_Square_EO-scaled-e1609358239659-2048x1326.jpg 2048w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/Jane_Perry_7188_Final_02_Square_EO-scaled-e1609358239659-765x496.jpg 765w" sizes="(max-width: 2560px) 100vw, 2560px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - All Audio, All For You</a></p> <p>(TSAP S03E22) Sam Hughes speaks to actor, Jane Perry, about her career so far, her journey into voice acting, her role as Diana in Hitman III, as well as Rogue Amendiares in Cyberpunk 2077 and much more!  Special thanks to Callum Tennick for editing. &#160; Big thanks to Toivo Kallio for editing and mastering this...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/tsap-s03-e22/">Actor, Jane Perry (Hitman 1-3, Cyberpunk 2077)</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog Game Audio Interviews Sam Hughes The Sound Architect Podcast Voice Actors 2077 cyberpunk cyberpunk 2077 hitman 3 hitman iii interview Podcast the sound architect podcast tsap va video-games videogames VO voice Voice Acting voice actor Sam Hughes What is Noise Pollution? (Sensitivity Quiz) https://acousticnature.com/journal/what-is-noise-pollution-sensitivity-quiz Acoustic Nature - Field Recording Blog urn:uuid:be676605-8b03-6f93-181a-7cbb4a4831e9 Wed, 30 Dec 2020 02:28:49 +0100 Learn about noise pollution and its associated health concerns. Take our quiz to determine how sensitive you are to noise! &nbsp;<h3><em>Learn about what exactly noise pollution is and how susceptible you are in this article!</em></h3>&nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609260275350-239E891W6ZXA9E86EGBK/ke17ZwdGBToddI8pDm48kFT-_JTSz9F8aN2K_3f4bm8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcBgf58c_doqJWc7Spy4BPKgQmv7rBLPm6QsrZDbitO9pIZBakO5JsGAxmkFYEirss/what-is-noise-pollution-blog-main-image.jpg" data-image-dimensions="1200x785" data-image-focal-point="0.5,0.5" alt="what-is-noise-pollution-blog-main-image.jpg" data-load="false" data-image-id="5feb5cf3baddee7e4a8056ba" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1609260275350-239E891W6ZXA9E86EGBK/ke17ZwdGBToddI8pDm48kFT-_JTSz9F8aN2K_3f4bm8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcBgf58c_doqJWc7Spy4BPKgQmv7rBLPm6QsrZDbitO9pIZBakO5JsGAxmkFYEirss/what-is-noise-pollution-blog-main-image.jpg?format=1000w" /> </figure> <p class="">“One day man will have to fight noise as fiercely as cholera and pest.” I’ll bet that people laughed at Robert Koch when he predicted this back in 1905, but I’m afraid he was right.</p><p class="">The world has always been full of noise but decibel levels are on the rise. In fact, things have gotten so loud that people are now suffering from noise-related stress, disease and illness. </p><p class="">In this article we will define noise pollution, determine the causes, examine the health concerns and find the solutions to this global issue. </p><h1>Noise Sensitivity Quiz</h1><iframe allowTransparency="true" src="https://quiz.tryinteract.com/#/5e6d711f25fb57001408277b?method=iframe" width="800" frameborder="0" id="interactApp5e6d711f25fb57001408277b" height="600"></iframe><h1>What is Noise Pollution?</h1><p class="">The definition of noise is “any unwanted sound that causes a disturbance.” Pollution is defined as “the presence of something that has harmful effects.” Putting the two definitions together gives us noise pollution: <strong>the presence of an unwanted sound that creates a distraction from the existing soundscape. </strong></p><p class="">The interesting thing about this definition is that it is <em>opinion </em>based. What one person perceives as an unwanted sound may be enjoyable to another. </p><p class="">Think about someone whistling a song that you find annoying. To the whistler, they are creating music. To the listener, all they hear is noise pollution. </p><p class="">Things that make noise pollution especially unbearable: </p><ul data-rte-list="default"><li><p class="">loud</p></li><li><p class="">repetitive</p></li><li><p class="">inescapable</p></li></ul><h1>Causes of Noise Pollution</h1><p class="">Despite noise pollution being opinionated, the vast majority of people tends to agree on thing: natural sounds are more relaxing than human-made ones; thereby, human-made sounds cause more distraction and are sources noise pollution. </p><p class="">Take a moment and think about sounds in your environment that disturb the peace. I’m willing to bet that birds, rain and wind aren’t high on your list. </p><h2>Most Common Sources</h2><ol data-rte-list="default"><li><p class=""><strong>Aircraft - </strong>planes, and jets are the most difficult forms of noise pollution to avoid. With people constantly flying for work, vacation and travel, almost the entire Earth is subjected to their noise. In fact, an average day sees 145,000 flights, that’s over a million flights in just one week!</p></li><li><p class=""><strong>Vehicles - </strong>vehicles are the second most common form of noise pollution. Unlike aircraft, cars are more easily avoided since they are limited to roads. If your subject allows for it, try distancing yourself from any roads.</p></li><li><p class=""><strong>People - </strong>people are a major source of noise pollution. All forms of noise pollution we’ve covered so far are caused by people. As if that’s not bad enough, people themselves are walking, talking noise-making machines!</p></li><li><p class=""><strong>Machines - </strong>last, but certainly not least, are machines. This is a catch-all category that encompasses everything that beeps, buzzes, rumbles, and bangs. All of these machines can be sources of noise pollution. </p></li></ol><hr /><h3>Related Article: <a href="https://acousticnature.com/journal/avoiding-noise-pollution-when-is-the-best-time-of-day-to-record-nature-sounds">How to Avoid Noise Pollution When Recording</a></h3><hr /><h1>Negative Effects of Noise Pollution</h1><p class="">You probably already know that exposure to extremely loud sounds can cause hearing damage; but did you know that <strong>much quieter sounds can also cause health problems</strong>?</p><p class="">Modern science is focusing in on the long-term effects of low-intensity noise exposure and what they are finding is shocking. <strong>Exposure to environments that average just over 50 dB can be detrimental</strong>. For reference, 50 dB is about the loudness of a normal conversation.</p><p class="">Prolonged exposure to these levels can lead to:</p><ul data-rte-list="default"><li><p class="">increased stress and cortisol levels</p></li><li><p class="">sleep disturbance</p></li><li><p class="">hypertension</p></li></ul><h1>What You Can Do</h1><p class="">Noise can be debilitating for some people. At times, it can seem inescapable. If this sounds like you, there is hope! Below is a list of things you can do to create more peace in your life.</p><ol data-rte-list="default"><li><p class=""><strong>Wear noise-cancelling headphones</strong>- One of the more practical solutions on this list, wearing noise-cancelling headphones will greatly reduce irritations caused by noise pollution. The <a href="https://amzn.to/3nY2v5T">Apple AirPod Pros</a> offer good passive and active noise cancellation. </p></li><li><p class=""><strong>Sleep with ear plugs</strong>- If you live near a busy road or airport, your sleep is most likely being disturbed whether you wake up or not. Wearing a pair of ear plugs can alleviate this nightly stressor, giving you better sleep and more energy when you wake. </p></li><li><p class=""><strong>Spend time in nature</strong>- Often, our stress-response to noise pollution is caused by a build-up that pushes our tolerance over the edge. Think of it as the straw that broke the camel’s back. Activities that reduce stress can allow increased noise tolerance. Spending time in nature is one of the best (and free) ways to relax.</p></li><li><p class=""><strong>Listen to nature sounds</strong>- If you don’t have the ability to physically experience nature, listening to nature recordings can be beneficial. Research has shown that listening to natural sounds for just 5 minutes can decrease stress, relieve anxiety, and lower your heart rate.</p></li><li><p class=""><strong>Create less noise</strong>- To help out others who are also sensitive to noise pollution, do your part and contribute less to the cacophony of noise! Since traffic and planes are the most common sources of noise pollution, the biggest impact you can make is to take less flights and make your next car a hybrid or fully electric model. </p><p class="">Smaller things you can do is to replace gas powered machines with electric ones. <a href="https://www.homedepot.com/p/RYOBI-20-in-40-Volt-6-0-Ah-Lithium-Ion-Battery-Brushless-Cordless-Walk-Behind-Self-Propelled-Lawn-Mower-with-Charger-Included-RY401120-Y/311084824?clickid=2ypypAwMuxyLWMgwUx0Mo36vUkEy3dyW5SliRQ0&amp;cm_mmc=afl-ir-10078-456723-thespruce.com&amp;irgwc=1" target="_blank">Electric lawn mowers</a> are a thing and can make a huge difference in your neighborhood!</p></li><li><p class=""><strong>Change your attitude</strong>- If none of the techniques above works for you, try changing your attitude. Since noise pollution is opinionated, if you can change the way you perceive noise, you can change the way it affects you. </p><p class="">The next time you are distracted by a sound, try thinking of it as just another part of the environment. Accept it as something that you cannot change. It is out of your control and that’s okay. As you repeat these phrases, take deep, calming breaths. If you continue this practice, you will become more resilient to noise pollution.</p></li><li><p class=""><strong>Do research</strong>- If all else fails, do your research before you purchase your next home. Look up local air traffic patterns, main roads and highways, and nearby nature to make sure that your next home is setup for peace and quiet.</p></li></ol><h1>Final Thoughts</h1><p class="">No matter how sensitivity you are, noise is something that affects us all. As our world continues to get louder, more and more people are beginning to suffer and seek peace. </p><p class="">I believe that this peace stems from nature and see a direct correlation between deforestation and average global decibel levels. </p><p class="">Let us act together and take a stand for quiet! Gather your like-minded friends and people in your community and work with your town to pass local noise ordinances. <a href="https://corporate.findlaw.com/law-library/guidelines-for-drafting-municipal-noise-control-ordinances.html" target="_blank">Here</a> is a fantastic resource on how to get started.</p><p class="">Thank you for reading. Enjoy your day ♫</p><p class="">-Jared</p><hr /><h3>Read Next:</h3> <a href="https://acousticnature.com/blog" class="sqs-block-button-element--medium sqs-block-button-element" >more posts</a> &nbsp; Field Recording Jared Blake What is Noise Pollution? (Sensitivity Quiz) Sound Design Job Interview Questions http://javierzumer.com/blog/2020/12/29/sound-design-job-interview-questions Javier Zúmer - Sound Design urn:uuid:11470d86-3a23-e1e4-74b7-37ac346961b6 Tue, 29 Dec 2020 17:20:10 +0100 <p class="">Hi, there. After going through the process of doing a bunch of interviews for sound designer positions, I thought it could be useful to compile the most usual questions I encountered. </p><p class="">Take them as a guide to know what to expect. I personally like to have a rough idea of how I want to answer each of these, but I mostly leave it to improvisation in terms of what to actually say. I prefer the conversation to flow naturally as much as possible.</p><p class="">I left out a bunch of generic HR questions because they are just everywhere, although I left some in just to give some comments on them. Also, you will probably have at least 2-3 different interviews with different people and these questions are just taken from different interview layers.</p><h1><strong>About you / Personal</strong></h1><p class=""><strong>Tell me a bit about yourself.</strong><em> // </em>Classic opener. Preare a summary in your mind, to the point. Quality before quantity.</p><p class=""><strong>What do you do on your spare time apart from video games?</strong> // You are maybe temtped to say “record audio libraries” here and that’s fine but I would prefer to show a different side of myself that complements the professional side.</p><p class=""><strong>What are you playing right now?</strong></p><p class=""><strong>Favourite game ever? </strong></p><p class=""><strong>Favourite game ever for sound? //</strong> This and the above questions are a nice chance to show your taste a bit more. You can taylor the answer to the interviewer or company a bit but I would pretty much answer honestly.</p><p class=""><strong>Who is your Hero? // </strong>Interesting one, think of something cool.</p><h1><strong>Career / HR</strong></h1><p class=""><strong>What is your dream job? // </strong>Could be a tricky one but nice to show ambition here.</p><p class=""><strong>Where do you see yourself in five years // </strong>Similar to the previous one but maybe if you get this one after the previous one you can talk more about your place in life in a more personal way.</p><p class=""><strong>What is your greatest achievement?</strong></p><p class=""><strong>What is your greatest failure?</strong></p><p class=""><strong>What is your best stregth?</strong></p><p class=""><strong>What is your worst weakness? </strong>// HR bread and butter. Prepare reasonable answers and move on to the interesting stuff.</p><p class=""><strong>What hard or tricky problem have you found and solved? </strong>// A chance to show you are resilient.</p><p class=""><strong>Do you have experience working under pressure? </strong>// Use a real example here.</p><p class=""><strong>What has been the biggest disappointment in your career to date?</strong></p><p class=""><strong>Why do you wish to leave your current position? </strong>// I prefer an answer here that points towards career growth if possible.</p><p class=""><strong>Describe a personal project you have worked on lately.</strong> // Good to show you are creative and have initiative which is probably the case since you want a sound designer job.</p><p class=""><strong>Questions for the interviewer? </strong>// This one does usually come up, at every level interview. I like to ask about the company culture and vibe, I usually ask them if they like working there. You can then ask more specific questions about the position itself and finally about the selection process.</p><h1><strong>Position Specific</strong></h1><p class=""><strong>What 3 things you think you need to thrive in your position? //</strong> I got this one and didn’t have anything prepared.. Your answer should show a nice range of things here. One of my mine was: “People around who know much more than me”, which was the first thing I thought. </p><p class=""><strong>Team player? // </strong>There is usually a “team” oriented question. I feel stupid just saying “of course, I love working with my collegues!” so what I usually do is prepare a real example of teamwork epicness on my previous jobs. In general, is always good to prepare an example for each thing that you claim. The more tangible the example is, the better.</p><p class=""><strong>Do you have experience working with clients? // </strong>Good to keep in mind an answer for this. As said above, prepare an example.</p><p class=""><strong>What interested you about our company? // </strong>Another classic, you should try to focus on positives about the games the company creates, if you know them or play them, much better.</p><p class=""><strong>Salary expectations? // </strong>There are many strategies out there for this one but my advice is that you try to get a range from them first but this doesn’t always happen. In my case, I like to do some research online about the company and area/city so I can have a reasonable range in my mind. Be confident.</p><p class=""><strong>How much notice do you need to give your current employer?</strong></p><p class=""><strong>Willing to re-locate? </strong></p><h1><strong>Audio Specific</strong></h1><p class=""><strong>DAW, Middleware, Game Engine, Plugins, Audio Library Software // </strong>You will get generic questions about whichever piece of software the company uses. Prepare answers that show how much you know them and try to give as many examples as possible. Don’t stretch the truth here.</p><p class=""><strong>Do you have experience using Middleware? Which one? // </strong>Even if you don’t have experience with the middleware the company uses is still good to talk about your experience with others.</p><p class=""><strong>Which DAW do you know how to use? Which one you like the best?</strong> // I usually give my honest opinion here but I like to stress that all modern DAWs nowadays are pretty good and capable.</p><p class=""><strong>Do you have experience using any audio library software like Soundly or Soundminer?</strong></p><p class=""><strong>Your favourite audio library or your most used one?</strong></p><p class=""><strong>What is your favourite sound generation tool or synth that you use?</strong></p><p class=""><strong>What did you use to do (insert project name)? // </strong>Give as much info and details here as possible, this is a great question to get.</p><p class=""><strong>How do you balance quality and deadlines? //</strong> <a href="http://javierzumer.com/blog/2020/11/28/quick-and-early-iteration-for-game-audio">Like this</a>, of course.</p><p class=""><strong>What is your favourite tool, technique, process or software? // </strong>Cool one to have prepared with that tool or plugin you can’t live without. It is ideal to describe what you do with it and then give examples from real world projects where you apply it.</p><p class=""><strong>What is an understimated area of audio?</strong></p><p class=""><strong>Describe your process of creating an SFX from the idea to implementation. //</strong> Give a general idea of your pipeline (with examples) but is also good to show hints of flexibility to work with other pieces of software.</p><p class=""><strong>Which SFXs have you created recently that you are very satisfied with?</strong></p><p class=""><strong>Do you have experience doing field recordings?</strong></p><p class=""><strong>Do you keep notes during recording sessions? How do you do this?</strong></p><p class=""><strong>Do you have experience creating audio libraries?</strong></p><p class=""><strong>Which game engine have you used professionaly?</strong></p><p class=""><strong>Do you know how to code? Which langaugaes do you know? // </strong>You have to be careful with this one as programming is a deep subject, try to give an accurate idea of what you are capable of.</p><p class=""><strong>What audio system have you coded that you are proud of?</strong></p><p class=""><strong>Have you used Git or SVN?</strong></p><p class=""><strong>Do you have experience recording/composing/producing/mixing/mastering music? // </strong>It all depends on the position offered. I only went for pure sound design jobs and still got asked about this so you will need to preapre answers on music.</p><p class=""><strong>What is the area within audio that you are less confortable with?</strong></p><p class=""><strong>What gear do you use? What are your 3 must haves? // </strong>Be specific here, talk about pieces of equipment you like.</p><p class=""><strong>What motivates you as a sound designer? What realy excites you about your job?</strong></p><h1><strong>Additional Advice</strong></h1><p class=""><br></p> Javier Zumer 152 – SFX CrowdSource Roundtable https://tonebenderspodcast.com/152-sfx-crowdsource-roundtable/ TonebendersPodcast.com urn:uuid:d5ce0523-4398-950d-adf3-6e283f426087 Tue, 29 Dec 2020 16:12:14 +0100 We welcome Tim Nielsen and Kai Paquin to talk about organizing &#38; participating in Crowd Sourced Sound Effects Libraries. They have both run successful Crowd Sourced libraries that went on to raise lots of money for charities once completed. We also talk about the Universal Category System initiative, that Tim and Kai are the brains &#8230; <p class="link-more"><a href="https://tonebenderspodcast.com/152-sfx-crowdsource-roundtable/" class="more-link">Continue reading<span class="screen-reader-text"> "152 &#8211; SFX CrowdSource Roundtable"</span></a></p> Case Study episodes Interview Roundtable Sound Libraries Timothy Muirhead Albums of the year review 2020 https://citiesandmemory.com/2020/12/albums-of-year-2020-review/ Cities & Memory | Field Recordings, Sound Map, Sound Art urn:uuid:fe1ff7ae-ac6a-55b1-0a80-b9e86a825f97 Mon, 28 Dec 2020 14:05:37 +0100 <p>It&#8217;s time for albums of the year, everyone. 2020 might have been the most well-documented...</p> <p>The post <a rel="nofollow" href="https://citiesandmemory.com/2020/12/albums-of-year-2020-review/">Albums of the year review 2020</a> appeared first on <a rel="nofollow" href="https://citiesandmemory.com">Cities &amp; Memory | Field Recordings, Sound Map, Sound Art</a>.</p> <p><a href="https://citiesandmemory.com/wp-content/uploads/2020/12/florencia-viadana-f74kZNWhfps-unsplash-1.jpg"><img loading="lazy" class="alignright size-medium wp-image-5673836" src="https://citiesandmemory.com/wp-content/uploads/2020/12/florencia-viadana-f74kZNWhfps-unsplash-1-300x200.jpg" alt="albums of the year" width="300" height="200" srcset="https://citiesandmemory.com/wp-content/uploads/2020/12/florencia-viadana-f74kZNWhfps-unsplash-1-300x200.jpg 300w, https://citiesandmemory.com/wp-content/uploads/2020/12/florencia-viadana-f74kZNWhfps-unsplash-1-1024x683.jpg 1024w, https://citiesandmemory.com/wp-content/uploads/2020/12/florencia-viadana-f74kZNWhfps-unsplash-1.jpg 1500w" sizes="(max-width: 300px) 100vw, 300px" /></a>It&#8217;s time for albums of the year, everyone. 2020 might have been the most well-documented Bad Year of most of our lifetimes, but, hey &#8211; silver lining! &#8211; there’s been some fantastic music released to help us get through it all. Here are our top 20 picks for 2020, from mind-melting psych and walls of noise to music designed for a restful night’s sleep.</p> <p>We’ve linked out to Bandcamp wherever possible, so if you like the sound of any of these albums, do go and support the artists and buy from Bandcamp &#8211; and here are our <a href="https://citiesandmemory.com/2019/12/review-albums-year-2019/">2019</a> and <a href="https://citiesandmemory.com/2018/12/best-albums-2018-review/">2018</a> roundups too.</p> <h3>Albums of the year, 20-1</h3> <p><b>20. Christine Ott &#8211; Chimeres (pour Ondes Martenot)</b></p> <p>The Ondes Martenot is an incredible instrument that’s been capturing flights of musical imagination since the 1920s, and forming an important part of the early history of electronic music. This album, conceived, written and performed entirely for the Ondes Martenot, is a bit of a treat &#8211; part Forbidden Planet soundtrack, part Georges Méliès and still bearing the traces of Varèse and Messaien, Chimeres shows the full range of this beautiful instrument, and it’s a real treasure in which to lose yourself for an hour.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=4221184508/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://christineott.bandcamp.com/album/chime-res-pour-ondes-martenot">Chimères (pour ondes Martenot) by Christine Ott</a></iframe></p> <p><b>19. Jónsi &#8211; Shiver</b></p> <p>Jónsi’s solo album would sail into our top 20 on the strength of “Exhale” alone, possibly our song of the year and exactly what you might imagine if the very best of Sigur Ros was transferred into an electro-pop setting &#8211; it’s a really beautiful experience, and sounds weirdly timeless, as if you’ve heard it 30 times before your first play. Thankfully there are plenty of other highlights to be had &#8211; from Liz Fraser’s guest appearance, standout track “Shiver” and the oddly Bjork-ish “Beautiful Boy”. Spoiler &#8211; not Jónsi’s only appearance in our top 20.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2213628517/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://jonsi.bandcamp.com/album/shiver">Shiver by Jónsi</a></iframe></p> <p><b>18. William Basinski &#8211; Lamentations</b></p> <p>More incredible work from William Basinski that sounds like it was buried for 150 years, waiting to be discovered. In fact, some of the tape loops here date back more than 40 years, and the addition of hazy, barely-heard vocal lines add a new emotional depth to stunning pieces like “O My Daughter, O My Sorrow”. You always know what a Basinski record will sound like, but at the same time he retains the ability to surprise, and the power to convey urgency as well as delicacy.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=614217658/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://williambasinski.bandcamp.com/album/lamentations">Lamentations by William Basinski</a></iframe></p> <p><b>17. Six Organs of Admittance &#8211; Sleep Tones</b></p> <p>First up, this one’s a free download, so go and download it now, OK? Done that? Good. Now settle back for some bliss. This album was developed by Ben Chasny as a response to amnesia by creating “music that doesn’t develop at all, because otherwise the mind follows the development”. I’m not sure I’d necessarily agree, as at the very least your emotional response to the pieces changes through the length of exposure to each of these hymnal, elegant loops, but what’s inarguable is that this is a lovely, warm-blanket experience in the best possible way, during a year that needed more things like this in it.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3429695636/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://hermithut.bandcamp.com/album/sleep-tones">Sleep Tones by Six Organs Of Admittance</a></iframe></p> <p><b>16. Jeff Parker &#8211; Suite for Max Brown</b></p> <p>In which Tortoise guitarist Jeff Parker stops being Tortoise guitarist Jeff Parker and becomes renowned solo artist Jeff Parker, who also happens to play in some band called Tortoise. Bringing together different elements and backgrounds in a sensitive, subtle way is just one of the achievements here, with sequenced beats underlying improvised interactions, and electronic crackles and embellishments adding to the mix, not distracting from it. It’s a wonderfully well-balanced and spacious record.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=1020863419/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://intlanthem.bandcamp.com/album/suite-for-max-brown">Suite for Max Brown by Jeff Parker</a></iframe></p> <p><b>15. Mary Lattimore &#8211; Silver Ladders</b></p> <p>An album that on first listen made us think “this is quite nice, isn’t it?”, but the more you listen, the more layers it seems to reveal. From murky post-rock stylings similar to early Rachel’s to pieces that it’s nigh-on impossible to describe without using the adjective “shimmering” (we tried! we failed!), this takes harpcore in new directions &#8211; and Lattimore has has an incredibly productive year with a number of other released including “Rain Duets’ for harp and synth.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2474040435/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://marylattimoreharpist.bandcamp.com/album/silver-ladders">Silver Ladders by Mary Lattimore</a></iframe></p> <p><b>14. Aesop Rock &#8211; Spirit World Field Guide</b></p> <p>“If you are among the countless individuals who find themselves feeling both dead and alive at the same time, the information contained within may serve as an invaluable asset to your journey.” What 2020 didn’t know it really needed was a hip hop concept album masquerading as a field guide to the spirit world, but Aesop Rock delivered it anyway. Twenty years on from Float, it was great to hear him in excellent form as ever, and there’s still no one that sounds quite like him.</p> <p><b>13. Jason Molina &#8211; Eight Gates</b></p> <p>Unearthed tapes of previously-unheard Jason Molina songs were always going to get us excited, but the surprise was how well Eight Gates hangs together as an album in its own right, down to the field recordings of birdsong bookending it. As with all of Molina’s recordings, it’s intensely intimate, like being in the room as it was recorded, but even more so, with offhand remarks left on the mic. Mostly though, it’s a spectral reminder of the incredible talent we’ve lost, and that the world misses greatly.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3155727012/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://jasonmolina.bandcamp.com/album/eight-gates">Eight Gates by Jason Molina</a></iframe></p> <p><b>12. Moses Boyd &#8211; Dark Matter</b></p> <p>What an elegant beast Moses Boyd has created here &#8211; the blend of programming alongside your more standard instrumental fare, the chopping up of different rhythmic styles and the effortless swing between moods across the album are a joy to be part of. A record that keeps drawing you back time and again, seemingly against your will.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2553083691/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://mosesboyd.bandcamp.com/album/dark-matter-2">Dark Matter by Moses Boyd</a></iframe></p> <p><b>11. Chant Electronique &#8211; çhâñt élečtrónïqùe vol. 1</b></p> <p>Traditional musicians from different countries and backgrounds, united with a collective fascination in the potential for electronics leads to this utterly compelling release. Songs from Argentina, Croatia, Bosnia and Portugal, arranged with electronically-centred rhythmic backings that take these traditional songs to an entirely new place. One of the year’s most distinctive releases.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2515964858/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://chantelectronique.bandcamp.com/album/h-t-le-tr-n-q-e-vol-1">çhâñt élečtrónïqùe vol. 1 by Chant Electronique</a></iframe></p> <p><b>10. Radar Men from the Moon &#8211; The Bestial Light</b></p> <p>Much of this year felt like being clubbed over the head again and again by bad news, and this album was a satisfyingly intense way to release oneself from that. Album highlight “Self” starts with a drumbeat that’s a straight rip from a Shit and Shine live show, and expands from there into a trepanation mantra by the close. Turn it up loud and surrender to it &#8211; it’s fabulous.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2825458808/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://radarmenfromthemoon.bandcamp.com/album/the-bestial-light-2">The Bestial Light by Radar men from the Moon</a></iframe></p> <p><b>9. The Bug ft. Dis Fig &#8211; In Blue</b></p> <p>We loved The Bug’s collaboration with Miss Red so much it was in our pick of 2018’s best records, and he’s right back on form here, with a different, darker and more subtle vibe. The trademark growling, drowning bass and spitting snares are present and correct, but with a sensual edge across the album as well as a slow, crawling menace. One of The Bug’s &#8211; and therefore the year’s &#8211; most atmospheric releases yet.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2116886235/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://thebugmusic.bandcamp.com/album/the-bug-ft-dis-fig-in-blue">The Bug Ft Dis Fig, In Blue by The Bug</a></iframe></p> <p><b>8. Luke Abbott &#8211; Translate</b></p> <p>This is great! In a year with no shortage of competition and with great releases from the likes of Rival Consoles and Autechre, this was perhaps our favourite straight-ahead electronic release. There’s so much warmth to the sounds on “Translate” that you can practically smell the analogue transistors, but it also retains an energy and a sense of playful improvisation, as well as some big productions.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2887400562/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://lukeabbottmusic.bandcamp.com/album/translate">Translate by Luke Abbott</a></iframe></p> <p><b>7. Ben Lukas Boysen &#8211; Mirage</b></p> <p>Ah, our favourite: an album that’s both clever in terms of how it was made, and a joy to listen to. The clue is in the album title &#8211; sounds are not what they appear to be, with organic instruments twisted, manipulated and dissolved until they’re no longer recognisable as their original selves, but go together to produce a whole that sounds both electronic and super-lush and involving &#8211; take the outstanding vocal manipulations in “Empyrean” as a starting point and work out from there. Fantastic.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=1714614767/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://benlukasboysen.bandcamp.com/album/mirage-2">Mirage by Ben Lukas Boysen</a></iframe></p> <p><b>6. Sex Swing &#8211; Type II</b></p> <p>This beat out Radar Men From The Moon as our guitar-based album of the year by virtue of being that much slimier, seedier and more repulsive &#8211; all par for the course for Sex Swing and intended entirely as a compliment. Each song takes one filthy, disgusting idea and spins it out for an entire track, sheets of guitar, skronking horns, swooshing synth undercarriage and those unmistakeable Daniel Chandler vocals. It’s absolutely wonderful, and a meeting point between The Birthday Party, Lydia Lunch and The Jesus Lizard &#8211; the 12” mix.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2591483654/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://sexswing.bandcamp.com/album/type-ii">Type II by SEX SWING</a></iframe></p> <p><b>5. Autotelia &#8211; I</b></p> <p>By far the saddest release of the year, and the one that’s hardest to write anything about. Suffice to say that this year, in Tom Relleen we lost not just an incredible musician, but a wonderful, open and incredibly passionate and driven person, whose musical legacy will live on to remind us all of how special he was. Autotelia is a fantastic album exploring the very outer limits of musical space, and a fitting tribute to Tom, though of course it was never intended that way. Listen and treasure.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3870192215/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://autotelia.bandcamp.com/album/i">I by Autotelia</a></iframe></p> <p><b>4. Julianna Barwick &#8211; Healing is a Miracle</b></p> <p>Being reminded of the miracle of healing is something we all needed this year, and spending some time inside Julianna Barwick’s temple to the human voice and to healing was one of the year’s most rewarding musical experiences. The meeting point of Barwick and collaborator Jónsi (told you he’d be back) on “In Light” is just perfect, and I defy you not to be moved when the bass synth pumps in at 4.17. Go on, try it now.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=1770815062/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://juliannabarwick.bandcamp.com/album/healing-is-a-miracle">Healing Is A Miracle by Julianna Barwick</a></iframe></p> <p><b>3. Vatican Shadow &#8211; Persian Pillars of the Gasoline Era</b></p> <p>A concept album about God-knows-what from Vatican Shadow, with some of the song titles of the year (try out “Uncontrollable Oasis (Real Life Spy Mystery Ends With Scientist Hanged In Iran)”), we kept coming back to these intriguing compositions time and time again &#8211; they have a way of hooking inside your head and not letting go. “Moving Secret Money” has no right to be ten minutes long, but somehow doesn’t work at any length shorter than that, and the whole album hangs together with a sense of foreboding that only erupts with the distorted bass sounds in closer “Ayatollah Ferocity (The Refinery At Abadan)”. Totally compelling.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=2931609753/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://listen.20buckspin.com/album/persian-pillars-of-the-gasoline-era">Persian Pillars Of The Gasoline Era by Vatican Shadow</a></iframe></p> <p><b>2. Perhaps &#8211; 7.0</b></p> <p>The roundup wouldn’t be complete without some psych madness, and Perhaps provided it this year with two twenty-minute slabs of frazzled, danceable aggression on 7.0. A dozen musicians get together in a room and thrash it out over an assortment of guitars, brass and synths, the flow dictated by the Liebezeit tight-looseness of relentless drum patterns. This is like declaring an open house party inside your mind for a roomful of acid-frazzled maniacs.</p> <p><iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=3526363384/size=large/bgcol=ffffff/linkcol=e99708/tracklist=false/artwork=small/transparent=true/" seamless=""><a href="https://perhaps.bandcamp.com/album/70">7.0 by Perhaps</a></iframe></p> <p><b>1. Fiona Apple &#8211; Fetch The Bolt Cutters</b></p> <p>Well, album of the year was settled way back in April, the moment Fetch The Bolt Cutters dropped &#8211; enough has been written about this record by people far more knowledgeable and articulate than I, but it really is fabulous. The sound of an artist completely at ease with her own process, redefining how she makes music on her own terms, tackling themes that matter and moving outwards the very limits of what’s possible on an album like this. A truly magnificent achievement, and there’s no other contender for our tiny album of the year awards so here it is &#8212;-&gt; <img src="https://s.w.org/images/core/emoji/13.0.1/72x72/1f3c6.png" alt=" Latest Cities and Memory Cities and Memory review of the year 2020 https://citiesandmemory.com/2020/12/cities-memory-review-year-2020/ Cities & Memory | Field Recordings, Sound Map, Sound Art urn:uuid:716d8862-c10c-8bd6-665f-136b10f0a0d9 Wed, 23 Dec 2020 15:09:55 +0100 <p>The post <a rel="nofollow" href="https://citiesandmemory.com/2020/12/cities-memory-review-year-2020/">Cities and Memory review of the year 2020</a> appeared first on <a rel="nofollow" href="https://citiesandmemory.com">Cities &amp; Memory | Field Recordings, Sound Map, Sound Art</a>.</p> <section class="vc_row wpb_row vc_row-fluid liquid-row-shadowbox-5fe36ef2a273f"><div class="ld-container container"><div class="row ld-row"><div class="wpb_column vc_column_container vc_col-sm-12 liquid-column-5fe36ef2b02d1"><div class="vc_column-inner"><div class="wpb_wrapper " ><div class="wpb_wrapper-inner"><style>.ld_fancy_heading_5fe36ef2b07c7 h1{font-family:Muli!important;font-weight:400!important;font-style:normal!important;color:rgb(237, 177, 29);}.ld_fancy_heading_5fe36ef2b07c7 .lqd-highlight-inner{height:0.275em;bottom:0px;}</style><div class="ld-fancy-heading text-center ld_fancy_heading_5fe36ef2b07c7"> <h1 class="lqd-highlight-underline lqd-highlight-grow-left" ><span class="ld-fh-txt"> Review of the year 2020</span></h1></div> <div class="wpb_text_column wpb_content_element " > <div class="wpb_wrapper"> <p><em>Tempting as it is to just summarise 2020 with the <img src="https://s.w.org/images/core/emoji/13.0.1/72x72/1f4a9.png" alt=" Latest Cities and Memory Best sound tools of the year 2020 https://citiesandmemory.com/2020/12/best-sound-tools-2020/ Cities & Memory | Field Recordings, Sound Map, Sound Art urn:uuid:e88b30b5-a48a-1c1e-5e2f-4cb01bab26d4 Tue, 22 Dec 2020 17:25:07 +0100 <p>What are the best sound tools of 2020?  Every year, we ask some of our...</p> <p>The post <a rel="nofollow" href="https://citiesandmemory.com/2020/12/best-sound-tools-2020/">Best sound tools of the year 2020</a> appeared first on <a rel="nofollow" href="https://citiesandmemory.com">Cities &amp; Memory | Field Recordings, Sound Map, Sound Art</a>.</p> <h3 style="text-align: center;"><em><strong>What are the best sound tools of 2020? </strong></em></h3> <p><em>Every year, we ask some of our most regular contributing artists to unlock their box of sonic secrets and tell us more about the instruments, synths, effects or plugins they&#8217;ve been using most over the last year &#8211; as with the previous editions in <a href="https://citiesandmemory.com/2019/12/best-sound-tools-year-2019-sound-design/">2019</a>, <a href="https://citiesandmemory.com/2018/12/best-sound-design-tools-2018/">2018</a> and <a href="https://citiesandmemory.com/2017/12/best-sound-design-tools-2017/">2017</a>, there&#8217;s a huge range of fascinating sound tools to investigate. These are our sound tools of the year for 2020. </em></p> <h3>Andy Billington</h3> <p><strong><a href="https://bastl-instruments.com/instruments/microgranny">BASTL microgranny</a> 2.5 monophonic granular sampler</strong></p> <p>This little plastic box has assisted with the mangling of WAVS all across lockdown. In shocking orange see-through plastic, there are hours of fun to be had twisting and manipulating the presets or recording your own samples at 8-bit quality via the line in or inbuilt mic. Add some effects or run through echo boxes and it takes on a life of its own. Very noisy, very grimy. Perfection in plastic and you can also hack the software if you want to.</p> <p>I used it to add texture, movement and grit to a reimagining of a recording of Italian cow bells, stretching the bells and layering really pushed the piece forward and created additional harmonics and melodies.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7689187/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3><strong>Bassling</strong></h3> <p><strong>Electric ukulele</strong></p> <p>A couple of the tracks I&#8217;ve contributed to Cities and Memory this year have been written and recorded using an electric ukulele.</p> <p>I&#8217;ve been playing a bass guitar for most of my life and a few years ago I decided to see if that affinity with four-stringed instruments extended to those little Hawaiian guitars.</p> <p>Pretty soon I was smitten with their portability and the variety of chords that seemed to magically appear under my fingers. It has opened up my compositions to richer phrasing and the pitch leaves space for my basslines and the kick drum.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7704625/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3><strong>Cities and Memory</strong></h3> <p><strong><a href="https://www.native-instruments.com/en/products/komplete/synths/straylight/">Straylight</a> (Native Instruments)</strong></p> <p>A wonderful tool bringing granular synthesis and sound design together to produce some brilliant, adaptable pads and textures &#8211; and you can import your own WAVs as grains or samples, so bringing in field recordings gives it a whole new dimension. This piece from the Covid-19 lockdown in my home city of Oxford was created principally using Straylight.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7607764/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <p><strong><a href="https://www.arturia.com/products/analog-classics/analoglab">Analog Lab</a> (Arturia)</strong></p> <p>It&#8217;s an oldie, but in terms of value for money and quality of sounds, Analog Lab can&#8217;t be touched &#8211; where else can you find brilliant versions of the ARP 2600, Jup-8, Prophet V and Matrix-12 all in one box? This year I&#8217;ve really rediscovered the wonders of the Buchla Easel, and since I&#8217;ll likely never get my hands on a real, honest-to-goodness hardware version, Analog Lab&#8217;s take on it will do for now.</p> <p>Special shout out to the affordable expansion packs themed by sound type that expand this incredibly useful synth even further. Here are the Buchla and the ARP2600 doubling up for our piece &#8220;The Drift&#8221;.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7713848/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3>Jeff Dungfelder</h3> <p><strong><a href="https://www.apple.com/uk/logic-pro/">Logic Pro</a> (Apple)</strong></p> <p>Even though I have a large selection of effects by Native Instruments and Arturia, I find myself constantly going back to the extensive suite of software effect plug-ins in Logic Pro by Apple, mostly because of quality and ease of use.</p> <p>Effects categories include both insert effects and processors that are principally designed for mastering use. Most effects can be used in mono, stereo, dual mono, or surround channels. Logic Pro also provides a number of dedicated surround plug-ins. The effects categories cover essential studio processors, such as compression, gating, limiting, equalization, and metering utilities. Both vintage and modern style compressors are emulated.</p> <p>And the EQ options are extensive. The Linear Phase EQ is perfect for sculpting your vocal and instrument parts. Match EQ analyzes existing audio and allows you to impose an analyzed sonic “fingerprint” on other audio parts. The vintage EQ collection delivers emulations of three classic analog EQ units known for their distinctive sonic coloration. Also a comprehensive collection of reverb, delay, and modulation effects are available. Among these are the unique ChromaVerb, and the sophisticated and highly configurable Delay Designer and Space Designer plug-ins. Delay Designer lets you create precise, complex, rhythmic delays. Space Designer is a convolution reverb that uses recordings of real-world spaces, such as concert halls and canyons that you can impose on your audio, effectively placing your instrument or vocal in the space.</p> <p>Modulation processors include phasing, flanging, ring modulation, vintage rotary speaker emulation, and rich chorus effects. And a number of powerful Distortion and Filter effects further expand your options. The filters include vocoder-like utilities and the Spectral Gate plug-in that offer control over the formant and spectral characteristics of your sounds. Rounding out the collection are spatial and frequency enhancement plug-ins, and useful studio utilities such as a test oscillator.</p> <p>A good example of this would be in my song “A few simple rules” for the “Sounds from Venice” Cities &amp; Memory project. This piece of music is based on a field recording from Italy, of an TrenItalia Covid-19 train announcement. I ended up using the Delay Vocal and Classic Vocal effects on this recording to emphasize that Covid-19 is everywhere, no matter what the language, even in our subconscious. In all of my Cities &amp; Memory recordings I continue to make use of the effect plug-ins in Logic Pro.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7703087/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3>Marco Furlanetto</h3> <p>The following are among my most used tools in everyday work, and that also have been used for my Cities and Memory <a href="https://citiesandmemory.com/inferno/">Inferno</a> sound piece, which can be considered as an example of the mix between habits (tools I use, process structure&#8230;) and experimentation (the ways in which I use the tools, recording, sample processing&#8230;).</p> <p><a href="https://www.meldaproduction.com/MFreqShifter"><strong>MFreqShifter</strong></a></p> <p>This is one plugin I always use for managing harmonic content of sounds in order to obtain something really unique, often quite far from the original sound. It even features tempo-based settings, so it&#8217;s also very versatile for dynamic modulation over time. It&#8217;s also very useful for better matching of different layers composing one sound.</p> <p><strong><a href="https://www.soundtoys.com/product/crystallizer/">Crystallizer</a> (Soundtoys)</strong></p> <p>Crystallizer is very cool for creating multi-pitching content with echo progression, so its use can be considered to be very fitting for musical purposes. Imagine having multiple voices of the same sample, with normal or reverse echo, with different timing parameters! By just using two samples, you can create complex patterns with super-rich voicing!</p> <p><strong><a href="https://www.eventideaudio.com/products/reverb/reverb/blackhole">Blackhole</a> (Eventide Audio)</strong></p> <p>One very powerful reverb, and beautiful sounding! Even one mediocre sound can have something to say if it expands in space, and with Blackhole it can be on a very dramatic level. If you&#8217;re a reverb fanatic, you will lose your mind by experimenting with its settings, looking for the most mindblowing soundscape.</p> <p><strong><a href="https://new.steinberg.net/nuendo/new-features/">Nuendo&#8217;s</a> DOP (Direct Offline Processing)</strong></p> <p>This is one of the most appreciated features in Nuendo: you can create and apply (and store, and recall, and&#8230;) single FX or FX chains to single clips, or groups of clips. It&#8217;s a game-changer for projects with lot of samples, for editing and sound design.<br /> It&#8217;s my personal favourite for quick, basic actions like channel management, resampling, pitch/time shifting, since you can save and load different presets as many times as you like.</p> <p><strong>Hear them in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7729661/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3>Alex Hehir</h3> <p><strong><a href="https://slateandash.com/products/cycles">Cycles</a> (Slate + Ash)</strong></p> <p>This is a looper and granular synth environment in one plugin.You can pull audio apart and reconstruct it with new loops, modulating rhythms and playable textures/pads. I have used it on my latest piece &#8220;Murano Bells&#8221;, in which the bell sounds have been cut up and rhythmically modulated.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7741163/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3>Karhide</h3> <p>Looking back over the projects I have worked on over the last 12 months, <a href="https://www.eventideaudio.com/products/reverb/reverb/blackhole">Blackhole</a> by Eventide and <a href="https://www.ableton.com/en/manual/live-audio-effect-reference/#22-16-erosion">Erosion</a> (degrades audio), one of the built-in effects in Ableton have featured heavily on all the Karhide tracks. Then after trying Pendulate, a free mono synth from Newfangled Audio, I had to get <a href="https://www.newfangledaudio.com/generate">Generate</a>, the poly version of this amazing chaotic synth. It has been used for pads, basses and leads on everything.</p> <p>You can hear all three of them on the track &#8220;Dark Forest&#8221; for the Cities and Memory Inferno project.</p> <p><strong>Hear them in action:</strong></p> <h3><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7730191/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></h3> <h3>Andy Lyon</h3> <p><strong><a href="https://www.pluginboutique.com/meta_products/6414-Plugin-Boutique-Scaler-2">Scaler</a> by PluginBoutique</strong></p> <p>Scaler is a tool for creating chord progressions and it can also detect the key / chords of a song. I&#8217;ve used it for a while and it&#8217;s a great tool to create chord progressions from scratch or you can use a number of song types as a starting point. The chords can be exported to midi to use in your DAW. It is useful whether you have a knowledge of music theory or not, The addition of a performance mode was welcomed to produce melodies as well as chords, I&#8217;ve just seen a new update has been released that produces basslines and melodies that further increases its potential.</p> <p>I&#8217;ve used it on my Inferno project submission to create a long chord progression and melodies. I&#8217;ve varied the length of the chords and arranged and layered these into smaller sections for the different instruments.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7729626/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <p><strong><a href="https://www.fabfilter.com/products/pro-l-2-limiter-plug-in">Pro-L 2</a> (Fabfilter)</strong></p> <p>This one is at the very end of the sound design process. Pro-L2 is a true peak limiter and I&#8217;ve found it invaluable to improve the loudness of my mixes whilst retaining dynamics and sound quality. It has a transparent sound and there are 8 different algorithms each with their own character and purpose. It&#8217;s very easy to use and produces great results.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7708692/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3>Odette Johnson (Museleon)</h3> <p>Over the years, I have found that I use less gear to create my sound pieces, partly cost and partly experience. As long as you have the means to alter any parameters then you can change your sounds in a myriad of ways. However, there are some old workhorses that I use in everything I create. I have a certain working method that I’ve used from the beginning, starting with DAWs.</p> <p>I’ve worked my way through most over the years, but for Museleon, I use <a href="https://www.presonus.com/">Presonus</a>. It’s stable, easy to use and a good all rounder. It has a good set of standard basic tools such as Autofilter, Reverbs, Pro EQ and also I just use basic editing methods that everyone else does, such as, looping, stretching, tempo etc. &#8211; Nothing fancy.</p> <p>My other go &#8211; to is a good EQ and I use <a href="https://www.fabfilter.com">Fab Filter</a>, not only to clean up sound but also to shape it. Again, you can make it as easy or complex as you want and it was a rare but worthy investment.</p> <p>Finally, for sound recording I have a <a href="https://zoomcorp.com/en/gb">Zoom H4nPro</a> but often I forget to take it out and resort to my trusty phone and Easy Voice Recorder App.</p> <p>Everything I’ve created in the last 20 years, including all the tracks for Cities and Memory, has gone through these simple processes. In the end, it’s not the gear, it’s how you use it. So just experiment. But then, I’m a lo-fi girl&#8230;</p> <p><strong>Hear them in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7589977/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3>Mark Taylor</h3> <p><strong><a href="https://www.luftrum.com/bioscape/">Bioscape</a> (Luftrum Sound Design)</strong></p> <p>I&#8217;ve owned it for just a couple of months, but Bioscape has been an absolute joy to use so far. After 25+ years of doing this composing / sound design malarkey, it’s one of just two or three pieces of software that have absolutely stunned me with their quality and usefulness!</p> <p>It’s a 4.5GB Kontakt instrument that creates its content from a wide variety of field recordings. The resulting sound is warm, organic and (if you so choose) full of motion. The GUI is beautifully laid out and very intuitive to use with comprehensive editing facilities and a substantial array of built in effects.</p> <p>Possibly the best two features are:</p> <p>1) The ability to drag and drop your own WAV files directly into the software – up to four can be layered together.</p> <p>2) The ability to record continuous motion into your creations via the ABCD tracker pad. LFOs, filters, effects etc can all be automated independently using this simple system, with the results embedded into the multi-layered patch.</p> <p>I used the software for the very first time in my Dante’s Inferno piece &#8211; the multi-layered forest sounds that first appear just after 1 minute are 100% Bioscape.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7730194/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3>Emmy Tither</h3> <p><a href="https://www.audacityteam.org/download/"><strong>Audacity</strong></a></p> <p>There are other, flashier, tools around &#8211; definitely &#8211; but Audacity holds a special place in my heart. It was the first sound editing software I learned how to use and, if you come from a similar audio background (oral history and education), you’ve likely used it too.</p> <p>It’s accessible, free, compatible with just about any operating system, easy to learn and easy to use. And yes, it will most likely still work well on your barely-still-creaking-on old computer &#8211; I may be speaking from experience here. Admittedly, it’s got some drawbacks &#8211; such as somewhat clunky multitrack mixing &#8211; but, look… if you’re just starting out in audio, your computer is way past its prime, and you need software to play around with, I recommend this one. Additionally, if you’re an educator and want to include sound design and editing in your teaching, I also recommend this one. Audacity will get the job done.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7396539/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <h3><strong>Simon Woods</strong></h3> <p><strong>Tascam <a href="https://www.tascam.eu/en/tm-90bm.html">TM-90 microphone</a></strong></p> <p>Back in the dim and quite distant past, I, and many others, accidentally purchased a top quality PZM (Pressure Zone Microphone) microphone. How is this possible? You may remember the late, great Tandy electronics shop (Radio Shack in the USA). It was not dissimilar to the late, great Maplin. They sold a PZM microphone under the name of Realistic. It looked interesting – a metal plate with a wire emerging from a bit of plastic was my assessment, at the time. I’d seen these attached to the walls of police interview rooms (not personally, but in police dramas seen on TV). They were used, I presume, for their uniform pickup pattern across the room. A suspect could quietly mutter under his breath that he or she is guilty and the PZM microphone has got it.</p> <p>So why the excitement? Well, the Holy Grail of PZM microphones was made by a company called Crown and it turns out that the cheap ‘realistic’ microphone that I have, and many others, is a cut down version of the said Holy Grail. A sort of Crown PZM lite. I needed to buy another on such a discovery. Unfortunately the design had now changed.</p> <p>End of story? Not quite. After years of extensive use and hacking at this microphone, it now has a phantom power and an unfortunate background buzz. Enter the Tascam TM-90 Boundary Mic.</p> <p>Whilst making ‘Taste of Money’, I hit upon the idea of spinning coins on a desktop. Which microphone should I use – Tascam TM-90 boundary mic captured the spinning perfectly even when the coin spun away and sometimes onto the microphone plate. I also used stereo arrangements but the Tascam was the most fun.</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7611711/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <p><strong><a href="https://www.vengeance-sound.com/plugins.php?sub=Vengeance%20Producer%20Suite%20Tape%20Stop">Tape Stop</a> (Vengeance)</strong></p> <p>I’ve always liked the tape stop effect from the days of real using open reel tape machines. To be able to do it with just a few clicks is much easier and versatile. Used it on ‘Tuk Tuk Vietnam’. The temptation, as with many things, is to o-v-e-r-u&#8211;s—e i&#8211;t!</p> <p><strong>Hear it in action:</strong></p> <p><iframe style="background-color: transparent; display: block; padding: 0; max-width: 700px;" title="Audioboom player" src="https://embeds.audioboom.com/posts/7502622/embed/v4" width="100%" height="300" frameborder="0" scrolling="no"></iframe></p> <p>The Latest Cities and Memory 151 – Journal of Media and Diversity Study https://tonebenderspodcast.com/151-journal-of-media-and-diversity-study/ TonebendersPodcast.com urn:uuid:c3056de8-cd22-c69a-958f-f36d9b6a4ad5 Tue, 22 Dec 2020 06:00:00 +0100 Tonebenders Podcast · Tonebenders &#8211; Emma Butt Diversity Survey The winter 2020 Journal of Media and Diversity included an important study produced by our good friend Emma Butt, illustrating the current state of diversity in the film sound industry in the UK. The study had some pretty stark findings: Of the 36 shows there were &#8230; <p class="link-more"><a href="https://tonebenderspodcast.com/151-journal-of-media-and-diversity-study/" class="more-link">Continue reading<span class="screen-reader-text"> "151 &#8211; Journal of Media and Diversity Study"</span></a></p> episodes Interview ReneC What’s New in REAPER 6.19 – better loop workflow and more https://reaperblog.net/2020/12/619-update/ The REAPER Blog urn:uuid:a3512790-26a2-b3ae-a821-289bee2d0ceb Mon, 21 Dec 2020 19:54:11 +0100 <p>Summary and demonstration of new features and changes in REAPER 6.19 update.</p> The post <a href="https://reaperblog.net/2020/12/619-update/">What’s New in REAPER 6.19 – better loop workflow and more</a> first appeared on <a href="https://reaperblog.net">The REAPER BLOG</a>. REAPER UPDATES TUTORIAL VIDEO Admin Recording the Sound of Snow (Story and Process) https://acousticnature.com/journal/recording-the-sound-of-snow-field-recording-outing Acoustic Nature - Field Recording Blog urn:uuid:054f7260-9ae6-44ab-d6c5-de46a3537856 Sun, 20 Dec 2020 00:08:02 +0100 Join me on a winter field recording trip where I attempt to recreate a childhood memory. &nbsp;<h3><em>Join me on a winter field recording trip where I attempt to recreate a childhood memory. </em></h3>&nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608303448476-OCL07XJ7UTW1H1DT1TKM/ke17ZwdGBToddI8pDm48kPqQfq0L3n3wpHIsRapTfg8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKczo5Zn4xktlpMsMj-QlHXeMfNK6GwvtVkYEWiR8XAPyD3GfLCe_DXOSC_YcAacWL_/field-recording-the-sound-of-falling-snow-sfx.jpg" data-image-dimensions="1200x800" data-image-focal-point="0.5,0.5" alt="field-recording-the-sound-of-falling-snow-sfx.jpg" data-load="false" data-image-id="5fdcc3578eacc47ac4abf1d1" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608303448476-OCL07XJ7UTW1H1DT1TKM/ke17ZwdGBToddI8pDm48kPqQfq0L3n3wpHIsRapTfg8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKczo5Zn4xktlpMsMj-QlHXeMfNK6GwvtVkYEWiR8XAPyD3GfLCe_DXOSC_YcAacWL_/field-recording-the-sound-of-falling-snow-sfx.jpg?format=1000w" /> </figure> <p class="">Here in New England, we just got our first substantial snow of the winter season and it was a good one! <strong>Winter Storm Gail </strong>came as advertised.</p><p class="">Ever since the writing of my article, “<a href="https://acousticnature.com/journal/field-recording-in-cold-weather-winter-guide">Recording Winter</a>”, I have been eagerly awaiting some snow. As I watched the predictions for this storm, I became increasingly excited as snowfall predictions kept going up and up!</p><p class="">At 6pm on December 16th, the first snowflakes started to fall. The snow continued through the night and dropped <strong>14 inches </strong>(35.5cm) of snow during a 12 hour window. Average wind speeds were 15 mph (24km/h) with gusts up to 22 mph (35km/h). </p><p class="">During this window, I was able to capture <strong>two field recordings</strong>. </p><h1>Wind Chimes in the Snow</h1> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608405403261-6N30OQBPZT62VJLDUHSI/ke17ZwdGBToddI8pDm48kA0wePVlgOGM5yNNrADThjYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc3f5rMIUspMOT17T3MGHdS3s1KwpjdUupKJDR9JNb8i8O932tY93Uq43o4DcCmt6U/olympus-ls10-recording-wind-chimes-gear.jpg" data-image-dimensions="1000x750" data-image-focal-point="0.5,0.5" alt="Field recording gear used in this recording. DIY windscreen, windbubbles, bungee cord, Olympus LS10." data-load="false" data-image-id="5fde519b1c66f52f5f85445d" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608405403261-6N30OQBPZT62VJLDUHSI/ke17ZwdGBToddI8pDm48kA0wePVlgOGM5yNNrADThjYUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKc3f5rMIUspMOT17T3MGHdS3s1KwpjdUupKJDR9JNb8i8O932tY93Uq43o4DcCmt6U/olympus-ls10-recording-wind-chimes-gear.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Field recording gear used in this recording. DIY windscreen, windbubbles, bungee cord, Olympus LS10.</p> </figcaption> </figure> <p class="">The first field recording that I setup was of wind chimes just outside my front door. For this recording I used my Olympus LS10 field recorder, Bubblebee Windbubbles, a DIY windscreen, and a bungee cord. </p><p class="">With the high wind speeds, I knew I had to <strong>double-down on my wind protection</strong>. To do this, I attached lavalier windscreens directly over the internal microphones of the LS10. The “size 4” windbubbles from Bubblebee are a bit of a stretch, but they work great once attached. You can see the specific ones I used <a href="https://www.bubblebeeindustries.com/collections/windbubbles/products/the-twin-windbubbles-2-per-package?variant=28407557123">here</a>. </p><p class="">The second layer of wind protection was one of my own creation. I initially built this for my first field recorder, the DR-40, but now use it with the LS10. It is way oversized for the LS10, but it works to my advantage by creating a <strong>larger pocket of still air </strong>around the internal mics. </p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608405449478-W4RHLHNAFTNDR3QT4JSH/ke17ZwdGBToddI8pDm48kBxX7QcyDclQBhYCHwbxl9YUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8PaoYXhp6HxIwZIk7-Mi3Tsic-L2IOPH3Dwrhl-Ne3Z2cYSQx44Ke2W_Sil3mM9rjxDy3bM_ekv-qrbBkbvMWLYxb27qhdBlCJwccbVYQTp-/ls10-with-bungee-cords.jpg" data-image-dimensions="750x1000" data-image-focal-point="0.5,0.5" alt="Bungee cord in action." data-load="false" data-image-id="5fde51c942c0045a33f71313" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608405449478-W4RHLHNAFTNDR3QT4JSH/ke17ZwdGBToddI8pDm48kBxX7QcyDclQBhYCHwbxl9YUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8PaoYXhp6HxIwZIk7-Mi3Tsic-L2IOPH3Dwrhl-Ne3Z2cYSQx44Ke2W_Sil3mM9rjxDy3bM_ekv-qrbBkbvMWLYxb27qhdBlCJwccbVYQTp-/ls10-with-bungee-cords.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Bungee cord in action.</p> </figcaption> </figure> <p class="">With the wind protection secure, I then went outside and attached the body of the LS10 to a decorative metal wire thing on my porch with a short <strong>bungee cord</strong>. I used to use electrical tape for this purpose but I found it wasteful and I didn’t like the sticky residue that it left on my gear. </p><p class="">The bungee cord worked perfectly for this field recording and held the LS10 in-place for over three hours. I was really pleased with this performance and I am looking forward to using bungee cords to secure my gear around larger objects like trees.</p><p class="">My bungee cords are round, but I think flat ones would work better for securing most field recording gear. Because of their strap-like design, they have more surface area contacting your equipment and would provide more holding power. If I upgrade my cords, I am going to go with <a href="https://amzn.to/3h11bfP" target="_blank">these</a>. </p><p class="">After recording for three hours, I brought in the LS10 and listened to the recording while falling asleep. It turned out that <strong>the extra wind protection was not enough </strong>for the gusts of wind, but I think that it actually sounds natural so I left it in the final recording. </p><p class="">Unfortunately, there were still a lot of people and planes active between 7-10pm, so I captured a lot of <strong>noise pollution</strong>. The most common source was vehicle traffic from a main route about 0.5 miles away. </p><p class="">Because of this noise pollution, <strong>13 minutes </strong>was the longest, uninterrupted clip that I could pull from the greater, 3-hour track. The final recording is below, please listen with headphones and enjoy!</p><iframe allow="autoplay" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/950405179&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=false" width="100%" frameborder="no" height="166"></iframe><a href="https://soundcloud.com/acousticnature" title="Acoustic Nature" target="_blank">Acoustic Nature</a> · <a href="https://soundcloud.com/acousticnature/wind-chimes-in-a-blizzard-winter-field-recording" title="Wind Chimes In A Blizzard | Winter Field Recording" target="_blank">Wind Chimes In A Blizzard | Winter Field Recording</a><h1>The Sound of Falling Snow</h1><p class="">The second field recording I had planned was the one I was even more excited for. My plan was to recreate an auditory experience from my childhood.</p><p class="">I have always loved playing in the snow. One of my favorite things to do was to lie down in the snow and listen to the subtle sounds of snowflakes landing on my jacket. I think this may have been my first ASMR experience and it was pure peace. </p><p class="">As soon as I finished setting up the LS10 recording, I grabbed my gear and started preparing my drop-rig for the backyard. </p>&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608405644083-VS6VKU3FUECNS9IYEY70/ke17ZwdGBToddI8pDm48kJKCtxNEABqEt9rhHYvP3Ud7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTmmt9rVnoh5SsI9ugICaYdmVP40U1YT4UleU5CH2lD_9cellsDqn5vqf1uHVSDiZlQ/sony-pcm-d100-field-recorder-winter.jpg" data-image-dimensions="1000x1064" data-image-focal-point="0.5,0.5" alt="Gear used in this recording. DIY binaural microphone, Sony PCM D100, Sea to Summit Dry-Bag. (Not pictured — winter jacket)." data-load="false" data-image-id="5fde528b459323513bc8e015" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608405644083-VS6VKU3FUECNS9IYEY70/ke17ZwdGBToddI8pDm48kJKCtxNEABqEt9rhHYvP3Ud7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QHyNOqBUUEtDDsRWrJLTmmt9rVnoh5SsI9ugICaYdmVP40U1YT4UleU5CH2lD_9cellsDqn5vqf1uHVSDiZlQ/sony-pcm-d100-field-recorder-winter.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Gear used in this recording. DIY binaural microphone, Sony PCM D100, Sea to Summit Dry-Bag. (Not pictured — winter jacket). </p> </figcaption> </figure> &nbsp;<p class="">Once outside in my backyard, I laid down my winter jacket and nestled the external mic into the hood. I then ran the cable down the length of the jacket and zipped the jacket shut. </p><p class="">From there, I plugged the mic and my headphones into the D100. I then made minute adjustments to the position of the jacket and microphone and then set my gains. </p><p class="">Once I was happy with the sound, I put the D100 into my drybag and tucked it into the bottom of the jacket. </p><p class="">This <strong>drybag </strong>is something that I use all the time but I usually don’t mention. It’s basically a waterproof bag that is an essential piece of gear for me whenever I am using my external microphone. </p><p class="">It protects my recorder from the elements including <strong>rain, humidity and morning dew</strong>. It also holds my gear really nicely when I’m recording and when I’m not. After setting up a recording, I clip the buckle strap to my tripod and it safely hangs there without putting any strain on the microphone cable. </p><p class="">The exact bag that I use is the <strong>Sea to Summit 4L</strong>. You can find it on Amazon <a href="https://amzn.to/38iWJ8i">here</a>.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608406602407-PHWJ8SWAVK2KH2N4FSGR/ke17ZwdGBToddI8pDm48kP8N5KLxKqzW7xoy-OuA-ht7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QPOohDIaIeljMHgDF5CVlOqpeNLcJ80NK65_fV7S1UYAswtmfg2fJ6dgr7UAPeBhZtCnBfXt7-uVnY3X5mdIxtfYk0dVZayboTAeqjnjomg/image2.jpeg" data-image-dimensions="2016x1512" data-image-focal-point="0.5,0.5" alt="Snow recording in progress. This photo is only 6 minutes into the recording and already it is covered in snow. The microphones are in the hood." data-load="false" data-image-id="5fde5648f3f88b619f078dc1" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608406602407-PHWJ8SWAVK2KH2N4FSGR/ke17ZwdGBToddI8pDm48kP8N5KLxKqzW7xoy-OuA-ht7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z5QPOohDIaIeljMHgDF5CVlOqpeNLcJ80NK65_fV7S1UYAswtmfg2fJ6dgr7UAPeBhZtCnBfXt7-uVnY3X5mdIxtfYk0dVZayboTAeqjnjomg/image2.jpeg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Snow recording in progress. This photo is only 6 minutes into the recording and already it is covered in snow. The microphones are in the hood.</p> </figcaption> </figure> <p class="">After recording for <strong>4 hours and 22 minutes</strong>, I dug my jacket out of the snow and brought everything inside.</p><p class="">The next morning, I brought the files into Izotope RX and began sifting through the recordings. I was shocked at how much noise pollution there was.</p><p class="">I had hoped that this blizzard would keep most humans indoors but I was wrong. Cars, trucks, planes and even trains seemed to take no notice of the storm and came in droves. </p><p class="">Below is a screenshot of a a 55 minute track. Each white triangle above the spectrogram marks an incident of noise pollution. In total, there were 63. <strong>That’s more than 1/minute!</strong></p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608407139027-SNDRGTXEQ4TKCCDVGH7W/ke17ZwdGBToddI8pDm48kCVAHUGqzSHp7Wk4X_TxJHkUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYy7Mythp_T-mtop-vrsUOmeInPi9iDjx9w8K4ZfjXt2dlLit7Tl7zY66Y7Kyu0KsqHaFIhmJuNWKnn31uDGNkG5P7cJNZlDXbgJNE9ef52e8w/63+incidents+of+noise.JPG" data-image-dimensions="1688x975" data-image-focal-point="0.5,0.5" alt="55 minute track with 63 incidents of noise pollution!" data-load="false" data-image-id="5fde5861463d3b6c6f326548" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1608407139027-SNDRGTXEQ4TKCCDVGH7W/ke17ZwdGBToddI8pDm48kCVAHUGqzSHp7Wk4X_TxJHkUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYy7Mythp_T-mtop-vrsUOmeInPi9iDjx9w8K4ZfjXt2dlLit7Tl7zY66Y7Kyu0KsqHaFIhmJuNWKnn31uDGNkG5P7cJNZlDXbgJNE9ef52e8w/63+incidents+of+noise.JPG?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">55 minute track with 63 incidents of noise pollution!</p> </figcaption> </figure> <p class="">The noise continued through all four recorded files. The longest, clean recording that I was able to pull out was only 5 minutes and 27 seconds. You can listen to that file below ↓</p><iframe allow="autoplay" scrolling="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/950378878&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=true&amp;show_comments=false&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=false" width="100%" frameborder="no" height="166"></iframe><a href="https://soundcloud.com/acousticnature" title="Acoustic Nature" target="_blank">Acoustic Nature</a> · <a href="https://soundcloud.com/acousticnature/the-sound-of-falling-snow-winter-storm-gail" title="The Sound of Falling Snow | Winter Storm Gail" target="_blank">The Sound of Falling Snow | Winter Storm Gail</a><h1>Success?</h1><p class="">So was I able to successfully recreate my childhood memory? <strong>Not quite</strong>.</p><p class="">As a kid, I was usually not lying down underneath a blizzard like Winter Storm Gail. If I had, I would have been buried in minutes and would be at <strong>serious risk of hypothermia</strong>. </p><p class="">While I was able to capture a powerful recording of heavy snowfall and whipping winds, it is far from winter’s peaceful embrace. </p><p class="">I hope that our next snow event is more gentle so I can try again. </p><h1>Final Thoughts</h1><p class="">Although I wasn’t able to record what I had envisioned, I did end up with two really great field recordings to add to my library. I also learned a new technique, bungee cord strapping, and got more practice recording in extreme conditions. </p><p class="">I hope you have enjoyed reading through my thoughts and experiences. What do you think about the recordings I captured on this outing? Feel free to let me know, or ask me anything via my <a href="https://acousticnature.com/contact">contact</a> page.</p><p class="">Thank you so much for reading, have a great day ♫</p><p class="">-Jared</p><hr /><h3>Read Next:</h3> <a href="https://acousticnature.com/blog" class="sqs-block-button-element--medium sqs-block-button-element" >more posts</a> &nbsp; Field Recording Field Recording Trip Jared Blake Recording the Sound of Snow (Story and Process) 150b – Sound Editing & Foley for The Queen’s Gambit https://tonebenderspodcast.com/150b-sound-editing-foley-for-the-queens-gambit/ TonebendersPodcast.com urn:uuid:fad0fa85-2e76-900e-38c8-a4160a47f96d Fri, 18 Dec 2020 17:25:52 +0100 We are joined by the sound editorial team for the hit series The Queen&#8217;s Gambit. Rachel Chauncey (foley artist), Gregg Swiatlowski (Sound Supervisor), Eric Hirsch (Sound Editor) and Leo Marcil (Sound Effects Designer), all talk about their work on this challenging project. IMDB Profiles: Rachel Chancey Eric Hirsch Leo Marcil Gregg Swiatlowski Case Study episodes Interview Roundtable Timothy Muirhead 150a – Mixing The Queen’s Gambit with Eric Hoehn https://tonebenderspodcast.com/150a-mixing-the-queens-gambit-with-eric-hoehn/ TonebendersPodcast.com urn:uuid:d9032d0e-3cf2-b44d-52ae-7139dfb63435 Thu, 17 Dec 2020 22:05:45 +0100 In this episode Eric Hoehn walks us through what it was like to do the final mixes for the Queen&#8217;s Gambit during the lockdown. He also talks about his tricks to make dialog pop and what it is like working with Wylie Stateman. Eric Hoehn on IMDB Case Study episodes Interview Timothy Muirhead Great new audio jobs at Ubisoft Ivory Tower, Sharkmob, Artlist, Lenovo, Lower Street, Cisco, Ubisoft Düsseldorf, Gameloft, OM, Bad Robot Games, Creative Circle, Sightline Media Group, Options for All, Cerence, and Stitcher https://soundlister.com/great-new-audio-jobs-ubisoft-ivory-tower-sharkmob-artlist-lenovo-lower-street-cisco-ubisoft-dusseldorf-gameloft-om-bad-robot-games-creative-circle-sightline-media-group-options-for-all/ Soundlister.com urn:uuid:4e21d7e7-043c-8bad-d821-02c63f1e39dc Wed, 16 Dec 2020 21:50:09 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Lead Audio Designer, Senior Audio Designer, Junior Audio Engineer, Audio Engineers, Senior Acoustic Engineer, Podcast Producer, Audio Algorithm - Technical Leader, Audio Project Manager, Senior Audio Designer, Audio Designer, Audio Designer Intern, Audio Tester Intern, Composer, Recording Engineer, Audio Director, Producers, Sound Design Instructor, and Senior Audio Engineer</p> <p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-ubisoft-ivory-tower-sharkmob-artlist-lenovo-lower-street-cisco-ubisoft-dusseldorf-gameloft-om-bad-robot-games-creative-circle-sightline-media-group-options-for-all/">Great new audio jobs at Ubisoft Ivory Tower, Sharkmob, Artlist, Lenovo, Lower Street, Cisco, Ubisoft Düsseldorf, Gameloft, OM, Bad Robot Games, Creative Circle, Sightline Media Group, Options for All, Cerence, and Stitcher</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="0d5fc64d3e" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><label for="frm_verify_21" class="frm_screen_reader frm_hidden">If you are human, leave this field blank.</label> <input type="text" class="frm_hidden frm_verify" id="frm_verify_21" name="frm_verify" value="" /> <p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Ubisoft Ivory Tower, Sharkmob, Artlist, and Lenovo &#8211; and they&#8217;re looking for a Lead Audio Designer (France), Senior Audio Designer (Sweden), Junior Audio Engineer (Israel), and Audio Engineer (IL, US).</p> <p>We also found openings for a <a href="https://lenovoworldwide.rolepoint.com/?shorturl=YJvM8#job/ahBzfnJvbGVwb2ludC1wcm9kchALEgNKb2IYgICoosuZ4gkM" target="_blank" rel="noopener noreferrer">Senior Acoustic Engineer</a> at Lenovo (GD, China), <a href="https://www.linkedin.com/jobs/view/2330883534/" target="_blank" rel="noopener noreferrer">Podcast Producer</a> at Lower Street (Remote), <a href="https://www.linkedin.com/jobs/view/2328263082/" target="_blank" rel="noopener noreferrer">Audio Algorithm &#8211; Technical Leader</a> at Cisco (CA, US), <a href="https://t.co/pUsvIXA1rj?amp=1" target="_blank" rel="noopener noreferrer">Audio Project Manager</a>, <a href="https://t.co/m6IUybFHtg?amp=1" target="_blank" rel="noopener noreferrer">Senior Audio Designer</a>, <a href="https://t.co/YkDzI1snZw?amp=1" target="_blank" rel="noopener noreferrer">Audio Designer</a>, <a href="https://t.co/M3KyIEJH2m?amp=1" target="_blank" rel="noopener noreferrer">Audio Designer Intern</a> and <a href="https://t.co/PedfI1nBsl?amp=1" target="_blank" rel="noopener noreferrer">Audio Tester Intern</a> at Ubisoft Düsseldorf (Germany), <a href="https://www.linkedin.com/jobs/view/2323045086" target="_blank" rel="noopener noreferrer">Audio Director</a> at Bad Robot Games (CA, US), <a href="https://www.linkedin.com/jobs/view/2341011180" target="_blank" rel="noopener noreferrer">Producer</a> at Creative Circle (MD, US), <a href="https://www.linkedin.com/jobs/view/2342155797" target="_blank" rel="noopener noreferrer">Producer</a> at Sightline Media Group (DC, US), <a href="https://www.linkedin.com/jobs/view/2328281001/" target="_blank" rel="noopener noreferrer">Sound Design Instructor</a> at Options for All (CA, US), <a href="https://www.linkedin.com/jobs/view/2346726072" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Cerence Inc (MI, US), and <a href="https://www.linkedin.com/jobs/view/2322736067" target="_blank" rel="noopener noreferrer">Senior Audio Engineer</a> at Stitcher (CA, US).</p> <p>Bonus: <a href="https://www.facebook.com/groups/audiojobs/" target="_blank" rel="noopener noreferrer">The Audio Jobs</a> group also has opportunities for a <a href="https://l.facebook.com/l.php?u=https%3A%2F%2Fjobs.smartrecruiters.com%2FGameloft%2F743999727720209-compositeur-trice-de-musique-composer%3Ftrid%3D162ef3c2-cdcc-47a9-8327-c69d95269302%26fbclid%3DIwAR3-VMMNfcTI852R66pS68JjIScjhszJVMoJxmm-JQO4RNoGvd6cgdv0BxE&#038;h=AT0uPZKwvcts5WuB-fiIxM9nN7Utq5QJ_VloFDF5x8aFDfpExWzP3Ejv6tPPJgqYYVwTDd8CMAZZltsVeyhJjSO92itMdiKFdUq-RUNRke6442lbwOORR3OUskRqHvMRNObHrvvHNPMgsttY4A" target="_blank" rel="noopener noreferrer">Composer</a> at Gameloft (QC, Canada) and <a href="https://l.facebook.com/l.php?u=https%3A%2F%2Fomuk.com%2F%3Ffbclid%3DIwAR0Y2YoeEEqlJ3p7klvAvzNVOduc01B3nHnmQ3mlqxOiKg0iNInSroHzvvM&#038;h=AT3axe4-_lDjWde0iB5PUZpShqPp6ZXIFMC_f8jhRSFfLU5rw2uZeTxU_LHq3asBz1X9yhuHrMJ4ghH9_n4n0PLz5W_xnuqL72khhljN1DrjoHfJBkPs7W1XzSy4CsF0xT0Ze-GmyEPaLxUkdw" target="_blank" rel="noopener noreferrer">Recording Engineer</a> at OM (England). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> Introducing the brand new <a href="https://www.asoundeffect.com/audio-podcast-alliance/" rel="noopener noreferrer" target="_blank">Audio Podcast Alliance, featuring some of the very best podcasts about sound</a> out there. Get a special new <a href="https://www.asoundeffect.com/bonus-sound-effects-2020-01/" target="_blank" rel="noopener noreferrer">5+ GB bonus sound effects packs</a> with ANY order. Find out why project management can be one of the<a href="https://www.asoundeffect.com/reaper-for-game-audio-project-scopes-subprojects/" target="_blank" rel="noopener noreferrer"> most powerful and unique features that Reaper has to offer</a>. Ren Klyce shares the surprising <a href="https://www.asoundeffect.com/mank-sound/" target="_blank" rel="noopener noreferrer">stories &#038; methods behind <em>Mank</em>’s vintage sound</a>. <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Lead Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Ubisoft Ivory Tower</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Lyon, France</span><br> <div class="jobDesc"><strong>Job description</strong> <p> Ubisoft is a world leader in the creation, publishing and distribution of video games and interactive services, with a rich portfolio of internationally renowned brands. Ubisoft&#8217;s teams, through its worldwide network of studios and distribution subsidiaries, are committed to providing players with original and unforgettable gaming experiences on all popular platforms.<br> <br> As part of its development, Ubisoft is looking for its Production Studio, Ivory Tower, based in Lyon and creator of the hit track The Crew: a <strong>LEAD AUDIO DESIGNER (M/F)</strong> <br><br> <strong>RESPONSIBILITIES: </strong><br> The Lead sound designer will ensure the bridge between the audio artistic direction of the game and its implementation within the technical and production constraints. The <strong>incumbent will be</strong> the audio referent in production on its technical aspects and make certain that we keep on track within the game vision and quality expectancy scope.<br><br> <strong>The main and routine tasks of the lead sound designer are to:</strong> <ul style="margin-top:-25px;"> <li><strong>Assess needs and quality with the Audio Director, </strong>defineactions to take accordingly after consulting the team and other departments if applicable ;</li> <li><strong>Protype and communicate the &ldquo;how to&rdquo;</strong> meet the art and tech objectives to the team with the Audio Director and Associate Producer ;</li> <li><strong>Represent the team</strong> in discussions when general sound design expertise is needed ;</li> <li><strong>Help to assess the risks concerning his scope</strong>, and to find mitigations ;</li> <li><strong>Establish and document the technical audio charter </strong>based on the creative direction and <strong>define technical audio needs </strong>(tools, process, etc.)for the project to ensure proper integration, in collaboration with the Audio Director and the programmers. <strong>E</strong><strong>nsure technical watch</strong> and share it with other teams ;</li> <li><strong>Design and integrate audio content for the game ;</strong></li> <li><strong>Leads performance optimization phases and debugging phases</strong>, in collaboration withthe Audio Director and Associate Producer;</li> <li><strong>Ensure that best work practices are implemented and optimized </strong>within the team to guarantee the validity and integrity of the data, in collaboration with the associate producer ;</li> <li><strong>Supervise the work of the audio team from technical perspectives </strong>by providing individual feedback and/or <strong>actively participate to group audio reviews </strong>to ensure that the team&rsquo;s work meets quality standard, technical constraints and remains in line with the audio vision ;</li> <li><strong>Determine project human resource needs </strong>for the audio group with the associate producer and audio director, follow up and foster the team on their technical development to make them progress in their careers ;</li> <li><strong>Communicate and share knowledge and experiences </strong>with other leads (internal or within Ubisoft) to ensure the effectiveness of the audio community and its evolution within the group ;</li> <li><strong>Coach team members </strong>to foster their development so that they progress in their careers;</li> <li><strong>Supervise the work of the audio team from the artistic and technical perspectives </strong>by providing individual feedback and/or actively participate to group audio reviews to ensure that the team&rsquo;s work meets quality standard and remains in line with the audio vision;</li> </ul>   <strong>Qualifications</strong> <strong>Academical background: </strong> <ul> <li>Bachelor&rsquo;s degree in music or audio or professional training in audio;</li> <li>Computer science training an asset.</li> </ul> <strong>Relevant Experience: </strong> <ul> <li>At least 8 years of experience in Audio Production for video games,</li> <li>Delivery of one or more AAA games in an Audio/Sound role an asset</li> </ul> <strong>Skills and Knowledge: </strong> <ul> <li> Ability to translate the artistic vision into an asset production</li> <li>Strong collaboration and communication skills across teams (art / tech / prod / etc., sound designers junior, etc.);</li> <li>Ability to communicate a clear vision to the team in line with the overall creative direction for the game;</li> <li>Strong knowledge of current audio engines available on the market (Wwise an asset)</li> <li>Excellent knowledge of DAW tools (e.g. Pro Tools, Cubase, Reaper);</li> <li>Ability to quickly learn new software and technologies;</li> <li>Solid knowledge of studio audio equipment and the research process;</li> <li>Solid experience in performance optimization,</li> <li>Strong organization skills with an ability to plan and to step back to anticipate needs and risks;</li> <li>Technical curiosity and creativity;</li> <li>Ability to provide constructive feedback</li> </ul> <strong>Bonus Experience:</strong> <ul> <li>Experience in Vehicle sonorizations a plus;</li> <li>Extensive musical knowledge as a musician and/or composer a plus.</li> </ul> <strong>Additional Information</strong> <ul> <li>Remuneration according to the experience</li> <li>Vacation bonus</li> <li>Profit-sharing and participation agreement</li> <li>4 free games and 8 concert tickets with discount per year</li> </ul> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.ubisoft.com/en-US/careers/search.aspx#sr-post-id=743999727718780" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1338872091119153154" target="_blank" rel="noopener noreferrer">School.VideoGameAudio.com @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Senior Audio Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Sharkmob</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Malmö, Sweden</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Do you often find yourself thinking about the sound of a movie rather than focusing on the actual movie? Is your attention drawn to ways of how to improve the audio of the games you play, that you believe would have made the overall experience even more engaging? </p> <p>As a Senior Audio Designer you will be part of the team for our new Battle Royale game set in the Vampire: The Masquerade universe. You will be involved in both the creative and technical aspects of audio implementation, to help set the tone for the game and make everything come together! Here is a chance to make an impact and not only create a game, but build a company and make your voice heard. </p> <p>Sound interesting? See below if you believe that you have what it takes! </p> <strong>Responsibilities</strong> <ul> <li>Be a key sound design contributor within our Audio Team </li> <li>Create and implement sound assets like weapons, items, characters, environment, ambience, UI and VO </li> <li>Help planning and organized audio tasks </li> <li>Communicate effectively with artists, designers and programmers about the audio needs for our games and make sure they are consistent with the vision </li> <li>Occasional recording of sound effects and production planning </li> <li>Help testing and Quality Control of in-game audio assets </li> </ul> <strong>Requirements</strong> <ul> <li>3+ years experience creating sound for (AAA) games </li> <li>Experience implementing game audio using Wwise </li> <li>Proficiency with modern computer-based audio production tools such as Ableton Live, Cubase, Reaper, WaveLab, Sound Forge and similar </li> <li>Excellent and organizational, planning and communication skills </li> <li>Willingness to learn and share knowledge </li> <li>Experience in leading a team is a plus </li> <li>Used to work with a major game engine. Knowledge of Unreal and Blueprints is a plus </li> </ul> <p>Remember to include a link to your portfolio or showreel in your resume if you want to be considered for the position – an impressive resume together with years of experience is also considered. </p> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://career.sharkmob.com/jobs/997051-senior-audio-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://career.sharkmob.com/jobs/" target="_blank" rel="noopener noreferrer">Sharkmob Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Junior Audio Engineer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Artlist</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Tel Aviv, Israel</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Artlist is a fast-growing creative technology company that provides footage, music and SFX licenses for content creators.<br> <br> With tens of thousands of customers and outstanding growth, Artlist is helping creators around the world achieve their creative freedom.<br> <br> We&rsquo;re seeking a full-time <strong>Junior Audio Engineer</strong> to join Artlists Audio Department, at Tel Aviv.<br> <br> <strong>Wake up for this</strong> <ul style="margin-top:-25px;"> <li>Combine studio work with office and administrative tasks.</li> <li>Work with our team of audio engineers.</li> <li>Recording, Mixing, Mastering, Sound Editing.</li> <li>Work in a dynamic &amp; Collaborative environment.<br> <br> </li> </ul> <strong>Requirements<br> </strong> <ul> <li>Minimum 1 year of experience with Avid Pro tools software.</li> <li>Experience in editing drums with beat detective.</li> <li>Experience in working under a tight deadline.</li> <li>Team player.</li> <li>A fluent English speaker.</li> </ul> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/jobs/view/2341240499/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/jobs" target="_blank" rel="noopener noreferrer">LinkedIn Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Engineer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Lenovo</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Chicago, IL, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>MBG (Mobile Business Group) – For over 90 years, Motorola has been a pioneering force in the mobile industry. From creating the first cellular phone in 1973 to the ground-breaking design of the RAZR; our mantra is simple, build the best innovative products and make sure they&#8217;re attainable for everyone. It&rsquo;s this philosophy that drives us relentlessly to create meaningful innovation that provides greater consumer choice and positively impacts their lives. </p> <p>The candidate will join a team of DSP and hardware engineers to research, develop and integrate mixed-signal audio codecs, amplifiers, and signal processing lineups.  Candidate will collaborate with silicon vendors to develop chipset roadmaps. </p> <p>Candidate should have expertise in audio electronics, acoustic signal processing, and software including Android, Android Hardware Abstraction Layer (HAL), Linux Kernel, Mentor and Cadence.  Candidate should be familiar with audio test systems and equipment such as Head Acoustics ACQUA, SoundCheck, and Audio Precision. </p> <p><strong>Why Lenovo?</strong><br> Lenovo is a US$50 billion Fortune Global 500 company, with 57,000 employees and operating in 180 markets around the world. We are #1 PC company on the planet, BCG&#8217;s 50 most innovative companies, and one of Interbrand&rsquo;s 100 BEST global brands. Focused on a bold vision to deliver smarter technology for all, we are developing world-changing technologies that create a more inclusive, trustworthy and sustainable digital society. By designing, engineering and building the world&rsquo;s most complete portfolio of smart devices and infrastructure, we are also leading an Intelligent Transformation – to create better experiences and opportunities for millions of customers around the world. </p> <p>Learn more about why it&rsquo;s great to work at Lenovo &#8211; https://www.lenovobenefits.com/why-join-lenovo</p> <strong>Position Requirements:</strong> <p>BSEE or equivalent. MS preferred</p> <p>We are an Equal Opportunity Employer and do not discriminate against any employee or applicant for employment because of race, color, sex, age, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any federal, state, or local protected class.</p> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://lenovoworldwide.rolepoint.com/?shorturl=YJvM8#job/ahBzfnJvbGVwb2ludC1wcm9kchALEgNKb2IYgICoxoTa4QgM" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1338872091119153154" target="_blank" rel="noopener noreferrer">Lenovo Careers</a></div> </div> <div class="grayBreak"></div> <div style="padding-top: 20px; text-align: center;"> <h3>Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – <a href="https://soundlister.com/register/">right here</a>!</h3> </div> <a href="https://soundlister.com/job-submission/?frm_action=edit&#038;entry=91608" class="btnNew">Edit</a><div class='ctx-subscribe-container ctx-personalization-container ctx_default_placement ctx-clearfix'></div><div class='ctx-social-container ctx_default_placement ctx-clearfix'></div><div class='ctx-module-container ctx_default_placement ctx-clearfix'></div><span class="ctx-article-root"><!-- --></span><p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-ubisoft-ivory-tower-sharkmob-artlist-lenovo-lower-street-cisco-ubisoft-dusseldorf-gameloft-om-bad-robot-games-creative-circle-sightline-media-group-options-for-all/">Great new audio jobs at Ubisoft Ivory Tower, Sharkmob, Artlist, Lenovo, Lower Street, Cisco, Ubisoft Düsseldorf, Gameloft, OM, Bad Robot Games, Creative Circle, Sightline Media Group, Options for All, Ceren Audio Jobs Audio Algorithm - Technical Leader Audio Designer Audio Designer Intern Audio Director Audio Engineer Audio Project Manager Audio Tester Intern Composer Junior Audio Engineer Lead Audio Designer Podcast Producer Producer Recording Engineer Senior Acoustic Engineer Senior Audio Designer Senior Audio Engineer Sound Design Instructor Adriane Kuzminski My pedalboard and direct guitar recording setup https://reaperblog.net/2020/12/pedalboard-recording/ The REAPER Blog urn:uuid:621a1231-fd99-ddd4-97c2-d64740ebaa98 Tue, 15 Dec 2020 17:15:10 +0100 <p>Jon explains his current setup for guitar practice and direct recording through pedals.</p> <p>The post <a href="https://reaperblog.net/2020/12/pedalboard-recording/" target="_blank">My pedalboard and direct guitar recording setup</a> first appeared on <a href="https://reaperblog.net/" target="_blank">The REAPER BLOG</a>.</p> Audio Recording Techniques COOL HARDWARE VIDEO Admin Best Cardioid Microphone for Field Recording (Ultimate Buyers Guide) https://acousticnature.com/journal/best-cardioid-microphone-for-field-recording-ultimate-buyers-guide Acoustic Nature - Field Recording Blog urn:uuid:f79ce365-ac60-e18a-e89b-5a160311666a Tue, 15 Dec 2020 01:58:42 +0100 Learn everything you need to know before purchasing a cardioid microphone, as well as the best options for 3 different budgets in this article. &nbsp;<h3><em>Learn everything you need to know before purchasing a cardioid microphone, as well as the best options for 3 different budgets in this article.</em></h3>&nbsp;&nbsp; <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607982521393-8HCYFZVVP15IPQO2Q6OO/ke17ZwdGBToddI8pDm48kPqQfq0L3n3wpHIsRapTfg8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKczo5Zn4xktlpMsMj-QlHXeMfNK6GwvtVkYEWiR8XAPyD3GfLCe_DXOSC_YcAacWL_/best-cardioid-microphones-for-field-recording-buyers-guide-2.jpg" data-image-dimensions="1200x800" data-image-focal-point="0.5,0.5" alt="best-cardioid-microphones-for-field-recording-buyers-guide-2.jpg" data-load="false" data-image-id="5fd7ddb9ef997503aefb38a5" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607982521393-8HCYFZVVP15IPQO2Q6OO/ke17ZwdGBToddI8pDm48kPqQfq0L3n3wpHIsRapTfg8UqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKczo5Zn4xktlpMsMj-QlHXeMfNK6GwvtVkYEWiR8XAPyD3GfLCe_DXOSC_YcAacWL_/best-cardioid-microphones-for-field-recording-buyers-guide-2.jpg?format=1000w" /> </figure> <p class="">Cardioid microphones are a popular choice for field recording. This article will guide you through everything you need to know before purchasing a cardioid mic and then I share my top three picks for different budget levels. </p><p class="">If you are new to cardioid microphones, I suggest that you read through this entire article so that when you get to the recommendations, they make sense. </p><p class="">To skip the informative content, <a href="#best-cardioid-microphones-for-field-recording">click here</a> to jump straight to the best cardioid microphones, or browse by section of interest with the menu below.</p><form action="#" onsubmit="return false;"> <select onchange="self.location.href = '#' + options[selectedIndex].value;"> <option>-- table of contents --</option> <option value="what-are-cardioid-microphones">What are Cardioid Microphones</option> <option value="stereo-mic-configurations-for-cardioid-microphones">Stereo Miking Configurations</option> <option value="cardioid-microphone-specifications">Cardioid Microphone Specifications</option> <option value="best-cardioid-microphones-for-field-recording">Best Cardioid Microphones</option> </select> </form><h1 id="what-are-cardioid-microphones">What are Cardioid Microphones?</h1> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1598026735375-S1PG693YQX52BKP7CUXZ/ke17ZwdGBToddI8pDm48kOyctPanBqSdf7WQMpY1FsRZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpwwQIrqN0bcqL_6-iJCOAA0qwytzcs0JTq1XS2aqVbyK6GtMIM7F0DGeOwCXa63_4k/Cardioid+microphone+pickup+pattern" data-image-dimensions="600x600" data-image-focal-point="0.5,0.5" alt="Polar plot of a cardioid microphone showing its heart-shaped pickup pattern." data-load="false" data-image-id="5fd5063096ed101a3e1d5317" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1598026735375-S1PG693YQX52BKP7CUXZ/ke17ZwdGBToddI8pDm48kOyctPanBqSdf7WQMpY1FsRZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpwwQIrqN0bcqL_6-iJCOAA0qwytzcs0JTq1XS2aqVbyK6GtMIM7F0DGeOwCXa63_4k/Cardioid+microphone+pickup+pattern?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Polar plot of a cardioid microphone showing its heart-shaped pickup pattern.</p> </figcaption> </figure> <p class="">A cardioid microphone is a microphone that is only sensitive to sound from the front and sides. Cardioid microphones are classified as a <strong>directional microphones </strong>because the mic’s direction will influence the recorded sound-image.</p><p class="">The cardioid microphone gets its name from its <strong>heart-shaped </strong>pickup pattern. The polar plot image shows this shape quite clearly.</p><p class="">In this image, the microphone is facing ↑ and the heart-shaped outline represents the microphone’s response to sound from 360° around the capsule.</p><p class="">The ability to reject sound from the back makes them a popular choice for recording <strong>speech, sound effects and stereo soundscapes.</strong></p><p class=""><strong>Single cardioid mics </strong>are used for recording speech and spot sound effects in situations where you can place the microphone very close to the subject. </p><p class="">More commonly, <strong>pairs of cardioid microphones </strong>are arranged in different configurations to record stereo ambiances. </p><h1 id="stereo-mic-configurations-for-cardioid-microphones">Stereo Miking Configurations</h1><p class="">There are a number of different ways to setup a pair of cardioid microphones to capture stereo sound. Each technique is used for a specific purpose. Keep reading to find a configuration that matches your needs.</p><p class="">A <strong>stereo mic bar </strong>is used for holding multiple microphones and makes adjusting each mic quick and easy. To read more about stereo bars and different models, see my article on the subject <a href="https://acousticnature.com/journal/best-stereo-mic-bar-for-miking-techniques">here</a>. </p><h2>A/B</h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607800985492-8INBU4B2JXUQZAEQ7ZQD/ke17ZwdGBToddI8pDm48kGOUQIwiaO6VRN39sU1XSqJZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZamWLI2zvYWH8K3-s_4yszcp2ryTI0HqTOaaUohrI8PIxUHQ0oVrzxJnm-HLFv2zhWSIDT6ZXN0ritc_n5Fql3AKMshLAGzx4R3EDFOm1kBS/cardioid-ab-stereo-miking-technique-setup.jpg" data-image-dimensions="936x720" data-image-focal-point="0.5,0.5" alt="cardioid-ab-stereo-miking-technique-setup.jpg" data-load="false" data-image-id="5fd51899dca221526020fdc1" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607800985492-8INBU4B2JXUQZAEQ7ZQD/ke17ZwdGBToddI8pDm48kGOUQIwiaO6VRN39sU1XSqJZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZamWLI2zvYWH8K3-s_4yszcp2ryTI0HqTOaaUohrI8PIxUHQ0oVrzxJnm-HLFv2zhWSIDT6ZXN0ritc_n5Fql3AKMshLAGzx4R3EDFOm1kBS/cardioid-ab-stereo-miking-technique-setup.jpg?format=1000w" /> </figure> <p class="">A/B stereo is the <strong>easiest technique </strong>to setup and is one of the <strong>most popular </strong>methods for recording in stereo. </p><p class="">Increasing the spacing between microphones increases the millisecond delay between sounds reaching each mic. This difference in arrival time is interpreted by our brains as a stereo image.</p><p class="">Our ears are naturally spaced <strong>7 inches apart</strong>. Using this spacing between microphones will create a stereo image most similar to how the recorded environment would sound if we were standing there. </p><p class="">Spacing the microphones further apart will result in a wider stereo image. Try experimenting with this distance to find the best result for you. </p><ul data-rte-list="default"><li><p class="">Easy to setup</p></li><li><p class="">Adjustable stereo width</p></li><li><p class="">Possible phase issues with mono playback</p></li></ul><h2>X/Y</h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607800536263-BNOKDEIXY2UYIDUX9FWS/ke17ZwdGBToddI8pDm48kOyctPanBqSdf7WQMpY1FsRZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpwwQIrqN0bcqL_6-iJCOAA0qwytzcs0JTq1XS2aqVbyK6GtMIM7F0DGeOwCXa63_4k/XY-Stereo.jpg" data-image-dimensions="600x600" data-image-focal-point="0.5,0.5" alt="XY-Stereo.jpg" data-load="false" data-image-id="5fd516d8164d0f203c5a19ba" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607800536263-BNOKDEIXY2UYIDUX9FWS/ke17ZwdGBToddI8pDm48kOyctPanBqSdf7WQMpY1FsRZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpwwQIrqN0bcqL_6-iJCOAA0qwytzcs0JTq1XS2aqVbyK6GtMIM7F0DGeOwCXa63_4k/XY-Stereo.jpg?format=1000w" /> </figure> <p class="">X/Y stereo miking uses a <strong>coincident pair of cardioid microphones </strong>angled 90° to each other (perpendicular). </p><p class="">Coincident refers to the close spacing of microphones. For this spacing, <strong>one microphone must be positioned slightly above the other</strong>. </p><p class="">This technique produces a <strong>limited stereo image </strong>and is best for close-miking situations like podcasting, single instruments and spot sound effects. </p><ul data-rte-list="default"><li><p class="">Weak stereo image</p></li><li><p class="">Best for close miking</p></li><li><p class="">Great phase coherence and mono summing</p></li></ul><h2>ORTF</h2> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607800565189-EUI1V9U5G77KWRFXLR64/ke17ZwdGBToddI8pDm48kDpmvDem-4laW87fbqJZt2QUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcK4p-TxYye8lchazQdllwMOjO-Ss3Vfpa1ghbix8-I8G5ALY2M8NT1ETuuJvZBOe-/ORTF-Stereo-Miking.jpg" data-image-dimensions="1200x720" data-image-focal-point="0.5,0.5" alt="ORTF-Stereo-Miking.jpg" data-load="false" data-image-id="5fd516f5313c42342b6be37a" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607800565189-EUI1V9U5G77KWRFXLR64/ke17ZwdGBToddI8pDm48kDpmvDem-4laW87fbqJZt2QUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYxCRW4BPu10St3TBAUQYVKcK4p-TxYye8lchazQdllwMOjO-Ss3Vfpa1ghbix8-I8G5ALY2M8NT1ETuuJvZBOe-/ORTF-Stereo-Miking.jpg?format=1000w" /> </figure> <p class="">ORTF stereo miking uses two cardioid microphones to <strong>emulate human hearing</strong>. </p><p class="">The mics are spaced at ear width (7”/17cm) and angled at 110°. This spacing and angle replicates the difference in arrival time and the acoustics of our head. </p><p class="">The ORTF technique produces a stereo image wider than X/Y but is still good for mono applications. </p><p class="">This technique is most often used for recording <strong>stereo ambiences </strong>and “landscapes” of sound. </p><p class="">If your selected microphones are long, they may cross over each other, requiring one microphone to be slightly raised on a riser.</p><ul data-rte-list="default"><li><p class="">Simulates human hearing</p></li><li><p class="">Best for mid-range miking</p></li><li><p class="">Minimal phase issues when summing to mono</p></li></ul><h1 id="cardioid-microphone-specifications">Cardioid Microphone Specifications</h1><p class=""><strong>Manufacturers can write very convincing product descriptions, but the real story is in the specifications.</strong> </p><p class="">Understanding microphone specifications will allow you to make the best decision for your specific needs. Read on to determine what specs are most important to you so you know what to look for when shopping for a microphone.</p><h2>Self Noise</h2><p class=""><strong>Self noise is the sound the microphone produces even when no sound source is present. </strong>This noise is produced by current running through the circuitry and sounds like white noise. All microphones produce some noise but the amount produced varies greatly between microphone models. </p><p class="">Depending on the amount of self-noise from the microphone, the loudness of your subject, and the distance between subject and microphone, the amount of acceptable self noise will vary.</p><p class=""><strong>Recording loud sounds and short distances between microphone and subject will stretch the acceptable range of microphone self-noise.</strong></p><p class="">Under these circumstances, your gain will be set relatively low to avoid peaking, and your subject will easily overpower the microphone’s self noise. </p><p class=""><strong>However, recording quiet sounds and long distances between microphone and subject will decrease the acceptable range of microphone self-noise. </strong>Noise-free recordings under these circumstances demands very low self-noise levels. </p><p class=""><strong>Self Noise Levels:</strong></p><ul data-rte-list="default"><li><p class=""><strong>Poor: </strong>24 dB-A and above. At this level, self noise is obvious and obtrusive in any recording situation short of recording jet engines at takeoff. Well, maybe that’s a slight exaggeration. Recording any sound below 70 decibels (vacuum cleaner) will have audible self noise hissing. </p></li><li><p class=""><strong>Fair: </strong>20-23 dB-A. Self noise is still clearly audible at this level when recording anything below speaking volume (60dB). </p></li><li><p class=""><strong>Good: </strong>16-19 dB-A. Great for most dialog and booming applications. Some noise may be heard when recording whispers, quiet ambiances and other sounds below 30-40dB. </p></li><li><p class=""><strong>Very Good: </strong>11-15 dB-A. Recordists may be able to discern some slight self noise under critical conditions. Conditions include rustling leaves and other sounds below 20dB (there’s not many). </p></li><li><p class=""><strong>Excellent: </strong>10 dB-A and below. Extreme low noise. Unnoticeable in any recording situation as even the quietest recording room still has more than 10dB of ambient noise. </p></li></ul> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1597002932297-1NS77PSBC105GYUIR5G0/ke17ZwdGBToddI8pDm48kITvvpL1O6IsQwQTI67_00MUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYy7Mythp_T-mtop-vrsUOmeInPi9iDjx9w8K4ZfjXt2didMmAU2TJ1bh9PLC9fTYXmTPdIXLGWK4Cwg3HA47gCb3WUfc_ZsVm9Mi1E6FasEnQ/Noise-Levels-Chart.jpg" data-image-dimensions="2100x900" data-image-focal-point="0.5,0.5" alt="Common sounds and their associated noise levels measured in dB-A." data-load="false" data-image-id="5fd79de23addc45da2e5e5b3" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1597002932297-1NS77PSBC105GYUIR5G0/ke17ZwdGBToddI8pDm48kITvvpL1O6IsQwQTI67_00MUqsxRUqqbr1mOJYKfIPR7LoDQ9mXPOjoJoqy81S2I8N_N4V1vUb5AoIIIbLZhVYy7Mythp_T-mtop-vrsUOmeInPi9iDjx9w8K4ZfjXt2didMmAU2TJ1bh9PLC9fTYXmTPdIXLGWK4Cwg3HA47gCb3WUfc_ZsVm9Mi1E6FasEnQ/Noise-Levels-Chart.jpg?format=1000w" /> <figcaption class="image-caption-wrapper"> <p class="">Common sounds and their associated noise levels measured in dB-A.</p> </figcaption> </figure> <h2>Sensitivity</h2><p class="">To put it simply, <strong>microphone sensitivity measures the amount of output for a given input.</strong> The input is the sound you are recording and the output is the actual recording. </p><p class="">The output of a microphone is refereed to as <strong>“the signal</strong>.<strong>”</strong> </p><p class="">The more sensitive a microphone is, the louder the signal will be for a given input of sound. A loud signal is ideal for low noise recordings because a lower gain can be used, keeping the noise floor low. </p><p class=""><strong>The best microphone sensitivity will depend on the recording application.</strong> Sometimes a lower sensitivity microphone is better, and other times, a higher sensitivity microphone is better.</p><p class="">Low sensitivity mics are generally better for recording isolated, loud sounds.</p><p class="">High sensitivity mics are generally better for recording ambient, quiet sounds. </p><p class=""><strong>Low sensitivity mics are good for:</strong></p><ul data-rte-list="default"><li><p class="">close miking (lavalier, drums)</p></li><li><p class="">vocals in a loud environment (live music venue)</p></li><li><p class="">guitar and bass amps</p></li><li><p class="">high SPL sounds (gunshots, vehicles, etc)</p></li></ul><p class=""><strong>High sensitivity mics are good for:</strong></p><ul data-rte-list="default"><li><p class="">ambiences</p></li><li><p class="">nature sounds</p></li><li><p class="">parabolic microphones</p></li><li><p class="">voice-over work</p></li></ul><p class=""><strong>Microphone Sensitivity Levels:</strong></p><ul data-rte-list="default"><li><p class=""><strong>Low sensitivity: </strong>-60 dBV→-50 dBV. Best for drums, instruments, vocals (singing) and other loud signals</p></li><li><p class=""><strong>Medium sensitivity: </strong>-50 dBV→-40 dBV. Best for hand-held microphones, voice-over work and loud ambient environments. </p></li><li><p class=""><strong>High sensitivity: </strong>-40 dBV→-30 dBV.<strong> </strong>Best for boom miking, natural sounds and most ambient environments</p></li><li><p class=""><strong>Extremely high sensitivity: </strong>-30 dBV and below. Best for distant miking, very quiet sounds and ambient environments.Self-noise</p></li></ul><h2>Pads and Filters</h2><p class="">Some microphones have additional functionality built-in in the form of <strong>pads </strong>and <strong>filters</strong>. They are typically operated with switches or buttons located on the microphone body. Continue reading to determine if either will be an essential tool for you.</p><h3>Pads:</h3><p class="">PAD stands for “<strong>Passive Attenuation Device</strong>.” A microphone pad attenuates (reduces) the volume of the signal. This functionality <strong>enables very loud sounds to be recorded without audio distortion</strong>.</p><p class="">Another way of thinking about this is - a pad reduces the sensitivity of the microphone, making everything sound quieter. </p><p class=""><strong>If you have your gain set very low and your audio is still peaking, turning on a pad can allow you to record the audio without distortion</strong>. </p><p class="">Pads are measured in decibels. A -10 dB pad will attenuate the overall signal by 10 decibels. </p><h3>Filters:</h3><p class="">Unless you are constantly recording very loud sound sources, you will likely find filters much more useful. </p><p class="">Most microphones are more sensitive to lower frequencies than our own ears. This can result in recordings sounding <strong>unnaturally bass-heavy </strong>and “rumbly.” </p><p class="">This can be fixed in post-production with simple EQ, but getting the recording right in-the-field is always easier. <strong>High-pass, filters allow you to achieve this</strong>. </p><p class="">High-pass filters (also called low-cut filters) allow high-frequency sounds to pass through unfiltered. Low-frequency sounds are decreased in volume by the high-pass filter. </p><p class="">They work by setting a cutoff frequency that attenuates signals with frequencies lower than the cutoff frequency. All the terminology packed into that description makes a high-pass filter better understood with a visual.</p> <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607968284843-Y8HTPNGVUPMMP392HDR3/ke17ZwdGBToddI8pDm48kL0y-1kAqP4_TKqDblYBj39Zw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpzgEqTAAW7Pn5VcvttNNh6TV585q1i9EeOTGOvF-I3tkyl12Uu-Qniv1rE8SB7C8yk/high-pass-filter-db-cutoff-frequency-graph.jpg" data-image-dimensions="512x313" data-image-focal-point="0.5,0.5" alt="Sound spectrum view of a high-pass filter. In this example, the cutoff frequency is set to about 1000 Hz. Frequencies below this point are attenuated by a smooth curve down to -45 dB @ 1 Hz." data-load="false" data-image-id="5fd7a61b0ae88b6fc2c84d0c" data-type="image" src="https://images.squarespace-cdn.com/content/v1/58c04c7cb3db2b1cbe0a403b/1607968284843-Y8HTPNGVUPMMP392HDR3/ke17ZwdGBToddI8pDm48kL0y-1kAqP4_TKqDblYBj39Zw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpzgEqTAAW7Pn5VcvttNNh6TV585q1i9EeOTGOvF-I3tkyl12Uu-Qniv1rE8SB7C8y Field Recording Jared Blake Best Cardioid Microphone for Field Recording (Ultimate Buyers Guide) Composer, Patrick Kirst (The Kissing Booth 1 & 2, Breaking Surface) https://www.thesoundarchitect.co.uk/tsap-s03-e21/ urn:uuid:ffbc87ac-43b8-5e7a-b02b-710bf75c90ee Sun, 13 Dec 2020 19:50:25 +0100 <a href="https://www.thesoundarchitect.co.uk/tsap-s03-e21/" title="Composer, Patrick Kirst (The Kissing Booth 1 &#038; 2, Breaking Surface)" rel="nofollow"><img width="2560" height="1331" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/IMG_4710-scaled-e1607885475629.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Patrick Kirst" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/IMG_4710-scaled-e1607885475629.jpg 2560w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/IMG_4710-scaled-e1607885475629-300x156.jpg 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/IMG_4710-scaled-e1607885475629-1024x532.jpg 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/IMG_4710-scaled-e1607885475629-768x399.jpg 768w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/IMG_4710-scaled-e1607885475629-1536x799.jpg 1536w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/IMG_4710-scaled-e1607885475629-2048x1065.jpg 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - All Audio, All For You</a></p> <p>(TSAP S03E21) Sam Hughes speaks with composer, Patrick Kirst, in a deep dive conversation about various topics. These include his recent projects; The Kissing Booth &#38; Breaking Surface, freelancing, the challenges of when charge more/less etc., the shift in confidence. All this as well as the critical mass of projects &#38; becoming special, the evolution...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/tsap-s03-e21/">Composer, Patrick Kirst (The Kissing Booth 1 &#038; 2, Breaking Surface)</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog Composers Film Sound Interviews Sam Hughes The Sound Architect Podcast breaking surface composer interview music patrick kirst Podcast the kissing booth the kissing booth 2 the sound architect podcast tsap VGM Sam Hughes Free sound effects - Mindful Audio freebies 2020 https://mindful-audio.com/blog/free-sound-effects-2020 Blog - Mindful Audio urn:uuid:91b140a7-7ba8-28d7-5f25-d61ec11f50b9 Sun, 13 Dec 2020 17:54:51 +0100 2020 free sound effects - the Mindful Audio holiday freebies are back! <figure class=" sqs-block-image-figure intrinsic " > <img class="thumb-image" data-image="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/1607878145243-586RMGIBJK9DA9Y0PG36/ke17ZwdGBToddI8pDm48kPtHduBdDHl4uvzkGxQMLIN7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0g9xiYCO_4ze-uEG5pWlE5Ne1ow87WtwWsgQ8xv3rWeo9U3ciTu3Z9AEak7ftIT1sg/IMG_7455-1-1.jpg" data-image-dimensions="2500x1411" data-image-focal-point="0.5,0.5" alt="IMG_7455-1-1.jpg" data-load="false" data-image-id="5fd645fedca22152603dd55b" data-type="image" src="https://images.squarespace-cdn.com/content/v1/55a157c5e4b0796a90f7bfe8/1607878145243-586RMGIBJK9DA9Y0PG36/ke17ZwdGBToddI8pDm48kPtHduBdDHl4uvzkGxQMLIN7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0g9xiYCO_4ze-uEG5pWlE5Ne1ow87WtwWsgQ8xv3rWeo9U3ciTu3Z9AEak7ftIT1sg/IMG_7455-1-1.jpg?format=1000w" /> </figure> <p class="">Welcome to the 5th edition of the <strong>Mindful Audio holiday freebies</strong>! 2020 has not been great for organising expeditions but I somehow still managed to travel a little. I went to Borneo before lockdown and then to Iceland and Kenya afterwards. I included 12 recordings from these 3 locations in this year’s edition of the free sound effects library. Check out the video below to hear some of the sounds included and watch the second part to see some of my adventures. </p><p class="">How do you get the free sound effects? You will have received the download link in an email from me if you’re subscribed to my mailing list. Not a subscriber yet? Enter your details on the following page and you’ll receive an email with the download link: <a href="https://mailchi.mp/601e6ac34590/mind" target="_blank">https://mailchi.mp/601e6ac34590/mind</a></p><p class="">Thank you very much for your support this past year. Check out a few other ways to help if you want to take our relationship to the next level: </p><p class="">- become a patron: <a href="https://www.patreon.com/georgevlad" target="_blank">https://www.patreon.com/georgevlad</a> <br>- buy my sound effects libraries: <a href="http://mindful-audio.com/" target="_blank">http://mindful-audio.com/</a> <br>- buy me a coffee: <a href="https://ko-fi.com/georgevlad" target="_blank">https://ko-fi.com/georgevlad</a> <br>- buy my soundscape albums: <a href="https://wildaesthesia.bandcamp.com" target="_blank">https://wildaesthesia.bandcamp.com</a> </p><p class="">Happy holidays and all the best!<br>George Vlad - Mindful Audio</p><p class=""><br></p> Free sounds George Vlad Free sound effects - Mindful Audio freebies 2020 Incredible sound effects! RT Sonics Cinematic World https://reaperblog.net/2020/12/rt-sonics-cinematic-world/ The REAPER Blog urn:uuid:87ec4b74-de5f-fb17-0623-65457a514120 Fri, 11 Dec 2020 16:44:30 +0100 <p>Jon demos the new Cinematic World sound effects library from RT Sonics.</p> <p>The post <a href="https://reaperblog.net/2020/12/rt-sonics-cinematic-world/" target="_blank">Incredible sound effects! RT Sonics Cinematic World</a> first appeared on <a href="https://reaperblog.net/" target="_blank">The REAPER BLOG</a>.</p> AUDIO SAMPLES REVIEWS VIDEO Admin Great new audio jobs at SoundCloud, Apple, Sesame Workshop, Bose, Turner, Outfit7, Wonderstorm, Vostok, Archetype, Keyper, Avail Medsystems, Amplitude, Bentkey, Mimi Hearing Techn L&T Tech, Void Interactive, NYT, University of Surrey, and The Fenway Allia https://soundlister.com/great-new-audio-jobs-at-wonderstorm-vostok-archetype-keyper-avail-medsystems-amplitude-bentkey-mimi-hearing-techn-lt-tech-void-interactive-nyt-university-of-surrey-soundcloud-apple-sesam/ Soundlister.com urn:uuid:0577d528-dd07-d881-f73a-ad0943c6c1ac Fri, 11 Dec 2020 15:18:45 +0100 <p><img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" />Wanted: Technical Sound Designer, Sound Designers, Audio Director, Sound Designer, Senior Audio Engineer, Sound Effect Artist, Audio Engineers, Supervising Producer, Research Fellow, Learning &#038; Development, Apple Music Lead, Sound Engineer, Content Creation Engineer, Media Operations Coordinator, Audio Engineering Intern, and Audio Marketing Intern</p> <p>The post <a rel="nofollow" href="https://soundlister.com/great-new-audio-jobs-at-wonderstorm-vostok-archetype-keyper-avail-medsystems-amplitude-bentkey-mimi-hearing-techn-lt-tech-void-interactive-nyt-university-of-surrey-soundcloud-apple-sesam/">Great new audio jobs at SoundCloud, Apple, Sesame Workshop, Bose, Turner, Outfit7, Wonderstorm, Vostok, Archetype, Keyper, Avail Medsystems, Amplitude, Bentkey, Mimi Hearing Techn L&#038;T Tech, Void Interactive, NYT, University of Surrey, and The Fenway Alliance</a> appeared first on <a rel="nofollow" href="https://soundlister.com">Soundlister.com</a>.</p> <img width="600" height="314" src="https://soundlister.com/wp-content/uploads/2020/05/audiojobs_20_b-600x314.jpg" class="attachment-large size-large wp-post-image" alt="Audio jobs by Soundlister" loading="lazy" style="float:left; margin:0 15px 15px 0;" /><div style="padding-bottom: 40px;"> <div class="frm_forms with_frm_style frm_style_job-submission-style" id="frm_form_21_container" > <form enctype="multipart/form-data" method="post" class="frm-show-form frm_pro_form " id="form_frd89" > <div class="frm_form_fields "> <fieldset> <legend class="frm_hidden">Job Subscription</legend> <div class="frm_fields_container"> <input type="hidden" name="frm_action" value="create" /> <input type="hidden" name="form_id" value="21" /> <input type="hidden" name="frm_hide_fields_21" id="frm_hide_fields_21" value="" /> <input type="hidden" name="form_key" value="frd89" /> <input type="hidden" name="item_meta[0]" value="" /> <input type="hidden" id="frm_submit_entry_21" name="frm_submit_entry_21" value="9a927794ef" /><input type="hidden" name="_wp_http_referer" value="/feed/" /><label for="frm_verify_21" class="frm_screen_reader frm_hidden">If you are human, leave this field blank.</label> <input type="text" class="frm_hidden frm_verify" id="frm_verify_21" name="frm_verify" value="" /> <p><center></p> <div id="frm_field_272_container" class="frm_form_field frm_html_container form-field"><center></p> <h3>Get exciting new audio job opportunities delivered straight to your inbox</h3> <p></center></div> <p></center></p> <div id="frm_field_271_container" class="frm_form_field form-field frm_none_container frm_first frm_half"> <label for="field_adbxe" class="frm_primary_label">Email Address <span class="frm_required"></span> </label> <input type="email" id="field_adbxe" name="item_meta[271]" value="" placeholder="Enter email address" data-invmsg="Email Address is invalid" /> </div> <input type="hidden" name="item_key" value="" /> <div class="frm_submit frm_half"> <input type="submit" value="Subscribe" class="frm_final_submit" /> <img class="frm_ajax_loading" src="https://soundlister.com/wp-content/plugins/formidable/images/ajax_loader.gif" alt="Sending"/> </div></div> </fieldset> </div> </form> </div> </div> <div style="padding-bottom: 20px;"><p>We came across interesting new jobs at Wonderstorm, Vostok Games, Archetype Entertainment, and Keyper Company &#8211; and they&#8217;re looking for a Technical Sound Designer (CA, US), Sound Designer (Ukraine), Audio Director (TX, US), and Sound Designer (CA, US).</p> <p>We also found openings for a <a href="https://www.linkedin.com/jobs/view/2166941646" target="_blank" rel="noopener noreferrer">Senior Audio Engineer</a> at Avail Medsystems (CA, US), <a href="https://www.linkedin.com/jobs/view/2332192886" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Amplitude Studios (France), <a href="https://www.linkedin.com/jobs/view/2334855799/" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Bentkey Ventures (TN, US), <a href="https://www.linkedin.com/jobs/view/2319396869" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at Mimi Hearing Technologies (Germany), <a href="https://www.linkedin.com/jobs/view/2322386363/" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at L&#038;T Technology Services Ltd (MI, US), <a href="https://discordapp.com/channels/743023892003684382/743030779591786537/779219848546746368" target="_blank" rel="noopener noreferrer">Sound Designer</a> at Void Interactive (Remote), <a href="https://nytimes.wd5.myworkdayjobs.com/NYT/job/New-York-NY/Supervising-Producer--Serial_REQ-008563-1" target="_blank" rel="noopener noreferrer">Supervising Producer &#8220;Serial&#8221;</a> at New York Times (NY, US), and <a href="https://jobs.surrey.ac.uk/vacancy.aspx?ref=051820" target="_blank" rel="noopener noreferrer">Research Fellow in Audio Engineering</a> at University of Surrey (England).</p> <p>Bonus: The <a href="https://www.facebook.com/groups/audiojobs/" rel="noopener noreferrer" target="_blank">Audio Jobs group</a> has openings for an <a href="https://www.facebook.com/groups/audiojobs/permalink/804919730239450/" rel="noopener noreferrer" target="_blank">Audio Engineer</a> at American Public Media (CA, US), and a <a href="https://www.facebook.com/groups/audiojobs/permalink/804935470237876" rel="noopener noreferrer" target="_blank">Sound Effect Artist</a> at Outfit7 (Slovenia), and the <a href="https://www.facebook.com/groups/heyaudiostudent/" target="_blank" rel="noopener noreferrer">Hey Audio Student</a> Facebook group also has opportunities for a <a href="https://www.facebook.com/groups/heyaudiostudent/permalink/3624704247584372/" target="_blank" rel="noopener noreferrer">Learning &#038; Development Working Student</a> at SoundCloud (Germany), <a href="https://www.facebook.com/groups/heyaudiostudent/permalink/3624939807560816/" target="_blank" rel="noopener noreferrer">Apple Music Lead</a> at Apple (MA, India), <a href="https://www.facebook.com/groups/heyaudiostudent/permalink/3629904967064300/" target="_blank" rel="noopener noreferrer">Sound Engineer</a> at Apple (CA, US), <a href="https://www.facebook.com/groups/heyaudiostudent/permalink/3614711501916980/" target="_blank" rel="noopener noreferrer">Content Creation Engineer</a> at Apple (CA, US), <a href="https://www.facebook.com/groups/heyaudiostudent/permalink/3620691127985684/" target="_blank" rel="noopener noreferrer">Freelance Media Operations Coordinator</a> at Sesame Workshop (NY, US), <a href="https://www.facebook.com/groups/heyaudiostudent/permalink/3627421583979305/" target="_blank" rel="noopener noreferrer">Audio Engineering Internship</a> at Bose (MA, US), <a href="https://www.facebook.com/groups/heyaudiostudent/permalink/3624688477585949/" target="_blank" rel="noopener noreferrer">Virtual CNN Audio Marketing Intern</a> at Turner Corporation (DC, US), and <a href="https://www.facebook.com/groups/heyaudiostudent/permalink/3624695640918566/" target="_blank" rel="noopener noreferrer">Audio Engineer</a> at The Fenway Alliance (MA, US). Happy job hunting!</p> </div> <hr> <strong>Highlight &#8211; sound stories this week:</strong> Ren Klyce shares <a href="https://www.asoundeffect.com/mank-sound/" rel="noopener noreferrer" target="_blank">the story behind the vintage Hollywood-magic sound of <em>Mank</em></a>. You can <a href="https://www.asoundeffect.com/free-sound-effects-2020/" rel="noopener noreferrer" target="_blank">get yourself an early Christmas present here (20 sound effects and a free SFX library).</a> Melissa Pons shares insights and thoughts – from herself and others in the community – on <a href="https://www.asoundeffect.com/audio-freelance-life/" target="_blank" rel="noopener noreferrer">living as a freelancer in the sound industry</a>. We’ve done a lot of listening and have found<a href="https://www.asoundeffect.com/9-great-new-podcasts-strong-women-in-sound-radioactive-telling-lies-scott-pilgrim-nasa-healthy-living-location-sound-ucs/" target="_blank" rel="noopener noreferrer"> some excellent podcast episodes about sound for you</a>. Composer Jack Wall takes you <a href="https://soundlister.com/working-in-sound-composing-call-of-duty-black-ops-cold-wars-music-with-jack-wall/" target="_blank" rel="noopener noreferrer">behind the score for <em>Call of Duty: Black Ops Cold War</em></a>. <hr> <br> <div class="note"><strong><span style="font-size: 24px;">Technical Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Wonderstorm</span><br> <span style="font-size: 16px;"><strong>Location:</strong> El Segundo, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p> Wonderstorm is a double threat media studio that creates timeless animated TV series and engaging video games that anchor our entertainment franchises.<br><br> Our first franchise, the Emmy Award-winning <em>The Dragon Prince</em>, began as an original animated series on Netflix in 2018. All three seasons have been a Top 10 digital original and are rated 100% fresh on Rotten Tomatoes. The series was recently picked up for four additional seasons. A world-class video game for <em>The Dragon Prince</em> is under development by the same creative team.<br><br> Wonderstorm is a place where creators work with visionary teams to do meaningful work that will last for generations. <br><br> Do you like to tell stories through rich and detailed auditory experiences? If so, we are looking to bring on a Technical Sound Designer to help create an immersive world and experience that empowers the players. As part of a small close-knit team, you will have the opportunity to make meaningful contributions that will have a great impact on the final product. Come help us build a world-class game and bring the world (and sounds) of Xadia to life!<br><br> <strong>What you will do&#8230;</strong> <ul style="margin-top:-25px;"> <li>Create immersive game experiences through the medium of sound</li> <li>Implement solutions including Wwise asset imports, scripting behavior, route assignment, and generating audio events</li> <li>Utilizing Unreal Editor to integrate audio into the game</li> <li>Test, debug, and maintain Audio Implementation</li> <li>Regular playtesting and following changes that impact audio components of the game</li> <li>Stay current with emerging sound technologies and solutions that will contribute to the game</li> </ul> <strong>Qualifications&#8230;</strong> <ul> <li>3 years of professional design and implementation experience in the video game industry</li> <li>Worked on a published AA or AAA title</li> <li>A solid understanding of &ldquo;procedural audio&rdquo; design and technique</li> <li>Experience integrating audio in the Unreal Engine</li> <li>High proficiency in Wwise</li> <li>Facilitated in creating quality audio assets in your DAW of choice (Pro Tools / Nuendo / Reaper&#8230;)</li> <li>Audio editing, processing, and mixing expertise</li> <li>Experience in dialogue editing, prep, and localization management</li> </ul> Wonderstorm Inc. is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.<br><br> We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond. </p> </div> <div class="btnFix"><a class="btnJobs" href="https://wonderstorm.breezy.hr/p/df0db8227e29-technical-sound-designer" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1336335300063186947" target="_blank" rel="noopener noreferrer">School.VideoGameAudio.com @SchoolGameAudio</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Vostok Games</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Kiev, Ukraine</span><br> <div class="jobDesc"><strong> What will you work on? </strong> <ul> <li> Project name (s): Unannounced Project </li> <li> At what stage is the project (s)? Preproduction </li> <li> Genres: Shooter </li> <li> Platforms: PC </li> </ul> <strong> What are your responsibilities? </strong> <ul> <li> Creation of audio assets according to modern technical sound requirements, and their implementation </li> </ul> <strong> What kind of professional are we looking for? </strong> <ul> <li> 1+ experience with Unreal Engine 4 </li> <li> Experience with Blueprints </li> <li> Experience with UE4 audio toolkit </li> <li> Working experience on first-person shooter </li> <li> Experience with non-linear voice acting of firearms will be a plus </li> <li> To be independent, sociable, executive, proactive </li> </ul> <strong> What are the terms and bonuses? </strong> <ul> <li> Working on a new project in a creative atmosphere </li> <li> Opportunities for career growth </li> <li> A comfortable office not far from Olimpiyska subway station </li> <li> Flexible working hours </li> <li> 18 working days of paid vacation per year </li> </ul> <hr> <strong> Над чим працювати? </strong> <ul> <li> Назва проекту (тут): Неоголошений проект </li> <li> На якій стадії проекту (ы)? Виробництво </li> <li> Жанри: Шутер </li> <li> Платформи: ПК </li> </ul> <strong> На які завдання (оголошення)? </strong> <ul> <li> Створення звукових активів відповідно до сучасних технічних вимог щодо звуку та їх реалізація </li> </ul> <strong> Какого професіонала іщем? </strong> <ul> <li> 1+ досвід роботи з Unreal Engine 4 </li> <li> Досвід роботи з кресленнями </li> <li> Досвід роботи зі звуковим інструментарієм UE4 </li> <li> Досвід роботи на шутері від першої особи </li> <li> Досвід використання нелінійної голосової дії вогнепальної зброї буде плюсом </li> <li> Бути незалежним, товариським, виконавчим, ініціативним </li> </ul> <strong> Які умови та бонуси? </strong> <ul> <li> Робота над новим проектом у творчій атмосфері </li> <li> Можливості для кар’єрного зростання </li> <li> Комфортний офіс неподалік від станції метро &#8220;Олімпійська&#8221; </li> <li> Гнучкий робочий час </li> <li> 18 робочих днів оплачуваних відпусток на рік </li> </ul></p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/jobs/view/2331307981" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://www.linkedin.com/jobs/" target="_blank" rel="noopener noreferrer">LinkedIn Jobs</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Audio Director</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Archetype Entertainment</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Austin, TX, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p>Archetype Entertainment is a new game studio in Austin, Texas led by industry veterans from BioWare and other AAA studios. Archetype is a division of Wizards of the Coast (Hasbro). We are building a development team with world-class talent to create a new science fiction universe for our first multiplatform roleplaying video game.</p> <p><strong>Our goal is to create the greatest story-driven roleplaying games in the world.</strong></p> <p>At Archetype, we believe there will always be a place for story-driven roleplaying games that put the player at the center of an epic personal narrative with impactful choices. We also believe that game studios should empower top developers and challenge them with ambitious projects that are shaped by a strong, clearly communicated creative vision.</p> <p>We chose Austin because it is a great place to live and work. Austin is the capital of Texas and is a fast-growing city with a vibrant music scene, cosmopolitan culture, a world-class university (the University of Texas at Austin &#8212; &ldquo;Hook &lsquo;em Horns!&rdquo;), and scenic rolling hills. It was recently voted the #1 place to live in America for the third year in a row — based on affordability, job prospects, and quality of life.</p> <p>We are seeking an <strong>Audio Director</strong> to join our team. In this role, you will build and lead our audio team and deliver an immersive soundscape that elevates the player experience of our first game. The ideal candidate is an experienced leader in sound design and audio production for AAA games who fosters teamwork and builds trust with leadership and developers alike. This role reports to the Technical Operations Director.</p> <strong>What You&rsquo;ll Do</strong> <ul> <li>Establish and articulate an audio vision for the game</li> <li>Build and mentor an audio team to deliver industry-leading sound design</li> <li>Work with external partners to fill any gaps in skills or capacity</li> <li>Select a composer and lead production for the soundtrack of the game</li> <li>Collaborate with the Cinematic Director on casting, VO, and PCap for cinematics</li> <li>Identify technical audio requirements to the Engineering team and assure they&#8217;re met</li> <li>Integrate sound design into the development process, creating a collaborative relationship that fosters quality and a healthy work environment</li> <li>Maintain the audio budget and partner with the Production team to align audio planning with the rest of the project</li> </ul> <strong>What You&rsquo;ll Bring</strong> <ul> <li>8+ years in audio production at a senior level on multiple AAA games</li> <li>Deep understanding of game audio technology</li> <li>Musical knowledge as a producer, composer, and/or musician</li> <li>Solid foundation in audio equipment setup and usage</li> <li>Ability to manage budgets, contracts, schedules, and production for both internal and external audio teams and vendors</li> <li>Experience with composers, soundtrack recording, and production</li> <li>Experience with VO recording and PCap</li> <li>Team leadership and mentorship skills</li> <li>Open and collaborative communications style</li> </ul> <strong>We are an Equal Opportunity / Affirmative Action Employer</strong> <p>The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.</p> <p>We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.</p> </div> <div class="btnFix"><a class="btnJobs" href="https://gamejobs.co/Audio-Director-at-Archetype-Entertainment" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://gamejobs.co/" target="_blank" rel="noopener noreferrer">GameJobs.co</a></div> </div> <div class="grayBreak"></div> <div class="note"><strong><span style="font-size: 24px;">Sound Designer</span></strong><br> <span style="font-size: 16px;"><strong>Company:</strong> Keyper Company</span><br> <span style="font-size: 16px;"><strong>Location:</strong> Thousand Oaks, CA, US</span><br> <div class="jobDesc"><strong>Job description</strong> <p> Keyper Company is a leading new media production company intensely focused on the production and worldwide distribution of innovative, engaging, and brand-friendly content. The assets under management have generated over 5 billion+ views and 40 million+ followers across digital and social platforms. Keyper Company continues to create content that engages a dynamic and diverse audience from around the globe. <br><br> <strong>THE CANDIDATE WE ARE SEEKING</strong><br> You will be joining a cutting edge Post Production team to add sound design to attention-grabbing and compelling content that generates billions of views. We have a highly collaborative team that contributes in as many aspects of the production as they are passionate about.  You will be a part of a team built on a culture of collaboration and commitment to the audience we serve.<br><br> <strong>RESPONSIBILITIES FOR THIS ROLE</strong> <ul style="margin-top:-25px;"> <li>Source music and sound effects for our content</li> <li>Craft the sound design for each episode to enhance all aspects of the content</li> <li>Level vocals, music and sfx and QC</li> <li>Keep server and projects organized upon completion </li> <li>Experiment with styles and techniques</li> <li>Incorporate your strong comedic instincts (we do our best to infuse comedy into everything we do)</li> </ul> <strong>Minimum qualifications:</strong> <ul> <li>Premiere Pro Editing and utilizing the Creative Suite</li> <li>Ability to take the lead on projects with limited direction and to take the initiative on developing new creatives</li> <li>Syncing audio through multiple techniques</li> <li>Experience editing/working on content for digital platforms/creators (preferably content that has gone viral)</li> <li>Experience doing sound design for projects</li> </ul> <strong>Preferred qualifications:</strong> <ul> <li>An eye for today&#8217;s top social video trends is a huge plus</li> <li>Experience prioritizing projects, tasks and deadlines</li> <li>Experience researching and developing</li> <li>Experience incorporating learnings from analytics or audience feedback</li> </ul> </p> </div> <div class="btnFix"><a class="btnJobs" href="https://www.linkedin.com/jobs/view/2323000294/" target="_blank" rel="noopener noreferrer">More about this job</a></div> <div class="source">Source: <a href="https://twitter.com/SchoolGameAudio/status/1336335300063186947" target="_blank" rel="noopener noreferrer">LinkedIn Jobs</a></div> </div> <div class="grayBreak"></div> <div style="padding-top: 20px; text-align: center;"> <h3>Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – <a href="https://soundlister.com/register/">right here</a>!</h3> </div> <a hr Audio Jobs Apple Music Lead Audio Director Audio Engineer Audio Engineering Intern Audio Marketing Intern Content Creation Engineer Learning & Development Media Operations Coordinator Research Fellow Senior Audio Engineer Sound Designer Sound Effect Artist Sound Engineer Supervising Producer Technical Sound Designer Adriane Kuzminski 3 Potential Revenue Streams for Musical Artists and Composers https://www.thesoundarchitect.co.uk/potential-revenue-composer/ urn:uuid:3ae3717b-383a-c92c-4aba-5ea733d3bd6d Fri, 11 Dec 2020 09:17:20 +0100 <a href="https://www.thesoundarchitect.co.uk/potential-revenue-composer/" title="3 Potential Revenue Streams for Musical Artists and Composers" rel="nofollow"><img width="2560" height="1707" src="https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/marius-masalar-rPOmLGwai2w-unsplash-scaled.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="" loading="lazy" style="display: block; margin: auto; margin-bottom: 5px;max-width: 100%;" link_thumbnail="1" srcset="https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/marius-masalar-rPOmLGwai2w-unsplash-scaled.jpg 2560w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/marius-masalar-rPOmLGwai2w-unsplash-300x200.jpg 300w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/marius-masalar-rPOmLGwai2w-unsplash-1024x683.jpg 1024w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/marius-masalar-rPOmLGwai2w-unsplash-768x512.jpg 768w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/marius-masalar-rPOmLGwai2w-unsplash-1536x1024.jpg 1536w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/marius-masalar-rPOmLGwai2w-unsplash-2048x1365.jpg 2048w, https://www.thesoundarchitect.co.uk/wp-content/uploads/2020/12/marius-masalar-rPOmLGwai2w-unsplash-177x118.jpg 177w" sizes="(max-width: 2560px) 100vw, 2560px" /></a><p><a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect - All Audio, All For You</a></p> <p>Making a living as an artist or composer is often difficult and comes with a lot of uncertainty. However, many who have musical talent tend to forget how valuable it can be in the marketplace. There are tons of ways for composers to earn a steady income. But, in order to do so, they need...</p> <p>The post <a rel="nofollow" href="https://www.thesoundarchitect.co.uk/potential-revenue-composer/">3 Potential Revenue Streams for Musical Artists and Composers</a> appeared first on <a rel="nofollow" href="https://www.thesoundarchitect.co.uk">The Sound Architect</a>.</p> Blog composer Composing music music composition revenue sync Sam Hughes